The Thrive Odyssey

I have decided to pm my votes for this round because tech

I’m posting this here @blackjacksike because I reached the post limit lol

2 Likes

Capital: create a library
Cilis: Discover Chemistry
Gantzos: create warships
Toliopolis:trade with oofer for
Halberds for honey and ports

A few new cities are founded: Mendebalde on the Aude delta to the west, Trukatu at the location of real life Genoa and Aurki Izan on the Magra further into Italy yet.

,Farmer,Fisherman,Trader,Missionary,Scholar,Soldier
Berpizte,485,155,0,0,80,125
Uharte,140,95,212,270,16,25
Ardao,120,40,30,0,20,30
Mendebalde,200,50,0,0,25,75
Trukatu,100,25,0,0,10,40
Aurki Izan,100,25,0,0,10,40

The trade and evangelism mission this time is to Helenes, where whatever metal tech is fair is traded for microscopes. Berpizte makes the great temple of Iragarmen even better. The rest of Uharte works on, I don’t know, soap? Ardao makes a road system connecting to the new Italian cities with the rest of Etxe.

Soon I’m going to have too many actions to know what to do with. Help. Also, sorry about doing a non-turn post here, I though I was about to do my actual turn but I didn’t.

Civilization name: Wilhenks
Village name: Wilhelmlans
Location: Saxony,elbe
Leader:Wilhelm Von Wilhelmland
Archetype:Normal

6 Likes
Story

A new nation emerges, ready to leave its mark in history! The Bananramians are finally destroyed for good, and the Coyotl merged with the Mexicans.

Volume 2: Diffusion
Round 59 - 100 BC

Phoenicia

Leader: Tekis

Actions: [Global] Prison, [Global] Gunpowder, [Global] Tyrinics
Result: 11/20, 16/20 +2 = 18/20, 12/20
You build a facility to imprison the criminals and punish them for their deeds. After a while, they were brought to the centre and executed. The cultists are now truly gone, and you now have prisons, which help reduce the crime rate.

It seems gunpowder is spreading all around the world simultaneously. As you heard from the Mongols that they had a mysterious fire powder, your scientists figure out the formula to make their own. You now have gunpowder, but with some more scientific knowledge, maybe it can be put to better use…

As a celebration of the victory of the Mongols over the cruel Bananarama, Phoenicia establishes the Tyrinics, an annual competitive competition pitting nations against each other in various sport divisions, from wrestling to racing. After building the stadium, the next step is contacting different civs so they may participate in them. The more civs participate, the more income you’ll rake in, and the new entertainment will boost your population’s happiness, as soon as the competition starts.

Defense roll: 10/20 -9 +12 = 13/20
It was inevitable. Ever since you denied the Persians, an attack was bound to happen, but you didn’t know when. Once you saw the army of chain-armoured soldiers, you scrambled to gather your men and prepare for combat. It was a close fight, but you won. You had 48 casualties, while the Persian troops suffered 59 before surrendering and being captured (for reference, they had 132 units, so you had the advantage of numbers). Their commander informs you that this was nothing but a small sample of the Persian army, with a lot more soldiers coming. This surprise attack scared your population, reducing your stability.

Villages: Tyre [Capital][147], Phoenix [97], Carthage [230]
Region:Southern Lebanon, Asia (Middle East)
Stability: Sturdy 4

Population: 426
Jobs: Farmer [26], Fisher [26], Potter [14], Priest [9], Scout [9], Builder [18], Hunter [18], Medic [14], Scientist [20], Soldier [136], Cavalry [70], Bowman [66]
Status: Civilization

Type: Bard (Thanks to your entertainment, you get a bonus to diplomacy and trade with other nations)

Technology

Tools: Bronze Age, Sailboat [+2], Wheel, Gunpowder
Structures: Mud hut, Farm, Hospital, Temple, Prision, Tyrinics (1 civ)
Domestic: Goat, Horse
Other: Fishing, Agriculture, Pottery, Religion, Medicine, Division of Labour, Currency [+2 or 5], Furnace, Iron, Government (Monarchy [+2]), Riding, Cheese

Politics

Government Type: Monarchy
Policies: Laws
Global Happiness: Very Happy 4
Crime rate: Non-existent 5

Economy

State: Prosperous 4
Source of Income: Trade

Culture

Trading, Religious, Diplomatic, Shifty, Sports, Artistic, Cooking, Sophisticated

Military

Army: 320
Type: Infantry [136], Cavalry [70], Archer [66]
Weapons: Advanced Melee (Iron Spear, Sword [+4], Javelin [+2]), Standard Ranged (Longbow [Bronze][+2]), Intermediate Armour (Bronze [+3]), Trident, Rhinoceros [+2 or 3], Sports [+1]
Infrastructure: Training Academy [+2]

Religion

Deity: the Four Primordial Elements
Beliefs: They must be entertained through singing and dancing.

Relations
"Hollow Sand

Reputation: Ally 4
Shared technology: Currency, Writing [+2], Oven, Rhinoceros [+2 or 3], Wheel, Bronze tools

Mongols

Reputation: Good 2

Etxe

Reputation: Good 2
Shared technology: Laws, Bronze armour

Persia

Reputation: Hostile -2

Hellenes

Leader: Tiresias

Actions: [187 builders] Secret Action, [385] Library, [Global] Chemistry, [Global] Warship, [Global] Trade with Mongolia
Result: 17/20 -8 +4 = 13/20, 15/20 -7 +3 = 11/20, 19/20 +14 = 20/20!, 10/20 Success, 13/20 +15 = 20/20!
Your secret action is a success, making you establish you-know-what granting +3 to [secret] rolls. If anyone other than yp364 is reading this and is angry, know that you can also do this. If you want to know what the thing is, spy on yp’s civ, or reach some sort of agreement.

You build a great library to store information about anything, from scrolls of medicine to mom’s cabbage soup recipe. Regrouping knowledge in one spot is great for research, granting +2 to research rolls.

Thanks to the great research conditions of Hellenes, scientists can make marvelous discoveries. This time, they expanded in the field of chemistry, making observations based on different substances’ reactions, leading to the development of the theory of atomism, granting +2 to research rolls in scientific fields.

Thanks to your Docks, shipbuilding is easy. When you tasked your people to build a ship designed for war, they wasted no time trying out different designs. They end up with Triremes, granting +4 to sailing rolls and +2 to combat rolls if used as units during a battle. It takes 8 people per ship, but they are great against each base unit.

You send your trade caravan to Musa Sapientum Fixa, the new Mongolian city, in search of new weapons. Your traders catch a glimpse of some halberds for sale, and decide to trade their knowledge of ports for them. Since you got a 20, the halberds grant +2 in combat rolls when heavy infantry units are used, but normally, they would only grant +1, since you already have a heavy infantry unit weapon.

Also, you were visited by the people of Etxe, who traded their mechanised tools for your microscope, increasing your population. They also converted some of your people to their religion.

Villages: Apolonia [Capital][772], Gantzos [533], Cilis [560], Toliopolis [600]
Region: Coast of Epirus, Greece
Stability: Steady 3

Population: 2465
Jobs: Farmer [100], Herder [100], Miner [100], Priest [15], Blacksmith [40], Trader [35], Healer [35], Inventor [30], Fisherman [40], Shipbuilder [50], Lumberjack [25], Adventurer [5], Soldier [100], Builder [100], Cataphract [15], Legionary [25], Pikeman [30], Ranger [20], Equine [10], Spy [200]
Status: Civilization

Type: Militarised (Your priorities are to have the most powerful army and the latest technology so that you may crush your adversaries and intimidate those around you. This grants you a bonus in combat rolls and tech research rolls, but a malus in initial reputation, because of your distrust of strangers.)

Technology

Tools: Mechanised, Fertilizer, Trireme [+4], Irrigation, Chariot, Trade Caravan [+2]
Structures: Mud Brick House, Road (Stone Brick [+3 or 4]), Granary, Smithy [Success], Palace [+4], Temple [Landmark], Dock [Success][+2], Slipway [+3], Farm, Academy [+3], Warehouse, Theatre, Market [+4], Sewers, Secret Structure [+3], Library [+2]
Domestic: Cattle, Rhinoceros [+2], Horse, Bees
Other: Furnace, Iron, Agriculture, Division of Labour, Pottery, Religion, Intermediate Mathematics [+3], Government (Stratocracy [+2]), Currency [+2 or 5], Chemistry [+2]

Politics

Type: Stratocracy
Policies: Law
Global Happiness: Very Happy 4
Crime rate: Very Low 4

Economy

State: Great 3
Source of Income: Trade, Agriculture, Pilgrimage

Culture

Military, Agrarian, Modernism, Theatre

Military

Army: 60
Type: Soldier (Infantry) [45], Cataphract (Heavy Cavalry) [15]
Weapons: Advanced Melee (Javelin [+2], Pike [+2], Halberd [+2], Iron Sword [+4]), Intermediate Ranged (Gastraphete [+3]), Advanced Protection (Iron Scutum, Targe [+4]), Advanced Armour (Chain [+4]), Rhinoceros [+2 or 3], Ballista [+3 or 6], Trireme [+2]
Tactics: Formation (Phalanx [+2], Testudo [-2]), Camouflage [+3 or -3]
Infrastructure: Walls (Stone [-2]), Training Academy [+2]

Religion

Name; Primordial Truth
Deity: Cosmic Eye, split into 4 entities
Beliefs: The gods when displeasured become demonic and their servants as well, Torture and sacrifice only when allowed

Relations
Hollow Sand

Reputation: Good 2
Shared technology: Rhinos, Irrigation.

