The Thrive Odyssey

Story

Tensions arise, as while one war ended, another is on the verge of beginning. Gunpowder is also being standardised, and an old acquaintance resurfaces…

Volume 2: Diffusion
Round 58 - 150 BC

Phoenicia

Leader: Tekis

Actions: [Global] Iron weapons, [Global] Investigate the cult, [Global] Train soldiers
Result: 18/20 +2 = 20/20!, 18/20, 12/20
Your talent at forging iron was put to the test when you decided to make iron weapons. You succeed, even making javelins, which grant an additional +2 to combat rolls when used for ranged attacks by your spearmen. Iron weapons on their own grant +4 to combat rolls.

With the new clue, you trace the source back to Hamon, the butcher, who used excess animal fat to fuel the fires. You arrest him and interrogate him to get more information out of him. He says that the cult is very small and that he only sold the fat to the cultists, who were identified and also apprehended. Everyone is safe again! Whatever you do with the cultists isn’t an action, unless it’s to establish something new, like prisons.

In preparation for the war, you train your soldiers. To do so, you build training academies, which your warriors use to hone their skills, granting +2 to combat rolls.

Villages: Tyre [Capital][147], Phoenix [97], Carthage [230]
Region:Southern Lebanon, Asia (Middle East)
Stability: Strong 5

Population: 474
Jobs: Farmer [26], Fisher [26], Potter [14], Priest [9], Scout [9], Builder [18], Hunter [18], Medic [14], Scientist [20], Soldier [160], Cavalry [80], Bowman [80]
Status: Civilization

Type: Bard (Thanks to your entertainment, you get a bonus to diplomacy and trade with other nations)

Technology

Tools: Bronze Age, Sailboat [+2], Wheel
Structures: Mud hut, Farm, Hospital, Temple
Domestic: Goat, Horse
Other: Fishing, Agriculture, Pottery, Religion, Medicine, Division of Labour, Currency [+2 or 5], Furnace, Iron, Government (Monarchy [+2]), Riding, Cheese

Politics

Government Type: Monarchy
Policies: Laws
Global Happiness: Very Happy 4
Crime rate: Very Low 4

Economy

State: Prosperous 4
Source of Income: Trade

Culture

Trading, Religious, Diplomatic, Shifty, Sports, Artistic, Cooking, Sophisticated

Military

Army: 320
Type: Infantry [160], Cavalry [80], Archer [80]
Weapons: Advanced Melee (Iron Spear, Sword [+4], Javelin [+2]), Standard Ranged (Longbow [Bronze][+2]), Intermediate Armour (Bronze [+3]), Trident, Rhinoceros [+2 or 3], Sports [+1]
Infrastructure: Training Academy [+2]

Religion

Deity: the Four Primordial Elements
Beliefs: They must be entertained through singing and dancing.

Relations
"Hollow Sand

Reputation: Ally 4
Shared technology: Currency, Writing [+2], Oven, Rhinoceros [+2 or 3], Wheel, Bronze tools

Mongols

Reputation: Good 2

Etxe

Reputation: Good 2
Shared technology: Laws, Bronze armour

Persia

Reputation: Hostile -2

Hellenes

Leader: Tiresias

Actions: [179] Chariot, [106] Trade with Britannia, [106] Sewers, [Global] Better Mathematics, [Global] Better Walls, [Global] Better fishing
Result: 20/20! -8 +10 = 20/20!, 15/20 -9 +9 = 15/20, 19/20 -9 +3 = 13/20, 11/20 +10 = 20/20!, 7/20 +3 = 10/20, 20/20! +10 = 20/20!
With wheels, transport has never been easier. You build chariots, which can be used commercially or militarily. As a bonus, you already start using these commercially, building trade caravans, which grant +2 to trade rolls.

Your traders are sent over to Britannia in search of new technology. They were fascinated by the Britannian microscope, which they train their javelins and bees for. Microscopes grant +2 to research rolls pertaining to science.

Sewers are a great way to dispose of human waste efficiently and relatively safely. With these aqueducts put in place, people die less of disease, which increases your population.

After the amazing display of advanced mathematics from the Britannians, you decided you wanted to develop those as well. You establish intermediate mathematics, which grant +3 to research rolls instead of +1.

Your builders can’t figure out how to mount ballistas on the walls without falling.

As a coastal nation, you rely a lot on fishing to sustain yourselves, so finding ways to improve fishing would be great. Your boats right now are very small and can carry few fish before having to come back, so upgrading them and making them bigger means your fishermen would spend less time going back and forth to unload the fish, which would increase your yields. As a bonus, these fishing trawlers can make longer journeys, and grant +3 to sailing rolls.

Villages: Apolonia [Capital][572], Gantzos [433], Cilis [460], Toliopolis [400]
Region: Coast of Epirus, Greece
Stability: Steady 3

Population: 1865
Jobs: Farmer [100], Herder [100], Miner [100], Priest [15], Blacksmith [40], Trader [35], Healer [35], Inventor [30], Fisherman [40], Shipbuilder [50], Lumberjack [25], Adventurer [5], Soldier [100], Builder [100], Cataphract [15], Legionary [25], Pikeman [30], Ranger [20], Equine [10]
Status: Civilization

Type: Militarised (Your priorities are to have the most powerful army and the latest technology so that you may crush your adversaries and intimidate those around you. This grants you a bonus in combat rolls and tech research rolls, but a malus in initial reputation, because of your distrust of strangers.)

Technology

Tools: Copper Age, Fertilizer, Trawler [+3], Irrigation, Chariot, Trade Caravan [+2]
Structures: Mud Brick House, Road (Stone Brick [+3 or 4]), Granary, Smithy [Success], Palace [+4], Temple [Landmark], Dock [Success][+2], Slipway [+3], Farm, Academy [+3], Warehouse, Theatre, Market [+4], Sewers
Domestic: Cattle, Rhinoceros [+2], Horse, Bees
Other: Furnace, Iron, Agriculture, Division of Labour, Pottery, Religion, Intermediate Mathematics [+3], Government (Stratocracy [+2]), Currency [+2 or 5]

Politics

Type: Stratocracy
Policies: Law
Global Happiness: Very Happy 4
Crime rate: Very Low 4

Economy

State: Great 3
Source of Income: Trade, Agriculture, Pilgrimage

Culture

Military, Agrarian, Modernism, Theatre

Military

Army: 60
Type: Soldier (Infantry) [45], Cataphract (Heavy Cavalry) [15]
Weapons: Advanced Melee (Javelin [+2], Pike [+2], Iron Sword [+4]), Intermediate Ranged (Gastraphete [+3]), Advanced Protection (Iron Scutum, Targe [+4]), Advanced Armour (Chain [+4]), Rhinoceros [+2 or 3], Ballista [+3 or 6]
Tactics: Formation (Phalanx [+2], Testudo [-2]), Camouflage [+3 or -3]
Infrastructure: Walls (Stone [-2]), Training Academy [+2]

Religion

Name; Primordial Truth
Deity: Cosmic Eye, split into 4 entities
Beliefs: The gods when displeasured become demonic and their servants as well, Torture and sacrifice only when allowed

Relations
Hollow Sand

Reputation: Good 2
Shared technology: Rhinos, Irrigation.

Kugelland

Reputation: Neutral 1
Shared technology: Currency, Mathematics.

Britannia

Reputation: Neutral 1
Shared technology: Horse, cattle, Microscope, bees, Javelin

Etxe

Reputation: Good 2
Shared technology: Camouflage, Mathematics
Trade route established

Mongols

Reputation: Good 2

Britannia

Leader: Arthur of Londinium

Actions: [243 lawyers] Law of Laicity, [81 diplomats] Unite, [81 diplomats] Meet Tarkahmehd, [81 Linguists] Linguistics, [81 Linguists] Linguistics, [81 chemists] Gunpowder, [81 engineers] Ships
Result: 19/20 -6 +5 = 18/20, 10/20 -9 +4 = 5/20, 12/20 -9 +5 = 8/20, 18/20 -9 +8 = 17/20, 14/20 -9 +8 = 13/20, 13/20 -9 +12 = 16/20, 11/20 -9 +8 = 10/20
Britannia is very secular and doesn’t like to give religion too much freedom. That’s why, when the King saw that the mayor of Winchester had started practicing religion, he decided to halt it before it got out of control, by establishing the law of laicity, which would separate religion from any other governmental affiliation and keep it private. Obviously, this meant that the temple had to be demolished, which didn’t please the mayor or the citizens, who pleaded with you to change your mind.

Unfortunately, it seemed like a bad time to unite with the Celts. They had just been attacked by raiders coming from the Northern sea, and were in no position to hear you out. Anyways, to unite, you have to be allies. Perhaps if you helped them they would be more willing?

The diplomats you sent to try and discover the nation of Tarkahmehd they had heard about from the now long gone Laestrygonians could not find them.

