Survival in the Forum

I have been summon form the deepths of Remmortals

  1. Imrove speed commun
  2. more dex
  3. Farther more GE connectim by using the power of quantom bits
2 Likes

what do you mean by “commun” here?

communication

1 Like

So like a better language per se?

Can I give the sapient robots “research protocols” that allow me to make them research things as an extra mutation?

1 Like

Yeah, you can do that. It will be named “Robot Research Protocol” or RRP for vote casting purposes.

I will call the sapent robots sapiobots

Mutation 1: Start campaigning to gain support from the users.

Mutation 2: Start campaigning against the darkblur, using the fact that it made people die in real life against it.

Mutation 3: Try to gain more support by telling the users of the covenant’s plan to find a method to permanently leave the forums.

Cov mutations:

Teakinges: Research how to harvest the divine energy in order to allow Deus to stop relying on physical sources of energy.

Doom: Fortificate the mistvault pm, from now on it will be known as “New Trench”.

CatSquared: Research a way to feed organisms without depending on users.

Devourling crab: Modify the event horizon research facilities in order to better research the divine energy.

Mad beasts: Aid in fortificating New Trench.

Darren: Further fortificate New Trench.

Willow: Research a way to replicate the effects of the divine energy in order to make other websites habitable.

Sapiobots: Research protocols.

2 Likes

Round 56 - Year 4, Month 10

While looking at the events of the previous month one could think the userbase of the forum would only continue to drift away from The Covenant and Mistworm Termination Council, things couldn’t be further away from what really happened this month. Thanks to Deuses actions, MwTC has entered a renaissance, nearly doubling it’s userbase, whilist BSA has lost around a third of it’s userbase. This doesn’t mean that all things are going as Deus intended however, as The Covenant itself isn’t united on all matters - for instance, an avatar of Devourer’s attacked the band of outsiders and caused one of them to get injured, which resulted in a new alliance forming around these aliens. The Divine Energy keeps being a mystery too, through most of the covenant’s actions towards it didn’t even succeed this month, the one that did brought more questions than answers.
Forum Reclamation Front seems to have been getting ready to launch an update to the AI cursors prior to the campaigns undertaken by The Covenant, pushing the upgrades atleast to [ROUND 58]. However, it’s not impossible that the upgrade to come out at that point in the future, assuming no more actions pushing such upgrades further are taken, will be much richer in content due to the upgrade having more development time, which could be disasterous for the biota residing within the forum.
Biota Salvation Alliance may’ve been damaged by the campaigns of Covenant’s, but it’s core stays strong, being increasingly Darkblur-aligned each week. Who knows how long will it take before Darkblur has completely taken over this organization…

Non-Species Entities

Outsider Group

STARGUN STATUS:
-9/10 HP (Regen: ?HP/Round)
-Has two abilities: Jumping High and Far, and Shooting From It’s Gun
-Looks like a rifle-like gun installed ontop of a starfish-like being
-Appears to have been created from two different entities

STUMPSPAWN STATUS:
-?? HP
-Suspected to have 2 abilities (needs more research)
-Looks somewhat like a stump, with 4 large legs used for walking and 4 smaller, more upward-facing “roots” between the legs, and a bark-like texture. The top of the being is occupied by a large strusture which looks like a closed flower the color of a pink rose
-Appears to have been created from two different entities

SHARPWING STATUS:
-?? HP
-Suspected to have 2 abilities (needs more research)
-The main body appears to have lots of sharp, spear-like appendages at the bottom and on the sides, at the top there are two pairs of wings attatched to a bulge running the length of the entity. Always flying.
-Appears to have been created from two different entities

SPADEBUG STATUS:
-? HP
-Suspected to have a single ability (needs more research)
-Looks like some sort of a beetle, the tips of it’s legs are tipped with sharp spearheads through

SANITIZER STATUS:
-? HP
-Suspected to have a single ability (needs more research)
-Looks like a blob with 8 octopus-like tentacles, which in themselves have hollow cones at their ends, opening up from the side of their bases.

SERPHANT STATUS:
-? HP
-Suspected to have a single ability (needs more research)
-Looks like a fiery snake with 3 pairs of insect-like wings at the top of it’s body which allow it to fly somewhat

SHIELDSWORD STATUS:
-? HP
-Suspected to have a single ability (needs more research)
-Looks like a shield-shaped hybrid of an isopod and a tortoise, possessing two large “blades” in the narrow section of the shield which have a surprisingly large degree of movement and rotation.

SONAR STATUS:
-? HP
-Suspected to have a single ability (needs more research)
-Looks like a tripod table, but instead of the table surface there’s a sphere at the top of the “torso”

SPEEDER STATUS:
-? HP
-Suspected to have a single ability (needs more research)
-Looks like a very thin spider or even a harvestman, known to be able to reach quite the impressive velocities.

Band Action: Create an user group (4/6)

With Stargun having sustained some damage following it’s battle against the avatar of Devourer’s, more user attention has been drawn to the group of these mysterious beings from beyond the forum. These users happened to be mostly of the un-aligned folk, not happening to have plans to join any of the forum’s organizations soon. It appears that all the members of the band had the same idea when they saw multiple cursors around them: They tried communicating with these users who would check on them rather frequently. While it seemed unfavourable at first, soon enough one such user would invite these critters to a PM, which would become the base of a new, currently tiny, group of moderate users helping out the outsiders adapt to the forum’s not-so-friendly environment, calling themselves “The Outsider Refugium”. How long will this new organization last? Who knows…

Mistdom Group

DARKBLUR STATUS:

-60/60 HP (Regenerates 5 HP per Month[Round])
-Insanely fast, can scale hundreds of posts in seconds
-Looks like a disturbing pseudo-humanoid figure within a “dark bubble”
-One known offensive ability - “Hypnosis” (can convert weaker-minded entities to it’s side)
-Suspected to have attained more abilities following it’s absorption of The Mistorb, only time will tell what they are…
-By far the most powerful member of The Mistdom, EVER
-Fused with the soul of a rather obsessed, insane mistdom-aligned user
-Has some users on it’s command (unknown to other community members)
-Has two action votes it casts every Month(Round)

Action 1: More BSA Control (2/6)
Action 2: More BSA Control again (3/6)

Darkblur has gained a large interest in securing BSA for itself as it seems, as the entity would have it’s allies already present within the group recruit more from the core of Biota Salvation Alliance into this more blur-oriented faction within the new alliance. Darkblur would do this twice over the course of this month, and while neither of the two recruitment calls resulted in huge increase of power for the faction of the blur’s, Together they caused the majority of BSA’s core userbase to find itself shallower or deeper within the ranks of the strange new faction of users the entity seems to be aiming to eat BSA from inside and take on it’s skin, at first looking like a nice, biota-friendly alliance while in reality being fully dedicated to making the being in the center of it more powerful in one way or another. Even through the blow caused by Deuses campaign did hit the less passionate members of BSA, beyond it’s core territory, the core remains strong, not shattered that much by the covenant’s actions this month.

Species

NPC - Sapiepoda TeaKinges, “The Crawler” - HO

  • Medium Omnivore

Mutations: “Ultimate Education” X 2 (+2 Stealth), Superior Running (+1 W Speed)
DM: Divine Energy Research (1/6)

S. TeaKinges’s leading warriors have been worried about the state of education members of the Sapiepodal
kin receive when they’re still young. This is important as education impacts the performance these young warriors will have on a battlefield which could arise to existence any moment in the faction-packed space the Prosper forum has become in the recent times. After a few days of looking at flaws of the current education/training system of the crawlers, aswell as discussing the possible and plausible solutions to these flaws, small and big, a new system of education has come to life, being deemed (atleast by the crawlings) so perfect and glorious that it’s thought that it will last forever into the future, as long as the crawlers themselves are still around this place. This reform is sure to improve the performance of the youth of this species from this point on, and once they eventually mature, will bring about much better troops of TeaKingal warriors. Besides the improvements to education, others were seen with the running techniques developed by S. TeaKinges over it’s many months and years of it’s sapiencehood in the forum, finally increasing the speed of the crawling brethen on the ground after a long ago of movement improvements mostly in the airborne spheres. Consequently, as following the training reform most attention of the Sapiepodal researchers went to giving a rise to these improved ground-running techniques, there was no one signing up to research the “divine energy”, despite Deus calling out to this species that it will need to submit some scientists for the purpose of turning this mysterious kind of power into a source of lifeforce the god of archmages could link to so that it could stop being reliant on the less reliable sources of energy, like cyberspace.

Statistics:

  • Speed - 27/26 (28/26)
  • Stealth - 36*(2) = 72 (77)
  • Strenght - 44*(2.5) = 120 (134) (Venom)
  • User Usefulness - 1 (2)
  • Mistdom causes 3 less population damage, Deals +6 Damage against The Mw.

