Yes! In fact there are already some (albeit somewhat limited) graphics settings in the game to tweak performance with. We’ll be getting a couple new performance settings in 0.5.9 that will help out some more.
A great question that demands a complex answer;
The mass, solar position, and atmosphere if your planet will significantly affect life about as much as you would imagine, the exact extent and depth of which remains to be discussed. Either way, it’s a huge feature that will likely be the face of a future release someday.
Continental drift will mostly just effect migration and availability of environments, a neat feature that has more effect in the simulation/strategy side of Thrive than it ever will in gameplay/survival. That’s not to say it isn’t complex of course!
In terms of performance, planet generation hopefully won’t be too demanding, as it should only be generated once and from then on just be loaded and modified.I personally suspect that living organisms will likely remain the most taxing on performance due to the sheer amount of calculations surrounding their existence in Thrive.
Not too many more at the moment, aside from some very vague ideas on the fringe.
You’ll be getting lysosomes in addition to the cilia in 0.5.9.
The two notable and planned organelles would be radioplasts and thermoplasts which add new and unorthodox sources of sustenance for cells. These will likely make it into the game eventually.
Aside from that, there are;
Bioluminescent vacuoles, eyespots, peroxisomes, hydrogenosomes, nematocysts, axons, myonemes, steriocilia, symbiosomes, contractile vacuoles, rotary cilia, cellular holdfasts, cytostomes… The list of potential organelles is very expansive.
The nucleus offers a substantial increase in size that is very helpful as a predator. If that’s not enough, it also provides a 50% reduction to incoming damage.
It’s a placeholder, which will work once the macroscopic section of our prototypes are implemented.
Possibly. I suspect they will be visible if you are small enough, in the form of edible boid clouds or some other entity.
Once you become macroscopic, you will no longer see individual cells, so it’s no longer a problem.
In the early stages of multicellular, we’ll hopefully improve the look and consistency of it in the future…
If it does it would likely be simplified considerably.
Edit: I replied to the wrong person, sorry Deathwake