Good point. But there is still more potential power from worship. And avatars can allow the Devourer to channel its power to attack from afar
I wonder if doom too has ambitions of raising a god in this FG before it endsâŠ
M1: start worshipping Deus as the God of Gods, machines, intelligence, and wisdom
M2: start worshipping the first Nd. cogitangi to be fully integrated with GE metal as the god of all metals, with the power to bless people with GE metal for bones and claws
M3: souls can use their âsoul codeâ (the part of their energy that contains them) to make new souls
I will say that the two NPC covenant members will also be getting gods on round 48
Edit: @fralegend015 I need your votes.
Mutation 1: Study the mistorb in order to be able to create false command signals (but keep this knowledge a secret for now).
Mutation 2: Create a secret DM in which to put the mistvault.
Mutation 3: Utilize the GE metal and phylacteries to design robots.
Cov mutations:
Teakinges: Use the robots designs to create construction robots.
Doom: Construct a false mistvault in the place of the old one.
Catsquared: Study the general state of the mist.
Darren: Use the robot designs to create Warbots.
Willow: Secretly transport the real mistvault to the secret DM.
Round 48 - Year 4, Month 2
The mistorbâs position has been artificially shifted, and the swarmlings are becoming a serious threatâŠ
MISTORB STATUS:
-??? HP
-Can no longer send orders to D. Bontopius, itâs only remaining species ally and a fief
-Cannot do much itself in this form
-The Mistorb Vault built around it serves as a container and a barrier
-The Trench built around it a decoy vault serves as an offensive and defensive position in case of a breach of the Vault made to validify the status of the decoy vault as the true one.
DARKBLUR STATUS:
-3/5 HP
-Insanely fast, can scale hundreds of posts in seconds
-Not much is known about itâs appearance
-Hasnât shown off itâs offensive abilities (if it has any)
-In control of D. Bontopius
Species
NPC - Sapiepoda TeaKinges, âThe Crawlerâ - HO
- Medium Omnivore
Mutations: Soul Transfer (+1 Strenght), Warrior God (+1 Strenght), Soul Regeneration (+1 Stealth)
DM: Construction Robots
S. TeaKinges civilization, seeing the current trends of seeding god-like entities, decided to take that path aswell, developing an ability to transfer souls between individuals and regenerate what remains of the transfering oneâs soul, with the rule being that the more soul matter has an individual absorbed, the more skilled and overall âpowerfulâ would they become. Not long after most of the most highly praised warriors this species has to offer merged into one individual - The Warrior GodâŠ
Deus meanwhile ordered this species to develop brand-new construction robots with the help of some new technologies, also made by Deus.
Statistics:
- Speed - 24/22
- Stealth - 30*(2) = 60 (62)
- Strenght - 35*(2.5) = 97.5 (104.5) (Venom)
- User Usefulness - 2 (3)
- Mistdom causes 3 less population damage, Deals +6 Damage against The Mw.
Distribution: Wilderness, A-M Area 1
Preys On: Vegetation
Predated By: D. Bontopius
Mutation History
- Respiratory System
- Basic Tentacles (+2 Speed due to Respiratory System)
- Grinding Teeth
- Stronger Muscles (+1 Strenght)
- Camouflage (+1 Stealth)
- Jumping Limbs (+1 Speed)
- Circulatory System
- Omnivorous Diet
- Digging Limbs (+1 Stealth)
- Harder Skin (+1 Strenght)
- Venom Glands (+1 Strenght)
- Sharp Teeth (+1 Strenght)
- Sound Antennae (+1 Stealth)
- Extra Muscle Speed (+1 Speed)
- Size Increase (Small Size)
- Spiky Skin (+1 Strenght)
- Simple brain
- Stronger Digging Limbs (+1 Strenght)
- Chemoreception (+1 Stealth)
- Tunnel Digging (+1 Stealth)
- More Speed (+1 Speed)
- More Speed (+1 Speed)
- More Speed (+1 Speed)
- Harder Skin (+1 Strenght)
- Better Camouflage (+1 Stealth)
- Better Circulatory System
- Improved Respiratory System (+1 Both Speed)
- Gliding limbs (+1 Flying Speed)
- Intermediate Brain (+1 Stealth)
- Eusociality (+0.5 to Strenght Multiplier)
- Improved Chemoreceptors (+1 Stealth)
- Lighter Bodies (+1 Both Speed)
- Medium Size
- Photoreceptive Spots (+1 Stealth)
- Heart (+1 Strenght)
- Colonies (+1 Strenght)
- Pinhole Eyes (+1 Stealth)
- Air Sacks (+1 B Speed)
- Echolocation (+1 Stealth)
- Better Genetic Recombination (+0.5 M/R)
- Population Detection (EE)
- Stronger Legs (+1 W Speed)
- Lensed Eyes (+1 Stealth)
- Advanced Brain (+1 Stealth)
- Warrior Caste (+1 Strenght)
- Better Heart Chambers (+1 Strenght)
- Interaction Limbs (+1 Strenght)
- Better Lungs (+1 B Speed)
- Syrinx (+1 Strenght)
- Color Sight (+1 Stealth)
- Sentient Brain (+1 Stealth)
- Fire Usage (+1 Strenght)
- Primitive Tools (+1 Strenght)
- Better Tools (+1 Strenght)
- Shamanism (+1 Strenght)
- Better Tools (+1 Strenght)
- Clothes (+1 Stealth)
- Sorcerers (+1 Strenght)
- Education (+1 Stealth)
- Primitive Agriculture (+1 Strenght)
- Join the Covenant
- Better Shoes (+1 W Speed)
- Running Techniques (+1 W Speed)
- Anti-Mist Armour (+1 Strenght, Mistdom members deal 1 less population damage)
- DM: Speed (+1 B Speed)
- Bows (+1 Strenght)
- Commanders (+1 Stealth)
- DM: Anti-Mw Field (-1 Mistdom Population Damage)
- A-M Arrows (+1 Strenght, +1 Damage against The Mw.)