Distribution: Wilderness, A-M Area 1

Preys On: Vegetation
Predated By: N/A

Mutation History
  • Respiratory System
  • Basic Tentacles (+2 Speed due to Respiratory System)
  • Grinding Teeth
  • Stronger Muscles (+1 Strenght)
  • Camouflage (+1 Stealth)
  • Jumping Limbs (+1 Speed)
  • Circulatory System
  • Omnivorous Diet
  • Digging Limbs (+1 Stealth)
  • Harder Skin (+1 Strenght)
  • Venom Glands (+1 Strenght)
  • Sharp Teeth (+1 Strenght)
  • Sound Antennae (+1 Stealth)
  • Extra Muscle Speed (+1 Speed)
  • Size Increase (Small Size)
  • Spiky Skin (+1 Strenght)
  • Simple brain
  • Stronger Digging Limbs (+1 Strenght)
  • Chemoreception (+1 Stealth)
  • Tunnel Digging (+1 Stealth)
  • More Speed (+1 Speed)
  • More Speed (+1 Speed)
  • More Speed (+1 Speed)
  • Harder Skin (+1 Strenght)
  • Better Camouflage (+1 Stealth)
  • Better Circulatory System
  • Improved Respiratory System (+1 Both Speed)
  • Gliding limbs (+1 Flying Speed)
  • Intermediate Brain (+1 Stealth)
  • Eusociality (+0.5 to Strenght Multiplier)
  • Improved Chemoreceptors (+1 Stealth)
  • Lighter Bodies (+1 Both Speed)
  • Medium Size
  • Photoreceptive Spots (+1 Stealth)
  • Heart (+1 Strenght)
  • Colonies (+1 Strenght)
  • Pinhole Eyes (+1 Stealth)
  • Air Sacks (+1 B Speed)
  • Echolocation (+1 Stealth)
  • Better Genetic Recombination (+0.5 M/R)
  • Population Detection (EE)
  • Stronger Legs (+1 W Speed)
  • Lensed Eyes (+1 Stealth)
  • Advanced Brain (+1 Stealth)
  • Warrior Caste (+1 Strenght)
  • Better Heart Chambers (+1 Strenght)
  • Interaction Limbs (+1 Strenght)
  • Better Lungs (+1 B Speed)
  • Syrinx (+1 Strenght)
  • Color Sight (+1 Stealth)
  • Sentient Brain (+1 Stealth)
  • Fire Usage (+1 Strenght)
  • Primitive Tools (+1 Strenght)
  • Better Tools (+1 Strenght)
  • Shamanism (+1 Strenght)
  • Better Tools (+1 Strenght)
  • Clothes (+1 Stealth)
  • Sorcerers (+1 Strenght)
  • Education (+1 Stealth)
  • Primitive Agriculture (+1 Strenght)
  • Join the Covenant
  • Better Shoes (+1 W Speed)
  • Running Techniques (+1 W Speed)
  • Anti-Mist Armour (+1 Strenght, Mistdom members deal 1 less population damage)
  • DM: Speed (+1 B Speed)
  • Bows (+1 Strenght)
  • Commanders (+1 Stealth)
  • DM: Anti-Mw Field (-1 Mistdom Population Damage)
  • A-M Arrows (+1 Strenght, +1 Damage against The Mw.)
  • Better Strategies (+1 Stealth)
  • Advanced Tools (+1 Strenght)
  • More Discipline (+1 B Speed)
  • DM: Communication (+1 Stealth)
  • Better Shoes (+1 W Speed)
  • Better Strategies (+1 Strenght)
  • Anti-Mistdom research (+2 Damage against the Mw.)
  • More Efficient Lungs (+1 B Speed)
  • Better Anti-Mistworm Strategies (+2 damage against the Mw.)
  • Soul Circuit Upgrade (+1 Stealth)
  • Forum-Wide Organization (+1 Stealth)
  • Anti-Mistworm Mobilization (+1 Strenght, +1 Damage against the Mw.)
  • Better Education (+1 Stealth)
  • Research (+1 Stealth)
  • Discipline (+1 Strenght)
  • Helping Users (+1 UU)
  • Armed Weapons (+1 Strenght)
  • Refined Fighting Styles (+1 W Speed)
  • User Dialogue (+1 UU)
  • Improved Weapons (+1 Strenght)
  • Stealth Techniques (+1 Stealth)
  • Superior Flight Techniques X 2 (+2 F Speed)
  • Better Reflexes (+1 B Speed)
  • Ambush tactics (+1 Stealth)
  • Artificial Wings X 2 (+2 F Speed)
  • Better Planes (+1 F Speed)
  • Faster Takeoff X 2 (+2 F Speed)
  • DM: Planes (+1 F Speed)
  • Jet Engines (+1 F Speed)
  • Jet Engine Upgrade (+1 F Speed)
  • Soul Transfer (+1 Strenght)
  • Warrior God (+1 Strenght)
  • Soul Regeneration (+1 Stealth)
  • Portals (+1 Stealth)
  • GE Metal Integration (+1 Strenght)
  • Strenghten Warrior God X 2 (+2 Strenght)
  • Refined Artificial Wings (+1 F Speed)
  • Portal Techniques (+1 B Speed)
  • Superior Flying Techniques (+1 F Speed)
  • Warrior Tournaments X 2 (+2 Strenght)
  • Refined Techniques (+1 Stealth)
  • Soul-Reinforced Weapons X 2 (+2 Strenght)
  • DM: Robot Processors (+1 Stealth to ALL covenant species)
  • Cameras and Film X 2 (+2 Stealth)
  • Footage Sharing (+1 UU)
  • Processor Improvements (+1 Stealth to ALL covenant species)
  • Cyberspace-Reinforced Weapons X 2 (+2 Strenght)
  • “Ultimate Education” X 2 (+2 Stealth)
  • Superior Running (+1 W Speed)

@doomlightning - Neodichorisare Cogitandi, “Divider” - HO

  • Small Herbivore

Mutations: Faster Language (+1 Stealth), Higher Dexterity (+1 Speed), More GEM Connections (+1 Strenght)
DM: “New Trench”

Nd. Cogitandi appears to have become the first species concerned by it’s language. While most other species haven’t made much of any changes to their languages ever since becoming sapient, the dividers saw potential in their own one for improvements which could lead to faster communication speeds between members of troops or even just the general populace. Many noble Neodichorisarid minds of this time would spend their time coming up with a far-reaching language “reform”, which was planned to greatly modernize the language, with some aid as to how to do that being given by the friendly users of the MwTC. After the reform was set in place and the new language became the norm, the whole populace quickly adapted to using the superior way of passing information. Even through the older language would linger on for some time after it became obsolete, it didn’t manage to survive until the month’s end. While it was dying out in it’s final weeks, focus of the dividerling researchers has shifted, at that point being to follow in steps of the crawlers and became faster on foot (which for this species is the only form of travel it can take without external help). Thankfully, the researchers would manage to find (or copy?) the solutions their TeaKingal counterparts have found useful for their own species, and with that, the dividers keep running no slower than the crawlers. But the month was still a week away from completing, and so the high minds of the Cogitand kin found one last task they wanted to tackle in these seven days - creating more connections between the holy, glorious metals which has been making up a huge chunk of divider bodies for a few months now and the remaining organic matter in the said bodies. In order to interconnect the two even more, the scientists would need to look at the smallest scales they could see with tools - a realm where rules change from those standard to the world of the big to such rules which make no sense beyond miniscule scales. Quantum world was not easy to understand for the researchers, especially as not everything within in lined up with the quantum space of the real world where the users are from, but with enough effort over the 7 days the deed was done - a higher level of connection than before was achieved, with an intermediate layer being a mix of organic and GEM particles, cells and formations coming to existance and quickly spreading in the population centres of the divider kin…
Still having good-quality memories of what has Darkblur done to the PM where the Mistorb used to reside, Deus ordered this species to work on fortyfying the multi-parted PM, installing weaponry and bunkers in the posts around this place strange within the forum itself and hosting two endemic species now. But over the month, what archmages’ god asked for was indeed fullfilled - the PM, or rather “The New Trench”, should now be way better at repelling hostile attacks.

Statistics:

  • Speed - 27 (28)
  • Stealth - 39*(2.5) = 97.5 (102.5)
  • Strenght - 36*(1.5) = 54 (68) (Bitter, Poison)
  • User Usefulness - 0 (1)
  • -2 Mistdom population damage

