The Thrive Odyssey

I know how to do this; I was just wondering if it’d be legal for me to do so because my summaries contained swear words under a specific context.

I think it is legal because none of the mods watch this forum game

I lost my phone, so i couldnt post for a while. Anyway:

Action: Conquer the Taola village with minimum casualties on both ends
Action: Make it be known to other civilizations of the majesty of The Mongolian Empire
Action: Improve quality of life
Action: Improve armor to strike fear in enemies.

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you have four votes now.
also do you want to join our alliance @OoferDoofer?

glad that you’re back @ooferDoofer!

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Story

Nations are developing at a rapid pace. A conflict is bound to happen as nations scramble to upgrade to the best gear they can get their hands on to before the inevitable first sword unsheathes, indicating that blood will be spilled.

Volume 2: Diffusion
Round 47 - 5,000 Years ago

Phoenicia

Leader: Tekis

Actions: [28 (Farmers, builders)] Farms, [51] Bronze Tools
Result: 20/20! -6 +3 = 17/20, 17/20 -3 = 14/20
Your farmers find a great field to work, so they manage the land and build a big new farm to increase crop yields, which increases your population.

The rest of the village use their new bronze to forge stronger tools than the current ones they have, which will increase efficiency and resource gathering, increasing population.

Also, you were visited by the Hollow Sandpeople. They were very friendly and offered you the knowledge of writing in exchange of your currency.

Congratulations, you now have enough population to establish a second village.

Villages: 1 (Tyre [Capital])
Region:Southern Lebanon, Asia (Middle East)
Stability: Strong 5

Population: 103
Jobs: Farmer [22], Fisher [22], Potter [10], Priest [6], Scout [5], Builder [6], Hunter [4], Healer [4]
Status: Sedentary Agricultural Village

Type: Bard (Thanks to your entertainment, you get a bonus to diplomacy and trade with other nations)

Technology

Tools: Bronze Age, Raft
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow), Trident
Structures: Mud hut, Farm
Domestic: Goats
Other: Fishing, Agriculture, Pottery, Religion, Medicine, Division of Labour, Currency [+2 or 5], Oven, Bronze

Religion

Deity: the Four Primordial Elements
Beliefs: They must be entertained through singing and dancing.

Relations
Laestrygonians

Reputation: Great 3
Shared Technology: Goat domestication, Rafts, Oven, Currency

"Hollow Sand

Reputation: Great 3
Shared technology: Currency, Writing [+2]

Hellenes

Leader: Tiresias

Actions: [30 (Warrior, Trader)] Trade with Marcellians, [56 (8 inventors, 10 builders)] Pottery
Result: 18/20 -6 +3 = 15/20, 15/20 -3 +2 +2 = 16/20
You visit the Marcellians once again, bearing goods to trade, and they happily greet you. You barter and exchange wares, and in exchange of giving them shields, they gave you the knowledge of bronze armour. All this trading has increased your relations with them, and when you came back, all the goods you traded helped raise your population.

Your builders and inventors worked on clay to see if it had any interesting properties, one of which was hardening when drying. Using this to their advantage, they mould the clay into pots and containers to store goods. These pots were waterproof and rodent-proof, which helped store food for longer, increasing your population.

Also, I realised better tools would help gather more resources, which would increase population, so here’s that bonus as well.

Congratulations, you now have enough resources to establish a new village.

