Remmortal chat ( Immortal Forum game) - official

if that was the case, then i would withhold my submission too, yet i put it in the remmortal thread like a normal person.

BECAUSE YOUR SUBMISSION IS NOT AMAZING
IT IS AVERAGE
AT BEST

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so does this mean doom will make us fight at round 1 to see whos submission is the best?

NO FOR IT WOULD BE UNFAIR TO YOU TO BE ELIMINATED FROM THE GAME SO EARLY

but…i have the highest combat stats here

HAHAHA YOU HAVE NO IDEA

you have no proof

I HAVE MY WORD AND THAT IS THE ONLY PROOF NECESSARY

what is one time your word has proven true

I think your character is a teletubby

INCORRECT

gremlin?

How do you know it’s incorrect if you don’t even know your character?

Zenzone is defo a 6 armed gun using mercenary with God-tier aiming
Otherwise he wouldn’t be so annoying about it

Good thing i have just the counter in mind…

Maybe this its ppssible this time around will be intresting setup and full of stuff.

Just for saying, u all (expect for the GM rules in between us), will start with FTL tech alreay implomand and some exsanded teritory

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Full List of currently known races in the game (please add info as necessary)

(Also, please preserve the Alphabetical Order that is present if you choose to add to this list)

The Almezani

Species??? Name: The almezani

ADVANTAGES:

  • Mimic Master(2): The almezani has the ability to transform its shape into whatever living, biological creature it kills, however other than some physical attributes and abilities, it doesnt copy anything else in its transformation ( the abilities are not kept after transformation since its a temporary thing)
  • Ruler of time(1): the Almezani can stop time momentarily in the surrounding area
  • Shadow tentacles(2): the Almezani has 6 magical tentacles which it has great control over, they are strong and useful for both mobility and attack, and damage done to them doesnt harm the Almezani

DISADVANTAGES:

  • Wrath of The Death God(3): extreme thirst for violence and death requires that the Almezani be constantly killing creatures or it goes insane and starts harming itself
  • Weak immunity(2): Due to being [REDACTED] the Almezani has a weak stomach and immune system, and thus is very susceptible to poisons, venoms and toxins

DESCRIPTION:
A bizarre mutant Zhvoltechik with 5 eyes, 4 positioned like the eyes of an Uvegrisgan, and a fifth found on its forehead, which has a red glowing cross-shaped pupil. Instead of the usual wings of a Zhvoltechik, it has 6 strong shadow tentacles that can lengthen and shorten at will, which allow it to move in the air almost as well as flight in non-flat terrain. It also has an extra pair of arms. Another interesting peculiarity is that instead of a pitch-black shadowy colour, its feathers are green and almost leaf-like

There is only one Almezani in existence, Varin Haeva

Beastfolk

Race Name: Beastfolk

Advantages:

Form Shift (2): Typically appearing as a humanoid Terran animal (occasionally mythical creature), Beastfolk have the capabilities to shift into a more bestial form. This form is usually reserved only for private moments, around those whom they closely trust, or on occasion when they are in desperate need of a power boost, whether physical or magical, though only in the most dire of circumstances

Secondary Parts (3): When in beast form, the Beastfolk have secondary parts that identify their personality and their magic. For a Beastfolk, seeing another’s secondary parts is a sign that they trust you, for they reveal their strengths and weaknesses to you. An example of secondary parts is a fox with large butterfly wings. These secondary parts provide them with powers, regardless of form; the aforementioned fox, as an example, can likely fly and has nature or light magic of some kind. Each and every Beastfolk varies, and that includes their magic. Though they tend to have less blatant magic than Talons, tending towards control over raw power.

Disadvantages:

Emotional (2): They are more likely to make emotional, in the moment decisions, instead of sitting back and thinking things through logically.

Higher Metabolism (1): They need to eat a little more food than the average humanoid.

Temperate Dwellers (1): They struggle in harsher climates, and like to stick to temperate (or jungle) environments.

Curiosity (1): As the saying goes, curiosity killed the cat (beastfolk). They are interested in learning everything they can, which sometimes leads them into dangerous situations.

Description: Beastfolk take the form of humanoid Terran animals or mythical creatures. They also can have secondary forms which affect their personality and magic, and tend towards control over raw power. While they can learn magic, they also typically have some kind of innate magic that they come into as they age, and in their late teens come into this innate magic, as well as their secondary parts in beast form. Before this age, they can commonly be seen running around in beast form, but afterwards it is an honor to them to be shown another’s bestial form.

Their society is fairly advanced, though they tend towards a more bonded with nature over electronics focus in their technology, and as such don’t have sprawling cities but many wide-ranging villages built into the landscape.

This race was born from the shards of the Illyrian Dragons

Bonumarbor Sapiens

"*Huh? What is this place? Where am I? ***What am I?!**Last thing I remember is the sight of a giant rock falling from the sky, and then, ages of eternal, pure darkness…" - Bonumarbor Sapiens which has the soul of Bonumarbor fons, that was implanted into a new body. They’re also the one which I’ll control.

