Space ship ideas for space stage gameplay

So if I understand this correctly, you are not able to customize the parts in the early space stage, just in the later space stage? And are there still functional parts in the later space stage (parts that have a purpose), or are they just assumed to be part of your ship without you putting them there?

The way I see it, you start with limited “universal” parts, so only the bare minimum to function. Then, as your tech imrpoves, your ship can become more and more complex, and function without universal parts, but with parts you design because, for example, your tech makes super strong boosters and a super efficient fuel which gives you the freedom to add to your ship, which you previously did not have because of your restricted technology.

Not sure how I feel about neglecting the functional parts. In the early game (if I understand correctly) basically almost every part will be functional. I think this should stay in even into the later one, but you would have some shapes for the universal parts and could assign “”""“function”"""" (by that I mean stuff like habitation, storage, research center and so on) by selecting the part or its fraction and just assigning it something, as they would have no function by themselves.
I know I suck at explaining, so here goes another example.
You put down one universal part or more of them overlapping with no purpose, just as in Spore. There would be a grid, that would have two purposes - modeling the part(s) further if you want (though you really don’t have to, it’s just so that you can really create any shape you want) and the second purpose would be that you can select one square of the grid or multiple of them and assign a function to them (storage, habitation, research center, control center, in the case of mothership even “garages” for smaller ships etc. - these would determine mostly the stats of the ship) by selecting them. This would however be not enough, you would need to add engines, propellers, or something like this and other functional parts that would guarantee that your ship in fact functions. Is it far from what you meant or do I understand correctly? Except where you’d add function to the universal parts, I just thought that might be a good idea.

What I meant was that your parts would still be functional, but thanks to advances in technology, they would be less restricted design-wise. Although I like your idea of basically painting an area and designating its purpose, kind of like in cities skylines.

I have no experience with cities skylines, but I will make sure to check it out once my shift is over. But I assume it will be if not exactly what I mean, at least very similar to it.

Basically you play as the mayor of a city you build from scratch. The painting mechanism I referred to comes from deciding what type of building will be on the street, each building type is colour-coordinated, and you just brush that colour in the street space, upon which people will start building that type, assuming they need it. It’s a fun game, I’m sure you’d enjoy it.

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Damn, that’s a pretty cool game! Might consider buying it at some point. And yes, basically a very similar system, but maybe not “painting”, but selecting parts of a grid - like clicking tiles of a chessboard or dragging your mouse to select more of them. Also, what might be cool would be clicking the universal part and assigning one function to the entire part, so if you wanted to have the entire part be habitable except 3-4 tiles, you just set the whole part as habitable and then manually just change the 3-4 tiles to what you desire.

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I’m glad you like it! But tweaks like that are definitely good tools to have to make assigning functions easier.

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i think it was TJ whale actually earlier in this same thread but he said space stage building is like lego as in there’ll be a multitude of parts to brick together to make your space ship if you don’t know what i mean go to your box of legos open it and make a space ship from those legos bam you just explained to yourself how it works

Yeah I can imagine the ship itself being put together by the player, but my question is whether some of the “lego bricks” will have a function, or whether they are gonna be just “universal parts” as we referred to them with @OmnipotentFNarr. Because what you’re describing sounds a lot like Spore, where you have A LOT of creative freedom, yes, but the design of your ship does not affect anything. In my opinion, that’s not the way to go. I think that the system @OmnipotentFNarr and I have proposed is giving the player creative freedom, letting them customize the functionality of their ship, is “somewhat realistic” and easy to understand.
If there’s anything unclear about that design, let me know!

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Ok what i am picturing is basically an actual (NOTHING LIKE SPORE) lego set nothing different at all but you can add specialized bricks like thos gun bricks or light up bricks like the specialized parts you mentioned onto that same lego ship i heard theres interior design somewhere on spaceships

And people were complaining about my tech editor idea taking up at least 10 seconds of one’s time. This sounds like an incredibly lengthy process. This sounds like if you wanted to make a ship, that’s at least somewhat functional, you’d spent at least 5 minutes minimum, and if you wanted to make a ship that’s actually good, it could take even an hour. I think that customizable shapes of the “universal parts” are a much more elegant solution that provides the same amount of creative freedom, while not taking up so much time.
But we can agree on the functional parts, I see them roughly the same way as you do, just not lego. Another thing I have proposed above is assigning some kind of function even to the “universal parts”, that don’t have any function by default. To those parts, or their fractions, you can assign functions such as storage, habitation, spaceship garages (if the ship is big enough) and stuff like that. If you don’t know how that would work, it’s just a few posts above.

