Mutation: The development of ganglia composed of “Evolving Neurons” which are derived from a modified form of evolving tissue, these ganglia costantly shift in their neurochemical architecture allowing TO to have changes in its method of reasoning, allowing it to better find solutions to problems.
Mutation: Production of a chemical that is able to somwhat confuse attackers for a few seconds, allowing for time to escape.
Action: Practice luring skills by tricking some mice
Minor Mutation: Our armor exoskeleton becomes harder
first, is the 2 meters how tall we are, or how long the distance from top of the head to end of the tail is? if it’s how tall we are, i’m not sure we should be 7.5 feet tall until we’re able to defend the huge target that would make us
a few unrelated questions; is our stinger at the end of our tail, or somewhere else, are our tentacles still tentacles or are they arms, what colors do we see in, and what do our eyes look like? if we’re gonna infiltrate human society to gather information, we’re gonna need to look human, or at least like an anime character. most humans are scared of humanoid insects, especially ones that are visibly insectoid as well as humanoid
should the stealth caste be false spiders that connect their brains to an internet we make to prevent our death as long as we remain on earth, a caste that looks like a human throughout most of its lifecycle and deposits its information into our databases, something different, or multiple of those?
well, if our endoskeleton is in them they wouldn’t be nearly as flexible as they were, making them closer to vertebrate limbs than cephalopod limbs, so i asked because of that.
I think that they should be false spiders, but first we need to evolve ways to utilize radio waves for xommunixation so that we can recieve information and send orders remotely.
@aah31415 How intelligent will TO be if my mutation succeeds?
Considering that TO was already able to make words when it encountered the rescuers, I guess that with the ENs it will reach level of a teenager/young adult.
As another sunrise occurs, the informed insect-experts are slowly preparing for their trip into the reserva, whilist TO is in another location…
The Organism
TO’s exoskeleton is now harder than before, offering more protection (+50 MH). The ant-humanoid is now also capable of shifting weight in it’s body, which might be helpful in certain situations (+25 MH, +25 S).
TO’s vocal cords have experienced large-scale cell die-off, causing some damage to TO (-25 H). On a brighter note, mutation commanding has been successfully developed, allowing the giant ant to command it’s children to develop specific features (+32 MH, +32 S). TO’s camouflage has also been improved, now being a lot better at deceiving humans that no danger is present (+50 MH). TO also developed a new caste - scout ants, which are capable of quickly transmitting data from a large distance (+25 MH, +25 S, @MisterMustachio please submit a minor mutation related to scout ants). The Brain has also got a new development, that being the evolution of “Evolving Neurons” which are capable of shifting connections and behaviours, making TO’s brain more adaptable to changes (+25 MH, +25 ME). TO’s poison stinger too got upgraded, making it a lot more useful in combat (+50 S). TO also developed a weak chemical which can confuse enemies (+25 S). Most importantly, TO has became larger yet again, now roughly 4 meters long (-100 R, size up to ~4 meters).
TO has began using the dug-up soil as the building blocks for upward expansion of the new hive, bulding termite-like mounds but many times larger. This has created a perching place for various birds which TO has consumed (+75 R). After the expansion was complete, TO tried talking to the zombie, but it understood what TO was saying as an insult and procedeed to throw a rock at TO, causing it some harm (-25 H). TO then cut down many shrubs and leaves to cover up the nest, catching many animals which happened to call those shrubs home (+113 R). TO then rested and regenerated it’s wounds (50 R → 125 H). With it’s new ENs, TO tried to understand something of great importance, but it changed it’s neural networks so much that it got damaged a bit in the process (-25 H)! TO then hunted many animals through the forest and the fields where livestock animals resided (+63 R). Remembering it’s traps from the first nest, the great ant tried to recreate them here but it almost got burried alive instead (-25 H)! After escaping the collapsed trap-pit TO practiced it’s luring skills by tricking mice, they weren’t so great but a few mice got eaten in the end (+38 R).
