The big blob cannot have genetic manipulation ability used on it.
I am rejective that meaning
use it on one of the loki clone
Well then the dimendional weaver action becomes pretty useless
action 1: âfeelâ for the mind of this new foe
action 2: infiltrate said foeâs mind
Uhh Iâm afraid that no loki swarm is near enough for you to be able to use GM on it. You canât use GM while there is a wall between you and the target aswell.
i see
soo better to rechage again
You want to use your 2nd action to recharge too? Since without GM itâs pretty useless.
Somnium tried to grasp for the mind of the newly descended enemy, however it seems to be very well protected, beyond what Somnium could possibly infiltrateâŚ
Waterzooi decided to rest for a while in this battle, regaining 2 whole energy points!
The wall-guarding swarm of Lokiâs decided to test the limits of the large blobâŚ
(Rolled 3/6)
While some damage was done, the belgium-blob stayed strong and attacked back!
(Rolled 6/6)
The Guard swarm has been destroyed!
The swarm which was busy delivering more corpse fragments and the swarm which built the hive merged into one, entered the hive and took some action to regenerate what was lost from the death of the guardian swarm. After that, it made the entrance to the hive less accesible for large foesâŚ
The big enemy moved towards the guard hive and attacked it!
(Rolled 4/6)
This attack was much weaker than the previous one, but it still just barely managed to get the hive and the bees within destroyed! However, right after that the tunnel-digging swarm came and striked the quite destructive enemy!
(Rolled 1/6)
Well, that was embarrassingâŚ
(+1 XP to Somnium, +1 XP to Waterzooi, +2 XP to Loki, -7 (-10 + 3) HP to Loki, +2 Energy to Waterzooi)
(Removed not to take up forum space)
LEGEND:
Green - LOKI
Blue - ENKEFAROS
Orange - WATERZOOI
SOMNIUM - Together with other fightersâŚ
Red - BELGIUM FIGHTERS (First Spawn)
Purple - BELGIUM FIGHTERS (Second spawn - type 1)
Light-gray - BELGIUM FIGHTERS (Second spawn - type 2)
Light Blobs - BOULDERS (blocks movement)
Yellow - Converted BELGIUM FIGHTERS
Pink - Possessed BELGIUM FIGHTERS
Orange (When not a single dot) / Dark Grey (If not the border) - Toxic Gas
Lime - Loki Hives (Dark Lime - Reinforced Hives)
MAP MOVEMENT SPEED = (Speed Statistic / 2) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls)
SIGHT RANGE - 5.5 Pixels Radius From a Fighterâs Center
FIGHTERS:
Loki
ADVANTAGES:
1: Extra Form
2:
3:
DISADVANTAGES:
1:
2:
DESCRIPTION:
STATISTICS:
(FORM 1 - Human):
STEALTH: 20
SPEED: 10 (20)
STRENGHT: 20 30 Normal Damage
(FORM 2 - Bees):
STEALTH: 20
SPEED: 20 (30)
STRENGHT: 10 Normal Damage
HEALTH: 23/30
EXPERIENCE: 55
ABILITIES:
PASSIVE:
Overstimulation Immunity: More effective attacks the more enemies are fighting you
Insomnia: Less chance of hitting enemies
Somnium
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght, 10 Control Strenght
HEALTH: 20/20 + Partial Protection (Abilities)
EXPERIENCE: 51
ABILITIES:
PASSIVE:
Memory Attack: Can only be damaged by enemies who attack the idea of itâs existance (50% chance to miss attacks)
Disembodied: Doesnât have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.
ACTIVE:
Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.
(Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you canât damage the enemies)
Enkefaros
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght + 10 Distance Strenght
HEALTH: 0/15
EXPERIENCE: 45
ABILITIES:
ACTIVE:
Time Dilation: When Active, can do 3 actions in one sub-round.
Waterzooi
ADVANTAGES:
1:
2:
3:
DISADVANTAGES:
1:
2:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght
HEALTH: 11/11 + Partial Protection (Abilities)
EXPERIENCE: 52
(DISADVANTAGE) ENERGY: 5/5
ABILITIES:
PASSIVE:
Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited
Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)
E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.
ACTIVE:
Genetic Manipulation: Can Modify an enemyâs genome, changing itâs statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.
MISC.:
Other Stuff
10 XP can add 5 points to a statistic,
100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.
Fight will include cube dice rolls:
1- You miss
2- Strikes a worse area
3- Strikes a worse area
4- Strikes as expected
5- Strikes as expected
6- Strikes critical area
Damage is affected by the rolls of the dice, and is closely tied to strenght.
Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)
Damage drains Health.
If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.
Speed determines how fast can you cast actions - at 20 speed itâs 2 actions/sub-round, and it scales as +10 speed = +1 action/subround, easy to understand. (Too overpowered)
A1: hive swarm: have some of the bees turn into a living catapult, entrance swarm: bait the large enemy away from the valley
A2: hive swarm: load the catapult with a small hive sized lump of beeswax and rocks, entrance swarm: attempt to get the enemy stuck between some small boulders
By âsmall hive sizedâ you mean the size of 1 pixel, right? Because the bees canât carry loads much heavier than that.