Kugelland

Reputation: Neutral 1
Shared technology: Currency, Mathematics.

Britannia

Reputation: Neutral 1
Shared technology: Horse, cattle, Microscope, bees, Javelin

Etxe

Reputation: Good 2
Shared technology: Camouflage, Mathematics, Mechanised tools, Microscope
Trade route established

Mongols

Reputation: Good 2
Shared technology: Halberd, Port

Britannia

Leader: Arthur II

Actions: [103 diplomats] Federate with Kugelland, [103 diplomats] Explore Southern Italy, [103 diplomats] Meet Tarkahmehd, [309 diplomats, warriors] Help the Celts, [103 scientist] Cartography, [103 scientists] Better villages, [103 engineers] Ships
Result: 18/20 -8 +7 = 17/20, 19/20 -8 +5 = 16/20, 14/20 -8 +5 = 11/20, 12/20 -6 +9 = 15/20, 11/20 -8 +8 = 11/20, 16/20 -8 +3 = 11/20, 15/20 -8 +8 = 15/20
You sent your diplomats over to Kugelland in order to ask to federate with them. When you arrived, the people there had kind of forgotten about Britannia, due to lack of interaction. Furthermore, you weren’t allies, so they had no interest in federating with you. So, in an effort to improve your relations, you gave them microscopes, so that it can help them defeat the plague. They thank you, and you increase your relations.

The other diplomats are sent to explore the Southern side of the continent. Once they arrived at Italy’s “foot”, they discovered the Lucanians, a thriving and more peaceful civilization, independent of the Hellenes. You start off on great relations.

On the way there, your diplomats also met with the people of Tarkahmehd.They are a very big nation, but are relatively friendly.

You propose to help the Celts with their raider problems. You generously offer your soldiers to defend the Celts. Once the raiders arrived again, they were surprised by the retaliation and the entire raiding party was either killed or captured, with their ships seized by you. The Celts are grateful that the vikings should stop bothering them for now, and increase your relations, making you now allies.

Your scientists decide to make a map of your region, developing cartography. While it would be more efficient on a parchment, cartography grants +2 to exploration rolls or +3 to rolls where you revisit an area, whether it’s for trading or warfare.

Your scientists analyse current trends in population and regions, leading them to design a formula for efficient city building. This makes villages use space more efficiently, increasing population.

This time, your engineers build longships, which allow you to sail further away and grant +3 to sailing rolls.

You do not gain spare population from the permanent farm due to not having any farmers.

Villages: Londinium [Capital] [504], Winchester [480], Liverpool [446]
Region: British Isles, Europe
Stability: Sturdy 4

Population: 1430
Jobs: Diplomat [515], Scientist [206], Engineer [103], Warrior [103]
Status: Civilization

Type: Diplomat (Thanks to your smooth-talking skills, you know how to convince people that you are nice, giving you a bonus to diplomacy and initial reputation)

Technology

Tools: Advanced (Iron), Longship [+3], Nets, Navigation [+2], Microscope [+2], Wheel, Cartography [+2 or 3]
Structures: Stone houses, Permanent Farms, Road (Stone [+3 or 4])
Domestic: Horse, Cattle, Hunting Dogs, Honeybee
Other: Agriculture, Furnace, Iron, Fishing, Division if Labour, Trapping, Writing [+2], Glass, Government (Monarchy [+2]), Intermediate Mathematics [+3], Riding, Chemistry [+2], Standard Linguistics [+3]

Politics

Government type: Monarchy
Policies: Royal Federation, Law of Laicity, City Planning
Global Happiness: Pretty Happy 2
Crime rate: Low 3

Economy

State: Good 2
Source of Income: Trade, Agriculture

Culture

Pacifist, Survivor, Modernism, Agrarian

Military

Army: 0
Type: N/A
Weapons: Advanced Melee (Iron Spear, Claymore, Battle Ax [+4], Javelin [+2]), Standard Ranged (Longbow [Iron][+3]), Basic Armour (Cloth [+1]), Advanced Protection (Iron Shield [+4])
Tactics: Ranks [+1]

Relations
Hellenes

Reputation: Neutral 1
Shared technology: Horse, cattle

Celts

Reputation: Ally 4

Kugelland

Reputation: Great 3
Shared technology: Microscope

Lucania

Reputation: Great 3

Tarkahmehd

Reputation: Good 2

Etxe

Leader: Egoi

Actions: [482 traders, missionaries] Trade with Hellenes, [500] New city, [500] New City, [Global] Soap, [Global] New village
Result: 12/20 -8 +22 = 20/20!, 20/20! -8 +3 = 15/20, 19/20 -8 +3 = 14/20, 19/20 +15 = 20/20!, 14/20 +3 = 17/20
Sorry for scrapping some of your actions, I know you’re pretty busy and aren’t always around to consult so I took a few liberties and edited your actions, removing redundant ones like linking the new cities with roads (which is applied automatically) and adding missing actions, such as founding the new cities. By the way, if you feel you’re running out of things to do, maybe you can start colonising new lands, or start researching different scientific fields to start industrialising. Anyways, you visit the Hellenes, trading their microscopes for your mechanised tools. Microscopes grant +2 to research rolls in the scientific field. You also take the opportunity to spread Iragarmen to the people, converting many. On your way back, you found the Lucanians, which you also converted.

You establish the new cities of Mendebalde, Trukatu and Aurki Izan, making room for people to move in, increasing your population. (I lumped the 3 cities here to save space)

Your researchers discover soap, which is effective to combat disease and keep people healthy, increasing population and granting -2 to disease rolls in the event of a great sickness.

Villages: Berpizte [Capital] [1100], Uharte [951], Ardao [982], Mendebalde [955], Trukatu [900], Aurki Izan [900]

Region: Rhone delta, France
Stability: Sturdy 4
Population: 4788

Jobs: Farmer [1145], Fisherman [390], Trader [242], Missionary [270], Scholar [161], Soldier [335]
Status: Civilisation
Type: Shaman (You are a thinker, dedicating your work to improving people’s lives. This gives you a bonus in tech research and religion)

Technology

Tools: Mechanised, Galley [+4], Nets, Stargazing [+2], Herbal Medicine, Compost, Mail [+2 or 3], Cartography [+3 or 5], Soap [-2]
Structures: Wooden House, Farm, Roads [Stone Brick (+3 or 4)], Millstones, Community Centre [+3], Port [+2][Success], Temple [Landmark]
Domestic: Goats, Chickens
Other: Fishing, Trapping, Division of Labour, Agriculture, Furnace, Cheese, Iron, Currency [+2 or 5], Parchment [+3], Government [+2], Religion, Intermediate Mathematics [+3], Heliocentrism

Politics

Government type: Plutocracy
Policies: Laws
Global Happiness: Pretty Happy 2
Crime rate: Very Low 4

Economy

State: Prosperous 4
Source of Income: Trade

Culture

Trading, Fishing, Sophisticated, Modernism, Spiritual

Military

Army: 335
Type: Soldier (Infantry) [335]
Weapons: Intermediate Melee (Bronze sword, Bronze spear [+3]), Standard Ranged (Longbow [Bronze][+2]), Standard Armour (Bronze [+3], Cloth [+1]), Standard Protection (Bronze Large Shield [+3])
Tactics: Camouflage [+3 or -3]
Infrastructure: Watchtower [-2], Trench (Bronze Spikes [-3]), Wall (Stone [-2]), Smoke signal [-3]

Religion

Beliefs

Relations
Hellenes

Reputation: Good 2
Shared technology: Camouflage, Mathematics, Microscope, Mechanised tools
Trade route established

Phoenicia

Reputation: Good 2
Shared technology: Laws, bronze armour

Britannia

Reputation: Good 2
Shared technology: Intermediate mathematics, stone brick roads

Tarkahmehd

Reputation: Neutral 1
Shared technology: Intermediate mathematics, Mail

Lucania

Reputation: Neutral 1

Canada

Leader: Leader McLeaderson IV

Actions: [Global] Maple Syrup
Result: 18/20 +4 = 20/20!
Tree sap was a useful binding agent for natural glue, but maple tree sap was different. When boiled and then cooled, it produced a brown, sweet syrup. This maple syrup is delicious, increasing your population and going in your culture tab.

You now have enough population to establish a new village.

Villages: VillageName [Capital] [108]
Region: Vancouver Island, Canada
Stability: Steady 3

Population: 108
Jobs: N/A
Status: Sedentary Agricultural Village

Type: Rationalist (Your actions are always out of logic and rarely factor in emotions. This grants you a big bonus to research rolls but a malus in relations and religion)

Technology

Tools: Copper Age, Wheel, Sailboat [+2], Navigation [+2]
Weapons: Standard Melee (Copper Spear, Sword [+2]), Basic Range (Shortbow), Standard Armour(Copper [+2])
Structures: Long house, Smithy [Success], Farm
Domestic: Hunting Dogs
Other: Agriculture, Oven, Copper, Parchment [+3], Division of Labour, Maple Syrup

Tarkahmehd

Leader: Evolution4Weak

Action: [Global] New village, [Global] New village, [Global] Musket, [Global] Cannon, [Global] Charcoal, [Global] Better furnace, [Global] Steel
Result: 12/20 +3 = 15/20, 20/20 +3 = 20/20!, 8/20 +16 = 20/20!, 16/20 +16 = 20/20!, 1/20 +16 = 17/20, 10/20 +16 = 20/20!, 5/20 +16 = 20/20!
You establish two new villages, Balena and Dirdam. They create space for new people, increasing population. You now have 9 global actions. Now that you have over 10 000 population, I will roll a d40, since, as you can see, almost all your research rolls are twenties.

