Random Life project

well, right now im thinking about making each substage last from 30 to 60 seconds, so on avarage, each stage would have 3-5 minutes. (this may change! this is a rough estimate from only 2 stages being planned out)

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Are you sure the autoevo times will allow for such small timeframes?

the evolution is completely scripted btw. the only random thing (for now) is the membrane color. and in the future i plan to add a button that will stop evolution, so the intervals will be paused until the player unpauses it.

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So I presume you plan to make it less scripted?

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eukaryotic stage is finished!

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What sort of organelles are in the game now btw?

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no effect organelles: hydrogensome, chemosynthesising proteins, nucleus, mitochondrion.

useful organelles: flagellum, chemoreceptor, bioluminescent vacuole, signaling agent.

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Do you plan to give the useless ones a better purpose in the future?

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micro-multicellular stage is complete!

Screenshot 2026-08-08 141749

also i made this creature when testing some multi layouts


i will make this game playable on itch.io soon (only the micro stages are complete)

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Will the micro-multi bodyplans translate to macro-multi bodyplans?

well, the macro-multi will start as a tiny sphere, i will try to make the sphere color same as the cell color, but i dont know if its possible to translate information between scenes

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You could place the metaballs/spheres roughly in the shape the cells used to be in

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aint no way i got a lore accurate pukilarus :exploding_head:

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What would it’s lore be accurate like when it comes to the later stages?

idk since the macro stages in thrive arent complete so i cant make a pukilarus there (i dont count the prototypes).


also, i released the game: https://pukilarus.itch.io/lifesim

you can now test out the micro stages

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I will test it out in a bit

Nice macroscopic organism

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How rare would it be to come across a text organism like that? Especially as it appears each time you try and move forwards?

that organism will be sadly removed soon, as its behaviour is too complex to keep in the game :sad_but_relieved_face:

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Maybe it will return in a later stage?