The Thrive Odyssey

Story

It seems the Plague Busters may need to wake up from hibernation as a new plague emerges, sweeping over Kugelland and causing panic. The Bananarama have finally collapsed, which might mean a game over in other games, but here, it’s a potential lesson to learn from mistakes and be given a second chance.

Volume 2: Diffusion
Round 57 - 250 BC

Phoenicia

Leader: Tekis

Actions: [Global] Sandwich, [Global] Investigate the cult, [Global] Temple
Result: 19/20, 12/20, 15/20
Gastronomy may not be the strong point of Phoenicia, but trading with lots of different cultures made you end up with lots of exotic goods, which you use to spice up your cuisine. From elk stew to the elusive sandwich, your elevated taste makes your people sophisticated eaters. This new food increases population.

The hunt for the mysterious Phoenician cult begins. The temple was located in Tyre, so the main organisation has to be located there. You make some progress, interviewing witnesses and looking for clues. One person claims they saw a hooded figure throw a torch on some pots, which spontaneously combusted. From this description, it seems like this person had a lot of oil to spare. The search continues… (This is like a sidestory so it’ll take more than one turn to solve)

The temple is rebuilt and is guarded by soldiers at all times. Anyone acting suspicious around the temple is detained or escorted away. This time, it seems the cultists left the new temple alone.

Your time is up. The Persians take your lack of response as a sign of hostility, and declare war on you. An attack is imminent.

Villages: Tyre [Capital][147], Phoenix [97], Carthage [230]
Region:Southern Lebanon, Asia (Middle East)
Stability: Strong 5

Population: 474
Jobs: Farmer [26], Fisher [26], Potter [14], Priest [9], Scout [9], Builder [18], Hunter [18], Medic [14], Scientist [20], Soldier [60], Cavalry [80], Bowman [80]
Status: Civilization

Type: Bard (Thanks to your entertainment, you get a bonus to diplomacy and trade with other nations)

Technology

Tools: Bronze Age, Sailboat [+2], Wheel
Structures: Mud hut, Farm, Hospital
Domestic: Goat, Horse
Other: Fishing, Agriculture, Pottery, Religion, Medicine, Division of Labour, Currency [+2 or 5], Furnace, Iron, Government (Monarchy [+2]), Riding, Cheese

Politics

Government Type: Monarchy
Policies: Laws
Global Happiness: Very Happy 4
Crime rate: Very Low 4

Economy

State: Prosperous 4
Source of Income: Trade

Culture

Trading, Religious, Diplomatic, Shifty, Sports, Artistic, Cooking, Sophisticated

Military

Army: 220
Type: Infantry [60], Cavalry [80], Archer [80]
Weapons: Intermediate Melee (Bronze Spear, Bronze Sword [+3]), Standard Ranged (Longbow [Bronze][+2]), Intermediate Armour (Bronze [+3]), Trident, Rhinoceros [+2 or 3], Sports [+1]

Religion

Deity: the Four Primordial Elements
Beliefs: They must be entertained through singing and dancing.

Relations
"Hollow Sand

Reputation: Ally 4
Shared technology: Currency, Writing [+2], Oven, Rhinoceros [+2 or 3], Wheel, Bronze tools

Mongols

Reputation: Good 2

Etxe

Reputation: Good 2
Shared technology: Laws, Bronze armour

Persia

Reputation: Hostile -2

Hellenes

Leader: Tiresias

Actions: [Global] Theatre, [5] VIsit the Mongols, [198] Market, [Global] Wheel, [Global] Bees
Result: 13/20 +3 = 16/20, 20/20! -9 +7 = 18/20, 19/20 -8 +3 = 14/20, 2/20 +10 = 12/20, 12/20
Bread and circuses keep the people from revolting, right? With this mindset, you built a theatre where people can watch plays to cool off and stay happy. Plays range from praising the Hellenes military to displaying the extraordinary adventures of a small farmer. Either way, the public is entertained, keeping the population happy, and adding arts to your culture tab.