Distribution: Wilderness, A-M Area 1

Preys On: Vegetation
Predated By: N/A

Mutation History
  • Segmentation
    ? Muscular Flaps (+2 speed due to Axial Respiratory System)
    ? Primitive Lungs (+1 Speed)
  • Siphon (+1 Speed)
  • Mantle (+1 Strenght)
    ? Flexible Bones (+1 Speed)
    ? Open Circulatory System (+1 Strenght)
  • Stylocone Tail / Evil Face (+1 Strenght)
  • Basic Brain
    ? Chemoreceptors (+1 Stealth)
  • Eyespots (+1 Stealth)
    ? Smell Cortex
    ? Rougher Skin (+1 Strenght)
  • Segmented Mantle Osteoderm (+1 Strenght)
  • Bitter Taste (+1 Strenght)
  • “Reflectors” (+1 Stealth)
  • Schooling
  • Physical imitation (+1 Stealth)
  • Nostrils (+1 Stealth)
  • Air Bags (+1 Speed)
  • Mental Rating
  • Size Increase (Small Size)
  • Better Circulatory System
  • K-type Reproduction
  • Better Syphon (+1 Speed)
  • Camouflage (+1 Stealth)
  • Sentinel Behaviour (+1 UU)
    ? Jaws (+1 Strenght)
  • Improved Respiratory System (+1 Speed)
  • Creative Thinking
  • Jaw Duplication (+1 Strenght)
    ? Venom Stinger (+1 Strenght)
  • Hands (+1 Strenght)
  • Motor Thinking (+1 Speed)
  • Creative Thinking (+1 Stealth)
  • More Endurance (+1 Speed)
  • Pallium (+1 Stealth)
  • Less Virtual Consumption (+1 Stealth)
  • Courtship Display (+1 Strenght)
  • Click Communication (+1 Stealth)
  • Long-term Memory (+1 Stealth)
  • Better Creative Thinking (+1 Stealth)
  • Better Tool Creation (+1 Strenght)
    ? Slimmer Shape (+1 Speed)
  • Altruism (+1 Stealth)
    ? Faster Muscles (+1 Speed)
    ? Thicker Skull (+1 Strenght)
  • Better Circulatory System (+1 Strenght)
  • Better Communication (+1 Stealth)
  • Metal Poison (+1 Strenght, Poison)
    ? Larger Brain (+1 Stealth, Tier-3 Brain)
  • Better Respiratory System (+1 Speed)
  • Better Circulatory System (+1 Strenght)
  • Better Tools (+1 Strenght)
  • More Brain Power (+1 Stealth, Tier-4 Brain)
  • Fire (+1 Strenght)
  • Better Camouflage (+1 Stealth)
  • Anti-slice Skin (+1 Strenght)
  • More Brain Power (+1 Stealth)
  • Better Antislice Skin (+1 Speed)
  • Speed X 2 (+2 Speed)
  • Stronger Fire (+1 Strenght)
  • Cursor Detection (+1 Stealth)
  • New Political Ideas (+1 Stealth)
  • Join the Covenant
  • Stealthier (+1 Stealth)
  • DM: Communication (+1 Stealth)
  • More Brain Power (+1 Stealth)
  • Faster X 2 (+2 Speed) (+ DM)
  • Better Lungs (+1 Speed)
  • Better Segments (+1 Speeds)
  • Better Inter-Species Communication (+1 Stealth)
  • Better Brain (+1 Stealth)
  • Sentinel Leadership (+1 Stealth)
  • Better Tools (+1 Strenght)
  • Better Sentinels (+1 Stealth)
  • Better Tools (+1 Strenght)
  • DM: Anti-Mistdom Defences (-1 mistdom population damage)
  • Better Motor Skills (+1 Speed)
  • Better Intelligence (+1 Stealth)
  • Decoder (+1 Stealth)
  • Better Communication (+1 Stealth)
  • Decoder Upgrade (+1 Stealth)
  • Glorious Evolution (+1 Strenght)
  • GE Metal Implants (+1 Strenght)
  • GE Mistdom protection (-1 Mistdom population damage)
  • Better Sight (+1 Stealth)
  • Better GE (+1 Strenght)
  • GE Study (+1 Strenght)
  • More GE Types (+1 Strenght)
  • Better Dexterity (+1 Speed)
  • Perfected GE Metal (+1 Strenght)
  • GE Metal Fusion (+1 Strenght)
  • Metal Fusion (+1 Strenght)
  • Energy Efficiency (+1 Speed)
  • C. Venenatorum Mutation: Metal God (+1 Strenght)
  • Metalskin (+1 Strenght)
  • Mental-Physical Separation (+1 Stealth)
  • GE Metal Sharing (+1 Strenght to ALL Covenant members)
  • GEM Chimeras (+1 Stealth)
  • GEM Sponges (+1 Stealth)
  • GEM Integration (+1 Strenght to ALL covenant species)
  • GEM Visions (+1 Strenght)
  • Glorious Acceleration (+0.5 M/R)
  • Better Distribution (+1 Strenght)
  • Superior Dexterity (+1 Speed)
  • GEM Posts (+1 UU)
  • Hivemind (+1 Stealth)
  • Stealth Improvements (+1 Stealth)
  • DM: Better Processors (+1 Stealth to ALL Covenant members)
  • Faster Language (+1 Stealth)
  • Higher Dexterity (+1 Speed)
  • More GEM Connections (+1 Strenght)

@CatSquared - Multipoda Cat-Bestiae, “Cat Beasts” - UC

  • Tiny Omnivore

Mutations: Mutations-for-Artificials (2/6), Avatar-vs-Outsiders (4/6), Bionic Legs (+1 W Speed to ALL covenant species)
DM: Feed Without Users (5/6)

M. Cat-Bestiae, while being proud as a species and a civ for the two artificial species under control of The Devourer which were created by the efforts of both the mainstream Cat-Beast populace and this god-like entity, felt that the strange issues causing these species to act slower long-term than other species around the forum would eventually bring about the fall of these two if the issue doesn’t get fixed soon. Some cultists detached from the main group that’s praising Devourer all the time and used the laboratory to see what’s going on with these species that they’re evolving and making species-wide actions so slowly. As it turned out, those species will most likely need modifications to their bodies done on the entire species at the same time for them to catch up with other species, which will require way more effort than what those few cult members could ever dream of achieving. As they returned, the god of theirs would end up sending an avatar, a strange “agent” of sorts to “confront” the outsider group, as Devourer seems to understand now that this band is aiming for the head of it’s.
Not long would it take the avatar to track down where the band is where it’s headed for, and after a few hours it would encounter the band in a discussion two months old, with already most of it’s letters eaten away, except for a few posts, most of which still had sustained considerable damage since being repaired later on. Here, the avatar would stop, as it and the band just had a visual contact. The Devourer, being in control of the avatar, could now see what the grouping of foes going after it really look like face to face, even if from afar. However, just like as it heard of the previous encounter between this band and a group of wall-crabs, only a strange starfish-shaped outsider with a gun-like structure ontop was sent to confront the avatar. Judging the size of Stargun with the size of avatar’s, Devourer estimated that the alien-to-the-forum is roughly as big as itself (that being around 1.5x the size of P. Narrenists).
Stargun didn’t take much time, as it seemingly recognized the old enemy in the avatar, quickly jumping high. Unlike the wallcrab group however, The Devourer would successfully estimate where the foe was going to land, coming closer to that spot. As Stargun landed back on the post of Farmyth510’s, it would find the avatar just before itself. It had no chance to react - The embodiment of Devourer managed to slash one of it’s arm before jumping away from where the barrel was pointing to. This is however where the avatar’s luck came to an end - as it tried to reposition itself for a much more devastating blow to the starfish being, it saw that the entity in question has already oriented itself for the killing shot. The Devourer already knew what was going to happen in a matter of a second - as the avatar tried to leap forward onto Stargun, everything went black from the Cat-Beasts’ god perspective. This avatar is no more! However something came out of this fight - thanks to the damage sustained by Stargun, some users managed to estimate it’s total durability, through the rate at which it regenerates remains a mystery…
Frustrated by this loss, Devourer would order it’s cultists to do something which would benefit all and any covenant species. Ideas popping around just when this was said were plently and of many kinds, but only one would come to fruition - the idea of creating artificial-yet-bionic legs which would aid both the disabled and the fully functional of the forum to run faster than before. The progress on making these legs did take two weeks to complete, however it would all pay off as the species of covenant were rather thankful for the gift of Cat-Beasts’.
Deus would give some tasks for the cultists whose part in making the bionic legs has ended early, with the majormost of them for this month being the research on creating food (letters) without the need for users to upkeep their posts. For the purpose of this research, the cultists both feline and scary would end up using the old account which has been repurposed as Deuses account quite some time ago already aswell as the many books worth of knowledge about the cyberspace and it’s unusual properties. All of this however seems to lead to a definitive conclusion: It isn’t possible to sustain the creatures of the forum without Users being involved in some way. Even if all the species were made cyberspacial and extremely efficient in their energy conversions, some individuals would still be required to harvest letters for the cyberspace folk - those individuals most likely counting up to entire few species, which themself might not wish to be leashed to such a repetitive task for all eternity…

Statistics:

  • Speed - 21/12 (23/12)
  • Stealth - 28*(3) = 84 (89)
  • Strenght - 61*(1.5) = 91.5 (105.5) (Venom, Toxicity, Resistance to bitterness and spicyness)
  • User Usefulness - -2 (-1)
  • Mistdom causes 2 less population damage and has 1/3 chance to miss, Deals Extra 2 Damage to The Mw.