With your knowledge of mathematics and gunpowder, you create muskets, which right now are pretty inaccurate and hard to use, but can become very deadly if worked on more. Muskets grant +2 to combat rolls (Normally you would start with a fire lance of sorts, but you got a 20, so you skipped to muskets. To advance further, you need tier 2 physics). You also make cannons, which you mount onto your walls to make advanced reinforced walls, granting -4 to opponents’ combat rolls. They can also be mounted onto ships.

Thanks to lots of research, your philosophers perfected the process of charcoalisation, supplying you with lots of charcoal, as long as you have plenty of wood around (your tab for other technologies is starting to look like a Minecraft inventory haha).

In an effort to expand your smithing arsenal, you improve your furnaces through a variety of intricate techniques and make blast furnaces. Now, you can melt iron and rid it of its impurities. There’s no extra benefit you can get from this, so it’s just a 20 with no bonus.

With the new blast furnaces and charcoal, you have all the necessary components to make steel. You can now make things out of steel.

Also, you were visited by the Britannians, who were just passing by.

Cities: Acirema [Capital][1080], Anawal [900], Latipa [940], Aether [980], Lilac [960], Ecie [9 00], Armand [890], Balena [900], Dirdam [900]
Region: Portugal, Europe
Stability: Strong 5

Population: 10800
Jobs: Fisherman [748], Farmer [748], Herder [748], Builder [748], Philosopher [1496], Scout [746], Soldier [2244]
Status: Civilization

Type: Scout (You know the land like the back of your hands, which comes with the perk of a bonus in spying and exploration)

Technology

Tools: Titanium tools, Net, Vessel [+3], Mail [+2 or 3], Cannon
Structures: Cottage, Farms, Storehouse, Town Hall [+3], Evo’s Code of Law [Landmark], Roads (Stone Brick [+3 or 4]), Bunker [+3], Millstone, Science hub [+3], Windmill [Success], Dock [+2][Success], Granary
Domestic: Chicken, Goat
Other: Fishing, Trapping, Agriculture, Government (Hierarchy) [+2], Division of Labour, Pottery, Blast Furnace, Steel, Parchment [+3], Intermediate Mathematics [+3], Currency [+2 or 5], Gunpowder, Charcoal

Politics

Government Type: Gerontocracy
Policies: Law, Sovereginty
Global Happiness: Happy 3
Crime rate: Very Low 4

Economy

State: Excellent 3
Source of Income: Trade, Fishing

Culture

Fishing, Arts, Authority, Agrarian

Military

Army: 2244 units
Type: Soldier (Infantry) [1496], Archer [748]
Weapons: Advanced Melee (Iron Spear, Sword [+4]), Advanced Ranged (Musket [+2]), Basic Siege (Catapult [+2 or 5]), Advanced Protection (Iron Shield [+4], Buckler [+1]), Advanced Armour (Scale [+5])
Infrastructure: Advanced Reinforced Walls (Cannons [-4]), Watchtower [-2]

Relations
Kugelland

Reputation: Ally 4

Etxe

Reputation: Neutral 1
Shared technology: Intermediate Mathematics, Mail

Britannia

Reputation: Good 2

Mexica

Leader: Montezuma

Actions: [89] Absorb the Coyotl, [100] Increase population, [50 scholars] Biology, [100] School, [89] New village
Result: 18/20 -7 = 11/20, 20/20! -7 = 13/20, 18/20 -8 +11 = 20/20!, 14/20 -7 +3 = 10/20, 17/20 -7 +3 = 13/20
Now that the Coyotl surrendered, their civilization was yours to claim. They actually only consisted of one village, but it was very big. After renovations and restoration, you absorbed the Coyotl and Tlacopan finally belonged to Mexica. Kaajal was burnt and his army (or, rather, its remains) was now yours. You gained population and an extra global action. As for new technology, you incorporated the Coyotl’s stone walls, as well as their turkey flocks, which you started farming, increasing your population.

You increase your population due to the influx of new land, technology and domesticated animals.

Your scholars take the opportunity to dissect different animals and fallen warriors, in an effort to learn more about the world of the inside. Thye learn more about biology, which unlocks new potential medicine. They also learn how to gut the birds better, providing more meat and increasing your population.

Unfortunately, you fail to establish schools.

You establish a new village South of the lake, named Austahuala. This increases your population and grants an extra global action.

Villages: Tenochtitlán [Capital][478], Solatempa [400], Tlacopan [400], Austhuala[400]
Region: Mexican Valley, Mexico
Stability: Strong 5

Population: 1678
Jobs: Warrior [92], Archer [96], Scholar [50]
Status: Civilization

Type: Shaman (You are devoted to helping others while pondering about the mysteries of the Cosmos. This grants you a bonus in tech research and initial reputation)

Technology

Tools: Standard (Obsidian), Telescope [+2]
Structures: Adobe House, Farms, Beehive, Palace [+3], Sola Eclipsa (Landmark), Road (Dirt [+2 or 3]), Granary
Domestic: Honeybee, Turkey
Other: Agriculture, Writing [+2], Division of Labour, Furnace, Medicine, Government (Monarchy [+2]), Iron, Mathematics [+1], Fishing, Biology

Politics

Government Type: Monarchy
Policies: The Laws of Man
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Great 3
Source of Income: Pilgrimage, Trade route

Culture

Pacifist, Spiritual, Modernist

Military

Army: 188 units
Type: Warrior (Infantry) [92], Archer [96]
Weapons: Advanced Melee (Iron Spear, Obsidian Sword [+4]), Basic Ranged (Shortbow [Flaming [+1 or 2]), Intermediate Armour (Bronze [+3]), Basic Siege (Catapult [+2 or 5]), Intermediate Protection (Bronze Shields [+3])
Infrastructure: Training Academy [+2], Walls (Stone [-2])

Religion

Name: Tonatiu
Deity: Sun, Rain and Agriculture
Beliefs: Sacrifices are necessary to keep the world going, all life is equally important except for the Sun, the Rain and Agriculture, death means eternal respite for the dead.

Relations
Ocelomeh

Reputation: Ally 4

Nahuatl

Reputation: Ally 4

Mongols

Leader: Kada Khan

Actions: [Global] New village, [800 warriors] Siege Persia’s capital, [Global] Iron tools, [Global] Raise population, [Global] New village
Result: 13/20 +2 = 15/20, 20/20! -5 +4 = 19/20, 4/20 +7 = 11/20, 8/20, 13/20
You establish two new villages, one in Russia, near Akkalat, and one in Urumqi. These increase your population and grant two extra global actions. You’ve reached your village cap. To lift the cap, all your villages must become cities, which happens when their population reaches 500.

You decide to attack the Persians, seeing as their army had left, by moving in and barricading them, cutting off their food routes and declaring a siege. They don’t seem to have retaliated yet, and they should start starving in 4 turns. As for you, you should start starving in 6 turns.

In response to the lack of food in Akkalat, you make your people forge iron tools, which should help them harvest food better, so they can export more there. It’ll do for now, and the people will stop complaining, but your happiness will rise again once the herds are returned.

You fail to increase your population.

Also, you were visited by the Hellenes. They built ports in Burkhag Beleg for you, which grant +2 to sailing rolls and grant guaranteed success to shipbuilding rolls, in exchange for your halberds. You start on good terms due to your similar philosophies.

Villages: Kherzit [Capital][865], Akkalat [445], Odokh [427], Baltakhand [520], Burkhag Beleg [735], Ulaan [500], Bataar [500]
Region: Mongolia
Stability: Sturdy 4

Population: 3992
Jobs: Archer [200], Infantry [150], Heavy Infantry [100], Chariot Rider [40], Elite Guard [10], Researcher [1040]
Status: Civilization

Type: Warmonger (You pillage and plunder for a living, so, naturally, you improve those skills. You get a bonus in combat and a malus in initial reputation)

Technology

Tools: Iron Age, Wheel, Chariot, Hot Air Balloon
Structures: Cottage, Research hub [+3], Road (Dirt [+2 or 3]), Port [Success][+2]
Domestic: Horses, Sheep, Elk, Hunting Dogs, Silk Spider
Other: Riding, Religion, Furnace, Iron, Fishing, Division of Labour, Government (Monarchy [+2]), Writing [+2], Currency [+2 or 5], Agriculture, Floating lantern, Silk

Politics

Government Type: Monarchy
Policies: Sovereignty, City Planning
Global Happiness: Pretty Happy 2
Crime rate: Low 3

Economy

State: Good 2
Source of Income: Raids

Culture

Warfare, Herding, Religion, Sacrifice, Intimidating

Military

Army: 800 units
Type: Archer [200], Infantry [150], Heavy Infantry [100], Chariot Archer [40], Kada Elite Guard (Heavy Cavalry) [10]
Weapons: Advanced Melee (Halberd [+2], Iron [Scimitar][+4]), Standard (Longbow[Arrows: Flint, Flaming][+2 or 3]), Advanced Armour (Chain [+4][Fear]), Advanced Protection (Iron shield[+4]), Basic Artillery (Bomb [+2])

Religion

Deity: Yargoyin
Beliefs: Yargoyin needs sacrifices (animal or human) or the animals of the steppe will slow and die. Yargoyin helps those that hold themselves high in the societal food chain. Warriors are to be utmost respected. Conquering feeds Yargoyin as much as sacrifices.

