I think a pretty good standard is that if a specific feature is beyond the Aware Stage, the team generally doesnât have a cohesive or unified concept for it. So go crazy with your concepts. But not underwater civ crazy.
When will the incredible fps drop halfway trough the game be fixed? my game runs at 1-3 fps after like generation 14. I cant even get to the mulitcellular stage because of the low frame rate since i cant very well play with that low of a frame rate.
will aware stage begin with a worm like organism or a fish like organism, and will it be in 2D or 3D?
How long will the game play focus on an individual organism? Will you focus on one organism until after the awakening stage, or does it start to focus on larger groups when you achieve sentience?
or at list something like the signaling agent but for the awareness stage
imagin to make some cell like a lizerd to lost some cell to bite the predotue to eat that and not u, and using signaling to do that.
By the time we get to the part of the game where those would apply, probably bigger macroscopic creatures, we probably wonât go into that much detail. I think by that point in the game there would be an information overload if the player had to design those parts as well.
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Trappist-1e
("shot for the moon, and if you miss, you get on sun orbit lol")
1525
Small question, what is the font used in thrive? Iâm going to do some concept art and I want to look accurate
Other than the custom Thrive font, we use Lato and Jura fonts. As well as Google Noto fonts to fill in for languages those other fonts donât have characters for.