Distribution: Wilderness

Preys On: Vegetation
Predated By: N/A

Mutation History
  • Respiratory System
  • Basic Tentacles (+2 Speed due to Respiratory System)
  • Grinding Teeth
  • Stronger Muscles (+1 Strenght)
  • Camouflage (+1 Stealth)
  • Jumping Limbs (+1 Speed)
  • Circulatory System
  • Omnivorous Diet
  • Digging Limbs (+1 Stealth)
  • Harder Skin (+1 Strenght)
  • Venom Glands (+1 Strenght)
  • Sharp Teeth (+1 Strenght)
  • Sound Antennae (+1 Stealth)
  • Extra Muscle Speed (+1 Speed)
  • Size Increase (Small Size)
  • Spiky Skin (+1 Strenght)
  • Simple brain
  • Stronger Digging Limbs (+1 Strenght)
  • Chemoreception (+1 Stealth)
  • Tunnel Digging (+1 Stealth)
  • Size Decrease (Tiny Size)
  • Letter Camouflage (+1 Stealth)
  • Faster Leg Muscles (+1 Speed)
  • Streamline Shape (+1 Speed)
  • Better Gnetic Recombination (+0.5 M/R)
  • Chemical Communication (+1 Stealth)
  • Swarm Behaviour (+0.5 to Strenght Multiplier)
  • Gliding Wings (+1 Flying Speed)
  • Toxicity (+1 Strenght)
  • Toxin Projectile (+1 Strenght)
  • Hydrogen Bladder (+1 Flying Speed)
  • Larger Wing Muscles (+1 F Speed)
  • Better Toxic Projectile (+1 Strenght)
  • Extra Wings (+1 F Speed)
  • Stronger Leg Muscles (+1 W Speed)
  • More Streamline Body (+1 B Speed)
  • Stronger Legs (+1 W Speed)
  • Even Stronger Legs (+1 W Speed)
  • More Strenght x 3 (+3 Strenght)
  • Immune System (+1 Strenght, +2 ILs before parasitic damage)
  • Resistance to D. Amplicoma’s bitterness (+1 Strenght)
  • More Advanced Camouflage (+1 Stealth)
  • Resistance to Dichorisare Amplicoma ’s spicyness (+1 Strenght)
  • More Strenght (+1 Strenght)
  • Even More Strenght (+1 Strenght)
  • Stronger Wings (+1 F Speed)
  • Even Stronger Wings (+1 F Speed)
  • Stronger Legs (+1 W Speed)
  • Larger Swarms (+1 Strenght)
  • Cybertraps (+1 Stealth)
  • Eusociality (+1 Strenght)
  • More Speed (+1 B Speed)
  • Faster Legs (+1 W Speed)
  • Anti-Mist Claws (+1 Strenght, Deals Extra 1 HP to TM)
  • Anti-Mist Armour (+1 Strenght, -2 Mist population damage)
  • Join the Covenant
  • Larger Swarms (+1 Strenght)
  • Anti-mist Ritual (-1 Mist damage in specified area)
  • Speed (+1 B Speed)
  • Larger Swarms (+1 Strenght)
  • Faster X 2 (+2 Speed)
  • Hive-Mind (+1 Strenght)
  • Anti-Mist Camouflage (+1 Stealth, 1/3 chance for mistdom members to miss attack)
  • DM: Speed (+1 B Speed)
  • Smart Caste (+1 Stealth)
  • Faster (+1 W Speed)
  • Better A-M Claws (+1 Strenght, deals +1 damage against The Mw.)
  • DM: Soul Circuits (+1 Stealth, +0.5 Brain Tier)
  • Faster (+1 B Speed)
  • User Communication (+1 Strenght)
  • Enslavement (Fail, DM X 2)
  • DM: Communication X 2 (+2 Stealth)
  • Better Soul Circuits (+1 Stealth, +0.5 Brain Tier)
  • Better Soul Circuits (+1 Stealth, +0.5 Brain Tier)
  • Soul Circuits X 3 (+3 Stealth, achieved sapience)
  • Clones (+2 Strenght)
  • Clones (+1 Strenght)
  • Clones (+2 Strenght)
  • Clone Production X 3 (+3 Strenght)
  • Larger Swarms (+1 Strenght)
  • Cybermanipulation (+1 Strenght)
  • DM: Better Cybermanipulation (+1 Strenght)
  • Stronger Cybermanipulation X 2 (+2 Strenght)
  • Soul Cybermanipulation (+1 Strenght)
  • Intelligence Cybermanipulation (+1 Stealth)
  • Soul-powered Cybermagic (+1 Strenght)
  • Mass Absorbtion (+1 Stealth)
  • Devourer Feast (+2 Stealth)
  • Soul Vampirism (+1 Stealth)
  • Devourer Hunt (6/6, +1 Stealth)
  • Clones for Feast (+1 Strenght)
  • Thrall Army (+1 Strenght)
  • Thrall Hunt (6/6, +1 Strenght)
  • Devourer Cult (+1 Strenght)
  • Word Consumption (+1 Strenght)
  • Devourer Worship (+1 Strenght)
  • Cultist Cloning (+1 Strenght)
  • Better Cybermanipulation (+1 Strenght)
  • Better Soulmanipulation (+1 Strenght)
  • Soul-Powered Machines (+1 Strenght)
  • Better AP System (+1 Strenght)
  • AP Hunt X 2 (5/6, 2/6, +2 Strenght)
  • Crabcult Species (3/6, +1 Strenght)
  • Devourer Power (+1 Strenght)
  • Bionic Legs (+1 W Speed to ALL covenant species)
2 Likes

Catsquared - Cancrorum Cultus, “Devourling Wall Crab” - UC

  • Small Herbivore + Parasite

Mutations: Ultra-Fast Robots (6/6) (+1 W Speed to ALL Devourer-Controlled Species)
DM: Divine Energy Facility (1/6)

C. Cultus was given a new task by it’s master species and god this month, this time it being about the robots of the forum. While some of them have been modified to reach quite the high velocities, even they could not catch up with the blur lurking the forum. As so, it was left for this species to find a way for the robotics to attain the insane velocities Darkblur does. Both the initial and the final strategy was the same - overloading the already fast robots with even more “soul fuel” to make them far faster than before. Time and time again however something would go wrong with the prototypes - either they would burn from inside due to intense amounts of energy being emmited by the burning souls, or lose control and crash, with most of their parts falling into the void lying below the posts. Over three weeks, little to no progress was being made, as the prototypes didn’t last much longer than 2 days without being discarded for something the devourling crab researchers deemed more likely to succeed. But finally, after over 20 days of attempts, a prototype managed to check off both the requirements - neither did it crash and get turned into rubble, nor did it explode from within. Whilst being rather lightweight now, this robot indeed reached the speeds Darkblur does, even if it hasn’t raced with the entity, yet…
Less successfull were the highest mages’ god’s attempts at turning this species’ attention away from the extremely fast robotics towards upgrading the laboratory to include sections dedicated to the divine energy cladding the forum. No Devourer’s wallcrab turned away to go doing that even through the laboratory in question was in the same PM group as they all lived in!

Statistics:

  • Speed - 24/13 (26/13)
  • Stealth - 31*(2.5) = 77.5 (82.5)
  • Strenght - 45/46*(2) = 90/92 (104/106) (Bitter, Spicy)
  • User Usefulness - -2 (-1)
  • 1/3 chance for the mistdom to miss, -3 mistdom population damage, +1 damage against the Md, Revenge

Distribution: Wilderness

Preys On (+Parasite): Vegetation
Predated By: N/A

Mutation History
  • Segmentation
  • Annular Muscles (+2 speed due to Axial Respiratory System)
  • Axial Respiratory System
  • Siphon (+1 Speed)
  • Mantle (+1 Strenght)
  • Joints (+1 Speed)
  • Circulatory System
  • Stylocone Tail / Evil Face (+1 Strenght)
  • Basic Brain
  • Eyespots (+1 Stealth)
  • Compound eyes (+1 Stealth)
  • Memory Cortex
  • Countershading (+1 Stealth)
  • Segmented Mantle Osteoderm (+1 Strenght)
  • Bitter Taste (+1 Strenght)
  • “Reflectors” (+1 Stealth)
  • Schooling
  • Physical imitation (+1 Stealth)
  • Chemoreception (+1 Stealth)
  • Air Bags (+1 Speed)
  • Mental Rating
  • Size Increase (Small Size)
  • Closed Circulatory System
  • K-type Reproduction
  • Midsection Duplication (+1 Speed)
  • Setae (+1 Stealth)
  • Acid-Resistant Eggs
  • 12 Legs (+1 Speed)
  • RNA Editing (Extinction Evasion)
  • Rotator Leg Joint (+1 Speed)
  • Wings (+1 F Speed)
  • Castes (+0.5 to Strenght Multiplier)
  • Ameboid Larva Cells (+1 Strenght)
  • Possesion (+1 Strenght)
  • More and more plastic neurons (+1 Stealth)
  • UV equivalent usage (+1 Stealth)
  • Gamete dismantling (+1 Strenght)
  • Feature Theft (+0.5 M/R)
  • Spicy (+1 Strenght)
  • Cyberwater (+1 Strenght)
  • Spiciness Plates (+1 Strenght)
  • Better Leg Muscles (+1 W Speed)
  • Leg Bones (+1 W Speed)
  • Better Hydrokinesis (+1 F Speed)
  • Better Against Cybermagic (+1 Strenght / +2 Strenght against species with cybermagic)
  • Mind Tendril Communication (+1 Stealth)
  • Steal Photosynthesis (+1 Strenght)
  • Free Larva Improvements (+1 B Speed)
  • Ally with The Mist (+1 Strenght)
  • Water Storage (+1 Strenght)
  • Respiratory Wings (+1 B Speed)
  • MM: Emergency Tribute
  • Sacrifice Caste (+1 Stealth)
  • MM: Spiritual Infiltration
  • Mutations: Souls (+1 Strenght)
  • Soul Fusion (+1 Strenght)
  • MM: Spiritual Parasitism (+1 Strenght)
  • Mist Energy Draw (+1 B Speed)
  • MM: Cyberparasite Infiltration (+1 Stealth)
  • Soul Energy Gathering (+1 Stealth)
  • Energy Linker Cell (+1 B Speed)
  • MM: Cyberparasite Infection (+1 Strenght)
  • Undo The Mist’s attempts of harming Deus (+1 Strenght)
  • MM: Better Connections (+1 Stealth)
  • Secret Colony Network (+1 Strenght)
  • Cursor Permeability (+1 Stealth)
  • MM: Speed (+1 B Speed)
  • False Allies (+1 Strenght)
  • Better Lungs (+1 B Speed)
  • MM: Tendril Sight (+1 Stealth)
  • Better Hydrokinesis (+1 Strenght)
  • Report Weakness (Switched Alliance)
  • Mutation Bending (Can Change Other Species Mutations)
  • DM: Better Soul Circuits (+1 Stealth, +0.5 Brain Tier)
  • Secret Reorganization (+1 Stealth)
  • Soul Computer Upgrade (+1 Stealth, Tier-2.5 Brain)
  • Anti-Mist (+1 Strenght to all Covenant Members)
  • DM: Communication (+1 Stealth)
  • Mutavenom Form (+1 Strenght, 1/3 chance for mistdom attacks to miss)
  • Stronger Hydrokinesis (+1 Strenght)
  • Soul Barrier (+1 Strenght, -1 Mistdom population damage)
  • DM: Injector Upgrade (Injector twice as efficient)
  • Selling the Soul (+1 Strenght)
  • Selling the Body (+1 Stealth)
  • Material Conversion (+1 Stealth)
  • Chatrooms (+1 Stealth)
  • Vaporization (+1 Strenght)
  • Time Dilation (+1 Stealth)
  • DM: Cursor Presets (+1 Strenght)
  • Cursor Ascension (+1 Strenght)
  • True Possession (+1 Strenght)
  • Truesight (+1 Stealth)
  • Improved Truesight Range (+1 Stealth)
  • Better Proto-Lungs (+1 B Speed)
  • DM: Better Mistdom Protection (-1 mistdom population damage)
  • Better Proto-Lungs (+1 B Speed)
  • Anti-Mistdom fluid (+1 B Speed, -1 Mistdom population damage)
  • Energy Collectors (+1 Strenght)
  • Air Pumps (+1 B Speed)
  • Faster Brain (+1 F Speed)
  • Truesight Supremacy (+1 Stealth)
  • DM: Stronger anti-mistdom fluid (+1 damage against the mistdom)
  • Soul Transfer (+1 Strenght)
  • Water God (+1 Strenght)
  • Belief (+1 Strenght)
  • Avatars (+1 Strenght)
  • Vengeance (Attacks when attacked, but loses 1 Conservation Point)
  • Soul Reproduction (+1 Stealth)
  • Faster Legs (+1 W Speed)
  • Worship Spread (+1 Strenght to ALL Covenant species)
  • Nd. Cogitandi Mutation: GE Metal Implants (+1 Stealth)
  • Mutavenom Upgrade (+1 Strenght)
  • Mutasteal (Can steal other species’ mutations, tied to dice)
  • Advantagetaking (can attack a species if it only has 1 base stat above the swarms’ ones) (Stolen from D. Bontopius)
  • Organ Castes (+1 Strenght)
  • GEM Cellwalls (+1 Strenght)
  • Thicker GEM Cellwalls (+1 Strenght)
  • SRC (+1 Strenght)
  • Self-Sufficient Souls (+1 Stealth)
  • Mutations: Soul-Magic Shields (3/6, +1 Strenght)
  • Ultra-Fast Robots (6/6) (+1 W Speed to ALL Devourer-Controlled Species)