Villages: 1 (Apolonia [Capital])
Region: Coast of Epirus, Greece
Stability: Strong 5

Population: 107
Jobs: Farmer [15], Miner [10], Herder [10], Warrior [20], Blacksmith [5], Trader [10], Healer [5], Inventor [8], Builder [10]
Status: Agricultural Village

Type: Outcast (Because of your peculiar nation’s practices, others tend to stay away from you, giving lower initial reputation. On the upside, this gives you a bonus to technology development and you are harder to spy on)

Technology

Tools: Copper Age, Fertilizer
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow), Primitive protection (Targe [+1]), Standard Armour (Bronze [+2])
Structures: Portable Tents, Walls
Domestic: Cattle
Other: Oven, Bronze, Agriculture, Division of Labour, Pottery

Relations
Laestrygonians

Reputation: Good 2
Shared technology: Copper Armour, Dvision of Labour, Walls, Bronze

Marcellians

Reputation: Great 3
Shared technology: Walls, Bronze armour, Targe

Britannia

Leader: Arthur of Londinium

Actions: [9 (Lady of the night)] Increase population, [9 (Handyman)] Build brothels, [9 (Farmer)] Wheat farming, [9 (Fisherman)] Nets, [9 (metalworker)] Iron armour, [4 (Hunter)] Dogs, [4 (Trader)] Currency, [5 (Philosopher)] Biology, [4 (Philosopher)] Medicine, [18 (Soldier, Knight)] Establish a guard post
Result: 8/20 -7 +1 = 2/20, 16/20 -7 +1 = 10/20, 18/20 -7 +1 = 12/20, 17/20 -7 +1 = 11/20, 14/20 -7 +1 = 8/20, 15/20 -8 = 7/20, 18/20 -8 = 10/20, 20/20! -8 = 12/20, 9/20 -8 = 1/20 :C, 18/20 -6 +2 = 14/20
Unfortunately, when the king spread the new passes, some people were outraged and killed 4 prostitutes in response to the order. These 2 men were executed.

After witnessing the incident above, the handymen decided not to engage in any activities related to the women, from fear of being hunted down and killed.

Your farmers decided to incorporate grain into their produce, because they discovered that by mashing the seeds and baking the dough formed by adding water, they can make flatbread, which is pretty nutritious. After being introduced in the villagers’ diets, this new food source increased population.

Your fishermen spent a lot of time fishing with spears, but they wanted to find a more efficient method. Wanting to mimic sifting the water through their hands, they sewed nets, which helped catch more fish and snag the occasional crab, increasing population. These nets can also be used for trapping, which increases your population.

Your metalworkers could not design a piece of iron armour that was light enough to be practical.

All the traps your hunters had put out in hopes of catching wolves were either empty or killed them. In the end, they came back empty-handed.

Your trader thought the current way of trading was good enough, and thought “If it isn’t broken, don’t bother fixing it!”.

You tasked your philosophers to find a use to studying animals. THey get to work, taking cow carcasses apart to try to understand their body better. While frowned upon, the desecration of animal corpses has helped harvesting them be easier, which increases food production, and in turn, your ever-growing population.

Disaster has struck! Your philosophers were testing the properties of a plant on cattle, and when they noticed a health improvement, they decided to spread the good word and distribute the new miracle medicine to everyone. The problem is, while the herb may have been positive for cows, it reacted a lot differently to humans. In fact, when consumed, people would fall very ill, and death was very frequent. To make matters even worse, rodents could carry this disease and spread it to other humans, so you’re not safe, even if you didn’t touch the plant. NEW EVENT: Plague. Until you find a cure or a way to contain the outbreak, you will be losing a little population each turn.

Your soldiers and knights build a guard tower and take shifts to survey the territory. This will give you an extra turn to prepare before invasions.

Also, you were visited by the Laestrygonians. They traded their navigation, which gives a +2 to sailing rolls, for your iron weapons, which they had to demote to bronze weapons because of their inferior smelting technology. This trade has increased your reputation.

Also, since you have better tools, it would make more sense for resource harvesting to increase, which would increase your population.

Congratulations, you now have enough population to establish a new village.

