I see
Sometime bettwr take rhe time to check everything we all making mastskes
I full of mistakes
Anyhow, my votes:
- Got abit farther in to seek if any danger
- Move back to if they dont have any or if do, try to GM one of the enemy
I see
Sometime bettwr take rhe time to check everything we all making mastskes
I full of mistakes
Anyhow, my votes:
You first need to check out a foe before using GM on them.
Act 1: Follow waterzooi
Act 2: Attack from a distance if we find an enemy.
And if you donât find one?
Then I will try training telekinesis.
What do you plan on achieving with such a training?
Somnium was busy reestablishing the network it developed last battle between all the fighters for better communication and information-sharing. This was done by first infiltrating the minds of other terran fighters and only then establishing the new connections (or renewed ones?).
Waterzooi was the first to start walking in the snow towards where one could assume the enemies reside. However, as no were found this early into the arena, Waterzooi retreated to itâs previous position.
Enkefaros at first followed Waterzooi, but after it retreated and no enemies were found, the tentacly fighter started training itâs telekinesis attack. It doesnât seem to do all that much, but perhaps the boosts it gives, when added up, will make an impact long-term.
Lokiâs humanoid split into three swarms, of which two went to protect the two other physical fighters and the third became a bee ball, acting on itâs own.
(+1 XP to Somnium, +1 XP to Loki, +1 XP to Enkefaros, +1 To Enkefaroses Distance Strenght [non-cross-battle-carriable])
(Removed to not take up forum space)
LEGEND:
Green - LOKI
Blue - ENKEFAROS
Orange - WATERZOOI
SOMNIUM - Together with other fightersâŚ
(Darker Colour if inside or next to a same-colour legend element)
Red - BELGIUM FIGHTERS (First Spawn)
Purple - BELGIUM FIGHTERS (Second spawn - type 1)
Light-gray - BELGIUM FIGHTERS (Second spawn - type 2)
White - MOUNTAINS (cannot pass through)
Yellow - Converted BELGIUM FIGHTERS
Pink - Possessed BELGIUM FIGHTERS
Lime - Loki Hives (Dark Lime - Reinforced Hives)
MAP MOVEMENT SPEED = (Speed Statistic / 3) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls at the edges)
SIGHT RANGE - 3.5 Pixels Radius From a Fighterâs Center
FIGHTERS:
ADVANTAGES:
1: Extra Form
2:
3:
DISADVANTAGES:
1:
2:
DESCRIPTION:
STATISTICS:
(FORM 1 - Human):
STEALTH: 30
SPEED: 20
STRENGHT: 30 Normal Damage
(FORM 2 - Bees):
STEALTH: 30
SPEED: 30
STRENGHT: 20 Normal Damage
HEALTH: 40/40
EXPERIENCE: 20
ABILITIES:
PASSIVE:
Overstimulation Immunity: More effective attacks the more enemies are fighting you
Insomnia: Less chance of hitting enemies
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght, 10 Control Strenght
HEALTH: 20/20 + Partial Protection (Abilities)
EXPERIENCE: 61
ABILITIES:
PASSIVE:
Memory Attack: Can only be damaged by enemies who attack the idea of itâs existance (50% chance to miss attacks)
Disembodied: Doesnât have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.
ACTIVE:
Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.
(Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you canât damage the enemies)
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght + 30 (31) Distance Strenght
HEALTH: 15/15
EXPERIENCE: 6
ABILITIES:
ACTIVE:
Time Dilation: When Active, can do 3 actions in one sub-round.
ADVANTAGES:
1:
2:
3:
DISADVANTAGES:
1:
2:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght
HEALTH: 11/11 + Partial Protection (Abilities)
EXPERIENCE: 56
(DISADVANTAGE) ENERGY: 5/5
ABILITIES:
PASSIVE:
Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited
Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)
E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.
ACTIVE:
Genetic Manipulation: Can Modify an enemyâs genome, changing itâs statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.
MISC.:
10 XP can add 5 points to a statistic,
100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.
XP can be gifted by one player to the other (with no fee for the gifting)
Fight will include cube dice rolls:
1- You miss
2- Strikes a worse area
3- Strikes a worse area
4- Strikes as expected
5- Strikes as expected
6- Strikes critical area
Damage is affected by the rolls of the dice, and is closely tied to strenght.
Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)
Damage drains Health.
If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.
A1: find a spot on the wall to build a hive
A2: build a hive, and line the inside with fat, then line the fat with more wax, so the hive is easier to keep warm
since the swarms protecting enkefaros and waterzooi are linked to them, unless i choose the actions for their specific swarms, they get to control their swarm
So they have an extra swarm action then.
