A1: fly right swarm further right
A2: attempt to figure out how all these bees are communicating over such a large distance.(large for bees, not large for humans.)
A1: fly right swarm further right
A2: attempt to figure out how all these bees are communicating over such a large distance.(large for bees, not large for humans.)
Action 1: begin understanding the neural pathways of all fighters
Action 2: even if the effect is diminished due to divided attention, I numb feelings of tiredness in all fighters to help them stay alert and mobile
You should use an image hosting website.
Action 1-2: Explore further east
Doom, we need your votes.
1-2 - explore south psd
As the fighters go onwards, they find another enemy to fight! Somnium made sure to have itâs combatmates fight as well as possible. That fighter also managed to understand how the neural pathways of all other fighters work like. At the same time, Loki, whose larger swarm is together with Enkefaros in a stand-off with a Belgium-Blob, figured out that it made the bees emit specific, unseen data which allows swarms of this fighter to communicate from far! Waterzooi meanwhile explored southwards, encountering a huge boulder!
(@willow and @fralegend015 must submit combat actions for the fight)
LEGEND:
Green - LOKI
Blue - ENKEFAROS
Orange - WATERZOOI
SOMNIUM - Together with other fightersâŚ
Red - BELGIUM FIGHTERS
Light Blobs - BOULDERS (blocks movement)
MAP MOVEMENT SPEED = (Speed Statistic / 2) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls)
SIGHT RANGE - 5.5 Pixels Radius From a Fighterâs Center
FIGHTERS:
ADVANTAGES:
1: Extra Form
2:
3:
DISADVANTAGES:
1:
2:
DESCRIPTION:
STATISTICS:
(FORM 1 - Human):
STEALTH: 20
SPEED: 10
STRENGHT: 20 Normal Damage
HEALTH: 30/30
(FORM 2 - Bees):
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Damage
HEALTH: 30/30
EXPERIENCE: 2
ABILITIES:
PASSIVE:
Overstimulation Immunity: More effective attacks the more enemies are fighting you
Insomnia: Less chance of hitting enemies
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght, 10 Control Strenght
HEALTH: 20/20 + Partial Protection (Abilities)
EXPERIENCE: 3
ABILITIES:
PASSIVE:
Memory Attack: Can only be damaged by enemies who attack the idea of itâs existance (50% chance to miss attacks)
Disembodied: Doesnât have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.
ACTIVE:
Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.
(Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you canât damage the enemies)
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght + 10 Distance Strenght
HEALTH: 15/15
EXPERIENCE: 5
ABILITIES:
ACTIVE:
Time Dilation: When Active, can do 3 actions in one sub-round.
ADVANTAGES:
1:
2:
3:
DISADVANTAGES:
1:
2:
DESCRIPTION: (DOESNâT EXIST)
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght
HEALTH: 15/15 + Partial Protection (Abilities)
EXPERIENCE: 0
(DISADVANTAGE) ENERGY: 5/5
ABILITIES:
PASSIVE:
Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited
Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)
E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.
ACTIVE:
Genetic Manipulation: Can Modify an enemyâs genome, changing itâs statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.
MISC.:
10 XP can add 5 points to a statistic,
100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.
Fight will include cube dice rolls:
1- You miss
2- Strikes a worse area
3- Strikes a worse area
4- Strikes as expected
5- Strikes as expected
6- Strikes critical area
Damage is affected by the rolls of the dice, and is closely tied to strenght.
Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)
Damage drains Health.
If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.
Speed determines how fast can you cast actions - at 20 speed itâs 2 actions/sub-round, and it scales as +10 speed = +1 action/subround, easy to understand.
Action 1: learn to translate electrochemical signals between the different neuronal patterns of all fighters
Action 2: using myself as the communication medium, I set up a ânetworkâ allowing for synapse-speed data transfer between all fighters
A1: surround and sting the belgium blob
A2: if belgium blob is alive: continue A1, if not: make sure most of the bees get their stingers out of the belgium blob
You shouldnât use so many images, they consume forum space.
I deleted all images other than the one in the most recent turn, which has just one image.
