It’s in the actual game right now; 0.5.8 I believe.
I think you use binding agents to form a colony of 10 cells (it might be just 5, I’m not quite sure), and you will be able to click a button that says ‘become multicellular’
Do note that this will not work in free build mode
Is the game capable of showing one compound as both distributed and as compound clouds? For example, is it possible to have an ambient oxygen concentration as well as a local higher concentration compound cloud around a cluster of photo-synthesizers?
I think the same variable is used to control both behaviours, so you can’t separately set them. Also quite widely in the code the assumption is made that a compound can’t be both so it likely exposes “bugs” if that is ever changed.
It’s nearing completion I believe, so in the next update (I believe the regular schedule is an update every 2 months). I’m not sure if it’s playable yet or if it’s still going through touches to making sure nothing odd happen/ensuring UI functionality like with scrolling and such.
From my understanding, that organism is actually a bunch of multicellular organisms similar to jellyfish combined together. I’m not sure if we’d want to get into that much detail regarding having multiple multicellular colonies of the same species combine together since that could get tricky to balance when a similar organism can be made just being a single organism, which I’m pretty confident can be made eventually.
But hey, if we see it prevalent enough when we assess multicellular adaptations in the future, sure. If that isn’t so, you’d be able to make something similar, just a continuous creature instead of multiple.