Story
Tensions arise, as while one war ended, another is on the verge of beginning. Gunpowder is also being standardised, and an old acquaintance resurfaces…
Volume 2: Diffusion
Round 58 - 150 BC
Phoenicia
Leader: Tekis
Actions: [Global] Iron weapons, [Global] Investigate the cult, [Global] Train soldiers
Result: 18/20 +2 = 20/20!, 18/20, 12/20
Your talent at forging iron was put to the test when you decided to make iron weapons. You succeed, even making javelins, which grant an additional +2 to combat rolls when used for ranged attacks by your spearmen. Iron weapons on their own grant +4 to combat rolls.
With the new clue, you trace the source back to Hamon, the butcher, who used excess animal fat to fuel the fires. You arrest him and interrogate him to get more information out of him. He says that the cult is very small and that he only sold the fat to the cultists, who were identified and also apprehended. Everyone is safe again! Whatever you do with the cultists isn’t an action, unless it’s to establish something new, like prisons.
In preparation for the war, you train your soldiers. To do so, you build training academies, which your warriors use to hone their skills, granting +2 to combat rolls.
Villages: Tyre [Capital][147], Phoenix [97], Carthage [230]
Region:Southern Lebanon, Asia (Middle East)
Stability: Strong 5
Population: 474
Jobs: Farmer [26], Fisher [26], Potter [14], Priest [9], Scout [9], Builder [18], Hunter [18], Medic [14], Scientist [20], Soldier [160], Cavalry [80], Bowman [80]
Status: Civilization
Type: Bard (Thanks to your entertainment, you get a bonus to diplomacy and trade with other nations)
Technology
Tools: Bronze Age, Sailboat [+2], Wheel
Structures: Mud hut, Farm, Hospital, Temple
Domestic: Goat, Horse
Other: Fishing, Agriculture, Pottery, Religion, Medicine, Division of Labour, Currency [+2 or 5], Furnace, Iron, Government (Monarchy [+2]), Riding, Cheese
Politics
Government Type: Monarchy
Policies: Laws
Global Happiness: Very Happy 4
Crime rate: Very Low 4
Economy
State: Prosperous 4
Source of Income: Trade
Culture
Trading, Religious, Diplomatic, Shifty, Sports, Artistic, Cooking, Sophisticated
Military
Army: 320
Type: Infantry [160], Cavalry [80], Archer [80]
Weapons: Advanced Melee (Iron Spear, Sword [+4], Javelin [+2]), Standard Ranged (Longbow [Bronze][+2]), Intermediate Armour (Bronze [+3]), Trident, Rhinoceros [+2 or 3], Sports [+1]
Infrastructure: Training Academy [+2]
Religion
Deity: the Four Primordial Elements
Beliefs: They must be entertained through singing and dancing.
Relations
"Hollow Sand
Reputation: Ally 4
Shared technology: Currency, Writing [+2], Oven, Rhinoceros [+2 or 3], Wheel, Bronze tools
Mongols
Reputation: Good 2
Etxe
Reputation: Good 2
Shared technology: Laws, Bronze armour
Persia
Reputation: Hostile -2
Hellenes
Leader: Tiresias
Actions: [179] Chariot, [106] Trade with Britannia, [106] Sewers, [Global] Better Mathematics, [Global] Better Walls, [Global] Better fishing
Result: 20/20! -8 +10 = 20/20!, 15/20 -9 +9 = 15/20, 19/20 -9 +3 = 13/20, 11/20 +10 = 20/20!, 7/20 +3 = 10/20, 20/20! +10 = 20/20!
With wheels, transport has never been easier. You build chariots, which can be used commercially or militarily. As a bonus, you already start using these commercially, building trade caravans, which grant +2 to trade rolls.
Your traders are sent over to Britannia in search of new technology. They were fascinated by the Britannian microscope, which they train their javelins and bees for. Microscopes grant +2 to research rolls pertaining to science.
