Genesis requires energy which can be eventually depleted.
They would still pose the same threat to these vessels as to “regular” creatures.
Genesis requires energy which can be eventually depleted.
They would still pose the same threat to these vessels as to “regular” creatures.
Oh! Well in that case, I’m changing my mutations!
M1: wall crab souls can convert their energy into living cells, tissues, and organs, that is biologically 0 seconds old at the time of creation, and genetically identical their most recent body, allowing them to spontaneously create new wall crabs, and potentially spend a portion of their own soul to make the new wall crabs have its own soul
M2: living wall crabs can turn all of their body into energy to use for soul related stuff, and regularly do so when threatened or injuref, and automatically do so when in pain.
Note here that this won’t be an “infinite energy source”.
This is just cursor evasion, a form of biological immortality, and really fast healing mixed with energy <—> mass conversion. The infinite energy thing, isn’t really infinite, per se, but makes all the energy that gets wasted gets made usable, and I already did it quite a while ago. Said thing also let’s the energy in a system of souls with the right configuration only be able to increase, since the souls can take energy from eachother.
Considering that your species is one of the two last non-sapient ones it will likely still suffer from many cursor-related deaths.
Well, the ones that are dying to the ai cursors can get better at not dying if they keep choosing to keep their consciousnesses.
(Translation: I’m going to fix that with better reaction time/faster processing soon)
Btw, what happens if a species that was both cyberspatial and biological, has the biological part of the species stop being able to reach maturity/has its living population reach 0?
Would it be better to ask the users to stop hunting the covenant members that are at risk of extinction or should I DoS the users that hunt us in order to prevent them from hunting us anymore?
Also, shouldn’t the teakinges knowledge on how to better attack the mist apply to other covenant members too because of Hyperuranio?
What I meant is use genesis to replace the dead population (even if they go fully extinct) so that users would be unable to make creatures extinct anymore.
I have come up with another idea to solve the problem for long-term anyways.
Double extinction resistance!
FPG (the group which manages the AI cursors) is already in heavy decline due to an increasingly large amount of users perceiving the worm as a larger danger than the creatures. Perhaps with some diplomacy you could tell them to stop maintaining these death cursors and join the fight against the mistworm?
It should, but different species have different levels of weaponry against the worm (and also luck).
EE is already a thing, so this could be used to provide it to any covenant members which don’t have that feature yet.
As said when I added EE, I won’t allow it to stack up on itself.
Edit:
Unless the cyberspacial part of the species can somehow turn into / make adult biological members of it’s species OR has support from other cyberspacial entities which have a stable inflow of energy from their biological counterparts, it will decay into nothing within a month (from a round’s perspective the souls would have died in the same timeframe as their biological counterparts).
what about if the souls can acquire energy without a body, for example, by neutralizing all forms of kinetic energy within the regular spatial region they would occupy if they had a body?
Whoops, wrong browser.
Souls still require lots of energy to maintain, so even if they could do that it would still only extend their stay in the forum world.
Mutation 1: Deus will study the avaible account to learn how they work and how they interact with the forum and cyberpace.
Mutation 2: Deus will use the account to ask the users to stop with the death cursors and to help fight the mist.
Teakinges cov mutation: they aid Deus in the study of the account.
Everyone else cov mutation: attack the mist (normal attack)
What about Deus that gets energy from multiple species?
That falls into the “has support from other cyberspacial entities which have a stable inflow of energy from their biological counterparts” category, and Deus also still has their base species to support it.
How much more efficient can the maintenance of a soul be made from a soul of base maintenance efficiency, and how much energy, in watts, would you say the average soul takes to maintain for the rest of time, assuming it gets exactly that amount of energy until time ends?
Oh, and how much energy would an inanimate object that just moves around energy, made from souls that were done with existing take to maintain, per cubic meter?
The forum world has it’s own counterparts to real-life physics, but I’d say that a soul might be as flexible as the neural network of the species it is based on.
If a species has the ability to hibernate, the soul’s energy spendings would go down to the level which the neural network of it’s base species uses when in hibernation. That being said a soul in this state could only do two things, that being to wake up or to die.
It would take as much energy per soul as a neural network of the soul’s base creature takes to maintain itself, assuming that a “done soul” doesn’t have some sort of damage.
What about if the hibernating soul is part of the energy collection setup of a soul gundam?
Then it can pass on the excess energy to the souls around it or something.
K, btw, how much energy does an inanimate cyberspatial object that was once a soul take to maintain, if any? Since I made those with a mutation a while back
It would take up as much energy as a hibernating soul I guess. I don’t really want to have this forum game develop some ultra complex mechanics just for one of it’s parts.
Aight, I just wanted to make sure my idea would work, not try to make you keep track of extra stuff
Btw is the mistworm’s necromancy stealable?
Thinking of putting my feature theft into my mutation bending, for both related and unrelated reasons.