The Thrive Odyssey

Kugelland über allen


Zweibach
Jobs

15 Soldier
15 Archer
15 Spearman
15 Researcher
15 Farmer
10 Builders

Actions

The Zweibach researchers will form the Kugelland Monarchy
The builders will make more houses
The farmers will make more farms
All fighting troops will go to the bananarama’s european colony

Stadtburg
Jobs

42 Researchers
30 Explorers
10 Farmers
10 Horse Soldiers
10 Archers
10 Spearmen
10 Builders

Actions

Half of the researchers research the bath
The other half and the builders research public sewage
All fighter troops (Except 5 archers and 5 spearmen) will go to the bananarama’s european colony
The explorers will search a civilization across the North Sea

Ok my new city name is toliopolis

Jobs
Farmer:100
Miner 100
Builder:100
Herder:100
Fisherman:40
Soldiers:100
Blacksmith:40
Shipbuilders 50
Lumberjack 25
Inventor 30
Priest 15
Healer 35
Traders 35

Military
Cataphracts:15
Legionary:25
Pikeman:30
Ranger:20
New unit Equines militarum (Equines for short)
10 (light cavalry)

Action
Apollonia create theatre

Gantzos:create a market
My adventurers go to musa to meet the Mongols

Cillis: discover the wheel

Toliopolis: domesticate the bees

People Distribution:

  • 204 - Fisherman - Fish The Fish
  • 204 - Farmer - Farm The Farms
  • 204 - Herders - Manage The Animals
  • 408 - Builders - Build The Building And Craft The Tools
  • 200 - Gatherers - Gather The Materials For The Other Jobs And Manages The Storehouse
  • 408 - Philosophers - Research The Technology
  • 204 - Scouts - Scouts The Land
  • 206 - Soldiers - They Keep The Peace In The Village And Guard The Village From Outside Threat

Actions:

  • Action: Create Fertilizer To Help The Crops

  • Action 2: Create Weapons Out Of The Iron

  • Action 3: Invent Irrigation to Improve The Farms

  • Action 4: Create A National Mailing System To Help Connect The Cities And To Help The Sharing Of Ideas

  • Action 5: Improve The Walls

  • Action 6: Create A Proper Port For The Boats To Dock

Previous post:

My actions - Take #2 (Jobs are the same as in the OP, but without researchers)

  • The Army researches on military ranking (you know, Pvt., Corporal, etc.).

  • All Diplomats are to offer a gift to the Celts.

  • All Explorers must meet with the Germans (Nover452).

  • All Handymen have to construct a stone wall around each British City!

  • The Farmers maintain the permanent farm (not an action, remember?).

  • The other 51 people without a job shall belgium off until the next round since they aren’t a group.

Yes, trade was the idea with the roads. I see the converts from Phoenicia came back with me. Is it possible in this game to spread my religion outward? I was hoping Iragarmen would take the place of religions like Buddhism or Christianity that spread outwards in antiquity. Since it hybridizes easily it doesn’t have to displace any other religions to do so.

New CSV:

,Farmer,Fisherman,Trader,Missionary,Scholar,Soldier
Berpizte,285,55,0,0,30,75
Uharte,40,95,110,70,16,25

The farmers and scholars of Berpizte research early democracy (limited to high-class individuals, like in ancient Greece), building on top of laws. The fishermen and soldiers of Berpizte improve fishing techniques. In Uharte, the traders, missionaries and 6 scholars go on a trading and proselytizing expedition to Brittania and trade roads for better mathematics, while the remaining citizens invent theories of cosmology.

Story

It seems the Plague Busters may need to wake up from hibernation as a new plague emerges, sweeping over Kugelland and causing panic. The Bananarama have finally collapsed, which might mean a game over in other games, but here, it’s a potential lesson to learn from mistakes and be given a second chance.

Volume 2: Diffusion
Round 57 - 250 BC

Phoenicia

Leader: Tekis

Actions: [Global] Sandwich, [Global] Investigate the cult, [Global] Temple
Result: 19/20, 12/20, 15/20
Gastronomy may not be the strong point of Phoenicia, but trading with lots of different cultures made you end up with lots of exotic goods, which you use to spice up your cuisine. From elk stew to the elusive sandwich, your elevated taste makes your people sophisticated eaters. This new food increases population.

The hunt for the mysterious Phoenician cult begins. The temple was located in Tyre, so the main organisation has to be located there. You make some progress, interviewing witnesses and looking for clues. One person claims they saw a hooded figure throw a torch on some pots, which spontaneously combusted. From this description, it seems like this person had a lot of oil to spare. The search continues… (This is like a sidestory so it’ll take more than one turn to solve)

The temple is rebuilt and is guarded by soldiers at all times. Anyone acting suspicious around the temple is detained or escorted away. This time, it seems the cultists left the new temple alone.

Your time is up. The Persians take your lack of response as a sign of hostility, and declare war on you. An attack is imminent.

Villages: Tyre [Capital][147], Phoenix [97], Carthage [230]
Region:Southern Lebanon, Asia (Middle East)
Stability: Strong 5

Population: 474
Jobs: Farmer [26], Fisher [26], Potter [14], Priest [9], Scout [9], Builder [18], Hunter [18], Medic [14], Scientist [20], Soldier [60], Cavalry [80], Bowman [80]
Status: Civilization

Type: Bard (Thanks to your entertainment, you get a bonus to diplomacy and trade with other nations)

Technology

Tools: Bronze Age, Sailboat [+2], Wheel
Structures: Mud hut, Farm, Hospital
Domestic: Goat, Horse
Other: Fishing, Agriculture, Pottery, Religion, Medicine, Division of Labour, Currency [+2 or 5], Furnace, Iron, Government (Monarchy [+2]), Riding, Cheese

Politics

Government Type: Monarchy
Policies: Laws
Global Happiness: Very Happy 4
Crime rate: Very Low 4

Economy

State: Prosperous 4
Source of Income: Trade

Culture

Trading, Religious, Diplomatic, Shifty, Sports, Artistic, Cooking, Sophisticated

Military

Army: 220
Type: Infantry [60], Cavalry [80], Archer [80]
Weapons: Intermediate Melee (Bronze Spear, Bronze Sword [+3]), Standard Ranged (Longbow [Bronze][+2]), Intermediate Armour (Bronze [+3]), Trident, Rhinoceros [+2 or 3], Sports [+1]

Religion

Deity: the Four Primordial Elements
Beliefs: They must be entertained through singing and dancing.

Relations
"Hollow Sand

Reputation: Ally 4
Shared technology: Currency, Writing [+2], Oven, Rhinoceros [+2 or 3], Wheel, Bronze tools

Mongols

Reputation: Good 2

Etxe

Reputation: Good 2
Shared technology: Laws, Bronze armour

Persia

Reputation: Hostile -2

Hellenes

Leader: Tiresias

Actions: [Global] Theatre, [5] VIsit the Mongols, [198] Market, [Global] Wheel, [Global] Bees
Result: 13/20 +3 = 16/20, 20/20! -9 +7 = 18/20, 19/20 -8 +3 = 14/20, 2/20 +10 = 12/20, 12/20
Bread and circuses keep the people from revolting, right? With this mindset, you built a theatre where people can watch plays to cool off and stay happy. Plays range from praising the Hellenes military to displaying the extraordinary adventures of a small farmer. Either way, the public is entertained, keeping the population happy, and adding arts to your culture tab.

You hadn’t visited the Bananarama in a while, so you decided to visit them to observe their progress on the war. When you arrived at Musa Fixa, it seemed… different. THe people occupying it weren’t Bananaraman, that was for sure. In fact, they seemed like Mongols! It looks like the Bananarama were attacked and yielded. These Mongols sure seemed to excel in combat, and had a very large and respectable army. You start off on good terms due to your similar mindset.

Usually people traded near the centre of each town, but to make things easier to manage, you built a space dedicated to trade. Markets are a great place for goods to be exchanged. While they don’t give you a bonus for trading, it grants +4 to trading rolls from nations visiting you.

For efficient forms of transport, nothing rivals the wheel. Its unique shape is the most ideal to roll around, carrying things with it. Although useless on its own, combined with different components, the wheel is indispensable for modern technology.

Bees are very abundant in your empire, so it was only a matter of time before they were put to use. Once domesticated, bees produce honey, which is very tasty, but their real skill is pollinisation, which helps increase crop yields, increasing your population.

Villages: Apolonia [Capital][391], Gantzos [203], Cilis [210], VillageName [250]
Region: Coast of Epirus, Greece
Stability: Sturdy 4

Population: 1054
Jobs: Farmer [100], Herder [100], Miner [100], Priest [15], Blacksmith [40], Trader [35], Healer [35], Inventor [30], Fisherman [40], Shipbuilder [50], Lumberjack [25], Adventurer [5], Soldier [100], Builder [100], Cataphract [15], Legionary [25], Pikeman [30], Ranger [20], Equine [10]
Status: Civilization

Type: Militarised (Your priorities are to have the most powerful army and the latest technology so that you may crush your adversaries and intimidate those around you. This grants you a bonus in combat rolls and tech research rolls, but a malus in initial reputation, because of your distrust of strangers.)

