Survival in the Forum

M1: have backup kings and queens to increase the lifespan of hives
M2: Obtain an Omnivores diet
M3: Attack the Mist

2 Likes

So I have 3 mutations this round?

Yes, you have 3 mutations for round 22.

Mutation 1: attack the mist

Mutation 2: Archmage spirits grow long tendrils which they use to exert they cybermanipulation at a longer distance from their core, they also can harvest souls using the tendrils. The tendrils can travel through hyperlinks and spread severeal threads.

Mutation 3: Metempsychosis - Archmage spirits develop “Reincarnation Engines” in their core structure after having absorbed enough souls, the Reincarnation Engines are utilized to make pseudo-souls be installed into a new host after the previous host dies; this is done until the pseudo-soul reaches a certain treshold of development, after which they are harvested.

2 Likes

M1: a special skin structure that allows harmful substances to evaporate from the body

M2: altruism

1 Like

@Cha Please submit your mutations.

1 Like

Sorry been busy also isn’t it a single mutation?

Mutation uno: Slender build as young allowing them to be more capable runners when young (idk if I can add this to family hunting)

2 Likes

Yep, it is a single mutation due to you being attacked by the fog.
Edit: @doomlightning you cannot have 3 mutations, please change it around so it is 2.


Round 22 - Year 1, Month 10

The things seem to have cooled down to their regular level on the forum…
The most notable thing that has happened is that CPO has opened the 3rd forum park, γ-FP, which has a fractal-like structure with a moderate amount of vegetation.

The mist seems to have been attacked the M. Narrenists species, reducing their evolution rate…

(-1 temporary mutation for M. Narrenists at [ROUND 23])

M. Spiritusvivi and D. Bontopius seem to have been slashing the air around them in a strange way when it became dark, causing some damage to the mist…
(rolled 6 and 1, the mist loses 4 (3+1) HP, regenerates 1 HP)

MIST STATUS:

  • 8/15 HP
  • LEVEL 1 - can take away 1 mutation from 1 species EACH ROUND.
  • Regenerates 1 HP / Round after it gets damaged.

Species

NPC - Multipoda TeaKinges, “The Crawler” - HO

  • Medium Omnivore

Mutations: Lensed Eyes (+1 Stealth), Advanced Brain (+1 Stealth), Warrior Caste (+1 Strenght)

M. TeaKinges’s pinhole eyes have developed into proper lensed eyes. It’s brain has also grew in size, allowing for more compex behaviours in the eusocial hives. As a result, the warrior caste has been developed, which goes on forages to gain food for itself and the hive.

Statistics:

  • Speed - 13/5
  • Stealth - 15*(2) = 30
  • Strenght - 13*(2.5) = 32.5 (Venom)
  • User Usefulness - 0 (1)

Distribution: Wilderness

Preys On: Vegetation, Multipoda Yuyimus, Multipoda Narrenists, F. Spiritusvivi
Predated By: F. Spiritusvivi, Multipoda Cat-Bestiae, Multipoda Narrenists