Sewers are a great way to dispose of human waste efficiently and relatively safely. With these aqueducts put in place, people die less of disease, which increases your population.
After the amazing display of advanced mathematics from the Britannians, you decided you wanted to develop those as well. You establish intermediate mathematics, which grant +3 to research rolls instead of +1.
Your builders can’t figure out how to mount ballistas on the walls without falling.
As a coastal nation, you rely a lot on fishing to sustain yourselves, so finding ways to improve fishing would be great. Your boats right now are very small and can carry few fish before having to come back, so upgrading them and making them bigger means your fishermen would spend less time going back and forth to unload the fish, which would increase your yields. As a bonus, these fishing trawlers can make longer journeys, and grant +3 to sailing rolls.
Villages: Apolonia [Capital][572], Gantzos [433], Cilis [460], Toliopolis [400]
Region: Coast of Epirus, Greece
Stability: Steady 3
Population: 1865
Jobs: Farmer [100], Herder [100], Miner [100], Priest [15], Blacksmith [40], Trader [35], Healer [35], Inventor [30], Fisherman [40], Shipbuilder [50], Lumberjack [25], Adventurer [5], Soldier [100], Builder [100], Cataphract [15], Legionary [25], Pikeman [30], Ranger [20], Equine [10]
Status: Civilization
Type: Militarised (Your priorities are to have the most powerful army and the latest technology so that you may crush your adversaries and intimidate those around you. This grants you a bonus in combat rolls and tech research rolls, but a malus in initial reputation, because of your distrust of strangers.)
Technology
Tools: Copper Age, Fertilizer, Trawler [+3], Irrigation, Chariot, Trade Caravan [+2]
Structures: Mud Brick House, Road (Stone Brick [+3 or 4]), Granary, Smithy [Success], Palace [+4], Temple [Landmark], Dock [Success][+2], Slipway [+3], Farm, Academy [+3], Warehouse, Theatre, Market [+4], Sewers
Domestic: Cattle, Rhinoceros [+2], Horse, Bees
Other: Furnace, Iron, Agriculture, Division of Labour, Pottery, Religion, Intermediate Mathematics [+3], Government (Stratocracy [+2]), Currency [+2 or 5]
Politics
Type: Stratocracy
Policies: Law
Global Happiness: Very Happy 4
Crime rate: Very Low 4
Economy
State: Great 3
Source of Income: Trade, Agriculture, Pilgrimage
Culture
Military, Agrarian, Modernism, Theatre
Military
Army: 60
Type: Soldier (Infantry) [45], Cataphract (Heavy Cavalry) [15]
Weapons: Advanced Melee (Javelin [+2], Pike [+2], Iron Sword [+4]), Intermediate Ranged (Gastraphete [+3]), Advanced Protection (Iron Scutum, Targe [+4]), Advanced Armour (Chain [+4]), Rhinoceros [+2 or 3], Ballista [+3 or 6]
Tactics: Formation (Phalanx [+2], Testudo [-2]), Camouflage [+3 or -3]
Infrastructure: Walls (Stone [-2]), Training Academy [+2]
Religion
Name; Primordial Truth
Deity: Cosmic Eye, split into 4 entities
Beliefs: The gods when displeasured become demonic and their servants as well, Torture and sacrifice only when allowed
Relations
Hollow Sand
Reputation: Good 2
Shared technology: Rhinos, Irrigation.
Kugelland
Reputation: Neutral 1
Shared technology: Currency, Mathematics.