You hadn’t visited the Bananarama in a while, so you decided to visit them to observe their progress on the war. When you arrived at Musa Fixa, it seemed… different. THe people occupying it weren’t Bananaraman, that was for sure. In fact, they seemed like Mongols! It looks like the Bananarama were attacked and yielded. These Mongols sure seemed to excel in combat, and had a very large and respectable army. You start off on good terms due to your similar mindset.

Usually people traded near the centre of each town, but to make things easier to manage, you built a space dedicated to trade. Markets are a great place for goods to be exchanged. While they don’t give you a bonus for trading, it grants +4 to trading rolls from nations visiting you.

For efficient forms of transport, nothing rivals the wheel. Its unique shape is the most ideal to roll around, carrying things with it. Although useless on its own, combined with different components, the wheel is indispensable for modern technology.

Bees are very abundant in your empire, so it was only a matter of time before they were put to use. Once domesticated, bees produce honey, which is very tasty, but their real skill is pollinisation, which helps increase crop yields, increasing your population.

Villages: Apolonia [Capital][391], Gantzos [203], Cilis [210], VillageName [250]
Region: Coast of Epirus, Greece
Stability: Sturdy 4

Population: 1054
Jobs: Farmer [100], Herder [100], Miner [100], Priest [15], Blacksmith [40], Trader [35], Healer [35], Inventor [30], Fisherman [40], Shipbuilder [50], Lumberjack [25], Adventurer [5], Soldier [100], Builder [100], Cataphract [15], Legionary [25], Pikeman [30], Ranger [20], Equine [10]
Status: Civilization

Type: Militarised (Your priorities are to have the most powerful army and the latest technology so that you may crush your adversaries and intimidate those around you. This grants you a bonus in combat rolls and tech research rolls, but a malus in initial reputation, because of your distrust of strangers.)

Technology

Tools: Copper Age, Fertilizer, Sailboat [+2], Irrigation
Structures: Mud Brick House, Road (Stone Brick [+3 or 4]), Granary, Smithy [Success], Palace [+4], Temple [Landmark], Dock [Success][+2], Slipway [+3], Farm, Academy [+3], Warehouse, Theatre, Market [+4]
Domestic: Cattle, Rhinoceros [+2], Horse, Bees
Other: Furnace, Iron, Agriculture, Division of Labour, Pottery, Religion, Mathematics [+1], Government (Stratocracy [+2]), Currency [+2 or 5]

Politics

Type: Stratocracy
Policies: Law
Global Happiness: Very Happy 4
Crime rate: Very Low 4

Economy

State: Great 3
Source of Income: Trade, Agriculture, Pilgrimage

Culture

Military, Agrarian, Modernism, Theatre

Military

Army: 60
Type: Soldier (Infantry) [45], Cataphract (Heavy Cavalry) [15]
Weapons: Advanced Melee (Javelin [+2], Pike [+2], Iron Sword [+4]), Intermediate Ranged (Gastraphete [+3]), Advanced Protection (Iron Scutum, Targe [+4]), Advanced Armour (Chain [+4]), Rhinoceros [+2 or 3], Ballista [+3 or 6]
Tactics: Formation (Phalanx [+2], Testudo [-2]), Camouflage [+3 or -3]
Infrastructure: Walls (Stone [-2]), Training Academy [+2]

Religion

Name; Primordial Truth
Deity: Cosmic Eye, split into 4 entities
Beliefs: The gods when displeasured become demonic and their servants as well, Torture and sacrifice only when allowed

Relations
Hollow Sand

Reputation: Good 2
Shared technology: Rhinos, Irrigation.

Kugelland

Reputation: Neutral 1
Shared technology: Currency, Mathematics.

Britannia

Reputation: Neutral 1
Shared technology: Horse, cattle

Etxe

Reputation: Good 2
Shared technology: Camouflage, Mathematics
Trade route established

Mongols

Reputation: Good 2

Britannia

Leader: Arthur of Londinium

Actions: [57 warriors] Rankings, [114 diplomats] Gift, [114 explorer] Meet Kugelland, [171 handyman] Wall
Result: 19/20 -8 +1 = 12/20, 11/20 -7 +5 = 9/20, 18/20 -7 +6 = 17/20, 12/20 -6 +3 = 9/20
Your soldiers, in an attempt to organise themselves, develop a rank system, which helps them navigate through the battlefield. Rankings are useful organising battles, granting +1 to combat rolls.