Relations
Hollow Sand

Reputation: Good 2
Shared technology: Writing, Wheel, Iron shield, Agriculture

Phoenicia

Reputation: Good 2
Shared technology: Horse, Iron, Currency

Kugelland

Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses

Hellenes

Reputation: Good 2
Shared technology: Port, Halberd

Hollow Sand

Leader: Bizarre Pumpkin

Actions: [33 soldiers] Attack the Bananarama, [Global] Government
Result: 12/20 -12 +15 = 15/20, 17/20 +2 = 19/20
You attack the Bananaraman faction with your soldiers without hesitation. They were bigger than the initial 22 settlers of the Farenit village, but that didn’t stop you from defeating them with your superior gear, despite being outnumbered. With only 12 casualties, you can now claim the new village

You establish a government where the people choose their leader and are represented that way, in other words, a republic. This grants a +2 to research rolls.

You already had shields. So you have an extra global action in your time bank.

Villages: Hollow Dust [Capital] [119], Currency [70], LOSERVILLE [52]
Region: Suez, Egypt
Stability: Sturdy 4

Population: 229
Jobs: Soldier [21], Farmer [65], Blacksmith [46], Engineer [55], Philosopher [30], Fisherman [2]
Status: Civilization
Time Bank: 1

Type: Trader (You like wealth and love acquiring it even more, so naturally, you get along well with people who are willing to trade their wealth with you. You gain a bonus in trading and initial reputation)

Technology

Tools: Bronze Age, Raft [+1], Wheel, Hot Air Balloon
Structures: Mud Hut, Farm
Domestic: Rhinoceros [+2]
Other: Agriculture, Fishing, Writing [+2], Currency [+2 or 5], Furnace, Iron, Division of labour, Kugelland Lantern, Government [+2]

Politics

Government Type: Republic
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Good 2
Source of Income: Trade

Culture

Trade, Pacifist

Military

Army: 0
Type: N/A
Weapons: Advanced Melee (Iron Spear, Sword [+4]), Standard Ranged (Longbow [Iron][+3]), Advanced Protection (Iron Shield [+4]), Rhinoceros [+2], Advanced Armour (Chain [+4])

Relations
Phoenicia

Reputation: Great 3
Shared technology: Currency [+2 or 5], Writing [+2], Oven, Rhino, Wheel, Bronze tools

Mongols

Reputation: Good 2
Shared technology: Wheel, Writing, Agriculture, Iron Shield

Britannia

Reputation: Ally 4
Shared technology: Furnace, Iron

Hellenes

Reputation: Good 2

Kugelland

Reputation: Great 3
Shared technology: Furnace, Division of labour, Fishing, lantern

@blackjacksike @Mr.Pigeon @Pentaphon @TeaKing @Evolution4Weak @zenzonegaming @OoferDoofer @yp364 @MechanicalPumpkin @Nover452

5 Likes

Apparently I can only mention 10 users in a post so:

Kugelland

Leader: Adalald

Actions: [Global] Gears, [37 researchers] Cure, [80] Silk Clothes
Result: 10/20 +4 = 14/20, 18/20 -8 +5 = 15/20, 15/20 -7 +4 = 12/20
To expand into more complex machinery, you need to invent mechanisms, such as gears. With a few more prerequisites, you can unlock complex machinery.

Your researchers start undergoing research for a possible cure. They will need time to complete it, spanning multiple turns.

Your people make clothes out of the silk fabric, which has very high value. If you could just start selling it to other nations, you could make lots of profit.

Also, you were visited by Britannia. They had proposed to federate with you, but due to the current pandemic and your relations, you refuse. Instead, they give you microscopes, granting +2 to scientific research rolls, and wish you good luck before leaving hastily to prevent infection.

Since you cannot federate, you get one global action in the time bank.

Death roll: 7/20 -2 = 5/20
Five people have succumbed to the plague.

Villages: Statdburg [Capital] [117], Zweibach [85], Generischesdorf [44]
Region: Austria, Europe
Stability: Shaky 2

Population: 348
Jobs: Researcher [66], Explorer [30], Farmer [35], Soldier [35], Spearman [25], Archer [25], Builder [30]
Status: Civilization
Time Bank: 1

Type: Expansionist (You want to spread your tribe all over the world, which comes with a bonus in structure and exploration rolls)

Technology

Tools: Copper Age, Cog [+3], Loom, Roman Concrete, Medicine [-1], Gears
Structures: Cottage, Farm, Sewage
Domestic: Pig, Spider, Horse, Honeybee
Other: Agriculture, Furnace, Iron, Division of labour, Writing [+2], Pottery, Furnace, Silk Fabric, Fishing, Government [+2]

Politics

Government Type: Monarchy
Policies: Quarantine
Global Happiness: Pretty Happy 2
Crime rate: Low 3

Economy

State: Good 2
Source of Income: Trade

Culture

Trade, Modern, Agriculture

Military

Army: 85
Type: Soldier (Infantry) 35, Spearman (Infantry) [25], Archer [25]
Weapons: Advanced Melee (Iron Sword, Spear [+4]), Intermediate Ranged (Recurve Bow [Copper][+3]), Standard Protection (Copper Large Shield [+2]), Tactic (Shield Wall [+2], Phalanx [+2]) TEMP Guard Post (2 turns [-3])

Relations
Phoenicia

Reputation: Great 3
Shared Technology: Copper long shield [+2], Writing [+2]

Hollow Sand

Reputation: Great 3
Shared technology: Division of labour, Furnace, Fishing, lantern

Mongols

Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses

Norse

Reputation: Chilly -1

Britannia

Reputation: Great 3
Shared Technology: Microscope [+2]

Religion

The Thrive Odyssey

Wilhenks

Leader: Wilhelm Von Wilhelmland

Actions: New civ
Result: 17/20
Welcome to the game!As a native tribe of Saxony, you settle near the Elbe river, determined to rise and become a great nation. Since you started later in the game, I chose a few extra technologies for you to start with. Good luck!

Villages: Wilhelmlans [Capital] [93]
Region: Saxony, Elbe
Stability: Steady 3

Population: 93
Jobs: N/A
Status: Sedentary Agricultural Village

Type: Warmonger (War is a very important part of your civilization, granting a bonus in combat rolls but a malus in initial reputation)

Technology

Tools: Standard (Flint, Stone), Irrigation
Weapons: Standard Melee (Copper Spear, Sword [+2]), Basic Ranged (Shortbow), Standard Shield (Copper [+2])
Structures: Log cabin, Farm
Domestic: Cats, Cattle
Other: Agriculture, Division of Labour, Oven, Copper, Writing [+2]

@PositiveTower

5 Likes

actions:
form a federation with hollow sand
invite everyone i know into the tyrinics (if they already are invited then ill search for new civs instead)
all my infantry and 30 archers shall try to make bombs
rest of the people work on irrigation

all new people (if i have them lol) join the military (infantry by default)

1 Like

Action: Attack The Persians with everything
Action: Create laws
Action: Mechanize tools
Action: Fishing boats
Action: Domesticate Eagles (hunting, food, sport)
Action: New city in Egypt called Zaluu Khot
Action: Trade tarkamehd sheeps and city planning for muskets/cannons

Okay then nice
Action one: claim the new village land
Action two: develop mathematics
Action three: improve my buildings
Action four: visit kuglleland to see what’s happening

The cure must be made! (if i make it in the next turn then i can officially say that i made it with minimal help, and by minimal help i mean the microscopes)


Stadtburg

The researchers will research [ SECRET ACTION i guess ]
The rest of Stadtburg will make hospitals

Zweibach

All of the people of Zweibach will improve the tools

Generischesdorf

All of Generischesdorf will reseach a cure (with this action and the timebank action)

1 Like

ACTIONS FULL MOBILISATION:
MY PRIESTS SAYS THAT EXTCE PEOPLE DISRESPECT THE
MOST HIGH EYE FOR THEY BELIEVE IN NO GOD AT ALL

700 BECOME PIKEMEN(300 use halberds and serve as a guard)
500 Legionaries
100 cataphracts
400 rangers
200 equines
My priest go with them preaching the most holy eye
400 light cavalry
8 ballistas (4 men each)
My traders go around the known world asking for help for the campaign (rp reasons)

My men march to extce demanding reperations for that grave insult or my men will make one themselves

Also I have some secret actions

1 Like

People Distribution:

  • 1080 - Fisherman - Fish The Fish
  • 1080 - Farmer - Farm The Farms
  • 1080 - Herders - Manage The Animals
  • 2980 - Builders - Build The Building And Craft The Tools
  • 2160 - Philosophers - Research The Technology
  • 1100- Scouts - Scouts The Land
  • 1320 - Soldiers - They Keep The Peace In The Village And Guard The Village From Outside Threat

Military Composition:

  • 440 - Infantry (Melee)
  • 440 - Musketeers (Ranged)
  • 440 - Navy (Boat)

Actions:

  • Action: Create A Village And Call It Tarcie

  • Action 2: Research Physics Or Physics 2 If I Already have it

  • Action 3: Upgrade My Armor To Steel

  • Action 4: Upgrade My Shields To Steel

  • Action 5: Create A Counterintelligence Network In My Villages

  • Action 6: Create Actual Police To Keep The Peace And Uphold The Law

  • Action 7: Create Hospitals To Heal The Sick

  • Action 8: Research Way To Build Better

  • Action 9: Try To Help Kugelland With There Plague

Announcements

  • Londinium is now a British city!