You develop linguistics to interact better with other civilizations. By studying other languages, you can communicate your thoughts more fluently, which improves diplomacy, granting +3 to diplomacy rolls.

Your chemists experiment with different substances in search of potential military use. One of them comes up with a powder which, when ignited, creates a potent explosion. Gunpowder on its own grants no bonuses, but unlocks new potential technology.

Unfortunately, your engineers fail to develop a bigger ship.

You do not gain spare population from the permanent farm due to not having any farmers.

Villages: Londinium [Capital] [404], Winchester [380], Liverpool [240]
Region: British Isles, Europe
Stability: Sturdy 4

Population: 1024
Jobs: Lawyer [243], Diplomat [162], Linguist [162], Chemist [81], Engineer [81]
Status: Civilization

Type: Diplomat (Thanks to your smooth-talking skills, you know how to convince people that you are nice, giving you a bonus to diplomacy and initial reputation. You also start with extra population)

Technology

Tools: Advanced (Iron), Sailing [+2], Nets, Navigation [+2], Microscope [+2], Wheel
Structures: Stone houses, Permanent Farms, Road (Stone [+3 or 4])
Domestic: Horse, Cattle
Other: Agriculture, Furnace, Iron, Fishing, Division if Labour, Trapping, Writing [+2], Glass, Government (Monarchy [+2]), Intermediate Mathematics [+3], Riding, Chemistry [+2], Standard Linguistics [+3]

Politics

Government type: Monarchy
Policies: Royal Federation, Law of Laicity
Global Happiness: Pretty Happy 2
Crime rate: Low 3

Economy

State: Good 2
Source of Income: Trade, Agriculture

Culture

Pacifist, Survivor, Modernism, Agrarian

Military

Army: 0
Type: N/A
Weapons: Advanced Melee (Iron Spear, Claymore, Battle Ax [+4]), Standard Ranged (Longbow [Iron][+3]), Basic Armour (Cloth [+1]), Advanced Protection (Iron Shield [+4])
Tactics: Ranks [+1]

Relations
Hellenes

Reputation: Neutral 1
Shared technology: Horse, cattle

Celts

Reputation: Great 3

Kugelland

Reputation: Good 2

Etxe

Leader: Egoi

Actions: [Global] New village, [200 (180 traders, missionaries)] Trade with Tarkahmehd, [156] Mechanised tools, [Global] Temple
Result: 17/20 +3 = 20/20!, 19/20 -8 +14 = 20/20!, 13/20 -8 +13 = 18/20, 15/20 +6 = 20/20!
With the villages becoming crowded cities, it was time to establish new grounds for people to move in. You build the foundations of Ardao in Northern Italy, making room for people to move in. While there, you encountered a small tribe. This tribe looked very primitive, but you swayed them over with Iragramen, making them join you and moving into the new village. You have gained a third global action.

In an effort to expand your influence, you send your trade group on another expedition. This time, you decided to visit the Tarkahmehd. The trip was short and pleasant, with the Tarkahmehd greeting their once Northern neighbours. Once arrived, the traders offered their knowledge of intermediate mathematics for Tarkahmehd’s postal delivery system. The missionaries also spread their influence, converting many citizens. Mailing is a great way to spread ideas, which helps with research, granting +2 to tech research rolls or +3 to spying rolls. Right now, it has to be delivered by hand, but maybe this task could be allocated to some animal that can travel long distances? (Since this is a tier 3 tech for a tier 1 tech, I decided to omit the cheese to keep it fair)

Farming by hand is very tedious and tiring. Manual tools can be a strain, especially since more efficient tools are available. By mechanising tools such as the vallus, your farmers increased their food production, which in turn increased your population.

As Iragarmen was expanding, and with your newfound knowledge of astronomy, you decided to build a great temple for meditation and worship. I tried to research the obo and egia, but I kept finding companies and abbreviations instead, so please describe the temple in more detail. However, since you got a 20, and since the temple is original in design, your building is good enough to become a landmark.

I decided to give you heliocentrism for your cosmology roll. While it may seem useless now, it’ll become useful later.

Villages: Berpizte [Capital] [1000], Uharte [701], Ardao [882]
Region: Rhone delta, France
Stability: Steady 3

Population: 2583
Jobs: Farmer [445], Fisherman [190], Trader [140], Missionary [70], Scholar [66], Soldier [130], Jobless [1532]
Status: Civilisation

Type: Shaman (You are a thinker, dedicating your work to improving people’s lives. This gives you a bonus in tech research and religion)

Technology

Tools: Mechanised, Galley [+4], Nets, Stargazing [+2], Herbal Medicine, Compost, Mail [+2 or 3]
Structures: Wooden House, Farm, Roads [Stone Brick (+3 or 4)], Millstones, Community Centre [+3], Port [+2][Success], Temple [Landmark]
Domestic: Goats, Chickens
Other: Fishing, Trapping, Division of Labour, Agriculture, Furnace, Cheese, Iron, Currency [+2 or 5], Parchment [+3], Government [+2], Religion, Intermediate Mathematics [+3], Heliocentrism

Politics

Government type: Plutocracy
Policies: Laws
Global Happiness: Pretty Happy 2
Crime rate: Very Low 4

Economy

State: Prosperous 4
Source of Income: Trade

Culture

Trading, Fishing, Sophisticated, Modernism, Spiritual

Military

Army: 130
Type: Soldier (Infantry) [130]
Weapons: Intermediate Melee (Bronze sword, Bronze spear [+3]), Standard Ranged (Longbow [Bronze][+2]), Standard Armour (Bronze [+3], Cloth [+1]), Standard Protection (Bronze Large Shield [+3])
Tactics: Camouflage [+3 or -3]
Infrastructure: Watchtower [-2], Trench (Bronze Spikes [-3]), Wall (Stone [-2]), Smoke signal [-3]

Religion

Beliefs

Relations
Hellenes

Reputation: Good 2
Shared technology: Camouflage, Mathematics
Trade route established

Phoenicia

Reputation: Good 2
Shared technology: Laws, bronze armour

Britannia

Reputation: Good 2
Shared technology: Intermediate mathematics, stone brick roads

Tarkahmehd

Reputation: Neutral 1
Shared technology: Intermediate mathematics, Mail

Canada

Leader: Leader McLeaderson IV

Actions: New civilization!
Result: 17/20
As the leader of Squamish people, Leader McLeaderson IV suddenly awoke in cold sweats, as if a spirit had suddenly entered his body and possessed him. He felt… different. He felt… angry. He now longed for warfare, and was going to transform his nation to become a great empire.

Villages: VillageName [Capital] [142]
Region: Vancouver Island, Canada
Stability: Steady 3

Population: 142
Jobs: N/A
Status: Sedentary Agricultural Village

Type: Rationalist (Your actions are always out of logic and rarely factor in emotions. This grants you a big bonus to research rolls but a malus in relations and religion)

Technology

Tools: Copper Age, Wheel, Sailboat [+2], Navigation [+2]
Weapons: Standard Melee (Copper Spear, Sword [+2]), Basic Range (Shortbow), Standard Armour(Copper [+2])
Structures: Long house, Smithy [Success], Farm
Domestic: Hunting Dogs
Other: Agriculture, Oven, Copper, Parchment [+3], Division of Labour

Tarkahmehd

Leader: Evolution4Weak

Action: [Global] New village, [Global] New village, [Global] Better armour, [Global] Gunpowder, [Global] Better shields, [Global] Granary
Result: 15/20 +3 = 18/20, 7/20 +3 = 10/20, 14/20 +11 = 20/20!, 1/20 +11 = 12/20, 16/20 +11 = 20/20!, 14/20 +3 = 17/20
You establish Armand, creating space for people to move in. You gained a seventh global action.

Unfortunately, you workers didn’t have enough resources to establish a new city.

To protect your soldiers during battle, your blacksmiths develop a new form of iron armour. This scale armour provides more protection, granting +5 to combat rolls.

Your people experiment with different substances and accidentally discover gunpowder, a potent explosive when ignited.

To pair your soldiers with their new scale armour, your blacksmiths also upgrade their large shields to iron, which grant +4 to combat rolls. As a bonus, they also make bucklers, which can be used by heavy units, granting +1 to combat rolls.

You build granaries, which store food away from vermin making it last longer, increasing your population. Granaries also grant extra turns before starvation during sieges.

Also, you were visited by the people of Etxe, who traded their intermediate mathematics for your mailing system.