Mutation History
  • Respiratory System
  • Basic Tentacles (+2 Speed due to Respiratory System)
  • Grinding Teeth
  • Stronger Muscles (+1 Strenght)
  • Camouflage (+1 Stealth)
  • Jumping Limbs (+1 Speed)
  • Circulatory System
  • Omnivorous Diet
  • Digging Limbs (+1 Stealth)
  • Harder Skin (+1 Strenght)
  • Venom Glands (+1 Strenght)
  • Sharp Teeth (+1 Strenght)
  • Sound Antennae (+1 Stealth)
  • Extra Muscle Speed (+1 Speed)
  • Size Increase (Small Size)
  • Spiky Skin (+1 Strenght)
  • Simple brain
  • Stronger Digging Limbs (+1 Strenght)
  • Chemoreception (+1 Stealth)
  • Tunnel Digging (+1 Stealth)
  • More Speed (+1 Speed)
  • More Speed (+1 Speed)
  • More Speed (+1 Speed)
  • Harder Skin (+1 Strenght)
  • Better Camouflage (+1 Stealth)
  • Better Circulatory System
  • Improved Respiratory System (+1 Both Speed)
  • Gliding limbs (+1 Flying Speed)
  • Intermediate Brain (+1 Stealth)
  • Eusociality (+0.5 to Strenght Multiplier)
  • Improved Chemoreceptors (+1 Stealth)
  • Lighter Bodies (+1 Both Speed)
  • Medium Size
  • Photoreceptive Spots (+1 Stealth)
  • Heart (+1 Strenght)
  • Colonies (+1 Strenght)
  • Pinhole Eyes (+1 Stealth)
  • Air Sacks (+1 B Speed)
  • Echolocation (+1 Stealth)
  • Better Genetic Recombination (+0.5 M/R)
  • Population Detection (EE)
  • Stronger Legs (+1 W Speed)
  • Lensed Eyes (+1 Stealth)
  • Advanced Brain (+1 Stealth)
  • Warrior Caste (+1 Strenght)

@doomlightning - Dichorisare Cogitandi, “Divider” - HO

  • Small Herbivore

Mutations: Better Skin (+1 Strenght), Altruism (+1 Stealth)

D. Cogitandi’s skin has developed a special layer that allows harmful/toxic substances to evaporate safely off the organism. The social bonds in the species have became stronger thanks to altruism becoming widespread.

Statistics:

  • Speed - 12
  • Stealth - 17*(2.5) = 42.5
  • Strenght - 13*(1.5) = 19.5 (Bitter)
  • User Usefulness - 1 (2)

Distribution: Wilderness

Preys On: Vegetation
Predated By: N/A

Mutation History
  • Segmentation
  • Annular Muscles (+2 speed due to Axial Respiratory System)
  • Axial Respiratory System
  • Siphon (+1 Speed)
  • Mantle (+1 Strenght)
  • Joints (+1 Speed)
  • Circulatory System
  • Stylocone Tail / Evil Face (+1 Strenght)
  • Basic Brain
  • Eyespots (+1 Stealth)
  • Compound eyes (+1 Stealth)
  • Memory Cortex
  • Countershading (+1 Stealth)
  • Segmented Mantle Osteoderm (+1 Strenght)
  • Bitter Taste (+1 Strenght)
  • “Reflectors” (+1 Stealth)
  • Schooling
  • Physical imitation (+1 Stealth)
  • Chemoreception (+1 Stealth)
  • Air Bags (+1 Speed)
  • Mental Rating
  • Size Increase (Small Size)
  • Closed Circulatory System
  • K-type Reproduction
  • Better Syphon (+1 Speed)
  • Camouflage (+1 Stealth)
  • Sentinel Behaviour (+1 UU)
  • Mandibles (+1 Strenght)
  • Improved Respiratory System (+1 Speed)
  • Creative Thinking
  • Mandible Duplication (+1 Strenght)
  • Chemical Warfare (+1 Stealth)
  • Hands (+1 Strenght)
  • Motor Thinking (+1 Speed)
  • Creative Thinking (+1 Stealth)
  • More Endurance (+1 Speed)
  • Pallium (+1 Stealth)
  • Less Virtual Consumption (+1 Stealth)
  • Courtship Display (+1 Strenght)
  • Click Communication (+1 Stealth)
  • Long-term Memory (+1 Stealth)
  • Better Creative Thinking (+1 Stealth)
  • Better Tool Creation (+1 Strenght)
  • Better Skin (+1 Strenght)
  • Altruism (+1 Stealth)

@Cha - Multipoda Yuyimus, “Centipede” - UC

  • Small Carnivore

Mutations: Slender Build (+1 Speed)

M. Yuyimus’s evolution has been slowed down by the mist, however the species became slender during the last month, becoming faster.

