The Great Belgiuming (April Fools Forum Game)

I see
Sometime bettwr take rhe time to check everything we all making mastskes

I full of mistakes :cry:

Anyhow, my votes:

  1. Got abit farther in to seek if any danger
  2. Move back to if they dont have any or if do, try to GM one of the enemy
2 Likes

You first need to check out a foe before using GM on them.

1 Like

Act 1: Follow waterzooi

Act 2: Attack from a distance if we find an enemy.

2 Likes

And if you don’t find one?

1 Like

Then I will try training telekinesis.

2 Likes

What do you plan on achieving with such a training?


BATTLE 2 - TURN 1

Somnium was busy reestablishing the network it developed last battle between all the fighters for better communication and information-sharing. This was done by first infiltrating the minds of other terran fighters and only then establishing the new connections (or renewed ones?).
Waterzooi was the first to start walking in the snow towards where one could assume the enemies reside. However, as no were found this early into the arena, Waterzooi retreated to it’s previous position.
Enkefaros at first followed Waterzooi, but after it retreated and no enemies were found, the tentacly fighter started training it’s telekinesis attack. It doesn’t seem to do all that much, but perhaps the boosts it gives, when added up, will make an impact long-term.
Loki’s humanoid split into three swarms, of which two went to protect the two other physical fighters and the third became a bee ball, acting on it’s own.

(+1 XP to Somnium, +1 XP to Loki, +1 XP to Enkefaros, +1 To Enkefaroses Distance Strenght [non-cross-battle-carriable])

(Removed to not take up forum space)

LEGEND:
Green - LOKI
Blue - ENKEFAROS
Orange - WATERZOOI
SOMNIUM - Together with other fighters…
(Darker Colour if inside or next to a same-colour legend element)

Red - BELGIUM FIGHTERS (First Spawn)
Purple - BELGIUM FIGHTERS (Second spawn - type 1)
Light-gray - BELGIUM FIGHTERS (Second spawn - type 2)
White - MOUNTAINS (cannot pass through)
Yellow - Converted BELGIUM FIGHTERS
Pink - Possessed BELGIUM FIGHTERS
Lime - Loki Hives (Dark Lime - Reinforced Hives)
MAP MOVEMENT SPEED = (Speed Statistic / 3) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls at the edges)
SIGHT RANGE - 3.5 Pixels Radius From a Fighter’s Center

FIGHTERS:

Loki

ADVANTAGES:
1: Extra Form
2:

3:

DISADVANTAGES:
1:

2:

DESCRIPTION:

STATISTICS:
(FORM 1 - Human):
STEALTH: 30
SPEED: 20
STRENGHT: 30 Normal Damage

(FORM 2 - Bees):
STEALTH: 30
SPEED: 30
STRENGHT: 20 Normal Damage

HEALTH: 40/40

EXPERIENCE: 20

ABILITIES:

PASSIVE:

Overstimulation Immunity: More effective attacks the more enemies are fighting you

Insomnia: Less chance of hitting enemies

Somnium

ADVANTAGES:
1:

2:

DISADVANTAGES:
1:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght, 10 Control Strenght
HEALTH: 20/20 + Partial Protection (Abilities)
EXPERIENCE: 61

ABILITIES:

PASSIVE:

Memory Attack: Can only be damaged by enemies who attack the idea of it’s existance (50% chance to miss attacks)

Disembodied: Doesn’t have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.

ACTIVE:

Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.

(Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you can’t damage the enemies)

Enkefaros

ADVANTAGES:
1:

2:

DISADVANTAGES:
1:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght + 30 (31) Distance Strenght
HEALTH: 15/15
EXPERIENCE: 6

ABILITIES:

ACTIVE:
Time Dilation: When Active, can do 3 actions in one sub-round.

Waterzooi

ADVANTAGES:
1:

2:

3:

DISADVANTAGES:
1:

2:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght
HEALTH: 11/11 + Partial Protection (Abilities)
EXPERIENCE: 56
(DISADVANTAGE) ENERGY: 5/5

ABILITIES:

PASSIVE:
Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited

Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)

E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.

ACTIVE:
Genetic Manipulation: Can Modify an enemy’s genome, changing it’s statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.

MISC.:

Other Stuff

10 XP can add 5 points to a statistic,
100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.
XP can be gifted by one player to the other (with no fee for the gifting)

Fight will include cube dice rolls:
1- You miss
2- Strikes a worse area
3- Strikes a worse area
4- Strikes as expected
5- Strikes as expected
6- Strikes critical area

Damage is affected by the rolls of the dice, and is closely tied to strenght.
Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)

Damage drains Health.

If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.