- Better Strategies (+1 Stealth)
- Advanced Tools (+1 Strenght)
- More Discipline (+1 B Speed)
- DM: Communication (+1 Stealth)
- Better Shoes (+1 W Speed)
- Better Strategies (+1 Strenght)
- Anti-Mistdom research (+2 Damage against the Mw.)
- More Efficient Lungs (+1 B Speed)
- Better Anti-Mistworm Strategies (+2 damage against the Mw.)
- Soul Circuit Upgrade (+1 Stealth)
- Forum-Wide Organization (+1 Stealth)
- Anti-Mistworm Mobilization (+1 Strenght, +1 Damage against the Mw.)
- Better Education (+1 Stealth)
- Research (+1 Stealth)
- Discipline (+1 Strenght)
- Helping Users (+1 UU)
- Armed Weapons (+1 Strenght)
- Refined Fighting Styles (+1 W Speed)
- User Dialogue (+1 UU)
- Improved Weapons (+1 Strenght)
- Stealth Techniques (+1 Stealth)
- Superior Flight Techniques X 2 (+2 F Speed)
- Better Reflexes (+1 B Speed)
- Ambush tactics (+1 Stealth)
- Artificial Wings X 2 (+2 F Speed)
- Better Planes (+1 F Speed)
- Faster Takeoff X 2 (+2 F Speed)
- DM: Planes (+1 F Speed)
- Jet Engines (+1 F Speed)
- Jet Engine Upgrade (+1 F Speed)
- Soul Transfer (+1 Strenght)
- Warrior God (+1 Strenght)
- Soul Regeneration (+1 Stealth)
@doomlightning - Neodichorisare Cogitandi, âDividerâ - UC
- Small Herbivore
Mutations: Metal Fusion (+1 Strenght), Energy Efficiency (+1 Speed), C. Venenatorum Mutation: Metal God (+1 Strenght)
DM: False Mistvault
Nd. Cogitandi developed the GE metal abilities of itâs even more, making every member of the species enriched with metalic implants. Not only that, thanks to these implants the energy consumed for every individual has decreased, leading to them being able to attain higher speeds while running.
Deus had this species develop and build a decoy mistvault, which would be put to use not long after it was finishedâŠ
At the same time some of the wall crabs started to worship the most metal-infused divider as the god of all metals, quickly leading to that individual becoming the god of the species which once rose from the deadâŠ
This species suffered quite significant population loss due to attacks of D. BontopiusâŠ
Statistics:
- Speed - 25
- Stealth - 33*(2.5) = 82.5 (84.5)
- Strenght - 32*(1.5) = 48 (55) (Bitter, Poison)
- User Usefulness - 1 (2)
- -2 Mistdom population damage
Distribution: Wilderness, A-M Area 1
Preys On: Vegetation
Predated By: D. Bontopius
Mutation History
- Segmentation
? Muscular Flaps (+2 speed due to Axial Respiratory System)
? Primitive Lungs (+1 Speed) - Siphon (+1 Speed)
- Mantle (+1 Strenght)
? Flexible Bones (+1 Speed)
? Open Circulatory System (+1 Strenght) - Stylocone Tail / Evil Face (+1 Strenght)
- Basic Brain
? Chemoreceptors (+1 Stealth) - Eyespots (+1 Stealth)
? Smell Cortex
? Rougher Skin (+1 Strenght) - Segmented Mantle Osteoderm (+1 Strenght)
- Bitter Taste (+1 Strenght)
- âReflectorsâ (+1 Stealth)
- Schooling
- Physical imitation (+1 Stealth)
- Nostrils (+1 Stealth)
- Air Bags (+1 Speed)
- Mental Rating
- Size Increase (Small Size)
- Better Circulatory System
- K-type Reproduction
- Better Syphon (+1 Speed)
- Camouflage (+1 Stealth)
- Sentinel Behaviour (+1 UU)
? Jaws (+1 Strenght) - Improved Respiratory System (+1 Speed)
- Creative Thinking
- Jaw Duplication (+1 Strenght)
? Venom Stinger (+1 Strenght) - Hands (+1 Strenght)
- Motor Thinking (+1 Speed)
- Creative Thinking (+1 Stealth)
- More Endurance (+1 Speed)
- Pallium (+1 Stealth)
- Less Virtual Consumption (+1 Stealth)
- Courtship Display (+1 Strenght)
- Click Communication (+1 Stealth)
- Long-term Memory (+1 Stealth)
- Better Creative Thinking (+1 Stealth)
- Better Tool Creation (+1 Strenght)
? Slimmer Shape (+1 Speed) - Altruism (+1 Stealth)
? Faster Muscles (+1 Speed)
? Thicker Skull (+1 Strenght) - Better Circulatory System (+1 Strenght)
- Better Communication (+1 Stealth)
- Metal Poison (+1 Strenght, Poison)
? Larger Brain (+1 Stealth, Tier-3 Brain) - Better Respiratory System (+1 Speed)
- Better Circulatory System (+1 Strenght)
- Better Tools (+1 Strenght)
- More Brain Power (+1 Stealth, Tier-4 Brain)
- Fire (+1 Strenght)
- Better Camouflage (+1 Stealth)
- Anti-slice Skin (+1 Strenght)
- More Brain Power (+1 Stealth)
- Better Antislice Skin (+1 Speed)
- Speed X 2 (+2 Speed)
- Stronger Fire (+1 Strenght)
- Cursor Detection (+1 Stealth)
- New Political Ideas (+1 Stealth)
- Join the Covenant
- Stealthier (+1 Stealth)
- DM: Communication (+1 Stealth)
- More Brain Power (+1 Stealth)
- Faster X 2 (+2 Speed) (+ DM)
- Better Lungs (+1 Speed)
- Better Segments (+1 Speeds)
- Better Inter-Species Communication (+1 Stealth)
- Better Brain (+1 Stealth)
- Sentinel Leadership (+1 Stealth)
- Better Tools (+1 Strenght)
- Better Sentinels (+1 Stealth)
- Better Tools (+1 Strenght)
- DM: Anti-Mistdom Defences (-1 mistdom population damage)