Jobs

  • 576 Engineers
  • 288 Diplomats
  • 216 Traders
  • 144 Geologists
  • 72 Explorers

Teams

Alpha
  • 72 Diplomats
  • 72 Traders
Bravo
  • 72 Diplomats
  • 72 Traders
Charlie
  • 72 Diplomats
  • 72 Traders
Delta
  • 72 Diplomats
  • 72 Explorers

My actions

  • Team Alpha shall improve relations with Tarkahmehd by trading.
  • Team Bravo will improve relations with the Lucanians.
  • Team Charlie tries to improve relations with the Celts.
  • Team Delta should locate the Saxons (Wilhenks).
  • 144 Engineers research on Mechanics I (Gears).
  • 144 Engineers are to research on Mechanics VII (Coilspring).
  • 144 Engineers must research on Boat IV (British Fluyt).
  • 144 Engineers ought to research on Construction I (Advanced techniques).
  • All Geologists are to research on Geology I (Types of rocks).
My leader’s name next round shall be Arthur III.

action: new village.

Jobs:
Farmers-30
Light Infantry-30
Intellectuals-10(teaches people how to read and research)
Builder-27
Action:Consolidate my surroundings by conquering nearby villages

I’m moving my travelers back to the capital because it sounds like every city automatically has ports. Some new cities are founded. Behere at the location of Saint-Florent in real life Corsica, Bazter on the Bidasoa delta in Basque country, Zubi at the location of real world Anzio near Rome and the outpost of Norgehiagoka at the mouth of the Bussento in southern Italy.

,Farmer,Fisherman,Trader,Missionary,Scholar,Soldier
Berpizte,800,255,420,480,140,170
Uharte,140,95,0,0,16,25
Ardao,170,40,30,0,20,30
Mendebalde,300,100,0,0,50,100
Trukatu,100,25,0,0,10,40
Aurki Izan,100,25,0,0,10,40
Behere,300,125,0,0,10,40
Bazter,100,25,0,0,30,60
Zubi,100,25,0,0,10,25
Norgehiagoka,67,40,10,0,0,90

All scholars across the nation not otherwise engaged, 200 farmers from Berpizte and 200 missionaries go on a plague-busting humanitarian mission to Kugelland, bringing as much soap and medicinal plants as they can. The other traders and missionaries go to Phonecia and trade gunpowder for math. The rest of Berpizte tries to invent steam-powered mills and Trukatu works on paper books, while everyone else works to develop algebra.

I await the demands of the people of Hellenes.

Action I: [Establish a big market in Tenochtitlán] 350 people

Action II: [Merge all of my cities (on the island, so without Austahuala) into one big and enormous city named “Mexihà”] 700 people / (or if merging my cities is not possible at the moment) [Domesticate Eagles for communication purposes] 350 people (I’ll make them delivery boys:D)

Action III: [Develop chemistry] 300 people

Action IV: [Develop physics] 300 people

Job action(s): [Disband the Military, as there’s not any potential threat to Mexica in the region]

[The current 188 members of the military will become part of the militia to ensure the order in Mexica]

[Create a job “Builder” and assign 350 people to it]

[Create a job “Farmer” and assign 400 people to it]

Story

I’m a little worn out so I’ll be skipping the story this time. Sorry!

Volume 2: Diffusion
Round 60 - 50 BCE

Phoenicia

Leader: Tekis

Actions: [Global] Federate with Hollow Sand, [Global] Invite all known nations to the Tyrinics, [136 soldiers] Bombs, [90] Irrigation
Result: 7/20 +5 = 12/20, 10/20 +5 = 15/20, 20/20! -6 +5 = 19/20, 15/20 -7 +2 = 10/20
Since you had very good relations with Hollow Sand and got along splendidly with them, you decided to federate with them and unite each other. They agree, which is great news for you. You share all of your technology, and get one extra global action each. I’ll reformat you next round because I’m already pretty tired.

You invite Mongolia and Etxe to the Tyrinics, and they both accept! You’ll make a fair bit of money with the tourism and entry fee, and the entertainment boosts your population’s happiness.

Your soldiers make bombs with the gunpowder, which grant +2 to combat rolls when paired with ships or siege weapons.

The remaining people fail to establish proper irrigation.

Also, you were visited by the people of Etxe, who gave you their intermediate mathematics for your gunpowder.

Villages: Tyre [Capital][147], Phoenix [97], Carthage [230]
Region:Southern Lebanon, Asia (Middle East)
Stability: Sturdy 4

Population: 426
Jobs: Farmer [26], Fisher [26], Potter [14], Priest [9], Scout [9], Builder [18], Hunter [18], Medic [14], Scientist [20], Soldier [136], Cavalry [70], Bowman [66]
Status: Civilization

Type: Bard (Thanks to your entertainment, you get a bonus to diplomacy and trade with other nations)

Technology

Tools: Bronze Age, Sailboat [+2], Wheel, Gunpowder, Hot Air Balloon, Masonry [+3]
Structures: Mud hut, Farm, Hospital, Temple, Prision, Tyrinics (3 civ)
Domestic: Goat, Horse
Science: Intermediate Mathematics [+3]
Other: Fishing, Agriculture, Pottery, Religion, Medicine, Division of Labour, Currency [+2 or 5], Furnace, Iron, Government (Monarchy [+2]), Riding, Cheese, Writing [+2]

Politics

Government Type: Monarchy
Policies: Laws
Global Happiness: Utopic 5
Crime rate: Non-existent 5

Economy

State: Prosperous 4
Source of Income: Trade, Tourism

Culture

Trading, Religious, Diplomatic, Shifty, Sports, Artistic, Cooking, Sophisticated

Military

Army: 320
Type: Infantry [136], Cavalry [70], Archer [66]
Weapons: Advanced Melee (Iron Sword, Trident [+4], Javelin [+2]), Standard Ranged (Longbow [Iron][+3]), Advanced Protection (Iron Shield [+4]), Rhinoceros [+2 or 3], Advanced Armour (Chain [+4]), Sport [+1], Basic Artillery (Bomb [+2])
Infrastructure: Training Academy [+2]

Religion

Deity: the Four Primordial Elements
Beliefs: They must be entertained through singing and dancing.

Relations
Mongolia

Reputation: Good 2

Etxe

Reputation: Good 2
Shared technology: Laws, Bronze armour, Gunpowder, Intermediate Mathematics

Persia

Reputation: Hostile -2

Hellenes

Leader: Tiresias

Actions: [Global] March to Berptize, [Global] Secret, [Global] Secret, [Global] Workshop
Result: 17/20, 12/20 -4 +3 = 11/20, 2/20 +12 = 14/20, 3/20 +3 = 6/20
Your entire army marches within the reach of the capital of Etxe, awaiting further orders.

You successfully do what you wanted to do, I will explain in further detail in a pm.

Your secret action is a success, granting -4 to opponents when they try to do you-know-what.

You fail to develop workshops.

Villages: Apolonia [Capital][972], Gantzos [633], Cilis [660], Toliopolis [760]
Region: Coast of Epirus, Greece
Stability: Steady 3

Population: 2465
Jobs: Cataphract [100], Legionary [500], Pikeman [700], Ranger [400], Equine [600], Ballista men [32]
Status: Civilization, Secret Status

Type: Militarised (Your priorities are to have the most powerful army and the latest technology so that you may crush your adversaries and intimidate those around you. This grants you a bonus in combat rolls and tech research rolls, but a malus in initial reputation, because of your distrust of strangers.)

Technology

Tools: Mechanised, Fertilizer, Trireme [+4], Irrigation, Chariot, Trade Caravan [+2] Secret [-4]
Structures: Mud Brick House, Road (Stone Brick [+3 or 4]), Granary, Smithy [Success], Palace [+4], Temple [Landmark], Dock [Success][+2], Slipway [+3], Farm, Academy [+3], Warehouse, Theatre, Market [+4], Sewers, Secret Structure [+3], Library [+2]
Domestic: Cattle, Rhinoceros [+2], Horse, Bees
Other: Furnace, Iron, Agriculture, Division of Labour, Pottery, Religion, Intermediate Mathematics [+3], Government (Stratocracy [+2]), Currency [+2 or 5], Chemistry [+2]

Politics

Type: Stratocracy
Policies: Law
Global Happiness: Very Happy 4
Crime rate: Very Low 4

Economy

State: Great 3
Source of Income: Trade, Agriculture, Pilgrimage

Culture

Military, Agrarian, Modernism, Theatre

Military

Army: 2332
Type: Legionary (Infantry) [500], Pikeman (Heavy Infantry) [700], Cataphract (Heavy Cavalry) [100], Ranger (Archery) [400], Equine (Cavalry) [600], Ballista (Siege) [32]
Weapons: Advanced Melee (Javelin [+2], Pike [+2], Halberd [+2], Iron Sword [+4]), Intermediate Ranged (Gastraphete [+3]), Advanced Protection (Iron Scutum, Targe [+4]), Advanced Armour (Chain [+4]), Rhinoceros [+2 or 3], Ballista [+3 or 6], Trireme [+2]
Tactics: Formation (Phalanx [+2], Testudo [-2]), Camouflage [+3 or -3]
Infrastructure: Walls (Stone [-2]), Training Academy [+2]

Religion

Name; Primordial Truth
Deity: Cosmic Eye, split into 4 entities
Beliefs: The gods when displeasured become demonic and their servants as well, Torture and sacrifice only when allowed

Relations
Hollow Sand

Reputation: Good 2
Shared technology: Rhinos, Irrigation.

