Quick Question Thread

I would like to think that I’m not a general gamer. I like speculative biology, I followed the development of spore and reutinely played it when it was released. The last time I was thinking of saying something here, I spent a good chunk of time reading through numerous official wiki pages to make sure I wasn’t saying something pointless.

I don’t think at this point the influx of general gamers would have much of any impact on the quality of the discussion here.

Honestly, imo the stage names are pretty good for what they represent, and arent to hard to understand. the only issue that i might see is sentient v. sapient, but thats not too hard to learn

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Why is rusticyanin so… Useless? As much as I’m totally full of iron, it doesn’t seem to have any effect on my cell, which is extremely irritating. Is this a bug or is rusticyanin just bad?

I suggest that you do not use it unless you intend to rely on iron as your primary source of energy, otherwise it can become more of a detriment by requiring you to seek out two different energy sources to sustain yourself.

When done right, chemolithoauotrophy is a a highly reliable diet as iron is readily available in most patches, and provides a decent amount of energy.

A good design is to focus on plenty of storage capacity, and have enough size to engulf the smaller iron chunks for a large boost in iron that will keep you fed.

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I think that the new engulfment mechanics are also going to make the small iron chunks give even more of it.

Quick question, which there is most likly already a topic about, will there be like specialized cell parts for nurons that will be implemented, or will it occur naturally? Please give me a short summery.

In my plans, yes.

I wrote about them here:

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I haven’t been playing the game for a long time. But I played it a bit and seen a bit of the game. I’ll split the questions into parts based off the game
Pre-game:
Will there be graphics options for the game? Even though I think the bulk of the power is placed on the processor. It would make for good way to make the game more accessable for some users.
How is the new game, planet and solar system generator and movements of the continents influence the game and ofcourse it’s performance, will it be drastic or not?
Microbe stage:
I love that the game has split into two substages. And I would love to see new organells are there any planned outside of cillia?
Is there a reason to get the nucleus outside of the new parts and getting further in the progression? Maybe some sort of limit on the cells without nucleus would work?
Multicellular stage
Does enter the macroscopic part button work, if not why is it there?
Will you be able to see cells in macroscopic part of multicell stage?
Will the cells in the multicellular organism actually make a smooth combination? Like not being as if they were just glued together?
Aware and technically even multicellular stage:
Will autoevo work on the microbe stage if the world? because that would make the computer burst into flames

To my knowledge yes. Devs feel free to correct me.

Hasn’t been implemented yet but that’s in development. If you think that’ll tank your PC you’re probably right. Then again the sort of generation in the microbe stage won’t be too taxing so it’ll prolly be a while before the true potential of pc-melting auto generation.

Not really.

I think for now it’s a placeholder while the macroscopic segment gets worked on.

No.

Cells irl look like they’re glued together so it’s “realism.” In macroscopic they’ll blend together I think.

Don’t think so. There might be an evo algorithm for disease but that wouldn’t have each and every long as a new ecosystem.

Devs please tell me I’m wrong if i am.

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I thought they were working on the macroscopic prototype rn, but that may be an overstatement, I thought it said it would be released with the new version.

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Yes! In fact there are already some (albeit somewhat limited) graphics settings in the game to tweak performance with. We’ll be getting a couple new performance settings in 0.5.9 that will help out some more.

A great question that demands a complex answer;

The mass, solar position, and atmosphere if your planet will significantly affect life about as much as you would imagine, the exact extent and depth of which remains to be discussed. Either way, it’s a huge feature that will likely be the face of a future release someday.

Continental drift will mostly just effect migration and availability of environments, a neat feature that has more effect in the simulation/strategy side of Thrive than it ever will in gameplay/survival. That’s not to say it isn’t complex of course!

In terms of performance, planet generation hopefully won’t be too demanding, as it should only be generated once and from then on just be loaded and modified.I personally suspect that living organisms will likely remain the most taxing on performance due to the sheer amount of calculations surrounding their existence in Thrive.

Not too many more at the moment, aside from some very vague ideas on the fringe.
You’ll be getting lysosomes in addition to the cilia in 0.5.9.
The two notable and planned organelles would be radioplasts and thermoplasts which add new and unorthodox sources of sustenance for cells. These will likely make it into the game eventually.
Aside from that, there are;
Bioluminescent vacuoles, eyespots, peroxisomes, hydrogenosomes, nematocysts, axons, myonemes, steriocilia, symbiosomes, contractile vacuoles, rotary cilia, cellular holdfasts, cytostomes… The list of potential organelles is very expansive.

The nucleus offers a substantial increase in size that is very helpful as a predator. If that’s not enough, it also provides a 50% reduction to incoming damage.

It’s a placeholder, which will work once the macroscopic section of our prototypes are implemented.

Possibly. I suspect they will be visible if you are small enough, in the form of edible boid clouds or some other entity.

Once you become macroscopic, you will no longer see individual cells, so it’s no longer a problem.

In the early stages of multicellular, we’ll hopefully improve the look and consistency of it in the future…

If it does it would likely be simplified considerably.

Edit: I replied to the wrong person, sorry Deathwake

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From what I can see in the weekly update, I can see that you are first working on the macroscopic editor. Are there any concepts on how the macroscopic editors GUI will look like. I know that there is macroscopic gameplay GUI by Narotiza, will that be possibly used?
Also what happened to protein map?
What is Greenytoxy and Lunatoxy?
Does the multicellular stage prototype already have their own soundtrack?
What will the salt crystal used for?
Will iron chunks get the new model?

Anyone else seen dis video of thrive?

yes me

Yes, and please embed videos normally so people can see what video it is without having to open a new tab.

Does the auto-evo currently guarantee the evolution of autotrophs (be it photosynthesizers, chemotophs, or the new thermosynthesizers)?
That’s important, because I’m pretty sure no ecosystem can sustain itself without them.

It simulates evolution. If no ecosystem can function without them, non will form until there are some.

But if none evolve before glucose runs out, the game is over. Because no cell can live.

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No, it’s not absolutely guaranteed, but it is almost a certainty regardless.

Predators cannot adequately evolve as they will be lacking prey to sustain themselves on, until there are autotrophs present. This, combined with almost every part providing some manner of autotrophic quality means that the likelihood of an at least partial autotroph evolving is very high.

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Plus remember autotrophs aren’t just plants, iron reactions, chemosynthesis, thermosysthisis, the works. Plus even if all life in between the vents and the shallows (thermosysthisis and photosynthesis are cracked, but everywhere else you’re better of not) goes extinct, those patches can be recolonized.

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