- Try to convince some forum users to create an account for me to have access to
- Attack the mist
- More efficient soul circuitry, to increase intelligence
Next round you have 3 votes.
- more bain power
- improve speedi mecwindo even more
I would suggest you to invest in speed considering that the hunting pressure will increase next round.
Edit: What is âMecwindoâ?
Edit2: @Bontopia13 You have 3 mutations to submit, not 2.
Round 36 - Year 3, Month 1
With the third anniversary of the creaturesâ appearance in the forum came a large confrontation between the covenant and the mistdom, watched by users of the forum.
MISTWORM STATUS:
- 29/40 HP
- LEVEL 3 - can take away 1 Mutation and 3 Conservation Points from up to 2 species EACH ROUND (basing on Mistworm Action)
- Regenerates 4 HP / Round after it gets damaged
- Has 2 Fiefs - D. Bontopius and D. Amplicoma; They give The Mist a tribute if itâs dealt more damage than it can tolerate, where 1 Conversation Point = 1 HP.
- Has undead swarms on itâs command.
- Directly controls armies of M. Yuyimus brought back from extinction, can submit a tribute like a fief.
- Directly controls armies of C. Caligovermis, also can function like a fief.
- Develops a mutations once per two rounds.
- Commands one action every round.
Mistworm MA 1: Rip out a node from Deus (Rolled 3/6, +1 from a fiefâs action)
Mistworm MA 2: Soak that node in darkness
Undead MA: (Rolled 2/6 again - Fail)
MMs/MAs have 1/3 chance to fail for the undead and 1/4 for all other Mistdom members, except for the mistworm
In a large escalation of the Mistdom - Covenant rivalry, the Mistworm has used itâs teeth to rip out a chunk of Deus, one of itâs nodes, from the entityâs entire network. The worm used itâs newly-evolved manipulatory limbs to bring that node to a secure place, where it soaked it in darkness. When that happened, the node turned into a strange dark sphere which is extremely durable but at the same time very lightweight. The Mistworm has hid this dark node sphere in a long-forgotten placeâŠ
THE BATTLE
After the worm hid a former part of Deus in a safe place, it was faced off by armies of covenant members, which were noticed by multiple users. The said armies would then proceed to attack the worm with everything they had. Arrows, spears and bullets were thrown and fired at the worm, whilist swarms of covenant members would bite and slash into the mistworm. From the beginning the users noticed that these critters seem to not be interested in their own survival, rather aiming at killing the wormâŠ
(3 species attacked, sacrificing one conservation point each. Rolled 5, 5 and 1. 8+7+6 = 21. Mistwormâs allies have distracted the covenant members, causing 6 less damage)
The Mistworm managed to kill off the armies, but it sustained heavy damage which will take some time to regenerateâŠ
(-15 Mistworm HP, regenerated 4 HP)
Species
NPC - Sapiepoda TeaKinges, âThe Crawlerâ - UC
- Medium Omnivore
Mutations: Better Shoes (+1 W Speed), Better Strategies (+1 Strenght), Anti-Mistdom research (+2 Damage against the Mw.)
DM: Mega-attack the Mistworm
S. TeaKinges developed better shoes just in time for the AI cursor upgrade. Better battle strategies have also been developed, making this species fight more fiercely. At last, the smartest of the crawlers have gathered and done research on the Mistworm, finding new and more damaging strategies against it.
The Deus entity made this species fight the Mistworm in a large battle, costing it a chunk of the populaceâŠ
Statistics:
- Speed - 21/10
- Stealth - 23*(2) = 46
- Strenght - 29*(2.5) = 82.5 (83.5) (Venom)
- User Usefulness - 0 (1)
- Mistdom causes 3 less population damage, Deals +3 Damage against The Mw.
Distribution: Wilderness, A-M Area 1
Preys On: Vegetation
Predated By: N/A
Mutation History
- Respiratory System
- Basic Tentacles (+2 Speed due to Respiratory System)
- Grinding Teeth
- Stronger Muscles (+1 Strenght)
- Camouflage (+1 Stealth)
- Jumping Limbs (+1 Speed)
- Circulatory System
- Omnivorous Diet
- Digging Limbs (+1 Stealth)
- Harder Skin (+1 Strenght)
- Venom Glands (+1 Strenght)
- Sharp Teeth (+1 Strenght)
- Sound Antennae (+1 Stealth)
- Extra Muscle Speed (+1 Speed)
- Size Increase (Small Size)
- Spiky Skin (+1 Strenght)
- Simple brain
- Stronger Digging Limbs (+1 Strenght)
- Chemoreception (+1 Stealth)
- Tunnel Digging (+1 Stealth)
- More Speed (+1 Speed)
- More Speed (+1 Speed)
- More Speed (+1 Speed)
- Harder Skin (+1 Strenght)
- Better Camouflage (+1 Stealth)
- Better Circulatory System
- Improved Respiratory System (+1 Both Speed)
- Gliding limbs (+1 Flying Speed)
- Intermediate Brain (+1 Stealth)
- Eusociality (+0.5 to Strenght Multiplier)
- Improved Chemoreceptors (+1 Stealth)
- Lighter Bodies (+1 Both Speed)
- Medium Size
- Photoreceptive Spots (+1 Stealth)
- Heart (+1 Strenght)
- Colonies (+1 Strenght)
- Pinhole Eyes (+1 Stealth)
- Air Sacks (+1 B Speed)
- Echolocation (+1 Stealth)
- Better Genetic Recombination (+0.5 M/R)
- Population Detection (EE)
- Stronger Legs (+1 W Speed)
- Lensed Eyes (+1 Stealth)
- Advanced Brain (+1 Stealth)
- Warrior Caste (+1 Strenght)
- Better Heart Chambers (+1 Strenght)
- Interaction Limbs (+1 Strenght)
- Better Lungs (+1 B Speed)
- Syrinx (+1 Strenght)
- Color Sight (+1 Stealth)
- Sentient Brain (+1 Stealth)
- Fire Usage (+1 Strenght)
- Primitive Tools (+1 Strenght)
- Better Tools (+1 Strenght)
- Shamanism (+1 Strenght)
- Better Tools (+1 Strenght)
- Clothes (+1 Stealth)
- Sorcerers (+1 Strenght)
- Education (+1 Stealth)
- Primitive Agriculture (+1 Strenght)
- Join the Covenant
- Better Shoes (+1 W Speed)
- Running Techniques (+1 W Speed)
- Anti-Mist Armour (+1 Strenght, Mistdom members deal 1 less population damage)
- DM: Speed (+1 B Speed)
- Bows (+1 Strenght)
- Commanders (+1 Stealth)
- DM: Anti-Mw Field (-1 Mistdom Population Damage)
- A-M Arrows (+1 Strenght, +1 Damage against The Mw.)