M. TeaKinges and Multipoda Cat-Bestiae gained an edge over this species…

Statistics:

  • Speed - 12
  • Stealth - 12*(2.5) = 30
  • Strenght - 19*(1.5) = 28.5 (Paralitic Venom, Anti-toxin for Multipoda Cat-Bestiae)
  • User Usefulness - 0 (1)

Distribution: Wilderness

Preys On: F. Spiritusvivi, Multipoda Narrenists, Multipoda TeaKinges
Predated By: Multipoda TeaKinges, Multipoda Cat-Bestiae, Multipoda Narrenists, F. Spiritusvivi

Mutation History
  • Respiratory System
  • Basic Tentacles (+2 Speed due to Respiratory System)
  • Grinding Teeth
  • Stronger Muscles (+1 Strenght)
  • Camouflage (+1 Stealth)
  • Jumping Limbs (+1 Speed)
  • Circulatory System
  • Omnivorous Diet
  • Digging Limbs (+1 Stealth)
  • Harder Skin (+1 Strenght)
  • Venom Glands (+1 Strenght)
  • Sharp Teeth (+1 Strenght)
  • Sound Antennae (+1 Stealth)
  • Extra Muscle Speed (+1 Speed)
  • Size Increase (Small Size)
  • Spiky Skin (+1 Strenght)
  • Simple brain
  • Stronger Digging Limbs (+1 Strenght)
  • Carnivoreous Diet
  • Better Camouflage (+1 Stealth)
  • Claws (+1 Strenght)
  • Stronger Leg Muscles (+1 Speed)
  • Heart
  • Stronger Jaw Muscles (+1 Strenght)
  • Better Leg Muscles (+1 Speed)
  • Longer Legs (+1 Speed)
  • Biparental Care
  • Pinhole Eyes (+1 Stealth)
  • Better Respiratory System (+1 Speed)
  • Lensed Eyes (+1 Stealth)
  • Mimic M. TeaKingeses Appearance (+1 Stealth)
  • Colour Vision (+1 Stealth)
  • Mimic M. TeaKingeses Aggresion (+1 Strenght)
  • Anti-toxins against Multipoda Cat-Bestiae (+1 Strenght)
  • Sensory Cortexes (+1 Stealth)
  • Letter Ambush (+1 Stealth)
  • Reinforced Skeleton (+1 Strenght)
  • Plating (+1 Strenght)
  • Centuarism (+1 Speed)
  • Restrainting Limbs (+1 Strenght)
  • Paralitic Venom (+1 Strenght)
  • Pair Hunting (+1 Strenght)
  • Immune System (+1 Strenght, +2 ILs needed for parasitic damage)
  • Slender Build (+1 Speed)

@CatSquared - Multipoda Cat-Bestiae, “Cat Beasts” - HO

  • Tiny Omnivore

Mutations: Resistance to Dichorisare Amplicoma ’s spicyness (+1 Strenght), More Strenght (+1 Strenght), Even More Strenght (+1 Strenght)

M. Cat-Bestiae has became able to resist Dichorisare Amplicoma ’s spicyness, making this species able to eat it. It’s muscles generate a lot more power now.

Statistics:

  • Speed - 12/6
  • Stealth - 10*(3) = 30
  • Strenght - 19*(1.5) = 28.5 (Venom, Toxicity, Resistance to D. Amplicoma’s bitterness and spicyness)
  • User Usefulness - 0 (1)

Distribution: Wilderness

Preys On: Vegetation, Multipoda Yuyimus, Multipoda TeaKinges, Multipoda Narrenists, F. Spiritusvivi, Dichorisare Amplicoma
Predated By: N/A