Kugelland

Reputation: Neutral 1
Shared technology: Currency, Mathematics.

Britannia

Reputation: Neutral 1
Shared technology: Horse, cattle, Microscope, bees, Javelin

Etxe

Reputation: Good 2
Shared technology: Camouflage, Mathematics, Mechanised tools, Microscope
Trade route established

Mongolia

Reputation: Good 2
Shared technology: Halberd, Port

Britannia

Leader: Arthur III

Actions: [144 diplomats] Improve relations with Tarkahmehd, [144 diplomats] Improve relations with Lucanians, [144 diplomats] Improve relations with Celts, [144 diplomat, scout] Find the Saxons, [144 Engineers] Gears, [144 Engineers] Springs, [144 engineers] Better boats, [144 engineers] Better building, [144 geologists] Geology
Result: 15/20 -8 +7 = 14/20, 20/20! -8 +7 = 19/20, 10/20 -8 +7 = 9/20, 16/20 -8 +6 = 14/20, 19/20, 13/20, 19/20, 17/20, 16/20
You improve your relations with Tarkahmehd by offering your knowledge of chemistry and cartography as a gift.

The Lucanians were going through a bit of a food shortage when you met with them, so you sacrificed your permanent farms and solved their food problems. You’re now allies.

Despite your efforts, your relations remain the same with the Celts.

While exploring the shores of the mainland, you came across a new civilization, the Saxons. They are distrustful of strangers due to their warring nature.

Your engineers make gears, which are prerequisites to various machinery. They also make coil springs out of bronze, which are a prerequisite to certain machines.

The rest of your engineers develop the fluyt, a great cargo vessel capable of traversing large bodies of water. These grant +4 to sailing rolls and +2 to trading rolls.

You develop masonry, which grants +3 to infrastructure rolls.

You develop geology. I have no idea what bonus can apply to that. Any suggestions?

Villages: Londinium [Capital] [504], Winchester [480], Liverpool [446]
Region: British Isles, Europe
Stability: Sturdy 4

Population: 1430
Jobs: Engineer [576], Diplomat [504], Geologist [144], Scout [72]
Status: Civilization

Type: Diplomat (Thanks to your smooth-talking skills, you know how to convince people that you are nice, giving you a bonus to diplomacy and initial reputation)

Technology

Tools: Iron Age, Fluyt [+2 or 4], Nets, Navigation [+2], Microscope [+2], Wheel, Cartography [+2 or 3], Gears, Coil Spring, Masonry
Structures: Stone houses, Farm, Road (Stone [+3 or 4])
Domestic: Horse, Cattle, Hunting Dogs, Honeybee
Science: Intermediate Mathematics [+3], Chemistry [+2], Standard Linguistics [+3], Geology
Other: Agriculture, Furnace, Iron, Fishing, Division if Labour, Trapping, Writing [+2], Glass, Government (Monarchy [+2]), Riding

Politics

Government type: Monarchy
Policies: Royal Federation, Law of Laicity, City Planning
Global Happiness: Pretty Happy 2
Crime rate: Low 3

Economy

State: Good 2
Source of Income: Trade, Agriculture

Culture

Pacifist, Survivor, Modernism, Agrarian

Military

Army: 0
Type: N/A
Weapons: Advanced Melee (Iron Spear, Claymore, Battle Ax [+4], Javelin [+2]), Standard Ranged (Longbow [Iron][+3]), Basic Armour (Cloth [+1]), Advanced Protection (Iron Shield [+4])
Tactics: Ranks [+1]

Relations
Hellenes

Reputation: Neutral 1
Shared technology: Horse, cattle

Celts

Reputation: Ally 4

Kugelland

Reputation: Great 3
Shared technology: Microscope

Lucania

Reputation: Ally 4

Tarkahmehd

Reputation: Great 3
Shared technology: Chemistry, Cartography

Wilhenks

Reputation: Chilly -1

Etxe

Leader: Egoi

Actions: [1025] Gears, [Global] Books, [700 ( 500 traders, missionaries)] Trade with Phoenicia, [540] Help Kugelland, [Global] New City, [Global] New City, [Global] New City, [Global] Better Mathematics
Result: 20/20! -7 +15 = 20/20!, 7/20 +15 = 20/20!, 9/20 -8 +20 = 20/20!, 15/20 -8 +8 = 15/20, 12/20 +3 = 15/20, 7/20 +3 = 10/20, 11/20 +3 = 14/20, 3/20 +15 = 18/20
Since the steam machine has many prerequisites, here are two of them since you got a 20. You develop gears and pistons. You will also need a good supply of coal or charcoal before building a steam machine.

Your people improve parchments by making books, which are more compact and can store more information, granting +4 to research rolls. I don’t know what to add as a bonus to that.

You send a squad on a trading quest to Phoenicia and trade their gunpowder for your intermediate mathematics. Your missionaries also preached while there, spreading Iragarmen, but this time keeping the new followers in their homeland.

The remaining missionaries and other people were drafted and sent to Kugelland, where they heard there was a plague. Swearing an oath to bust all plagues, your people gave them soap and medicine in an effort to stop the spread of the plague. This increases your relations with the people of Kugelland.

You build the 3 new cities in their locations, except Norgehiagoka because you ran out of possible actions. These grant 3 more global actions and increase your population.

You improve your mathematics by using algebra, granting +4 to research rolls instead of +3.

By the way, you’re not supposed to shift population between cities, just so you know for next time. It would cost an action to do so. I also decided that your heliocentrism became tier 2 astronomy, since it was a 20, which grants +2 to science rolls.

Villages: Berpizte [Capital] [2265], Uharte [276], Ardao [290], Mendebalde [550], Trukatu [175], Aurki Izan [175], Behere [700], Bazter [700], Zubi [600]
Region: Rhone delta, France
Stability: Sturdy 4

Population: 6788
Jobs: Farmer [2177], Fisherman [755], Trader [460], Missionary [480], Scholar [296], Soldier [620]
Status: Civilisation

Type: Shaman (You are a thinker, dedicating your work to improving people’s lives. This gives you a bonus in tech research and religion)

Technology

Tools: Mechanised, Galley [+4], Nets, Stargazing [+2], Herbal Medicine, Compost, Mail [+2 or 3], Cartography [+3 or 5], Soap [-2], Gear, Piston
Structures: Wooden House, Farm, Roads [Stone Brick (+3 or 4)], Millstones, Community Centre [+3], Port [+2][Success], Temple [Landmark]
Domestic: Goats, Chickens
Science: Advanced Mathematics [+4], Standard Astronomy [+2]
Other: Fishing, Trapping, Division of Labour, Agriculture, Furnace, Cheese, Iron, Currency [+2 or 5], Book [+4], Government [+2], Religion, Gunpowder

Politics

Government type: Plutocracy
Policies: Laws
Global Happiness: Pretty Happy 2
Crime rate: Very Low 4

Economy

State: Good 2
Source of Income: Trade

Culture

Trading, Fishing, Sophisticated, Modernism, Spiritual

Military

Army: 620
Type: Soldier (Infantry) [620]
Weapons: Intermediate Melee (Bronze sword, Bronze spear [+3]), Standard Ranged (Longbow [Bronze][+2]), Standard Armour (Bronze [+3], Cloth [+1]), Standard Protection (Bronze Large Shield [+3])
Tactics: Camouflage [+3 or -3]
Infrastructure: Watchtower [-2], Trench (Bronze Spikes [-3]), Wall (Stone [-2]), Smoke signal [-3]

Religion

Beliefs

Relations
Hellenes

Reputation: Good 2
Shared technology: Camouflage, Mathematics, Microscope, Mechanised tools
Trade route established

Phoenicia

Reputation: Good 2
Shared technology: Laws, bronze armour, Gunpowder, Intermediate Mathematics

Britannia

Reputation: Good 2
Shared technology: Intermediate mathematics, stone brick roads

Tarkahmehd

Reputation: Neutral 1
Shared technology: Intermediate mathematics, Mail

Lucania

Reputation: Neutral 1

Kugelland

Reputation: Good 2
Shared technology: Soap, Medicine

Canada

Leader: Leader McLeaderson IV

Actions: [Global] New village
Result: 20/20!
You build a big new village, drastically increasing your population, which you may name. You gained an extra global action.

Villages: VillageName [Capital] [108], NewVillage [38]
Region: Vancouver Island, Canada
Stability: Steady 3

Population: 146
Jobs: N/A
Status: Sedentary Agricultural Village

Type: Rationalist (Your actions are always out of logic and rarely factor in emotions. This grants you a big bonus to research rolls but a malus in relations and religion)

Technology

Tools: Copper Age, Wheel, Sailboat [+2], Navigation [+2]
Weapons: Standard Melee (Copper Spear, Sword [+2]), Basic Range (Shortbow), Standard Armour(Copper [+2])
Structures: Long house, Smithy [Success], Farm
Domestic: Hunting Dogs
Other: Agriculture, Oven, Copper, Parchment [+3], Division of Labour, Maple Syrup

Tarkahmehd

Leader: Evolution4Weak

Action: [Global] New village, [Global] Physics, [Global] Better Armour, [Global] Better Shields, [Global] Counter Intelligence, [Global] Police, [Global] Better Building, [Global] Help Kugelland, [Global] Hospital
Result: 11/20 +3 = 14/20, 32/40 +16 = 40/40!, 12/40 +16 = 28/40, 21/40 +16 = 37/40, 15/20 +3 = 18/20, 12/20 +2 = 14/20, 1/40 +16 = 17/40, 18/20, 11/20 +3 = 14/20
You establish Tarcie, your tenth village and final natural source of global actions. Establishing more villages is still possible, but won’t grant any further global actions.