- Better Strategies (+1 Stealth)
- Advanced Tools (+1 Strenght)
- More Discipline (+1 B Speed)
- DM: Communication (+1 Stealth)
- Better Shoes (+1 W Speed)
- Better Strategies (+1 Strenght)
- Anti-Mistdom research (+2 Damage against the Mw.)
@doomlightning - Neodichorisare Cogitandi, âDividerâ - NE
- Small Herbivore
Mutations: More Brain Power (+1 Stealth), Faster (+1 Speed)
DM: Faster (+1 Speed)
Nd. Cogitandi has pushed itâs brains to the limits, selecting the smartest individuals for reproduction. At the same time, both by itself and the Deus entity, this species has heavily invested in speed, but it still is a bit too slow to evade the AI cursor attacks, making this species face a severe danger of extinction if it doesnât become faster.
Statistics:
- Speed - 20
- Stealth - 24*(2.5) = 60
- Strenght - 21*(1.5) = 31.5 (32.5) (Bitter, Poison)
- User Usefulness - 1 (2)
Distribution: Wilderness
Preys On: Vegetation
Predated By: N/A
Mutation History
- Segmentation
? Muscular Flaps (+2 speed due to Axial Respiratory System)
? Primitive Lungs (+1 Speed) - Siphon (+1 Speed)
- Mantle (+1 Strenght)
? Flexible Bones (+1 Speed)
? Open Circulatory System (+1 Strenght) - Stylocone Tail / Evil Face (+1 Strenght)
- Basic Brain
? Chemoreceptors (+1 Stealth) - Eyespots (+1 Stealth)
? Smell Cortex
? Rougher Skin (+1 Strenght) - Segmented Mantle Osteoderm (+1 Strenght)
- Bitter Taste (+1 Strenght)
- âReflectorsâ (+1 Stealth)
- Schooling
- Physical imitation (+1 Stealth)
- Nostrils (+1 Stealth)
- Air Bags (+1 Speed)
- Mental Rating
- Size Increase (Small Size)
- Better Circulatory System
- K-type Reproduction
- Better Syphon (+1 Speed)
- Camouflage (+1 Stealth)
- Sentinel Behaviour (+1 UU)
? Jaws (+1 Strenght) - Improved Respiratory System (+1 Speed)
- Creative Thinking
- Jaw Duplication (+1 Strenght)
? Venom Stinger (+1 Strenght) - Hands (+1 Strenght)
- Motor Thinking (+1 Speed)
- Creative Thinking (+1 Stealth)
- More Endurance (+1 Speed)
- Pallium (+1 Stealth)
- Less Virtual Consumption (+1 Stealth)
- Courtship Display (+1 Strenght)
- Click Communication (+1 Stealth)
- Long-term Memory (+1 Stealth)
- Better Creative Thinking (+1 Stealth)
- Better Tool Creation (+1 Strenght)
? Slimmer Shape (+1 Speed) - Altruism (+1 Stealth)
? Faster Muscles (+1 Speed)
? Thicker Skull (+1 Strenght) - Better Circulatory System (+1 Strenght)
- Better Communication (+1 Stealth)
- Metal Poison (+1 Strenght, Poison)
? Larger Brain (+1 Stealth, Tier-3 Brain) - Better Respiratory System (+1 Speed)
- Better Circulatory System (+1 Strenght)
- Better Tools (+1 Strenght)
- More Brain Power (+1 Stealth, Tier-4 Brain)
- Fire (+1 Strenght)
- Better Camouflage (+1 Stealth)
- Anti-slice Skin (+1 Strenght)
- More Brain Power (+1 Stealth)
- Better Antislice Skin (+1 Speed)
- Speed X 2 (+2 Speed)
- Stronger Fire (+1 Strenght)
- Cursor Detection (+1 Stealth)
- New Political Ideas (+1 Stealth)
- Join the Covenant
- Stealthier (+1 Stealth)
- DM: Communication (+1 Stealth)
- More Brain Power (+1 Stealth)
- Faster X 2 (+2 Speed) (+ DM)
@CatSquared - Multipoda Cat-Bestiae, âCat Beastsâ - UC
- Tiny Omnivore
Mutations: Account Begging (6/6), Attack the Mist (2/6), Better Soul Circuits (+1 Stealth, +0.5 Brain Tier)
DM: Mega-attack the Mistworm
M. Cat-Bestiae has developed the soul circuits Deus gave it further, now having the equivalent of the âadvanced brainâ. Besides that, this species has done a major advancement - even with itâs limited intelligence it managed to make the users make an account for it, which this species is capable of using, albeit there is an user who has made this account and so knows the password to it. Perhaps that account will be useful to Deus?