Mutation History
  • Respiratory System
  • Basic Tentacles (+2 Speed due to Respiratory System)
  • Grinding Teeth
  • Stronger Muscles (+1 Strenght)
  • Camouflage (+1 Stealth)
  • Jumping Limbs (+1 Speed)
  • Circulatory System
  • Omnivorous Diet
  • Digging Limbs (+1 Stealth)
  • Harder Skin (+1 Strenght)
  • Venom Glands (+1 Strenght)
  • Sharp Teeth (+1 Strenght)
  • Sound Antennae (+1 Stealth)
  • Extra Muscle Speed (+1 Speed)
  • Size Increase (Small Size)
  • Spiky Skin (+1 Strenght)
  • Simple brain
  • Stronger Digging Limbs (+1 Strenght)
  • Chemoreception (+1 Stealth)
  • Tunnel Digging (+1 Stealth)
  • Size Decrease (Tiny Size)
  • Letter Camouflage (+1 Stealth)
  • Faster Leg Muscles (+1 Speed)
  • Streamline Shape (+1 Speed)
  • Better Gnetic Recombination (+0.5 M/R)
  • Chemical Communication (+1 Stealth)
  • Swarm Behaviour (+0.5 to Strenght Multiplier)
  • Gliding Wings (+1 Flying Speed)
  • Toxicity (+1 Strenght)
  • Toxin Projectile (+1 Strenght)
  • Hydrogen Bladder (+1 Flying Speed)
  • Larger Wing Muscles (+1 F Speed)
  • Better Toxic Projectile (+1 Strenght)
  • Extra Wings (+1 F Speed)
  • Stronger Leg Muscles (+1 W Speed)
  • More Streamline Body (+1 B Speed)
  • Stronger Legs (+1 W Speed)
  • Even Stronger Legs (+1 W Speed)
  • More Strenght x 3 (+3 Strenght)
  • Immune System (+1 Strenght, +2 ILs before parasitic damage)
  • Resistance to D. Amplicoma’s bitterness (+1 Strenght)
  • More Advanced Camouflage (+1 Stealth)
  • Resistance to Dichorisare Amplicoma ’s spicyness (+1 Strenght)
  • More Strenght (+1 Strenght)
  • Even More Strenght (+1 Strenght)

NPC - Multipoda Narrenists, “Darren” - HO

  • Small Omnivore

Mutations: Slender Body (+1 B Speed), Faster Muscles (+1 B Speed), More Energy Reserves (+1 B Speed)

M. Narrenists has invested a lot in it’s speed, becoming slender in shape, having it’s muscles act faster and even getting extra energy reserves that allow it to move fast for longer. This allowed the Darrens to recover from the intense predation.

This species has been attacked by the mist…

Statistics:

  • Speed - 16/6
  • Stealth - 9*(2.5) = 22.5
  • Strenght - 18*(1.5) = 27 (Venom)
  • User Usefulness - 2 (3)

Distribution: Wilderness

Preys On: Vegetation, Multipoda Yuyimus, F. Spiritusvivi, M. TeaKinges
Predated By: Multipoda Cat-Bestiae, M. TeaKinges, F. Spiritusvivi, M. Yuyimus

Mutation History
  • Respiratory System
  • Basic Tentacles (+2 Speed due to Respiratory System)
  • Grinding Teeth
  • Stronger Muscles (+1 Strenght)
  • Camouflage (+1 Stealth)
  • Jumping Limbs (+1 Speed)
  • Circulatory System
  • Omnivorous Diet
  • Digging Limbs (+1 Stealth)
  • Harder Skin (+1 Strenght)
  • Venom Glands (+1 Strenght)
  • Sharp Teeth (+1 Strenght)
  • Sound Antennae (+1 Stealth)
  • Extra Muscle Speed (+1 Speed)
  • Size Increase (Small Size)
  • Spiky Skin (+1 Strenght)
  • Simple brain
  • Stronger Digging Limbs (+1 Strenght)
  • Chemoreception (+1 Stealth)
  • Tunnel Digging (+1 Stealth)
  • More Speed (+1 Speed)
  • More Speed (+1 Speed)
  • Horn (+1 Strenght)
  • Spam-eating behaviour (+1 UU)
  • Better Camouflage (+1 Stealth)
  • More Spikes (+1 Strenght)
  • Rear Spikes (+1 Strenght)
  • Faster Movement (+1 Speed)
  • Movement Claws (+1 Walking Speed)
  • Gliding Wings (+1 Flying Speed)
  • Stronger Jaw Muscles (+1 Strenght)
  • Better Digging Claws (+1 Stealth)
  • Sharper Teeth (+1 Strenght)
  • Stronger Leg Muscles (+1 W Speed)
  • Larger Wings (+1 F Speed)
  • Wing Spikes (+1 Strenght)
  • Tusks (+1 Strenght)
  • Stronger Skeleton (+1 Strenght)
  • Wrinkly Lungs (+1 B Speed)
  • Higher Fecundity (+0.5 M/R)
  • Population Observarion (EE)
  • Immune system (+1 Strenght, +2 ILs needed for parasitic damage)
  • Spike Poison (+1 Strenght)
  • Slender Body (+1 B Speed)
  • Faster Muscles (+1 B Speed)
  • More Energy Reserves (+1 B Speed)