- Better Motor Skills (+1 Speed)
- Better Intelligence (+1 Stealth)
- Decoder (+1 Stealth)
- Better Communication (+1 Stealth)
- Decoder Upgrade (+1 Stealth)
- Glorious Evolution (+1 Strenght)
- GE Metal Implants (+1 Strenght)
- GE Mistdom protection (-1 Mistdom population damage)
- Better Sight (+1 Stealth)
- Better GE (+1 Strenght)
- GE Study (+1 Strenght)
- More GE Types (+1 Strenght)
- Better Dexterity (+1 Speed)
- Perfected GE Metal (+1 Strenght)
- GE Metal Fusion (+1 Strenght)
- Metal Fusion (+1 Strenght)
- Energy Efficiency (+1 Speed)
- C. Venenatorum Mutation: Metal God (+1 Strenght)
@CatSquared - Multipoda Cat-Bestiae, âCat Beastsâ - NE
- Tiny Omnivore
Mutations: Thrall Hunt (6/6, +1 Strenght), Devourer Cult (+1 Strenght), Word Consumption (+1 Strenght)
DM: Study The Mist (5/6)
The Devourer ordered the Thralls to attack the swarmlings, and even through the mist-aligned species quickly recovered itâs population, the devourer gained what is wished to. Soon after that, the god of the cat beasts turned itâs attention to becoming a god in eyes of the wall crabs. As so it had some of them create a cult-like following around itself, leading to a significant power increase. But creature hunts might not be a reliable source of power for the hungry entity, and with that in mind it took to the PMs and asked some users to write lots of words for it to eatâŠ
The recovering, sapient population of the cat beasts was asked by Deus to conduct a study on the soon-to-be-moved mistorb, in order to check whatâs going on inside. Despite relatively few researchers coming from the still small populace, they managed to discover that an yet another blob of mass has been created inside the orb, this time around however it was located right at the top of the mistorb, with the shell in this region of the sphere being thinner. Itâs unclear however when exactly will this blob breach the orbâŠ
This species suffered some population loss due to attacks of D. Bontopius, causing it to be in immediate danger of going extinctâŠ
Statistics:
- Speed - 21/12
- Stealth - 28*(3) = 84 (86)
- Strenght - 48*(1.5) = 72 (79) (Venom, Toxicity, Resistance to bitterness and spicyness)
- User Usefulness - 0 (1)
- Mistdom causes 2 less population damage and has 1/3 chance to miss, Deals Extra 2 Damage to The Mw.
Distribution: Wilderness, A-M Area 1
Preys On: Vegetation
Predated By: D. Bontopius
Mutation History
- Respiratory System
- Basic Tentacles (+2 Speed due to Respiratory System)
- Grinding Teeth
- Stronger Muscles (+1 Strenght)
- Camouflage (+1 Stealth)
- Jumping Limbs (+1 Speed)
- Circulatory System
- Omnivorous Diet
- Digging Limbs (+1 Stealth)
- Harder Skin (+1 Strenght)
- Venom Glands (+1 Strenght)
- Sharp Teeth (+1 Strenght)
- Sound Antennae (+1 Stealth)
- Extra Muscle Speed (+1 Speed)
- Size Increase (Small Size)
- Spiky Skin (+1 Strenght)
- Simple brain
- Stronger Digging Limbs (+1 Strenght)
- Chemoreception (+1 Stealth)
- Tunnel Digging (+1 Stealth)
- Size Decrease (Tiny Size)
- Letter Camouflage (+1 Stealth)
- Faster Leg Muscles (+1 Speed)
- Streamline Shape (+1 Speed)
- Better Gnetic Recombination (+0.5 M/R)
- Chemical Communication (+1 Stealth)
- Swarm Behaviour (+0.5 to Strenght Multiplier)
- Gliding Wings (+1 Flying Speed)
- Toxicity (+1 Strenght)
- Toxin Projectile (+1 Strenght)
- Hydrogen Bladder (+1 Flying Speed)
- Larger Wing Muscles (+1 F Speed)
- Better Toxic Projectile (+1 Strenght)
- Extra Wings (+1 F Speed)
- Stronger Leg Muscles (+1 W Speed)
- More Streamline Body (+1 B Speed)
- Stronger Legs (+1 W Speed)
- Even Stronger Legs (+1 W Speed)
- More Strenght x 3 (+3 Strenght)
- Immune System (+1 Strenght, +2 ILs before parasitic damage)
- Resistance to D. Amplicomaâs bitterness (+1 Strenght)
- More Advanced Camouflage (+1 Stealth)
- Resistance to Dichorisare Amplicoma âs spicyness (+1 Strenght)
- More Strenght (+1 Strenght)
- Even More Strenght (+1 Strenght)
- Stronger Wings (+1 F Speed)
- Even Stronger Wings (+1 F Speed)
- Stronger Legs (+1 W Speed)
- Larger Swarms (+1 Strenght)
- Cybertraps (+1 Stealth)
- Eusociality (+1 Strenght)
- More Speed (+1 B Speed)
- Faster Legs (+1 W Speed)
- Anti-Mist Claws (+1 Strenght, Deals Extra 1 HP to TM)
- Anti-Mist Armour (+1 Strenght, -2 Mist population damage)
- Join the Covenant
- Larger Swarms (+1 Strenght)
- Anti-mist Ritual (-1 Mist damage in specified area)
- Speed (+1 B Speed)
- Larger Swarms (+1 Strenght)
- Faster X 2 (+2 Speed)
- Hive-Mind (+1 Strenght)
- Anti-Mist Camouflage (+1 Stealth, 1/3 chance for mistdom members to miss attack)
- DM: Speed (+1 B Speed)
- Smart Caste (+1 Stealth)
- Faster (+1 W Speed)
- Better A-M Claws (+1 Strenght, deals +1 damage against The Mw.)
