Story
A new nation emerges, ready to leave its mark in history! The Bananramians are finally destroyed for good, and the Coyotl merged with the Mexicans.
Volume 2: Diffusion
Round 59 - 100 BC
Phoenicia
Leader: Tekis
Actions: [Global] Prison, [Global] Gunpowder, [Global] Tyrinics
Result: 11/20, 16/20 +2 = 18/20, 12/20
You build a facility to imprison the criminals and punish them for their deeds. After a while, they were brought to the centre and executed. The cultists are now truly gone, and you now have prisons, which help reduce the crime rate.
It seems gunpowder is spreading all around the world simultaneously. As you heard from the Mongols that they had a mysterious fire powder, your scientists figure out the formula to make their own. You now have gunpowder, but with some more scientific knowledge, maybe it can be put to better use…
As a celebration of the victory of the Mongols over the cruel Bananarama, Phoenicia establishes the Tyrinics, an annual competitive competition pitting nations against each other in various sport divisions, from wrestling to racing. After building the stadium, the next step is contacting different civs so they may participate in them. The more civs participate, the more income you’ll rake in, and the new entertainment will boost your population’s happiness, as soon as the competition starts.
Defense roll: 10/20 -9 +12 = 13/20
It was inevitable. Ever since you denied the Persians, an attack was bound to happen, but you didn’t know when. Once you saw the army of chain-armoured soldiers, you scrambled to gather your men and prepare for combat. It was a close fight, but you won. You had 48 casualties, while the Persian troops suffered 59 before surrendering and being captured (for reference, they had 132 units, so you had the advantage of numbers). Their commander informs you that this was nothing but a small sample of the Persian army, with a lot more soldiers coming. This surprise attack scared your population, reducing your stability.
Villages: Tyre [Capital][147], Phoenix [97], Carthage [230]
Region:Southern Lebanon, Asia (Middle East)
Stability: Sturdy 4
Population: 426
Jobs: Farmer [26], Fisher [26], Potter [14], Priest [9], Scout [9], Builder [18], Hunter [18], Medic [14], Scientist [20], Soldier [136], Cavalry [70], Bowman [66]
Status: Civilization
Type: Bard (Thanks to your entertainment, you get a bonus to diplomacy and trade with other nations)
Technology
Tools: Bronze Age, Sailboat [+2], Wheel, Gunpowder
Structures: Mud hut, Farm, Hospital, Temple, Prision, Tyrinics (1 civ)
Domestic: Goat, Horse
Other: Fishing, Agriculture, Pottery, Religion, Medicine, Division of Labour, Currency [+2 or 5], Furnace, Iron, Government (Monarchy [+2]), Riding, Cheese
Politics
Government Type: Monarchy
Policies: Laws
Global Happiness: Very Happy 4
Crime rate: Non-existent 5
Economy
State: Prosperous 4
Source of Income: Trade
Culture
Trading, Religious, Diplomatic, Shifty, Sports, Artistic, Cooking, Sophisticated
Military
Army: 320
Type: Infantry [136], Cavalry [70], Archer [66]
Weapons: Advanced Melee (Iron Spear, Sword [+4], Javelin [+2]), Standard Ranged (Longbow [Bronze][+2]), Intermediate Armour (Bronze [+3]), Trident, Rhinoceros [+2 or 3], Sports [+1]
Infrastructure: Training Academy [+2]
Religion
Deity: the Four Primordial Elements
Beliefs: They must be entertained through singing and dancing.
Relations
"Hollow Sand
Reputation: Ally 4
Shared technology: Currency, Writing [+2], Oven, Rhinoceros [+2 or 3], Wheel, Bronze tools
Mongols
Reputation: Good 2
Etxe
Reputation: Good 2
Shared technology: Laws, Bronze armour
Persia
Reputation: Hostile -2
Hellenes
Leader: Tiresias
Actions: [187 builders] Secret Action, [385] Library, [Global] Chemistry, [Global] Warship, [Global] Trade with Mongolia
Result: 17/20 -8 +4 = 13/20, 15/20 -7 +3 = 11/20, 19/20 +14 = 20/20!, 10/20 Success, 13/20 +15 = 20/20!
Your secret action is a success, making you establish you-know-what granting +3 to [secret] rolls. If anyone other than yp364 is reading this and is angry, know that you can also do this. If you want to know what the thing is, spy on yp’s civ, or reach some sort of agreement.