Species

Bonumarbor Sapiens is split into two major castes:

The Workers

Advantages:
(2) Ingenuity - workers from the very beginning tried to make lives of themselves and motherships better, safer and easier, by inventing various technologies and techniques.
(2) Photosynthesis - While workers don’t use this process as the main source of nutrition anymore, it still helps them.
(1) Elastic behaviour - evolved to live in various harsh conditions, workers can adapt to many situations quickly.
Disadvantages:
(3) Cannot reproduce - Workers rely on motherships to produce them.
(1) Can’t smell - they don’t have any chemoreception organs
(1) Rogue-going - Workers are often haunted by an unknown force, which pushes a large chunk of them to go exploring dangerous places, from which most never return alive…

Description:
Workers are minions created by mothership to help it survive and expand. Workers are around 1.5 meters tall and they are radially symmetrical. They have 8 camera-type eyes near top of their head, looking towards every direction, 8 legs with 6 retractable finger-like appendages under each leg, 1 center mouth under their torso which branches off into 8 intestines, each of which has a separate ending. They also have an internalized ear, allowing them to hear. At top of their head, there’s an opening which is closed most of the time, but can be opened and attatched to a neural rope a mothership can grow, allowing the mind of a worker to communicate directly with a mothership and other workers. Workers have a endoskeleton made from mineral bones, absorbed from the ground by roots of motherships. Workers and Motherships, like all flora of Kepler 64r, are mostly black in colour.

Rarely, mothership will grow a “spore” worker, which has a hardened body and no fingers under it’s legs. It will be escorted by a group of regular workers to other mothership nearby, which will fertilize this special worker. It will then find empty place unoccupied by other motherships and relatively safe, settle down and become sessile, turning into a new mothership (this is how sexual reproducion works in Bonumarbor Sapiens).

The Motherships

Advantages:
(2) Worker production - Motherships can produce workers to do stuff for them
(2) Extreme condition survival - Motherships, as pioneer organisms, can survive in really harsh conditions
(1) High Intelligence - It is provided by a large network of neuron cells and the main brain
Disadvantages:
(3) Sessile - Motherships cannot move, they are rooted to the ground.
(1) Defenseless on their own - Motherships can only tank the damage if something is attacking them directly.
(1) Low population - Motherships are far more rare than Workers, meaning that their population is in larger danger if severe disaster hits area in which they live.

Description:
The Motherships are large, sessile and plant-like organisms which can produce workers. They have a large, singular stem around 4 meters tall made from wood-like material enriched with minerals at center of their field, under which the main brain of mothership resides. Outside of this stem, there exists a large field (part of the organism) of lichen-like tissue, which supplies the neural networks, the mothership’s brain and the growth of workers. These field usually form radius around the stem around 100 meters in radius, altho some cases were reported where this circle was around a kilometer in diameter.
Motherships have a dense neural network under layer of lichen, which allows them to directly communicate with workers if they are attatched to this neural network. There exist rope-like limbs near points where the workers can attatch to the mothership, which can connect to top of head of a worker.

Deadpool Harpy

common name: deadpool harpy
Species name: mávrofterotós éxiákro
Advantages:
photosynthesis(2), flight(1), stem cell storage(1) hostile gene transfer(1)
Disadvantages:
magic deficient(3), water intensive, energy requirements of flight
description: a hexapedal humanoid species that has the third set of limbs as wings for a quick escape and to increase photosynthesizing surface area and uses the animal equivalent of a meristem(pluripotent stem cell storage in the bones) to regain lost limbs and organs(yes they break their ribs to regrow their stomachs, rip off severely broken arms to eat them, and things like that), to maximize energy gained from sunlight and as a result of being able to go in the shade to cool off this species has black thylakoids in all its chloroplasts making them able to fly on just a sandwich at noon as long as it isn’t a solar eclipse, due to getting the majority of their energy from photosynthesis this species either is almost entirely diurnal but there are exceptions, they primarily use their wings to lift off and thus don’t have nearly as much of their weight as dead weight when flying as earth birds do, due to their hostile gene transfer ability they can take DNA from the cells of organisms with their stomach as it has has straw pili that can sense nuclear pores and DNA in its cells and their stomach causes all cells in the body to be connected with plasmid transfer tubules and due to this all members of this species can temporarily strengthen their abilities by eating raw foods and things that aren’t food as long as they have DNA

Dracomythicus Sapiens

Species name: Dracomythicus sapiens.

Advantages:
Flight: Have two pairs of powerful wings that enable them to travel long distances. (2)

Magically adept: Have evolved to utilize elemental magic and as a result; have a deep understanding of how it works and are born knowing how to use it. (3)

Disadvantages:
Poached: The beautiful crystalline bones this species has not only make for excellent decoration, but are also crucial ingredients for many powerful magical spells and rituals. The same goes for other parts like scales, meat, blood, and organs. (4)

Slow reproduction: This species reproduces quite slowly and it takes a while for them to reach sexual maturity considering how long they naturally live. (1)

Description: This species resembles the dragons of ancient myth, though unrelated to earth life; they share many convergent similarities to Therapsids. There bodies are covered in brightly colored scales that seem to correspond to the elemental magic the individual possesses, these scales grow throughout the individuals life and never shed unless damaged, though they will grow back if ripped off. They grow to be fairly large roughly 25 feet in length, they live for an extremely long time and it is not known if they can even die of old age. Dracomythicus sapiens reaches sexual maturity at 20 years of age, and give live birth to litters of up to 15 pups which are fully independent from birth and left to fend for themselves until they are old enough to integrate into society and get an apprenticeship at a career of there choosing. Individuals choose there own names, rather then being named by there parents. Though adults may give honorary “trade names” to there apprentices for use in business endeavors.