You send your diplomats over to the Celts with a gift in order to try to win them over, but it seems they didn’t like the fish you sent them. Perhaps it was sacred to them. Nevertheless, they forgave you and this small incident changed nothing with your reputation.

You send your explorers over to explore the mainland, going East in search of civilizations. They discover Kugelland, which seemed to have just recovered from a major event. They weren’t in the state to chat at the time, being in the middle of a crisis, but you start off on the right foot.

Your builders fail to make a sturdy wall.

Also, you were visited by the people of Etxe. They came to trade, giving you stone roads for mathematics. They also managed to convert the mayor of Winchester to Iragarmen. This shouldn’t pose a problem, as long as you don’t oppose it…

You now have hunting dogs, which help improve hunting, increasing your population.

Villages: Londinium [Capital] [304], Winchester [140], Liverpool [120]
Region: British Isles, Europe
Stability: Sturdy 4

Population: 804
Jobs: Soldier [19], Knight [19], Archer [19], Diplomat [114], Explorer [114], Handyman [171], Farmer [57]
Status: Civilization

Type: Diplomat (Thanks to your smooth-talking skills, you know how to convince people that you are nice, giving you a bonus to negotiations and initial reputation. You also start with extra population)

Technology

Tools: Advanced (Iron), Sailing [+2], Nets, Navigation [+2], Microscope [+2], Wheel
Structures: Stone houses, Permanent Farms, Road (Stone [+3 or 4])
Domestic: Horse, Cattle
Other: Agriculture, Furnace, Iron, Fishing, Division if Labour, Trapping, Writing [+2], Glass, Government (Monarchy [+2]), Intermediate Mathematics [+3], Riding, Chemistry [+2]

Politics

Government type: Monarchy
Policies: Royal Federation
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Good 2
Source of Income: Trade, Agriculture

Culture

Pacifist, Survivor, Modernism, Agrarian

Military

Army: 57
Type: Soldier (Infantry) [19], Knight (Cavalry) [19], Archer [19]
Weapons: Advanced Melee (Iron Spear, Claymore, Battle Ax [+4]), Standard Ranged (Longbow [Iron][+3]), Basic Armour (Cloth [+1]), Advanced Protection (Iron Shield [+4])
Tactics: Ranks [+1]

Relations
Hellenes

Reputation: Neutral 1
Shared technology: Horse, cattle

Celts

Reputation: Great 3

Kugelland

Reputation: Good 2

Etxe

Leader: Egoi

Actions: [315] Democracy, [130] Better fishing, [186 (180 traders, missionaries)] Trade with Britannia, [170] Cosmology
Result: 14/20 -5 +10 = 19/20, 17/20 -8 +10 = 19/20, 13/20 -7 +12 = 18/20, 18/20 -7 +10 = 20/20!
With a chaotic oligarchy governing Etxe, things were bound to be unstable. That is why it was decided to set up a proper government so that stability can finally rise. Clearly, the leader position couldn’t just be fought for and had to be picked, so a plutocracy was formed. The twist was that, while the power was to the people, it was only accessible to certain people. This plutocracy really only affected the elite, who were the only ones eligible to pick the next leader. This new way of government increases your stability and removes the barrier preventing you from increasing it any further.

Fishing is very important in your society, perhaps being your main source of food after farming. To increase your fishing yields, you had already sought after Tarkahmehd’s nets. Taking it a step further, you decide to take your big galleys, which are mainly used to transport people and trading goods, and use them instead to transport fish. Their sheer size meant fishermen could transport bigger loads of fish before needing to come back. This efficient fishing increases your food yields, which increases your population.