Catsquared - Multipoda Demens, “Mad Beasts” - OP

  • Tiny Omnivore

Mutations: Spread across the forum (Populaction Cap Unlocked, but more suspectible to attacks)
DM: New Trench Works

M. Demens populace has already stretched the efforts of MwTC’s users to feed all the endemic species the New Trench PM has to offer. Seeing this issue, Devourer decided to take action and send half of the population of the Mad Beast kin to settle the threads and posts beyond the safe haven it used to call home. This is also the first time in months users not aligned with MwTC could see anything related to the Cat Beasts. Through the mad brethen have to deal with cursor attacks by the again-functioning AI cursors, they sure are reproducing and increasing the total population of the thrall-esque species. Soon enough, they will attain the “Highly Overpopulated” conservation status, or “HO” for short, which is the population status most species of the forum currently have. Additionally, one of the first areas colonized by these beasts was the Anti-Mistdom place originally created by the species which created this species, meaning The Devourer has gained some control over an another important covenant stronghold.
Deus meanwhile had interest in using the remaining Demen kin left in the New Trench PM, ordering them to help in fortifying the PM to prevent a surprise defeat like the one sustained within the PM back when it was named after the Mistvault that used to lie here. Alongside the dividers and the warsome darrens, the PM would become much safer, even if from an user perspective it resembles a regular thread even less now than how it used to.

Statistics:

  • Speed - 21/12 (23/12)
  • Stealth - 28*(3) = 84 (89)
  • Strenght - 58*(1.5) = 87 (101) (Venom, Toxicity, Resistance to bitterness and spicyness)
  • User Usefulness - -2 (-1)
  • Mistdom causes 2 less population damage and has 1/3 chance to miss, Deals Extra 2 Damage to The Mw.

Distribution: Wilderness, A-M Area 1

Preys On: Vegetation
Predated By: N/A

Mutation History
  • Respiratory System
  • Basic Tentacles (+2 Speed due to Respiratory System)
  • Grinding Teeth
  • Stronger Muscles (+1 Strenght)
  • Camouflage (+1 Stealth)
  • Jumping Limbs (+1 Speed)
  • Circulatory System
  • Omnivorous Diet
  • Digging Limbs (+1 Stealth)
  • Harder Skin (+1 Strenght)
  • Venom Glands (+1 Strenght)
  • Sharp Teeth (+1 Strenght)
  • Sound Antennae (+1 Stealth)
  • Extra Muscle Speed (+1 Speed)
  • Size Increase (Small Size)
  • Spiky Skin (+1 Strenght)
  • Simple brain
  • Stronger Digging Limbs (+1 Strenght)
  • Chemoreception (+1 Stealth)
  • Tunnel Digging (+1 Stealth)
  • Size Decrease (Tiny Size)
  • Letter Camouflage (+1 Stealth)
  • Faster Leg Muscles (+1 Speed)
  • Streamline Shape (+1 Speed)
  • Better Gnetic Recombination (+0.5 M/R)
  • Chemical Communication (+1 Stealth)
  • Swarm Behaviour (+0.5 to Strenght Multiplier)
  • Gliding Wings (+1 Flying Speed)
  • Toxicity (+1 Strenght)
  • Toxin Projectile (+1 Strenght)
  • Hydrogen Bladder (+1 Flying Speed)
  • Larger Wing Muscles (+1 F Speed)
  • Better Toxic Projectile (+1 Strenght)
  • Extra Wings (+1 F Speed)
  • Stronger Leg Muscles (+1 W Speed)
  • More Streamline Body (+1 B Speed)
  • Stronger Legs (+1 W Speed)
  • Even Stronger Legs (+1 W Speed)
  • More Strenght x 3 (+3 Strenght)
  • Immune System (+1 Strenght, +2 ILs before parasitic damage)
  • Resistance to D. Amplicoma’s bitterness (+1 Strenght)
  • More Advanced Camouflage (+1 Stealth)
  • Resistance to Dichorisare Amplicoma ’s spicyness (+1 Strenght)
  • More Strenght (+1 Strenght)
  • Even More Strenght (+1 Strenght)
  • Stronger Wings (+1 F Speed)
  • Even Stronger Wings (+1 F Speed)
  • Stronger Legs (+1 W Speed)
  • Larger Swarms (+1 Strenght)
  • Cybertraps (+1 Stealth)
  • Eusociality (+1 Strenght)
  • More Speed (+1 B Speed)
  • Faster Legs (+1 W Speed)
  • Anti-Mist Claws (+1 Strenght, Deals Extra 1 HP to TM)
  • Anti-Mist Armour (+1 Strenght, -2 Mist population damage)
  • Join the Covenant
  • Larger Swarms (+1 Strenght)
  • Anti-mist Ritual (-1 Mist damage in specified area)
  • Speed (+1 B Speed)
  • Larger Swarms (+1 Strenght)
  • Faster X 2 (+2 Speed)
  • Hive-Mind (+1 Strenght)
  • Anti-Mist Camouflage (+1 Stealth, 1/3 chance for mistdom members to miss attack)
  • DM: Speed (+1 B Speed)
  • Smart Caste (+1 Stealth)
  • Faster (+1 W Speed)
  • Better A-M Claws (+1 Strenght, deals +1 damage against The Mw.)
  • DM: Soul Circuits (+1 Stealth, +0.5 Brain Tier)
  • Faster (+1 B Speed)
  • User Communication (+1 Strenght)
  • Enslavement (Fail, DM X 2)
  • DM: Communication X 2 (+2 Stealth)
  • Better Soul Circuits (+1 Stealth, +0.5 Brain Tier)
  • Better Soul Circuits (+1 Stealth, +0.5 Brain Tier)
  • Soul Circuits X 3 (+3 Stealth, achieved sapience)
  • Clones (+2 Strenght)
  • Clones (+1 Strenght)
  • Clones (+2 Strenght)
  • Clone Production X 3 (+3 Strenght)
  • Larger Swarms (+1 Strenght)
  • Cybermanipulation (+1 Strenght)
  • DM: Better Cybermanipulation (+1 Strenght)
  • Stronger Cybermanipulation X 2 (+2 Strenght)
  • Soul Cybermanipulation (+1 Strenght)
  • Intelligence Cybermanipulation (+1 Stealth)
  • Soul-powered Cybermagic (+1 Strenght)
  • Mass Absorbtion (+1 Stealth)
  • Devourer Feast (+2 Stealth)
  • Soul Vampirism (+1 Stealth)
  • Devourer Hunt (6/6, +1 Stealth)
  • Clones for Feast (+1 Strenght)
  • Thrall Army (+1 Strenght)
  • Thrall Hunt (6/6, +1 Strenght)
  • Devourer Cult (+1 Strenght)
  • Word Consumption (+1 Strenght)
  • Devourer Worship (+1 Strenght)
  • Cultist Cloning (+1 Strenght)
  • Better Cybermanipulation (+1 Strenght)
  • Better Soulmanipulation (+1 Strenght)
  • Soul-Powered Machines (+1 Strenght)
  • Better AP System (+1 Strenght)
  • AP Hunt X 2 (5/6, 2/6, +2 Strenght)
  • Crabcult Species (3/6, +1 Strenght)
  • Devourer Power (+1 Strenght)