Villages: 1 (Londinium [Capital])
Region: British Isles, Europe
Stability: Steady 3

Population: 110
Jobs: Metalworker [12], Fisherman [12], Farmer [12], Hunter [6], Philosopher [12], Lady of the Night [12], Soldier [22], Trader [6], Handyman [12], Knight [4]
Status: Sedentary Agricultural village, PLAGUE

Type: Diplomat (Thanks to your smooth-talking skills, you know how to convince people that you are nice, giving you a bonus to negotiations and initial reputation. You also start with extra population)

Technology

Tools: Advanced (Iron), Sailing [+2], Nets, Navigation [+2]
Weapons: Advanced Melee (Iron Spear, Claymore, Battle Ax [+4]), Basic Ranged (Shortbow)
Structures: Stone houses
Other: Agriculture, Furnace, Iron, Fishing, Division if Labour, Trapping

Relations
Laestrygonians

Reputation: Great 3
Shared technology: Oven, Bronze, Sailing [+2], Bronze Weapons, Navigation [+2]

Laestrygonians

Leader: Orko

Actions: [Global] Watch towers, [68] Trenches, [35 (10 Soldiers)] Better bows, [36 (Traders)] Trade with Brittania
Result: 9/20 +2 = 11/20, 20/20! -5 +2 = 17/20, 18/20 -7 = 11/20, 16/20 -7 +4 +2 = 15/20
The fishermen of Xirimiri were tasked to try to find a strategic spot to look out from. To make any spot be applicable, they build tall towers so that they may gaze in the distance. The other villagers learn of this and build these new towers back in Laestrygonia. This will give you an extra turn to prepare and will make secret rolls against you harder.

You task your herders, farmers and healers to try to build a new line of defense. Seeing the sky was already covered with watchtowers, they wanted to concentrate more on the floor. They felt a distant ancestor smile upon them as they dug the floor to form trenches, and to make them a little more fortified and painful, they lined them with wooden spikes. These trenches will be useful for ambushes and getting in the way of cavalry. They will give you a bonus to invasion rolls.

Your soldiers and fishermen are urged to improve their small bows. They experiment with length and arrow type and end up with longbows coupled with bronze arrows. While expensive, since you have good relations with the Brittanians, you can import it, which makes the bronze arrows viable. These will give a +2 to combat and add a bonus to invasion rolls.

You visit Brittania on a quest for more bronze. Surprisingly, you find them using an even stronger metal, iron. Nonetheless, you improve your weapons using their techniques but with your more limited technology in exchange of star navigation, giving you copper weapons, which will give a +3 to combat rolls. All this trading has improved your relations.

Villages: 2 (Laestrygon [Capital], Xirimiri)
Region: Normandy, France
Stability: Strong 5

Population: 159
Jobs: Fisherman [45], Goatherd [40], Trader [36], Healer [2], Farmer [26], Soldier [10]
Status: Sedentary Agricultural Village

Type: Trader (All that time working with the ground has made you accumulate an abundance of resources you know others want, granting you a bonus in trading and initial population)

Technology

Tools: Basic (Wood, Bone), Sailboat[+2], Nets, Stargazing [+2], Herbal Medicine
Weapons: Intermediate Melee (Bronze sword, Bronze spear [+3]), Standard Ranged (Longbow [Bronze][+2]), Standard Armour (Bronze [+4])
Structures: Sod House, Farm, Dirt Roads [+2 or 3], Walls, Watchtower, Trench
Domestic: Goats
Other: Fishing, Trapping, Division of Labour, Agriculture, Oven, Bronze, Currency [+2 or 5]

Relations
Phoenicians

Reputation: Great 3
Shared Technology: Goat domestication, Rafts, Oven, Currency

Tarkahmehd

Reputation: Good 2
Shared Technology: Fishing, Trapping, Sailboat

Muppans

Reputation: Great 3
Shared Technology: Goat Domestication, Agriculture

Britannia

Reputation: Great 3
Shared technology: Oven, Bronze, Sailboat [+2], Bronze weapons, Navigation [+2]

Hellenes

Reputation: Good 2
Shared technology: Division of Labour, Bronze Armour, Bronze, Walls

Bananarama

Leader: Barando

Actions: [Global] Leather armour, [Global] Better bows
Result: 12/20 +2 = 14/20, 18/20 +2 = 20/20!
You use this new material you discovered to make armour. While not very strong, it is very light and malleable, giving more freedom of movement. This will give a +1 to combat rolls.