Your traders and missionaries are sent over to Britannia in search of knowledge and to spread awareness of Iragarmen. When they arrived, they visited the village and started to trade. You traded your knowledge of stone brick roads for their intermediate mathematics. The missionaries also preached about Iragramen to the villagers. The mayor of that particular village was actually interested and decided to convert, building a special temple to worship with his fellows.

The sky is truly a sight to behold for those who take the time to study it. By observing the stars, the sun and the moon, you couldn’t help but wonder how it all began. Of course, it may be trivial to unlock the secrets of the universe if you were to transcend it right after, but curiosity got the better of you. Tales of darkness before light, nothing before everything, was all you could possibly comprehend or come up with. I’m honestly a little stumped with what reward this roll can give, especially since you got a 20 for it. Any suggestions?

Villages: Berpizte [Capital] [600], Uharte [421]
Region: Rhone delta, France
Stability: Steady 3

Population: 1021
Jobs: Farmer [325], Fisherman [150], Trader [110], Missionary [70], Scholar [46], Soldier [100], Jobless [240]
Status: Civilisation

Type: Shaman (You are a thinker, dedicating your work to improving people’s lives. This gives you a bonus in tech research and religion)

Technology

Tools: Basic (Wood, Bone), Galley [+4], Nets, Stargazing [+2], Herbal Medicine, Compost
Structures: Wooden House, Farm, Roads [Stone Brick (+3 or 4)], Millstones, Community Centre [+3], Port [+2][Success]
Domestic: Goats, Chickens
Other: Fishing, Trapping, Division of Labour, Agriculture, Furnace, Cheese, Iron, Currency [+2 or 5], Parchment [+3], Government [+2], Religion

Politics

Government type: Plutocracy
Policies: Laws
Global Happiness: Pretty Happy 2
Crime rate: Very Low 4

Economy

State: Prosperous 4
Source of Income: Trade

Culture

Trading, Fishing, Sophisticated, Modernism, Spiritual

Military

Army: 100
Type: Soldier (Infantry) [100]
Weapons: Intermediate Melee (Bronze sword, Bronze spear [+3]), Standard Ranged (Longbow [Bronze][+2]), Standard Armour (Bronze [+3], Cloth [+1]), Standard Protection (Bronze Large Shield [+3])
Tactics: Camouflage [+3 or -3]
Infrastructure: Watchtower [-2], Trench (Bronze Spikes [-3]), Wall (Stone [-2]), Smoke signal [-3]

Religion

Beliefs

Relations
Hellenes

Reputation: Good 2
Shared technology: Camouflage, Mathematics
Trade route established

Phoenicia

Reputation: Good 2
Shared technology: Laws, bronze armour

Britannia

Reputation: Good 2
Shared technology: Intermediate mathematics, stone brick roads

Bananarama

Leader: Zen’Zon

Actions: [Global] Give LOSERVILLE to Hollow Sand, [Global] Give GenericVillageName to Kugelland
Result: 14/20, 11/20
With Barando dead, Zen’Zon decided it was time to yield. He gave all of his settlements to Golden League allies in hopes of being spared. Fortunately, Kada Khan was not vindictive, and accepted him into the Mongol empire as a mundane subject. In this way, the Bananarama may live on, but you have lost.

As your action, describe the new civ you would like to become. Location, nation name and leader name are obligatory. Since you want to move to Canada, would becoming the Iroquoiens be good?

Villages: N/A
Region: Nile banks, Egypt
Stability: Collapsing -3

Population: 0
Jobs: N/A
Status: Dismantled

Type:

Technology

Tools:
Weapons:
Structures:
Domestic:
Other:

Tarkahmehd

Leader: Evolution4Weak

Action: [Global] Fertilizer, [Global] Iron weapons, [Global] Irrigation, [Global] Mailing, [Global] Better walls, [Global] Docks
Result: 10/20 +12 = 20/20!, 2/20 +12 = 14/20, 15/20 +12 = 20/20!, 19/20, 11/20 +3 = 14/20, 8/20 +3 = 11/20
Using a combination of goat droppings and hay, you develop a potent fertilizer, which greatly increases your yieldings. This increase in food production greatly increases your population.

