my votes are pmed this round.
Why do I have the feeling the Coyotls know whatâs going on
Action I: [Build 2 Catapults] (If Kaajal asks questions - itâs about the war against the barbarians)
Action II: [Prepare my soldiers] Montezuma and his men start practicing while waiting for the Coyotls to get ready. We must be ready to finish off the barbarians for good.
Action III: [Create âThe Laws of Manâ] Montezuma worried that while he was away, his people may lose their way simply because of their differences. Thatâs why he created âThe Laws of Manâ. (1. Everyone is equal before the law, even the Gods; 2. No man shall kill other man - that is punishable with death, as the punishment must fit the crime. The murdererâs body wonât be burnt after heâs dead and he will never enjoy the realm of Gods, instead heâll suffer for eternity in the realm of the dead.; 2.1 The King and the army are allowed to take the lifes of the enemies of Mexica. (And the enemies of Mexica are chosen by the King); 3. No man shall steal other manâs property - that is punishable with mutilation or/and death.; 3.1 Lying is forbidden by the Gods and the punishment is mutilation or/and banishment from Mexica.; 4. Cheating on your partner is forbidden and is punishable with beating.; 5. The breaking of the bond between a man and a woman (divorce) must be recognized by the King or else no effects will occur.; 6. âThe Laws of Manâ can be changed by the King at any time.)
Action IV: [Research bronze armour] (I assign my scholars for that one)
Free Action [Train 15 more archers] Montezuma wanted an elite forces that he could trust. So he ordered the training of few young children to start. They will be trained in the arts of war and how to do maximum damage to enemy units and buildings. (Basically Iâm brainwashing children into elite archers that will strike at the capital of the Coyotls while their units are far away)
Action V: [Send few messagers to Ocelomeh with the same task as the last one. Give them more supplies and some old obsidian weapons.]
Action VI: [Finish the walls of TenochtitlĂĄn] While the Coyotls are distracted, Montezuma ordered to his builders to finish the walls of TenochtitlĂĄn.
Action VII: [Research furnace/better ovens to acces stronger metals]
Action VIII (wow, 8 actions, thatâs a lot for me): [Research fishing, so TenochtitlĂĄn can have better source of food in case of siege]
Kugelland Ăźber allen
Zweibach
Jobs
15 Soldier
15 Archer
15 Spearman
15 Researcher
15 Farmer
10 Builders
Actions
The Zweibach researchers will form the Kugelland Monarchy
The builders will make more houses
The farmers will make more farms
All fighting troops will go to the bananaramaâs european colony
Stadtburg
Jobs
42 Researchers
30 Explorers
10 Farmers
10 Horse Soldiers
10 Archers
10 Spearmen
10 Builders
Actions
Half of the researchers research the bath
The other half and the builders research public sewage
All fighter troops (Except 5 archers and 5 spearmen) will go to the bananaramaâs european colony
The explorers will search a civilization across the North Sea
Ok my new city name is toliopolis
Jobs
Farmer:100
Miner 100
Builder:100
Herder:100
Fisherman:40
Soldiers:100
Blacksmith:40
Shipbuilders 50
Lumberjack 25
Inventor 30
Priest 15
Healer 35
Traders 35
Military
Cataphracts:15
Legionary:25
Pikeman:30
Ranger:20
New unit Equines militarum (Equines for short)
10 (light cavalry)
Action
Apollonia create theatre
Gantzos:create a market
My adventurers go to musa to meet the Mongols
Cillis: discover the wheel
Toliopolis: domesticate the bees
People Distribution:
- 204 - Fisherman - Fish The Fish
- 204 - Farmer - Farm The Farms
- 204 - Herders - Manage The Animals
- 408 - Builders - Build The Building And Craft The Tools
- 200 - Gatherers - Gather The Materials For The Other Jobs And Manages The Storehouse
- 408 - Philosophers - Research The Technology
- 204 - Scouts - Scouts The Land
- 206 - Soldiers - They Keep The Peace In The Village And Guard The Village From Outside Threat
Actions:
-
Action: Create Fertilizer To Help The Crops
-
Action 2: Create Weapons Out Of The Iron
-
Action 3: Invent Irrigation to Improve The Farms
-
Action 4: Create A National Mailing System To Help Connect The Cities And To Help The Sharing Of Ideas
-
Action 5: Improve The Walls
-
Action 6: Create A Proper Port For The Boats To Dock
Previous post:
My actions - Take #2 (Jobs are the same as in the OP, but without researchers)
-
The Army researches on military ranking (you know, Pvt., Corporal, etc.).