Edit: @doomlightning @Ferrus_coloni I need your votes.
Action 1: slow down other fightersâ perception of time, allowing them to plan their moves more effectively
Action 2: numb feelings of exhaustion in fighters allowing them to move and fight more effectively
What are you the people of TGBing planning on upgrading/getting after this battle ends?
- Go north
- seek any potenooal stuff in the north
Somnium decided to help itâs ally fighters after quite a while, having their perception of time slowed (increasing their reaction speeds) and making them feel less exhaustedâŚ
Waterzooi decided to go north and see if anything is hiding there. After going some distance, this fighter stretched itâs sight to see further through the fog present around the arena. And in this region, they detected⌠nothing, just a few more boulders and toxic gas near the hostile side of the boulder fieldâŚ
The hive swarm of Lokiâs has turned into a living catapult of sorts and ended up being ready to launch a payload of hardened beeswax and rocks at the large foeâŚ
The valley entrance swarm meanwhile was busy having the Big Belgium-blob go away from the hive. It passed just by a huge boulder and made itâs path go through narrow paths between that mountain of a boulder and two smaller boulders, hoping to get the enemy stuckâŚ
(Rolled 2/6, 3/6)
It however seems like the luck was on the foeâs side, as itâs been following the distracting swarm step in stepâŚ
(+2 XP to Somnium, +1 XP to Waterzooi, +2 XP to Loki)
LEGEND:
Green - LOKI
Blue - ENKEFAROS
Orange - WATERZOOI
SOMNIUM - Together with other fightersâŚ
Red - BELGIUM FIGHTERS (First Spawn)
Purple - BELGIUM FIGHTERS (Second spawn - type 1)
Light-gray - BELGIUM FIGHTERS (Second spawn - type 2)
Light Blobs - BOULDERS (blocks movement)
Yellow - Converted BELGIUM FIGHTERS
Pink - Possessed BELGIUM FIGHTERS
Orange (When not a single dot) / Dark Grey (If not the border) - Toxic Gas
Lime - Loki Hives (Dark Lime - Reinforced Hives)
MAP MOVEMENT SPEED = (Speed Statistic / 2) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls)
SIGHT RANGE - 5.5 Pixels Radius From a Fighterâs Center
FIGHTERS:
Loki
ADVANTAGES:
1: Extra Form
2:
3:
DISADVANTAGES:
1:
2:
DESCRIPTION:
STATISTICS:
(FORM 1 - Human):
STEALTH: 20
SPEED: 10 (20)
STRENGHT: 20 30 Normal Damage
(FORM 2 - Bees):
STEALTH: 20
SPEED: 20 (30)
STRENGHT: 10 Normal Damage
HEALTH: 23/30
EXPERIENCE: 57
ABILITIES:
PASSIVE:
Overstimulation Immunity: More effective attacks the more enemies are fighting you
Insomnia: Less chance of hitting enemies
Somnium
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght, 10 Control Strenght
HEALTH: 20/20 + Partial Protection (Abilities)
EXPERIENCE: 53
ABILITIES:
PASSIVE:
Memory Attack: Can only be damaged by enemies who attack the idea of itâs existance (50% chance to miss attacks)
Disembodied: Doesnât have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.
ACTIVE:
Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.
(Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you canât damage the enemies)
Enkefaros
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght + 10 Distance Strenght
HEALTH: 0/15
EXPERIENCE: 45
ABILITIES:
ACTIVE:
Time Dilation: When Active, can do 3 actions in one sub-round.
Waterzooi
ADVANTAGES:
1:
2:
3:
DISADVANTAGES:
1:
2:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght
HEALTH: 11/11 + Partial Protection (Abilities)
EXPERIENCE: 53
(DISADVANTAGE) ENERGY: 5/5
ABILITIES:
PASSIVE:
Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited
Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)
E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.
ACTIVE:
Genetic Manipulation: Can Modify an enemyâs genome, changing itâs statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.
MISC.:
Other Stuff
10 XP can add 5 points to a statistic,
100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.
Fight will include cube dice rolls:
1- You miss
2- Strikes a worse area
3- Strikes a worse area
4- Strikes as expected
5- Strikes as expected
6- Strikes critical area
Damage is affected by the rolls of the dice, and is closely tied to strenght.
Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)
Damage drains Health.
If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.
Speed determines how fast can you cast actions - at 20 speed itâs 2 actions/sub-round, and it scales as +10 speed = +1 action/subround, easy to understand. (Too overpowered)
@doomlightning @Ferrus_coloni @willow
Edit: @doomlightning @Ferrus_coloni @willow
Edit2: @doomlightning @Ferrus_coloni @willow Please Submit Your Votes.