Your people build bows that are a lot better than their old bows. Plus, they added flint at the edge of their arrows to make them sharper and even wrapped cloth dipped in animal oil to make flaming arrows! These bows will give +2 to combat rolls and +3 to infrastructure attack rolls.

Also, since you have better tools, you can harvest more resources, which increases your population.

Villages: 2 (Musa Saientum Fixa [Capital], LOSERVILLE)
Region: Nile banks, Egypt
Stability: Sturdy 4

Population: 59
Jobs: Soldier [6]
Status: Sedentary Agricultural village

Type: Zealot (You know your faith is the right one, and you want everyone to believe in it, whether by will or at gunpoint. This grants you a bonus in combat and religion but a malus in initial reputation, as people feel intimidated by your warmongering)

Technology

Tools: Standard (Stone, Flint)
Weapons: Standard Melee (Spear [Flint, Stone], Club), Standard Ranged (Longbow [Flint, Flaming][+2 or 3]), Basic Armour (Leather [+1])
Structures: Mud Hut, Farm, Temple
Domestic: Rhinoceros [+2]
Other: Agriculture, Fishing, Writing [+2], Oven, Leather

Religion

Name: Potassism
Deity: banods
Beliefs: Sacrificing war prisoners

Relations
Farenit

Reputation: Chilly -1

Hollow Sand

Reputation: Chilly -1

Tarkahmehd

Leader: Evolution4Weak

Action: [47] Establish a new village, [65 (24 philosophers)] Bronze
Result: 19/20 -5 = 14/20, 14/20 -3 +2 = 13/20
You send your crew to establish a new village near a river South which you call Anawel. This new village adds more space for more population.

Using your new powerful ovens, you make bronze, using an alloy of copper and tin. Bronze is more powerful than copper and can make tough gear.

Congratulations, you now have two global actions.

Villages: 2 (Acirema [Capital], Anawal)
Region: Portugal, Europe
Stability: Strong 5

Population: 132
Jobs: Fisherman [24], Farmer [18], Herder [18], Gatherer [13], Builder [15], Philosopher [24]
Status: Sedentary Agricultural Village

Type: Scout (You know the land like the back of your hands, which comes with the perk of a bonus in spying and exploration)

Technology

Tools: Basic (Wood, Bone), Net, Sailboat[+2]
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)
Structures: Log Cabin, Farms, Storehouse
Domestic: Chicken
Other: Fishing, Trapping, Agriculture, Government (Hierarchy) [+2], Division of Labour, Pottery, Ovens, Bronze

Relations
Laestrygonians

Reputation: Good 2
Shared Technology: Sailboat, Net, Trapping, Fishing

Mexica

Leader: Montezuma

Actions: [Global] Houses
Result: 18/20
Your nation grows bigger and is in need of more housing. Montezuma tasks his builders to build many more houses to accommodate more people. The houses are plentiful and sturdy, which helps house 20 more people.

Villages: 1 (Tenochtitlán [Capital])
Region: Mexican Valley, Mexico
Stability: Sturdy 4

Population: 94
Jobs: N/A
Status: Sedentary Agricultural Village

Type: Shaman (You are devoted to helping others while pondering about the mysteries of the Cosmos. This grants you a bonus in technological research and initial reputation)

Technology

Tools: Basic (Wood, Bone), Telescope [+2]
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)
Structures: Adobe House, Farms, Beehive
Domestic: Honeybee
Other: Agriculture, Writing [+2], Oven

Religion

Name: Tonatiu
Deity: Sun, Rain and Agriculture
Beliefs: Sacrifices are necessary to keep the world going, all life is equally important except for the Sun, the Rain and Agriculture, death means eternal respite for the dead.