You build a great library to store information about anything, from scrolls of medicine to mom’s cabbage soup recipe. Regrouping knowledge in one spot is great for research, granting +2 to research rolls.
Thanks to the great research conditions of Hellenes, scientists can make marvelous discoveries. This time, they expanded in the field of chemistry, making observations based on different substances’ reactions, leading to the development of the theory of atomism, granting +2 to research rolls in scientific fields.
Thanks to your Docks, shipbuilding is easy. When you tasked your people to build a ship designed for war, they wasted no time trying out different designs. They end up with Triremes, granting +4 to sailing rolls and +2 to combat rolls if used as units during a battle. It takes 8 people per ship, but they are great against each base unit.
You send your trade caravan to Musa Sapientum Fixa, the new Mongolian city, in search of new weapons. Your traders catch a glimpse of some halberds for sale, and decide to trade their knowledge of ports for them. Since you got a 20, the halberds grant +2 in combat rolls when heavy infantry units are used, but normally, they would only grant +1, since you already have a heavy infantry unit weapon.
Also, you were visited by the people of Etxe, who traded their mechanised tools for your microscope, increasing your population. They also converted some of your people to their religion.
Villages: Apolonia [Capital][772], Gantzos [533], Cilis [560], Toliopolis [600]
Region: Coast of Epirus, Greece
Stability: Steady 3
Population: 2465
Jobs: Farmer [100], Herder [100], Miner [100], Priest [15], Blacksmith [40], Trader [35], Healer [35], Inventor [30], Fisherman [40], Shipbuilder [50], Lumberjack [25], Adventurer [5], Soldier [100], Builder [100], Cataphract [15], Legionary [25], Pikeman [30], Ranger [20], Equine [10], Spy [200]
Status: Civilization
Type: Militarised (Your priorities are to have the most powerful army and the latest technology so that you may crush your adversaries and intimidate those around you. This grants you a bonus in combat rolls and tech research rolls, but a malus in initial reputation, because of your distrust of strangers.)
Technology
Tools: Mechanised, Fertilizer, Trireme [+4], Irrigation, Chariot, Trade Caravan [+2]
Structures: Mud Brick House, Road (Stone Brick [+3 or 4]), Granary, Smithy [Success], Palace [+4], Temple [Landmark], Dock [Success][+2], Slipway [+3], Farm, Academy [+3], Warehouse, Theatre, Market [+4], Sewers, Secret Structure [+3], Library [+2]
Domestic: Cattle, Rhinoceros [+2], Horse, Bees
Other: Furnace, Iron, Agriculture, Division of Labour, Pottery, Religion, Intermediate Mathematics [+3], Government (Stratocracy [+2]), Currency [+2 or 5], Chemistry [+2]
Politics
Type: Stratocracy
Policies: Law
Global Happiness: Very Happy 4
Crime rate: Very Low 4
Economy
State: Great 3
Source of Income: Trade, Agriculture, Pilgrimage
Culture
Military, Agrarian, Modernism, Theatre
Military
Army: 60
Type: Soldier (Infantry) [45], Cataphract (Heavy Cavalry) [15]
Weapons: Advanced Melee (Javelin [+2], Pike [+2], Halberd [+2], Iron Sword [+4]), Intermediate Ranged (Gastraphete [+3]), Advanced Protection (Iron Scutum, Targe [+4]), Advanced Armour (Chain [+4]), Rhinoceros [+2 or 3], Ballista [+3 or 6], Trireme [+2]
Tactics: Formation (Phalanx [+2], Testudo [-2]), Camouflage [+3 or -3]
Infrastructure: Walls (Stone [-2]), Training Academy [+2]
Religion
Name; Primordial Truth
Deity: Cosmic Eye, split into 4 entities
Beliefs: The gods when displeasured become demonic and their servants as well, Torture and sacrifice only when allowed
Relations
Hollow Sand
Reputation: Good 2
Shared technology: Rhinos, Irrigation.
Kugelland
Reputation: Neutral 1
Shared technology: Currency, Mathematics.
