Radiostrocity

Mutation: The development of ganglia composed of “Evolving Neurons” which are derived from a modified form of evolving tissue, these ganglia costantly shift in their neurochemical architecture allowing TO to have changes in its method of reasoning, allowing it to better find solutions to problems.

Action: Study how the universe works.

2 Likes

Mutation: More Size

Action: Create reusable traps for catching prey and people(??) And try to automate said traps

2 Likes

I wonder if other players will agree to size upgrade now…

we can 100% support more size. will also aid with other actions.
no reason not to

Attack of the 20 ft. tall catgirl-ant

Let’s not forget about the entire ant army

Mutation: Production of a chemical that is able to somwhat confuse attackers for a few seconds, allowing for time to escape.
Action: Practice luring skills by tricking some mice
Minor Mutation: Our armor exoskeleton becomes harder

2 Likes

first, is the 2 meters how tall we are, or how long the distance from top of the head to end of the tail is? if it’s how tall we are, i’m not sure we should be 7.5 feet tall until we’re able to defend the huge target that would make us

a few unrelated questions; is our stinger at the end of our tail, or somewhere else, are our tentacles still tentacles or are they arms, what colors do we see in, and what do our eyes look like? if we’re gonna infiltrate human society to gather information, we’re gonna need to look human, or at least like an anime character. most humans are scared of humanoid insects, especially ones that are visibly insectoid as well as humanoid

1 Like

Why would they not be tentacles anymore?

Just increase stealth and perception, or create a stealth caste and make them gather information. We will not lie about what we are.

1 Like

should the stealth caste be false spiders that connect their brains to an internet we make to prevent our death as long as we remain on earth, a caste that looks like a human throughout most of its lifecycle and deposits its information into our databases, something different, or multiple of those?

well, if our endoskeleton is in them they wouldn’t be nearly as flexible as they were, making them closer to vertebrate limbs than cephalopod limbs, so i asked because of that.

I think that they should be false spiders, but first we need to evolve ways to utilize radio waves for xommunixation so that we can recieve information and send orders remotely.

@aah31415 How intelligent will TO be if my mutation succeeds?

2 Likes

Minor mutation: Shifting weight (It can shift its weight drastically without moving, possibly to pin or kill prey)

Mutation: Poison Stinger

Action: Hunt and Consume

2 Likes

Considering that TO was already able to make words when it encountered the rescuers, I guess that with the ENs it will reach level of a teenager/young adult.


@Evolution4Weak

1

5

@willow

5

1

@CatSquared

4

6

@MisterMustachio

6

5

@fralegend015

4

1

@Centarian

3

4

@Nigel

5

1

@Computed

2

2


Round 13 - 6:00, April 28th, 2000

Round Prologue

As another sunrise occurs, the informed insect-experts are slowly preparing for their trip into the reserva, whilist TO is in another location…

The Organism

TO’s exoskeleton is now harder than before, offering more protection (+50 MH). The ant-humanoid is now also capable of shifting weight in it’s body, which might be helpful in certain situations (+25 MH, +25 S).

TO’s vocal cords have experienced large-scale cell die-off, causing some damage to TO (-25 H). On a brighter note, mutation commanding has been successfully developed, allowing the giant ant to command it’s children to develop specific features (+32 MH, +32 S). TO’s camouflage has also been improved, now being a lot better at deceiving humans that no danger is present (+50 MH). TO also developed a new caste - scout ants, which are capable of quickly transmitting data from a large distance (+25 MH, +25 S, @MisterMustachio please submit a minor mutation related to scout ants). The Brain has also got a new development, that being the evolution of “Evolving Neurons” which are capable of shifting connections and behaviours, making TO’s brain more adaptable to changes (+25 MH, +25 ME). TO’s poison stinger too got upgraded, making it a lot more useful in combat (+50 S). TO also developed a weak chemical which can confuse enemies (+25 S). Most importantly, TO has became larger yet again, now roughly 4 meters long (-100 R, size up to ~4 meters).

TO has began using the dug-up soil as the building blocks for upward expansion of the new hive, bulding termite-like mounds but many times larger. This has created a perching place for various birds which TO has consumed (+75 R). After the expansion was complete, TO tried talking to the zombie, but it understood what TO was saying as an insult and procedeed to throw a rock at TO, causing it some harm (-25 H). TO then cut down many shrubs and leaves to cover up the nest, catching many animals which happened to call those shrubs home (+113 R). TO then rested and regenerated it’s wounds (50 R → 125 H). With it’s new ENs, TO tried to understand something of great importance, but it changed it’s neural networks so much that it got damaged a bit in the process (-25 H)! TO then hunted many animals through the forest and the fields where livestock animals resided (+63 R). Remembering it’s traps from the first nest, the great ant tried to recreate them here but it almost got burried alive instead (-25 H)! After escaping the collapsed trap-pit TO practiced it’s luring skills by tricking mice, they weren’t so great but a few mice got eaten in the end (+38 R).

(+207 MH, +157 S, +50 H, +25 ME, +139 R, Size Doubled)

SIZE-RELATED CHANGES (will take effect from Round 14):

  • Things such as mutations/action costs, statistic gains due to mutations/actions, energy consumed per round, health loss due to roll of 1, resource gathering multiplier and resources turning into other statistics have been multiplied by 50 100 (so for instance, a resource-gathering action with a roll of 3 or 4 will now gather 63 125 R (50 100 R + 13 25 R from the former +0.25 R per R-gathering action) and cost 25 50 E.)