You use your knowledge of ironsmithing to forge weapons out of iron, granting +4 to combat rolls.

In combination with the fertilizer, by digging irrigation canals, you can bring water to land which previously had no access to any, which creates more farmable land, increasing food production, and in turn, population.

Information usually takes a while to spread to other people. That is why, by putting a mailing system using runners in place, you improve the diffusion of information, granting +2 to research rolls or +3 to spying rolls.

The wooden walls around your village were a good start, but upgrading them to stone was an excellent idea. Stone walls grant -2 to enemy rolls instead of -1.

The bigger your boats got, the harder it was to dock them. That is why you built docks to accommodate boats and make docking and unloading things easier. Docks grant +2 to saling rolls and guarantee success to shipbuilding rolls.

Cities: Acirema [Capital][848], Anawal [730], Latipa [685], Aether [755], Lilac [755], Ecie [675]
Region: Portugal, Europe
Stability: Strong 5

Population: 4288
Jobs: Fisherman [204], Farmer [204], Herder [204], Builder [408], Gatherer [200], Philosopher [408], Scout [204], Soldier [206]
Status: Civilization

Type: Scout (You know the land like the back of your hands, which comes with the perk of a bonus in spying and exploration)

Technology

Tools: Titanium tools, Net, Vessel [+3], Mail [+2 or 3]
Structures: Log Cabin, Farms, Storehouse, Town Hall [+3], Roads (Stone Brick [+3 or 4]), Bunker [+3], Millstone, Science hub [+3], Windmill [Success], Dock [+2][Success]
Domestic: Chicken, Goat
Other: Fishing, Trapping, Agriculture, Government (Hierarchy) [+2], Division of Labour, Pottery, Furnace, Bronze, Parchment [+3], Mathematics [+1], Currency [+2 or 5]

Politics

Government Type: Gerontocracy
Policies: Code of Law, Sovereginty
Global Happiness: Happy 3
Crime rate: Very Low 4

Economy

State: Excellent 3
Source of Income: Trade, Fishing

Culture

Fishing, Arts, Authority, Agrarian

Military

Army: 206 units
Type: Soldier (Infantry) [206]
Weapons: Advanced Melee (Iron Spear, Sword [+4]), Basic Ranged (Shortbow), Basic Siege (Catapult [+2 or 5]), Basic Protection (Large Shield [+1])
Infrastructure: Walls (Stone [-2]), Watchtower [-2]

Relations
Kugelland

Reputation: Ally 4

Mexica

Leader: Montezuma

Actions: [38] Train soldiers, [39] Laws, [50 scholars] Bronze armour, [38] Warn the Ocelomeh, [39] Walls, [38] Furnace, [39] Fishing
Result: 15/20 -8 +2 = 9/20, 14/20 -8 +10 = 16/20, 15/20 -7 +11 = 19/20, 20/20! -8 +2 = 14/20, 17/20 -8 +2 = 11/20, 18/20 -8 +10 = 20/20!, 16/20 -8 + 10 = 18/20
Unfortunately, despite wanting to train, the situation seemed too tense to allow any time to be wasted on it. Because of that conclusion, you decided to not train.

The Laws of Man, which were carved in great detail on a stone, were in full display in Tenochtitlán’s square, visible to all the citizens. This is sure to lower the crime rate. Unfortunately, since this carved stone of law isn’t one-of-a-kind, it can’t be considered a landmark.

To prepare for war, you must have the strongest apparel. You forge armour out of bronze so that your warriors can withstand more hits, granting +3 to combat roll.

You send your runners in a last-ditch attempt to warn the Ocelomeh before the invasion. They were grateful for the heads-up, but they are angry at you for putting them in such a situation. Your relations degrade.

With the king out of the way, Montezuma orders the construction of walls around the village. Wooden walls aren’t exactly the strongest, but they’re better than nothing. They grant -1 to enemy combat rolls.

In search of better materials to work with, you improve your ovens, making them into furnaces. As a bonus, you also experiment with iron, which you can now cast things with.