Soon after that Deus made this species attack the Mistworm, which the cat beasts took very seriously as they have attacked the mistworm to an extreme extent, but they could have probably done even better.
Statistics:
- Speed - 21/12
- Stealth - 18*(3) = 54
- Strenght - 28*(1.5) = 42 (43) (Venom, Toxicity, Resistance to bitterness and spicyness)
- User Usefulness - 0 (1)
- Mistdom causes 2 less population damage and has 1/3 chance to miss, Deals Extra 2 Damage to The Mw.
Distribution: Wilderness, A-M Area 1
Preys On: Vegetation, C. Caligovermis
Predated By: M. Yuyimus
Mutation History
- Respiratory System
- Basic Tentacles (+2 Speed due to Respiratory System)
- Grinding Teeth
- Stronger Muscles (+1 Strenght)
- Camouflage (+1 Stealth)
- Jumping Limbs (+1 Speed)
- Circulatory System
- Omnivorous Diet
- Digging Limbs (+1 Stealth)
- Harder Skin (+1 Strenght)
- Venom Glands (+1 Strenght)
- Sharp Teeth (+1 Strenght)
- Sound Antennae (+1 Stealth)
- Extra Muscle Speed (+1 Speed)
- Size Increase (Small Size)
- Spiky Skin (+1 Strenght)
- Simple brain
- Stronger Digging Limbs (+1 Strenght)
- Chemoreception (+1 Stealth)
- Tunnel Digging (+1 Stealth)
- Size Decrease (Tiny Size)
- Letter Camouflage (+1 Stealth)
- Faster Leg Muscles (+1 Speed)
- Streamline Shape (+1 Speed)
- Better Gnetic Recombination (+0.5 M/R)
- Chemical Communication (+1 Stealth)
- Swarm Behaviour (+0.5 to Strenght Multiplier)
- Gliding Wings (+1 Flying Speed)
- Toxicity (+1 Strenght)
- Toxin Projectile (+1 Strenght)
- Hydrogen Bladder (+1 Flying Speed)
- Larger Wing Muscles (+1 F Speed)
- Better Toxic Projectile (+1 Strenght)
- Extra Wings (+1 F Speed)
- Stronger Leg Muscles (+1 W Speed)
- More Streamline Body (+1 B Speed)
- Stronger Legs (+1 W Speed)
- Even Stronger Legs (+1 W Speed)
- More Strenght x 3 (+3 Strenght)
- Immune System (+1 Strenght, +2 ILs before parasitic damage)
- Resistance to D. Amplicomaâs bitterness (+1 Strenght)
- More Advanced Camouflage (+1 Stealth)
- Resistance to Dichorisare Amplicoma âs spicyness (+1 Strenght)
- More Strenght (+1 Strenght)
- Even More Strenght (+1 Strenght)
- Stronger Wings (+1 F Speed)
- Even Stronger Wings (+1 F Speed)
- Stronger Legs (+1 W Speed)
- Larger Swarms (+1 Strenght)
- Cybertraps (+1 Stealth)
- Eusociality (+1 Strenght)
- More Speed (+1 B Speed)
- Faster Legs (+1 W Speed)
- Anti-Mist Claws (+1 Strenght, Deals Extra 1 HP to TM)
- Anti-Mist Armour (+1 Strenght, -2 Mist population damage)
- Join the Covenant
- Larger Swarms (+1 Strenght)
- Anti-mist Ritual (-1 Mist damage in specified area)
- Speed (+1 B Speed)
- Larger Swarms (+1 Strenght)
- Faster X 2 (+2 Speed)
- Hive-Mind (+1 Strenght)
- Anti-Mist Camouflage (+1 Stealth, 1/3 chance for mistdom members to miss attack)
- DM: Speed (+1 B Speed)
- Smart Caste (+1 Stealth)
- Faster (+1 W Speed)
- Better A-M Claws (+1 Strenght, deals +1 damage against The Mw.)
- DM: Soul Circuits (+1 Stealth, +0.5 Brain Tier)
- Faster (+1 B Speed)
- User Communication (+1 Strenght)
- Enslavement (Fail, DM X 2)
- DM: Communication X 2 (+2 Stealth)
- Better Soul Circuits (+1 Stealth, +0.5 Brain Tier)
NPC - Paucipoda Narrenists, âDarrenâ - UC
- Huge Omnivore
Mutations: Hit-and-run (+1 Stealth), Anti-mist bullets and Cannons (+2 Strenght, +2 Damage against the Mw.)
DM: Mega-attack the Mistworm
M. Narrenists strategies have expanded, now including hit-and-run tactics. The species took the recently discovered gunpowder into proper use, first inventing cannons and then specialized anti-mistworm bullets which will deal lots of damage to that worm.