Cities: Acirema [Capital][980], Anawal [650], Latipa [718], Aether [780], Lilac [560], Ecie [6 00], Armand [840]
Region: Portugal, Europe
Stability: Strong 5

Population: 7478
Jobs: Fisherman [429], Farmer [429], Herder [429], Builder [858], Philosopher [858], Scout [429], Soldier [856]
Status: Civilization

Type: Scout (You know the land like the back of your hands, which comes with the perk of a bonus in spying and exploration)

Technology

Tools: Titanium tools, Net, Vessel [+3], Mail [+2 or 3]
Structures: Cottage, Farms, Storehouse, Town Hall [+3], Evo’s Code of Law [Landmark], Roads (Stone Brick [+3 or 4]), Bunker [+3], Millstone, Science hub [+3], Windmill [Success], Dock [+2][Success], Grananry
Domestic: Chicken, Goat
Other: Fishing, Trapping, Agriculture, Government (Hierarchy) [+2], Division of Labour, Pottery, Furnace, Iron, Parchment [+3], Intermediate Mathematics [+3], Currency [+2 or 5], Gunpowder

Politics

Government Type: Gerontocracy
Policies: Law, Sovereginty
Global Happiness: Happy 3
Crime rate: Very Low 4

Economy

State: Excellent 3
Source of Income: Trade, Fishing

Culture

Fishing, Arts, Authority, Agrarian

Military

Army: 856 units
Type: Soldier (Infantry) [856]
Weapons: Advanced Melee (Iron Spear, Sword [+4]), Basic Ranged (Shortbow), Basic Siege (Catapult [+2 or 5]), Advanced Protection (Iron Shield [+4], Buckler [+1]), Advanced Armour (Scale [+5])
Infrastructure: Walls (Stone [-2]), Watchtower [-2]

Relations
Kugelland

Reputation: Ally 4

Etxe

Reputation: Neutral 1
Shared technology: Intermediate Mathematics, Mail

Mexica

Leader: Montezuma

Actions: [155 warrior] Attack the Coyotl, [45 archers] Rain fire on the city, [228] Iron weapons
Result: 18/20 -7 +18 = 20/20!, 14/20 -9 +9 = 14/20, 17/20 -4 +5 = 18/20
It was time to strike. When the Coyotl’s back was turned to start fighting the Ocelomeh, you charged, taking them by surprise. It was an overwhelming victory, seeing your superior size and technology. You lost 8 dutiful warriors, while the Coyotl lost 56 of their men before surrendering. THe Ocelomeh suffered no fatalities, since they didn’t participate in the fight. Since you saved them, they are now your allies.

Meanwhile, the remaining archers stocked up on flaming arrows and marched to the nearest hill, from which they rained fire on Tlacopan, burning down the catapults and buildings. It was very destructive, and only 4 if your men died from the initial catapult retaliation. The Coyotl, in response to your betrayal, acknowledge their defeat and surrender their city to you.

Back home, your people develop iron weapons to pair with obsidian weapons (which I’m keeping for weapon variety and because they’re very powerful), which grant +4 to combat rolls.

Villages: Tenochtitlán [Capital][161], Solatempa [108]
Region: Mexican Valley, Mexico
Stability: Strong 5

Population: 428
Jobs: Warrior [92], Archer [96], Scholar [50]
Status: Civilization

Type: Shaman (You are devoted to helping others while pondering about the mysteries of the Cosmos. This grants you a bonus in technological research and initial reputation)

Technology

Tools: Standard (Obsidian), Telescope [+2]
Structures: Adobe House, Farms, Beehive, Palace [+3], Sola Eclipsa (Landmark), Road (Dirt [+2 or 3]), Granary
Domestic: Honeybee
Other: Agriculture, Writing [+2], Division of Labour, Furnace, Medicine, Government (Monarchy [+2]), Iron, Mathematics [+1], Fishing

Politics

Government Type: Monarchy
Policies: The Laws of Man
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Great 3
Source of Income: Pilgrimage, Trade route

Culture

Pacifist, Spiritual, Modernist

Military

Army: 188 units
Type: Warrior (Infantry) [92], Archer [96]
Weapons: Advanced Melee (Iron Spear, Obsidian Sword [+4]), Basic Ranged (Shortbow [Flaming [+1 or 2]]), Intermediate Armour (Bronze [+3]), Basic Siege (Catapult [+2 or 5]), Intermediate Protection (Bronze Shields [+3])
Infrastructure: Training Academy [+2], Walls (Wood [-1])

Religion

Name: Tonatiu
Deity: Sun, Rain and Agriculture
Beliefs: Sacrifices are necessary to keep the world going, all life is equally important except for the Sun, the Rain and Agriculture, death means eternal respite for the dead.

Relations
Coyotl

Reputation: Unsalvageable -3

Ocelomeh

Reputation: Ally 4

Nahuatl

Reputation: Ally 4

Mongols

Leader: Kada Khan

Actions: [Global] March to Persia, [Global] Police, [Global] Big Balloon, [Global] Gunpowder, [Global] City Planning
Result: 16/20, 15/20, 9/20 +7 = 16/20, 15/20 +7 = 20/20!, 12/20
You take your army, along with the new recruits and herds to Persia to defend the Phoenicians after you heard of possible aggression. You got there, and from where you stand, you can see at least 3 cities (yes, cities). You also see at least a hundred soldiers marching West.

To keep the peace and combat crime, a police force is established, which allows the control of crime without needing to allocate soldiers to cities. This decreases the crime rate.

Your research is finally complete. The lanterns have been upscaled to hot air balloons, which count as a ship unit (it’s an airship after all haha), meaning they are good against all units but weak against siege units. However, due to their complicated nature, you need at least 3 people per balloon for it to operate as a war machine.

In the research hub, one particular scientist discovered a substance that, when ignited, created a potent explosion. The other researchers there were so excited they decided to research weapons to implement this. They make basic bombs, which grant +2 if used against buildings.

With the city planning policy, cities become more grid-like, and space is used efficiently to maximise building numbers. This increases your population.

The people of Akkalat are growing tired of this extended military campaign, normally relying on the herds to survive. Since those are gone with the soldiers, they had to import food from neighbouring cities. The people are becoming unhappy.

Kugelland ended their trade route with you.

Villages: Kherzit [Capital][865], Akkalat [145], Odokh [127], Baltakhand [120], Burkhag Beleg [735]
Region: Mongolia
Stability: Steady 3

Population: 1992
Jobs: Archer [175], Infantry [100], Heavy Infantry [75], Chariot Rider [88], Elite Guard [9], Researcher [1040]
Status: Civilization

Type: Warmonger (You pillage and plunder for a living, so, naturally, you improve those skills. You get a bonus in combat and a malus in initial reputation)

Technology

Tools: Standard (Stone, Flint), Wheel, Chariot, Hot Air Balloon
Structures: Cottage, Research hub [+3], Road (Dirt [+2 or 3])
Domestic: Horses, Sheep, Elk, Hunting Dogs, Silk Spider
Other: Riding, Religion, Furnace, Iron, Fishing, Division of Labour, Government (Monarchy [+2]), Writing [+2], Currency [+2 or 5], Agriculture, Floating lantern, Silk

Politics

Government Type: Monarchy
Policies: Sovereignty
Global Happiness: Pretty Happy 2
Crime rate: Low 3

Economy

State: Good 2
Source of Income: Raids

Culture

Warfare, Herding, Religion, Sacrifice, Intimidating

Military

Army: 447 units
Type: Archer [175], Infantry [100], Heavy Infantry [75], Chariot Rider (Bow/Scimitar) [88], Kada Elite Guard (Heavy Cavalry) [9]
Weapons: Advanced Melee (Halberd [+2], Iron [Scimitar][+4]), Standard (Longbow[Arrows: Flint, Flaming][+2 or 3]), Advanced Armour (Chain [+4][Fear]), Advanced Protection (Iron shield[+4]), Basic Artillery (Bomb [+2])

Religion

Deity: Yargoyin
Beliefs: Yargoyin needs sacrifices (animal or human) or the animals of the steppe will slow and die. Yargoyin helps those that hold themselves high in the societal food chain. Warriors are to be utmost respected. Conquering feeds Yargoyin as much as sacrifices.

Relations
Hollow Sand

Reputation: Good 2
Shared technology: Writing, Wheel, Iron shield, Agriculture

Phoenicia

Reputation: Good 2
Shared technology: Horse, Iron, Currency

Kugelland

Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses

Hollow Sand

Leader: Bizarre Pumpkin

Actions: [Global] Search for the villagers, [Global] Big balloons, [Global] Better armour
Result: 17/20, 17/20 +2 = 19/20, 12/20 +2 = 14/20
You send your men in the general direction of the settlers. What they found was not a pretty sight: All of the settlers were butchered, with multiple visible stab wounds. It seems as though it was an ambush. In the distance, you see a familiar flag… the Bananaraman insignia!

You finalise your research and can now produce hot air balloons. Hot air balloons are ranged ship units that can only be damaged by ranged units, and are good against siege weapons. It takes 3 people per balloon to operate.

To deal with the new threat, you’ll have to have the latest technology. You make chain armour out of iron rings, which grants +4 to combat rolls.