To prevent starvation, diversifying food is very important. Montezuma ordered his people to start fishing, so that they may introduce fish in their diet. This increases your population.

Your time to complete the Quest: Establish one trade route with the Ocelomeh has expired. Although your relations remain unchanged, they will be harder to ally.

The Coyotl have started fighting with the Ocelomeh and are wondering where your army went.

Villages: Tenochtitlán [Capital][161], Solatempa [120]
Region: Mexican Valley, Mexico
Stability: Strong 5

Population: 428
Jobs: Warrior [100], Archer [100], Scholar [50]
Status: Civilization

Type: Shaman (You are devoted to helping others while pondering about the mysteries of the Cosmos. This grants you a bonus in technological research and initial reputation)

Technology

Tools: Standard (Obsidian), Telescope [+2]
Structures: Adobe House, Farms, Beehive, Palace [+3], Sola Eclipsa (Landmark), Road (Dirt [+2 or 3]), Granary
Domestic: Honeybee
Other: Agriculture, Writing [+2], Furnace, Medicine, Government (Monarchy [+2]), Iron, Mathematics [+1], Fishing

Politics

Government Type: Monarchy
Policies: The Laws of Man
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Great 3
Source of Income: Pilgrimage, Trade route

Culture

Pacifist, Spiritual, Modernist

Military

Army: 200 units
Type: Warrior (Infantry) [100], Archer [100]
Weapons: Intermediate Melee (Bronze Spear, Obsidian Sword [+3]), Basic Ranged (Shortbow [Flaming [+1 or 2]]), Intermediate Armour (Bronze [+3]), Basic Siege (Catapult [+2 or 5]), Intermediate Protection (Bronze Shields [+3]), SURPRISE [+3]
Infrastructure: Training Academy [+2], Walls (Wood [-1])

Religion

Name: Tonatiu
Deity: Sun, Rain and Agriculture
Beliefs: Sacrifices are necessary to keep the world going, all life is equally important except for the Sun, the Rain and Agriculture, death means eternal respite for the dead.

Relations
Coyotl

Reputation: Neutral 1

Ocelomeh

Reputation: Good 2

Nahuatl

Reputation: Ally 4

Mongols

Leader: Kada Khan

Actions: [Global] Claim Musa, [Global] Big balloon, [Global] Domesticate silk producer, [Global] Raise population
Result: 13/20 +2 = 15/20, 9/20 +7 = 16/20, 20/20!, 9/20 +2 = 11/20
Musa Sapientum Fixa yielded, so Kada Khan took it under his empire as a new subject. Because of how far it is from the other villages, it decreases stability, but it grants you an extra global action. This place creates new grounds for people to move in, increasing population.

Your continued research in augmenting the balloons remains underway. It seems that one more turn should be sufficient to unlock the secrets of the big balloon.

In order to get your hands on your own silk producers, you decided to play a little sneaky. You sent your usual caravan, but this time, they were tasked with bringing back silk spiders, so that you can produce your own silk. They succeed, managing to snag a few from a seller and sneaking them out in a clay pot. You now have access to your very own silk spiders. As a bonus, your merchants even managed to convince Kugelland to change the goods from silk to honey, which would normally cost a turn to do so. Honey is as delicious as it is nutritious, raising your population slightly.

To increase your population, you decide to rework the Banananraman farms you pillaged. Since the soil is much more fertile here, there is a lot more farmable land, which increases your population.

Villages: Kherzit [Capital][465], Akkalat [85], Odokh [77], Baltakhand [120], Burkhag Beleg [735]
Region: Mongolia
Stability: Steady 3

Population: 1482
Jobs: Archer [80], Infantry [18], Heavy Infantry [22], Chariot Rider [36], Elite Guard [6], Researcher [347]
Status: Civilization

Type: Warmonger (You pillage and plunder for a living, so, naturally, you improve those skills. You get a bonus in combat and a malus in initial reputation)