- DM: Soul Circuits (+1 Stealth, +0.5 Brain Tier)
- Faster (+1 B Speed)
- User Communication (+1 Strenght)
- Enslavement (Fail, DM X 2)
- DM: Communication X 2 (+2 Stealth)
- Better Soul Circuits (+1 Stealth, +0.5 Brain Tier)
- Better Soul Circuits (+1 Stealth, +0.5 Brain Tier)
- Soul Circuits X 3 (+3 Stealth, achieved sapience)
- Clones (+2 Strenght)
- Clones (+1 Strenght)
- Clones (+2 Strenght)
- Clone Production X 3 (+3 Strenght)
- Larger Swarms (+1 Strenght)
- Cybermanipulation (+1 Strenght)
- DM: Better Cybermanipulation (+1 Strenght)
- Stronger Cybermanipulation X 2 (+2 Strenght)
- Soul Cybermanipulation (+1 Strenght)
- Intelligence Cybermanipulation (+1 Stealth)
- Soul-powered Cybermagic (+1 Strenght)
- Mass Absorbtion (+1 Stealth)
- Devourer Feast (+2 Stealth)
- Soul Vampirism (+1 Stealth)
- Devourer Hunt (6/6, +1 Stealth)
- Clones for Feast (+1 Strenght)
- Thrall Army (+1 Strenght)
- Thrall Hunt (6/6, +1 Strenght)
- Devourer Cult (+1 Strenght)
- Word Consumption (+1 Strenght)
NPC - Paucipoda Narrenists, âDarrenâ - OP
- Huge Omnivore
Mutations: Warfare Infusion (+1 Strenght), Bio-Ammo (+1 Strenght), Warfare God (+1 Strenght)
DM: Warbots (+1 Strenght)
M. Narrenists were no less shy to follow in suit of god creation than other species, developing methods to fuse a darren with weapons and making the bodies of these âhybridsâ produce ammo to fuel whatever weapons they are carrying. In the end the efforts of the scientists were focused on creating a single individual with the most impressive and powerful set of weaponry, and it didnât take long to make it a realityâŠ
Deus, having recently developed robotics, suggested militarization of this new invention to the darrens. They obviously took the chance and in a matter of a week or two robots equipped with all sorts of weapons started circling the forumâŠ
This species suffered some population loss due to attacks of D. BontopiusâŠ
Statistics:
- Speed - 24/15
- Stealth - 18*(1.5) = 27 (29)
- Strenght - 55*(3) = 165 (172) (Venom)
- User Usefulness - 2 (3)
- Mistdom has 1/3 chance to miss, -3 Mistdom pop. damage, Deals +5 Damage against the Mw
Distribution: Wilderness, A-M Area 1
Preys On: Vegetation
Predated By: D. Bontopius
Mutation History
- Respiratory System
- Basic Tentacles (+2 Speed due to Respiratory System)
- Grinding Teeth
- Stronger Muscles (+1 Strenght)
- Camouflage (+1 Stealth)
- Jumping Limbs (+1 Speed)
- Circulatory System
- Omnivorous Diet
- Digging Limbs (+1 Stealth)
- Harder Skin (+1 Strenght)
- Venom Glands (+1 Strenght)
- Sharp Teeth (+1 Strenght)
- Sound Antennae (+1 Stealth)
- Extra Muscle Speed (+1 Speed)
- Size Increase (Small Size)
- Spiky Skin (+1 Strenght)
- Simple brain
- Stronger Digging Limbs (+1 Strenght)
- Chemoreception (+1 Stealth)
- Tunnel Digging (+1 Stealth)
- More Speed (+1 Speed)
- More Speed (+1 Speed)
- Horn (+1 Strenght)
- Spam-eating behaviour (+1 UU)
- Better Camouflage (+1 Stealth)
- More Spikes (+1 Strenght)
- Rear Spikes (+1 Strenght)
- Faster Movement (+1 Speed)
- Movement Claws (+1 Walking Speed)
- Gliding Wings (+1 Flying Speed)
- Stronger Jaw Muscles (+1 Strenght)
- Better Digging Claws (+1 Stealth)
- Sharper Teeth (+1 Strenght)
- Stronger Leg Muscles (+1 W Speed)
- Larger Wings (+1 F Speed)
- Wing Spikes (+1 Strenght)
- Tusks (+1 Strenght)
- Stronger Skeleton (+1 Strenght)
- Wrinkly Lungs (+1 B Speed)
- Higher Fecundity (+0.5 M/R)
- Population Observarion (EE)
- Immune system (+1 Strenght, +2 ILs needed for parasitic damage)
- Spike Poison (+1 Strenght)
- Slender Body (+1 B Speed)
- Faster Muscles (+1 B Speed)
- More Energy Reserves (+1 B Speed)
- More Coordinated Leg Musculature (+1 W Speed)
- Better Circulatory System (+1 Strenght)
- Intermediate Brain (+1 Stealth)
- Better Respiratory System (+1 B Speed)
- Better Temperature Tolerance (+1 Strenght)
- Better Wings (+1 F Speed)
- Better Circulatory System (+1 Strenght)
- Advanced Brain (+1 Stealth)
- Air Sacks (+1 B Speed)
- Heart (+1 Strenght)
- Larger (Medium Size)
- Larger size (Large Size)
- More camouflage (+1 Stealth)
- Warning Calls (+0.5 to Stealth Multiplier)
- Larger (Huge Size)
- Sentient Brain (+1 Stealth)
- Fire (+1 Strenght)
- Simple Tools (+1 Strenght)
- Clothing (+1 Strenght)
- Anti-Mist Camouflage (+1 Stealth, 1/3 chance for mistdom members to miss attack)
- DM: Speed (+1 B Speed)
- Anti-Mist Armour (+1 Strenght, -2 Mistdom population damage)
- Spears (+1 Strenght)
- A-M Spears (+1 Strenght, deals +1 damage against the Mw.)