Villages: Hollow Dust [Capital] [119], Currency [70], LOSERVILLE [52]
Region: Suez, Egypt
Stability: Sturdy 4

Population: 241
Jobs: N/A
Status: Civilization

Type: Trader (You like wealth and love acquiring it even more, so naturally, you get along well with people who are willing to trade their wealth with you. You gain a bonus in trading and initial reputation)

Technology

Tools: Bronze Age, Raft [+1], Wheel, Hot Air Balloon
Structures: Mud Hut, Farm
Domestic: Rhinoceros [+2]
Other: Agriculture, Fishing, Writing [+2], Currency [+2 or 5], Furnace, Iron, Division of labour, Kugelland Lantern

Politics

No government
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Good 2
Source of Income: Trade

Culture

Trade, Pacifist

Military

Army: 0
Type: N/A
Weapons: Advanced Melee (Iron Spear, Sword), Standard Ranged (Longbow [Iron][+3]), Advanced Protection (Iron Shield [+4]), Rhinoceros [+2], Advanced Armour (Chain [+4])

Relations
Phoenicia

Reputation: Great 3
Shared technology: Currency [+2 or 5], Writing [+2], Oven, Rhino, Wheel, Bronze tools

Mongols

Reputation: Good 2
Shared technology: Wheel, Writing, Agriculture, Iron Shield

Britannia

Reputation: Ally 4
Shared technology: Furnace, Iron

Hellenes

Reputation: Good 2

Kugelland

Reputation: Great 3
Shared technology: Furnace, Division of labour, Fishing, lantern

Kugelland

Leader: Adalald

Actions: [Global] Better boats, [42 researchers] Medicine, [80] Military state, [40] Walls, [45] Establish quarantine
Result: 15/20 +4 = 19/20, 14/20 -8 +5 = 11/20, 12/20 -7 +2 = 7/20, 20/20! -8 +3 = 15/20, 18/20 -8 +2 = 12/20
Since Generischesdorf isn’t infected yet, life goes on. The people there improve the boats and make them bigger. These cogs can go pretty far and grant +3 to sailing rolls.

To counter the pandemic raging on, you develop medicine. This medicine is good to treat minor illnesses, which increases chances of survival, granting -1 to death rolls.

Unfortunately, Adalald stops the military from seizing governmental power.

You build wooden walls around your villages . which grant -1 to attacker rolls.

Your soldiers establish a quarantine zone in Statdburg, cutting off trade routes and all other exterior interactions. This will grant -1 to the death roll and reduce the chance of spreading the disease outside of Kugelland.

Death roll: 7/20 -2 = 5/20
Five people have succumbed to the plague.

Villages: Statdburg [Capital] [117], Zweibach [85], Generischesdorf [44]
Region: Austria, Europe
Stability: Shaky 2

Population: 348
Jobs: Researcher [71], Explorer [30], Farmer [35], Soldier [35], Spearman [25], Archer [25], Builder [30]
Status: Civilization

Type: Expansionist (You want to spread your tribe all over the world, which comes with a bonus in structure and exploration rolls)

Technology

Tools: Copper Age, Cog [+3], Loom, Roman Concrete, Medicine [-1]
Structures: Cottage, Farm, Sewage
Domestic: Pig, Spider, Horse, Honeybee
Other: Agriculture, Furnace, Iron, Division of labour, Writing [+2], Pottery, Furnace, Silk Fabric, Fishing, Government [+2]

Politics

Government Type: Monarchy
Policies: Quarantine
Global Happiness: Pretty Happy 2
Crime rate: Low 3

Economy

State: Good 2
Source of Income: Trade

Culture

Trade, Modern, Agriculture

Military

Army: 85
Type: Soldier (Infantry) 35, Spearman (Infantry) [25], Archer [25]
Weapons: Advanced Melee (Iron Sword, Spear [+4]), Intermediate Ranged (Recurve Bow [Copper][+3]), Standard Protection (Copper Large Shield [+2]), Tactic (Shield Wall [+2], Phalanx [+2]) TEMP Guard Post (2 turns [-3])

Relations
Phoenicia

Reputation: Great 3
Shared Technology: Copper long shield [+2], Writing [+2]

Hollow Sand

Reputation: Great 3
Shared technology: Division of labour, Furnace, Fishing, lantern

Mongols

Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses

Norse

Reputation: Chilly -1

Religion

The Thrive Odyssey

@blackjacksike @Mr.Pigeon @Pentaphon @TeaKing @Evolution4Weak @zenzonegaming @OoferDoofer @yp364 @MechanicalPumpkin @Nover452

3 Likes

Oh no
Is it…

THE BANANA CULT?!!

Also I’ll make some jobs

Hollow Dust

30farmers
30 blacksmiths
30engineers
30 philosophers

I’ll make some more later

Currency

10 farmers
16 blacksmiths
33 soldiers

Loserville

25 farmers
25 engineers
2 fishermen

Action one: all the blacksmiths make shields

Action two: all soldiers attack the enemy

Action three: establish a small experimental republic as my government
Things are getting quite spicy now

i asked for a different perk.
actions.
maple syrup.

So the Coyotls are finally dead:D Phew, anyway, before I do anything - is their king still alive?

wait, that’s from jojo!

anyways
actions:
build prisons and execute those cultists for holy property damage
get gunpowder
create the tyrinics (Olympics but with tyre in the name)

Action: build new city called Ulaan (In Russia, just north of Mongolia)
Action: Begin siege of Persian capital
Action: Iron tools
Action: Raise population
Action: new city called Bataar (where Modern day Urumqi is)

Division of labor

800 soldiers

  1. 150 infantry
  2. 100 heavy infantry
  3. 200 archers
  4. 40 chariot archers
  5. 10 Kada elite guard
  6. 100 balloons (300 men)

The rest are Researchers

@OmnipotentFNarr shouldn’t balloons be able to float over walls, and also scare people (considering that they don’t know what it is)

I’m not done catching up, but I should clarify “egia” and “obo”. Those are terms from Iragarmen, the first is roughly equivalent to a Buddhist mantra, and the second refers to a cone section or cylinder that is inscribed with egia and rolled along, inspired by Tibetan prayer wheels. Sorry for assuming you would remember, that’s not fair.

Action I: “The Peace Treaty of Tenochtitlán”

  1. All lands (Cities; Villages; Outposts; Farms; Etc.) owned by the Coyotls will be annexed by the state of Mexica.
  2. The King of the Coyotls, Kaajal, and his family will be burnt (which in my religion means that they’ll go to heaven despite their sins, which makes me.look good while getting rid of political opponents) on the top of Sola Eclipsa so all of Tenochtitlán can watch.
  3. All technology that the Coyotls possess will be confiscated by the state of Mexica.
  4. Tlacopan will be treated as a Mexican city and will get to choose it’s leaders (elective monarchy of sort)
  5. The Coyotian Military, or whatever remains from it will become part of the Mexican one and will follow the same doctrine.
  6. Tlacopan gets to follow the laws that it has been following before it’s fall to us.

Action II: Increase population (100 people)

Action III: Research the science of biology (50 scholars)

Action IV: Build a school in Tenochtitlán (100 people)

Action V: Rebuild Tlacopan (100 people)

Action VI: Declare Mexica an empire (“The Sun Empire”)

Edit: Action VII: Establish a new village, preferably next to Tlacopan, and name it “Austahuala”

I want to pm my actions because yes (It’s basically the same as when i made the lanterns)

Jobs

  • 515 Diplomats
  • 206 Scientists
  • 103 Engineers
  • 34 Soldiers
  • 35 Knights
  • 34 Archers

My actions

  • 103 Diplomats must propose to federate with Kugelland.
  • 103 Diplomats shall be sent to Southern Italy with the objective of meeting some NPC people there.
  • 103 Diplomats have to meet with Tarkahmehd.
  • 206 Diplomats and all Military are to improve their relations with the Celts by helping them.
  • 103 Scientists are to research on Cartography I.
  • 103 Scientists research on how to improve the methods of establishing a new village.
  • All Engineers ought to research on Boat III (British longship).
Wait, @OmnipotentFNarr how come did I get -9? Isn’t that supposed to be -8 since I can’t have more than 9 groups?
Also, next turn, my leader’s name shall be “Arthur II”.

I have decided to pm my votes for this round because tech

I’m posting this here @blackjacksike because I reached the post limit lol

2 Likes

Capital: create a library
Cilis: Discover Chemistry
Gantzos: create warships
Toliopolis:trade with oofer for
Halberds for honey and ports

A few new cities are founded: Mendebalde on the Aude delta to the west, Trukatu at the location of real life Genoa and Aurki Izan on the Magra further into Italy yet.