Britannia
Reputation: Neutral 1
Shared technology: Horse, cattle, Microscope, bees, Javelin
Etxe
Reputation: Good 2
Shared technology: Camouflage, Mathematics, Mechanised tools, Microscope
Trade route established
Mongols
Reputation: Good 2
Shared technology: Halberd, Port
Britannia
Leader: Arthur II
Actions: [103 diplomats] Federate with Kugelland, [103 diplomats] Explore Southern Italy, [103 diplomats] Meet Tarkahmehd, [309 diplomats, warriors] Help the Celts, [103 scientist] Cartography, [103 scientists] Better villages, [103 engineers] Ships
Result: 18/20 -8 +7 = 17/20, 19/20 -8 +5 = 16/20, 14/20 -8 +5 = 11/20, 12/20 -6 +9 = 15/20, 11/20 -8 +8 = 11/20, 16/20 -8 +3 = 11/20, 15/20 -8 +8 = 15/20
You sent your diplomats over to Kugelland in order to ask to federate with them. When you arrived, the people there had kind of forgotten about Britannia, due to lack of interaction. Furthermore, you weren’t allies, so they had no interest in federating with you. So, in an effort to improve your relations, you gave them microscopes, so that it can help them defeat the plague. They thank you, and you increase your relations.
The other diplomats are sent to explore the Southern side of the continent. Once they arrived at Italy’s “foot”, they discovered the Lucanians, a thriving and more peaceful civilization, independent of the Hellenes. You start off on great relations.
On the way there, your diplomats also met with the people of Tarkahmehd.They are a very big nation, but are relatively friendly.
You propose to help the Celts with their raider problems. You generously offer your soldiers to defend the Celts. Once the raiders arrived again, they were surprised by the retaliation and the entire raiding party was either killed or captured, with their ships seized by you. The Celts are grateful that the vikings should stop bothering them for now, and increase your relations, making you now allies.
Your scientists decide to make a map of your region, developing cartography. While it would be more efficient on a parchment, cartography grants +2 to exploration rolls or +3 to rolls where you revisit an area, whether it’s for trading or warfare.
Your scientists analyse current trends in population and regions, leading them to design a formula for efficient city building. This makes villages use space more efficiently, increasing population.
This time, your engineers build longships, which allow you to sail further away and grant +3 to sailing rolls.
You do not gain spare population from the permanent farm due to not having any farmers.
Villages: Londinium [Capital] [504], Winchester [480], Liverpool [446]
Region: British Isles, Europe
Stability: Sturdy 4
Population: 1430
Jobs: Diplomat [515], Scientist [206], Engineer [103], Warrior [103]
Status: Civilization
Type: Diplomat (Thanks to your smooth-talking skills, you know how to convince people that you are nice, giving you a bonus to diplomacy and initial reputation)
Technology
Tools: Advanced (Iron), Longship [+3], Nets, Navigation [+2], Microscope [+2], Wheel, Cartography [+2 or 3]
Structures: Stone houses, Permanent Farms, Road (Stone [+3 or 4])
Domestic: Horse, Cattle, Hunting Dogs, Honeybee
Other: Agriculture, Furnace, Iron, Fishing, Division if Labour, Trapping, Writing [+2], Glass, Government (Monarchy [+2]), Intermediate Mathematics [+3], Riding, Chemistry [+2], Standard Linguistics [+3]
Politics
Government type: Monarchy
Policies: Royal Federation, Law of Laicity, City Planning
Global Happiness: Pretty Happy 2
Crime rate: Low 3
Economy
State: Good 2
Source of Income: Trade, Agriculture
Culture
Pacifist, Survivor, Modernism, Agrarian
Military
Army: 0
Type: N/A
Weapons: Advanced Melee (Iron Spear, Claymore, Battle Ax [+4], Javelin [+2]), Standard Ranged (Longbow [Iron][+3]), Basic Armour (Cloth [+1]), Advanced Protection (Iron Shield [+4])
Tactics: Ranks [+1]
Relations
Hellenes
Reputation: Neutral 1
Shared technology: Horse, cattle
Celts
Reputation: Ally 4
Kugelland
Reputation: Great 3
Shared technology: Microscope
Lucania
Reputation: Great 3
Tarkahmehd
Reputation: Good 2
Etxe
Leader: Egoi
Actions: [482 traders, missionaries] Trade with Hellenes, [500] New city, [500] New City, [Global] Soap, [Global] New village
Result: 12/20 -8 +22 = 20/20!, 20/20! -8 +3 = 15/20, 19/20 -8 +3 = 14/20, 19/20 +15 = 20/20!, 14/20 +3 = 17/20
Sorry for scrapping some of your actions, I know you’re pretty busy and aren’t always around to consult so I took a few liberties and edited your actions, removing redundant ones like linking the new cities with roads (which is applied automatically) and adding missing actions, such as founding the new cities. By the way, if you feel you’re running out of things to do, maybe you can start colonising new lands, or start researching different scientific fields to start industrialising. Anyways, you visit the Hellenes, trading their microscopes for your mechanised tools. Microscopes grant +2 to research rolls in the scientific field. You also take the opportunity to spread Iragarmen to the people, converting many. On your way back, you found the Lucanians, which you also converted.