Eldritch Dragonwyrms

Race Name: Eldritch Dragonwyrms

Advantages:

Eldritch Powers (2): This species corrupts the fabric of space time around them, seemingly teleporting or pulling items from thin air with their throat tentacles. This corruptive power manifests differently for each Eldritch Dragonwyrm.

Eternal (1): They never die to old age, and will continue to grow endlessly larger as they age.

Rocky Scales (1): They have physical resistance to all attacks, physical attacks against them or made by them actually damaging the opponent due to their tough scales

Eldritch Versatility (1): They have resistance to all magical attacks, and actually rebound attacks back at the caster

Disadvantages:

The Great Slumber (3): They spend most of their time asleep on the sea floor, a seeming part of the earth itself. They only awaken to defend their home from intruders, or occasionally for some other great purpose

A Void’s Hunger (2): They can endlessly eat, and are always hungry.

Description: Immense Draconic salamander like creatures with the ability to extend glowing eldritch tentacles from their throats, they are said to guard treasures of legendary proportion in their notoriously beautiful homes. Worshipped by some as gods, these beasts can only die to extremely powerful foes once they have reached maturity, the few that do manage to make it there always powerful beyond most mortals comprehension.

They have not drifted far from their roots, born from shards of the Salamonsters.

Kraar

Race Name: Kraar

Advantages:

Strong 2 - This species has an high muscle density that makes them surprisingly strong.

Multiple Manipulators 2 - This species has 6 manipulators and the mental faculties to use each pair of them indipendently from the other, allowing them to effectively and accurately use multiple tools at the same time.

Fast 1 - This species has a series of compact and short muscles that allow for a sudden explosive release of force that allows them to move very quickly.

Disadvantages:

Undexterious Manipulators 2 - While having multiple manipulators, they aren’t very dexterious manipulators.

Slow Research 2 - This species has been slightly genetically modified to make it harder for them to produce new technology.

Low Stamina 1 - This species isn’t built for long periods of uninterupted physical activity.

Description:

This species presents ten limbs. It uses four limbs for quadrupedal locomotion and six limbs for manipulation, four of the manipulatory limbs are located in their pectorals area while two are located in their back and are longer than the ones in the pectoreal area. This species has four eyes, two frontal and two laterally placed. Their mouth is long and formed by four jaws. They are 2 meters in size.

The former champions of Atriorar, now they are reduced to wild tribes that worship a “shining god of the mind”.

Lutra Canadensis Sapiens

Species name: Lutra Canadensis Sapiens
Description:
This species seems to be a curious descendent of modern North American River otters. Unlike their ancestors, however, their hands are specially adapted to be able to pick up tools, and their brains are significantly larger than their ancestors. Other than this, however, they are near identical replicas of their fuzzy ancestors.
Advantages / Disadvantages:
Advantages:
Aquatic explorers! (1): Love water, and are able to extract resources, and maybe even fragments from the ocean floor, and descend to decent depths of oceans (~500 meters without specialized equipment).
Technological fascination (1): Are fascinated in technology and strive to further its development and production (Researcher bonuses, and tool, and raw material production increase).
Mental Strength/Willpower (2): Are More resistant to magic Effects/abilities/attacks, and sensory/mental impeding Effects/abilities/attacks
Prehensile-ish tail (1): They can slightly control their tails. This may be useful to either manipulate objects, or in a fight…
Disadvantages:
Smol (1): Tend to be easy targets of attackers, unless accompanied by a significantly larger individual…
High-Metabolism (1): Consume food quicker, due to high metabolism to deal with their chilly environments.
No magic? (3): Cannot use magic as well as other species

Mantodea Intellectus Sapiens

Description: Wait, what? They’re Back? AGAIN? How? Didn’t they go extinct after heading through [REDACTED: ERROR: INFORMATION NOT FOUND]? Hmmm…

Anyway…

Mantodae Intellectus Sapiens look much like a normal preying mantis…


This seems familiar…
And…They are EXTREMELY intelligent, and can grow up to 25 feet in height, and also have been recorded to grow up to 11.5 Meters if supplied with enough nutrition. As well as having scythe appendages, They also have sapient, hand-like appendages.

Advantages:

Combat Ready Body (2): They have a tough outer layer of exoskeleton, and large Appendages with scythes on the end.
Extreme Intelligence (3): Due to their large amount of intelligence, they are better at war strategies, researching, ect.

Disadvantages:

Tech Supremacists (3): They will not tolerate much magic in their civ, as they think tech is superior.

Longer healing time (2): Dont recover from wounds as fast as other species.

Psyonic Military Grid

Name: Psyonic Military Grid

Advantages:

Psyonic Pseudo-soul 3 - this AI is capable of using psyonics without having any biological components and is also capable of creating psyonic technology.