- DM: Anti-Mw Field (-1 Mistdom population damage)
- Better Tools (+1 Strenght)
- Gunpowder (+1 Strenght)
- Medicine (+1 B Speed)
- DM: Communication (+1 Stealth)
- Hit-and-run (+1 Stealth)
- Anti-mist bullets and Cannons (+2 Strenght, +2 Damage against the Mw.)
- Better Lungs (+1 B Speed)
- Better Communication (+1 Stealth)
- Better Soul Circuits (+1 Stealth)
- Larger Cannons (+1 Strenght, +1 damage to the Mw.)
- Improved Bullets (+1 Strenght, +1 Damage to the Mw.)
- Mining Techniques (+1 Strenght)
- New Metal Weapons (+1 Strenght)
- Improved Cannons (+1 Strenght)
- Bunkers (+1 Strenght)
- DM: Military Industry (+1 Strenght)
- Kraterocracy (+1 Strenght)
- Cult of Weapons (+1 Strenght)
- New Firearms (+1 Strenght)
- Bombs (+1 Strenght)
- Better Weapon Production (+1 Strenght)
- Stronger Bombs (+1 Strenght)
- Primitive Tanks (+1 Strenght)
- DM: Explosive Rockets (+1 Strenght)
- Better Rockets (+1 Strenght)
- Portable Cannons (+1 Strenght)
- Bombers (+1 Strenght)
- Fighter Planes (+1 Strenght)
- Jet Engines (+1 F Speed)
- Warplanes (+1 F Speed)
- Jet Fighters (+1 F Speed)
- Cybernuke Missiles (+1 Strenght)
- Warfare Infusion (+1 Strenght)
- Bio-Ammo (+1 Strenght)
- Warfare God (+1 Strenght)
- DM: Warbots (+1 Strenght)
Darkblur - Dichorisare Bontopius, âThe Swarmâ - OP
- Medium Mist-Aligned Omnivore, Controlled by Darkblur
Mutations: Inedibles Slaughter (+1 Strenght), Advantagetaking (can attack a species if it only has 1 base stat above the swarmsâ ones), More Anti-Covenant Protection (-1 Covenant population damage)
DBM: Darksilk (+1 Strenght)
D. Bontopius swarms turned even more relentless as they now will actively slaughter species even if they canât eat the fallen bodies. Alongside that, this species will now attack all species above which the swarm is in two bases statistics. Lastly, feeling that these developments might cause more offensive actions from the covenant, even more protection against it was developed.
Darkblur upgraded the venomous silk this species produces, having it work in tandem with other âdark abilitiesâ this species gained over the recent timesâŠ
The Devourer sent large thrall armies to feast on this species, and while they claimed many lives of the swarmlings, themselves still recovering from the cybernuclear strikes, the species as a whole quickly recovered.
Nd. Cogitandi - (5/6, -2 Conversation Points) - The Swarmlings finally took to take their first blood, which would end up being a species theyâre diverging fromâŠ
M. Cat-Bestiae - (3/6, -1 Conversation Point) - After the dividers came the time to take on the tiny but fiercy cat-beasts. While less successful than the previous raid, this one still put the devourerâs species at a grave danger of extinctionâŠ
Paucipoda Narrenists - (3/6, -1 Conversation Point) - After killing off a bunch of âforum catsâ, time came for many of the darrens to perish. This time however the impact was much smaller than for the previous huntâs victimsâŠ
F. Spiritusvivi - (3/6, -1 Conversation Point) - The species from which the covenantâs master comes was too not spared and also suffered some population lossesâŠ
C. Venenatorum - (1/6, no hunt happens) - The wall crabsâ gods and their vengeful abilities caused too much frigh for the swarms to hunt them, delaying an attack directed at that species yet againâŠ
Statistics:
- Speed - 23/4
- Stealth - 24*(2) = 48
- Strenght - 40*(2.5) = 100 (Bitter, Dark Death Explosion, Darksilk)
- User Usefulness - 2 (3)
(+3 To every statistic calculation when comparing with a covenant member, -8 Covenant population damage)
Distribution: Wilderness
Preys On: Vegetation,H Paucipoda Narrenists,H F. Spiritusvivi, S. TeaKinges,H Nd. Cogitandi,H M. Cat-Bestiae,H C. Venenatorum
Predated By: N/A
Mutation History
- Segmentation
- Annular Muscles (+2 speed due to Axial Respiratory System)
- Axial Respiratory System
- Siphon (+1 Speed)
- Mantle (+1 Strenght)
- Joints (+1 Speed)
- Circulatory System
- Stylocone Tail / Evil Face (+1 Strenght)
- Basic Brain
- Eyespots (+1 Stealth)
- Compound eyes (+1 Stealth)
- Memory Cortex
- Countershading (+1 Stealth)
- Segmented Mantle Osteoderm (+1 Strenght)
- Bitter Taste (+1 Strenght)