You establish the new cities of Mendebalde, Trukatu and Aurki Izan, making room for people to move in, increasing your population. (I lumped the 3 cities here to save space)
Your researchers discover soap, which is effective to combat disease and keep people healthy, increasing population and granting -2 to disease rolls in the event of a great sickness.
Villages: Berpizte [Capital] [1100], Uharte [951], Ardao [982], Mendebalde [955], Trukatu [900], Aurki Izan [900]
Region: Rhone delta, France
Stability: Sturdy 4
Population: 4788
Jobs: Farmer [1145], Fisherman [390], Trader [242], Missionary [270], Scholar [161], Soldier [335]
Status: Civilisation
Type: Shaman (You are a thinker, dedicating your work to improving people’s lives. This gives you a bonus in tech research and religion)
Technology
Tools: Mechanised, Galley [+4], Nets, Stargazing [+2], Herbal Medicine, Compost, Mail [+2 or 3], Cartography [+3 or 5], Soap [-2]
Structures: Wooden House, Farm, Roads [Stone Brick (+3 or 4)], Millstones, Community Centre [+3], Port [+2][Success], Temple [Landmark]
Domestic: Goats, Chickens
Other: Fishing, Trapping, Division of Labour, Agriculture, Furnace, Cheese, Iron, Currency [+2 or 5], Parchment [+3], Government [+2], Religion, Intermediate Mathematics [+3], Heliocentrism
Politics
Government type: Plutocracy
Policies: Laws
Global Happiness: Pretty Happy 2
Crime rate: Very Low 4
Economy
State: Prosperous 4
Source of Income: Trade
Culture
Trading, Fishing, Sophisticated, Modernism, Spiritual
Military
Army: 335
Type: Soldier (Infantry) [335]
Weapons: Intermediate Melee (Bronze sword, Bronze spear [+3]), Standard Ranged (Longbow [Bronze][+2]), Standard Armour (Bronze [+3], Cloth [+1]), Standard Protection (Bronze Large Shield [+3])
Tactics: Camouflage [+3 or -3]
Infrastructure: Watchtower [-2], Trench (Bronze Spikes [-3]), Wall (Stone [-2]), Smoke signal [-3]
Religion
Relations
Hellenes
Reputation: Good 2
Shared technology: Camouflage, Mathematics, Microscope, Mechanised tools
Trade route established
Phoenicia
Reputation: Good 2
Shared technology: Laws, bronze armour
Britannia
Reputation: Good 2
Shared technology: Intermediate mathematics, stone brick roads
Tarkahmehd
Reputation: Neutral 1
Shared technology: Intermediate mathematics, Mail
Lucania
Reputation: Neutral 1
Canada
Leader: Leader McLeaderson IV
Actions: [Global] Maple Syrup
Result: 18/20 +4 = 20/20!
Tree sap was a useful binding agent for natural glue, but maple tree sap was different. When boiled and then cooled, it produced a brown, sweet syrup. This maple syrup is delicious, increasing your population and going in your culture tab.
You now have enough population to establish a new village.
Villages: VillageName [Capital] [108]
Region: Vancouver Island, Canada
Stability: Steady 3
Population: 108
Jobs: N/A
Status: Sedentary Agricultural Village
Type: Rationalist (Your actions are always out of logic and rarely factor in emotions. This grants you a big bonus to research rolls but a malus in relations and religion)
Technology
Tools: Copper Age, Wheel, Sailboat [+2], Navigation [+2]
Weapons: Standard Melee (Copper Spear, Sword [+2]), Basic Range (Shortbow), Standard Armour(Copper [+2])
Structures: Long house, Smithy [Success], Farm
Domestic: Hunting Dogs
Other: Agriculture, Oven, Copper, Parchment [+3], Division of Labour, Maple Syrup
Tarkahmehd
Leader: Evolution4Weak
Action: [Global] New village, [Global] New village, [Global] Musket, [Global] Cannon, [Global] Charcoal, [Global] Better furnace, [Global] Steel
Result: 12/20 +3 = 15/20, 20/20 +3 = 20/20!, 8/20 +16 = 20/20!, 16/20 +16 = 20/20!, 1/20 +16 = 17/20, 10/20 +16 = 20/20!, 5/20 +16 = 20/20!