You develop a moderate understanding of physics, granting +2 to research rolls and unlocking new potential technologies.

You improve your armour by making plate armour (a prerequisite to steel armour), which grants +6 to combat rolls.

Your shields are upgraded to steel, making them more durable and granting +5 to combat rolls.

You create Spy-Away, an anti-spying agency, which grants -4 to nations that try to spy on you.

A police task force is established, lowering the crime rate.

Unfortunately, you fail to develop a better building method.

When you heard of Kugelland’s conundrum, you wanted to help out any way you could. You decided to approach them cautiously and gift them blueprints to the science hubs and hospitals, in hope that they would improve research for the cure.

You build hospitals to treat the sick, which raise your population.

Also, you were visited by the Mongols, who came for trade. You were naturally fearful of them, having heard spine-chilling tales of their merciless conquest and thirst for blood, so naturally, you were a little tense around them. Nevertheless, you traded your cannons and muskets for their sheep and city planning, which both increase your population.

You were also visited by Britannia, who offered their knowledge of chemistry and cartography as a gift, increasing your relations.

Cities: Acirema [Capital][3080], Anawal [1150], Latipa [1190], Aether [1130], Lilac [1210], Ecie [1150], Armand [1140], Balena [1150], Dirdam [1150], Tarcie [3000]
Region: Portugal, Europe
Stability: Strong 5

Population: 17800
Jobs: Fisherman [1080], Farmer [1080], Herder [1080], Builder [2980], Philosopher [2160], Scout [1100], Soldier [1320]
Status: Civilization

Type: Scout (You know the land like the back of your hands, which comes with the perk of a bonus in spying and exploration)

Technology

Tools: Titanium tools, Net, Vessel [+3], Mail [+2 or 3], Cannon, Cartography [+3 or 5]
Structures: Cottage, Farms, Storehouse, Town Hall [+3], Evo’s Code of Law [Landmark], Roads (Stone Brick [+3 or 4]), Bunker [+3], Millstone, Science hub [+3], Windmill [Success], Dock [+2][Success], Granary, Spy-Away [-4], Hospital
Domestic: Chicken, Goat, Sheep
Science: Intermediate Mathematics [+3], Standard Physics [+2], Chemistry [+2]
Other: Fishing, Trapping, Agriculture, Government (Hierarchy) [+2], Division of Labour, Pottery, Blast Furnace, Steel, Parchment [+3], Currency [+2 or 5], Gunpowder, Charcoal

Politics

Government Type: Gerontocracy
Policies: Law, Sovereginty, City Planning
Global Happiness: Happy 3
Crime rate: Non Existent 5

Economy

State: Excellent 3
Source of Income: Trade, Fishing

Culture

Fishing, Arts, Authority, Agrarian

Military

Army: 1320 units
Type: Soldier (Infantry) [440], Archer [440], Navy [440]
Weapons: Advanced Melee (Iron Spear, Sword [+4]), Advanced Ranged (Musket [+2]), Basic Siege (Catapult [+2 or 5]), Advanced Protection (Steel Shield [+5], Buckler [+1]), Advanced Armour (Plate [+6])
Infrastructure: Advanced Reinforced Walls (Cannons [-4]), Watchtower [-2]

Relations
Kugelland

Reputation: Ally 4
Shared Technology: Science Hub

Etxe

Reputation: Neutral 1
Shared technology: Intermediate Mathematics, Mail

Britannia

Reputation: Great 3
Shared technology: Cartography, Chemistry

Mongolia

Reputation: Chilly -1
Shared technology: Cannon, Musket, Sheep, City Planning

Mexica

Leader: Montezuma

Actions: [350] Market, [700] The great merger, [300] Chemistry, [300] Physics
Result: 17/20 -7 +2 = 12/20, 20/20! -5 +2 = 17/20, 12/20 -8 +10 = 14/20, 19/20 -8 +10 = 20/20!
You establish a market, which is great for trading and especially useful to others, granting +4 to trading rolls to other nations that are trading with you.

By wanting to have the most populated city, Montezuma decided to merge most villages together, forming one great city, Mexihà. As a side effect, since you merged 3 cities into one, you lose 2 global actions, but as a bonus, you increase your population drastically.

Chemistry and physics are 2 new sciences developing in Mexica. Chemistry grants +2 to scientific research rolls, while physics grants +1 to tech research rolls.

Villages: Mexihà [Capital][2378], Austhuala[1500]
Region: Mexican Valley, Mexico
Stability: Strong 5

Population: 3878
Jobs: Militia [188], Builder [350], Farmer [400]
Status: Civilization

Type: Shaman (You are devoted to helping others while pondering about the mysteries of the Cosmos. This grants you a bonus in tech research and initial reputation)

Technology

Tools: Standard (Obsidian), Telescope [+2]
Structures: Adobe House, Farms, Beehive, Palace [+3], Sola Eclipsa (Landmark), Road (Dirt [+2 or 3]), Granary, Market [+4]
Domestic: Honeybee, Turkey
Science: Mathematics [+1], Chemistry [+2], Physics [+1]
Other: Agriculture, Writing [+2], Division of Labour, Furnace, Medicine, Government (Monarchy [+2]), Iron, Fishing, Biology

Politics

Government Type: Monarchy
Policies: The Laws of Man
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Great 3
Source of Income: Pilgrimage, Trade route

Culture

Pacifist, Spiritual, Modernist

Military

Army: 188 units
Type: Warrior (Infantry) [92], Archer [96]
Weapons: Advanced Melee (Iron Spear, Obsidian Sword [+4]), Basic Ranged (Shortbow [Flaming [+1 or 2]), Intermediate Armour (Bronze [+3]), Basic Siege (Catapult [+2 or 5]), Intermediate Protection (Bronze Shields [+3])
Infrastructure: Training Academy [+2], Walls (Stone [-2])

Religion

Name: Tonatiu
Deity: Sun, Rain and Agriculture
Beliefs: Sacrifices are necessary to keep the world going, all life is equally important except for the Sun, the Rain and Agriculture, death means eternal respite for the dead.

Relations
Ocelomeh

Reputation: Ally 4

Nahuatl

Reputation: Ally 4

Mongolia

Leader: Kada Khan

Actions: [800 Warriors] Full Frontal Assault, [Global] Laws, [Global] Mechanised tools, [Global] Boats, [Global] Eagles, [Global] New Village, [Global] Trade with Tarkahmehd
Result: 6/20 -46 +54 = 14/20, 19/20 +2 = 20/20!, 16/20 +7 = 20/20!, 6/20 +7 = 13/20, 18/20, 15/20 +2 = 17/20, 9/20 +7 = 16/20
You engage in a full frontal assault of the capital. It seems you were almost equally matched, despite your superiority in numbers, but you eventually won the battle of Babylon. It was a bloody fight from both sides, with 213 deaths on the Mongols side, and 307 from the Persian side (in comparison, they had 412 warriors). You will now starve in 5 turns, while the Persians will starve in 3 turns.

You implement laws, which help lower the crime rate even further.

You upgrade your tools even further, mechanising them, increasing your yields and your population.

You develop rafts, which enable boat travel, which could be useful in the Egyptian province, but not very practical in land-locked Mongolia. They add +1 to sailing rolls.

You domesticate eagles, which you use as carrier pigeons and hunters, increasing your population and granting +4 to spy rolls or +3 to research rolls.

You settle a new village in Egypt, granting an extra global action and increasing your population.

You send your traders West until they reach an indefinitely large body of water, wherein they meet the Tarkahmehd. They were chilly, due to the notorious infamy of the Mongols, but were open to trade anyways. You give them some of your herds and your knowledge of city planning for their intriguing new weaponry. Muskets grant +2 to combat rolls when used by musketeers, while cannons on their own do nothing, but can be mounted on ships and walls, or used as siege weapons, which grant +2 to combat rolls, or +7 if used against infrastructure.