NPC - Paucipoda Narrenists, “Darren” - HO

  • Huge Omnivore

Mutations: Autonomous Drone Swarms X 2 (+2 Strenght), Drone Scouts (+1 Stealth)
DM: New Trench Works

P. Narrenists high command returned it’s interest back to drones after a few weeks of distraction for doing other things, no less important than the flying menaces themselves. Seeing the rapid increase of intelligence in the more mainstream types of robots, many within the command wanted to implement higher levels of intelligence and self-decision-making onto the drones, whilst others were worried that such a move could lead to the drones rebelling and causing a disaster the covenant would take a while to recover from. Eventually, a compromise was set between the two sides, allowing for the creation of such autonomous drones (and the swarms of theirs) while also requireing the drone AIs to be properly tested before being classified as “safe for use” and not dangerous for the covenant. Some researchers who still remember the times of the original drone research and upgrading were especially eager to hop on the development of this upgradement. After roughly two weeks of work, the doing has come to an end with a success - the drone swarms could now operate very independently from their operators, building up more pride within the Paucipodal kin for the weapons of theirs and making some users scared, for this sort of warfare hasn’t even been invented in the real world yet and the forum’s swarms show how scary it would be to come across such a troop of drones as a hostile entity to them.
A few war scientists of Narrenist kind however took a side project, too important for the performance of the drones and their swarms, that being the development of advanced scout drone technology. With the advent of smarter drones, it should now be doable to create such a drone which would hover far above the battlefields in the posts below and describe the situation to the main drone swarm(s) such scouting drones are assigned to. Just a day after the autonomous drone swarm technology became mainstream, the scout drone technology was completed, giving indepth look at situation to darrens and drone swarms alike.
Not all members of P. Narrenists however were assigned to improving their armies’ performance, as Deus requested a few divisions of darrens to be sent to the Mistvault PM, or as it’s now called, “The New Trench”. These beings, larger than any other organic species in the forum, proved to be of much aid to making the PM “inconquerable”, working alongside the thrall-like mad beasts and being guided by the wisest of the dividers. The combined efforts of those three species truly changed the way the PM looks like and how defendible it is…

Statistics:

  • Speed - 25/16 (26/16)
  • Stealth - 21*(1.5) = 31.5 (36.5)
  • Strenght - 73*(3) = 219 (233) (Venom)
  • User Usefulness - 0 (1)
  • Mistdom has 1/3 chance to miss, -3 Mistdom pop. damage, Deals +5 Damage against the Mw

Distribution: Wilderness, A-M Area 1

Preys On: Vegetation
Predated By: N/A

Mutation History
  • Respiratory System
  • Basic Tentacles (+2 Speed due to Respiratory System)
  • Grinding Teeth
  • Stronger Muscles (+1 Strenght)
  • Camouflage (+1 Stealth)
  • Jumping Limbs (+1 Speed)
  • Circulatory System
  • Omnivorous Diet
  • Digging Limbs (+1 Stealth)
  • Harder Skin (+1 Strenght)
  • Venom Glands (+1 Strenght)
  • Sharp Teeth (+1 Strenght)
  • Sound Antennae (+1 Stealth)
  • Extra Muscle Speed (+1 Speed)
  • Size Increase (Small Size)
  • Spiky Skin (+1 Strenght)
  • Simple brain
  • Stronger Digging Limbs (+1 Strenght)
  • Chemoreception (+1 Stealth)
  • Tunnel Digging (+1 Stealth)
  • More Speed (+1 Speed)
  • More Speed (+1 Speed)
  • Horn (+1 Strenght)
  • Spam-eating behaviour (+1 UU)
  • Better Camouflage (+1 Stealth)
  • More Spikes (+1 Strenght)
  • Rear Spikes (+1 Strenght)
  • Faster Movement (+1 Speed)
  • Movement Claws (+1 Walking Speed)
  • Gliding Wings (+1 Flying Speed)
  • Stronger Jaw Muscles (+1 Strenght)
  • Better Digging Claws (+1 Stealth)
  • Sharper Teeth (+1 Strenght)
  • Stronger Leg Muscles (+1 W Speed)
  • Larger Wings (+1 F Speed)
  • Wing Spikes (+1 Strenght)
  • Tusks (+1 Strenght)
  • Stronger Skeleton (+1 Strenght)
  • Wrinkly Lungs (+1 B Speed)
  • Higher Fecundity (+0.5 M/R)
  • Population Observarion (EE)
  • Immune system (+1 Strenght, +2 ILs needed for parasitic damage)
  • Spike Poison (+1 Strenght)
  • Slender Body (+1 B Speed)
  • Faster Muscles (+1 B Speed)
  • More Energy Reserves (+1 B Speed)
  • More Coordinated Leg Musculature (+1 W Speed)
  • Better Circulatory System (+1 Strenght)
  • Intermediate Brain (+1 Stealth)
  • Better Respiratory System (+1 B Speed)
  • Better Temperature Tolerance (+1 Strenght)
  • Better Wings (+1 F Speed)
  • Better Circulatory System (+1 Strenght)
  • Advanced Brain (+1 Stealth)
  • Air Sacks (+1 B Speed)
  • Heart (+1 Strenght)
  • Larger (Medium Size)
  • Larger size (Large Size)
  • More camouflage (+1 Stealth)
  • Warning Calls (+0.5 to Stealth Multiplier)
  • Larger (Huge Size)
  • Sentient Brain (+1 Stealth)
  • Fire (+1 Strenght)
  • Simple Tools (+1 Strenght)
  • Clothing (+1 Strenght)
  • Anti-Mist Camouflage (+1 Stealth, 1/3 chance for mistdom members to miss attack)
  • DM: Speed (+1 B Speed)
  • Anti-Mist Armour (+1 Strenght, -2 Mistdom population damage)
  • Spears (+1 Strenght)
  • A-M Spears (+1 Strenght, deals +1 damage against the Mw.)
  • DM: Anti-Mw Field (-1 Mistdom population damage)
  • Better Tools (+1 Strenght)
  • Gunpowder (+1 Strenght)
  • Medicine (+1 B Speed)
  • DM: Communication (+1 Stealth)
  • Hit-and-run (+1 Stealth)
  • Anti-mist bullets and Cannons (+2 Strenght, +2 Damage against the Mw.)
  • Better Lungs (+1 B Speed)
  • Better Communication (+1 Stealth)
  • Better Soul Circuits (+1 Stealth)
  • Larger Cannons (+1 Strenght, +1 damage to the Mw.)
  • Improved Bullets (+1 Strenght, +1 Damage to the Mw.)
  • Mining Techniques (+1 Strenght)
  • New Metal Weapons (+1 Strenght)
  • Improved Cannons (+1 Strenght)
  • Bunkers (+1 Strenght)
  • DM: Military Industry (+1 Strenght)
  • Kraterocracy (+1 Strenght)
  • Cult of Weapons (+1 Strenght)
  • New Firearms (+1 Strenght)
  • Bombs (+1 Strenght)
  • Better Weapon Production (+1 Strenght)
  • Stronger Bombs (+1 Strenght)
  • Primitive Tanks (+1 Strenght)
  • DM: Explosive Rockets (+1 Strenght)
  • Better Rockets (+1 Strenght)
  • Portable Cannons (+1 Strenght)
  • Bombers (+1 Strenght)
  • Fighter Planes (+1 Strenght)
  • Jet Engines (+1 F Speed)
  • Warplanes (+1 F Speed)
  • Jet Fighters (+1 F Speed)
  • Cybernuke Missiles (+1 Strenght)
  • Warfare Infusion (+1 Strenght)
  • Bio-Ammo (+1 Strenght)
  • Warfare God (+1 Strenght)
  • DM: Warbots (+1 Strenght)
  • Nuclear Ammo (+1 Strenght)
  • Fighting Techniques (+1 Strenght)
  • RPCGs (+1 Strenght)
  • Guided Rockets (+1 Strenght)
  • Advanced Tanks (+1 Strenght)
  • Drones (+1 Strenght)
  • DM: Checkpoint Turret Tech (+1 Strenght)
  • GEM Drones (+1 Strenght)
  • Replicating Drones (+1 Strenght)
  • Drone Swarms (+1 Strenght)
  • Dematerialized Travel (+1 B Speed)
  • Reformed Organization X 2 (+1 Strenght, +1 Stealth)
  • Warfare God Improvements X 2 (+2 Strenght)
  • Camouflaging (+1 Stealth)
  • Cyberspace&Soul Weapons X 2 (+2 Strenght)
  • Forumclad Weaponization (3/6, +1 Strenght)
  • Autonomous Drone Swarms X 2 (+2 Strenght)
  • Drone Scouts (+1 Stealth)

@fralegend015 - Fabuloid Spiritusvivi, “Archmage” - HO

  • Small Omnivore

Mutations: User Campaign (6/6), Anti-Darkblur Campaign (5/6), Plan-Telling (4/6)
Sapiobots: Research Protocols (6/6, +1 to research dice rolls) (no more dice roll boosts will be allowed)

