Radiostrocity

Mutation: Greater Intelligence
Action: Try to establish a farm

1 Like

Minor Mutation: The scouters maintain a constant communication network between one another.

Mutation: TO dna rapidly breaks apart when removed from a living host, making study of it difficult.

Action: Hunt and feed.

2 Likes

inside the forest (or even the fortifications) or outside the forest, in some wild field? This information will be important for the action’s result.

Edit: @Evolution4Weak and @Computed we need your votes.

Mutate: Repair Voice
Action: Expand the hive towards the sky!

2 Likes

In the forest, nearby.

1 Like

Wasn’t the strategy supposed to be staying hidden?

I want to build an ant tower of babel

And just like Babel, we shall be struck down by God.

I have hear a voices about babel tower
I am here

Do you it to be a human lure?

why not make the tunnel of babel?

1 Like

So essentialy a shaft as deep as possible?

1 Like

ok guys here me out

a deep shaft AND a tall tower

2 Likes

The ultimate human trap

alternatively, the trench of babel.

Maybe the ant statue of babel?
@Computed you still didn’t submit your votes

Edit: Computed didn’t visit the forum for over 2 weeks now, what do we do?

  • Write the next round without their input
  • Wait for them to respond
0 voters

edit2: @willow @Evolution4Weak @Centarian @Nigel @fralegend015 @CatSquared @MisterMustachio Please vote in this poll.

Edit3: Round 14 will be written soon as the poll decided to write this round without computed’s input.


@Evolution4Weak

4

2

@willow

2

6

@CatSquared

1

3

@MisterMustachio

2

4

@fralegend015

3

3

@Centarian

2

1

@Nigel

5

6


Round 14 - 12:00, April 28th, 2000

Round Prologue

At noon, TO is expanding it’s new home in new directions…

The Organism

The scouter caste is now better at communicating, now maintaining a consistent network (+50 MH).

TO managed to repair the damage done to it’s vocal cords by rogue tissue, making it better than before (+100 MH). It has also tried to develop a special organ for producing capsids with connection to the nervous system, but for now the organ is very small (+50 MH). TO also tried expanding it’s brain, but that caused damage to it’s exoskeleton (-50 H). TO also made some changes to it’s genome, making it break down if it’s removed from a living cell (+50 MH, this only covers TO itself). The evolving neurons are now able to form more synapses, making the ant smarter (+50 MH, +50 ME). The camouflage can now change it’s colour, albeit it cannot change it’s shape (+50 MH). Some more changes were done to the brain, making TO a lot more smarter than it was at the dawn of this day (+75 MH, +50 ME).

TO tried to build up a tower for the hive, but after some time it crumbled from sheer weight, also killing a few birds which perched on it (+75 R). TO send more cells to it’s vocal cords, making them emit a higher-pitch noise, it can be made so high that it damages enemies (+50 MH, +150 S). TO planted some plants next to the hive’s wall in the unprotected forest, catching some animals which were residing among the blades of these crops (+125 R). Seeing how many animals are here, TO started hunting various domesticated animals strayed near the forest, gaining more resources (+125 R). TO then came over to the tourist zombie and helped it develop proper intellect. The zombie now has the intelligence of an average human adult, and it demonstrated it’s intelect by hunting down many birds mid-flight with a spear (+125 R). TO and it’s children then tried to dig many long tunnels, however while digging the first one it collapsed, killing all children which came to dig it and damaging TO (-50 H). Learning from this disaster, TO did an excellent job at digging tunnels deeper into the soil and stone, albeit these ones aren’t meant to lead to future hive sites… it also ate the corpses of it’s fellow fallen children (+225 R).

(+475 MH, -50 H, +100 ME, +675 R, +150 S)

SIZE-RELATED CHANGES (will take effect from Round 14):

  • Things such as mutations/action costs, statistic gains due to mutations/actions, energy consumed per round, health loss due to roll of 1, resource gathering multiplier and resources turning into other statistics have been multiplied by 50 100 (so for instance, a resource-gathering action with a roll of 3 or 4 will now gather 63 125 R (50 100 R + 13 25 R from the former +0.25 R per R-gathering action) and cost 25 50 E.)