- âReflectorsâ (+1 Stealth)
- Schooling
- Physical imitation (+1 Stealth)
- Chemoreception (+1 Stealth)
- Air Bags (+1 Speed)
- Mental Rating
- Size Increase (Small Size)
- Swarm Intelligence (+0.5 to strenght multiplier)
- Hiding Eggs
- Better Camouflage (+1 Stealth)
- Better Joints (+1 Speed)
- Larger Abdomen (+1 Strenght)
- 2 More Legs (+1 Speed)
- Pheromone Communication (+1 Stealth)
- More Genetic Recombination (+0.5 M/R)
- Claws For Letters (+1 UU)
- Higher Fertility (Extinction Evasion)
- Death Explosion (+1 Strenght)
- Partial Migration to α-FP (Spreads)
- Lower Metabolism (+1 Stealth)
- Scavanging (+1 Strenght)
- Eusociality (+1 Strenght)
- Better Eyes (+1 Stealth)
- Better Circulatory System (+1 Strenght)
- Size Increase (Medium Size)
- Immune System (+1 Strenght, +2 ILs before parasitic damage)
- Longer Legs (+1 Speed)
- Intermediate Brain (+1 Stealth)
- Backup Royality (+1 Stealth)
- Omnivore Diet (+1 Strenght, Becomes An Omnivore)
- Expand to Îł-FP (Spreads)
- Hunt P. Narrenists (+1 Speed)
- Longer Legs (+1 Speed)
- Extra Leg Pair (+1 Speed)
- Ally with The Mist (+1 Strenght)
- Venom (+1 Strenght)
- Sharper Mandibles (+1 Strenght)
- MM: Emergency Tribute
Intermediate BrainBrain Refinement (+1 Stealth)- MM: Offensive Defense (Effects against Mist-attackers)
- Better Lungs (+1 Speed)
- Neurotoxin (+1 Strenght)
- MM: Foray Helper (+1 Strenght, Species will ravage the targetted species alongside TM)
- MM: Cyberspace Fighters (+1 Strenght, can attack cyberspacial entities)
- Better Heart (+1 Strenght)
- Parasite Egg (+1 Strenght)
- MM: Cyberspace Warriors (+1 Strenght)
- Advanced Brain (+1 Stealth)
*MM: Dualism (+1 Stealth) - More Offspring (+1 Strenght)
- Better Lungs (+1 Speed)
- MM: Faster Muscles (+1 Speed)
- Better Vessels (+1 Strenght)
- Wings (+1 F Speed)
*MM: Quicker Muscles (+1 W Speed) - Sapient Brain (+1 Stealth)
- Better Wing Muscles (+1 F Speed)
- Larger Lungs (+1 W Speed)
- MM: Loyality (+1 Stealth)
- Aggresion Pheromones (+1 Strenght, Statistic adding upgraded)
- Anti-Covenant Venom (+1 Strenght, Statistic adding upgraded)
- Fire (+1 Strenght)
- MM: Speed (+1 W Speed)
- Cyberspace Influence (+1 Stealth)
- More Oxygen Efficient (+1 B Speed)
- Basic Tools (+1 Strenght)
- Language (+1 Stealth)
- MM: Faster (+1 W Speed)
- New Legs (+1 W Speed)
- Metal Tools (+1 Strenght)
- MM: Faster (+1 B Speed)
- Pyrokinesis (+1 Strenght)
- Alphabet (+1 Stealth)
- Anti-Ambush Sense (+1 Stealth, -1 Covenant Population damage)
- Remote Cursors (+1 Strenght)
- MM: More Shelter-Building (-1 Covenant Population damage)
- Fire Shield (+1 Strenght)
- Word Farming (+1 Strenght)
- MM: Dark Flame (+1 Strenght)
- Antilight (+1 Strenght)
- Stronger Pyrokinesis (+1 Strenght)
- Unseen Movement (+1 Stealth)
- Better Wings (+1 F Speed)
- Vampirism (+1 Strenght)
- Soul Autonomy (+1 Stealth)
- DBM: Darksoul (+1 B Speed)
- Ferocity + Blurry Speed (Hunts Available Species EVERY ROUND)
- Better Anti-Covenant Protection (-1 Covenant Population Damage).
- DBM: Dark Death Explosion (+1 Strenght)
- More Protection X 2 (-2 Cov pop damage)
- DBM: More Protection (-1 Cov pop damage)
- Inedibles Slaughter (+1 Strenght)
- Advantagetaking (can attack a species if it only has 1 base stat above the swarmsâ ones)
- More Anti-Covenant Protection (-1 Covenant population damage)
- DBM: Darksilk (+1 Strenght)
@fralegend015 - Fabuloid Spiritusvivi, âArchmageâ - OP
- Small Omnivore
Mutations: Mistorb Signal Study (4/6), Mistvault PM, Robots (+1 Strenght), C. Venenatorum Mutation: Deus Worship (+1 Strenght)
Deus decided to study the mistorbâs signals which were being used by it for communication with other mistdom members. Eventually Deus acquired enough knowledge to be able to produce false signals. Soon after that the archmage god would order some users to create a new PM where the mistvault with the mistorb inside would go. Lastly, with the new machinery technologies, Deus managed to design universal robots at the disposal of the covenant.
The wall crabs started to worship Deus, causing this god to gain some strenghtâŠ
The anti-mistworm upgraded itself yet again, giving significantly larger benefits to members of the covenant.