Deus Entity made this species mass-attack the wormâŠ
Statistics:
- Speed - 23/11
- Stealth - 16*(1.5) = 24
- Strenght - 32*(3) = 96 (97) (Venom)
- User Usefulness - 2 (3)
- Mistdom has 1/3 chance to miss, -3 Mistdom pop. damage, Deals +3 Damage against the Mw
Distribution: Wilderness, A-M Area 1
Preys On: Vegetation
Predated By: D. Bontopius, M. Yuyimus
Mutation History
- Respiratory System
- Basic Tentacles (+2 Speed due to Respiratory System)
- Grinding Teeth
- Stronger Muscles (+1 Strenght)
- Camouflage (+1 Stealth)
- Jumping Limbs (+1 Speed)
- Circulatory System
- Omnivorous Diet
- Digging Limbs (+1 Stealth)
- Harder Skin (+1 Strenght)
- Venom Glands (+1 Strenght)
- Sharp Teeth (+1 Strenght)
- Sound Antennae (+1 Stealth)
- Extra Muscle Speed (+1 Speed)
- Size Increase (Small Size)
- Spiky Skin (+1 Strenght)
- Simple brain
- Stronger Digging Limbs (+1 Strenght)
- Chemoreception (+1 Stealth)
- Tunnel Digging (+1 Stealth)
- More Speed (+1 Speed)
- More Speed (+1 Speed)
- Horn (+1 Strenght)
- Spam-eating behaviour (+1 UU)
- Better Camouflage (+1 Stealth)
- More Spikes (+1 Strenght)
- Rear Spikes (+1 Strenght)
- Faster Movement (+1 Speed)
- Movement Claws (+1 Walking Speed)
- Gliding Wings (+1 Flying Speed)
- Stronger Jaw Muscles (+1 Strenght)
- Better Digging Claws (+1 Stealth)
- Sharper Teeth (+1 Strenght)
- Stronger Leg Muscles (+1 W Speed)
- Larger Wings (+1 F Speed)
- Wing Spikes (+1 Strenght)
- Tusks (+1 Strenght)
- Stronger Skeleton (+1 Strenght)
- Wrinkly Lungs (+1 B Speed)
- Higher Fecundity (+0.5 M/R)
- Population Observarion (EE)
- Immune system (+1 Strenght, +2 ILs needed for parasitic damage)
- Spike Poison (+1 Strenght)
- Slender Body (+1 B Speed)
- Faster Muscles (+1 B Speed)
- More Energy Reserves (+1 B Speed)
- More Coordinated Leg Musculature (+1 W Speed)
- Better Circulatory System (+1 Strenght)
- Intermediate Brain (+1 Stealth)
- Better Respiratory System (+1 B Speed)
- Better Temperature Tolerance (+1 Strenght)
- Better Wings (+1 F Speed)
- Better Circulatory System (+1 Strenght)
- Advanced Brain (+1 Stealth)
- Air Sacks (+1 B Speed)
- Heart (+1 Strenght)
- Larger (Medium Size)
- Larger size (Large Size)
- More camouflage (+1 Stealth)
- Warning Calls (+0.5 to Stealth Multiplier)
- Larger (Huge Size)
- Sentient Brain (+1 Stealth)
- Fire (+1 Strenght)
- Simple Tools (+1 Strenght)
- Clothing (+1 Strenght)
- Anti-Mist Camouflage (+1 Stealth, 1/3 chance for mistdom members to miss attack)
- DM: Speed (+1 B Speed)
- Anti-Mist Armour (+1 Strenght, -2 Mistdom population damage)
- Spears (+1 Strenght)
- A-M Spears (+1 Strenght, deals +1 damage against the Mw.)
- DM: Anti-Mw Field (-1 Mistdom population damage)
- Better Tools (+1 Strenght)
- Gunpowder (+1 Strenght)
- Medicine (+1 B Speed)
- DM: Communication (+1 Stealth)
- Hit-and-run (+1 Stealth)
- Anti-mist bullets and Cannons (+2 Strenght, +2 Damage against the Mw.)
@Bontopia13 - Dichorisare Bontopius, âThe Swarmâ - HO
- Medium Mist-Aligned Omnivore
Mutations: Cyberspace Influence (+1 Stealth), More Oxygen Efficient (+1 B Speed), Basic Tools (+1 Strenght)
MM: (Rolled 1/4 - Fail)
MA: (Rolled 3/4) Distract the covenant
D. Bontopius individuals now have a special organ which allows them to influence the cyberspace around them. The cells in their bodies now are also more efficient with oxygen, allowing for faster movement. Finally, this species has discovered basic tools.
The Mistworm ordered this species to distract the covenant as itâs confronting the worm. This resulted in the worm receiving less blows (2 less damage) from the covenant)
Statistics:
- Speed - 21/3
- Stealth - 19*(2) = 38
- Strenght - 28*(2.5) = 70 (Bitter, Death Explosion, Venom-Silk)
- User Usefulness - 2 (3)
(+3 To every statistic calculation when comparing with a covenant member)
Distribution: Wilderness, α-FP, ÎČ-FP, Îł-FP
Preys On: Vegetation, Paucipoda Narrenists, F. Spiritusvivi
Predated By: N/A
Mutation History
- Segmentation
- Annular Muscles (+2 speed due to Axial Respiratory System)
- Axial Respiratory System
- Siphon (+1 Speed)
- Mantle (+1 Strenght)
- Joints (+1 Speed)
- Circulatory System
- Stylocone Tail / Evil Face (+1 Strenght)
- Basic Brain
- Eyespots (+1 Stealth)
- Compound eyes (+1 Stealth)
- Memory Cortex
- Countershading (+1 Stealth)
- Segmented Mantle Osteoderm (+1 Strenght)
- Bitter Taste (+1 Strenght)
- âReflectorsâ (+1 Stealth)
- Schooling
- Physical imitation (+1 Stealth)
- Chemoreception (+1 Stealth)
- Air Bags (+1 Speed)
- Mental Rating
- Size Increase (Small Size)
- Swarm Intelligence (+0.5 to strenght multiplier)
- Hiding Eggs
- Better Camouflage (+1 Stealth)
- Better Joints (+1 Speed)
- Larger Abdomen (+1 Strenght)
- 2 More Legs (+1 Speed)
- Pheromone Communication (+1 Stealth)
- More Genetic Recombination (+0.5 M/R)
- Claws For Letters (+1 UU)
- Higher Fertility (Extinction Evasion)
- Death Explosion (+1 Strenght)
- Partial Migration to α-FP (Spreads)
- Lower Metabolism (+1 Stealth)
- Scavanging (+1 Strenght)
- Eusociality (+1 Strenght)
- Better Eyes (+1 Stealth)
- Better Circulatory System (+1 Strenght)
- Size Increase (Medium Size)
- Immune System (+1 Strenght, +2 ILs before parasitic damage)
- Longer Legs (+1 Speed)
- Intermediate Brain (+1 Stealth)
- Backup Royality (+1 Stealth)
- Omnivore Diet (+1 Strenght, Becomes An Omnivore)