Technology

Tools: Copper Age, Fertilizer, Sailboat [+2], Irrigation
Structures: Mud Brick House, Road (Stone Brick [+3 or 4]), Granary, Smithy [Success], Palace [+4], Temple [Landmark], Dock [Success][+2], Slipway [+3], Farm, Academy [+3], Warehouse, Theatre, Market [+4]
Domestic: Cattle, Rhinoceros [+2], Horse, Bees
Other: Furnace, Iron, Agriculture, Division of Labour, Pottery, Religion, Mathematics [+1], Government (Stratocracy [+2]), Currency [+2 or 5]

Politics

Type: Stratocracy
Policies: Law
Global Happiness: Very Happy 4
Crime rate: Very Low 4

Economy

State: Great 3
Source of Income: Trade, Agriculture, Pilgrimage

Culture

Military, Agrarian, Modernism, Theatre

Military

Army: 60
Type: Soldier (Infantry) [45], Cataphract (Heavy Cavalry) [15]
Weapons: Advanced Melee (Javelin [+2], Pike [+2], Iron Sword [+4]), Intermediate Ranged (Gastraphete [+3]), Advanced Protection (Iron Scutum, Targe [+4]), Advanced Armour (Chain [+4]), Rhinoceros [+2 or 3], Ballista [+3 or 6]
Tactics: Formation (Phalanx [+2], Testudo [-2]), Camouflage [+3 or -3]
Infrastructure: Walls (Stone [-2]), Training Academy [+2]

Religion

Name; Primordial Truth
Deity: Cosmic Eye, split into 4 entities
Beliefs: The gods when displeasured become demonic and their servants as well, Torture and sacrifice only when allowed

Relations
Hollow Sand

Reputation: Good 2
Shared technology: Rhinos, Irrigation.

Kugelland

Reputation: Neutral 1
Shared technology: Currency, Mathematics.

Britannia

Reputation: Neutral 1
Shared technology: Horse, cattle

Etxe

Reputation: Good 2
Shared technology: Camouflage, Mathematics
Trade route established

Mongols

Reputation: Good 2

Britannia

Leader: Arthur of Londinium

Actions: [57 warriors] Rankings, [114 diplomats] Gift, [114 explorer] Meet Kugelland, [171 handyman] Wall
Result: 19/20 -8 +1 = 12/20, 11/20 -7 +5 = 9/20, 18/20 -7 +6 = 17/20, 12/20 -6 +3 = 9/20
Your soldiers, in an attempt to organise themselves, develop a rank system, which helps them navigate through the battlefield. Rankings are useful organising battles, granting +1 to combat rolls.

You send your diplomats over to the Celts with a gift in order to try to win them over, but it seems they didn’t like the fish you sent them. Perhaps it was sacred to them. Nevertheless, they forgave you and this small incident changed nothing with your reputation.

You send your explorers over to explore the mainland, going East in search of civilizations. They discover Kugelland, which seemed to have just recovered from a major event. They weren’t in the state to chat at the time, being in the middle of a crisis, but you start off on the right foot.

Your builders fail to make a sturdy wall.

Also, you were visited by the people of Etxe. They came to trade, giving you stone roads for mathematics. They also managed to convert the mayor of Winchester to Iragarmen. This shouldn’t pose a problem, as long as you don’t oppose it…

You now have hunting dogs, which help improve hunting, increasing your population.

Villages: Londinium [Capital] [304], Winchester [140], Liverpool [120]
Region: British Isles, Europe
Stability: Sturdy 4

Population: 804
Jobs: Soldier [19], Knight [19], Archer [19], Diplomat [114], Explorer [114], Handyman [171], Farmer [57]
Status: Civilization

Type: Diplomat (Thanks to your smooth-talking skills, you know how to convince people that you are nice, giving you a bonus to negotiations and initial reputation. You also start with extra population)

Technology

Tools: Advanced (Iron), Sailing [+2], Nets, Navigation [+2], Microscope [+2], Wheel
Structures: Stone houses, Permanent Farms, Road (Stone [+3 or 4])
Domestic: Horse, Cattle
Other: Agriculture, Furnace, Iron, Fishing, Division if Labour, Trapping, Writing [+2], Glass, Government (Monarchy [+2]), Intermediate Mathematics [+3], Riding, Chemistry [+2]

Politics

Government type: Monarchy
Policies: Royal Federation
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Good 2
Source of Income: Trade, Agriculture

Culture

Pacifist, Survivor, Modernism, Agrarian

Military

Army: 57
Type: Soldier (Infantry) [19], Knight (Cavalry) [19], Archer [19]
Weapons: Advanced Melee (Iron Spear, Claymore, Battle Ax [+4]), Standard Ranged (Longbow [Iron][+3]), Basic Armour (Cloth [+1]), Advanced Protection (Iron Shield [+4])
Tactics: Ranks [+1]

Relations
Hellenes

Reputation: Neutral 1
Shared technology: Horse, cattle

Celts

Reputation: Great 3

Kugelland

Reputation: Good 2

Etxe

Leader: Egoi

Actions: [315] Democracy, [130] Better fishing, [186 (180 traders, missionaries)] Trade with Britannia, [170] Cosmology
Result: 14/20 -5 +10 = 19/20, 17/20 -8 +10 = 19/20, 13/20 -7 +12 = 18/20, 18/20 -7 +10 = 20/20!
With a chaotic oligarchy governing Etxe, things were bound to be unstable. That is why it was decided to set up a proper government so that stability can finally rise. Clearly, the leader position couldn’t just be fought for and had to be picked, so a plutocracy was formed. The twist was that, while the power was to the people, it was only accessible to certain people. This plutocracy really only affected the elite, who were the only ones eligible to pick the next leader. This new way of government increases your stability and removes the barrier preventing you from increasing it any further.

Fishing is very important in your society, perhaps being your main source of food after farming. To increase your fishing yields, you had already sought after Tarkahmehd’s nets. Taking it a step further, you decide to take your big galleys, which are mainly used to transport people and trading goods, and use them instead to transport fish. Their sheer size meant fishermen could transport bigger loads of fish before needing to come back. This efficient fishing increases your food yields, which increases your population.

Your traders and missionaries are sent over to Britannia in search of knowledge and to spread awareness of Iragarmen. When they arrived, they visited the village and started to trade. You traded your knowledge of stone brick roads for their intermediate mathematics. The missionaries also preached about Iragramen to the villagers. The mayor of that particular village was actually interested and decided to convert, building a special temple to worship with his fellows.

The sky is truly a sight to behold for those who take the time to study it. By observing the stars, the sun and the moon, you couldn’t help but wonder how it all began. Of course, it may be trivial to unlock the secrets of the universe if you were to transcend it right after, but curiosity got the better of you. Tales of darkness before light, nothing before everything, was all you could possibly comprehend or come up with. I’m honestly a little stumped with what reward this roll can give, especially since you got a 20 for it. Any suggestions?

Villages: Berpizte [Capital] [600], Uharte [421]
Region: Rhone delta, France
Stability: Steady 3

Population: 1021
Jobs: Farmer [325], Fisherman [150], Trader [110], Missionary [70], Scholar [46], Soldier [100], Jobless [240]
Status: Civilisation

Type: Shaman (You are a thinker, dedicating your work to improving people’s lives. This gives you a bonus in tech research and religion)

Technology

Tools: Basic (Wood, Bone), Galley [+4], Nets, Stargazing [+2], Herbal Medicine, Compost
Structures: Wooden House, Farm, Roads [Stone Brick (+3 or 4)], Millstones, Community Centre [+3], Port [+2][Success]
Domestic: Goats, Chickens
Other: Fishing, Trapping, Division of Labour, Agriculture, Furnace, Cheese, Iron, Currency [+2 or 5], Parchment [+3], Government [+2], Religion

Politics

Government type: Plutocracy
Policies: Laws
Global Happiness: Pretty Happy 2
Crime rate: Very Low 4

Economy

State: Prosperous 4
Source of Income: Trade

Culture

Trading, Fishing, Sophisticated, Modernism, Spiritual

Military

Army: 100
Type: Soldier (Infantry) [100]
Weapons: Intermediate Melee (Bronze sword, Bronze spear [+3]), Standard Ranged (Longbow [Bronze][+2]), Standard Armour (Bronze [+3], Cloth [+1]), Standard Protection (Bronze Large Shield [+3])
Tactics: Camouflage [+3 or -3]
Infrastructure: Watchtower [-2], Trench (Bronze Spikes [-3]), Wall (Stone [-2]), Smoke signal [-3]

Religion

Beliefs

Relations
Hellenes

Reputation: Good 2
Shared technology: Camouflage, Mathematics
Trade route established

Phoenicia

Reputation: Good 2
Shared technology: Laws, bronze armour

Britannia

Reputation: Good 2
Shared technology: Intermediate mathematics, stone brick roads

Bananarama

Leader: Zen’Zon

Actions: [Global] Give LOSERVILLE to Hollow Sand, [Global] Give GenericVillageName to Kugelland
Result: 14/20, 11/20
With Barando dead, Zen’Zon decided it was time to yield. He gave all of his settlements to Golden League allies in hopes of being spared. Fortunately, Kada Khan was not vindictive, and accepted him into the Mongol empire as a mundane subject. In this way, the Bananarama may live on, but you have lost.