You establish two new villages, Balena and Dirdam. They create space for new people, increasing population. You now have 9 global actions. Now that you have over 10 000 population, I will roll a d40, since, as you can see, almost all your research rolls are twenties.
With your knowledge of mathematics and gunpowder, you create muskets, which right now are pretty inaccurate and hard to use, but can become very deadly if worked on more. Muskets grant +2 to combat rolls (Normally you would start with a fire lance of sorts, but you got a 20, so you skipped to muskets. To advance further, you need tier 2 physics). You also make cannons, which you mount onto your walls to make advanced reinforced walls, granting -4 to opponents’ combat rolls. They can also be mounted onto ships.
Thanks to lots of research, your philosophers perfected the process of charcoalisation, supplying you with lots of charcoal, as long as you have plenty of wood around (your tab for other technologies is starting to look like a Minecraft inventory haha).
In an effort to expand your smithing arsenal, you improve your furnaces through a variety of intricate techniques and make blast furnaces. Now, you can melt iron and rid it of its impurities. There’s no extra benefit you can get from this, so it’s just a 20 with no bonus.
With the new blast furnaces and charcoal, you have all the necessary components to make steel. You can now make things out of steel.
Also, you were visited by the Britannians, who were just passing by.
Cities: Acirema [Capital][1080], Anawal [900], Latipa [940], Aether [980], Lilac [960], Ecie [9 00], Armand [890], Balena [900], Dirdam [900]
Region: Portugal, Europe
Stability: Strong 5
Population: 10800
Jobs: Fisherman [748], Farmer [748], Herder [748], Builder [748], Philosopher [1496], Scout [746], Soldier [2244]
Status: Civilization
Type: Scout (You know the land like the back of your hands, which comes with the perk of a bonus in spying and exploration)
Technology
Tools: Titanium tools, Net, Vessel [+3], Mail [+2 or 3], Cannon
Structures: Cottage, Farms, Storehouse, Town Hall [+3], Evo’s Code of Law [Landmark], Roads (Stone Brick [+3 or 4]), Bunker [+3], Millstone, Science hub [+3], Windmill [Success], Dock [+2][Success], Granary
Domestic: Chicken, Goat
Other: Fishing, Trapping, Agriculture, Government (Hierarchy) [+2], Division of Labour, Pottery, Blast Furnace, Steel, Parchment [+3], Intermediate Mathematics [+3], Currency [+2 or 5], Gunpowder, Charcoal
Politics
Government Type: Gerontocracy
Policies: Law, Sovereginty
Global Happiness: Happy 3
Crime rate: Very Low 4
Economy
State: Excellent 3
Source of Income: Trade, Fishing
Culture
Fishing, Arts, Authority, Agrarian
Military
Army: 2244 units
Type: Soldier (Infantry) [1496], Archer [748]
Weapons: Advanced Melee (Iron Spear, Sword [+4]), Advanced Ranged (Musket [+2]), Basic Siege (Catapult [+2 or 5]), Advanced Protection (Iron Shield [+4], Buckler [+1]), Advanced Armour (Scale [+5])
Infrastructure: Advanced Reinforced Walls (Cannons [-4]), Watchtower [-2]
Relations
Kugelland
Reputation: Ally 4
Etxe
Reputation: Neutral 1
Shared technology: Intermediate Mathematics, Mail
Britannia
Reputation: Good 2
Mexica
Leader: Montezuma
Actions: [89] Absorb the Coyotl, [100] Increase population, [50 scholars] Biology, [100] School, [89] New village
Result: 18/20 -7 = 11/20, 20/20! -7 = 13/20, 18/20 -8 +11 = 20/20!, 14/20 -7 +3 = 10/20, 17/20 -7 +3 = 13/20
Now that the Coyotl surrendered, their civilization was yours to claim. They actually only consisted of one village, but it was very big. After renovations and restoration, you absorbed the Coyotl and Tlacopan finally belonged to Mexica. Kaajal was burnt and his army (or, rather, its remains) was now yours. You gained population and an extra global action. As for new technology, you incorporated the Coyotl’s stone walls, as well as their turkey flocks, which you started farming, increasing your population.