- Expand to Îł-FP (Spreads)
- Hunt P. Narrenists (+1 Speed)
- Longer Legs (+1 Speed)
- Extra Leg Pair (+1 Speed)
- Ally with The Mist (+1 Strenght)
- Venom (+1 Strenght)
- Sharper Mandibles (+1 Strenght)
- MM: Emergency Tribute
Intermediate BrainBrain Refinement (+1 Stealth)- MM: Offensive Defense (Effects against Mist-attackers)
- Better Lungs (+1 Speed)
- Neurotoxin (+1 Strenght)
- MM: Foray Helper (+1 Strenght, Species will ravage the targetted species alongside TM)
- MM: Cyberspace Fighters (+1 Strenght, can attack cyberspacial entities)
- Better Heart (+1 Strenght)
- Parasite Egg (+1 Strenght)
- MM: Cyberspace Warriors (+1 Strenght)
- Advanced Brain (+1 Stealth)
*MM: Dualism (+1 Stealth) - More Offspring (+1 Strenght)
- Better Lungs (+1 Speed)
- MM: Faster Muscles (+1 Speed)
- Better Vessels (+1 Strenght)
- Wings (+1 F Speed)
*MM: Quicker Muscles (+1 W Speed) - Sapient Brain (+1 Stealth)
- Better Wing Muscles (+1 F Speed)
- Larger Lungs (+1 W Speed)
- MM: Loyality (+1 Stealth)
- Aggresion Pheromones (+1 Strenght, Statistic adding upgraded)
- Anti-Covenant Venom (+1 Strenght, Statistic adding upgraded)
- Fire (+1 Strenght)
- MM: Speed (+1 W Speed)
- Cyberspace Influence (+1 Stealth)
- More Oxygen Efficient (+1 B Speed)
- Basic Tools (+1 Strenght)
@fralegend015 - Fabuloid Spiritusvivi, âArchmageâ - NE
- Small Omnivore
Mutations: Anti-Mist Injector (Anti-Mist recovers faster), Activate the injector (Anti-Mist recovers), The Barrier (1/3 chance for the mistdom to miss attacks)
Deus entity has used the dead souls of members of itâs alliance to create a special device to aid the anti-mist by changing the forumâs architecture. With additional work on it, the anti-mist is now ready to work again, recovering 2 rounds early. Following the wormâs attack, Deus would make a barrier against the mistdom and then command itâs allies to attack the dark wormâŠ
At the same time, the species has been suffering from AI cursor upgrade. Perhaps itâs time to do something about these cursorsâŠ
Statistics:
- Speed - 18
- Stealth - 21*(2.5) = 52.5
- Strenght - 21*(1.5) = 31.5 (32.5) (Venom)
- User Usefulness - 1 (2)
- -2 Mistdom attack damage, 1/3 chance to miss
Distribution: Wilderness, A-M Area 1
Preys On: Vegetation
Predated By: D. Bontopius, M. Yuyimus
Mutation History
- Respiratory System
- Basic Tentacles (+2 Speed due to Respiratory System)
- Grinding Teeth
- Stronger Muscles (+1 Strenght)
- Camouflage (+1 Stealth)
- Jumping Limbs (+1 Speed)
- Circulatory System
- Omnivorous Diet
- Digging Limbs (+1 Stealth)
- Harder Skin (+1 Strenght)
- Venom Glands (+1 Strenght)
- Sharp Teeth (+1 Strenght)
- Sound Antennae (+1 Stealth)
- Extra Muscle Speed (+1 Speed)
- Size Increase (Small Size)
- Spiky Skin (+1 Strenght)
- Simple brain
- Stronger Digging Limbs (+1 Strenght)
- Chemoreception (+1 Stealth)
- Tunnel Digging (+1 Stealth)
- More Speed (+1 Speed)
- More Speed (+1 Speed)
- More Speed (+1 Speed)
- Harder Skin (+1 Strenght)
- Epigenetic Manipulation (+0.5 M/R)
- Better Vascular System
- Better Respiratory System (+1 Speed)
- Limbs Location Change (+1 Speed)
- Intermediate Brain (+1 Stealth)
- Cybercognition (+1 Stealth)
- Autokinesis (+1 Speed)
- Netpulmonation (+1 Speed)
- Cybercordis (+1 Strenght)
- Cyber-Soul (+1 Stealth)
- Telekinesis (+1 Strenght)
- UIthurgy (+1 UU)
- Spiritual Retention (+1 Stealth)
- Hyperportal Creation (+1 Speed)
- Telepathy (+1 Stealth)
- Poltergeist (+1 Stealth)
- Compound Spirituality (+1 Stealth)
- Stronger Autokinesis (+1 Speed)
- Pneuma (+1 Strenght)
- Genesis (EE)
- Suggestion (+1 UU to all other species)
- Mist Distribution (+1 Strenght, If this species is attacked by The Mist, all other ones will also feel the effects)
- Spirit Tendrils (+1 Strenght)
- Metempsychosis (+1 Stealth)
- Specialized Thinking Circuits (+1 Stealth)
- Tendril Highways (+1 Speed)
- Compounding (+1 Strenght)
- Soul Cybersphere Specialization (+1 Strenght)
- Deus (+1 Strenght)
- Deus-to-Living Connection (+1 Stealth)
- Unseen Travel (+1 Speed)
- Cyber Immune System (+1 Strenght)
- Revive D. Cogitandi
- Covenant Alliance
- Speed (+1 Speed)
- Mistdom Disruption Virus (When a Fief breaks off from The Mistdom, it instantly joins The Covenant and loses no conservation points)
- Anti-mistworm Defense (-1 Mistworm Action damage to all Covenant members)
- Hyperuranio (+1 Stealth to all Covenant members)
- Anti-Mist Walls (1/4 Chance for a Mist Action/Mutation to fail, 1/3 for the undead)
- Gene Modifications (Can Modify Covenant Members)
- Better Anti-Mistdom Protection (+1 Strenght, -2 Mistdom attack damage)
- Study the Cyberspace (+1 Stealth)
- Cyberspace Architecture Study (+1 Stealth)
- The Barrier (1/3 chance for the mistdom to miss attacks)
@willow - Cancrorum Venenatorum, âVenomous Wall Crabâ - NE
- Small Herbivore + Parasite
Mutations: Mutavenom Form (+1 Strenght, 1/3 chance for mistdom attacks to miss), Stronger Hydrokinesis (+1 Strenght), Soul Barrier (+1 Strenght, -1 Mistdom population damage)
DM: Injector Upgrade (Injector twice as efficient)
C. Venenatorum developed a special form which is especially annoying for the mistdom. Hydrokinesis abilities have been improved further, and the souls of this species can now form tight barriers around the bodies they control.