Britannia
Reputation: Neutral 1
Shared technology: Horse, cattle, Microscope, bees, Javelin
Etxe
Reputation: Good 2
Shared technology: Camouflage, Mathematics
Trade route established
Mongols
Reputation: Good 2
Britannia
Leader: Arthur of Londinium
Actions: [243 lawyers] Law of Laicity, [81 diplomats] Unite, [81 diplomats] Meet Tarkahmehd, [81 Linguists] Linguistics, [81 Linguists] Linguistics, [81 chemists] Gunpowder, [81 engineers] Ships
Result: 19/20 -6 +5 = 18/20, 10/20 -9 +4 = 5/20, 12/20 -9 +5 = 8/20, 18/20 -9 +8 = 17/20, 14/20 -9 +8 = 13/20, 13/20 -9 +12 = 16/20, 11/20 -9 +8 = 10/20
Britannia is very secular and doesn’t like to give religion too much freedom. That’s why, when the King saw that the mayor of Winchester had started practicing religion, he decided to halt it before it got out of control, by establishing the law of laicity, which would separate religion from any other governmental affiliation and keep it private. Obviously, this meant that the temple had to be demolished, which didn’t please the mayor or the citizens, who pleaded with you to change your mind.
Unfortunately, it seemed like a bad time to unite with the Celts. They had just been attacked by raiders coming from the Northern sea, and were in no position to hear you out. Anyways, to unite, you have to be allies. Perhaps if you helped them they would be more willing?
The diplomats you sent to try and discover the nation of Tarkahmehd they had heard about from the now long gone Laestrygonians could not find them.
You develop linguistics to interact better with other civilizations. By studying other languages, you can communicate your thoughts more fluently, which improves diplomacy, granting +3 to diplomacy rolls.
Your chemists experiment with different substances in search of potential military use. One of them comes up with a powder which, when ignited, creates a potent explosion. Gunpowder on its own grants no bonuses, but unlocks new potential technology.
Unfortunately, your engineers fail to develop a bigger ship.
You do not gain spare population from the permanent farm due to not having any farmers.
Villages: Londinium [Capital] [404], Winchester [380], Liverpool [240]
Region: British Isles, Europe
Stability: Sturdy 4
Population: 1024
Jobs: Lawyer [243], Diplomat [162], Linguist [162], Chemist [81], Engineer [81]
Status: Civilization
Type: Diplomat (Thanks to your smooth-talking skills, you know how to convince people that you are nice, giving you a bonus to diplomacy and initial reputation. You also start with extra population)
Technology
Tools: Advanced (Iron), Sailing [+2], Nets, Navigation [+2], Microscope [+2], Wheel
Structures: Stone houses, Permanent Farms, Road (Stone [+3 or 4])
Domestic: Horse, Cattle
Other: Agriculture, Furnace, Iron, Fishing, Division if Labour, Trapping, Writing [+2], Glass, Government (Monarchy [+2]), Intermediate Mathematics [+3], Riding, Chemistry [+2], Standard Linguistics [+3]
Politics
Government type: Monarchy
Policies: Royal Federation, Law of Laicity
Global Happiness: Pretty Happy 2
Crime rate: Low 3
Economy
State: Good 2
Source of Income: Trade, Agriculture
Culture
Pacifist, Survivor, Modernism, Agrarian
Military
Army: 0
Type: N/A
Weapons: Advanced Melee (Iron Spear, Claymore, Battle Ax [+4]), Standard Ranged (Longbow [Iron][+3]), Basic Armour (Cloth [+1]), Advanced Protection (Iron Shield [+4])
Tactics: Ranks [+1]
Relations
Hellenes
Reputation: Neutral 1
Shared technology: Horse, cattle
Celts
Reputation: Great 3
Kugelland
Reputation: Good 2
Etxe
Leader: Egoi
Actions: [Global] New village, [200 (180 traders, missionaries)] Trade with Tarkahmehd, [156] Mechanised tools, [Global] Temple
Result: 17/20 +3 = 20/20!, 19/20 -8 +14 = 20/20!, 13/20 -8 +13 = 18/20, 15/20 +6 = 20/20!
With the villages becoming crowded cities, it was time to establish new grounds for people to move in. You build the foundations of Ardao in Northern Italy, making room for people to move in. While there, you encountered a small tribe. This tribe looked very primitive, but you swayed them over with Iragramen, making them join you and moving into the new village. You have gained a third global action.