@doomlightning @Ferrus_coloni @willow @fralegend015

Edit:
@doomlightning @Ferrus_coloni @willow @fralegend015

2 Likes

A1: find a spot on the wall to build a hive
A2: build a hive, and line the inside with fat, then line the fat with more wax, so the hive is easier to keep warm
since the swarms protecting enkefaros and waterzooi are linked to them, unless i choose the actions for their specific swarms, they get to control their swarm

1 Like

So they have an extra swarm action then.
Edit: @doomlightning @fralegend015 @Ferrus_coloni

1 Like

Action 1: Go towards the big room

Action 2: Go towards the big room

1 Like

Soon enough the pattern of the “protectors”’ development will be clear…

1 Like

Returned

  1. move forward to the tunnle
  2. try to GE one of loki clone to make its stronger
2 Likes

Do you want to use GM on your private Loki swarm perhaps?
Edit: @Ferrus_coloni

2 Likes

literally was on it, sorry

Action 1: Optimize fighters’ mental processes, allowing them to take in more detail, and increasing xp gained

Action 2: Optimize the fighters’ eyes’ movements, allowing for more information to be absorbed, effectively improving perception

2 Likes

BATTLE 2 - TURN 2

Somnium tried to make the fighters gain more experience from what they’re doing. However this seems to have only impacted the experience gathering during battles, which are yet to have happened in this arena. It also tried it’s luck with making the eyesight of the fighters sharper…
(Rolled 1/6)
That doesn’t seem to have done anything…

Waterzooi moves forward into the tunnel somewhat, and then used the genetically modifying ability of it’s on it’s private Loki Swarm, which seems to have a large effect on this specific swarm’s strength…

Enkefaros moved much further across the snow in the crack between two walls of stone. While it may not be able to see beyond the curtain of falling snow, it can tell that enemies are close by now…

Loki’s main swarm built a simple hive near the entrance to the tunnel leading to the first chamber in this chilly arena. There are no enemy corpses to feed the hive yet…

(+2 XP to Somnium, +2 XP to Waterzooi, +2 XP to Enkefaros, +2 XP to Loki)

(Remove to not take up forum space)

LEGEND:
Green - LOKI
Blue - ENKEFAROS
Orange - WATERZOOI
SOMNIUM - Together with other fighters…
(Darker Colour if inside or next to a same-colour legend element)

Red - BELGIUM FIGHTERS (First Spawn)
Purple - BELGIUM FIGHTERS (Second spawn - type 1)
Light-gray - BELGIUM FIGHTERS (Second spawn - type 2)
White - MOUNTAINS (cannot pass through)
Yellow - Converted BELGIUM FIGHTERS
Pink - Possessed BELGIUM FIGHTERS
Lime - Loki Hives (Dark Lime - Reinforced Hives)
MAP MOVEMENT SPEED = (Speed Statistic / 3) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls at the edges)
SIGHT RANGE - 3.5 Pixels Radius From a Fighter’s Center

FIGHTERS:

Loki

ADVANTAGES:
1: Extra Form
2:

3:

DISADVANTAGES:
1:

2:

DESCRIPTION:

STATISTICS:
(FORM 1 - Human):
STEALTH: 30
SPEED: 20
STRENGHT: 30 Normal Damage

(FORM 2 - Bees):
STEALTH: 30
SPEED: 30
STRENGHT: 20 Normal Damage (30 ND for Waterzooi Swarm)

HEALTH: 40/40

EXPERIENCE: 22

ABILITIES:

PASSIVE:

Overstimulation Immunity: More effective attacks the more enemies are fighting you

Insomnia: Less chance of hitting enemies

Somnium

ADVANTAGES:
1:

2:

DISADVANTAGES:
1:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght, 10 Control Strenght
HEALTH: 20/20 + Partial Protection (Abilities)
EXPERIENCE: 63

ABILITIES:

PASSIVE:

Memory Attack: Can only be damaged by enemies who attack the idea of it’s existance (50% chance to miss attacks)

Disembodied: Doesn’t have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.

ACTIVE:

Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.

(Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you can’t damage the enemies)

Enkefaros

ADVANTAGES:
1:

2:

DISADVANTAGES:
1:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght + 30 (31) Distance Strenght
HEALTH: 15/15
EXPERIENCE: 8

ABILITIES:

ACTIVE:
Time Dilation: When Active, can do 3 actions in one sub-round.

Waterzooi

ADVANTAGES:
1:

2:

3:

DISADVANTAGES:
1:

2:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght
HEALTH: 11/11 + Partial Protection (Abilities)
EXPERIENCE: 58
(DISADVANTAGE) ENERGY: 5/5

ABILITIES:

PASSIVE:
Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited

Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)

E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.

ACTIVE:
Genetic Manipulation: Can Modify an enemy’s genome, changing it’s statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.

MISC.:

Other Stuff

10 XP can add 5 points to a statistic,
100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.
XP can be gifted by one player to the other (with no fee for the gifting)

Fight will include cube dice rolls:
1- You miss
2- Strikes a worse area
3- Strikes a worse area
4- Strikes as expected
5- Strikes as expected
6- Strikes critical area

Damage is affected by the rolls of the dice, and is closely tied to strenght.
Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)

Damage drains Health.

If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.

@doomlightning @Ferrus_coloni @willow @fralegend015

2 Likes

A1: dig into the mountain
A2: expand the hive into the tunnel

2 Likes

Do you plan on recreating the valley hive from the previous battle first?

Edit: @doomlightning @Ferrus_coloni @fralegend015

1 Like

Both actions: optimize fighters’ movements, so that they may cover more ground when exploring

2 Likes

A good idea in an area with speed debuff…

1 Like

Act: continue to go into the room.
Act: continue into the room.

2 Likes

I can assure it will also be of use to check out the large dark thing in the room…
Edit: @doomlightning

2 Likes