The Deus Entity has made this species improve the injector device, making it even better than before.
This species is suffering from the AI cursorsâ speed advantageâŠ
Statistics:
- Speed - 19/8
- Stealth - 21*(2.5) = 52.5
- Strenght - 29/30*(2) = 58/60 (53/55) (Bitter, Spicy)
- User Usefulness - 0 (1)
- 1/3 chance for the mistdom to miss, -1 mistdom population damage
Distribution: Wilderness
Preys On (+Parasite): Vegetation
Predated By: N/A
Mutation History
- Segmentation
- Annular Muscles (+2 speed due to Axial Respiratory System)
- Axial Respiratory System
- Siphon (+1 Speed)
- Mantle (+1 Strenght)
- Joints (+1 Speed)
- Circulatory System
- Stylocone Tail / Evil Face (+1 Strenght)
- Basic Brain
- Eyespots (+1 Stealth)
- Compound eyes (+1 Stealth)
- Memory Cortex
- Countershading (+1 Stealth)
- Segmented Mantle Osteoderm (+1 Strenght)
- Bitter Taste (+1 Strenght)
- âReflectorsâ (+1 Stealth)
- Schooling
- Physical imitation (+1 Stealth)
- Chemoreception (+1 Stealth)
- Air Bags (+1 Speed)
- Mental Rating
- Size Increase (Small Size)
- Closed Circulatory System
- K-type Reproduction
- Midsection Duplication (+1 Speed)
- Setae (+1 Stealth)
- Acid-Resistant Eggs
- 12 Legs (+1 Speed)
- RNA Editing (Extinction Evasion)
- Rotator Leg Joint (+1 Speed)
- Wings (+1 F Speed)
- Castes (+0.5 to Strenght Multiplier)
- Ameboid Larva Cells (+1 Strenght)
- Possesion (+1 Strenght)
- More and more plastic neurons (+1 Stealth)
- UV equivalent usage (+1 Stealth)
- Gamete dismantling (+1 Strenght)
- Feature Theft (+0.5 M/R)
- Spicy (+1 Strenght)
- Cyberwater (+1 Strenght)
- Spiciness Plates (+1 Strenght)
- Better Leg Muscles (+1 W Speed)
- Leg Bones (+1 W Speed)
- Better Hydrokinesis (+1 F Speed)
- Better Against Cybermagic (+1 Strenght / +2 Strenght against species with cybermagic)
- Mind Tendril Communication (+1 Stealth)
- Steal Photosynthesis (+1 Strenght)
- Free Larva Improvements (+1 B Speed)
- Ally with The Mist (+1 Strenght)
- Water Storage (+1 Strenght)
- Respiratory Wings (+1 B Speed)
- MM: Emergency Tribute
- Sacrifice Caste (+1 Stealth)
- MM: Spiritual Infiltration
- Mutations: Souls (+1 Strenght)
- Soul Fusion (+1 Strenght)
- MM: Spiritual Parasitism (+1 Strenght)
- Mist Energy Draw (+1 B Speed)
- MM: Cyberparasite Infiltration (+1 Stealth)
- Soul Energy Gathering (+1 Stealth)
- Energy Linker Cell (+1 B Speed)
- MM: Cyberparasite Infection (+1 Strenght)
- Undo The Mistâs attempts of harming Deus (+1 Strenght)
- MM: Better Connections (+1 Stealth)
- Secret Colony Network (+1 Strenght)
- Cursor Permeability (+1 Stealth)
- MM: Speed (+1 B Speed)
- False Allies (+1 Strenght)
- Better Lungs (+1 B Speed)
- MM: Tendril Sight (+1 Stealth)
- Better Hydrokinesis (+1 Strenght)
- Report Weakness (Switched Alliance)
- Mutation Bending (Can Change Other Species Mutations)
- DM: Better Soul Circuits (+1 Stealth, +0.5 Brain Tier)
- Secret Reorganization (+1 Stealth)
- Soul Computer Upgrade (+1 Stealth, Tier-2.5 Brain)
- Anti-Mist (+1 Strenght to all Covenant Members)
- DM: Communication (+1 Stealth)
- Mutavenom Form (+1 Strenght, 1/3 chance for mistdom attacks to miss)
- Stronger Hydrokinesis (+1 Strenght)
- Soul Barrier (+1 Strenght, -1 Mistdom population damage)
- DM: Injector Upgrade (Injector twice as efficient)
The Mistworm - Multipoda Yuyimus, âCentipedeâ - HO
- Medium Mist-Controlled Omnivore
Mutations: Faster (+1 Speed), Dark Camouflage (+1 Stealth), Dark Disease (+1 Strenght)
MA: (Rolled 3/4) Distract the covenant
M. Yuyimus became faster in the face of the AI cursor upgrade. This species also developed a very convincing camouflage with roots in the dark abilities of this species. At last, the darkness has been used to revive the wormâs old idea: A disease which makes the covenant members weakers and this species stronger. For now, it only does the later thingâŠ
The mistworm made this species distract the covenant members when they attacked the worm, making it lose less heath (mistworm receives -2 damage).