As your action, describe the new civ you would like to become. Location, nation name and leader name are obligatory. Since you want to move to Canada, would becoming the Iroquoiens be good?

Villages: N/A
Region: Nile banks, Egypt
Stability: Collapsing -3

Population: 0
Jobs: N/A
Status: Dismantled

Type:

Technology

Tools:
Weapons:
Structures:
Domestic:
Other:

Tarkahmehd

Leader: Evolution4Weak

Action: [Global] Fertilizer, [Global] Iron weapons, [Global] Irrigation, [Global] Mailing, [Global] Better walls, [Global] Docks
Result: 10/20 +12 = 20/20!, 2/20 +12 = 14/20, 15/20 +12 = 20/20!, 19/20, 11/20 +3 = 14/20, 8/20 +3 = 11/20
Using a combination of goat droppings and hay, you develop a potent fertilizer, which greatly increases your yieldings. This increase in food production greatly increases your population.

You use your knowledge of ironsmithing to forge weapons out of iron, granting +4 to combat rolls.

In combination with the fertilizer, by digging irrigation canals, you can bring water to land which previously had no access to any, which creates more farmable land, increasing food production, and in turn, population.

Information usually takes a while to spread to other people. That is why, by putting a mailing system using runners in place, you improve the diffusion of information, granting +2 to research rolls or +3 to spying rolls.

The wooden walls around your village were a good start, but upgrading them to stone was an excellent idea. Stone walls grant -2 to enemy rolls instead of -1.

The bigger your boats got, the harder it was to dock them. That is why you built docks to accommodate boats and make docking and unloading things easier. Docks grant +2 to saling rolls and guarantee success to shipbuilding rolls.

Cities: Acirema [Capital][848], Anawal [730], Latipa [685], Aether [755], Lilac [755], Ecie [675]
Region: Portugal, Europe
Stability: Strong 5

Population: 4288
Jobs: Fisherman [204], Farmer [204], Herder [204], Builder [408], Gatherer [200], Philosopher [408], Scout [204], Soldier [206]
Status: Civilization

Type: Scout (You know the land like the back of your hands, which comes with the perk of a bonus in spying and exploration)

Technology

Tools: Titanium tools, Net, Vessel [+3], Mail [+2 or 3]
Structures: Log Cabin, Farms, Storehouse, Town Hall [+3], Roads (Stone Brick [+3 or 4]), Bunker [+3], Millstone, Science hub [+3], Windmill [Success], Dock [+2][Success]
Domestic: Chicken, Goat
Other: Fishing, Trapping, Agriculture, Government (Hierarchy) [+2], Division of Labour, Pottery, Furnace, Bronze, Parchment [+3], Mathematics [+1], Currency [+2 or 5]

Politics

Government Type: Gerontocracy
Policies: Code of Law, Sovereginty
Global Happiness: Happy 3
Crime rate: Very Low 4

Economy

State: Excellent 3
Source of Income: Trade, Fishing

Culture

Fishing, Arts, Authority, Agrarian

Military

Army: 206 units
Type: Soldier (Infantry) [206]
Weapons: Advanced Melee (Iron Spear, Sword [+4]), Basic Ranged (Shortbow), Basic Siege (Catapult [+2 or 5]), Basic Protection (Large Shield [+1])
Infrastructure: Walls (Stone [-2]), Watchtower [-2]

Relations
Kugelland

Reputation: Ally 4

Mexica

Leader: Montezuma

Actions: [38] Train soldiers, [39] Laws, [50 scholars] Bronze armour, [38] Warn the Ocelomeh, [39] Walls, [38] Furnace, [39] Fishing
Result: 15/20 -8 +2 = 9/20, 14/20 -8 +10 = 16/20, 15/20 -7 +11 = 19/20, 20/20! -8 +2 = 14/20, 17/20 -8 +2 = 11/20, 18/20 -8 +10 = 20/20!, 16/20 -8 + 10 = 18/20
Unfortunately, despite wanting to train, the situation seemed too tense to allow any time to be wasted on it. Because of that conclusion, you decided to not train.

The Laws of Man, which were carved in great detail on a stone, were in full display in Tenochtitlán’s square, visible to all the citizens. This is sure to lower the crime rate. Unfortunately, since this carved stone of law isn’t one-of-a-kind, it can’t be considered a landmark.

To prepare for war, you must have the strongest apparel. You forge armour out of bronze so that your warriors can withstand more hits, granting +3 to combat roll.

You send your runners in a last-ditch attempt to warn the Ocelomeh before the invasion. They were grateful for the heads-up, but they are angry at you for putting them in such a situation. Your relations degrade.

With the king out of the way, Montezuma orders the construction of walls around the village. Wooden walls aren’t exactly the strongest, but they’re better than nothing. They grant -1 to enemy combat rolls.

In search of better materials to work with, you improve your ovens, making them into furnaces. As a bonus, you also experiment with iron, which you can now cast things with.

To prevent starvation, diversifying food is very important. Montezuma ordered his people to start fishing, so that they may introduce fish in their diet. This increases your population.

Your time to complete the Quest: Establish one trade route with the Ocelomeh has expired. Although your relations remain unchanged, they will be harder to ally.

The Coyotl have started fighting with the Ocelomeh and are wondering where your army went.

Villages: Tenochtitlán [Capital][161], Solatempa [120]
Region: Mexican Valley, Mexico
Stability: Strong 5

Population: 428
Jobs: Warrior [100], Archer [100], Scholar [50]
Status: Civilization

Type: Shaman (You are devoted to helping others while pondering about the mysteries of the Cosmos. This grants you a bonus in technological research and initial reputation)

Technology

Tools: Standard (Obsidian), Telescope [+2]
Structures: Adobe House, Farms, Beehive, Palace [+3], Sola Eclipsa (Landmark), Road (Dirt [+2 or 3]), Granary
Domestic: Honeybee
Other: Agriculture, Writing [+2], Furnace, Medicine, Government (Monarchy [+2]), Iron, Mathematics [+1], Fishing

Politics

Government Type: Monarchy
Policies: The Laws of Man
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Great 3
Source of Income: Pilgrimage, Trade route

Culture

Pacifist, Spiritual, Modernist

Military

Army: 200 units
Type: Warrior (Infantry) [100], Archer [100]
Weapons: Intermediate Melee (Bronze Spear, Obsidian Sword [+3]), Basic Ranged (Shortbow [Flaming [+1 or 2]]), Intermediate Armour (Bronze [+3]), Basic Siege (Catapult [+2 or 5]), Intermediate Protection (Bronze Shields [+3]), SURPRISE [+3]
Infrastructure: Training Academy [+2], Walls (Wood [-1])

Religion

Name: Tonatiu
Deity: Sun, Rain and Agriculture
Beliefs: Sacrifices are necessary to keep the world going, all life is equally important except for the Sun, the Rain and Agriculture, death means eternal respite for the dead.

Relations
Coyotl

Reputation: Neutral 1

Ocelomeh

Reputation: Good 2

Nahuatl

Reputation: Ally 4

Mongols

Leader: Kada Khan

Actions: [Global] Claim Musa, [Global] Big balloon, [Global] Domesticate silk producer, [Global] Raise population
Result: 13/20 +2 = 15/20, 9/20 +7 = 16/20, 20/20!, 9/20 +2 = 11/20
Musa Sapientum Fixa yielded, so Kada Khan took it under his empire as a new subject. Because of how far it is from the other villages, it decreases stability, but it grants you an extra global action. This place creates new grounds for people to move in, increasing population.

Your continued research in augmenting the balloons remains underway. It seems that one more turn should be sufficient to unlock the secrets of the big balloon.

In order to get your hands on your own silk producers, you decided to play a little sneaky. You sent your usual caravan, but this time, they were tasked with bringing back silk spiders, so that you can produce your own silk. They succeed, managing to snag a few from a seller and sneaking them out in a clay pot. You now have access to your very own silk spiders. As a bonus, your merchants even managed to convince Kugelland to change the goods from silk to honey, which would normally cost a turn to do so. Honey is as delicious as it is nutritious, raising your population slightly.

To increase your population, you decide to rework the Banananraman farms you pillaged. Since the soil is much more fertile here, there is a lot more farmable land, which increases your population.