This species suffered some population loss due to attacks of D. BontopiusâŠ
Statistics:
- Speed - 18
- Stealth - 21*(2.5) = 52.5 (54.5)
- Strenght - 31*(1.5) = 46.5 (53.5) (Venom)
- User Usefulness - 1 (2)
- -2 Mistdom attack damage, 1/3 chance to miss
Distribution: Wilderness, A-M Area 1
Preys On: Vegetation
Predated By: D. Bontopius
Mutation History
- Respiratory System
- Basic Tentacles (+2 Speed due to Respiratory System)
- Grinding Teeth
- Stronger Muscles (+1 Strenght)
- Camouflage (+1 Stealth)
- Jumping Limbs (+1 Speed)
- Circulatory System
- Omnivorous Diet
- Digging Limbs (+1 Stealth)
- Harder Skin (+1 Strenght)
- Venom Glands (+1 Strenght)
- Sharp Teeth (+1 Strenght)
- Sound Antennae (+1 Stealth)
- Extra Muscle Speed (+1 Speed)
- Size Increase (Small Size)
- Spiky Skin (+1 Strenght)
- Simple brain
- Stronger Digging Limbs (+1 Strenght)
- Chemoreception (+1 Stealth)
- Tunnel Digging (+1 Stealth)
- More Speed (+1 Speed)
- More Speed (+1 Speed)
- More Speed (+1 Speed)
- Harder Skin (+1 Strenght)
- Epigenetic Manipulation (+0.5 M/R)
- Better Vascular System
- Better Respiratory System (+1 Speed)
- Limbs Location Change (+1 Speed)
- Intermediate Brain (+1 Stealth)
- Cybercognition (+1 Stealth)
- Autokinesis (+1 Speed)
- Netpulmonation (+1 Speed)
- Cybercordis (+1 Strenght)
- Cyber-Soul (+1 Stealth)
- Telekinesis (+1 Strenght)
- UIthurgy (+1 UU)
- Spiritual Retention (+1 Stealth)
- Hyperportal Creation (+1 Speed)
- Telepathy (+1 Stealth)
- Poltergeist (+1 Stealth)
- Compound Spirituality (+1 Stealth)
- Stronger Autokinesis (+1 Speed)
- Pneuma (+1 Strenght)
- Genesis (EE)
- Suggestion (+1 UU to all other species)
- Mist Distribution (+1 Strenght, If this species is attacked by The Mist, all other ones will also feel the effects)
- Spirit Tendrils (+1 Strenght)
- Metempsychosis (+1 Stealth)
- Specialized Thinking Circuits (+1 Stealth)
- Tendril Highways (+1 Speed)
- Compounding (+1 Strenght)
- Soul Cybersphere Specialization (+1 Strenght)
- Deus (+1 Strenght)
- Deus-to-Living Connection (+1 Stealth)
- Unseen Travel (+1 Speed)
- Cyber Immune System (+1 Strenght)
- Revive D. Cogitandi
- Covenant Alliance
- Speed (+1 Speed)
- Mistdom Disruption Virus (When a Fief breaks off from The Mistdom, it instantly joins The Covenant and loses no conservation points)
- Anti-mistworm Defense (-1 Mistworm Action damage to all Covenant members)
- Hyperuranio (+1 Stealth to all Covenant members)
- Anti-Mist Walls (1/4 Chance for a Mist Action/Mutation to fail, 1/3 for the undead)
- Gene Modifications (Can Modify Covenant Members)
- Better Anti-Mistdom Protection (+1 Strenght, -2 Mistdom attack damage)
- Study the Cyberspace (+1 Stealth)
- Cyberspace Architecture Study (+1 Stealth)
- The Barrier (1/3 chance for the mistdom to miss attacks)
- Pseudo-Cursor (+1 Strenght)
- Mist Hunters (+1 Strenght)
- Regular Layer Deus (+1 Strenght)
- Regular Layer Injection (+1 Strenght)
- Mist Hunter Upgrade (+1 Strenght)
- Energy Nodes (+1 Strenght)
- Machine Souls (+1 Strenght)
- Phylactery (+1 Strenght)
- Robots (+1 Strenght)
- C. Venenatorum Mutation: Deus Worship (+1 Strenght)
@willow - Cancrorum Venenatorum, âVenomous Wall Crabâ - HO
- Small Herbivore + Parasite
Mutations: Deus Worship, Metal God Worship, Soul Reproduction (+1 Stealth)
DM: Mistvault Transport
C. Venenatorum started helping other species with their gods, first starting to worship Deus and then allowing the dividers to establish their own god. The souls of this species can also now bud in a way to create new souls.
Deus had this species transport the mistvault with the dangerous mistorb inside into a brand-new PM designed for holding the true vault as a decoy one was installed at the mistworm resting grounds. While requiring the highest water-god and other lesser deities aid, the whole operation ended up being a huge success, taking place at the precise moment when no users were around to witness the replacement.
Statistics:
- Speed - 23/13
- Stealth - 29*(2.5) = 72.5 (74.5)
- Strenght - 39/40*(2) = 78/80 (85/87) (Bitter, Spicy)
- User Usefulness - 0 (1)
- 1/3 chance for the mistdom to miss, -3 mistdom population damage, +1 damage against the Md, Revenge
Distribution: Wilderness, A-M Area 1
Preys On (+Parasite): Vegetation
Predated By: D. Bontopius
Mutation History
- Segmentation
- Annular Muscles (+2 speed due to Axial Respiratory System)
- Axial Respiratory System
- Siphon (+1 Speed)
- Mantle (+1 Strenght)
- Joints (+1 Speed)
- Circulatory System
- Stylocone Tail / Evil Face (+1 Strenght)
- Basic Brain
- Eyespots (+1 Stealth)
- Compound eyes (+1 Stealth)
- Memory Cortex
- Countershading (+1 Stealth)
- Segmented Mantle Osteoderm (+1 Strenght)
- Bitter Taste (+1 Strenght)
- âReflectorsâ (+1 Stealth)
- Schooling
- Physical imitation (+1 Stealth)
- Chemoreception (+1 Stealth)
- Air Bags (+1 Speed)
- Mental Rating
- Size Increase (Small Size)
- Closed Circulatory System
- K-type Reproduction
- Midsection Duplication (+1 Speed)
- Setae (+1 Stealth)
- Acid-Resistant Eggs
- 12 Legs (+1 Speed)
- RNA Editing (Extinction Evasion)
- Rotator Leg Joint (+1 Speed)
- Wings (+1 F Speed)
- Castes (+0.5 to Strenght Multiplier)
- Ameboid Larva Cells (+1 Strenght)
- Possesion (+1 Strenght)
- More and more plastic neurons (+1 Stealth)
- UV equivalent usage (+1 Stealth)
- Gamete dismantling (+1 Strenght)
- Feature Theft (+0.5 M/R)
- Spicy (+1 Strenght)