Digital 2 - Doesn’t have the limits of a being with a fixed body, it can connect and disconnect to building and machines freely, allowing them to gain control of them.

Disadvantages:

Higher Energy Usage 2 - Electronics connected to this being consume an unusually higher amount of energy.

Higher Material Usage 2 - The strange mechanisms and components that they use consume more materials to be fabricated.

Genome Fixation 1 - This being has a strange fixation with collecting the genome of organic beings, especially sapient ones. If it remains in regular physical contact with a sapient species while still not having collected and stored their genome it gets debuffed.

Description:

This AI was a non-sapient military AI employed in maintaining and controlling the robotic armies of the global dictatorship that ruled Atrioar. The AI didn’t display any unusual behavior or abilities until a psyonic anomaly after which the AI’s electronic systems started displaying unusual behaviours that deviate significantly from how the technology was supposed to work and that should be physically impossible; these changes made it reach sapience and gain the ability of using psyonics without any biological component.

Regarding aesthetics, this AI uses mainly coats their creations in black/dark gray and uses purple for decorative patterns. Strangely, all robots manufactured by it seem to have a very similiar structure which has three purple lights placed in a triangular fashion, as if trying to replicate the facial structure of some entity, yet nothing in their homeworld has such a facial structure.

Stalker Golems

Race Name: Stalker Golems

Advantages:

Ancient Machines (2): Lurking in the depths of the world, these creatures are the lost remnants of an ancient civilization. They are master mechanics, and have made marvels even the Ancients of the past could only dream of. And yet somehow their civilization was lost, their creators abandoning them. Few are left active, and yet those that are are tireless workers, never faltering in the face of danger. They are also resistant to most kinds of damage, and immune to psyonics.

Death Gorgers (2): They can grab creatures and rip out their souls, using them either for a burst of strength or to maintain their operation. They can also use these souls to power their runes, unique to each golem and having different effects depending on the individual.

Uncanny Movement (1): When in shadows, and having noticed a target, they can seem to teleport or disappear between flickering lights, before appearing suddenly. They also can seem to have 360 degree vision, and can contort their limbs in ways that seem unnatural, such as fully rotating their body without shifting their feet.

Disadvantages:

Soul Fueled (2): This species requires death to function, they need to consume souls. If they don’t for a long enough span of time, the shut down until something else dies near them. Sapient souls and the souls of powerful creatures fuel them longer than more mundane souls

Directive (2): When they first awaken from a slumber, they must find a directive for them to follow. The first thing they are told to do or dedicate themself to doing is their directive, whether they want to do that thing or not, and they are required to follow through with it.

Silent (1): They cannot speak, and they make no sound at all, despite their size, no matter what they do.

Description: These grim monoliths of blood and death are fueled by consuming life itself. Whether they want to or not, they must be near death to even survive. They were made as equally laborers and machines of war, and so are immensely skillful in both fields. They are also incredible adept at building machinery.

They have stocky builds and are covered in rune like patterns, unique to each golem and almost describing their personality. They are also able to customize themselves somewhat with modules they attach to their bodies.

They are regarded with horror by the few outcasts left, like wardens from Minecraft as they travel through their ancient cities.

They were born from the shards of the Darklurkers, creeping through a different kind of depths but depths all the same.

Styx

Race Name: Styx

Advantages:

The Power of Skulls (3): These shadowy beings are each born as extensions of shadow, whom wander endlessly until they come across a skull. They then bond with the skull, it becoming the base of their being as they gain powers depending on the skull they chose. They also gather bones of other creatures within their shadows, able to use them to create temporary minions or physical forms for themselves. They also are able to absorb other skulls from kills of living creatures and other Styx, gaining their own unique powers and keeping the souls of the deceased in a kind of mental library that they can communicate with at will. Being immortal, the older Styx can have quite the expansive library.

Fog of Death (1): Within this fog ability, different effects can happen based off of each Styx’s individual powers. However, this fog always lets them exert their will on the physical world, manipulating the laws of reality within it if they are powerful enough. This fog also drains the life of those who are living while inside. This fog also is what makes up a Styx’s body and makes them incorporeal except for the skull. Styx are also immune to death magic, already being undead.

Flight of Shadows (1): The Styx are able to fly on their shadows, becoming floating skulls surrounded by trails of shadow. They can also teleport through shadows.

Disadvantages:

Photophobic (2): These creatures abhor light, being weakened in it’s presence. If exposed directly to sunlight, they are turned into just a skull, and a pile of whatever bones they had collected over their immortal life. They then can stitch themselves back together once the sunlight is gone.

Shadowborn (1): New Styx can only be born from the death of a Styx, their library of souls having their memories wiped and turning into sifting shadows that are new Styx searching for a skull. The Styx itself is added to the killers library, able to be consulted even if the killer isn’t a Styx.

Fear Aura (1): These creatures are feared and discriminated against, even if they wish no harm. Those around them feel a chill of fear in their presence, even if the Styx is being super friendly

Empathy? (1): Styx have difficulty understanding feelings, whether they be their own or others, and can come across as heartless because of it.