-
All Diplomats are to offer a gift to the Celts.
-
All Explorers must meet with the Germans (Nover452).
-
All Handymen have to construct a stone wall around each British City!
-
The Farmers maintain the permanent farm (not an action, remember?).
-
The other 51 people without a job shall belgium off until the next round since they arenât a group.
Yes, trade was the idea with the roads. I see the converts from Phoenicia came back with me. Is it possible in this game to spread my religion outward? I was hoping Iragarmen would take the place of religions like Buddhism or Christianity that spread outwards in antiquity. Since it hybridizes easily it doesnât have to displace any other religions to do so.
New CSV:
,Farmer,Fisherman,Trader,Missionary,Scholar,Soldier
Berpizte,285,55,0,0,30,75
Uharte,40,95,110,70,16,25
The farmers and scholars of Berpizte research early democracy (limited to high-class individuals, like in ancient Greece), building on top of laws. The fishermen and soldiers of Berpizte improve fishing techniques. In Uharte, the traders, missionaries and 6 scholars go on a trading and proselytizing expedition to Brittania and trade roads for better mathematics, while the remaining citizens invent theories of cosmology.
Story
It seems the Plague Busters may need to wake up from hibernation as a new plague emerges, sweeping over Kugelland and causing panic. The Bananarama have finally collapsed, which might mean a game over in other games, but here, itâs a potential lesson to learn from mistakes and be given a second chance.
Volume 2: Diffusion
Round 57 - 250 BC
Phoenicia
Leader: Tekis
Actions: [Global] Sandwich, [Global] Investigate the cult, [Global] Temple
Result: 19/20, 12/20, 15/20
Gastronomy may not be the strong point of Phoenicia, but trading with lots of different cultures made you end up with lots of exotic goods, which you use to spice up your cuisine. From elk stew to the elusive sandwich, your elevated taste makes your people sophisticated eaters. This new food increases population.
The hunt for the mysterious Phoenician cult begins. The temple was located in Tyre, so the main organisation has to be located there. You make some progress, interviewing witnesses and looking for clues. One person claims they saw a hooded figure throw a torch on some pots, which spontaneously combusted. From this description, it seems like this person had a lot of oil to spare. The search continues⌠(This is like a sidestory so itâll take more than one turn to solve)
The temple is rebuilt and is guarded by soldiers at all times. Anyone acting suspicious around the temple is detained or escorted away. This time, it seems the cultists left the new temple alone.
Your time is up. The Persians take your lack of response as a sign of hostility, and declare war on you. An attack is imminent.