In an effort to expand your influence, you send your trade group on another expedition. This time, you decided to visit the Tarkahmehd. The trip was short and pleasant, with the Tarkahmehd greeting their once Northern neighbours. Once arrived, the traders offered their knowledge of intermediate mathematics for Tarkahmehd’s postal delivery system. The missionaries also spread their influence, converting many citizens. Mailing is a great way to spread ideas, which helps with research, granting +2 to tech research rolls or +3 to spying rolls. Right now, it has to be delivered by hand, but maybe this task could be allocated to some animal that can travel long distances? (Since this is a tier 3 tech for a tier 1 tech, I decided to omit the cheese to keep it fair)
Farming by hand is very tedious and tiring. Manual tools can be a strain, especially since more efficient tools are available. By mechanising tools such as the vallus, your farmers increased their food production, which in turn increased your population.
As Iragarmen was expanding, and with your newfound knowledge of astronomy, you decided to build a great temple for meditation and worship. I tried to research the obo and egia, but I kept finding companies and abbreviations instead, so please describe the temple in more detail. However, since you got a 20, and since the temple is original in design, your building is good enough to become a landmark.
I decided to give you heliocentrism for your cosmology roll. While it may seem useless now, it’ll become useful later.
Villages: Berpizte [Capital] [1000], Uharte [701], Ardao [882]
Region: Rhone delta, France
Stability: Steady 3
Population: 2583
Jobs: Farmer [445], Fisherman [190], Trader [140], Missionary [70], Scholar [66], Soldier [130], Jobless [1532]
Status: Civilisation
Type: Shaman (You are a thinker, dedicating your work to improving people’s lives. This gives you a bonus in tech research and religion)
Technology
Tools: Mechanised, Galley [+4], Nets, Stargazing [+2], Herbal Medicine, Compost, Mail [+2 or 3]
Structures: Wooden House, Farm, Roads [Stone Brick (+3 or 4)], Millstones, Community Centre [+3], Port [+2][Success], Temple [Landmark]
Domestic: Goats, Chickens
Other: Fishing, Trapping, Division of Labour, Agriculture, Furnace, Cheese, Iron, Currency [+2 or 5], Parchment [+3], Government [+2], Religion, Intermediate Mathematics [+3], Heliocentrism
Politics
Government type: Plutocracy
Policies: Laws
Global Happiness: Pretty Happy 2
Crime rate: Very Low 4
Economy
State: Prosperous 4
Source of Income: Trade
Culture
Trading, Fishing, Sophisticated, Modernism, Spiritual
Military
Army: 130
Type: Soldier (Infantry) [130]
Weapons: Intermediate Melee (Bronze sword, Bronze spear [+3]), Standard Ranged (Longbow [Bronze][+2]), Standard Armour (Bronze [+3], Cloth [+1]), Standard Protection (Bronze Large Shield [+3])
Tactics: Camouflage [+3 or -3]
Infrastructure: Watchtower [-2], Trench (Bronze Spikes [-3]), Wall (Stone [-2]), Smoke signal [-3]
Religion
Beliefs
Relations
Hellenes
Reputation: Good 2
Shared technology: Camouflage, Mathematics
Trade route established
Phoenicia
Reputation: Good 2
Shared technology: Laws, bronze armour
Britannia
Reputation: Good 2
Shared technology: Intermediate mathematics, stone brick roads
Tarkahmehd
Reputation: Neutral 1
Shared technology: Intermediate mathematics, Mail
Canada
Leader: Leader McLeaderson IV
Actions: New civilization!
Result: 17/20
As the leader of Squamish people, Leader McLeaderson IV suddenly awoke in cold sweats, as if a spirit had suddenly entered his body and possessed him. He felt… different. He felt… angry. He now longed for warfare, and was going to transform his nation to become a great empire.