Deus finally sees that the users are heading away from MwTC and the covenant. It knows that actions must be taken against these processes or else the biota is doomed to be slained in this increasingly unfriendly environment. As so, Deus would order three campaigns to be started in order to regain the appeal of the users:
-The First campaign was relatively the simplest out of the three, and it managed to gain the most success out of them all. It just showed that Deus, and by extension, the entire covenant still deeply care about what the users have to say. While one outside the forum’s community could think this wouldn’t bring about a large change in the overall opinions, the results, well, did just that. The members of the non-aligned block of users started to flock in back into MwTC, and through this campaign didn’t directly affect neither FRF nor BSA, the former would decide to push back some of it’s planned cursor upgrades, althrough they might just instead be published all at once if tides reverse.
-The Second campaign was targetting the Darkblur, which would cause some shakeup within Biota Salvation Alliance’s ranks, as the alliance already had some of it’s core userbase aligned with the blur, and this month even more would join in the sub-faction growing within the organization. This new campaign launched by Deus was hoped to break BSA open and reveal the blur’s influence to the mainstream userbase, but even through the surface layers of BSA very hit quite hard the the alliance lost around a third of it’s users from last month, the core of the successor to BCA seems to remain strong in face of this event. No matter that, recruiting new users while being openly aligned towards the blur should now be a way harder feat to pull off.
-The Third and also the least successful campaign would be the one telling the users about the covenant’s “secret” plan to leave the forum one day for “green pastures” out there somewhere else in the internet. Through some more users joined MwTC thanks to this last campaign, most dismissed it as either a joke or a lie, mostly as it’s thought that leaving the forum isn’t possible for creatures to accomplish, unless they all plan to get dissolved by the hostile websites beyond, which would surely get cheered on by members of the Forum Reclamation Front.
In spite of the much smaller success of the third campaign, the amout of users in MwTC nearly doubled thanks to them all, greatly improving the functioning of this organization as it no longer struggles so much with feeding the species endemic to The New Trench.

With some robots of covenant’s attaining sapience now, Deus decided to take them under it’s wings (or rather tendrils?) and have them be similar to other members of the covenant. However, as even the self-aware robots are usually working as scouts or intelligence for the covenant members, they don’t have so much time to do time-costly tasks, effectively limiting the amount of long-term actions they can do every month to 1.
Deus would start out safe, making the robots create superior protocols for researching within the forum. The archmages’ god might’ve not thought much of this project they ordered the machines to do, which could explain the surprise Deus must’ve felt when it saw that not only have the robots succeeded, they have effectively turned into the best researchers the forum has to offer, so much so that total failure isn’t possible for them to fall down to.

Statistics:

  • Speed - 18 (19)
  • Stealth - 24*(2.5) = 60 (65)
  • Strenght - 31*(1.5) = 46.5 (60.5) (Venom)
  • User Usefulness - -1 (0)
  • -2 Mistdom attack damage, 1/3 chance to miss

Distribution: Wilderness, A-M Area 1

Preys On: Vegetation
Predated By: N/A

Mutation History
  • Respiratory System
  • Basic Tentacles (+2 Speed due to Respiratory System)
  • Grinding Teeth
  • Stronger Muscles (+1 Strenght)
  • Camouflage (+1 Stealth)
  • Jumping Limbs (+1 Speed)
  • Circulatory System
  • Omnivorous Diet
  • Digging Limbs (+1 Stealth)
  • Harder Skin (+1 Strenght)
  • Venom Glands (+1 Strenght)
  • Sharp Teeth (+1 Strenght)
  • Sound Antennae (+1 Stealth)
  • Extra Muscle Speed (+1 Speed)
  • Size Increase (Small Size)
  • Spiky Skin (+1 Strenght)
  • Simple brain
  • Stronger Digging Limbs (+1 Strenght)
  • Chemoreception (+1 Stealth)
  • Tunnel Digging (+1 Stealth)
  • More Speed (+1 Speed)
  • More Speed (+1 Speed)
  • More Speed (+1 Speed)
  • Harder Skin (+1 Strenght)
  • Epigenetic Manipulation (+0.5 M/R)
  • Better Vascular System
  • Better Respiratory System (+1 Speed)
  • Limbs Location Change (+1 Speed)
  • Intermediate Brain (+1 Stealth)
  • Cybercognition (+1 Stealth)
  • Autokinesis (+1 Speed)
  • Netpulmonation (+1 Speed)
  • Cybercordis (+1 Strenght)
  • Cyber-Soul (+1 Stealth)
  • Telekinesis (+1 Strenght)
  • UIthurgy (+1 UU)
  • Spiritual Retention (+1 Stealth)
  • Hyperportal Creation (+1 Speed)
  • Telepathy (+1 Stealth)
  • Poltergeist (+1 Stealth)
  • Compound Spirituality (+1 Stealth)
  • Stronger Autokinesis (+1 Speed)
  • Pneuma (+1 Strenght)
  • Genesis (EE)
  • Suggestion (+1 UU to all other species)
  • Mist Distribution (+1 Strenght, If this species is attacked by The Mist, all other ones will also feel the effects)
  • Spirit Tendrils (+1 Strenght)
  • Metempsychosis (+1 Stealth)
  • Specialized Thinking Circuits (+1 Stealth)
  • Tendril Highways (+1 Speed)
  • Compounding (+1 Strenght)
  • Soul Cybersphere Specialization (+1 Strenght)
  • Deus (+1 Strenght)
  • Deus-to-Living Connection (+1 Stealth)
  • Unseen Travel (+1 Speed)
  • Cyber Immune System (+1 Strenght)
  • Revive D. Cogitandi
  • Covenant Alliance
  • Speed (+1 Speed)
  • Mistdom Disruption Virus (When a Fief breaks off from The Mistdom, it instantly joins The Covenant and loses no conservation points)
  • Anti-mistworm Defense (-1 Mistworm Action damage to all Covenant members)
  • Hyperuranio (+1 Stealth to all Covenant members)
  • Anti-Mist Walls (1/4 Chance for a Mist Action/Mutation to fail, 1/3 for the undead)
  • Gene Modifications (Can Modify Covenant Members)
  • Better Anti-Mistdom Protection (+1 Strenght, -2 Mistdom attack damage)
  • Study the Cyberspace (+1 Stealth)
  • Cyberspace Architecture Study (+1 Stealth)
  • The Barrier (1/3 chance for the mistdom to miss attacks)
  • Pseudo-Cursor (+1 Strenght)
  • Mist Hunters (+1 Strenght)
  • Regular Layer Deus (+1 Strenght)
  • Regular Layer Injection (+1 Strenght)
  • Mist Hunter Upgrade (+1 Strenght)
  • Energy Nodes (+1 Strenght)
  • Machine Souls (+1 Strenght)
  • Phylactery (+1 Strenght)
  • Robots (+1 Strenght)
  • C. Venenatorum Mutation: Deus Worship (+1 Strenght)
  • The Laboratory (+1 Stealth)
  • New Laboratory Tools (+1 Stealth)
  • Thread-Horizons (6/6, +1 Stealth)
  • Sapiobots: Research Protocols (6/6, +1 to research dice rolls)
2 Likes

@willow - Cancrorum Venenatorum, “Venomous Wall Crab” - HO

  • Small Herbivore + Parasite

Mutations: Memory Storage (+1 Stealth), Sustainable Soul Reproduction (+1 Stealth), Sustainable Soul Species (2/6)
DM: Divine Energy Replication (3/6)

C. Venenatorum would go on improving the soul infrastructure this species has built over the many previous months. Because of the low intelligence levels of this species, it’s memories are prone to being forgotten, and so a special trait has evolved in all the soul energy reserves this species operates. This mutation effectively turns them into libraries of knowledge for the near-sapient venomous wall crabs, and if the storage of such a reserve is dwindling and needs to free up some energy from the knowledge storage, it’s free to do so by burning the momories. An another important achievement complete this month was the addition of an ability to reproduce for the self-sustaining soul type which usually acts as scoutage for other souls and/or individuals of the wallcrab kin. Reproduction however disturbs the balance of energy a self-sustaining soul has, meaning it has to be fed energy during the reproduction process or else there is a huge risk of it starving to risk whilst trying to duplicate itself. This new advent in the self-sustaining souls led some of the smartest wallcrabs to walk the forum to develop the idea of splitting off some of such souls into a separate, cyber-spacial “species”. They’ve gathered a bunch of stored energy and many sustainable souls before starting the process that was supposed to making these souls a separate kin. But something went wrong - the energy consumption was way too high and soon enough the whole soul assemblage starved to death while trying to become their own species. As it turns out, the smart crabs forgot to clean unusuful traits off the souls, leading to their energy consumption while reproducing staying high. With this failure, the hopes of an another species emerging in the forum have died down, if just for a few weeks…
At the same time as this experiment was taking place, other smart wallcrabs who rejected the species-splitting experiment as being too absurd were working on replicating the divine energy present around the forum for further use in other forums and websites. And just like the darrenlings last month, they too saw that the energy of this kind is utterly irreplicable. However, just as they were about to leave the laboratory, one of them took a look at the devices used to define where this energy is located in relation to the laboratory and the forum and noticed something: the red source of this “divine energy” which used to be located quite far from the main clad around the forum has moved a lot closer seemingly, which is strange as back when this team arrived at laboratory, this source was located in it’s previous spot. It’s as if it was drawn by the covenant interacting and researching the mysterious energy seemingly making the forum the place it is…

Statistics:

  • Speed - 24/13 (25/13)
  • Stealth - 33*(2.5) = 82.5 (87.5)
  • Strenght - 45/46*(2) = 90/92 (104/106) (Bitter, Spicy)
  • User Usefulness - -2 (-1)
  • 1/3 chance for the mistdom to miss, -3 mistdom population damage, +1 damage against the Md, Revenge