Villages: Tyre [Capital][147], Phoenix [97], Carthage [230]
Region:Southern Lebanon, Asia (Middle East)
Stability: Strong 5
Population: 474
Jobs: Farmer [26], Fisher [26], Potter [14], Priest [9], Scout [9], Builder [18], Hunter [18], Medic [14], Scientist [20], Soldier [60], Cavalry [80], Bowman [80]
Status: Civilization
Type: Bard (Thanks to your entertainment, you get a bonus to diplomacy and trade with other nations)
Technology
Tools: Bronze Age, Sailboat [+2], Wheel
Structures: Mud hut, Farm, Hospital
Domestic: Goat, Horse
Other: Fishing, Agriculture, Pottery, Religion, Medicine, Division of Labour, Currency [+2 or 5], Furnace, Iron, Government (Monarchy [+2]), Riding, Cheese
Politics
Government Type: Monarchy
Policies: Laws
Global Happiness: Very Happy 4
Crime rate: Very Low 4
Economy
State: Prosperous 4
Source of Income: Trade
Culture
Trading, Religious, Diplomatic, Shifty, Sports, Artistic, Cooking, Sophisticated
Military
Army: 220
Type: Infantry [60], Cavalry [80], Archer [80]
Weapons: Intermediate Melee (Bronze Spear, Bronze Sword [+3]), Standard Ranged (Longbow [Bronze][+2]), Intermediate Armour (Bronze [+3]), Trident, Rhinoceros [+2 or 3], Sports [+1]
Religion
Deity: the Four Primordial Elements
Beliefs: They must be entertained through singing and dancing.
Relations
"Hollow Sand
Reputation: Ally 4
Shared technology: Currency, Writing [+2], Oven, Rhinoceros [+2 or 3], Wheel, Bronze tools
Mongols
Reputation: Good 2
Etxe
Reputation: Good 2
Shared technology: Laws, Bronze armour
Persia
Reputation: Hostile -2
Hellenes
Leader: Tiresias
Actions: [Global] Theatre, [5] VIsit the Mongols, [198] Market, [Global] Wheel, [Global] Bees
Result: 13/20 +3 = 16/20, 20/20! -9 +7 = 18/20, 19/20 -8 +3 = 14/20, 2/20 +10 = 12/20, 12/20
Bread and circuses keep the people from revolting, right? With this mindset, you built a theatre where people can watch plays to cool off and stay happy. Plays range from praising the Hellenes military to displaying the extraordinary adventures of a small farmer. Either way, the public is entertained, keeping the population happy, and adding arts to your culture tab.
You hadnât visited the Bananarama in a while, so you decided to visit them to observe their progress on the war. When you arrived at Musa Fixa, it seemed⌠different. THe people occupying it werenât Bananaraman, that was for sure. In fact, they seemed like Mongols! It looks like the Bananarama were attacked and yielded. These Mongols sure seemed to excel in combat, and had a very large and respectable army. You start off on good terms due to your similar mindset.
Usually people traded near the centre of each town, but to make things easier to manage, you built a space dedicated to trade. Markets are a great place for goods to be exchanged. While they donât give you a bonus for trading, it grants +4 to trading rolls from nations visiting you.
For efficient forms of transport, nothing rivals the wheel. Its unique shape is the most ideal to roll around, carrying things with it. Although useless on its own, combined with different components, the wheel is indispensable for modern technology.
Bees are very abundant in your empire, so it was only a matter of time before they were put to use. Once domesticated, bees produce honey, which is very tasty, but their real skill is pollinisation, which helps increase crop yields, increasing your population.
Villages: Apolonia [Capital][391], Gantzos [203], Cilis [210], VillageName [250]
Region: Coast of Epirus, Greece
Stability: Sturdy 4
Population: 1054
Jobs: Farmer [100], Herder [100], Miner [100], Priest [15], Blacksmith [40], Trader [35], Healer [35], Inventor [30], Fisherman [40], Shipbuilder [50], Lumberjack [25], Adventurer [5], Soldier [100], Builder [100], Cataphract [15], Legionary [25], Pikeman [30], Ranger [20], Equine [10]
Status: Civilization
Type: Militarised (Your priorities are to have the most powerful army and the latest technology so that you may crush your adversaries and intimidate those around you. This grants you a bonus in combat rolls and tech research rolls, but a malus in initial reputation, because of your distrust of strangers.)