You increase your population due to the influx of new land, technology and domesticated animals.
Your scholars take the opportunity to dissect different animals and fallen warriors, in an effort to learn more about the world of the inside. Thye learn more about biology, which unlocks new potential medicine. They also learn how to gut the birds better, providing more meat and increasing your population.
Unfortunately, you fail to establish schools.
You establish a new village South of the lake, named Austahuala. This increases your population and grants an extra global action.
Villages: Tenochtitlán [Capital][478], Solatempa [400], Tlacopan [400], Austhuala[400]
Region: Mexican Valley, Mexico
Stability: Strong 5
Population: 1678
Jobs: Warrior [92], Archer [96], Scholar [50]
Status: Civilization
Type: Shaman (You are devoted to helping others while pondering about the mysteries of the Cosmos. This grants you a bonus in tech research and initial reputation)
Technology
Tools: Standard (Obsidian), Telescope [+2]
Structures: Adobe House, Farms, Beehive, Palace [+3], Sola Eclipsa (Landmark), Road (Dirt [+2 or 3]), Granary
Domestic: Honeybee, Turkey
Other: Agriculture, Writing [+2], Division of Labour, Furnace, Medicine, Government (Monarchy [+2]), Iron, Mathematics [+1], Fishing, Biology
Politics
Government Type: Monarchy
Policies: The Laws of Man
Global Happiness: Happy 3
Crime rate: Low 3
Economy
State: Great 3
Source of Income: Pilgrimage, Trade route
Culture
Pacifist, Spiritual, Modernist
Military
Army: 188 units
Type: Warrior (Infantry) [92], Archer [96]
Weapons: Advanced Melee (Iron Spear, Obsidian Sword [+4]), Basic Ranged (Shortbow [Flaming [+1 or 2]), Intermediate Armour (Bronze [+3]), Basic Siege (Catapult [+2 or 5]), Intermediate Protection (Bronze Shields [+3])
Infrastructure: Training Academy [+2], Walls (Stone [-2])
Religion
Name: Tonatiu
Deity: Sun, Rain and Agriculture
Beliefs: Sacrifices are necessary to keep the world going, all life is equally important except for the Sun, the Rain and Agriculture, death means eternal respite for the dead.
Relations
Ocelomeh
Reputation: Ally 4
Nahuatl
Reputation: Ally 4
Mongols
Leader: Kada Khan
Actions: [Global] New village, [800 warriors] Siege Persia’s capital, [Global] Iron tools, [Global] Raise population, [Global] New village
Result: 13/20 +2 = 15/20, 20/20! -5 +4 = 19/20, 4/20 +7 = 11/20, 8/20, 13/20
You establish two new villages, one in Russia, near Akkalat, and one in Urumqi. These increase your population and grant two extra global actions. You’ve reached your village cap. To lift the cap, all your villages must become cities, which happens when their population reaches 500.
You decide to attack the Persians, seeing as their army had left, by moving in and barricading them, cutting off their food routes and declaring a siege. They don’t seem to have retaliated yet, and they should start starving in 4 turns. As for you, you should start starving in 6 turns.
In response to the lack of food in Akkalat, you make your people forge iron tools, which should help them harvest food better, so they can export more there. It’ll do for now, and the people will stop complaining, but your happiness will rise again once the herds are returned.
You fail to increase your population.
Also, you were visited by the Hellenes. They built ports in Burkhag Beleg for you, which grant +2 to sailing rolls and grant guaranteed success to shipbuilding rolls, in exchange for your halberds. You start on good terms due to your similar philosophies.