I like taking time to make stuff

In all good video games theres always long periods of peaceful silence to help you re energise in real life and calm down, Doom 2016 even had those bits where you’d just walk around. In my vision imagine you’re playing thrive spending every waking moment making decisions tactically and building and sending stuff out to do additional things vital to your operations it’ll be grating on yourself after a while and a nice 5 minute break with peaceful music in the editor sounds like heaven to yourself in that situation, it was actually one of my favourite things about spore the peaceful editor sections the music went along fine and you could just chill out

Also i don’t know what the hell you mean by universal parts is it like spore?

Second i distinctly remember reading on the wiki that the way a piece of tech works is first you basically can make anything you want from a series of shapes like spore and lego, then you use one of your previously researched function parts to give it a set of properties but you have to make your function parts like the way you’d make a piece of tech using shapes in the interior section of the tech editor then finally you add on those function parts unto your vehicle to give it purpose and properties that way its possible to make a helicopter with wheels and a boat with tank threads since you don’t have to make one specific Niche thing and it only fills that niche

Plus this thread was originally meant for suggesting ideas for Space ship variants one could create in space stage like an interdictor vessel or something simple like a missile corvette but as much as i do like how this thread has changed into my first big thread i’d still like to see the variants i proposed as a matter of fact i was the only one who actually followed what my thread was meant for Roboromb only asked for clarification and didn’t use that clarification to the benefit of this thread, OoferDoofer mistook this as a space ship design submission page, smrcibob mistook it for a space ship module suggestion page which isnt a bad thing, and then finally the topic was derailed into a discussion for design sharing. i’d finally like to see some space ship variant being suggested no matter how ridiculous it sounds Planet ship sounds fine to suggest

I know i know gasp a doble poust as a certain banned individual may say but its just for a poll which is to ask
Should i Change the title of this thread to Space Ideas for Spacestage gameplay since everyone prefers that

  • Yes
  • No

0 voters

Why can you vote up to 2 options, when there are only 2 options?

its my first time dude

Me too, but turns out, there’s not really an abundance of people sharing this with us. That’s why my Tech Editor idea takes both kind of people into account. In the version of the Tech Editor (actually just more like tools editor, time-wise circa from tribal to medieval) I proposed a solution, that allows someone who purely wants something functional and does not care about the design to slap a thing onto another thing and within 10 seconds they are good to go, but someone like you and me can spend even 15 minutes just decorating every single inch. And I think that the approach we mentioned here would do the same for the spaceships.

Yes, basically just shapes that can be modified in proportions and do not have a function by default. This would be the torso of the ship, upon which the functional parts or other universal parts would be mounted. The shapes, however, would be simple geometrical stuff (e.g. a prism, a cube, a torus…), which could be easily modified into a desired shape using a grid that would be on them. Once you have the shape you want, you would select a part of the grid or the entire universal part and assign it a function, which I’ve mentioned somewhere above. Also, on this torso, you would slap the functional parts such as thrusters, guns et cetera.

If you don’t like taking time to play stuff why would you be wanting to play thrive it ain’t an action game XD

As a reaction to

And I assume a lot of people see the editor as a bit of a chore and want to focus on the game outside of it. There are even people who would want a “button” to skip the editor and get something pre-made, which is… yeah, nah. But I think that if it can be done more easily while still allowing the same amount of creativity (if not more of it), why not go for it. I don’t think the Lego approach is the best idea.

Well i see about that but from my point of view i think this could be solved but first my opinion on the whole people don’t like editor thing

Thrive is a game about Evolution sure, a Game where you guide the Evolution of one species it isn’t a game where you don’t have much control on the changes your creature undergoes you are the Changes when the game moves past microbial you’ll experience the full shlazamo Multicellular stage Aware Awakening (because Aware and Awakening or atleast in the early beginning are the same stage in essence) and even then you’re still using the same cells you made in microbe stage to constitute your multicellular creature, You still use the same multicellular creature as basis for your Aware creature, You still use your Aware creature for your entire species in Awakening , so why i may ask that people don’t want to use the editor Thrive is about evolution but i also see it as about Customization Personalization a tool to unleash the imagination sure you can just play the other portions of the game as they are but wouldn’t it be gratifying to look over your virtual cities look at all the vehicles and infantry and think to yourself, I made that, and when you think about that you’ll be pleased at the result of your creations the editor may be a chore but all Chores result in something gratifying at the end whether it be Clean clothes for next week or more dishes to eat with.

And second for those still stubborn about the editor the way the button could work is that first off the player should atleast make a couple of things its the point of thrive do that, then after you’ve built a couple of things Remember that Spore demo? The one where they said there was a catalogue of buildings
Yeah that do that
Make it so that the game will try and recongnise your style of creation create a catalogue of buildings and stuff for you to use and then bam you got your own vehicles at the click of a button simple.