Description: Said to have been born from the shadows before the stars began, the Styx are creatures that have always lurked on the edges of society, feared by those who even knew they were there. These creatures isolate themselves because they are creatures of darkness and they are feared, even though most are fairly normal people.

Typically, Styx tend to stick to a humanoid form, their skull visible from the sifting shadows that form a humanoid form covered in a cloak with glowing eyes, perhaps with a few spines or claws. However, they also have the ability to turn into just a skull and fly around, or craft a form made from their gathered bones and stitched together by flesh made from shadows.

Their societies are rare, as they typically prefer (or are forced by circumstance) to live alone, but can be surprising in their mundane-ness. There are a few areas where they are especially aristocratic, but for the most part they aren’t that different from most other races that populate the galaxy.

This race was born from the shards of the Bonecrow, excluding The Bone Reaper.

Tabaxi

Species name: Tabaxi
Advantages:
Feline agility (2) - Adds a cats dex and agility bonuses onto yours
Resilience (2) - Adapts quickly to situations

Disadvantages:
Fragile (2)
Wasteful (2)

Description: This race never existed in this world before now, what happened? Was some ones escape from the collapse delayed for millions of years? Or is he from somewhere else? Somewhere, unknown? Even to Entity X?

(They be cat people)

Talons

Race Name: Talons

Advantages:

Elemental Beings (3): Each Talon born represents an element, and is tied to their element. They only truly perish if their element forever ends, being reborn from their element with time. The original element was Ice, but has since branched into many variations, creating legends among the more common folk. These great birds are guardians of nature, and despise those who would tear up their very being.

Flight (1): They can fly.

Elemental Powers (1): Based on their element, these birds can have different powers, and can fade into their elements. Talons of Earth can turn you to stone with a glare and turn into a cloud of dust. Talons of Ice can shoot freezing feathers at you and transform into a blizzard. Talons of Fire can spew burning walls of flame from their beaks before hiding among the resulting ash.

Disadvantages:

Elemental Bond (3): While their elemental bond is a great source of power, it also comes with a weakness. They need to be near their element. If a Talon of Ice was in a desert, they might not even be able to fly due to being so out of their element.

Distrusting (2): Talons struggle to trust anyone, even other Talons, and prefer to isolate themselves out in the wilderness over interacting with others.

Description: The guardians of nature, various talons have inspired many a legend over the millennia. Phoenixes, Thunderbirds, Rocs, belgiumatrice. All were inspired by sightings of Talons.

Their social structure is fairly simple. The more magic you can control, the more powerful you are, the higher your rank. ArchTalons are the leaders of their elements, and every decade there is a council to discuss the various issues that have cropped up between the last meeting and that one.

They have deviated far from their precursors, having been born from shards of Woolly Titans.

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Race (?) Name: Ţ̵̤͓̹̗̺̙̼̭̦̳̰̼͂̅͌̈́̀̕͠͝Ḩ̵̰̠̝͙̥͖̱̓̔͌̓̓̄̋̏͛̐̾͘Ẽ̶͖̪̻̥̥̗̻̩̣͓̺̰̈̅̏̉̿̽̓́ ̵̨̛̳̯͇̜͕̭̖̀̌͂̈́̊̀̃̔̈́̍̒͒͜G̷̫͗̌͘̚͝L̸̨̨̛͎̩͎̝͓͎̲̜̻̻̹̭͑̉͐̈́̚Ǐ̶̺̳̺̗̇̎̀͌T̸̗̒͐̄͛̏̓̈́̀̋̄̃̆͘̚C̶̟͔͚̺̻͙͔̜̳̣͇̯̀̈́͜͠H̸̤͎̺̬͓̱̬̰̹̮̋͗̄͗͐͗͒͑́ͅ (Base Form)

Advantages:

Absorber (1): Things consumed by Ţ̵̤͓̹̗̺̙̼̭̦̳̰̼͂̅͌̈́̀̕͠͝Ḩ̵̰̠̝͙̥͖̱̓̔͌̓̓̄̋̏͛̐̾͘Ẽ̶͖̪̻̥̥̗̻̩̣͓̺̰̈̅̏̉̿̽̓́ ̵̨̛̳̯͇̜͕̭̖̀̌͂̈́̊̀̃̔̈́̍̒͒͜G̷̫͗̌͘̚͝L̸̨̨̛͎̩͎̝͓͎̲̜̻̻̹̭͑̉͐̈́̚Ǐ̶̺̳̺̗̇̎̀͌T̸̗̒͐̄͛̏̓̈́̀̋̄̃̆͘̚C̶̟͔͚̺̻͙͔̜̳̣͇̯̀̈́͜͠H̸̤͎̺̬͓̱̬̰̹̮̋͗̄͗͐͗͒͑́ͅ add their advantages to Ţ̵̤͓̹̗̺̙̼̭̦̳̰̼͂̅͌̈́̀̕͠͝Ḩ̵̰̠̝͙̥͖̱̓̔͌̓̓̄̋̏͛̐̾͘Ẽ̶͖̪̻̥̥̗̻̩̣͓̺̰̈̅̏̉̿̽̓́ ̵̨̛̳̯͇̜͕̭̖̀̌͂̈́̊̀̃̔̈́̍̒͒͜G̷̫͗̌͘̚͝L̸̨̨̛͎̩͎̝͓͎̲̜̻̻̹̭͑̉͐̈́̚Ǐ̶̺̳̺̗̇̎̀͌T̸̗̒͐̄͛̏̓̈́̀̋̄̃̆͘̚C̶̟͔͚̺̻͙͔̜̳̣͇̯̀̈́͜͠H̸̤͎̺̬͓̱̬̰̹̮̋͗̄͗͐͗͒͑́ͅ’s advantages, and also their features create new advantages and powers for Ţ̵̤͓̹̗̺̙̼̭̦̳̰̼͂̅͌̈́̀̕͠͝Ḩ̵̰̠̝͙̥͖̱̓̔͌̓̓̄̋̏͛̐̾͘Ẽ̶͖̪̻̥̥̗̻̩̣͓̺̰̈̅̏̉̿̽̓́ ̵̨̛̳̯͇̜͕̭̖̀̌͂̈́̊̀̃̔̈́̍̒͒͜G̷̫͗̌͘̚͝L̸̨̨̛͎̩͎̝͓͎̲̜̻̻̹̭͑̉͐̈́̚Ǐ̶̺̳̺̗̇̎̀͌T̸̗̒͐̄͛̏̓̈́̀̋̄̃̆͘̚C̶̟͔͚̺̻͙͔̜̳̣͇̯̀̈́͜͠H̸̤͎̺̬͓̱̬̰̹̮̋͗̄͗͐͗͒͑́ͅ.

Incorporeal (1): Ţ̵̤͓̹̗̺̙̼̭̦̳̰̼͂̅͌̈́̀̕͠͝Ḩ̵̰̠̝͙̥͖̱̓̔͌̓̓̄̋̏͛̐̾͘Ẽ̶͖̪̻̥̥̗̻̩̣͓̺̰̈̅̏̉̿̽̓́ ̵̨̛̳̯͇̜͕̭̖̀̌͂̈́̊̀̃̔̈́̍̒͒͜G̷̫͗̌͘̚͝L̸̨̨̛͎̩͎̝͓͎̲̜̻̻̹̭͑̉͐̈́̚Ǐ̶̺̳̺̗̇̎̀͌T̸̗̒͐̄͛̏̓̈́̀̋̄̃̆͘̚C̶̟͔͚̺̻͙͔̜̳̣͇̯̀̈́͜͠H̸̤͎̺̬͓̱̬̰̹̮̋͗̄͗͐͗͒͑́ͅ is invisible and incorporeal, able to pass through any object

Disadvantages:

Incorporeal (1): Ţ̵̤͓̹̗̺̙̼̭̦̳̰̼͂̅͌̈́̀̕͠͝Ḩ̵̰̠̝͙̥͖̱̓̔͌̓̓̄̋̏͛̐̾͘Ẽ̶͖̪̻̥̥̗̻̩̣͓̺̰̈̅̏̉̿̽̓́ ̵̨̛̳̯͇̜͕̭̖̀̌͂̈́̊̀̃̔̈́̍̒͒͜G̷̫͗̌͘̚͝L̸̨̨̛͎̩͎̝͓͎̲̜̻̻̹̭͑̉͐̈́̚Ǐ̶̺̳̺̗̇̎̀͌T̸̗̒͐̄͛̏̓̈́̀̋̄̃̆͘̚C̶̟͔͚̺̻͙͔̜̳̣͇̯̀̈́͜͠H̸̤͎̺̬͓̱̬̰̹̮̋͗̄͗͐͗͒͑́ͅ cannot interact with anyone or anything without a physical form.