Technology
Tools: Copper Age, Fertilizer, Sailboat [+2], Irrigation
Structures: Mud Brick House, Road (Stone Brick [+3 or 4]), Granary, Smithy [Success], Palace [+4], Temple [Landmark], Dock [Success][+2], Slipway [+3], Farm, Academy [+3], Warehouse, Theatre, Market [+4]
Domestic: Cattle, Rhinoceros [+2], Horse, Bees
Other: Furnace, Iron, Agriculture, Division of Labour, Pottery, Religion, Mathematics [+1], Government (Stratocracy [+2]), Currency [+2 or 5]
Politics
Type: Stratocracy
Policies: Law
Global Happiness: Very Happy 4
Crime rate: Very Low 4
Economy
State: Great 3
Source of Income: Trade, Agriculture, Pilgrimage
Culture
Military, Agrarian, Modernism, Theatre
Military
Army: 60
Type: Soldier (Infantry) [45], Cataphract (Heavy Cavalry) [15]
Weapons: Advanced Melee (Javelin [+2], Pike [+2], Iron Sword [+4]), Intermediate Ranged (Gastraphete [+3]), Advanced Protection (Iron Scutum, Targe [+4]), Advanced Armour (Chain [+4]), Rhinoceros [+2 or 3], Ballista [+3 or 6]
Tactics: Formation (Phalanx [+2], Testudo [-2]), Camouflage [+3 or -3]
Infrastructure: Walls (Stone [-2]), Training Academy [+2]
Religion
Name; Primordial Truth
Deity: Cosmic Eye, split into 4 entities
Beliefs: The gods when displeasured become demonic and their servants as well, Torture and sacrifice only when allowed
Relations
Hollow Sand
Reputation: Good 2
Shared technology: Rhinos, Irrigation.
Kugelland
Reputation: Neutral 1
Shared technology: Currency, Mathematics.
Britannia
Reputation: Neutral 1
Shared technology: Horse, cattle
Etxe
Reputation: Good 2
Shared technology: Camouflage, Mathematics
Trade route established
Mongols
Reputation: Good 2
Britannia
Leader: Arthur of Londinium
Actions: [57 warriors] Rankings, [114 diplomats] Gift, [114 explorer] Meet Kugelland, [171 handyman] Wall
Result: 19/20 -8 +1 = 12/20, 11/20 -7 +5 = 9/20, 18/20 -7 +6 = 17/20, 12/20 -6 +3 = 9/20
Your soldiers, in an attempt to organise themselves, develop a rank system, which helps them navigate through the battlefield. Rankings are useful organising battles, granting +1 to combat rolls.
You send your diplomats over to the Celts with a gift in order to try to win them over, but it seems they didnât like the fish you sent them. Perhaps it was sacred to them. Nevertheless, they forgave you and this small incident changed nothing with your reputation.
You send your explorers over to explore the mainland, going East in search of civilizations. They discover Kugelland, which seemed to have just recovered from a major event. They werenât in the state to chat at the time, being in the middle of a crisis, but you start off on the right foot.
Your builders fail to make a sturdy wall.
Also, you were visited by the people of Etxe. They came to trade, giving you stone roads for mathematics. They also managed to convert the mayor of Winchester to Iragarmen. This shouldnât pose a problem, as long as you donât oppose itâŚ
You now have hunting dogs, which help improve hunting, increasing your population.