Villages: Kherzit [Capital][865], Akkalat [445], Odokh [427], Baltakhand [520], Burkhag Beleg [735], Ulaan [500], Bataar [500]
Region: Mongolia
Stability: Sturdy 4
Population: 3992
Jobs: Archer [200], Infantry [150], Heavy Infantry [100], Chariot Rider [40], Elite Guard [10], Researcher [1040]
Status: Civilization
Type: Warmonger (You pillage and plunder for a living, so, naturally, you improve those skills. You get a bonus in combat and a malus in initial reputation)
Technology
Tools: Iron Age, Wheel, Chariot, Hot Air Balloon
Structures: Cottage, Research hub [+3], Road (Dirt [+2 or 3]), Port [Success][+2]
Domestic: Horses, Sheep, Elk, Hunting Dogs, Silk Spider
Other: Riding, Religion, Furnace, Iron, Fishing, Division of Labour, Government (Monarchy [+2]), Writing [+2], Currency [+2 or 5], Agriculture, Floating lantern, Silk
Politics
Government Type: Monarchy
Policies: Sovereignty, City Planning
Global Happiness: Pretty Happy 2
Crime rate: Low 3
Economy
State: Good 2
Source of Income: Raids
Culture
Warfare, Herding, Religion, Sacrifice, Intimidating
Military
Army: 800 units
Type: Archer [200], Infantry [150], Heavy Infantry [100], Chariot Archer [40], Kada Elite Guard (Heavy Cavalry) [10]
Weapons: Advanced Melee (Halberd [+2], Iron [Scimitar][+4]), Standard (Longbow[Arrows: Flint, Flaming][+2 or 3]), Advanced Armour (Chain [+4][Fear]), Advanced Protection (Iron shield[+4]), Basic Artillery (Bomb [+2])
Religion
Deity: Yargoyin
Beliefs: Yargoyin needs sacrifices (animal or human) or the animals of the steppe will slow and die. Yargoyin helps those that hold themselves high in the societal food chain. Warriors are to be utmost respected. Conquering feeds Yargoyin as much as sacrifices.
Relations
Hollow Sand
Reputation: Good 2
Shared technology: Writing, Wheel, Iron shield, Agriculture
Phoenicia
Reputation: Good 2
Shared technology: Horse, Iron, Currency
Kugelland
Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses
Hellenes
Reputation: Good 2
Shared technology: Port, Halberd
Hollow Sand
Leader: Bizarre Pumpkin
Actions: [33 soldiers] Attack the Bananarama, [Global] Government
Result: 12/20 -12 +15 = 15/20, 17/20 +2 = 19/20
You attack the Bananaraman faction with your soldiers without hesitation. They were bigger than the initial 22 settlers of the Farenit village, but that didn’t stop you from defeating them with your superior gear, despite being outnumbered. With only 12 casualties, you can now claim the new village
You establish a government where the people choose their leader and are represented that way, in other words, a republic. This grants a +2 to research rolls.
You already had shields. So you have an extra global action in your time bank.
Villages: Hollow Dust [Capital] [119], Currency [70], LOSERVILLE [52]
Region: Suez, Egypt
Stability: Sturdy 4
Population: 229
Jobs: Soldier [21], Farmer [65], Blacksmith [46], Engineer [55], Philosopher [30], Fisherman [2]
Status: Civilization
Time Bank: 1
Type: Trader (You like wealth and love acquiring it even more, so naturally, you get along well with people who are willing to trade their wealth with you. You gain a bonus in trading and initial reputation)
Technology
Tools: Bronze Age, Raft [+1], Wheel, Hot Air Balloon
Structures: Mud Hut, Farm
Domestic: Rhinoceros [+2]
Other: Agriculture, Fishing, Writing [+2], Currency [+2 or 5], Furnace, Iron, Division of labour, Kugelland Lantern, Government [+2]
Politics
Government Type: Republic
Global Happiness: Happy 3
Crime rate: Low 3
Economy
State: Good 2
Source of Income: Trade
Culture
Trade, Pacifist
Military
Army: 0
Type: N/A
Weapons: Advanced Melee (Iron Spear, Sword [+4]), Standard Ranged (Longbow [Iron][+3]), Advanced Protection (Iron Shield [+4]), Rhinoceros [+2], Advanced Armour (Chain [+4])
Relations
Phoenicia
Reputation: Great 3
Shared technology: Currency [+2 or 5], Writing [+2], Oven, Rhino, Wheel, Bronze tools
Mongols
Reputation: Good 2
Shared technology: Wheel, Writing, Agriculture, Iron Shield
Britannia
Reputation: Ally 4
Shared technology: Furnace, Iron
Hellenes
Reputation: Good 2
Kugelland
Reputation: Great 3
Shared technology: Furnace, Division of labour, Fishing, lantern
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