Villages: VillageName [Capital] [142]
Region: Vancouver Island, Canada
Stability: Steady 3
Population: 142
Jobs: N/A
Status: Sedentary Agricultural Village
Type: Rationalist (Your actions are always out of logic and rarely factor in emotions. This grants you a big bonus to research rolls but a malus in relations and religion)
Technology
Tools: Copper Age, Wheel, Sailboat [+2], Navigation [+2]
Weapons: Standard Melee (Copper Spear, Sword [+2]), Basic Range (Shortbow), Standard Armour(Copper [+2])
Structures: Long house, Smithy [Success], Farm
Domestic: Hunting Dogs
Other: Agriculture, Oven, Copper, Parchment [+3], Division of Labour
Tarkahmehd
Leader: Evolution4Weak
Action: [Global] New village, [Global] New village, [Global] Better armour, [Global] Gunpowder, [Global] Better shields, [Global] Granary
Result: 15/20 +3 = 18/20, 7/20 +3 = 10/20, 14/20 +11 = 20/20!, 1/20 +11 = 12/20, 16/20 +11 = 20/20!, 14/20 +3 = 17/20
You establish Armand, creating space for people to move in. You gained a seventh global action.
Unfortunately, you workers didn’t have enough resources to establish a new city.
To protect your soldiers during battle, your blacksmiths develop a new form of iron armour. This scale armour provides more protection, granting +5 to combat rolls.
Your people experiment with different substances and accidentally discover gunpowder, a potent explosive when ignited.
To pair your soldiers with their new scale armour, your blacksmiths also upgrade their large shields to iron, which grant +4 to combat rolls. As a bonus, they also make bucklers, which can be used by heavy units, granting +1 to combat rolls.
You build granaries, which store food away from vermin making it last longer, increasing your population. Granaries also grant extra turns before starvation during sieges.
Also, you were visited by the people of Etxe, who traded their intermediate mathematics for your mailing system.
Cities: Acirema [Capital][980], Anawal [650], Latipa [718], Aether [780], Lilac [560], Ecie [6 00], Armand [840]
Region: Portugal, Europe
Stability: Strong 5
Population: 7478
Jobs: Fisherman [429], Farmer [429], Herder [429], Builder [858], Philosopher [858], Scout [429], Soldier [856]
Status: Civilization
Type: Scout (You know the land like the back of your hands, which comes with the perk of a bonus in spying and exploration)
Technology
Tools: Titanium tools, Net, Vessel [+3], Mail [+2 or 3]
Structures: Cottage, Farms, Storehouse, Town Hall [+3], Evo’s Code of Law [Landmark], Roads (Stone Brick [+3 or 4]), Bunker [+3], Millstone, Science hub [+3], Windmill [Success], Dock [+2][Success], Grananry
Domestic: Chicken, Goat
Other: Fishing, Trapping, Agriculture, Government (Hierarchy) [+2], Division of Labour, Pottery, Furnace, Iron, Parchment [+3], Intermediate Mathematics [+3], Currency [+2 or 5], Gunpowder
Politics
Government Type: Gerontocracy
Policies: Law, Sovereginty
Global Happiness: Happy 3
Crime rate: Very Low 4
Economy
State: Excellent 3
Source of Income: Trade, Fishing
Culture
Fishing, Arts, Authority, Agrarian
Military
Army: 856 units
Type: Soldier (Infantry) [856]
Weapons: Advanced Melee (Iron Spear, Sword [+4]), Basic Ranged (Shortbow), Basic Siege (Catapult [+2 or 5]), Advanced Protection (Iron Shield [+4], Buckler [+1]), Advanced Armour (Scale [+5])
Infrastructure: Walls (Stone [-2]), Watchtower [-2]
Relations
Kugelland
Reputation: Ally 4
Etxe
Reputation: Neutral 1
Shared technology: Intermediate Mathematics, Mail
Mexica
Leader: Montezuma
Actions: [155 warrior] Attack the Coyotl, [45 archers] Rain fire on the city, [228] Iron weapons
Result: 18/20 -7 +18 = 20/20!, 14/20 -9 +9 = 14/20, 17/20 -4 +5 = 18/20
It was time to strike. When the Coyotl’s back was turned to start fighting the Ocelomeh, you charged, taking them by surprise. It was an overwhelming victory, seeing your superior size and technology. You lost 8 dutiful warriors, while the Coyotl lost 56 of their men before surrendering. THe Ocelomeh suffered no fatalities, since they didn’t participate in the fight. Since you saved them, they are now your allies.