Action 1: Move away
Action 2: Attack
I think itâs still there, itâs just not displayed so it still takes up that space (I donât think you can delete it other than maybe asking server owner).
Edit: Assuming you just removed the [image=Something like that, I don't remember]
thing.
itâs more like [(IMAGE NAME) ⌠Upload: (LINK)]
Edit: Doom, we need your votes.
Edit2: @doomlightning we need your votes.
eysjkai yes
While Loki and Enkefaros fight another enemy, Somnium has successfully connected brains of all fighters with a quick network, and Waterzooi has moves behind the large boulder!
FIGHT:
Loki swarm uses stinger attack from the bees, the Belgium-blob fights back with itâs melee attack!
(Rolled 3 for L. and Rolled 5 for the Belgium-blob)
The Enemy loses 5 HP, but itâs still standing!
Loki loses 5 HP!
Enkefaros uses their ranged attack after getting to safe distanceâŚ
(Rolled 2 for E.)
The Enemy loses 5 HP and falls to the ground dead!
The bees pull the stingers from the foeâs corpse.
+5 XP to both Loki and Enkefaros!
(Removed to not take up forum space)
LEGEND:
Green - LOKI
Blue - ENKEFAROS
Orange - WATERZOOI
SOMNIUM - Together with other fightersâŚ
Red - BELGIUM FIGHTERS
Light Blobs - BOULDERS (blocks movement)
MAP MOVEMENT SPEED = (Speed Statistic / 2) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls)
SIGHT RANGE - 5.5 Pixels Radius From a Fighterâs Center
FIGHTERS:
ADVANTAGES:
1: Extra Form
2:
3:
DISADVANTAGES:
1:
2:
DESCRIPTION:
STATISTICS:
(FORM 1 - Human):
STEALTH: 20
SPEED: 10
STRENGHT: 20 Normal Damage
HEALTH: 25/30
(FORM 2 - Bees):
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Damage
HEALTH: 25/30
EXPERIENCE: 7
ABILITIES:
PASSIVE:
Overstimulation Immunity: More effective attacks the more enemies are fighting you
Insomnia: Less chance of hitting enemies
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght, 10 Control Strenght
HEALTH: 20/20 + Partial Protection (Abilities)
EXPERIENCE: 3
ABILITIES:
PASSIVE:
Memory Attack: Can only be damaged by enemies who attack the idea of itâs existance (50% chance to miss attacks)
Disembodied: Doesnât have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.
ACTIVE:
Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.
(Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you canât damage the enemies)
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght + 10 Distance Strenght
HEALTH: 15/15
EXPERIENCE: 10
ABILITIES:
ACTIVE:
Time Dilation: When Active, can do 3 actions in one sub-round.
ADVANTAGES:
1:
2:
3:
DISADVANTAGES:
1:
2:
DESCRIPTION: (DOESNâT EXIST)
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght
HEALTH: 15/15 + Partial Protection (Abilities)
EXPERIENCE: 0
(DISADVANTAGE) ENERGY: 5/5
ABILITIES:
PASSIVE:
Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited
Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)
E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.
ACTIVE:
Genetic Manipulation: Can Modify an enemyâs genome, changing itâs statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.
MISC.:
10 XP can add 5 points to a statistic,
100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.
Fight will include cube dice rolls:
1- You miss
2- Strikes a worse area
3- Strikes a worse area
4- Strikes as expected
5- Strikes as expected
6- Strikes critical area
Damage is affected by the rolls of the dice, and is closely tied to strenght.
Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)
Damage drains Health.
If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.
Speed determines how fast can you cast actions - at 20 speed itâs 2 actions/sub-round, and it scales as +10 speed = +1 action/subround, easy to understand.
A1: fly the left swarm to the right swarm
A2: fly both swarms towards eachother and combine them, before reverting to human form to make sure the damage gets spread evenly between all the bees once i go back to being bees
So you want them to merge, change form to human and then turn into bees again?
edit: @fralegend015 @doomlightning and @Ferrus_coloni I need your votes.
Action 1-2: Explore randomly
Action 1: attempt to âfeelâ for the minds of enemies
Action 2: block pain signals from fighterâs eyes, allowing them to see further
1+2: explore forwar (right)