Statistics
HEALTH - 2140/5053
STRENGTH - 4366
RESOURCES - 1536/1536 (-300 R from mutations, used 100 R to regenerate 300 E, used 53 R to Regenerate 132 H)
ENERGY - 217/2150

Informal:

SIZE - ~4M (4 cm x 100)
KILLS - 1 PERSON

HUMAN POPULATION ~ 6099999999
COUNTRY POPULATION ~ 5100000

HUMAN AWARENESS LEVEL - “Four Rescuers saw you and have reported your existance to the local authorities in Matiguas… Many volunteers reported the existance of strange ants in your former residing site… Researchers are on the way to investigate the ants…”

Mutations

  • Evolving Tissue
  • Radiation Sickness Resistance
  • Jaw Electrocution
  • Venom
  • Better Pheromones
  • Oleic Acid Secretion
  • 1 Resource can now be turned into 2.5 Energy
  • More Radiation Resistance
  • ET glands
  • Hydrogen Bladder
  • Being a Queen
  • Larger Mandibles
  • More Oleic Acid Production
  • EVEN MORE Radiation Resistance
  • Eggs steal stuff from cells
  • Wings
  • Better Antennae
  • Tentacles
  • Better Wings
  • “Bipolar Disorder”
  • Better Sound Communication
  • Lead in Cells
  • Mobile Cells
  • More Neurons
  • Armor Layer
  • More Efficient Digestion (+0.25 R to all actions that collect R)
  • Be Yellowish-Blue
  • Heat Resistance
  • Cell Freedom
  • Size Increase x3 (to ~32cm)
  • Better Tentacles
  • New Caste
  • Size Increase (to ~64cm)
  • Smaller Neurons & less feedback
  • Color Shifting
  • Vocal Cords
  • Lethaler Venom
  • Being unable to hate or be angry
  • Stronger Muscles
  • Size Increase (to ~256cm)
  • Photosyntesis queen-like caste
  • Higher egg production rate
  • Empathy
  • Better Healing (R to H ratio now 1:2)
  • Better Energy Production (now 1:2.75)
  • Larger Brain
  • Better Healing (R to H ratio now 1:2.5)
  • Language Lobe
  • Poison Stinger
  • Size Increase (to ~7.5 meters)
  • More Intelligence
  • Cuteness
  • Cat features
  • Better Energy Production (now 1:3)
  • Size decrease (to ~2 meters)
  • Voice organ
  • False Charisma
  • More Cuteness
  • Endoskeleton
  • Stronger Armour
  • Armour Patterns
  • Humanoid Shape
  • Trap Caste
  • Better Flight
  • Whiskers
  • Hemoglobin Marrow
  • Femminine Features
  • Extra Cuteness
  • Gene-Stealing Claws
  • Passive Healing (25H/R)
  • Venom Projectile
  • Humanoid Upper Body
  • Acid Spit
  • Higher Intelligence
  • Cat Ears
  • Big Eyes
  • Hallucination Venom
  • Hair
  • More Humanoid
  • Backup Eggs
  • Voice Throwing
  • Cerebral Structures in lower body
  • Substance Mimicry
  • Better Digging Abilities
  • Better Armour
  • Harder Exoskeleton
  • Shifting Weight
  • Mutation Commanding
  • Anti-Human Camouflage
  • Scout Caste
  • ENs
  • Better Poison Stinger
  • Larger Size (up to ~4 meters)
  • Confusion Chemical
  • Constant Scout Communication
  • Better Voice
  • Capsid organ
  • DNA destruction
  • Better Neurons
  • Colour Camouflage
  • More Intelligence
  • Voice Attack

Location
South of Reserva Natural Sierra Quirragua, near Matiguas, Central Nicaragua
RL2

(Red dot represents current location)

Miscellaneous

I’ll remind you that there exists a system that allows you to make a vote against a player whose Mutation/Actions goes against your own Mutation/Action.

Some additional rules and stuff:
-If size of the organism increases, so will the organism statistics, aswell as their effects (so if you double your size, the organism has double in height statistics, and it consumes double energy/round passively).
-Actions such as converting resources into energy, or turning resources into health, don’t cost energy. However, if you don’t have resources nor energy, you can draw your health bar (meaning that it’ll have a lower cap) in order to regenerate energy just like resources.

1 Like

Mutation: Create glands to excrete an adrenaline-like substance to increase our combat effectiveness.

Action: Send scouts to our previous nesting site to report anting they see.

1 Like

Mutation: add copper wires to the antennae and make a tiny ganglion connecting the wires to allow us to browse the internet directly through our brain

Action: start tinkering with the Evolving Tissue’s genome in the organ that makes the capsids, with the goal of making a virus that turns the infected into ant loving cat people.

1 Like

How smart is TO now?

1 Like

Roughly as smart as an average adult human.

SCP-8610???

1 Like