The Great Belgiuming (April Fools Forum Game)

A1: fly right swarm further right

A2: attempt to figure out how all these bees are communicating over such a large distance.(large for bees, not large for humans.)

1 Like

Action 1: begin understanding the neural pathways of all fighters

Action 2: even if the effect is diminished due to divided attention, I numb feelings of tiredness in all fighters to help them stay alert and mobile

2 Likes

You should use an image hosting website.

Action 1-2: Explore further east

1 Like

Doom, we need your votes.

1-2 - explore south psd

1 Like

BATTLE 1 - TURN 3

As the fighters go onwards, they find another enemy to fight! Somnium made sure to have it’s combatmates fight as well as possible. That fighter also managed to understand how the neural pathways of all other fighters work like. At the same time, Loki, whose larger swarm is together with Enkefaros in a stand-off with a Belgium-Blob, figured out that it made the bees emit specific, unseen data which allows swarms of this fighter to communicate from far! Waterzooi meanwhile explored southwards, encountering a huge boulder!

(@willow and @fralegend015 must submit combat actions for the fight)

mapview

LEGEND:
Green - LOKI
Blue - ENKEFAROS
Orange - WATERZOOI
SOMNIUM - Together with other fighters…
Red - BELGIUM FIGHTERS
Light Blobs - BOULDERS (blocks movement)

MAP MOVEMENT SPEED = (Speed Statistic / 2) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls)

SIGHT RANGE - 5.5 Pixels Radius From a Fighter’s Center

FIGHTERS:

Loki

ADVANTAGES:
1: Extra Form
2:

3:

DISADVANTAGES:
1:

2:

DESCRIPTION:

STATISTICS:
(FORM 1 - Human):
STEALTH: 20
SPEED: 10
STRENGHT: 20 Normal Damage
HEALTH: 30/30

(FORM 2 - Bees):
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Damage
HEALTH: 30/30

EXPERIENCE: 2

ABILITIES:

PASSIVE:

Overstimulation Immunity: More effective attacks the more enemies are fighting you

Insomnia: Less chance of hitting enemies

Somnium

ADVANTAGES:
1:

2:

DISADVANTAGES:
1:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght, 10 Control Strenght
HEALTH: 20/20 + Partial Protection (Abilities)
EXPERIENCE: 3

ABILITIES:

PASSIVE:

Memory Attack: Can only be damaged by enemies who attack the idea of it’s existance (50% chance to miss attacks)

Disembodied: Doesn’t have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.

ACTIVE:

Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.

(Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you can’t damage the enemies)

Enkefaros

ADVANTAGES:
1:

2:

DISADVANTAGES:
1:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght + 10 Distance Strenght
HEALTH: 15/15
EXPERIENCE: 5

ABILITIES:

ACTIVE:
Time Dilation: When Active, can do 3 actions in one sub-round.

Waterzooi

ADVANTAGES:
1:

2:

3:

DISADVANTAGES:
1:

2:

DESCRIPTION: (DOESN’T EXIST)

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght
HEALTH: 15/15 + Partial Protection (Abilities)
EXPERIENCE: 0
(DISADVANTAGE) ENERGY: 5/5

ABILITIES:

PASSIVE:
Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited

Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)

E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.

ACTIVE:
Genetic Manipulation: Can Modify an enemy’s genome, changing it’s statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.

MISC.:

Other Stuff

10 XP can add 5 points to a statistic,
100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.

Fight will include cube dice rolls:
1- You miss
2- Strikes a worse area
3- Strikes a worse area
4- Strikes as expected
5- Strikes as expected
6- Strikes critical area

Damage is affected by the rolls of the dice, and is closely tied to strenght.
Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)

Damage drains Health.

If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.

Speed determines how fast can you cast actions - at 20 speed it’s 2 actions/sub-round, and it scales as +10 speed = +1 action/subround, easy to understand.

@fralegend015 @doomlightning @Ferrus_coloni @willow

Action 1: learn to translate electrochemical signals between the different neuronal patterns of all fighters

Action 2: using myself as the communication medium, I set up a “network” allowing for synapse-speed data transfer between all fighters

2 Likes

A1: surround and sting the belgium blob
A2: if belgium blob is alive: continue A1, if not: make sure most of the bees get their stingers out of the belgium blob

1 Like

You shouldn’t use so many images, they consume forum space.

1 Like

I deleted all images other than the one in the most recent turn, which has just one image.

Action 1: Move away

Action 2: Attack

1 Like

I think it’s still there, it’s just not displayed so it still takes up that space (I don’t think you can delete it other than maybe asking server owner).

Edit: Assuming you just removed the [image=Something like that, I don't remember] thing.

it’s more like [(IMAGE NAME) … Upload: (LINK)]

Edit: Doom, we need your votes.

1 Like