Meanwhile, the remaining archers stocked up on flaming arrows and marched to the nearest hill, from which they rained fire on Tlacopan, burning down the catapults and buildings. It was very destructive, and only 4 if your men died from the initial catapult retaliation. The Coyotl, in response to your betrayal, acknowledge their defeat and surrender their city to you.
Back home, your people develop iron weapons to pair with obsidian weapons (which I’m keeping for weapon variety and because they’re very powerful), which grant +4 to combat rolls.
Villages: Tenochtitlán [Capital][161], Solatempa [108]
Region: Mexican Valley, Mexico
Stability: Strong 5
Population: 428
Jobs: Warrior [92], Archer [96], Scholar [50]
Status: Civilization
Type: Shaman (You are devoted to helping others while pondering about the mysteries of the Cosmos. This grants you a bonus in technological research and initial reputation)
Technology
Tools: Standard (Obsidian), Telescope [+2]
Structures: Adobe House, Farms, Beehive, Palace [+3], Sola Eclipsa (Landmark), Road (Dirt [+2 or 3]), Granary
Domestic: Honeybee
Other: Agriculture, Writing [+2], Division of Labour, Furnace, Medicine, Government (Monarchy [+2]), Iron, Mathematics [+1], Fishing
Politics
Government Type: Monarchy
Policies: The Laws of Man
Global Happiness: Happy 3
Crime rate: Low 3
Economy
State: Great 3
Source of Income: Pilgrimage, Trade route
Culture
Pacifist, Spiritual, Modernist
Military
Army: 188 units
Type: Warrior (Infantry) [92], Archer [96]
Weapons: Advanced Melee (Iron Spear, Obsidian Sword [+4]), Basic Ranged (Shortbow [Flaming [+1 or 2]]), Intermediate Armour (Bronze [+3]), Basic Siege (Catapult [+2 or 5]), Intermediate Protection (Bronze Shields [+3])
Infrastructure: Training Academy [+2], Walls (Wood [-1])
Religion
Name: Tonatiu
Deity: Sun, Rain and Agriculture
Beliefs: Sacrifices are necessary to keep the world going, all life is equally important except for the Sun, the Rain and Agriculture, death means eternal respite for the dead.
Relations
Coyotl
Reputation: Unsalvageable -3
Ocelomeh
Reputation: Ally 4
Nahuatl
Reputation: Ally 4
Mongols
Leader: Kada Khan
Actions: [Global] March to Persia, [Global] Police, [Global] Big Balloon, [Global] Gunpowder, [Global] City Planning
Result: 16/20, 15/20, 9/20 +7 = 16/20, 15/20 +7 = 20/20!, 12/20
You take your army, along with the new recruits and herds to Persia to defend the Phoenicians after you heard of possible aggression. You got there, and from where you stand, you can see at least 3 cities (yes, cities). You also see at least a hundred soldiers marching West.
To keep the peace and combat crime, a police force is established, which allows the control of crime without needing to allocate soldiers to cities. This decreases the crime rate.
Your research is finally complete. The lanterns have been upscaled to hot air balloons, which count as a ship unit (it’s an airship after all haha), meaning they are good against all units but weak against siege units. However, due to their complicated nature, you need at least 3 people per balloon for it to operate as a war machine.
In the research hub, one particular scientist discovered a substance that, when ignited, created a potent explosion. The other researchers there were so excited they decided to research weapons to implement this. They make basic bombs, which grant +2 if used against buildings.