Villages: Kherzit [Capital][465], Akkalat [85], Odokh [77], Baltakhand [120], Burkhag Beleg [735]
Region: Mongolia
Stability: Steady 3

Population: 1482
Jobs: Archer [80], Infantry [18], Heavy Infantry [22], Chariot Rider [36], Elite Guard [6], Researcher [347]
Status: Civilization

Type: Warmonger (You pillage and plunder for a living, so, naturally, you improve those skills. You get a bonus in combat and a malus in initial reputation)

Technology

Tools: Standard (Stone, Flint), Wheel
Structures: Cottage, Research hub [+3], Road (Dirt [+2 or 3])
Domestic: Horses, Sheep, Elk, Hunting Dogs, Silk Spider
Other: Riding, Religion, Chariot, Furnace, Iron, Fishing, Division of Labour, Government (Monarchy [+2]), Writing [+2], Currency [+2 or 5], Agriculture, Floating lantern, Silk

Politics

Government Type: Monarchy
Policies: Sovereignty
Global Happiness: Happy 3
Crime rate: Pretty low 2

Economy

State: Good 2
Source of Income: Raids, Trade route

Culture

Warfare, Herding, Religion, Sacrifice, Intimidating

Military

Army: 200 units
Type: Archer [100], Infantry [25], Heavy Infantry [25], Chariot Rider (Bow/Scimitar) [44], Kada Elite Guard (Heavy Cavalry) [6]
Weapons: Advanced Melee (Halberd [+2], Iron [Scimitar][+4]), Standard (Longbow[Arrows: Flint, Flaming][+2 or 3]), Advanced Armour (Chain [+4][Fear]), Advanced Protection (Iron shield[+4])

Religion

Deity: Yargoyin
Beliefs: Yargoyin needs sacrifices (animal or human) or the animals of the steppe will slow and die. Yargoyin helps those that hold themselves high in the societal food chain. Warriors are to be utmost respected. Conquering feeds Yargoyin as much as sacrifices.

Relations
Hollow Sand

Reputation: Good 2
Shared technology: Writing, Wheel, Iron shield, Agriculture

Phoenicia

Reputation: Good 2
Shared technology: Horse, Iron, Currency

Kugelland

Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses
Trade route established

Hollow Sand

Leader: Bizarre Pumpkin

Actions: [Global] Improve lanterns, [Global] New village
Result: 19/20 +2 = 20/20!, 1/20 D:
You start working on the flying lanterns and try to improve them. If you’re trying to make flying balloons like Mongolia, you’re almost there. If not, please specify what you mean by improving the lanterns.

The people you sent to create the new village never returned. I wonder what happened to them? Perhaps this threat is coming for you. You should prepare…

You received a particular farewell gift from the Bananarama: LOSERVILLE. The village and all of its residents are now yours. You can also rename it if you want. The Bananarama have now been dismantled.

Villages: Hollow Dust [Capital] [119], Currency [70], LOSERVILLE [52]
Region: Suez, Egypt
Stability: Sturdy 4

Population: 241
Jobs: N/A
Status: Civilization

Type: Trader (You like wealth and love acquiring it even more, so naturally, you get along well with people who are willing to trade their wealth with you. You gain a bonus in trading and initial reputation)

Technology

Tools: Bronze Age, Raft [+1], Wheel
Structures: Mud Hut, Farm
Domestic: Rhinoceros [+2]
Other: Agriculture, Fishing, Writing [+2], Currency [+2 or 5], Furnace, Iron, Division of labour, Kugelland Lantern

Politics

No government
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Good 2
Source of Income: Trade

Culture

Trade, Pacifist

Military

Army: 0
Type: N/A
Weapons: Advanced Melee (Iron Spear, Sword), Standard Ranged (Longbow [Iron][+3]), Advanced Protection (Iron Shield [+4]), Rhinoceros [+2]

Relations
Phoenicia

Reputation: Great 3
Shared technology: Currency [+2 or 5], Writing [+2], Oven, Rhino, Wheel, Bronze tools

Mongols

Reputation: Good 2
Shared technology: Wheel, Writing, Agriculture, Iron Shield

Britannia

Reputation: Ally 4
Shared technology: Furnace, Iron

Hellenes

Reputation: Good 2

Kugelland

Reputation: Great 3
Shared technology: Furnace, Division of labour, Fishing, lantern

Recreation of the defeat of Musa Sapientum Fixa:

By the way, I’ve tolerated it this round, but from now on, you have a maximum action cap of 10 and have to have at least one group of people doing the action for it to be valid.

@blackjacksike @Mr.Pigeon @Pentaphon @TeaKing @Evolution4Weak @zenzonegaming @OoferDoofer @yp364 @MechanicalPumpkin @Nover452

5 Likes
Kugelland

Leader: Adalald

Actions: [21] Bath, [21] Sewage, [30 explorers] Search the North Sea, [15] Monarchy, [10] Houses, [15] Farms, [65] Relocate to GenericVillageName
Result: 4/20 -9 +5 = 1/20 D:, 16/20 -9 +5 = 12/20, 14/20 -8 +6 = 12/20, 18/20 -9 +2 = 11/20, 12/20 -9 +3 = 6/20, 15/20 -9 +3 = 9/20, 8/20 -7 +3 = 4/20
Bathing was such a natural thing, so it seemed like bringing it into the village would’ve been a good idea. However, you had no means to bring the water other than by carrying it by the bucketload, so clearing it out and replacing it was out of the picture. Unfortunately, bathing in the same water as a hundred other people can lead to problems, mainly disease. Since the water was out in the open all the time and was exposed to all sorts of people, the water became infected really quickly. It seems like this disease is starting to spread fast, affecting people’s lungs. Fifteen people already died from this disease. It seems a new plague is among you.

If only sewage was implemented before baths, it could maybe have prevented this situation (this is rp talk, the placement means nothing). Sewage can displace human waste to the river. Making sure it was upstream of wherever you collected your water to make sure it wasn’t infected. This improves people’s health, increasing population.

Your explorers are sent to explore the North Sea. When they encountered land, they met with a village of aggressive raiders, much like the Mongols. They are established near present-day Oslo. Needless to say, because of their brutish nature, you start off on the wrong foot with the Norse.

To control the situation, a proper government needs to be put in place. You establish a monarchy, which grants +2 to research rolls.

Your builders panic and decide it would be better to preserve resources to fight the pandemic.

Your farmers also panic and decide to stick with what they have instead of risking expansion.

Your soldiers decide it would be best to stay here and keep the peace.

The Bananarama, not wanting to further cause trouble, yield their village, GenericVillageName, to you. Obviously, you can change the name if you want (Although I think it’s already perfect) and you get to keep the population residing there.

Also, you were visited by the Mongols. Interestingly, they didn’t trade for new technologies, but instead came to change the trade route to import honey instead of silk. It’s strange that they wouldn’t want any more silk…

Due to not interacting with some nations, you forgot about them.

Villages: Statdburg [Capital] [122], Zweibach [85], GenericVillageName [44]
Region: Austria, Europe
Stability: Shaky 2

Population: 348
Jobs: Researcher [42], Explorer [30], Farmer [25], Soldier [15], Spearman [25], Archer [25], Hussar [10] Builder [20]
Status: Civilization

Type: Expansionist (You want to spread your tribe all over the world, which comes with a bonus in structure and exploration rolls)

Technology

Tools: Copper Age, Sailboat [+2], Loom, Roman Concrete
Structures: Cottage, Farm, Sewage
Domestic: Pig, Spider, Horse, Honeybee
Other: Agriculture, Furnace, Iron, Division of labour, Writing [+2], Pottery, Furnace, Silk Fabric, Fishing, Government [+2]

Politics

Government Type: Monarchy
Global Happiness: Pretty Happy 2
Crime rate: Low 3

Economy

State: Good 2
Source of Income: Trade

Culture

Trade, Modern, Agriculture

Military

Army: 75
Type: Soldier (Infantry) 15, Spearman (Infantry) [25], Archer [25], Hussar (Cavalry) [10]
Weapons: Advanced Melee (Iron Sword, Spear [+4]), Intermediate Ranged (Recurve Bow [Copper][+3]), Standard Protection (Copper Large Shield [+2]), Tactic (Shield Wall [+2], Phalanx [+2]) TEMP Guard Post (2 turns [-3])

Relations
Phoenicia

Reputation: Great 3
Shared Technology: Copper long shield [+2], Writing [+2]

Hollow Sand

Reputation: Great 3
Shared technology: Division of labour, Furnace, Fishing, lantern

Mongols

Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses
Trade route established

Norse

Reputation: Chilly -1

Religion

The Thrive Odyssey

4 Likes

actions:
upgrade to iron weapons
investigate the cult further
prepare my men for a possible persian attack

everyone new is a soldier now

Action : declare war on Persia and march To war with Royal herd
Action: Research Policing
Action : Research Big balloons
Action: Research Gunpowder
Action: Research City planning

New Division of Labor

447 Military

  1. 175 Archers

  2. 100 infantry

  3. 75 heavy infantry

  4. 88 chariot archers

  5. 9 Kada elite guard

1040 Researchers

Well, this was unexpected


Zweibach
Jobs

15 Soldier
15 Archer
15 Spearman
15 Researcher
15 Farmer
10 Builders

Actions

The Zweibach researchers, builders and farmers will research walls
All fighting troops will make obligatory quarantine

Stadtburg
Jobs

42 Researchers
30 Explorers
10 Farmers
10 Soldiers
10 Archers
10 Spearmen
10 Builders

Actions

The researchers research medicine
The rest of the population will establish a military state in Kugelland

Generischesdorf
Jobs

14 Researchers
10 Farmers
10 Soldiers
10 Builders

Actions

The people of Generischesdorf will improve the boats

Jobs

  • 243 Lawyers
  • 162 Diplomats
  • 162 Linguists
  • 81 Chemists
  • 81 Engineers

My actions

  • All lawyers are to establish the Law of Laicity.
  • 81 Diplomats shall be sent to unite Britannia with the Celts.
  • 81 Diplomats may meet with Tarkahmehd.
  • 81 Linguists should research on Linguistics I (Grammar).
  • 81 Linguists must research on Linguistics II (Discourse).
  • All Chemists have to research on gunpowder.
  • All Engineers are to research on Boat III (British Longship).
  • All other 75 Britons shall wank off until next round.