Statistics
HEALTH - 1029/2289 → 2058/4578
STRENGTH - 2108 → 4216
RESOURCES - 657/768 (-200 R from mutations, used 50 R to regenerate 150 E) → 1314/1536
ENERGY - 121/1025 → 242/2050

Informal:

SIZE - ~4M (4 cm x 100)
KILLS - 1 PERSON

HUMAN POPULATION ~ 6099999999
COUNTRY POPULATION ~ 5100000

HUMAN AWARENESS LEVEL - “Four Rescuers saw you and have reported your existance to the local authorities in Matiguas… Many volunteers reported the existance of strange ants in your former residing site… Researchers are on the way to investigate the ants…”

Mutations

  • Evolving Tissue
  • Radiation Sickness Resistance
  • Jaw Electrocution
  • Venom
  • Better Pheromones
  • Oleic Acid Secretion
  • 1 Resource can now be turned into 2.5 Energy
  • More Radiation Resistance
  • ET glands
  • Hydrogen Bladder
  • Being a Queen
  • Larger Mandibles
  • More Oleic Acid Production
  • EVEN MORE Radiation Resistance
  • Eggs steal stuff from cells
  • Wings
  • Better Antennae
  • Tentacles
  • Better Wings
  • “Bipolar Disorder”
  • Better Sound Communication
  • Lead in Cells
  • Mobile Cells
  • More Neurons
  • Armor Layer
  • More Efficient Digestion (+0.25 R to all actions that collect R)
  • Be Yellowish-Blue
  • Heat Resistance
  • Cell Freedom
  • Size Increase x3 (to ~32cm)
  • Better Tentacles
  • New Caste
  • Size Increase (to ~64cm)
  • Smaller Neurons & less feedback
  • Color Shifting
  • Vocal Cords
  • Lethaler Venom
  • Being unable to hate or be angry
  • Stronger Muscles
  • Size Increase (to ~256cm)
  • Photosyntesis queen-like caste
  • Higher egg production rate
  • Empathy
  • Better Healing (R to H ratio now 1:2)
  • Better Energy Production (now 1:2.75)
  • Larger Brain
  • Better Healing (R to H ratio now 1:2.5)
  • Language Lobe
  • Poison Stinger
  • Size Increase (to ~7.5 meters)
  • More Intelligence
  • Cuteness
  • Cat features
  • Better Energy Production (now 1:3)
  • Size decrease (to ~2 meters)
  • Voice organ
  • False Charisma
  • More Cuteness
  • Endoskeleton
  • Stronger Armour
  • Armour Patterns
  • Humanoid Shape
  • Trap Caste
  • Better Flight
  • Whiskers
  • Hemoglobin Marrow
  • Femminine Features
  • Extra Cuteness
  • Gene-Stealing Claws
  • Passive Healing (25H/R)
  • Venom Projectile
  • Humanoid Upper Body
  • Acid Spit
  • Higher Intelligence
  • Cat Ears
  • Big Eyes
  • Hallucination Venom
  • Hair
  • More Humanoid
  • Backup Eggs
  • Voice Throwing
  • Cerebral Structures in lower body
  • Substance Mimicry
  • Better Digging Abilities
  • Better Armour
  • Harder Exoskeleton
  • Shifting Weight
  • Mutation Commanding
  • Anti-Human Camouflage
  • Scout Caste
  • ENs
  • Better Poison Stinger
  • Larger Size (up to ~4 meters)
  • Confusion Chemical

Location
Reserva Natural Sierra Quirragua, Central Nicaragua
RL2

(Red dot represents current location)

Miscellaneous

I’ll remind you that there exists a system that allows you to make a vote against a player whose Mutation/Actions goes against your own Mutation/Action.

Some additional rules and stuff:
-If size of the organism increases, so will the organism statistics, aswell as their effects (so if you double your size, the organism has double in height statistics, and it consumes double energy/round passively).
-Actions such as converting resources into energy, or turning resources into health, don’t cost energy. However, if you don’t have resources nor energy, you can draw your health bar (meaning that it’ll have a lower cap) in order to regenerate energy just like resources.

2 Likes

Are the tentacles located in the point of conjuction of the humanoid and non-humanoid body?

1 Like

They are steming both from the insect-like body and human-like body.

1 Like

Mutation: The neurons become capable of forming a greater amount of synapses, making TO smarter.

Behaviour: Help the zombie regain their humanity.

2 Likes

mutation: an organ for making capsids full of genes TO tells them to make through a ganglion around the organ that interprets TO’s thoughts.

Action: attempt to repair our vocal chords with what’s already there to make our voice more high pitched

1 Like

Mutation: Flawless camouflage, (can change color and shape of shell for ambushes)

Action: Have children make a deep tunnel network that spans as far as possible where other mounds will be placed in the future and place the Stationary Trap Children along it (They will release a pheromone letting others of their species know that they are there and avoid them.

Mutation: More intellect
Action: Deeper and more spread out tunnel network
@aah31415 we need a tunnel size stat

2 Likes

If TO cannot fit thru it, it can simply make it larger. It has the gifted talent of tunnel-making anyway.

1 Like