Mongols

Leader: Kada Khan

Actions: [Global] Attack the Taolu, [Global] Discover more nations, [Global] Improve quality of life, [Global] Better armour
Result: 12/20 +4 = 16/20, 20/20!, 17/20, 17/20 +2 = 19/20
Seeing as the Taolu were now hostile and willing to fight back, you decide to strike first, instructing your soldiers that casualties should be kept at a minimum. You mostly target buildings, using your flaming arrows to burn them down. While there were a few casualties, the Taolu village eventually capitulated. The grounds are completely burnt down, so establishing a village is impossible, but you can choose to absorb the population. However, there are rumours that there is another Taolu village somewhere…

You send scouts to the far East, in search of nations to boast of your greatness to. They find many different nations, those being the Hollow Sandpeople, the Phoenicians, the Bananrama and the Nisserian. These nations responded differently according to their temperament, but you now have contact with them.

You improve the general quality of life of your people by increasing the space of your tents, splitting food more evenly and other similar things that increase your population.

You decide to use your expertise in coppersmithing to make armour. This armour may not be the strongest, but taking it a step further, you decorate it with bones and spikes to make yourself seem a lot more intimidating and identify yourself. This will decrease relations with people, but will give +2 to combat rolls and bring you closer to the subjugation status that lets you consume a village out of fear.

Also, since you have better tools, it would make sense to give more population, since you can harvest more resources.

Invasion roll: 1/10
There is no sign of the Taolu, but they’re still out there…

Congratulations, you now have enough population to establish another tribe.

Tribes: 2 (Kherzit [Main], Akkalat)
Region: Mongolia
Stability: Sturdy 4

Population: 104
Jobs: Chariot Archer (10)
Status: Hunter-gatherer tribe, at war with the Taolu tribe

Type: Religious (Your faith is strong and no one can tell you otherwise! You have a bonus in religion and technology research)

Technology

Tools: Standard (Stone, Flint), Wheel
Weapons: Standard Melee (Copper [Scimitar][+2]), Standard (Longbow[Arrows: Flint, Flaming][+2]), Basic Armour (Copper [+2][Fear])
Structures: Portable Tents
Domestic: Horses, Sheep, Elk, Hunting Dogs
Other: Riding, Religion, Chariot, Oven, Copper, Fishing

Religion

Deity: Yargoyin
Beliefs: Yargoyin needs sacrifices (animal or human) or the animals of the steppe will slow and die.

Relations
Taolu

Reputation: Unsalvageable -3

Hollow Sand

Reputation: Chilly -1

Phoenicia

Reputation: Neutral 1

Bananarama

Reputation: Good 2

Nisseria

Reputation: Chilly -1

Hollow Sand

Leader: Bizarre Pumpkiin

Actions: [Global] Trade with Phoenicians
Result: 20/20! +3
You had heard of the Phoencians before from one of the Laestrygonians that were chased off North from here, so you sent your people to trade with them. THey were delighted that you weren’t hostile, and decided to trade lots of goods with you. They gave you the knowledge of currency, and in exchange, you taught them how to write. Currency gives a +2 to trading or +5 if the other nation also has currency. You also gained population from the trading.

Also, since you have better tools, you have more population, since you can harvest more resources.

Villages: 1 (Hollow Dust [Capital])
Region: Suez, Egypt (You were vague so I place you near TeaKing but still in Egypt)
Stability: Steady 3

Population: 79
Jobs: N/A
Status: Sedentary Agricultural Village

Type: Trader (You like wealth and love acquiring it even more, so naturally, you get along well with people who are willing to trade their wealth with you. You gain a bonus in trading and initial reputation)

Technology

Tools: Standard (Stone, Flint)
Weapons: Standard Melee (Spear [Flint, Stone], Club), Basic Ranged (Shortbow)
Structures: Mud Hut, Farm, Temple
Domestic: Rhinoceros [+2]
Other: Agriculture, Fishing, Writing [+2]

Relations
Phoenicia

Reputation: Great 3
Shared technology: Currency, Writing [+2]

Kugelland

Leader: Adalald

Actions: [37] Better weapons, [37] Defense while moving
Result: 19/20 -4 = 15/20, 19/20 -4 = 15/20
You decided to improve your weapons by making them out of copper. This will give a +1 to combat rolls.