People Distribution:

  • 429 - Fisherman - Fish The Fish
  • 429 - Farmer - Farm The Farms
  • 429 - Herders - Manage The Animals
  • 858 - Builders - Build The Building And Craft The Tools
  • 858 - Philosophers - Research The Technology
  • 429 - Scouts - Scouts The Land
  • 856 - Soldiers - They Keep The Peace In The Village And Guard The Village From Outside Threat

Actions:

  • Action: Create A Village And Call It Armand

  • Action 2: Create Another Village And Call It Dirdam

  • Action 3: Invent Iron Armor

  • Action 4: Invent A Form Of Gunpowder (is this too early?)

  • Action 5: Invent Iron Shields

  • Action 6: Create A Granary In The Villages To Store Food

HOLY SHIT
WHAT THE FUCK
no no no

Action one: search for my villagers using my best weaponry and equipment

Action two: make the flying lanterns like balloons

Action three: Make some armor for my people who are on the expedition

The poor Ocelomeh were forced to work with me XD

Action I : [Arrive at the capital of the Ocelomeh with all my warriors and 75 archers and surprise the Coyotls by attacking their forces] (The group that’s doing those actions is the military (100 warriors; 55 archers)

Action II: [Send 25 Archers to the capital of the Coyotls and surprise them by raining fire arrows at their city, if possible from a high-point like a hill] (The group that’s doing this action is the military - 45 archers)

Action III: [Start making iron weapons] (The group that’s doing this action is the people of Tenochtitlán with no job - 31 people)

Edit: Action IV (which is actually a free action I guess lol): [Create the “The National Doctrine”] Montezuma sent a message to the priests of Tenochtitlán, in which was explained what jobs will the people get and how will the military work:
"The jobs in Mexica will be the following:
65 Builders
50 Scholars (scientists)
50 Merchants
50 Teachers
50 Blacksmiths
65 Farmers
50 Healers (who will work closely with the scholars)
45 Imperial Guards (The Militia, will also train people)
15 Architects
15 Priests (who will function as government officials)
10 Imperial Ambassadors (who will also function as government officials)
10 Philosophers (will work closely with the scientists, will work also like city managers)
7 Officers (Military units who will train the people in the arts of war, will function as government officials)

There will be also the military jobs, for which people will be assigned in times of need. After the times of need are over, all military units are disbanded and will be assigned to one of the existing jobs. But in order for that system to function, all people must have at least basic training in the martial arts, which is the job of the officers and the imperial guards."

my new name will be…
canada.
my village name will be…
canada.
my first action (if i have one) is to invent syrup.

ACTIONS:
CAPITAL: DISCOVER THE CHARIOT (FOR DOMESTIC AND MILITARY USE)MY TRADERS TRADE BEES AND JAVELINS FOR MICROSCOPE(WITH BRITANNIA)
MY BUILDERS BUILD A SEWER SYSTEM
CILIS: DISCOVER ADVANCED MATHEMATICS
GANTZOS: UPGRADE THE WALLS WITH BALLISTA TOWERS
TOLIOPOLIS: DISCOVER BETTER FISHING METHODSstrong text

2 Likes

Since it was a 20 maybe they come up with heliocentrism. Although it’s not immediatly obvious, the planets and Earth are actually traveling in neat circles around the sun (they haven’t figured out the orbits are eccentric). The thinkers of Etxe speculate that the fixed stars, being like the sun that it’s now known humans live around, might have something to do with the other parts of our greater beings.

All of the new population establishes the town of Ardao at the mouth of the Imperio in north-western Italy. I think that’s an action?

New CSV:

,Farmer,Fisherman,Trader,Missionary,Scholar,Soldier
Berpizte,285,55,0,0,30,75
Uharte,40,95,110,70,16,25
Ardao,120,40,30,0,20,30

The traders, missionaries, 10 soldiers and 10 scholars from Uharte go on an expidition to Tarkahmehd, trading math for a postal system and preaching Iragarmen. The remaining people of Uharte develop simple mechinized harvesting tools like the Roman vallus. The people of Berpizte begin work on a mighty temple in the form of an obo, enscribed with countless egia on the outside and designed to rotate horizontally around its center.

Make that tier 2 math, I didn’t notice Tarkahmed had basic math. Also, throw in cheese.

Story

Tensions arise, as while one war ended, another is on the verge of beginning. Gunpowder is also being standardised, and an old acquaintance resurfaces…

Volume 2: Diffusion
Round 58 - 150 BC

Phoenicia

Leader: Tekis

Actions: [Global] Iron weapons, [Global] Investigate the cult, [Global] Train soldiers
Result: 18/20 +2 = 20/20!, 18/20, 12/20
Your talent at forging iron was put to the test when you decided to make iron weapons. You succeed, even making javelins, which grant an additional +2 to combat rolls when used for ranged attacks by your spearmen. Iron weapons on their own grant +4 to combat rolls.

With the new clue, you trace the source back to Hamon, the butcher, who used excess animal fat to fuel the fires. You arrest him and interrogate him to get more information out of him. He says that the cult is very small and that he only sold the fat to the cultists, who were identified and also apprehended. Everyone is safe again! Whatever you do with the cultists isn’t an action, unless it’s to establish something new, like prisons.

In preparation for the war, you train your soldiers. To do so, you build training academies, which your warriors use to hone their skills, granting +2 to combat rolls.

Villages: Tyre [Capital][147], Phoenix [97], Carthage [230]
Region:Southern Lebanon, Asia (Middle East)
Stability: Strong 5

Population: 474
Jobs: Farmer [26], Fisher [26], Potter [14], Priest [9], Scout [9], Builder [18], Hunter [18], Medic [14], Scientist [20], Soldier [160], Cavalry [80], Bowman [80]
Status: Civilization

Type: Bard (Thanks to your entertainment, you get a bonus to diplomacy and trade with other nations)

Technology

Tools: Bronze Age, Sailboat [+2], Wheel
Structures: Mud hut, Farm, Hospital, Temple
Domestic: Goat, Horse
Other: Fishing, Agriculture, Pottery, Religion, Medicine, Division of Labour, Currency [+2 or 5], Furnace, Iron, Government (Monarchy [+2]), Riding, Cheese

Politics

Government Type: Monarchy
Policies: Laws
Global Happiness: Very Happy 4
Crime rate: Very Low 4

Economy

State: Prosperous 4
Source of Income: Trade

Culture

Trading, Religious, Diplomatic, Shifty, Sports, Artistic, Cooking, Sophisticated

Military

Army: 320
Type: Infantry [160], Cavalry [80], Archer [80]
Weapons: Advanced Melee (Iron Spear, Sword [+4], Javelin [+2]), Standard Ranged (Longbow [Bronze][+2]), Intermediate Armour (Bronze [+3]), Trident, Rhinoceros [+2 or 3], Sports [+1]
Infrastructure: Training Academy [+2]

Religion

Deity: the Four Primordial Elements
Beliefs: They must be entertained through singing and dancing.

Relations
"Hollow Sand

Reputation: Ally 4
Shared technology: Currency, Writing [+2], Oven, Rhinoceros [+2 or 3], Wheel, Bronze tools

Mongols

Reputation: Good 2

Etxe

Reputation: Good 2
Shared technology: Laws, Bronze armour

Persia

Reputation: Hostile -2

Hellenes

Leader: Tiresias

Actions: [179] Chariot, [106] Trade with Britannia, [106] Sewers, [Global] Better Mathematics, [Global] Better Walls, [Global] Better fishing
Result: 20/20! -8 +10 = 20/20!, 15/20 -9 +9 = 15/20, 19/20 -9 +3 = 13/20, 11/20 +10 = 20/20!, 7/20 +3 = 10/20, 20/20! +10 = 20/20!
With wheels, transport has never been easier. You build chariots, which can be used commercially or militarily. As a bonus, you already start using these commercially, building trade caravans, which grant +2 to trade rolls.

Your traders are sent over to Britannia in search of new technology. They were fascinated by the Britannian microscope, which they train their javelins and bees for. Microscopes grant +2 to research rolls pertaining to science.

Sewers are a great way to dispose of human waste efficiently and relatively safely. With these aqueducts put in place, people die less of disease, which increases your population.

After the amazing display of advanced mathematics from the Britannians, you decided you wanted to develop those as well. You establish intermediate mathematics, which grant +3 to research rolls instead of +1.

Your builders can’t figure out how to mount ballistas on the walls without falling.