,Farmer,Fisherman,Trader,Missionary,Scholar,Soldier
Berpizte,485,155,0,0,80,125
Uharte,140,95,212,270,16,25
Ardao,120,40,30,0,20,30
Mendebalde,200,50,0,0,25,75
Trukatu,100,25,0,0,10,40
Aurki Izan,100,25,0,0,10,40

The trade and evangelism mission this time is to Helenes, where whatever metal tech is fair is traded for microscopes. Berpizte makes the great temple of Iragarmen even better. The rest of Uharte works on, I don’t know, soap? Ardao makes a road system connecting to the new Italian cities with the rest of Etxe.

Soon I’m going to have too many actions to know what to do with. Help. Also, sorry about doing a non-turn post here, I though I was about to do my actual turn but I didn’t.

Civilization name: Wilhenks
Village name: Wilhelmlans
Location: Saxony,elbe
Leader:Wilhelm Von Wilhelmland
Archetype:Normal

6 Likes
Story

A new nation emerges, ready to leave its mark in history! The Bananramians are finally destroyed for good, and the Coyotl merged with the Mexicans.

Volume 2: Diffusion
Round 59 - 100 BC

Phoenicia

Leader: Tekis

Actions: [Global] Prison, [Global] Gunpowder, [Global] Tyrinics
Result: 11/20, 16/20 +2 = 18/20, 12/20
You build a facility to imprison the criminals and punish them for their deeds. After a while, they were brought to the centre and executed. The cultists are now truly gone, and you now have prisons, which help reduce the crime rate.

It seems gunpowder is spreading all around the world simultaneously. As you heard from the Mongols that they had a mysterious fire powder, your scientists figure out the formula to make their own. You now have gunpowder, but with some more scientific knowledge, maybe it can be put to better use…

As a celebration of the victory of the Mongols over the cruel Bananarama, Phoenicia establishes the Tyrinics, an annual competitive competition pitting nations against each other in various sport divisions, from wrestling to racing. After building the stadium, the next step is contacting different civs so they may participate in them. The more civs participate, the more income you’ll rake in, and the new entertainment will boost your population’s happiness, as soon as the competition starts.

Defense roll: 10/20 -9 +12 = 13/20
It was inevitable. Ever since you denied the Persians, an attack was bound to happen, but you didn’t know when. Once you saw the army of chain-armoured soldiers, you scrambled to gather your men and prepare for combat. It was a close fight, but you won. You had 48 casualties, while the Persian troops suffered 59 before surrendering and being captured (for reference, they had 132 units, so you had the advantage of numbers). Their commander informs you that this was nothing but a small sample of the Persian army, with a lot more soldiers coming. This surprise attack scared your population, reducing your stability.

Villages: Tyre [Capital][147], Phoenix [97], Carthage [230]
Region:Southern Lebanon, Asia (Middle East)
Stability: Sturdy 4

Population: 426
Jobs: Farmer [26], Fisher [26], Potter [14], Priest [9], Scout [9], Builder [18], Hunter [18], Medic [14], Scientist [20], Soldier [136], Cavalry [70], Bowman [66]
Status: Civilization

Type: Bard (Thanks to your entertainment, you get a bonus to diplomacy and trade with other nations)

Technology

Tools: Bronze Age, Sailboat [+2], Wheel, Gunpowder
Structures: Mud hut, Farm, Hospital, Temple, Prision, Tyrinics (1 civ)
Domestic: Goat, Horse
Other: Fishing, Agriculture, Pottery, Religion, Medicine, Division of Labour, Currency [+2 or 5], Furnace, Iron, Government (Monarchy [+2]), Riding, Cheese

Politics

Government Type: Monarchy
Policies: Laws
Global Happiness: Very Happy 4
Crime rate: Non-existent 5

Economy

State: Prosperous 4
Source of Income: Trade

Culture

Trading, Religious, Diplomatic, Shifty, Sports, Artistic, Cooking, Sophisticated

Military

Army: 320
Type: Infantry [136], Cavalry [70], Archer [66]
Weapons: Advanced Melee (Iron Spear, Sword [+4], Javelin [+2]), Standard Ranged (Longbow [Bronze][+2]), Intermediate Armour (Bronze [+3]), Trident, Rhinoceros [+2 or 3], Sports [+1]
Infrastructure: Training Academy [+2]

Religion

Deity: the Four Primordial Elements
Beliefs: They must be entertained through singing and dancing.

Relations
"Hollow Sand

Reputation: Ally 4
Shared technology: Currency, Writing [+2], Oven, Rhinoceros [+2 or 3], Wheel, Bronze tools

Mongols

Reputation: Good 2

Etxe

Reputation: Good 2
Shared technology: Laws, Bronze armour

Persia

Reputation: Hostile -2

Hellenes

Leader: Tiresias

Actions: [187 builders] Secret Action, [385] Library, [Global] Chemistry, [Global] Warship, [Global] Trade with Mongolia
Result: 17/20 -8 +4 = 13/20, 15/20 -7 +3 = 11/20, 19/20 +14 = 20/20!, 10/20 Success, 13/20 +15 = 20/20!
Your secret action is a success, making you establish you-know-what granting +3 to [secret] rolls. If anyone other than yp364 is reading this and is angry, know that you can also do this. If you want to know what the thing is, spy on yp’s civ, or reach some sort of agreement.

You build a great library to store information about anything, from scrolls of medicine to mom’s cabbage soup recipe. Regrouping knowledge in one spot is great for research, granting +2 to research rolls.

Thanks to the great research conditions of Hellenes, scientists can make marvelous discoveries. This time, they expanded in the field of chemistry, making observations based on different substances’ reactions, leading to the development of the theory of atomism, granting +2 to research rolls in scientific fields.

Thanks to your Docks, shipbuilding is easy. When you tasked your people to build a ship designed for war, they wasted no time trying out different designs. They end up with Triremes, granting +4 to sailing rolls and +2 to combat rolls if used as units during a battle. It takes 8 people per ship, but they are great against each base unit.

You send your trade caravan to Musa Sapientum Fixa, the new Mongolian city, in search of new weapons. Your traders catch a glimpse of some halberds for sale, and decide to trade their knowledge of ports for them. Since you got a 20, the halberds grant +2 in combat rolls when heavy infantry units are used, but normally, they would only grant +1, since you already have a heavy infantry unit weapon.

Also, you were visited by the people of Etxe, who traded their mechanised tools for your microscope, increasing your population. They also converted some of your people to their religion.

Villages: Apolonia [Capital][772], Gantzos [533], Cilis [560], Toliopolis [600]
Region: Coast of Epirus, Greece
Stability: Steady 3

Population: 2465
Jobs: Farmer [100], Herder [100], Miner [100], Priest [15], Blacksmith [40], Trader [35], Healer [35], Inventor [30], Fisherman [40], Shipbuilder [50], Lumberjack [25], Adventurer [5], Soldier [100], Builder [100], Cataphract [15], Legionary [25], Pikeman [30], Ranger [20], Equine [10], Spy [200]
Status: Civilization

Type: Militarised (Your priorities are to have the most powerful army and the latest technology so that you may crush your adversaries and intimidate those around you. This grants you a bonus in combat rolls and tech research rolls, but a malus in initial reputation, because of your distrust of strangers.)

Technology

Tools: Mechanised, Fertilizer, Trireme [+4], Irrigation, Chariot, Trade Caravan [+2]
Structures: Mud Brick House, Road (Stone Brick [+3 or 4]), Granary, Smithy [Success], Palace [+4], Temple [Landmark], Dock [Success][+2], Slipway [+3], Farm, Academy [+3], Warehouse, Theatre, Market [+4], Sewers, Secret Structure [+3], Library [+2]
Domestic: Cattle, Rhinoceros [+2], Horse, Bees
Other: Furnace, Iron, Agriculture, Division of Labour, Pottery, Religion, Intermediate Mathematics [+3], Government (Stratocracy [+2]), Currency [+2 or 5], Chemistry [+2]

Politics

Type: Stratocracy
Policies: Law
Global Happiness: Very Happy 4
Crime rate: Very Low 4

Economy

State: Great 3
Source of Income: Trade, Agriculture, Pilgrimage

Culture

Military, Agrarian, Modernism, Theatre

Military

Army: 60
Type: Soldier (Infantry) [45], Cataphract (Heavy Cavalry) [15]
Weapons: Advanced Melee (Javelin [+2], Pike [+2], Halberd [+2], Iron Sword [+4]), Intermediate Ranged (Gastraphete [+3]), Advanced Protection (Iron Scutum, Targe [+4]), Advanced Armour (Chain [+4]), Rhinoceros [+2 or 3], Ballista [+3 or 6], Trireme [+2]
Tactics: Formation (Phalanx [+2], Testudo [-2]), Camouflage [+3 or -3]
Infrastructure: Walls (Stone [-2]), Training Academy [+2]

Religion

Name; Primordial Truth
Deity: Cosmic Eye, split into 4 entities
Beliefs: The gods when displeasured become demonic and their servants as well, Torture and sacrifice only when allowed

Relations
Hollow Sand

Reputation: Good 2
Shared technology: Rhinos, Irrigation.