@Bontopia13 - Dichorisare Bontopius, “The Swarm” - HO

  • Medium Omnivore

Mutations: Backup Royality (+1 Stealth), Omnivore Diet (+1 Strenght, Becomes An Omnivore), Attack The Mist

D. Bontopius has officially became an omnivote, being able to eat the letters and other symbols as well as eating the flesh of other creatures. It’s colonies now have backup queens and kings that take the role of the main ones when they die, increasing the livespans of those colonies. This species was seen slashing the air when the darkness came to posts inhabited by it…

Statistics:

  • Speed - 11
  • Stealth - 14*(2) = 28
  • Strenght - 13*(2.5) = 32.5 (Bitter, Death Explosion)
  • User Usefulness - 1 (2)

Distribution: Wilderness, α-FP, β-FP

Preys On: Vegetation
Predated By: N/A

Mutation History
  • Segmentation
  • Annular Muscles (+2 speed due to Axial Respiratory System)
  • Axial Respiratory System
  • Siphon (+1 Speed)
  • Mantle (+1 Strenght)
  • Joints (+1 Speed)
  • Circulatory System
  • Stylocone Tail / Evil Face (+1 Strenght)
  • Basic Brain
  • Eyespots (+1 Stealth)
  • Compound eyes (+1 Stealth)
  • Memory Cortex
  • Countershading (+1 Stealth)
  • Segmented Mantle Osteoderm (+1 Strenght)
  • Bitter Taste (+1 Strenght)
  • “Reflectors” (+1 Stealth)
  • Schooling
  • Physical imitation (+1 Stealth)
  • Chemoreception (+1 Stealth)
  • Air Bags (+1 Speed)
  • Mental Rating
  • Size Increase (Small Size)
  • Swarm Intelligence (+0.5 to strenght multiplier)
  • Hiding Eggs
  • Better Camouflage (+1 Stealth)
  • Better Joints (+1 Speed)
  • Larger Abdomen (+1 Strenght)
  • 2 More Legs (+1 Speed)
  • Pheromone Communication (+1 Stealth)
  • More Genetic Recombination (+0.5 M/R)
  • Claws For Letters (+1 UU)
  • Higher Fertility (Extinction Evasion)
  • Death Explosion (+1 Strenght)
  • Partial Migration to α-FP (Spreads)
  • Lower Metabolism (+1 Stealth)
  • Scavanging (+1 Strenght)
  • Eusociality (+1 Strenght)
  • Better Eyes (+1 Stealth)
  • Better Circulatory System (+1 Strenght)
  • Size Increase (Medium Size)
  • Immune System (+1 Strenght, +2 ILs before parasitic damage)
  • Longer Legs (+1 Speed)
  • Intermediate Brain (+1 Stealth)
  • Backup Royality (+1 Stealth)
  • Omnivore Diet (+1 Strenght, Becomes An Omnivore)

@fralegend015 - Fabuloid Spiritusvivi, “Archmage” - HO

  • Small Omnivore

Mutations: Attack The Mist, Spirit Tendrils (+1 Strenght), Metempsychosis (+1 Stealth)

F. Spiritusvivi has been seen slashing the air in a specif way when the darkness came. It’s spirits now have unseen long tendrils, which are very long and are used to manipulate the cyberspace from far. The spirit structure of this species now allows for continuous planting and farming of the pseudo-souls.