As a coastal nation, you rely a lot on fishing to sustain yourselves, so finding ways to improve fishing would be great. Your boats right now are very small and can carry few fish before having to come back, so upgrading them and making them bigger means your fishermen would spend less time going back and forth to unload the fish, which would increase your yields. As a bonus, these fishing trawlers can make longer journeys, and grant +3 to sailing rolls.

Villages: Apolonia [Capital][572], Gantzos [433], Cilis [460], Toliopolis [400]
Region: Coast of Epirus, Greece
Stability: Steady 3

Population: 1865
Jobs: Farmer [100], Herder [100], Miner [100], Priest [15], Blacksmith [40], Trader [35], Healer [35], Inventor [30], Fisherman [40], Shipbuilder [50], Lumberjack [25], Adventurer [5], Soldier [100], Builder [100], Cataphract [15], Legionary [25], Pikeman [30], Ranger [20], Equine [10]
Status: Civilization

Type: Militarised (Your priorities are to have the most powerful army and the latest technology so that you may crush your adversaries and intimidate those around you. This grants you a bonus in combat rolls and tech research rolls, but a malus in initial reputation, because of your distrust of strangers.)

Technology

Tools: Copper Age, Fertilizer, Trawler [+3], Irrigation, Chariot, Trade Caravan [+2]
Structures: Mud Brick House, Road (Stone Brick [+3 or 4]), Granary, Smithy [Success], Palace [+4], Temple [Landmark], Dock [Success][+2], Slipway [+3], Farm, Academy [+3], Warehouse, Theatre, Market [+4], Sewers
Domestic: Cattle, Rhinoceros [+2], Horse, Bees
Other: Furnace, Iron, Agriculture, Division of Labour, Pottery, Religion, Intermediate Mathematics [+3], Government (Stratocracy [+2]), Currency [+2 or 5]

Politics

Type: Stratocracy
Policies: Law
Global Happiness: Very Happy 4
Crime rate: Very Low 4

Economy

State: Great 3
Source of Income: Trade, Agriculture, Pilgrimage

Culture

Military, Agrarian, Modernism, Theatre

Military

Army: 60
Type: Soldier (Infantry) [45], Cataphract (Heavy Cavalry) [15]
Weapons: Advanced Melee (Javelin [+2], Pike [+2], Iron Sword [+4]), Intermediate Ranged (Gastraphete [+3]), Advanced Protection (Iron Scutum, Targe [+4]), Advanced Armour (Chain [+4]), Rhinoceros [+2 or 3], Ballista [+3 or 6]
Tactics: Formation (Phalanx [+2], Testudo [-2]), Camouflage [+3 or -3]
Infrastructure: Walls (Stone [-2]), Training Academy [+2]

Religion

Name; Primordial Truth
Deity: Cosmic Eye, split into 4 entities
Beliefs: The gods when displeasured become demonic and their servants as well, Torture and sacrifice only when allowed

Relations
Hollow Sand

Reputation: Good 2
Shared technology: Rhinos, Irrigation.

Kugelland

Reputation: Neutral 1
Shared technology: Currency, Mathematics.

Britannia

Reputation: Neutral 1
Shared technology: Horse, cattle, Microscope, bees, Javelin

Etxe

Reputation: Good 2
Shared technology: Camouflage, Mathematics
Trade route established

Mongols

Reputation: Good 2

Britannia

Leader: Arthur of Londinium

Actions: [243 lawyers] Law of Laicity, [81 diplomats] Unite, [81 diplomats] Meet Tarkahmehd, [81 Linguists] Linguistics, [81 Linguists] Linguistics, [81 chemists] Gunpowder, [81 engineers] Ships
Result: 19/20 -6 +5 = 18/20, 10/20 -9 +4 = 5/20, 12/20 -9 +5 = 8/20, 18/20 -9 +8 = 17/20, 14/20 -9 +8 = 13/20, 13/20 -9 +12 = 16/20, 11/20 -9 +8 = 10/20
Britannia is very secular and doesn’t like to give religion too much freedom. That’s why, when the King saw that the mayor of Winchester had started practicing religion, he decided to halt it before it got out of control, by establishing the law of laicity, which would separate religion from any other governmental affiliation and keep it private. Obviously, this meant that the temple had to be demolished, which didn’t please the mayor or the citizens, who pleaded with you to change your mind.

Unfortunately, it seemed like a bad time to unite with the Celts. They had just been attacked by raiders coming from the Northern sea, and were in no position to hear you out. Anyways, to unite, you have to be allies. Perhaps if you helped them they would be more willing?

The diplomats you sent to try and discover the nation of Tarkahmehd they had heard about from the now long gone Laestrygonians could not find them.

You develop linguistics to interact better with other civilizations. By studying other languages, you can communicate your thoughts more fluently, which improves diplomacy, granting +3 to diplomacy rolls.

Your chemists experiment with different substances in search of potential military use. One of them comes up with a powder which, when ignited, creates a potent explosion. Gunpowder on its own grants no bonuses, but unlocks new potential technology.

Unfortunately, your engineers fail to develop a bigger ship.

You do not gain spare population from the permanent farm due to not having any farmers.

Villages: Londinium [Capital] [404], Winchester [380], Liverpool [240]
Region: British Isles, Europe
Stability: Sturdy 4

Population: 1024
Jobs: Lawyer [243], Diplomat [162], Linguist [162], Chemist [81], Engineer [81]
Status: Civilization

Type: Diplomat (Thanks to your smooth-talking skills, you know how to convince people that you are nice, giving you a bonus to diplomacy and initial reputation. You also start with extra population)

Technology

Tools: Advanced (Iron), Sailing [+2], Nets, Navigation [+2], Microscope [+2], Wheel
Structures: Stone houses, Permanent Farms, Road (Stone [+3 or 4])
Domestic: Horse, Cattle
Other: Agriculture, Furnace, Iron, Fishing, Division if Labour, Trapping, Writing [+2], Glass, Government (Monarchy [+2]), Intermediate Mathematics [+3], Riding, Chemistry [+2], Standard Linguistics [+3]

Politics

Government type: Monarchy
Policies: Royal Federation, Law of Laicity
Global Happiness: Pretty Happy 2
Crime rate: Low 3

Economy

State: Good 2
Source of Income: Trade, Agriculture

Culture

Pacifist, Survivor, Modernism, Agrarian

Military

Army: 0
Type: N/A
Weapons: Advanced Melee (Iron Spear, Claymore, Battle Ax [+4]), Standard Ranged (Longbow [Iron][+3]), Basic Armour (Cloth [+1]), Advanced Protection (Iron Shield [+4])
Tactics: Ranks [+1]

Relations
Hellenes

Reputation: Neutral 1
Shared technology: Horse, cattle

Celts

Reputation: Great 3

Kugelland

Reputation: Good 2

Etxe

Leader: Egoi

Actions: [Global] New village, [200 (180 traders, missionaries)] Trade with Tarkahmehd, [156] Mechanised tools, [Global] Temple
Result: 17/20 +3 = 20/20!, 19/20 -8 +14 = 20/20!, 13/20 -8 +13 = 18/20, 15/20 +6 = 20/20!
With the villages becoming crowded cities, it was time to establish new grounds for people to move in. You build the foundations of Ardao in Northern Italy, making room for people to move in. While there, you encountered a small tribe. This tribe looked very primitive, but you swayed them over with Iragramen, making them join you and moving into the new village. You have gained a third global action.

In an effort to expand your influence, you send your trade group on another expedition. This time, you decided to visit the Tarkahmehd. The trip was short and pleasant, with the Tarkahmehd greeting their once Northern neighbours. Once arrived, the traders offered their knowledge of intermediate mathematics for Tarkahmehd’s postal delivery system. The missionaries also spread their influence, converting many citizens. Mailing is a great way to spread ideas, which helps with research, granting +2 to tech research rolls or +3 to spying rolls. Right now, it has to be delivered by hand, but maybe this task could be allocated to some animal that can travel long distances? (Since this is a tier 3 tech for a tier 1 tech, I decided to omit the cheese to keep it fair)

Farming by hand is very tedious and tiring. Manual tools can be a strain, especially since more efficient tools are available. By mechanising tools such as the vallus, your farmers increased their food production, which in turn increased your population.

As Iragarmen was expanding, and with your newfound knowledge of astronomy, you decided to build a great temple for meditation and worship. I tried to research the obo and egia, but I kept finding companies and abbreviations instead, so please describe the temple in more detail. However, since you got a 20, and since the temple is original in design, your building is good enough to become a landmark.

I decided to give you heliocentrism for your cosmology roll. While it may seem useless now, it’ll become useful later.