With the city planning policy, cities become more grid-like, and space is used efficiently to maximise building numbers. This increases your population.
The people of Akkalat are growing tired of this extended military campaign, normally relying on the herds to survive. Since those are gone with the soldiers, they had to import food from neighbouring cities. The people are becoming unhappy.
Kugelland ended their trade route with you.
Villages: Kherzit [Capital][865], Akkalat [145], Odokh [127], Baltakhand [120], Burkhag Beleg [735]
Region: Mongolia
Stability: Steady 3
Population: 1992
Jobs: Archer [175], Infantry [100], Heavy Infantry [75], Chariot Rider [88], Elite Guard [9], Researcher [1040]
Status: Civilization
Type: Warmonger (You pillage and plunder for a living, so, naturally, you improve those skills. You get a bonus in combat and a malus in initial reputation)
Technology
Tools: Standard (Stone, Flint), Wheel, Chariot, Hot Air Balloon
Structures: Cottage, Research hub [+3], Road (Dirt [+2 or 3])
Domestic: Horses, Sheep, Elk, Hunting Dogs, Silk Spider
Other: Riding, Religion, Furnace, Iron, Fishing, Division of Labour, Government (Monarchy [+2]), Writing [+2], Currency [+2 or 5], Agriculture, Floating lantern, Silk
Politics
Government Type: Monarchy
Policies: Sovereignty
Global Happiness: Pretty Happy 2
Crime rate: Low 3
Economy
State: Good 2
Source of Income: Raids
Culture
Warfare, Herding, Religion, Sacrifice, Intimidating
Military
Army: 447 units
Type: Archer [175], Infantry [100], Heavy Infantry [75], Chariot Rider (Bow/Scimitar) [88], Kada Elite Guard (Heavy Cavalry) [9]
Weapons: Advanced Melee (Halberd [+2], Iron [Scimitar][+4]), Standard (Longbow[Arrows: Flint, Flaming][+2 or 3]), Advanced Armour (Chain [+4][Fear]), Advanced Protection (Iron shield[+4]), Basic Artillery (Bomb [+2])
Religion
Deity: Yargoyin
Beliefs: Yargoyin needs sacrifices (animal or human) or the animals of the steppe will slow and die. Yargoyin helps those that hold themselves high in the societal food chain. Warriors are to be utmost respected. Conquering feeds Yargoyin as much as sacrifices.
Relations
Hollow Sand
Reputation: Good 2
Shared technology: Writing, Wheel, Iron shield, Agriculture
Phoenicia
Reputation: Good 2
Shared technology: Horse, Iron, Currency
Kugelland
Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses
Hollow Sand
Leader: Bizarre Pumpkin
Actions: [Global] Search for the villagers, [Global] Big balloons, [Global] Better armour
Result: 17/20, 17/20 +2 = 19/20, 12/20 +2 = 14/20
You send your men in the general direction of the settlers. What they found was not a pretty sight: All of the settlers were butchered, with multiple visible stab wounds. It seems as though it was an ambush. In the distance, you see a familiar flag… the Bananaraman insignia!
You finalise your research and can now produce hot air balloons. Hot air balloons are ranged ship units that can only be damaged by ranged units, and are good against siege weapons. It takes 3 people per balloon to operate.
To deal with the new threat, you’ll have to have the latest technology. You make chain armour out of iron rings, which grants +4 to combat rolls.