Statistics:

  • Speed - 15
  • Stealth - 15*(2.5) = 37.5
  • Strenght - 15*(1.5) = 22.5 (Venom)
  • User Usefulness - 1 (2)

Distribution: Wilderness

Preys On: Vegetation, Multipoda Yuyimus, Multipoda Narrenists, M. TeaKinges
Predated By: Multipoda Cat-Bestiae, M. Narrenists, M. TeaKinges, Multipoda Yuyimus

Mutation History
  • Respiratory System
  • Basic Tentacles (+2 Speed due to Respiratory System)
  • Grinding Teeth
  • Stronger Muscles (+1 Strenght)
  • Camouflage (+1 Stealth)
  • Jumping Limbs (+1 Speed)
  • Circulatory System
  • Omnivorous Diet
  • Digging Limbs (+1 Stealth)
  • Harder Skin (+1 Strenght)
  • Venom Glands (+1 Strenght)
  • Sharp Teeth (+1 Strenght)
  • Sound Antennae (+1 Stealth)
  • Extra Muscle Speed (+1 Speed)
  • Size Increase (Small Size)
  • Spiky Skin (+1 Strenght)
  • Simple brain
  • Stronger Digging Limbs (+1 Strenght)
  • Chemoreception (+1 Stealth)
  • Tunnel Digging (+1 Stealth)
  • More Speed (+1 Speed)
  • More Speed (+1 Speed)
  • More Speed (+1 Speed)
  • Harder Skin (+1 Strenght)
  • Epigenetic Manipulation (+0.5 M/R)
  • Better Vascular System
  • Better Respiratory System (+1 Speed)
  • Limbs Location Change (+1 Speed)
  • Intermediate Brain (+1 Stealth)
  • Cybercognition (+1 Stealth)
  • Autokinesis (+1 Speed)
  • Netpulmonation (+1 Speed)
  • Cybercordis (+1 Strenght)
  • Cyber-Soul (+1 Stealth)
  • Telekinesis (+1 Strenght)
  • UIthurgy (+1 UU)
  • Spiritual Retention (+1 Stealth)
  • Hyperportal Creation (+1 Speed)
  • Telepathy (+1 Stealth)
  • Poltergeist (+1 Stealth)
  • Compound Spirituality (+1 Stealth)
  • Stronger Autokinesis (+1 Speed)
  • Pneuma (+1 Strenght)
  • Genesis (EE)
  • Suggestion (+1 UU to all other species)
  • Mist Distribution (+1 Strenght, If this species is attacked by The Mist, all other ones will also feel the effects)
  • Spirit Tendrils (+1 Strenght)
  • Metempsychosis (+1 Stealth)

@willow - Dichorisare Amplicoma, “Wall Slug” - HO

  • Small Herbivore + Parasite

Mutations: Better Leg Muscles (+1 W Speed), Leg Bones (+1 W Speed), Better Hydrokinesis (+1 F Speed)

D. Amplicoma’s legs have been developed a lot, now having more musculature and getting their own bones. The hydrokinesis ability of this species has been developed, aiding in flight and some other activities.