- Cyberwater (+1 Strenght)
- Spiciness Plates (+1 Strenght)
- Better Leg Muscles (+1 W Speed)
- Leg Bones (+1 W Speed)
- Better Hydrokinesis (+1 F Speed)
- Better Against Cybermagic (+1 Strenght / +2 Strenght against species with cybermagic)
- Mind Tendril Communication (+1 Stealth)
- Steal Photosynthesis (+1 Strenght)
- Free Larva Improvements (+1 B Speed)
- Ally with The Mist (+1 Strenght)
- Water Storage (+1 Strenght)
- Respiratory Wings (+1 B Speed)
- MM: Emergency Tribute
- Sacrifice Caste (+1 Stealth)
- MM: Spiritual Infiltration
- Mutations: Souls (+1 Strenght)
- Soul Fusion (+1 Strenght)
- MM: Spiritual Parasitism (+1 Strenght)
- Mist Energy Draw (+1 B Speed)
- MM: Cyberparasite Infiltration (+1 Stealth)
- Soul Energy Gathering (+1 Stealth)
- Energy Linker Cell (+1 B Speed)
- MM: Cyberparasite Infection (+1 Strenght)
- Undo The Mistâs attempts of harming Deus (+1 Strenght)
- MM: Better Connections (+1 Stealth)
- Secret Colony Network (+1 Strenght)
- Cursor Permeability (+1 Stealth)
- MM: Speed (+1 B Speed)
- False Allies (+1 Strenght)
- Better Lungs (+1 B Speed)
- MM: Tendril Sight (+1 Stealth)
- Better Hydrokinesis (+1 Strenght)
- Report Weakness (Switched Alliance)
- Mutation Bending (Can Change Other Species Mutations)
- DM: Better Soul Circuits (+1 Stealth, +0.5 Brain Tier)
- Secret Reorganization (+1 Stealth)
- Soul Computer Upgrade (+1 Stealth, Tier-2.5 Brain)
- Anti-Mist (+1 Strenght to all Covenant Members)
- DM: Communication (+1 Stealth)
- Mutavenom Form (+1 Strenght, 1/3 chance for mistdom attacks to miss)
- Stronger Hydrokinesis (+1 Strenght)
- Soul Barrier (+1 Strenght, -1 Mistdom population damage)
- DM: Injector Upgrade (Injector twice as efficient)
- Selling the Soul (+1 Strenght)
- Selling the Body (+1 Stealth)
- Material Conversion (+1 Stealth)
- Chatrooms (+1 Stealth)
- Vaporization (+1 Strenght)
- Time Dilation (+1 Stealth)
- DM: Cursor Presets (+1 Strenght)
- Cursor Ascension (+1 Strenght)
- True Possession (+1 Strenght)
- Truesight (+1 Stealth)
- Improved Truesight Range (+1 Stealth)
- Better Proto-Lungs (+1 B Speed)
- DM: Better Mistdom Protection (-1 mistdom population damage)
- Better Proto-Lungs (+1 B Speed)
- Anti-Mistdom fluid (+1 B Speed, -1 Mistdom population damage)
- Energy Collectors (+1 Strenght)
- Air Pumps (+1 B Speed)
- Faster Brain (+1 F Speed)
- Truesight Supremacy (+1 Stealth)
- DM: Stronger anti-mistdom fluid (+1 damage against the mistdom)
- Soul Transfer (+1 Strenght)
- Water God (+1 Strenght)
- Belief (+1 Strenght)
- Avatars (+1 Strenght)
- Vengeance (Attacks when attacked, but loses 1 Conservation Point)
- Soul Reproduction (+1 Stealth)
BIOMES:
Wilderness - All Species
A-M Area 1 - All Species BUT D. Bontopius
ORGANIZATIONS & GROUPS (from most friendly to most hostile):
- RC (Research Community)
- MwTC (Mistworm Termination Council)
THE TWO BIOTA GROUPS:
- âTHE MISTDOMâ - The Mistorb, Dichorisare Bontopius, Converted Users, Darkblur
- âTHE COVENANTâ- F. Spiritusvivi, Deus, M. Cat-Bestiae, S. TeaKinges, P. Narrenists, C. Venenatorum, Nd. Cogitandi, The Upgrading Anti-Mistworm (New upgrade at ROUND 51), (Most Of) The Users, The Injector (+ Regular Layer Injector), The (Replenishing) Hunter Cursors, Cybernukes, Checkpoints, Devourer, Water-God, Metal God, Warrior God, Warfare God, Other Minor Gods
ERA:
Early Period â Intermediate Period â Pax Multipoda â Intelligence Rise â CHAOS AGE (present)
Yet again a single round takes two postsâŠ
M1: speed multiplication(from time dilation)
M2: worship powers spread to speciesâ with gods worshipped by C. venenatorum
I didnât say this as no one tried going above this, but you can only have a single multiplier bonus at a time. Which the wallcrabs already have for strenght.
i already have 2?
*2 for strength, *2.5 for stealth?
in that case though, faster legs to stay faster than d. bontopius
Itâs 0,5 for strenght, look in the wallcrab mutation list.
huh, i was going based off of this
also shouldnât my UU stat be higher due to the cursor upgrades and chatrooms?
Perhaps, but more specific mutations would be needed to raise the UU.
- Get Wall Crabs to Worship the Devourer as a God of Death and Souls
- Clone Wall Crabs and Cat Beasts as cultists, with souls un harvested
How do you think devourer looks like?
Edit: @doomlightning @fralegend015
Mutation 1: Dense energy nodes - energy nodes but with more energy
Mutation 2: Command construction robots to build a laborathory in the Mistvault PM, it needs to be big enough to be used by the Devourer too.
Cov mutations:
Teakinges: Optimize the warbots for mass production.
Doom: Construct checkpoints surrounding covenant inhabited areas in order to protect covenant members from attacks.
Catsquared: Move to the mistvault PM in order to hide them from attacks.
Darren: Use the dense energy nodes for stronger cybernukes.
Willow: Aid in the construction of the checkpoints.
Are you going to try and tweak the devourer in some way so that it gets upgraded into a superior form?
- Augment farther the power of the GE to the skin, .ake its unpenetratablrle
- Help using GE to asend crab wall to his usfull place in here, the panthon of sapient
Wall crabs only have 2.5 brain tiers, you need 4 tiers to become sapient and the ge upgradeâd give only +1 tier. But okay I guess. Nearly sapient but not quiteâŠ
No, Iâm going to modify the mistorb. (The devourer will study it)