Edit: @doomlightning @fralegend015 @Ferrus_coloni
Action 1: Go towards the big room
Action 2: Go towards the big room
Soon enough the pattern of the âprotectorsââ development will be clearâŚ
Returned
Do you want to use GM on your private Loki swarm perhaps?
Edit: @Ferrus_coloni
literally was on it, sorry
Action 1: Optimize fightersâ mental processes, allowing them to take in more detail, and increasing xp gained
Action 2: Optimize the fightersâ eyesâ movements, allowing for more information to be absorbed, effectively improving perception
Somnium tried to make the fighters gain more experience from what theyâre doing. However this seems to have only impacted the experience gathering during battles, which are yet to have happened in this arena. It also tried itâs luck with making the eyesight of the fighters sharperâŚ
(Rolled 1/6)
That doesnât seem to have done anythingâŚ
Waterzooi moves forward into the tunnel somewhat, and then used the genetically modifying ability of itâs on itâs private Loki Swarm, which seems to have a large effect on this specific swarmâs strengthâŚ
Enkefaros moved much further across the snow in the crack between two walls of stone. While it may not be able to see beyond the curtain of falling snow, it can tell that enemies are close by nowâŚ
Lokiâs main swarm built a simple hive near the entrance to the tunnel leading to the first chamber in this chilly arena. There are no enemy corpses to feed the hive yetâŚ
(+2 XP to Somnium, +2 XP to Waterzooi, +2 XP to Enkefaros, +2 XP to Loki)
(Remove to not take up forum space)
LEGEND:
Green - LOKI
Blue - ENKEFAROS
Orange - WATERZOOI
SOMNIUM - Together with other fightersâŚ
(Darker Colour if inside or next to a same-colour legend element)
Red - BELGIUM FIGHTERS (First Spawn)
Purple - BELGIUM FIGHTERS (Second spawn - type 1)
Light-gray - BELGIUM FIGHTERS (Second spawn - type 2)
White - MOUNTAINS (cannot pass through)
Yellow - Converted BELGIUM FIGHTERS
Pink - Possessed BELGIUM FIGHTERS
Lime - Loki Hives (Dark Lime - Reinforced Hives)
MAP MOVEMENT SPEED = (Speed Statistic / 3) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls at the edges)
SIGHT RANGE - 3.5 Pixels Radius From a Fighterâs Center
FIGHTERS:
ADVANTAGES:
1: Extra Form
2:
3:
DISADVANTAGES:
1:
2:
DESCRIPTION:
STATISTICS:
(FORM 1 - Human):
STEALTH: 30
SPEED: 20
STRENGHT: 30 Normal Damage
(FORM 2 - Bees):
STEALTH: 30
SPEED: 30
STRENGHT: 20 Normal Damage (30 ND for Waterzooi Swarm)
HEALTH: 40/40
EXPERIENCE: 22
ABILITIES:
PASSIVE:
Overstimulation Immunity: More effective attacks the more enemies are fighting you
Insomnia: Less chance of hitting enemies
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght, 10 Control Strenght
HEALTH: 20/20 + Partial Protection (Abilities)
EXPERIENCE: 63
ABILITIES:
PASSIVE:
Memory Attack: Can only be damaged by enemies who attack the idea of itâs existance (50% chance to miss attacks)
Disembodied: Doesnât have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.
ACTIVE:
Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.
(Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you canât damage the enemies)
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght + 30 (31) Distance Strenght
HEALTH: 15/15
EXPERIENCE: 8
ABILITIES:
ACTIVE:
Time Dilation: When Active, can do 3 actions in one sub-round.
ADVANTAGES:
1:
2:
3:
DISADVANTAGES:
1:
2:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght
HEALTH: 11/11 + Partial Protection (Abilities)
EXPERIENCE: 58
(DISADVANTAGE) ENERGY: 5/5
ABILITIES:
PASSIVE:
Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited
Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)
E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.
ACTIVE:
Genetic Manipulation: Can Modify an enemyâs genome, changing itâs statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.
MISC.:
10 XP can add 5 points to a statistic,
100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.
XP can be gifted by one player to the other (with no fee for the gifting)
Fight will include cube dice rolls:
1- You miss
2- Strikes a worse area
3- Strikes a worse area
4- Strikes as expected
5- Strikes as expected
6- Strikes critical area
Damage is affected by the rolls of the dice, and is closely tied to strenght.
Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)
Damage drains Health.
If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.
A1: dig into the mountain
A2: expand the hive into the tunnel
Do you plan on recreating the valley hive from the previous battle first?
Both actions: optimize fightersâ movements, so that they may cover more ground when exploring
A good idea in an area with speed debuffâŚ
Act: continue to go into the room.
Act: continue into the room.
I can assure it will also be of use to check out the large dark thing in the roomâŚ
Edit: @doomlightning