Technology

Tools: Standard (Stone, Flint), Wheel
Structures: Cottage, Research hub [+3], Road (Dirt [+2 or 3])
Domestic: Horses, Sheep, Elk, Hunting Dogs, Silk Spider
Other: Riding, Religion, Chariot, Furnace, Iron, Fishing, Division of Labour, Government (Monarchy [+2]), Writing [+2], Currency [+2 or 5], Agriculture, Floating lantern, Silk

Politics

Government Type: Monarchy
Policies: Sovereignty
Global Happiness: Happy 3
Crime rate: Pretty low 2

Economy

State: Good 2
Source of Income: Raids, Trade route

Culture

Warfare, Herding, Religion, Sacrifice, Intimidating

Military

Army: 200 units
Type: Archer [100], Infantry [25], Heavy Infantry [25], Chariot Rider (Bow/Scimitar) [44], Kada Elite Guard (Heavy Cavalry) [6]
Weapons: Advanced Melee (Halberd [+2], Iron [Scimitar][+4]), Standard (Longbow[Arrows: Flint, Flaming][+2 or 3]), Advanced Armour (Chain [+4][Fear]), Advanced Protection (Iron shield[+4])

Religion

Deity: Yargoyin
Beliefs: Yargoyin needs sacrifices (animal or human) or the animals of the steppe will slow and die. Yargoyin helps those that hold themselves high in the societal food chain. Warriors are to be utmost respected. Conquering feeds Yargoyin as much as sacrifices.

Relations
Hollow Sand

Reputation: Good 2
Shared technology: Writing, Wheel, Iron shield, Agriculture

Phoenicia

Reputation: Good 2
Shared technology: Horse, Iron, Currency

Kugelland

Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses
Trade route established

Hollow Sand

Leader: Bizarre Pumpkin

Actions: [Global] Improve lanterns, [Global] New village
Result: 19/20 +2 = 20/20!, 1/20 D:
You start working on the flying lanterns and try to improve them. If you’re trying to make flying balloons like Mongolia, you’re almost there. If not, please specify what you mean by improving the lanterns.

The people you sent to create the new village never returned. I wonder what happened to them? Perhaps this threat is coming for you. You should prepare…

You received a particular farewell gift from the Bananarama: LOSERVILLE. The village and all of its residents are now yours. You can also rename it if you want. The Bananarama have now been dismantled.

Villages: Hollow Dust [Capital] [119], Currency [70], LOSERVILLE [52]
Region: Suez, Egypt
Stability: Sturdy 4

Population: 241
Jobs: N/A
Status: Civilization

Type: Trader (You like wealth and love acquiring it even more, so naturally, you get along well with people who are willing to trade their wealth with you. You gain a bonus in trading and initial reputation)

Technology

Tools: Bronze Age, Raft [+1], Wheel
Structures: Mud Hut, Farm
Domestic: Rhinoceros [+2]
Other: Agriculture, Fishing, Writing [+2], Currency [+2 or 5], Furnace, Iron, Division of labour, Kugelland Lantern

Politics

No government
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Good 2
Source of Income: Trade

Culture

Trade, Pacifist

Military

Army: 0
Type: N/A
Weapons: Advanced Melee (Iron Spear, Sword), Standard Ranged (Longbow [Iron][+3]), Advanced Protection (Iron Shield [+4]), Rhinoceros [+2]

Relations
Phoenicia

Reputation: Great 3
Shared technology: Currency [+2 or 5], Writing [+2], Oven, Rhino, Wheel, Bronze tools

Mongols

Reputation: Good 2
Shared technology: Wheel, Writing, Agriculture, Iron Shield

Britannia

Reputation: Ally 4
Shared technology: Furnace, Iron

Hellenes

Reputation: Good 2

Kugelland

Reputation: Great 3
Shared technology: Furnace, Division of labour, Fishing, lantern

Recreation of the defeat of Musa Sapientum Fixa:

By the way, I’ve tolerated it this round, but from now on, you have a maximum action cap of 10 and have to have at least one group of people doing the action for it to be valid.

@blackjacksike @Mr.Pigeon @Pentaphon @TeaKing @Evolution4Weak @zenzonegaming @OoferDoofer @yp364 @MechanicalPumpkin @Nover452

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