Your village wants to defend itself, but walls aren’t exactly the most mobile of defenses, so they had to find something else. They came up with large shields made out of wood and copper that are as tall as a person. While bulky, they offer great protection, and can be combined with spears to make long range but protected infantry. These will add a +2 to combat rolls.

Also, since you have better tools, you get more population, since you can harvest more resources.

Villages: 1 (Statdburg [Capital])
Region: Austria, Europe
Stability: Steady 3

Population: 83
Jobs: N/A
Status: Sedentary Agricultural Village

Type: Expansionist (You want to spread your tribe all over the world, which comes with a bonus in structure and exploration rolls)

Technology

Tools: Copper Age
Weapons: Better Melee (Copper Sword, Copper Spear [+2]), Basic Ranged (Shortbow), Standard Protection (Copper Large Shield [+2])
Structures: Stone House, Farm
Domestic: Pig
Other: Agriculture, Oven, Copper

@blackjacksike @Mr.Pigeon @Pentaphon @TeaKing @Evolution4Weak @zenzonegaming @OoferDoofer @yp364 @Nover452 @MechanicalPumpkin

I decided to give population for better tools to those who had them, since I had neglected to do so previously

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Thanks for the round OmnipotentFnarr!

Anyway I’m gonna decide to make my action to research agriculture

So why do people give jobs to their population? What advantage does it give?


Actions yay!
Again, half of my population will research a better ranged weapon
The rest will research better housing

They give jobs so each part of their population can become more specialized in their roles I think

How does splitting your population work with 2 global actions like can i do 1 global action and split my entire population into 3 actions? or can i only split half of my population?

well i did it from what i understood of this

yes but i am talking about if you are able to use both global and split actions? since i have two

You can have one global action and the other being a split, I just need to know the population in each village (otherwise I just use the initial population that founded the village).

is the population scale based on global population or local/village population

Once you research division of labour, you can assign jobs to your villagers, and using the same system that calculates how many points to remove, it adds a bonus in accordance to the groups of people that are relevant to the action.

Population right now is only total, but I should add a population bracket for each village next round.

People Distribution:

  • 28 - Fisherman - Fish The Fish
  • 24 - Farmer - Farm The Farms
  • 24 - Herders - Manage The Animals
  • 14 - Builders - Build The Building And Craft The Tools
  • 14 - Gatherers - Gather The Materials For The Other Jobs And Manages The Storehouse
  • 28 - Philosophers - Research The Technology

Actions:

  • Action: Research How To Make Tools Out Of The Bronze

  • Action 2: With The Storehouse Growing Research Writing As A Way To Keep Track Whats In The Storehouses And As A Way To Keep Knowledge After The Person Is Gone

It allows you to get bonus for individual actions.

action 1: research mathematics for siege weapons.
action 2: make a new policy for my people. at the age of twelve my people must have three years of combat training even if they are not to become a soldier in order to ascend to the next plane of reality after death (so i get a religion bonus :slight_smile:).
it seems @Pentaphon is scared of me.
good :smiling_imp:.
also @blackjacksike what do you want to trade for a few plague victems?

thanks for the round!

12 people from the new population become scientists, while the rest become potters, builders, and fishers

actions:
3 builders, 3 priests, 14 farmers, and 10 fishers go to the north and set up a new village, named pheonix.
the scientists work with the remaining fishers to create better versions of the rafts (boats) to fish better
the rest work on making roads