Kugelland

Reputation: Neutral 1
Shared technology: Currency, Mathematics.

Britannia

Reputation: Neutral 1
Shared technology: Horse, cattle, Microscope, bees, Javelin

Etxe

Reputation: Good 2
Shared technology: Camouflage, Mathematics, Mechanised tools, Microscope
Trade route established

Mongols

Reputation: Good 2
Shared technology: Halberd, Port

Britannia

Leader: Arthur II

Actions: [103 diplomats] Federate with Kugelland, [103 diplomats] Explore Southern Italy, [103 diplomats] Meet Tarkahmehd, [309 diplomats, warriors] Help the Celts, [103 scientist] Cartography, [103 scientists] Better villages, [103 engineers] Ships
Result: 18/20 -8 +7 = 17/20, 19/20 -8 +5 = 16/20, 14/20 -8 +5 = 11/20, 12/20 -6 +9 = 15/20, 11/20 -8 +8 = 11/20, 16/20 -8 +3 = 11/20, 15/20 -8 +8 = 15/20
You sent your diplomats over to Kugelland in order to ask to federate with them. When you arrived, the people there had kind of forgotten about Britannia, due to lack of interaction. Furthermore, you weren’t allies, so they had no interest in federating with you. So, in an effort to improve your relations, you gave them microscopes, so that it can help them defeat the plague. They thank you, and you increase your relations.

The other diplomats are sent to explore the Southern side of the continent. Once they arrived at Italy’s “foot”, they discovered the Lucanians, a thriving and more peaceful civilization, independent of the Hellenes. You start off on great relations.

On the way there, your diplomats also met with the people of Tarkahmehd.They are a very big nation, but are relatively friendly.

You propose to help the Celts with their raider problems. You generously offer your soldiers to defend the Celts. Once the raiders arrived again, they were surprised by the retaliation and the entire raiding party was either killed or captured, with their ships seized by you. The Celts are grateful that the vikings should stop bothering them for now, and increase your relations, making you now allies.

Your scientists decide to make a map of your region, developing cartography. While it would be more efficient on a parchment, cartography grants +2 to exploration rolls or +3 to rolls where you revisit an area, whether it’s for trading or warfare.

Your scientists analyse current trends in population and regions, leading them to design a formula for efficient city building. This makes villages use space more efficiently, increasing population.

This time, your engineers build longships, which allow you to sail further away and grant +3 to sailing rolls.

You do not gain spare population from the permanent farm due to not having any farmers.

Villages: Londinium [Capital] [504], Winchester [480], Liverpool [446]
Region: British Isles, Europe
Stability: Sturdy 4

Population: 1430
Jobs: Diplomat [515], Scientist [206], Engineer [103], Warrior [103]
Status: Civilization

Type: Diplomat (Thanks to your smooth-talking skills, you know how to convince people that you are nice, giving you a bonus to diplomacy and initial reputation)

Technology

Tools: Advanced (Iron), Longship [+3], Nets, Navigation [+2], Microscope [+2], Wheel, Cartography [+2 or 3]
Structures: Stone houses, Permanent Farms, Road (Stone [+3 or 4])
Domestic: Horse, Cattle, Hunting Dogs, Honeybee
Other: Agriculture, Furnace, Iron, Fishing, Division if Labour, Trapping, Writing [+2], Glass, Government (Monarchy [+2]), Intermediate Mathematics [+3], Riding, Chemistry [+2], Standard Linguistics [+3]

Politics

Government type: Monarchy
Policies: Royal Federation, Law of Laicity, City Planning
Global Happiness: Pretty Happy 2
Crime rate: Low 3

Economy

State: Good 2
Source of Income: Trade, Agriculture

Culture

Pacifist, Survivor, Modernism, Agrarian

Military

Army: 0
Type: N/A
Weapons: Advanced Melee (Iron Spear, Claymore, Battle Ax [+4], Javelin [+2]), Standard Ranged (Longbow [Iron][+3]), Basic Armour (Cloth [+1]), Advanced Protection (Iron Shield [+4])
Tactics: Ranks [+1]

Relations
Hellenes

Reputation: Neutral 1
Shared technology: Horse, cattle

Celts

Reputation: Ally 4

Kugelland

Reputation: Great 3
Shared technology: Microscope

Lucania

Reputation: Great 3

Tarkahmehd

Reputation: Good 2

Etxe

Leader: Egoi

Actions: [482 traders, missionaries] Trade with Hellenes, [500] New city, [500] New City, [Global] Soap, [Global] New village
Result: 12/20 -8 +22 = 20/20!, 20/20! -8 +3 = 15/20, 19/20 -8 +3 = 14/20, 19/20 +15 = 20/20!, 14/20 +3 = 17/20
Sorry for scrapping some of your actions, I know you’re pretty busy and aren’t always around to consult so I took a few liberties and edited your actions, removing redundant ones like linking the new cities with roads (which is applied automatically) and adding missing actions, such as founding the new cities. By the way, if you feel you’re running out of things to do, maybe you can start colonising new lands, or start researching different scientific fields to start industrialising. Anyways, you visit the Hellenes, trading their microscopes for your mechanised tools. Microscopes grant +2 to research rolls in the scientific field. You also take the opportunity to spread Iragarmen to the people, converting many. On your way back, you found the Lucanians, which you also converted.

You establish the new cities of Mendebalde, Trukatu and Aurki Izan, making room for people to move in, increasing your population. (I lumped the 3 cities here to save space)

Your researchers discover soap, which is effective to combat disease and keep people healthy, increasing population and granting -2 to disease rolls in the event of a great sickness.

Villages: Berpizte [Capital] [1100], Uharte [951], Ardao [982], Mendebalde [955], Trukatu [900], Aurki Izan [900]

Region: Rhone delta, France
Stability: Sturdy 4
Population: 4788

Jobs: Farmer [1145], Fisherman [390], Trader [242], Missionary [270], Scholar [161], Soldier [335]
Status: Civilisation
Type: Shaman (You are a thinker, dedicating your work to improving people’s lives. This gives you a bonus in tech research and religion)

Technology

Tools: Mechanised, Galley [+4], Nets, Stargazing [+2], Herbal Medicine, Compost, Mail [+2 or 3], Cartography [+3 or 5], Soap [-2]
Structures: Wooden House, Farm, Roads [Stone Brick (+3 or 4)], Millstones, Community Centre [+3], Port [+2][Success], Temple [Landmark]
Domestic: Goats, Chickens
Other: Fishing, Trapping, Division of Labour, Agriculture, Furnace, Cheese, Iron, Currency [+2 or 5], Parchment [+3], Government [+2], Religion, Intermediate Mathematics [+3], Heliocentrism

Politics

Government type: Plutocracy
Policies: Laws
Global Happiness: Pretty Happy 2
Crime rate: Very Low 4

Economy

State: Prosperous 4
Source of Income: Trade

Culture

Trading, Fishing, Sophisticated, Modernism, Spiritual

Military

Army: 335
Type: Soldier (Infantry) [335]
Weapons: Intermediate Melee (Bronze sword, Bronze spear [+3]), Standard Ranged (Longbow [Bronze][+2]), Standard Armour (Bronze [+3], Cloth [+1]), Standard Protection (Bronze Large Shield [+3])
Tactics: Camouflage [+3 or -3]
Infrastructure: Watchtower [-2], Trench (Bronze Spikes [-3]), Wall (Stone [-2]), Smoke signal [-3]

Religion

Beliefs

Relations
Hellenes

Reputation: Good 2
Shared technology: Camouflage, Mathematics, Microscope, Mechanised tools
Trade route established

Phoenicia

Reputation: Good 2
Shared technology: Laws, bronze armour

Britannia

Reputation: Good 2
Shared technology: Intermediate mathematics, stone brick roads

Tarkahmehd

Reputation: Neutral 1
Shared technology: Intermediate mathematics, Mail

Lucania

Reputation: Neutral 1

Canada

Leader: Leader McLeaderson IV

Actions: [Global] Maple Syrup
Result: 18/20 +4 = 20/20!
Tree sap was a useful binding agent for natural glue, but maple tree sap was different. When boiled and then cooled, it produced a brown, sweet syrup. This maple syrup is delicious, increasing your population and going in your culture tab.

You now have enough population to establish a new village.