Statistics:
- Speed - 21
- Stealth - 17*(2) = 34
- Strenght - 29*(2) = 58 (Paralitic Venom, Anti-toxin for Multipoda Cat-Bestiae, Bitter Resistance, Dark Poison)
- User Usefulness - 0 (1)
Distribution: Wilderness
Preys On: Vegetation, M. Cat-Bestiae, P. Narrenists, F. Spiritusvivi
Predated By: N/A
Mutation History
- Respiratory System
- Basic Tentacles (+2 Speed due to Respiratory System)
- Grinding Teeth
- Stronger Muscles (+1 Strenght)
- Camouflage (+1 Stealth)
- Jumping Limbs (+1 Speed)
- Circulatory System
- Omnivorous Diet
- Digging Limbs (+1 Stealth)
- Harder Skin (+1 Strenght)
- Venom Glands (+1 Strenght)
- Sharp Teeth (+1 Strenght)
- Sound Antennae (+1 Stealth)
- Extra Muscle Speed (+1 Speed)
- Size Increase (Small Size)
- Spiky Skin (+1 Strenght)
- Simple brain
- Stronger Digging Limbs (+1 Strenght)
- Carnivoreous Diet
- Better Camouflage (+1 Stealth)
- Claws (+1 Strenght)
- Stronger Leg Muscles (+1 Speed)
- Heart
- Stronger Jaw Muscles (+1 Strenght)
- Better Leg Muscles (+1 Speed)
- Longer Legs (+1 Speed)
- Biparental Care
- Pinhole Eyes (+1 Stealth)
- Better Respiratory System (+1 Speed)
- Lensed Eyes (+1 Stealth)
- Mimic M. TeaKingeses Appearance (+1 Stealth)
- Colour Vision (+1 Stealth)
- Mimic M. TeaKingeses Aggresion (+1 Strenght)
- Anti-toxins against Multipoda Cat-Bestiae (+1 Strenght)
- Sensory Cortexes (+1 Stealth)
- Letter Ambush (+1 Stealth)
- Reinforced Skeleton (+1 Strenght)
- Plating (+1 Strenght)
- Centuarism (+1 Speed)
- Restrainting Limbs (+1 Strenght)
- Paralitic Venom (+1 Strenght)
- Pair Hunting (+1 Strenght)
- Immune System (+1 Strenght, +2 ILs needed for parasitic damage)
- Slender Build (+1 Speed)
- Family Hunting (+1 Strenght)
- Ultraviolet-seeing Eyes (+1 Stealth)
- Bitterness Resistance (+1 Strenght, Ignores Level 1 Bitterness)
- Serrated Teeth (+1 Strenght)
- Airsacks (+1 Speed)
- Better Muscle Attatching (+1 Speed)
- Better Circulatory System (+1 Strenght)
- Serrated Teeth (+1 Strenght)
- Larger size (Medium Size)
- Stronger Leg Muscles (+1 Speed)
- Expand to α-FP (Spreads)
- Better Heart (+1 Strenght)
- Larger Families (+1 Strenght)
- More Offspring (+0.5 M/R)
- Faster (+1 Speed)
- Omnivore
- Faster (+1 Speed)
- More Offspring (EE)
- Darkness (+1 Stealth)
- Darkfear (+1 Stealth)
- Dash (+1 Speed)
- Dark Poison (+1 Strenght)
- Reconnection (+1 Strenght)
- Dark Switch (+1 Stealth)
- Dark Form (+1 Speed)
- Faster (+1 Speed)
- Dark Camouflage (+1 Stealth)
- Dark Disease (+1 Strenght)
The Mistworm - Cancrorum Caligovermis, âThe Mistwormâs Crabâ - HO
- Small Mistworm-aligned Herbivore + Parasite
Mutations: Faster (+1 W Speed), Hydroflight (+1 F Speed), Hydro-Minions (+1 Strenght)
MA: (Rolled 3/4) Distract the covenant
C. Caligovermis became faster, both on land and in air - with the help of itâs hydrokinesis this species may essentially create planes made out of water now. Another improvement in the hydrokinesis abilities are the hydro-minions - temporary helpers which may help in combat.