Villages: Berpizte [Capital] [1000], Uharte [701], Ardao [882]
Region: Rhone delta, France
Stability: Steady 3

Population: 2583
Jobs: Farmer [445], Fisherman [190], Trader [140], Missionary [70], Scholar [66], Soldier [130], Jobless [1532]
Status: Civilisation

Type: Shaman (You are a thinker, dedicating your work to improving people’s lives. This gives you a bonus in tech research and religion)

Technology

Tools: Mechanised, Galley [+4], Nets, Stargazing [+2], Herbal Medicine, Compost, Mail [+2 or 3]
Structures: Wooden House, Farm, Roads [Stone Brick (+3 or 4)], Millstones, Community Centre [+3], Port [+2][Success], Temple [Landmark]
Domestic: Goats, Chickens
Other: Fishing, Trapping, Division of Labour, Agriculture, Furnace, Cheese, Iron, Currency [+2 or 5], Parchment [+3], Government [+2], Religion, Intermediate Mathematics [+3], Heliocentrism

Politics

Government type: Plutocracy
Policies: Laws
Global Happiness: Pretty Happy 2
Crime rate: Very Low 4

Economy

State: Prosperous 4
Source of Income: Trade

Culture

Trading, Fishing, Sophisticated, Modernism, Spiritual

Military

Army: 130
Type: Soldier (Infantry) [130]
Weapons: Intermediate Melee (Bronze sword, Bronze spear [+3]), Standard Ranged (Longbow [Bronze][+2]), Standard Armour (Bronze [+3], Cloth [+1]), Standard Protection (Bronze Large Shield [+3])
Tactics: Camouflage [+3 or -3]
Infrastructure: Watchtower [-2], Trench (Bronze Spikes [-3]), Wall (Stone [-2]), Smoke signal [-3]

Religion

Beliefs

Relations
Hellenes

Reputation: Good 2
Shared technology: Camouflage, Mathematics
Trade route established

Phoenicia

Reputation: Good 2
Shared technology: Laws, bronze armour

Britannia

Reputation: Good 2
Shared technology: Intermediate mathematics, stone brick roads

Tarkahmehd

Reputation: Neutral 1
Shared technology: Intermediate mathematics, Mail

Canada

Leader: Leader McLeaderson IV

Actions: New civilization!
Result: 17/20
As the leader of Squamish people, Leader McLeaderson IV suddenly awoke in cold sweats, as if a spirit had suddenly entered his body and possessed him. He felt… different. He felt… angry. He now longed for warfare, and was going to transform his nation to become a great empire.

Villages: VillageName [Capital] [142]
Region: Vancouver Island, Canada
Stability: Steady 3

Population: 142
Jobs: N/A
Status: Sedentary Agricultural Village

Type: Rationalist (Your actions are always out of logic and rarely factor in emotions. This grants you a big bonus to research rolls but a malus in relations and religion)

Technology

Tools: Copper Age, Wheel, Sailboat [+2], Navigation [+2]
Weapons: Standard Melee (Copper Spear, Sword [+2]), Basic Range (Shortbow), Standard Armour(Copper [+2])
Structures: Long house, Smithy [Success], Farm
Domestic: Hunting Dogs
Other: Agriculture, Oven, Copper, Parchment [+3], Division of Labour

Tarkahmehd

Leader: Evolution4Weak

Action: [Global] New village, [Global] New village, [Global] Better armour, [Global] Gunpowder, [Global] Better shields, [Global] Granary
Result: 15/20 +3 = 18/20, 7/20 +3 = 10/20, 14/20 +11 = 20/20!, 1/20 +11 = 12/20, 16/20 +11 = 20/20!, 14/20 +3 = 17/20
You establish Armand, creating space for people to move in. You gained a seventh global action.

Unfortunately, you workers didn’t have enough resources to establish a new city.

To protect your soldiers during battle, your blacksmiths develop a new form of iron armour. This scale armour provides more protection, granting +5 to combat rolls.

Your people experiment with different substances and accidentally discover gunpowder, a potent explosive when ignited.

To pair your soldiers with their new scale armour, your blacksmiths also upgrade their large shields to iron, which grant +4 to combat rolls. As a bonus, they also make bucklers, which can be used by heavy units, granting +1 to combat rolls.

You build granaries, which store food away from vermin making it last longer, increasing your population. Granaries also grant extra turns before starvation during sieges.

Also, you were visited by the people of Etxe, who traded their intermediate mathematics for your mailing system.

Cities: Acirema [Capital][980], Anawal [650], Latipa [718], Aether [780], Lilac [560], Ecie [6 00], Armand [840]
Region: Portugal, Europe
Stability: Strong 5

Population: 7478
Jobs: Fisherman [429], Farmer [429], Herder [429], Builder [858], Philosopher [858], Scout [429], Soldier [856]
Status: Civilization

Type: Scout (You know the land like the back of your hands, which comes with the perk of a bonus in spying and exploration)

Technology

Tools: Titanium tools, Net, Vessel [+3], Mail [+2 or 3]
Structures: Cottage, Farms, Storehouse, Town Hall [+3], Evo’s Code of Law [Landmark], Roads (Stone Brick [+3 or 4]), Bunker [+3], Millstone, Science hub [+3], Windmill [Success], Dock [+2][Success], Grananry
Domestic: Chicken, Goat
Other: Fishing, Trapping, Agriculture, Government (Hierarchy) [+2], Division of Labour, Pottery, Furnace, Iron, Parchment [+3], Intermediate Mathematics [+3], Currency [+2 or 5], Gunpowder

Politics

Government Type: Gerontocracy
Policies: Law, Sovereginty
Global Happiness: Happy 3
Crime rate: Very Low 4

Economy

State: Excellent 3
Source of Income: Trade, Fishing

Culture

Fishing, Arts, Authority, Agrarian

Military

Army: 856 units
Type: Soldier (Infantry) [856]
Weapons: Advanced Melee (Iron Spear, Sword [+4]), Basic Ranged (Shortbow), Basic Siege (Catapult [+2 or 5]), Advanced Protection (Iron Shield [+4], Buckler [+1]), Advanced Armour (Scale [+5])
Infrastructure: Walls (Stone [-2]), Watchtower [-2]

Relations
Kugelland

Reputation: Ally 4

Etxe

Reputation: Neutral 1
Shared technology: Intermediate Mathematics, Mail

Mexica

Leader: Montezuma

Actions: [155 warrior] Attack the Coyotl, [45 archers] Rain fire on the city, [228] Iron weapons
Result: 18/20 -7 +18 = 20/20!, 14/20 -9 +9 = 14/20, 17/20 -4 +5 = 18/20
It was time to strike. When the Coyotl’s back was turned to start fighting the Ocelomeh, you charged, taking them by surprise. It was an overwhelming victory, seeing your superior size and technology. You lost 8 dutiful warriors, while the Coyotl lost 56 of their men before surrendering. THe Ocelomeh suffered no fatalities, since they didn’t participate in the fight. Since you saved them, they are now your allies.

Meanwhile, the remaining archers stocked up on flaming arrows and marched to the nearest hill, from which they rained fire on Tlacopan, burning down the catapults and buildings. It was very destructive, and only 4 if your men died from the initial catapult retaliation. The Coyotl, in response to your betrayal, acknowledge their defeat and surrender their city to you.

Back home, your people develop iron weapons to pair with obsidian weapons (which I’m keeping for weapon variety and because they’re very powerful), which grant +4 to combat rolls.

Villages: Tenochtitlán [Capital][161], Solatempa [108]
Region: Mexican Valley, Mexico
Stability: Strong 5

Population: 428
Jobs: Warrior [92], Archer [96], Scholar [50]
Status: Civilization

Type: Shaman (You are devoted to helping others while pondering about the mysteries of the Cosmos. This grants you a bonus in technological research and initial reputation)

Technology

Tools: Standard (Obsidian), Telescope [+2]
Structures: Adobe House, Farms, Beehive, Palace [+3], Sola Eclipsa (Landmark), Road (Dirt [+2 or 3]), Granary
Domestic: Honeybee
Other: Agriculture, Writing [+2], Division of Labour, Furnace, Medicine, Government (Monarchy [+2]), Iron, Mathematics [+1], Fishing

Politics

Government Type: Monarchy
Policies: The Laws of Man
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Great 3
Source of Income: Pilgrimage, Trade route

Culture

Pacifist, Spiritual, Modernist

Military

Army: 188 units
Type: Warrior (Infantry) [92], Archer [96]
Weapons: Advanced Melee (Iron Spear, Obsidian Sword [+4]), Basic Ranged (Shortbow [Flaming [+1 or 2]]), Intermediate Armour (Bronze [+3]), Basic Siege (Catapult [+2 or 5]), Intermediate Protection (Bronze Shields [+3])
Infrastructure: Training Academy [+2], Walls (Wood [-1])

Religion

Name: Tonatiu
Deity: Sun, Rain and Agriculture
Beliefs: Sacrifices are necessary to keep the world going, all life is equally important except for the Sun, the Rain and Agriculture, death means eternal respite for the dead.

Relations
Coyotl

Reputation: Unsalvageable -3

Ocelomeh

Reputation: Ally 4

Nahuatl

Reputation: Ally 4

Mongols

Leader: Kada Khan

Actions: [Global] March to Persia, [Global] Police, [Global] Big Balloon, [Global] Gunpowder, [Global] City Planning
Result: 16/20, 15/20, 9/20 +7 = 16/20, 15/20 +7 = 20/20!, 12/20
You take your army, along with the new recruits and herds to Persia to defend the Phoenicians after you heard of possible aggression. You got there, and from where you stand, you can see at least 3 cities (yes, cities). You also see at least a hundred soldiers marching West.