Villages: VillageName [Capital] [108]
Region: Vancouver Island, Canada
Stability: Steady 3

Population: 108
Jobs: N/A
Status: Sedentary Agricultural Village

Type: Rationalist (Your actions are always out of logic and rarely factor in emotions. This grants you a big bonus to research rolls but a malus in relations and religion)

Technology

Tools: Copper Age, Wheel, Sailboat [+2], Navigation [+2]
Weapons: Standard Melee (Copper Spear, Sword [+2]), Basic Range (Shortbow), Standard Armour(Copper [+2])
Structures: Long house, Smithy [Success], Farm
Domestic: Hunting Dogs
Other: Agriculture, Oven, Copper, Parchment [+3], Division of Labour, Maple Syrup

Tarkahmehd

Leader: Evolution4Weak

Action: [Global] New village, [Global] New village, [Global] Musket, [Global] Cannon, [Global] Charcoal, [Global] Better furnace, [Global] Steel
Result: 12/20 +3 = 15/20, 20/20 +3 = 20/20!, 8/20 +16 = 20/20!, 16/20 +16 = 20/20!, 1/20 +16 = 17/20, 10/20 +16 = 20/20!, 5/20 +16 = 20/20!
You establish two new villages, Balena and Dirdam. They create space for new people, increasing population. You now have 9 global actions. Now that you have over 10 000 population, I will roll a d40, since, as you can see, almost all your research rolls are twenties.

With your knowledge of mathematics and gunpowder, you create muskets, which right now are pretty inaccurate and hard to use, but can become very deadly if worked on more. Muskets grant +2 to combat rolls (Normally you would start with a fire lance of sorts, but you got a 20, so you skipped to muskets. To advance further, you need tier 2 physics). You also make cannons, which you mount onto your walls to make advanced reinforced walls, granting -4 to opponents’ combat rolls. They can also be mounted onto ships.

Thanks to lots of research, your philosophers perfected the process of charcoalisation, supplying you with lots of charcoal, as long as you have plenty of wood around (your tab for other technologies is starting to look like a Minecraft inventory haha).

In an effort to expand your smithing arsenal, you improve your furnaces through a variety of intricate techniques and make blast furnaces. Now, you can melt iron and rid it of its impurities. There’s no extra benefit you can get from this, so it’s just a 20 with no bonus.

With the new blast furnaces and charcoal, you have all the necessary components to make steel. You can now make things out of steel.

Also, you were visited by the Britannians, who were just passing by.

Cities: Acirema [Capital][1080], Anawal [900], Latipa [940], Aether [980], Lilac [960], Ecie [9 00], Armand [890], Balena [900], Dirdam [900]
Region: Portugal, Europe
Stability: Strong 5

Population: 10800
Jobs: Fisherman [748], Farmer [748], Herder [748], Builder [748], Philosopher [1496], Scout [746], Soldier [2244]
Status: Civilization

Type: Scout (You know the land like the back of your hands, which comes with the perk of a bonus in spying and exploration)

Technology

Tools: Titanium tools, Net, Vessel [+3], Mail [+2 or 3], Cannon
Structures: Cottage, Farms, Storehouse, Town Hall [+3], Evo’s Code of Law [Landmark], Roads (Stone Brick [+3 or 4]), Bunker [+3], Millstone, Science hub [+3], Windmill [Success], Dock [+2][Success], Granary
Domestic: Chicken, Goat
Other: Fishing, Trapping, Agriculture, Government (Hierarchy) [+2], Division of Labour, Pottery, Blast Furnace, Steel, Parchment [+3], Intermediate Mathematics [+3], Currency [+2 or 5], Gunpowder, Charcoal

Politics

Government Type: Gerontocracy
Policies: Law, Sovereginty
Global Happiness: Happy 3
Crime rate: Very Low 4

Economy

State: Excellent 3
Source of Income: Trade, Fishing

Culture

Fishing, Arts, Authority, Agrarian

Military

Army: 2244 units
Type: Soldier (Infantry) [1496], Archer [748]
Weapons: Advanced Melee (Iron Spear, Sword [+4]), Advanced Ranged (Musket [+2]), Basic Siege (Catapult [+2 or 5]), Advanced Protection (Iron Shield [+4], Buckler [+1]), Advanced Armour (Scale [+5])
Infrastructure: Advanced Reinforced Walls (Cannons [-4]), Watchtower [-2]

Relations
Kugelland

Reputation: Ally 4

Etxe

Reputation: Neutral 1
Shared technology: Intermediate Mathematics, Mail

Britannia

Reputation: Good 2

Mexica

Leader: Montezuma

Actions: [89] Absorb the Coyotl, [100] Increase population, [50 scholars] Biology, [100] School, [89] New village
Result: 18/20 -7 = 11/20, 20/20! -7 = 13/20, 18/20 -8 +11 = 20/20!, 14/20 -7 +3 = 10/20, 17/20 -7 +3 = 13/20
Now that the Coyotl surrendered, their civilization was yours to claim. They actually only consisted of one village, but it was very big. After renovations and restoration, you absorbed the Coyotl and Tlacopan finally belonged to Mexica. Kaajal was burnt and his army (or, rather, its remains) was now yours. You gained population and an extra global action. As for new technology, you incorporated the Coyotl’s stone walls, as well as their turkey flocks, which you started farming, increasing your population.

You increase your population due to the influx of new land, technology and domesticated animals.

Your scholars take the opportunity to dissect different animals and fallen warriors, in an effort to learn more about the world of the inside. Thye learn more about biology, which unlocks new potential medicine. They also learn how to gut the birds better, providing more meat and increasing your population.

Unfortunately, you fail to establish schools.

You establish a new village South of the lake, named Austahuala. This increases your population and grants an extra global action.

Villages: Tenochtitlán [Capital][478], Solatempa [400], Tlacopan [400], Austhuala[400]
Region: Mexican Valley, Mexico
Stability: Strong 5

Population: 1678
Jobs: Warrior [92], Archer [96], Scholar [50]
Status: Civilization

Type: Shaman (You are devoted to helping others while pondering about the mysteries of the Cosmos. This grants you a bonus in tech research and initial reputation)

Technology

Tools: Standard (Obsidian), Telescope [+2]
Structures: Adobe House, Farms, Beehive, Palace [+3], Sola Eclipsa (Landmark), Road (Dirt [+2 or 3]), Granary
Domestic: Honeybee, Turkey
Other: Agriculture, Writing [+2], Division of Labour, Furnace, Medicine, Government (Monarchy [+2]), Iron, Mathematics [+1], Fishing, Biology

Politics

Government Type: Monarchy
Policies: The Laws of Man
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Great 3
Source of Income: Pilgrimage, Trade route

Culture

Pacifist, Spiritual, Modernist

Military

Army: 188 units
Type: Warrior (Infantry) [92], Archer [96]
Weapons: Advanced Melee (Iron Spear, Obsidian Sword [+4]), Basic Ranged (Shortbow [Flaming [+1 or 2]), Intermediate Armour (Bronze [+3]), Basic Siege (Catapult [+2 or 5]), Intermediate Protection (Bronze Shields [+3])
Infrastructure: Training Academy [+2], Walls (Stone [-2])

Religion

Name: Tonatiu
Deity: Sun, Rain and Agriculture
Beliefs: Sacrifices are necessary to keep the world going, all life is equally important except for the Sun, the Rain and Agriculture, death means eternal respite for the dead.

Relations
Ocelomeh

Reputation: Ally 4

Nahuatl

Reputation: Ally 4

Mongols

Leader: Kada Khan

Actions: [Global] New village, [800 warriors] Siege Persia’s capital, [Global] Iron tools, [Global] Raise population, [Global] New village
Result: 13/20 +2 = 15/20, 20/20! -5 +4 = 19/20, 4/20 +7 = 11/20, 8/20, 13/20
You establish two new villages, one in Russia, near Akkalat, and one in Urumqi. These increase your population and grant two extra global actions. You’ve reached your village cap. To lift the cap, all your villages must become cities, which happens when their population reaches 500.

You decide to attack the Persians, seeing as their army had left, by moving in and barricading them, cutting off their food routes and declaring a siege. They don’t seem to have retaliated yet, and they should start starving in 4 turns. As for you, you should start starving in 6 turns.

In response to the lack of food in Akkalat, you make your people forge iron tools, which should help them harvest food better, so they can export more there. It’ll do for now, and the people will stop complaining, but your happiness will rise again once the herds are returned.

You fail to increase your population.

Also, you were visited by the Hellenes. They built ports in Burkhag Beleg for you, which grant +2 to sailing rolls and grant guaranteed success to shipbuilding rolls, in exchange for your halberds. You start on good terms due to your similar philosophies.

