Skyguy’s latest attempt at writing with other people.
This game is going to be pretty different from my others, so hang on a bit as we work out the rules and principles together.
This game has no direct relation to any of my previous three games, though you may notice Easter eggs.
If you want to join just let me know, and hopefully we have enough players to start this Saturday! Player Limit will start at 5, as players get further into the game there may be opportunities for others to join (such as a divergent group)
Now I would like to welcome you to the Role Playing Layer of Thrive, inspired in part by the famous Path of the Wild. Rather than controlling a species or a civilization from the role of a omnipotent God, you will instead play as an individual, attempting to survive, and possibly thrive.
You will control a character, whose traits and qualities will depend on your past choices. When this character inevitably dies you will assume the role of a related character, again depending on the choices you made in the past.
That means there is no choice to ‘evolve eyes’, rather as you play your character, you can utilize your sense to detect nearby prey or predators. As you use this often, you will develop a sense trait, which can further be enhanced by usage. Some qualities will not be available as your present self, meaning you must at some point pass your traits to the ‘next generation’ to allow them to unlock new decisions and traits.
This game will be split into Rounds of up to 5 players at a time. This means each round I will write the outcome of the actions you have taken, with a period of time passed. The exact time skip will depend on the characters, at first simple moments to potentially entire generation skips depending on how evolved your species becomes.
Actions may take place over time, and you may take multiple contingent actions so long as you have the brain capacity to do so (such as searching for food automatically becoming consuming food if caught or resting while waiting). The more creative, within reason, you are with your action, the more that a single turn can cover.
Actions will be judged by a difficulty level adjusted by present traits and conditions, and chance. An easy task will likely always pass, while a difficult task may still be accomplished with a favor from the gods. The opposite is also true.
There is no game without risk. Your character will have to accomplish basic tasks, such as satisfying hunger, or risk death. Not accomplishing much in a life may have negative effects in the next life.
That said, evolution is a generational process, and death of one person does not (usually) mean the death of a species.
A characters actions will be limited by their traits and complexity, a human is able to accomplish a lot more in a month than say an ant. Again said, a tree can accomplish a lot more in four centuries, evolution does not have a goal, simply a response to the environment, neither is there truly a goal to this game. Maybe you want to be that flying creature, or maybe you want to found a civilization, or you just want to be that dick predator attacking other players. The choice, and all of its consequences, are yours.
Not everything is within the control of the individual, fate will play a role, as the tsunami, earthquake, ph change, or even meteor cares not for the dreams of man. There may be changes to the environment you must adapt to, if possible.
I am a terrible artist, I will try to be as descriptive as possible if requested, and may attempt to utilize some bots for pictures, or you may submit your own art.
I will attempt to post twice a week, Fridays and Wesdndays at 1800 Pacific Coast Time. With a specific deadline, I will post, but may not include all the details of a round until later or by request.
I would like to start at the easiest stage with the Last Common Ancestor as our starting point. However, if people agree they would rather play a DND style role play with created characters, or start as land creatures or even intelligent characters as leaders of proto-sapiants I am up for changing the details.