There’s a system to control that
Looks at the Miscellaneous section in the latest round.
no, like the actual organism doesn’t have any control over itself
It doesn’t know that yet
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Round 7 - 18:00, April 26th, 2000
Round Prologue
After killing it’s first human, TO has returned to it’s normal habits, seemingly preparing to do greater things in the future. As the dusk sets the sun, people outside start to worry about the lost tourist…
The Organism
TO increase it’s size once more, growing to be two-and-a-half metres long now (Size up to 256 cms, -64 R). It has also developed a new caste, which is able to photosyntesize (+16 S). It’s rate of egg production has also increased (+20 S). Amidst the large increase of it’s brain size, the ant has developed empathy, feeling sad for killing the human (+24 MH). It’s also a lot better at healing now (R to H ration changed to 1:2, I’ll just double the effect here instead of asking for extra mutation). TO is now also somewhat better at regenerating energy (16 R can be turned into 44 E).
TO has burried the human corpse into the ground, biting off a few chunks of it in the process (+24 R). It has then regenerated some Health (16 R → 32 H). After that, it ate the rest of the human corpse (+36 R). Then it started commanding the ants to attack the nearby area, however it was attacked by a bird and suffered an injury (- 16 H). TO then used some of the remaining bones from the human corpse to reinforce the colony, which now can support even more ant-children (+16 S).
Feeling sad for the lost human life and how it ate the corpse, TO procedded to self-harm itself a little, causing minor Health Decrease (-1.5 H). It then rested and regenerated more Health and Energy (8 R → 16 H, 8 R → 20 E)
(+52 S, +24 MH, - 36 R, +30.5 H, +20 E)
SIZE-RELATED CHANGES (will take effect from Round 8):
- Things such as mutations/action costs, statistic gains due to mutations/actions, energy consumed per round, health loss due to roll of 1, resource gathering multiplier and resources turning into other statistics have been multiplied by
1664 (so for instance, a resource-gathering action with a roll of 3 or 4 will now gather2080 R (1664 R +416 R from the former +0.25 R per R-gathering action) and cost832 E.) - 64 resources can now be turned into 128 energy, 192 R can be turned into 256 E, 576 R to 512 E etc., and 64 R can be turned into 128 H (here it is 1:2).
Statistics
HEALTH - 52.5/328 → 210/1312
STRENGTH - 376 → 1504
RESOURCES - 60/192 (-64 R from mutations, turned 16 R into 44 E) → 240/768
ENERGY - 16/240 → 64/960
Informal:
SIZE - ~256 cm (4 cm x 64/2^6)
KILLS - 1 PERSON
HUMAN POPULATION ~ 6099999999
COUNTRY POPULATION ~ 5100000
HUMAN AWARENESS LEVEL - “You killed a person and people started to notice that they’re missing…”
Mutations
- Evolving Tissue
- Radiation Sickness Resistance
- Jaw Electrocution
- Venom
- Better Pheromones
- Oleic Acid Secretion
- 1 Resource can now be turned into 2.5 Energy
- More Radiation Resistance
- ET glands
- Hydrogen Bladder
- Being a Queen
- Larger Mandibles
- More Oleic Acid Production
- EVEN MORE Radiation Resistance
- Eggs steal stuff from cells
- Wings
- Better Antennae
- Tentacles
- Better Wings
- “Bipolar Disorder”
- Better Sound Communication
- Lead in Cells
- Mobile Cells
- More Neurons
- Armor Layer
- More Efficient Digestion (+0.25 R to all actions that collect R)
- Be Yellowish-Blue
- Heat Resistance
- Cell Freedom
- Size Increase x3 (to ~32cm)
- Better Tentacles
- New Caste
- Size Increase (to ~64cm)
- Smaller Neurons & less feedback
- Color Shifting
- Vocal Cords
- Lethaler Venom
- Being unable to hate or be angry
- Stronger Muscles
- Size Increase (to ~256cm)
- Photosyntesis queen-like caste
- Higher egg production rate
- Empathy
- Better Healing (R to H ratio now 1:2)
- Better Energy Production (now 1:2.75)
Location
Reserva Natural Sierra Quirragua, Central Nicaragua
(removed to not take up forum space)
(Red dot represents current location)
Miscellaneous
I’ll remind you that there exists a system that allows you to make a vote against a player whose Mutation/Actions goes against your own Mutation/Action.
Some additional rules and stuff:
-If size of the organism increases, so will the organism statistics, aswell as their effects (so if you double your size, the organism has double in height statistics, and it consumes double energy/round passively).
-Actions such as converting resources into energy, or turning resources into health, don’t cost energy. However, if you don’t have resources nor energy, you can draw your health bar (meaning that it’ll have a lower cap) in order to regenerate energy just like resources.
Mutation: Better Healing
Action: Convert resources to health.
uh oh, this is like plague inc
now we gotta destroy the entire earth before people notice
mutation: include brain neurons in excreted evolving tissue cells
action: inject the dead human with evolving tissue via the ET glands in the mandibles, after taking a few bites out of it.
time for our first zombie!
also, belgium, y’all made an ant depressed enough to start intentionally causing itself pain.
Mutation: Create pockets within the carapace to allow for TO’s children to nest within it.
Action: Begin a mass hunt in the surrounding area.
you mean as if inside the Reserva or going outside of it?
Inside the Reserva, as in surrounding the colony
should we form groups that mainly deal with specific parts?
also, this reserva is a real place. You can make plans for the surrounding area if you want.
Edit: @Evolution4Weak , @fralegend015 , @Centarian , @Nigel , @Computed please submit your votes.
lets just all mutate size for the funni.
gotta destroy the planet before people notice!
Mutation: more size
action: get food
Mutate: Bigger Brain
Act: Just Sleep for a bit
Mutate: Size Increase
Action: Explore
@fralegend015 and @Centarian , I need your votes.
Mutation: Lenguage lobe in the brain
Behaviour: Plan a diplomatic treaty
The cost for becoming larger increases relatively after you become larger. If you just keep growing in size over and over again, you’ll just starve to death since all resources were spent on growing.
When new round I like reading it
I am still waiting for @Centarian 's votes.
Mutation: A poison stinger to stab things with
Action: Stab things with the poison stinger.