Villages: Kherzit [Capital][865], Akkalat [445], Odokh [427], Baltakhand [520], Burkhag Beleg [735], Ulaan [500], Bataar [500]
Region: Mongolia
Stability: Sturdy 4

Population: 3992
Jobs: Archer [200], Infantry [150], Heavy Infantry [100], Chariot Rider [40], Elite Guard [10], Researcher [1040]
Status: Civilization

Type: Warmonger (You pillage and plunder for a living, so, naturally, you improve those skills. You get a bonus in combat and a malus in initial reputation)

Technology

Tools: Iron Age, Wheel, Chariot, Hot Air Balloon
Structures: Cottage, Research hub [+3], Road (Dirt [+2 or 3]), Port [Success][+2]
Domestic: Horses, Sheep, Elk, Hunting Dogs, Silk Spider
Other: Riding, Religion, Furnace, Iron, Fishing, Division of Labour, Government (Monarchy [+2]), Writing [+2], Currency [+2 or 5], Agriculture, Floating lantern, Silk

Politics

Government Type: Monarchy
Policies: Sovereignty, City Planning
Global Happiness: Pretty Happy 2
Crime rate: Low 3

Economy

State: Good 2
Source of Income: Raids

Culture

Warfare, Herding, Religion, Sacrifice, Intimidating

Military

Army: 800 units
Type: Archer [200], Infantry [150], Heavy Infantry [100], Chariot Archer [40], Kada Elite Guard (Heavy Cavalry) [10]
Weapons: Advanced Melee (Halberd [+2], Iron [Scimitar][+4]), Standard (Longbow[Arrows: Flint, Flaming][+2 or 3]), Advanced Armour (Chain [+4][Fear]), Advanced Protection (Iron shield[+4]), Basic Artillery (Bomb [+2])

Religion

Deity: Yargoyin
Beliefs: Yargoyin needs sacrifices (animal or human) or the animals of the steppe will slow and die. Yargoyin helps those that hold themselves high in the societal food chain. Warriors are to be utmost respected. Conquering feeds Yargoyin as much as sacrifices.

Relations
Hollow Sand

Reputation: Good 2
Shared technology: Writing, Wheel, Iron shield, Agriculture

Phoenicia

Reputation: Good 2
Shared technology: Horse, Iron, Currency

Kugelland

Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses

Hellenes

Reputation: Good 2
Shared technology: Port, Halberd

Hollow Sand

Leader: Bizarre Pumpkin

Actions: [33 soldiers] Attack the Bananarama, [Global] Government
Result: 12/20 -12 +15 = 15/20, 17/20 +2 = 19/20
You attack the Bananaraman faction with your soldiers without hesitation. They were bigger than the initial 22 settlers of the Farenit village, but that didn’t stop you from defeating them with your superior gear, despite being outnumbered. With only 12 casualties, you can now claim the new village

You establish a government where the people choose their leader and are represented that way, in other words, a republic. This grants a +2 to research rolls.

You already had shields. So you have an extra global action in your time bank.

Villages: Hollow Dust [Capital] [119], Currency [70], LOSERVILLE [52]
Region: Suez, Egypt
Stability: Sturdy 4

Population: 229
Jobs: Soldier [21], Farmer [65], Blacksmith [46], Engineer [55], Philosopher [30], Fisherman [2]
Status: Civilization
Time Bank: 1

Type: Trader (You like wealth and love acquiring it even more, so naturally, you get along well with people who are willing to trade their wealth with you. You gain a bonus in trading and initial reputation)

Technology

Tools: Bronze Age, Raft [+1], Wheel, Hot Air Balloon
Structures: Mud Hut, Farm
Domestic: Rhinoceros [+2]
Other: Agriculture, Fishing, Writing [+2], Currency [+2 or 5], Furnace, Iron, Division of labour, Kugelland Lantern, Government [+2]

Politics

Government Type: Republic
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Good 2
Source of Income: Trade

Culture

Trade, Pacifist

Military

Army: 0
Type: N/A
Weapons: Advanced Melee (Iron Spear, Sword [+4]), Standard Ranged (Longbow [Iron][+3]), Advanced Protection (Iron Shield [+4]), Rhinoceros [+2], Advanced Armour (Chain [+4])

Relations
Phoenicia

Reputation: Great 3
Shared technology: Currency [+2 or 5], Writing [+2], Oven, Rhino, Wheel, Bronze tools

Mongols

Reputation: Good 2
Shared technology: Wheel, Writing, Agriculture, Iron Shield

Britannia

Reputation: Ally 4
Shared technology: Furnace, Iron

Hellenes

Reputation: Good 2

Kugelland

Reputation: Great 3
Shared technology: Furnace, Division of labour, Fishing, lantern

@blackjacksike @Mr.Pigeon @Pentaphon @TeaKing @Evolution4Weak @zenzonegaming @OoferDoofer @yp364 @MechanicalPumpkin @Nover452

5 Likes

Apparently I can only mention 10 users in a post so:

Kugelland

Leader: Adalald

Actions: [Global] Gears, [37 researchers] Cure, [80] Silk Clothes
Result: 10/20 +4 = 14/20, 18/20 -8 +5 = 15/20, 15/20 -7 +4 = 12/20
To expand into more complex machinery, you need to invent mechanisms, such as gears. With a few more prerequisites, you can unlock complex machinery.

Your researchers start undergoing research for a possible cure. They will need time to complete it, spanning multiple turns.

Your people make clothes out of the silk fabric, which has very high value. If you could just start selling it to other nations, you could make lots of profit.

Also, you were visited by Britannia. They had proposed to federate with you, but due to the current pandemic and your relations, you refuse. Instead, they give you microscopes, granting +2 to scientific research rolls, and wish you good luck before leaving hastily to prevent infection.

Since you cannot federate, you get one global action in the time bank.

Death roll: 7/20 -2 = 5/20
Five people have succumbed to the plague.

Villages: Statdburg [Capital] [117], Zweibach [85], Generischesdorf [44]
Region: Austria, Europe
Stability: Shaky 2

Population: 348
Jobs: Researcher [66], Explorer [30], Farmer [35], Soldier [35], Spearman [25], Archer [25], Builder [30]
Status: Civilization
Time Bank: 1

Type: Expansionist (You want to spread your tribe all over the world, which comes with a bonus in structure and exploration rolls)

Technology

Tools: Copper Age, Cog [+3], Loom, Roman Concrete, Medicine [-1], Gears
Structures: Cottage, Farm, Sewage
Domestic: Pig, Spider, Horse, Honeybee
Other: Agriculture, Furnace, Iron, Division of labour, Writing [+2], Pottery, Furnace, Silk Fabric, Fishing, Government [+2]

Politics

Government Type: Monarchy
Policies: Quarantine
Global Happiness: Pretty Happy 2
Crime rate: Low 3

Economy

State: Good 2
Source of Income: Trade

Culture

Trade, Modern, Agriculture

Military

Army: 85
Type: Soldier (Infantry) 35, Spearman (Infantry) [25], Archer [25]
Weapons: Advanced Melee (Iron Sword, Spear [+4]), Intermediate Ranged (Recurve Bow [Copper][+3]), Standard Protection (Copper Large Shield [+2]), Tactic (Shield Wall [+2], Phalanx [+2]) TEMP Guard Post (2 turns [-3])

Relations
Phoenicia

Reputation: Great 3
Shared Technology: Copper long shield [+2], Writing [+2]

Hollow Sand

Reputation: Great 3
Shared technology: Division of labour, Furnace, Fishing, lantern

Mongols

Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses

Norse

Reputation: Chilly -1

Britannia

Reputation: Great 3
Shared Technology: Microscope [+2]

Religion

The Thrive Odyssey

Wilhenks

Leader: Wilhelm Von Wilhelmland

Actions: New civ
Result: 17/20
Welcome to the game!As a native tribe of Saxony, you settle near the Elbe river, determined to rise and become a great nation. Since you started later in the game, I chose a few extra technologies for you to start with. Good luck!

Villages: Wilhelmlans [Capital] [93]
Region: Saxony, Elbe
Stability: Steady 3

Population: 93
Jobs: N/A
Status: Sedentary Agricultural Village

Type: Warmonger (War is a very important part of your civilization, granting a bonus in combat rolls but a malus in initial reputation)

Technology

Tools: Standard (Flint, Stone), Irrigation
Weapons: Standard Melee (Copper Spear, Sword [+2]), Basic Ranged (Shortbow), Standard Shield (Copper [+2])
Structures: Log cabin, Farm
Domestic: Cats, Cattle
Other: Agriculture, Division of Labour, Oven, Copper, Writing [+2]

@PositiveTower

5 Likes

actions:
form a federation with hollow sand
invite everyone i know into the tyrinics (if they already are invited then ill search for new civs instead)
all my infantry and 30 archers shall try to make bombs
rest of the people work on irrigation

all new people (if i have them lol) join the military (infantry by default)

1 Like

Action: Attack The Persians with everything
Action: Create laws
Action: Mechanize tools
Action: Fishing boats
Action: Domesticate Eagles (hunting, food, sport)
Action: New city in Egypt called Zaluu Khot
Action: Trade tarkamehd sheeps and city planning for muskets/cannons

Okay then nice
Action one: claim the new village land
Action two: develop mathematics
Action three: improve my buildings
Action four: visit kuglleland to see what’s happening