Villages: Hollow Dust [Capital] [119], Currency [70], LOSERVILLE [52]
Region: Suez, Egypt
Stability: Sturdy 4
Population: 241
Jobs: N/A
Status: Civilization
Type: Trader (You like wealth and love acquiring it even more, so naturally, you get along well with people who are willing to trade their wealth with you. You gain a bonus in trading and initial reputation)
Technology
Tools: Bronze Age, Raft [+1], Wheel, Hot Air Balloon
Structures: Mud Hut, Farm
Domestic: Rhinoceros [+2]
Other: Agriculture, Fishing, Writing [+2], Currency [+2 or 5], Furnace, Iron, Division of labour, Kugelland Lantern
Politics
No government
Global Happiness: Happy 3
Crime rate: Low 3
Economy
State: Good 2
Source of Income: Trade
Culture
Trade, Pacifist
Military
Army: 0
Type: N/A
Weapons: Advanced Melee (Iron Spear, Sword), Standard Ranged (Longbow [Iron][+3]), Advanced Protection (Iron Shield [+4]), Rhinoceros [+2], Advanced Armour (Chain [+4])
Relations
Phoenicia
Reputation: Great 3
Shared technology: Currency [+2 or 5], Writing [+2], Oven, Rhino, Wheel, Bronze tools
Mongols
Reputation: Good 2
Shared technology: Wheel, Writing, Agriculture, Iron Shield
Britannia
Reputation: Ally 4
Shared technology: Furnace, Iron
Hellenes
Reputation: Good 2
Kugelland
Reputation: Great 3
Shared technology: Furnace, Division of labour, Fishing, lantern
Kugelland
Leader: Adalald
Actions: [Global] Better boats, [42 researchers] Medicine, [80] Military state, [40] Walls, [45] Establish quarantine
Result: 15/20 +4 = 19/20, 14/20 -8 +5 = 11/20, 12/20 -7 +2 = 7/20, 20/20! -8 +3 = 15/20, 18/20 -8 +2 = 12/20
Since Generischesdorf isn’t infected yet, life goes on. The people there improve the boats and make them bigger. These cogs can go pretty far and grant +3 to sailing rolls.
To counter the pandemic raging on, you develop medicine. This medicine is good to treat minor illnesses, which increases chances of survival, granting -1 to death rolls.
Unfortunately, Adalald stops the military from seizing governmental power.
You build wooden walls around your villages . which grant -1 to attacker rolls.
Your soldiers establish a quarantine zone in Statdburg, cutting off trade routes and all other exterior interactions. This will grant -1 to the death roll and reduce the chance of spreading the disease outside of Kugelland.
Death roll: 7/20 -2 = 5/20
Five people have succumbed to the plague.
Villages: Statdburg [Capital] [117], Zweibach [85], Generischesdorf [44]
Region: Austria, Europe
Stability: Shaky 2
Population: 348
Jobs: Researcher [71], Explorer [30], Farmer [35], Soldier [35], Spearman [25], Archer [25], Builder [30]
Status: Civilization
Type: Expansionist (You want to spread your tribe all over the world, which comes with a bonus in structure and exploration rolls)
Technology
Tools: Copper Age, Cog [+3], Loom, Roman Concrete, Medicine [-1]
Structures: Cottage, Farm, Sewage
Domestic: Pig, Spider, Horse, Honeybee
Other: Agriculture, Furnace, Iron, Division of labour, Writing [+2], Pottery, Furnace, Silk Fabric, Fishing, Government [+2]
Politics
Government Type: Monarchy
Policies: Quarantine
Global Happiness: Pretty Happy 2
Crime rate: Low 3
Economy
State: Good 2
Source of Income: Trade
Culture
Trade, Modern, Agriculture
Military
Army: 85
Type: Soldier (Infantry) 35, Spearman (Infantry) [25], Archer [25]
Weapons: Advanced Melee (Iron Sword, Spear [+4]), Intermediate Ranged (Recurve Bow [Copper][+3]), Standard Protection (Copper Large Shield [+2]), Tactic (Shield Wall [+2], Phalanx [+2]) TEMP Guard Post (2 turns [-3])
Relations
Phoenicia
Reputation: Great 3
Shared Technology: Copper long shield [+2], Writing [+2]
Hollow Sand
Reputation: Great 3
Shared technology: Division of labour, Furnace, Fishing, lantern
Mongols
Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses
Norse
Reputation: Chilly -1
Religion
The Thrive Odyssey
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