Distribution: Wilderness, A-M Area 1

Preys On (+Parasite): Vegetation
Predated By: N/A

Mutation History
  • Segmentation
  • Annular Muscles (+2 speed due to Axial Respiratory System)
  • Axial Respiratory System
  • Siphon (+1 Speed)
  • Mantle (+1 Strenght)
  • Joints (+1 Speed)
  • Circulatory System
  • Stylocone Tail / Evil Face (+1 Strenght)
  • Basic Brain
  • Eyespots (+1 Stealth)
  • Compound eyes (+1 Stealth)
  • Memory Cortex
  • Countershading (+1 Stealth)
  • Segmented Mantle Osteoderm (+1 Strenght)
  • Bitter Taste (+1 Strenght)
  • “Reflectors” (+1 Stealth)
  • Schooling
  • Physical imitation (+1 Stealth)
  • Chemoreception (+1 Stealth)
  • Air Bags (+1 Speed)
  • Mental Rating
  • Size Increase (Small Size)
  • Closed Circulatory System
  • K-type Reproduction
  • Midsection Duplication (+1 Speed)
  • Setae (+1 Stealth)
  • Acid-Resistant Eggs
  • 12 Legs (+1 Speed)
  • RNA Editing (Extinction Evasion)
  • Rotator Leg Joint (+1 Speed)
  • Wings (+1 F Speed)
  • Castes (+0.5 to Strenght Multiplier)
  • Ameboid Larva Cells (+1 Strenght)
  • Possesion (+1 Strenght)
  • More and more plastic neurons (+1 Stealth)
  • UV equivalent usage (+1 Stealth)
  • Gamete dismantling (+1 Strenght)
  • Feature Theft (+0.5 M/R)
  • Spicy (+1 Strenght)
  • Cyberwater (+1 Strenght)
  • Spiciness Plates (+1 Strenght)
  • Better Leg Muscles (+1 W Speed)
  • Leg Bones (+1 W Speed)
  • Better Hydrokinesis (+1 F Speed)
  • Better Against Cybermagic (+1 Strenght / +2 Strenght against species with cybermagic)
  • Mind Tendril Communication (+1 Stealth)
  • Steal Photosynthesis (+1 Strenght)
  • Free Larva Improvements (+1 B Speed)
  • Ally with The Mist (+1 Strenght)
  • Water Storage (+1 Strenght)
  • Respiratory Wings (+1 B Speed)
  • MM: Emergency Tribute
  • Sacrifice Caste (+1 Stealth)
  • MM: Spiritual Infiltration
  • Mutations: Souls (+1 Strenght)
  • Soul Fusion (+1 Strenght)
  • MM: Spiritual Parasitism (+1 Strenght)
  • Mist Energy Draw (+1 B Speed)
  • MM: Cyberparasite Infiltration (+1 Stealth)
  • Soul Energy Gathering (+1 Stealth)
  • Energy Linker Cell (+1 B Speed)
  • MM: Cyberparasite Infection (+1 Strenght)
  • Undo The Mist’s attempts of harming Deus (+1 Strenght)
  • MM: Better Connections (+1 Stealth)
  • Secret Colony Network (+1 Strenght)
  • Cursor Permeability (+1 Stealth)
  • MM: Speed (+1 B Speed)
  • False Allies (+1 Strenght)
  • Better Lungs (+1 B Speed)
  • MM: Tendril Sight (+1 Stealth)
  • Better Hydrokinesis (+1 Strenght)
  • Report Weakness (Switched Alliance)
  • Mutation Bending (Can Change Other Species Mutations)
  • DM: Better Soul Circuits (+1 Stealth, +0.5 Brain Tier)
  • Secret Reorganization (+1 Stealth)
  • Soul Computer Upgrade (+1 Stealth, Tier-2.5 Brain)
  • Anti-Mist (+1 Strenght to all Covenant Members)
  • DM: Communication (+1 Stealth)
  • Mutavenom Form (+1 Strenght, 1/3 chance for mistdom attacks to miss)
  • Stronger Hydrokinesis (+1 Strenght)
  • Soul Barrier (+1 Strenght, -1 Mistdom population damage)
  • DM: Injector Upgrade (Injector twice as efficient)
  • Selling the Soul (+1 Strenght)
  • Selling the Body (+1 Stealth)
  • Material Conversion (+1 Stealth)
  • Chatrooms (+1 Stealth)
  • Vaporization (+1 Strenght)
  • Time Dilation (+1 Stealth)
  • DM: Cursor Presets (+1 Strenght)
  • Cursor Ascension (+1 Strenght)
  • True Possession (+1 Strenght)
  • Truesight (+1 Stealth)
  • Improved Truesight Range (+1 Stealth)
  • Better Proto-Lungs (+1 B Speed)
  • DM: Better Mistdom Protection (-1 mistdom population damage)
  • Better Proto-Lungs (+1 B Speed)
  • Anti-Mistdom fluid (+1 B Speed, -1 Mistdom population damage)
  • Energy Collectors (+1 Strenght)
  • Air Pumps (+1 B Speed)
  • Faster Brain (+1 F Speed)
  • Truesight Supremacy (+1 Stealth)
  • DM: Stronger anti-mistdom fluid (+1 damage against the mistdom)
  • Soul Transfer (+1 Strenght)
  • Water God (+1 Strenght)
  • Belief (+1 Strenght)
  • Avatars (+1 Strenght)
  • Vengeance (Attacks when attacked, but loses 1 Conservation Point)
  • Soul Reproduction (+1 Stealth)
  • Faster Legs (+1 W Speed)
  • Worship Spread (+1 Strenght to ALL Covenant species)
  • Nd. Cogitandi Mutation: GE Metal Implants (+1 Stealth)
  • Mutavenom Upgrade (+1 Strenght)
  • Mutasteal (Can steal other species’ mutations, tied to dice)
  • Advantagetaking (can attack a species if it only has 1 base stat above the swarms’ ones) (Stolen from D. Bontopius)
  • Organ Castes (+1 Strenght)
  • GEM Cellwalls (+1 Strenght)
  • Thicker GEM Cellwalls (+1 Strenght)
  • SRC (+1 Strenght)
  • Self-Sufficient Souls (+1 Stealth)
  • Possessed’ Mutavenom (+1 Strenght)
  • Memory Storage (+1 Stealth)
  • Sustainable Soul Reproduction (+1 Stealth)

BIOMES:
Wilderness - All Species
A-M Area 1 - All Species BUT M. Cat-Bestiae and C. Cultus

USER ORGANIZATIONS & GROUPS (from most friendly to most hostile):

  • BSA (Biota Salvation Alliance) [Fanatism, Darkblur Influence]
  • MwTC (Mistworm Termination Council)
  • TOR (The Outsider Refugium)
  • RC (Research Community)
  • FRF (Forum Reclamation Front) [Moderator Support]

THE THREE INSIDE-THE-FORUM GROUPS:

  • “THE MISTDOM” - Darkblur, Darkblur-Obedient Users, Biota Salvation Alliance (BSA) (Darkblur Influence)
  • “THE COVENANT”- F. Spiritusvivi, Deus, M. Cat-Bestiae, S. TeaKinges, P. Narrenists, C. Venenatorum, C. Cultus, M. Demens, Nd. Cogitandi, The Upgrading Anti-Mistworm (New upgrade at ROUND 57), MwTC Users, The Injector (+ Regular Layer Injector), The (Replenishing) Hunter Cursors, Cybernukes, Checkpoints, Devourer, Water-God, Metal God, Warrior God, Warfare God, Other Minor Gods, Mistworm Termination Council (MwTC)
  • “THE OUTSIDER BAND”- “Stargun”, “Stumpspawn”, “Sharpwing”, “Spadebug”, “Sanitizer”, “Serphant”, “Shieldsword”, “Sonar”, “Speeder”, The Outsider Refugium (TOR)

ERA:
Early Period (1-3 MAL ) → Intermediate Period (4-9 MAL) → Pax Multipoda (10-23 MAL) → Intelligence Rise (24-31 MAL) → Confrontation Period (Formerly Known as Chaos Age) (Phase 1: 32-39 MAL, Phase 2: 40-49 MAL) → Pax Foedus (50-53 MAL) → NEW CONFRONTATION (54 MAL-present)



Just before the fight started…

How many rounds do you think are there left until this FG finishes?

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10/more
0 voters

(Everyone can vote in this poll, just please actually know what you’re voting about)

2 Likes

M1: more efficient matter conversion
M2: redo the SSSoul species attempt, but make them eat mass to get energy(assuming 100% efficiency, 1 picogram = 89.876 joules, so it won’t be taking much matter no matter how inefficient it is), and triple check to make sure they were made correctly before letting them reproduce

1 Like

Are you people of the covenant going to do anything about the red DE source?

It’s better if we stop attacking the outsiders, not only have they not even attacked us, the darkblur is also a greater problem.

Also @willow why are you a tree with runes around it?

2 Likes

The tree is a willow most likely, not sure what’s going on with the runes through. I recall that Dawn was into paranormal stuff, so perhaps this is referencing that?

it is yggdrasil

1 Like

Hm. And the runes around it represent the runic alphabet, right?

  1. Try to figure out how to increase the mutations of the artificial species
  2. Work on the mutations more

Devouring Wall Crabs:

  1. Work on it more

Mad Beasts:

  1. Try to modify the entire species to have more mutations
1 Like

Looks like upgrading the artificials will be in focus for you for now…

1 Like

Why aren’t we using the covenant account to create letters for food?

2 Likes

Good question. Maybe the covenant should try doing that…

1 Like