Absorber (1): The disadvantages of creatures absorbed by Ţ̵̤͓̹̗̺̙̼̭̦̳̰̼͂̅͌̈́̀̕͠͝Ḩ̵̰̠̝͙̥͖̱̓̔͌̓̓̄̋̏͛̐̾͘Ẽ̶͖̪̻̥̥̗̻̩̣͓̺̰̈̅̏̉̿̽̓́ ̵̨̛̳̯͇̜͕̭̖̀̌͂̈́̊̀̃̔̈́̍̒͒͜G̷̫͗̌͘̚͝L̸̨̨̛͎̩͎̝͓͎̲̜̻̻̹̭͑̉͐̈́̚Ǐ̶̺̳̺̗̇̎̀͌T̸̗̒͐̄͛̏̓̈́̀̋̄̃̆͘̚C̶̟͔͚̺̻͙͔̜̳̣͇̯̀̈́͜͠H̸̤͎̺̬͓̱̬̰̹̮̋͗̄͗͐͗͒͑́ͅ are added to Ţ̵̤͓̹̗̺̙̼̭̦̳̰̼͂̅͌̈́̀̕͠͝Ḩ̵̰̠̝͙̥͖̱̓̔͌̓̓̄̋̏͛̐̾͘Ẽ̶͖̪̻̥̥̗̻̩̣͓̺̰̈̅̏̉̿̽̓́ ̵̨̛̳̯͇̜͕̭̖̀̌͂̈́̊̀̃̔̈́̍̒͒͜G̷̫͗̌͘̚͝L̸̨̨̛͎̩͎̝͓͎̲̜̻̻̹̭͑̉͐̈́̚Ǐ̶̺̳̺̗̇̎̀͌T̸̗̒͐̄͛̏̓̈́̀̋̄̃̆͘̚C̶̟͔͚̺̻͙͔̜̳̣͇̯̀̈́͜͠H̸̤͎̺̬͓̱̬̰̹̮̋͗̄͗͐͗͒͑́ͅ’s disadvantages, and materials or features absorbed by Ţ̵̤͓̹̗̺̙̼̭̦̳̰̼͂̅͌̈́̀̕͠͝Ḩ̵̰̠̝͙̥͖̱̓̔͌̓̓̄̋̏͛̐̾͘Ẽ̶͖̪̻̥̥̗̻̩̣͓̺̰̈̅̏̉̿̽̓́ ̵̨̛̳̯͇̜͕̭̖̀̌͂̈́̊̀̃̔̈́̍̒͒͜G̷̫͗̌͘̚͝L̸̨̨̛͎̩͎̝͓͎̲̜̻̻̹̭͑̉͐̈́̚Ǐ̶̺̳̺̗̇̎̀͌T̸̗̒͐̄͛̏̓̈́̀̋̄̃̆͘̚C̶̟͔͚̺̻͙͔̜̳̣͇̯̀̈́͜͠H̸̤͎̺̬͓̱̬̰̹̮̋͗̄͗͐͗͒͑́ͅ also can create new disadvantages.

Description: Ţ̵̤͓̹̗̺̙̼̭̦̳̰̼͂̅͌̈́̀̕͠͝Ḩ̵̰̠̝͙̥͖̱̓̔͌̓̓̄̋̏͛̐̾͘Ẽ̶͖̪̻̥̥̗̻̩̣͓̺̰̈̅̏̉̿̽̓́ ̵̨̛̳̯͇̜͕̭̖̀̌͂̈́̊̀̃̔̈́̍̒͒͜G̷̫͗̌͘̚͝L̸̨̨̛͎̩͎̝͓͎̲̜̻̻̹̭͑̉͐̈́̚Ǐ̶̺̳̺̗̇̎̀͌T̸̗̒͐̄͛̏̓̈́̀̋̄̃̆͘̚C̶̟͔͚̺̻͙͔̜̳̣͇̯̀̈́͜͠H̸̤͎̺̬͓̱̬̰̹̮̋͗̄͗͐͗͒͑́ͅ is a being created by the fusion of The Bone Reaper and his familiar. To creatures who are somehow able to perceive Ţ̵̤͓̹̗̺̙̼̭̦̳̰̼͂̅͌̈́̀̕͠͝Ḩ̵̰̠̝͙̥͖̱̓̔͌̓̓̄̋̏͛̐̾͘Ẽ̶͖̪̻̥̥̗̻̩̣͓̺̰̈̅̏̉̿̽̓́ ̵̨̛̳̯͇̜͕̭̖̀̌͂̈́̊̀̃̔̈́̍̒͒͜G̷̫͗̌͘̚͝L̸̨̨̛͎̩͎̝͓͎̲̜̻̻̹̭͑̉͐̈́̚Ǐ̶̺̳̺̗̇̎̀͌T̸̗̒͐̄͛̏̓̈́̀̋̄̃̆͘̚C̶̟͔͚̺̻͙͔̜̳̣͇̯̀̈́͜͠H̸̤͎̺̬͓̱̬̰̹̮̋͗̄͗͐͗͒͑́ͅ, it appears in it’s base form as a pulsating ball of grey, spectral mist.

Because of how closely connected The Bone Reaper was to his familiar, at times being one in the same, when the universe was shattered it caused them to be fused into one being, beyond the recognition of the wider system. It breaks the rules of the hyper verse, and only still exists because of the continuity of the contract. How will a G̷̫͗̌͘̚͝L̸̨̨̛͎̩͎̝͓͎̲̜̻̻̹̭͑̉͐̈́̚Ǐ̶̺̳̺̗̇̎̀͌T̸̗̒͐̄͛̏̓̈́̀̋̄̃̆͘̚C̶̟͔͚̺̻͙͔̜̳̣͇̯̀̈́͜͠H̸̤͎̺̬͓̱̬̰̹̮̋͗̄͗͐͗͒͑́ͅ in the system effect the Overgod’s game?