To keep the peace and combat crime, a police force is established, which allows the control of crime without needing to allocate soldiers to cities. This decreases the crime rate.

Your research is finally complete. The lanterns have been upscaled to hot air balloons, which count as a ship unit (it’s an airship after all haha), meaning they are good against all units but weak against siege units. However, due to their complicated nature, you need at least 3 people per balloon for it to operate as a war machine.

In the research hub, one particular scientist discovered a substance that, when ignited, created a potent explosion. The other researchers there were so excited they decided to research weapons to implement this. They make basic bombs, which grant +2 if used against buildings.

With the city planning policy, cities become more grid-like, and space is used efficiently to maximise building numbers. This increases your population.

The people of Akkalat are growing tired of this extended military campaign, normally relying on the herds to survive. Since those are gone with the soldiers, they had to import food from neighbouring cities. The people are becoming unhappy.

Kugelland ended their trade route with you.

Villages: Kherzit [Capital][865], Akkalat [145], Odokh [127], Baltakhand [120], Burkhag Beleg [735]
Region: Mongolia
Stability: Steady 3

Population: 1992
Jobs: Archer [175], Infantry [100], Heavy Infantry [75], Chariot Rider [88], Elite Guard [9], Researcher [1040]
Status: Civilization

Type: Warmonger (You pillage and plunder for a living, so, naturally, you improve those skills. You get a bonus in combat and a malus in initial reputation)

Technology

Tools: Standard (Stone, Flint), Wheel, Chariot, Hot Air Balloon
Structures: Cottage, Research hub [+3], Road (Dirt [+2 or 3])
Domestic: Horses, Sheep, Elk, Hunting Dogs, Silk Spider
Other: Riding, Religion, Furnace, Iron, Fishing, Division of Labour, Government (Monarchy [+2]), Writing [+2], Currency [+2 or 5], Agriculture, Floating lantern, Silk

Politics

Government Type: Monarchy
Policies: Sovereignty
Global Happiness: Pretty Happy 2
Crime rate: Low 3

Economy

State: Good 2
Source of Income: Raids

Culture

Warfare, Herding, Religion, Sacrifice, Intimidating

Military

Army: 447 units
Type: Archer [175], Infantry [100], Heavy Infantry [75], Chariot Rider (Bow/Scimitar) [88], Kada Elite Guard (Heavy Cavalry) [9]
Weapons: Advanced Melee (Halberd [+2], Iron [Scimitar][+4]), Standard (Longbow[Arrows: Flint, Flaming][+2 or 3]), Advanced Armour (Chain [+4][Fear]), Advanced Protection (Iron shield[+4]), Basic Artillery (Bomb [+2])

Religion

Deity: Yargoyin
Beliefs: Yargoyin needs sacrifices (animal or human) or the animals of the steppe will slow and die. Yargoyin helps those that hold themselves high in the societal food chain. Warriors are to be utmost respected. Conquering feeds Yargoyin as much as sacrifices.

Relations
Hollow Sand

Reputation: Good 2
Shared technology: Writing, Wheel, Iron shield, Agriculture

Phoenicia

Reputation: Good 2
Shared technology: Horse, Iron, Currency

Kugelland

Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses

Hollow Sand

Leader: Bizarre Pumpkin

Actions: [Global] Search for the villagers, [Global] Big balloons, [Global] Better armour
Result: 17/20, 17/20 +2 = 19/20, 12/20 +2 = 14/20
You send your men in the general direction of the settlers. What they found was not a pretty sight: All of the settlers were butchered, with multiple visible stab wounds. It seems as though it was an ambush. In the distance, you see a familiar flag… the Bananaraman insignia!

You finalise your research and can now produce hot air balloons. Hot air balloons are ranged ship units that can only be damaged by ranged units, and are good against siege weapons. It takes 3 people per balloon to operate.

To deal with the new threat, you’ll have to have the latest technology. You make chain armour out of iron rings, which grants +4 to combat rolls.

Villages: Hollow Dust [Capital] [119], Currency [70], LOSERVILLE [52]
Region: Suez, Egypt
Stability: Sturdy 4

Population: 241
Jobs: N/A
Status: Civilization

Type: Trader (You like wealth and love acquiring it even more, so naturally, you get along well with people who are willing to trade their wealth with you. You gain a bonus in trading and initial reputation)

Technology

Tools: Bronze Age, Raft [+1], Wheel, Hot Air Balloon
Structures: Mud Hut, Farm
Domestic: Rhinoceros [+2]
Other: Agriculture, Fishing, Writing [+2], Currency [+2 or 5], Furnace, Iron, Division of labour, Kugelland Lantern

Politics

No government
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Good 2
Source of Income: Trade

Culture

Trade, Pacifist

Military

Army: 0
Type: N/A
Weapons: Advanced Melee (Iron Spear, Sword), Standard Ranged (Longbow [Iron][+3]), Advanced Protection (Iron Shield [+4]), Rhinoceros [+2], Advanced Armour (Chain [+4])

Relations
Phoenicia

Reputation: Great 3
Shared technology: Currency [+2 or 5], Writing [+2], Oven, Rhino, Wheel, Bronze tools

Mongols

Reputation: Good 2
Shared technology: Wheel, Writing, Agriculture, Iron Shield

Britannia

Reputation: Ally 4
Shared technology: Furnace, Iron

Hellenes

Reputation: Good 2

Kugelland

Reputation: Great 3
Shared technology: Furnace, Division of labour, Fishing, lantern

Kugelland

Leader: Adalald

Actions: [Global] Better boats, [42 researchers] Medicine, [80] Military state, [40] Walls, [45] Establish quarantine
Result: 15/20 +4 = 19/20, 14/20 -8 +5 = 11/20, 12/20 -7 +2 = 7/20, 20/20! -8 +3 = 15/20, 18/20 -8 +2 = 12/20
Since Generischesdorf isn’t infected yet, life goes on. The people there improve the boats and make them bigger. These cogs can go pretty far and grant +3 to sailing rolls.

To counter the pandemic raging on, you develop medicine. This medicine is good to treat minor illnesses, which increases chances of survival, granting -1 to death rolls.

Unfortunately, Adalald stops the military from seizing governmental power.

You build wooden walls around your villages . which grant -1 to attacker rolls.

Your soldiers establish a quarantine zone in Statdburg, cutting off trade routes and all other exterior interactions. This will grant -1 to the death roll and reduce the chance of spreading the disease outside of Kugelland.

Death roll: 7/20 -2 = 5/20
Five people have succumbed to the plague.

Villages: Statdburg [Capital] [117], Zweibach [85], Generischesdorf [44]
Region: Austria, Europe
Stability: Shaky 2

Population: 348
Jobs: Researcher [71], Explorer [30], Farmer [35], Soldier [35], Spearman [25], Archer [25], Builder [30]
Status: Civilization

Type: Expansionist (You want to spread your tribe all over the world, which comes with a bonus in structure and exploration rolls)

Technology

Tools: Copper Age, Cog [+3], Loom, Roman Concrete, Medicine [-1]
Structures: Cottage, Farm, Sewage
Domestic: Pig, Spider, Horse, Honeybee
Other: Agriculture, Furnace, Iron, Division of labour, Writing [+2], Pottery, Furnace, Silk Fabric, Fishing, Government [+2]

Politics

Government Type: Monarchy
Policies: Quarantine
Global Happiness: Pretty Happy 2
Crime rate: Low 3

Economy

State: Good 2
Source of Income: Trade

Culture

Trade, Modern, Agriculture

Military

Army: 85
Type: Soldier (Infantry) 35, Spearman (Infantry) [25], Archer [25]
Weapons: Advanced Melee (Iron Sword, Spear [+4]), Intermediate Ranged (Recurve Bow [Copper][+3]), Standard Protection (Copper Large Shield [+2]), Tactic (Shield Wall [+2], Phalanx [+2]) TEMP Guard Post (2 turns [-3])

Relations
Phoenicia

Reputation: Great 3
Shared Technology: Copper long shield [+2], Writing [+2]

Hollow Sand

Reputation: Great 3
Shared technology: Division of labour, Furnace, Fishing, lantern

Mongols

Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses

Norse

Reputation: Chilly -1

Religion

The Thrive Odyssey

@blackjacksike @Mr.Pigeon @Pentaphon @TeaKing @Evolution4Weak @zenzonegaming @OoferDoofer @yp364 @MechanicalPumpkin @Nover452

3 Likes

Oh no
Is it…

THE BANANA CULT?!!

Also I’ll make some jobs

Hollow Dust

30farmers
30 blacksmiths
30engineers
30 philosophers

I’ll make some more later

Currency

10 farmers
16 blacksmiths
33 soldiers

Loserville

25 farmers
25 engineers
2 fishermen

Action one: all the blacksmiths make shields

Action two: all soldiers attack the enemy

Action three: establish a small experimental republic as my government
Things are getting quite spicy now