SIZE-RELATED CHANGES (will take effect from Round 14):
Things such as mutations/action costs, statistic gains due to mutations/actions, energy consumed per round, health loss due to roll of 1, resource gathering multiplier and resources turning into other statistics have been multiplied by 50 100 (so for instance, a resource-gathering action with a roll of 3 or 4 will now gather 63 125 R (50 100 R + 13 25 R from the former +0.25 R per R-gathering action) and cost 25 50 E.)
Statistics
HEALTH - 1029/2289 → 2058/4578
STRENGTH - 2108 → 4216
RESOURCES - 657/768 (-200 R from mutations, used 50 R to regenerate 150 E) → 1314/1536
ENERGY - 121/1025 → 242/2050
Informal:
SIZE - ~4M (4 cm x 100)
KILLS - 1 PERSON
HUMAN POPULATION ~ 6099999999
COUNTRY POPULATION ~ 5100000
HUMAN AWARENESS LEVEL - “Four Rescuers saw you and have reported your existance to the local authorities in Matiguas… Many volunteers reported the existance of strange ants in your former residing site… Researchers are on the way to investigate the ants…”
Mutations
Evolving Tissue
Radiation Sickness Resistance
Jaw Electrocution
Venom
Better Pheromones
Oleic Acid Secretion
1 Resource can now be turned into 2.5 Energy
More Radiation Resistance
ET glands
Hydrogen Bladder
Being a Queen
Larger Mandibles
More Oleic Acid Production
EVEN MORE Radiation Resistance
Eggs steal stuff from cells
Wings
Better Antennae
Tentacles
Better Wings
“Bipolar Disorder”
Better Sound Communication
Lead in Cells
Mobile Cells
More Neurons
Armor Layer
More Efficient Digestion (+0.25 R to all actions that collect R)
Be Yellowish-Blue
Heat Resistance
Cell Freedom
Size Increase x3 (to ~32cm)
Better Tentacles
New Caste
Size Increase (to ~64cm)
Smaller Neurons & less feedback
Color Shifting
Vocal Cords
Lethaler Venom
Being unable to hate or be angry
Stronger Muscles
Size Increase (to ~256cm)
Photosyntesis queen-like caste
Higher egg production rate
Empathy
Better Healing (R to H ratio now 1:2)
Better Energy Production (now 1:2.75)
Larger Brain
Better Healing (R to H ratio now 1:2.5)
Language Lobe
Poison Stinger
Size Increase (to ~7.5 meters)
More Intelligence
Cuteness
Cat features
Better Energy Production (now 1:3)
Size decrease (to ~2 meters)
Voice organ
False Charisma
More Cuteness
Endoskeleton
Stronger Armour
Armour Patterns
Humanoid Shape
Trap Caste
Better Flight
Whiskers
Hemoglobin Marrow
Femminine Features
Extra Cuteness
Gene-Stealing Claws
Passive Healing (25H/R)
Venom Projectile
Humanoid Upper Body
Acid Spit
Higher Intelligence
Cat Ears
Big Eyes
Hallucination Venom
Hair
More Humanoid
Backup Eggs
Voice Throwing
Cerebral Structures in lower body
Substance Mimicry
Better Digging Abilities
Better Armour
Harder Exoskeleton
Shifting Weight
Mutation Commanding
Anti-Human Camouflage
Scout Caste
ENs
Better Poison Stinger
Larger Size (up to ~4 meters)
Confusion Chemical
Location
Reserva Natural Sierra Quirragua, Central Nicaragua
(Red dot represents current location)
Miscellaneous
I’ll remind you that there exists a system that allows you to make a vote against a player whose Mutation/Actions goes against your own Mutation/Action.
Some additional rules and stuff:
-If size of the organism increases, so will the organism statistics, aswell as their effects (so if you double your size, the organism has double in height statistics, and it consumes double energy/round passively).
-Actions such as converting resources into energy, or turning resources into health, don’t cost energy. However, if you don’t have resources nor energy, you can draw your health bar (meaning that it’ll have a lower cap) in order to regenerate energy just like resources.
Mutation: Flawless camouflage, (can change color and shape of shell for ambushes)
Action: Have children make a deep tunnel network that spans as far as possible where other mounds will be placed in the future and place the Stationary Trap Children along it (They will release a pheromone letting others of their species know that they are there and avoid them.