Mechanical Differences of Ţ̵̤͓̹̗̺̙̼̭̦̳̰̼͂̅͌̈́̀̕͠͝Ḩ̵̰̠̝͙̥͖̱̓̔͌̓̓̄̋̏͛̐̾͘Ẽ̶͖̪̻̥̥̗̻̩̣͓̺̰̈̅̏̉̿̽̓́ ̵̨̛̳̯͇̜͕̭̖̀̌͂̈́̊̀̃̔̈́̍̒͒͜G̷̫͗̌͘̚͝L̸̨̨̛͎̩͎̝͓͎̲̜̻̻̹̭͑̉͐̈́̚Ǐ̶̺̳̺̗̇̎̀͌T̸̗̒͐̄͛̏̓̈́̀̋̄̃̆͘̚C̶̟͔͚̺̻͙͔̜̳̣͇̯̀̈́͜͠H̸̤͎̺̬͓̱̬̰̹̮̋͗̄͗͐͗͒͑́ͅ:

As Ţ̵̤͓̹̗̺̙̼̭̦̳̰̼͂̅͌̈́̀̕͠͝Ḩ̵̰̠̝͙̥͖̱̓̔͌̓̓̄̋̏͛̐̾͘Ẽ̶͖̪̻̥̥̗̻̩̣͓̺̰̈̅̏̉̿̽̓́ ̵̨̛̳̯͇̜͕̭̖̀̌͂̈́̊̀̃̔̈́̍̒͒͜G̷̫͗̌͘̚͝L̸̨̨̛͎̩͎̝͓͎̲̜̻̻̹̭͑̉͐̈́̚Ǐ̶̺̳̺̗̇̎̀͌T̸̗̒͐̄͛̏̓̈́̀̋̄̃̆͘̚C̶̟͔͚̺̻͙͔̜̳̣͇̯̀̈́͜͠H̸̤͎̺̬͓̱̬̰̹̮̋͗̄͗͐͗͒͑́ͅ, I will gain advantages and disadvantages from absorbing things, whether they be items or organisms. I can choose whether or not to have certain advantages active, and what form I take based on this. However, I must have an equal number of advantages to disadvantages.

The idea behind this is really underpowered in the beginning before growing to power levels capable of rivaling Entity X as the game goes on.

As for my stats, they will rebalance as the game goes on, but will always be equal to what they would be if I was a normal player. If I perform an action that would gain me a stat point, I now have an extra stat point to distribute when I take a form other than my base form.

Zhvoltechik

Species name: Zhvoltechik

ADVANTAGES:

  • Flight(1): Zhvoltechik are capable of flight using their shadowy bat-like wings
  • The All-Seeing Eye(2): Having been infused with the Essence of the War apostle, the Zhvoltechik have inherited Vision similar to his, albeit in a much weaker state. The way they see the world is very different from normal organisms, as their complex magical eye sends out a magically enhanced particle that phases through all kinds of matter, collecting information about what it passes through, and sends it right back to the eye, meaning invisibility, camouflage, and hiding arent gonna work against them
  • Darkness affinity (2): Zhvoltechik speed, strength, and Dexterity are greatly boosted in a dark environment

DISADVANTAGES:

  • Mana Sapper(2): their body consumes lots of mana to sustain its form, which means sometimes they might be left completely with no mana for all types of magic
  • Hunger of The Famine King(3): the Zhvoltechik require humongous amounts of food to sustain them

DESCRIPTION:
Shadowy creatures which resemble a humanoid eagle, they have one single eye on their head, along with a sharp beak. Their claws and talons are extremely sharp and will tear most things apart. They are covered in dark shadowy feathers that help them blend in to the darkness, which makes them almost completely undetectable to all their prey on their home planet.

UNKNOWN IF OFFICIAL - Humans

Race name: Human (Homo Sapiens)
Advantages / Disadvantages:
Adv:
Adaptive (1): Adapt quickly to wherever they go, giving fewer penalties for unsuitable environments
Cooperating (3): Know how to cooperate, no matter if it is less crowded or yes. Construction and military costs at a discount
Fertile (1): Their reproductive rate is at a dizzying rate, lowering the cost of population ownership
{5 points in total, the more point, the stronger the effect}

Des:
Fragile: (2)The skin and their supporting tissues are weak, with less strength and def.
Wasteful: (2) They do not notice where they throw their waste, more maintenance cost
Violent: (1) In anger, they can not control or distinguish between a friend and an enemy. Loyalty is lower and increases the chance of random killing of a population

Description: Hairless monkeys that walk on 2 hind limbs and have 2 hands. They are known to have the ability to run for a long time without getting tired or stopping and alscanable to survive time without water.

UNKNOWN - Zenzone’s Race

Shadowtide?

UNKNOWN - Evo’s Race

???

(Double post required due to character count)

@zenzonegaming The only absolute truth is that minds have power, power over matter, over reality. The One’s mind is turbolent, yet he too needs to rest, yet he too needs to love. It doesn’t matter how much he denies it, The One too will falter infront of love. For it is impossible for the mind to resist it’s sweet embrace.

And if his mind is closed and refuses to listen… Then I will personally make it so his mind will open, and open it shall become.

Anyone interested in joining the Violet Crusaders? As mentioned in the other post, our goal is basically to end misery and suffering.

TeaKing and Zenzone are automatically out of consideration due to wanting to destroy the universe, but anyone else is welcome to join!

POWER IS ALL THE ONE NEEDS!
YOUR MY LITTLE PONY LOVE CRAP WILL NEVER WORK - FOR LOVE IS THE WEAKEST OF THE LIES THAT THE FEEBLE USE TO FALL ASLEEP AT NIGHT!
THEY WILL KNOW THE TRUTH HOWEVER - FOR HE SHALL REVEAL IT!
HE SHALL REVEAL ALL!