Statistics:

  • Speed - 13/2
  • Stealth - 11*(2.5) = 27.5
  • Strenght - 14*(2) = 28 (Bitter, Spicy)
  • User Usefulness - 0 (1)

Distribution: Wilderness

Preys On (+Parasite): Vegetation
Predated By: M. Cat-Bestiae

Mutation History
  • Segmentation
  • Annular Muscles (+2 speed due to Axial Respiratory System)
  • Axial Respiratory System
  • Siphon (+1 Speed)
  • Mantle (+1 Strenght)
  • Joints (+1 Speed)
  • Circulatory System
  • Stylocone Tail / Evil Face (+1 Strenght)
  • Basic Brain
  • Eyespots (+1 Stealth)
  • Compound eyes (+1 Stealth)
  • Memory Cortex
  • Countershading (+1 Stealth)
  • Segmented Mantle Osteoderm (+1 Strenght)
  • Bitter Taste (+1 Strenght)
  • “Reflectors” (+1 Stealth)
  • Schooling
  • Physical imitation (+1 Stealth)
  • Chemoreception (+1 Stealth)
  • Air Bags (+1 Speed)
  • Mental Rating
  • Size Increase (Small Size)
  • Closed Circulatory System
  • K-type Reproduction
  • Midsection Duplication (+1 Speed)
  • Setae (+1 Stealth)
  • Acid-Resistant Eggs
  • 12 Legs (+1 Speed)
  • RNA Editing (Extinction Evasion)
  • Rotator Leg Joint (+1 Speed)
  • Wings (+1 F Speed)
  • Castes (+0.5 to Strenght Multiplier)
  • Ameboid Larva Cells (+1 Strenght)
  • Possesion (+1 Strenght)
  • More and more plastic neurons (+1 Stealth)
  • UV equivalent usage (+1 Stealth)
  • Gamete dismantling (+1 Strenght)
  • Feature Theft (+0.5 M/R)
  • Spicy (+1 Strenght)
  • Cyberwater (+1 Strenght)
  • Spiciness Plates (+1 Strenght)
  • Better Leg Muscles (+1 W Speed)
  • Leg Bones (+1 W Speed)
  • Better Hydrokinesis (+1 F Speed)

BIOMES:
Wilderness - All Species
α-FP - Dichorisare Bontopius
β-FP - Dichorisare Bontopius
γ-FP - No Species

ORGANIZATIONS & GROUPS (from most friendly to most hostile):
-CPO (Creature Park Organization) + CPO-RC (Creature Park Organization - Research Community)
-FPG (Forum Protection Group)
-ES-CS (Eradication Society - Cybermagic Solution)

ERA:
Early PeriodIntermediate Period → PAX MULTIPODA (present)

How do you want this Forum Game to end?
  • Ends when a player becomes able to build a civilization
  • Ends when all players become able to build a civilization
  • After a player becomes able to build a civilization, make polls on ending the FG. If all players agree, it ends.
0 voters

m1: higher effectiveness of attacks on anything made of cybermagic
M2: mind tendrils made from F. spiritusvivi pseudo-souls to make a net that connects all members of the colony directly at the brains to make the whole colony function drastically better, and making dead wall slugs reincarnate into newborn wall slugs as long as the colony lives by splitting their pseudo-soul in half and planting it in multiple amplicoma eggs, while making f. spiritusvivi souls planting a pseudo-soul in wall slugs be a much greater investment, but one that takes much longer to get anything from, as the whole colony must die before the pseudo-soul can be harvested

1 Like

Mutation uno: Family hunting (young and old hunt down prey together with the fast and agile young going ahead of the slower but more robust adults)

Mutation dos: Colour seeing eyes? (forgot if I had that but if not ultraviolent spectrum seeing eyes)

2 Likes

M1: Pretty spots so that users don’t kill them
M2: More Expansion γ-FP

the first and only species to expand to other parks.

2 Likes

My species is a predator they can’t enter a park without prey species within them first :melting_face:

2 Likes

M1: Fine motor skills

M2: more intelligence (or a more developed meninges)

1 Like

Mutation 1: Attack the mist

Mutation 2: Specialized thinking circuits - Large enough magus spirits develop specialized thinking circuits that make them smarter

2 Likes

@CatSquared I need your votes.
@fralegend015 and @doomlightning have you choosen not to vote in the “how to finish the game” poll?