The mistworm made this species distract the covenant, causing less damage to this kindâs overlord (-2 damage to the mistworm)
Statistics:
- Speed - 21/10
- Stealth - 19*(2.5) = 45.5
- Strenght - 29/30*(2) = 58/60 (Bitter, Spicy)
- User Usefulness - 0 (1)
Distribution: Wilderness
Preys On (+Parasite): Vegetation
Predated By: M. Cat-Bestiae
Mutation History
- Segmentation
- Annular Muscles (+2 speed due to Axial Respiratory System)
- Axial Respiratory System
- Siphon (+1 Speed)
- Mantle (+1 Strenght)
- Joints (+1 Speed)
- Circulatory System
- Stylocone Tail / Evil Face (+1 Strenght)
- Basic Brain
- Eyespots (+1 Stealth)
- Compound eyes (+1 Stealth)
- Memory Cortex
- Countershading (+1 Stealth)
- Segmented Mantle Osteoderm (+1 Strenght)
- Bitter Taste (+1 Strenght)
- âReflectorsâ (+1 Stealth)
- Schooling
- Physical imitation (+1 Stealth)
- Chemoreception (+1 Stealth)
- Air Bags (+1 Speed)
- Mental Rating
- Size Increase (Small Size)
- Closed Circulatory System
- K-type Reproduction
- Midsection Duplication (+1 Speed)
- Setae (+1 Stealth)
- Acid-Resistant Eggs
- 12 Legs (+1 Speed)
- RNA Editing (Extinction Evasion)
- Rotator Leg Joint (+1 Speed)
- Wings (+1 F Speed)
- Castes (+0.5 to Strenght Multiplier)
- Ameboid Larva Cells (+1 Strenght)
- Possesion (+1 Strenght)
- More and more plastic neurons (+1 Stealth)
- UV equivalent usage (+1 Stealth)
- Gamete dismantling (+1 Strenght)
- Feature Theft (+0.5 M/R)
- Spicy (+1 Strenght)
- Cyberwater (+1 Strenght)
- Spiciness Plates (+1 Strenght)
- Better Leg Muscles (+1 W Speed)
- Leg Bones (+1 W Speed)
- Better Hydrokinesis (+1 F Speed)
- Better Against Cybermagic (+1 Strenght / +2 Strenght against species with cybermagic)
- Mind Tendril Communication (+1 Stealth)
- Steal Photosynthesis (+1 Strenght)
- Free Larva Improvements (+1 B Speed)
- Ally with The Mist (+1 Strenght)
- Water Storage (+1 Strenght)
- Respiratory Wings (+1 B Speed)
- MM: Emergency Tribute
- Sacrifice Caste (+1 Stealth)
- MM: Spiritual Infiltration
- Mutations: Souls (+1 Strenght)
- Soul Fusion (+1 Strenght)
- MM: Spiritual Parasitism (+1 Strenght)
- Mist Energy Draw (+1 B Speed)
- MM: Cyberparasite Infiltration (+1 Stealth)
- Soul Energy Gathering (+1 Stealth)
- Energy Linker Cell (+1 B Speed)
- MM: Cyberparasite Infection (+1 Strenght)
- Undo The Mistâs attempts of harming Deus (+1 Strenght)
- MM: Better Connections (+1 Stealth)
- Secret Colony Network (+1 Strenght)
- Cursor Permeability (+1 Stealth)
- MM: Speed (+1 B Speed)
- False Allies (+1 Strenght)
- Better Lungs (+1 B Speed)
- MM: Tendril Sight (+1 Stealth)
- Stronger Hydrokinesis (+1 Strenght)
- Dark Hydrokinesis (+1 Strenght)
- Hydroform (+1 B Speed)
- Reconnection (+1 Strenght)
- Mimicry (+1 Stealth)
- Dark Deception (+1 Stealth)
- Faster (+1 W Speed)
- Hydroflight (+1 F Speed)
- Hydro-Minions (+1 Strenght)
BIOMES:
Wilderness - All Species
α-FP - Dichorisare Bontopius
ÎČ-FP - Dichorisare Bontopius
Îł-FP - Dichorisare Bontopius
A-M Area 1 - M. Cat-Bestiae, F. Spiritusvivi, P. Narrenists, S. TeaKinges, C. Venenatorum, Nd. Cogitandi
ORGANIZATIONS & GROUPS (from most friendly to most hostile):
- CPO (Creature Park Organization) + CPO-RC (Creature Park Organization - Research Community)
- MwTC (Mistworm Termination Council)
- FPG (Forum Protection Group)
THE TWO BIOTA GROUPS:
- âTHE MISTDOMâ - The Mistworm, Dichorisare Bontopius, C. Caligovermis, The Undead Swarms, M. Yuyimus
- âTHE COVENANTâ- F. Spiritusvivi, Deus, M. Cat-Bestiae, S. TeaKinges, P. Narrenists, C. Venenatorum, Nd. Cogitandi, The Anti-Mist
ERA:
Early Period â Intermediate Period â Pax Multipoda â Intelligence Rise â CHAOS AGE (present)
These dodging related mutations have been replaced
You could use these votes to get fast enough to be able to casually escape the cursorsâŠ
Is the injector reusable?
Yes, but it needs to be reactivated.
I could also evolve AI cursor detection and deactivation with possibly one less vote
Or, considering that the covenant now has a forum account to operate, perhaps Deus could say that the AI cursors should be disabled?
How high will be the next hunting pressure and in what round will it happen?
Next hunting pressure will be 24 at round 40.
If a species were to become fully cyberspacial (as in, without any âphysicalâ component) would they be immune to the cursors?
Essentially, yes, however that would also mean that they could not really interact with the âreal forum worldâ.
Will it be possible to exit the forums if I put in enough research?
Under any form of a creature, cyberspacial or not, no, I already said in rules that creatures can not exit the forum.
What if I send a program that will generate creatures after having traversed the link?
You could in theory do that, but it would require lots of work on something which you couldnât really test inside the forum (AKA luck). But yes, it is possible.
I could always test it using forum links.
Also, what if I make immortal souls that can reincarnate forever, using genesis to create new vessels if no new ones are born? Would the cursor problem be resolved then?