Villages: Kherzit [Capital][1452], Akkalat [1045], Odokh [1027], Baltakhand [1120], Burkhag Beleg [1035], Ulaan [1100], Bataar [1100], Zaluu Khot [960]
Region: Mongolia
Stability: Sturdy 4

Population: 7252
Jobs: Archer [180], Infantry [100], Heavy Infantry [70], Chariot Rider [30], Elite Guard [7], Ballooner [200], Researcher [1040]
Status: Civilization, Sieging (5 turns left)

Type: Warmonger (You pillage and plunder for a living, so, naturally, you improve those skills. You get a bonus in combat and a malus in initial reputation)

Technology

Tools: Mechanised, Wheel, Chariot, Hot Air Balloon, Raft
Structures: Cottage, Research hub [+3], Road (Dirt [+2 or 3]), Port [Success][+2]
Domestic: Horses, Sheep, Elk, Hunting Dogs, Silk Spider, Eagle [+3 or 4]
Other: Riding, Religion, Furnace, Iron, Fishing, Division of Labour, Government [+2], Writing [+2], Currency [+2 or 5], Agriculture, Floating lantern, Silk

Politics

Government Type: Monarchy
Policies: Sovereignty, City Planning, Law
Global Happiness: Pretty Happy 2
Crime rate: Non existent 5

Economy

State: Good 2
Source of Income: Raids

Culture

Warfare, Herding, Religion, Sacrifice, Intimidating

Military

Army: 800 units
Type: Archer [200], Infantry [150], Heavy Infantry [100], Chariot Archer [40], Kada Elite Guard (Heavy Cavalry) [10], Ballooners [300 (100 balloons)]
Weapons: Advanced Melee (Halberd [+2], Iron [Scimitar][+4]), Basic Gun (Musket [+2]), Advanced Armour (Chain [+4][Fear]), Advanced Protection (Iron shield[+4]), Basic Artillery (Bomb [+2], Cannon [+2 or 7])

Religion

Deity: Yargoyin
Beliefs: Yargoyin needs sacrifices (animal or human) or the animals of the steppe will slow and die. Yargoyin helps those that hold themselves high in the societal food chain. Warriors are to be utmost respected. Conquering feeds Yargoyin as much as sacrifices.

Relations
Hollow Sand

Reputation: Good 2
Shared technology: Writing, Wheel, Iron shield, Agriculture

Phoenicia

Reputation: Good 2
Shared technology: Horse, Iron, Currency

Kugelland

Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses

Hellenes

Reputation: Good 2
Shared technology: Port, Halberd

Tarkahmehd

Reputation: Chilly -1
Shared technology: Cannon, Musket, Sheep, City Planning

Hollow Sand

Leader: Bizarre Pumpkin

Actions: [Global] Claim the village, [Global] Mathematics, [Global] Better building, [Global] Visit Kugelland
Result: 16/20, 8/20 +4 = 12/20, 18/20 +4 = 20/20!, 8/20 +1 = 9/20
You renovate the village and claim it as your land, increasing your population and granting an extra global action. You may name the village.

You develop mathematics, which are useful for building siege engines and grant +1 to research rolls.

To make better buildings, you develop masonry, which helps making buildings sturdier, granting +3 to infrastructure rolls.

When you heard that Kugelland might have a plague, the most logical course of action was to visit the infected cities to see for yourself. Unfortunately, you got infected, and you now also have the Kugelland plague. The people are in panic, decreasing stability and happiness.

Also, you federated with Phoenicia, yay! You get to share all of your technology and gain one extra global action each.

Deathroll: 10/20
Ten people succumb to the deadly disease.

Villages: Hollow Dust [Capital] [99], Currency [70], LOSERVILLE [50], Ex-Bananaramia [80]
Region: Suez, Egypt
Stability: Steady 3

Population: 299
Jobs: Soldier [21], Farmer [65], Blacksmith [46], Engineer [55], Philosopher [30], Fisherman [2]
Status: Civilization, Plague

Type: Trader (You like wealth and love acquiring it even more, so naturally, you get along well with people who are willing to trade their wealth with you. You gain a bonus in trading and initial reputation)

Technology

Tools: Bronze Age, Sailboat [+2], Wheel, Gunpowder, Hot Air Balloon, Masonry [+3]
Structures: Mud hut, Farm, Hospital, Temple, Prision, Tyrinics (1 civ)
Domestic: Goat, Horse
Science: Intermediate Mathematics [+3]
Other: Fishing, Agriculture, Pottery, Religion, Medicine, Division of Labour, Currency [+2 or 5], Furnace, Iron, Government (Monarchy [+2]), Riding, Cheese, Writing [+2]

Politics

Government Type: Republic
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Good 2
Source of Income: Trade

Culture

Trade, Pacifist

Military

Army: 0
Type: N/A
Weapons: Advanced Melee (Iron Sword, Trident [+4], Javelin [+2]), Standard Ranged (Longbow [Iron][+3]), Advanced Protection (Iron Shield [+4]), Rhinoceros [+2 or 3], Advanced Armour (Chain [+4]), Sport [+1], Basic Artillery (Bomb [+2])
Infrastructure: Training Academy [+2]

Relations
Phoenicia

Reputation: Ally 4
Shared technology: Currency [+2 or 5], Writing [+2], Oven, Rhino, Wheel, Bronze tools

Mongolia

Reputation: Good 2
Shared technology: Wheel, Writing, Agriculture, Iron Shield

Britannia

Reputation: Ally 4
Shared technology: Furnace, Iron

Hellenes

Reputation: Good 2

Kugelland

Reputation: Great 3
Shared technology: Furnace, Division of labour, Fishing, lantern

@blackjacksike @Mr.Pigeon @Pentaphon @TeaKing @Evolution4Weak @zenzonegaming @OoferDoofer @yp364 @MechanicalPumpkin @Nover452

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Kugelland

Leader: Adalald

Actions: [66 researchers] Secret, [46] Hospitals, [Global] Better Tools, [Global] Cure x2
Result: 20/20! -7 +5 = 18/20, 16/20 -8 +3 = 11/20, 18/20 +4 = 20/20!, 16/20 +6 = 20/20!, 7/20 +6 = 13/20
Your secret is a success.

To limit contagion, you build hospitals, which help reduce the number of deaths to -3.

You improve your tools by casting them out of iron, increasing food production, increasing your population.

Your research on the cure continues. Thanks to the Britannian microscopes, you’re almost there!

The plague has been going on for quite some time, decreasing people’s happiness.

Also, you were visited by the Hollow Sandpeople, who unfortunately got infected as well.

You were also visited by the people of Tarkahmehd, who gifted you the blueprints to build science hubs, which grant +3 to research rolls, and hospitals, which grant -2 to the death roll.

The people of Etxe also visited you, giving you soap, which grants -2 to the death roll, and medicine, which grants -1 to the death roll.

I also decided that Roman Concrete grants +4 to infrastructure rolls.

Death roll: 18/20 -4 = 14/20
Fourteen people have succumbed to the plague.

Villages: Statdburg [Capital] [133], Zweibach [125], Generischesdorf [94]
Region: Austria, Europe
Stability: Shaky 2

Population: 452
Jobs: Researcher [66], Explorer [30], Farmer [35], Soldier [35], Spearman [25], Archer [25], Builder [30]
Status: Civilization

Type: Expansionist (You want to spread your tribe all over the world, which comes with a bonus in structure and exploration rolls)

Technology

Tools: Iron Age, Cog [+3], Loom, Roman Concrete [+4], Medicine [-1], Gears, Soap [-2], Medicine [-1]
Structures: Cottage, Farm, Sewage, Hospital [-2], Science hub [+3], Hospital [-2]
Domestic: Pig, Spider, Horse, Honeybee
Other: Agriculture, Furnace, Iron, Division of labour, Writing [+2], Pottery, Furnace, Silk Fabric, Fishing, Government [+2]

Politics

Government Type: Monarchy
Policies: Quarantine
Global Happiness: Unhappy 1
Crime rate: Pretty Low 2

Economy

State: Good 2
Source of Income: Trade

Culture

Trade, Modern, Agriculture

Military

Army: 85
Type: Soldier (Infantry) 35, Spearman (Infantry) [25], Archer [25]
Weapons: Advanced Melee (Iron Sword, Spear [+4]), Intermediate Ranged (Recurve Bow [Copper][+3]), Standard Protection (Copper Large Shield [+2]), Tactic (Shield Wall [+2], Phalanx [+2]) TEMP Guard Post (2 turns [-3])

Relations
Phoenicia

Reputation: Great 3
Shared Technology: Copper long shield [+2], Writing [+2]

Hollow Sand

Reputation: Great 3
Shared technology: Division of labour, Furnace, Fishing, lantern

Mongolia

Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses

Norse

Reputation: Chilly -1

Britannia

Reputation: Great 3
Shared Technology: Microscope [+2]

Tarkahmehd

Reputation: Ally 4
Shared Technology: Science Hub, Hospital

Etxe

Reputation: Good 2
Shared technology: Soap, Medicine

Religion

The Thrive Odyssey

Wilhenks

Leader: Wilhelm Von Wilhelmland

Actions: [[Global] Attack a nearby village
Result: 7/20 +8 = 15/20
Your first order of business is to expand yourselves, and to do so, you had to take your neighbour’s land. Your warriors donned their shields and swords and went on their conquest. Their target was the Aitor civilization. You attacked one of their villages, Pamplona, and conquered it with ease. However, this is sure to stir up some trouble. The village is now yours to claim. You lost 5 people in the battle.

Also, you were visited by the Britannians, who were a little off put by your aggressive nature.

Villages: Wilhelmlans [Capital] [93]
Region: Saxony, Elbe
Stability: Steady 3

Population: 88
Jobs: Farmer [30], Warrior [25], Intellectual [10], Builder [27]
Status: Sedentary Agricultural Village

Type: Warmonger (War is a very important part of your civilization, granting a bonus in combat rolls but a malus in initial reputation)

Technology

Tools: Standard (Flint, Stone), Irrigation
Weapons: Standard Melee (Copper Spear, Sword [+2]), Basic Ranged (Shortbow), Standard Shield (Copper [+2])
Structures: Log cabin, Farm
Domestic: Cats, Cattle
Other: Agriculture, Division of Labour, Oven, Copper, Writing [+2]

Relations
Britannia

Reputation: Chilly -1

@PositiveTower

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