Villages: Londinium [Capital] [304], Winchester [140], Liverpool [120]
Region: British Isles, Europe
Stability: Sturdy 4
Population: 804
Jobs: Soldier [19], Knight [19], Archer [19], Diplomat [114], Explorer [114], Handyman [171], Farmer [57]
Status: Civilization
Type: Diplomat (Thanks to your smooth-talking skills, you know how to convince people that you are nice, giving you a bonus to negotiations and initial reputation. You also start with extra population)
Technology
Tools: Advanced (Iron), Sailing [+2], Nets, Navigation [+2], Microscope [+2], Wheel
Structures: Stone houses, Permanent Farms, Road (Stone [+3 or 4])
Domestic: Horse, Cattle
Other: Agriculture, Furnace, Iron, Fishing, Division if Labour, Trapping, Writing [+2], Glass, Government (Monarchy [+2]), Intermediate Mathematics [+3], Riding, Chemistry [+2]
Politics
Government type: Monarchy
Policies: Royal Federation
Global Happiness: Happy 3
Crime rate: Low 3
Economy
State: Good 2
Source of Income: Trade, Agriculture
Culture
Pacifist, Survivor, Modernism, Agrarian
Military
Army: 57
Type: Soldier (Infantry) [19], Knight (Cavalry) [19], Archer [19]
Weapons: Advanced Melee (Iron Spear, Claymore, Battle Ax [+4]), Standard Ranged (Longbow [Iron][+3]), Basic Armour (Cloth [+1]), Advanced Protection (Iron Shield [+4])
Tactics: Ranks [+1]
Relations
Hellenes
Reputation: Neutral 1
Shared technology: Horse, cattle
Celts
Reputation: Great 3
Kugelland
Reputation: Good 2
Etxe
Leader: Egoi
Actions: [315] Democracy, [130] Better fishing, [186 (180 traders, missionaries)] Trade with Britannia, [170] Cosmology
Result: 14/20 -5 +10 = 19/20, 17/20 -8 +10 = 19/20, 13/20 -7 +12 = 18/20, 18/20 -7 +10 = 20/20!
With a chaotic oligarchy governing Etxe, things were bound to be unstable. That is why it was decided to set up a proper government so that stability can finally rise. Clearly, the leader position couldnât just be fought for and had to be picked, so a plutocracy was formed. The twist was that, while the power was to the people, it was only accessible to certain people. This plutocracy really only affected the elite, who were the only ones eligible to pick the next leader. This new way of government increases your stability and removes the barrier preventing you from increasing it any further.
Fishing is very important in your society, perhaps being your main source of food after farming. To increase your fishing yields, you had already sought after Tarkahmehdâs nets. Taking it a step further, you decide to take your big galleys, which are mainly used to transport people and trading goods, and use them instead to transport fish. Their sheer size meant fishermen could transport bigger loads of fish before needing to come back. This efficient fishing increases your food yields, which increases your population.
Your traders and missionaries are sent over to Britannia in search of knowledge and to spread awareness of Iragarmen. When they arrived, they visited the village and started to trade. You traded your knowledge of stone brick roads for their intermediate mathematics. The missionaries also preached about Iragramen to the villagers. The mayor of that particular village was actually interested and decided to convert, building a special temple to worship with his fellows.
The sky is truly a sight to behold for those who take the time to study it. By observing the stars, the sun and the moon, you couldnât help but wonder how it all began. Of course, it may be trivial to unlock the secrets of the universe if you were to transcend it right after, but curiosity got the better of you. Tales of darkness before light, nothing before everything, was all you could possibly comprehend or come up with. Iâm honestly a little stumped with what reward this roll can give, especially since you got a 20 for it. Any suggestions?
Villages: Berpizte [Capital] [600], Uharte [421]
Region: Rhone delta, France
Stability: Steady 3
Population: 1021
Jobs: Farmer [325], Fisherman [150], Trader [110], Missionary [70], Scholar [46], Soldier [100], Jobless [240]
Status: Civilisation
Type: Shaman (You are a thinker, dedicating your work to improving peopleâs lives. This gives you a bonus in tech research and religion)
Technology
Tools: Basic (Wood, Bone), Galley [+4], Nets, Stargazing [+2], Herbal Medicine, Compost
Structures: Wooden House, Farm, Roads [Stone Brick (+3 or 4)], Millstones, Community Centre [+3], Port [+2][Success]
Domestic: Goats, Chickens
Other: Fishing, Trapping, Division of Labour, Agriculture, Furnace, Cheese, Iron, Currency [+2 or 5], Parchment [+3], Government [+2], Religion
Politics
Government type: Plutocracy
Policies: Laws
Global Happiness: Pretty Happy 2
Crime rate: Very Low 4
Economy
State: Prosperous 4
Source of Income: Trade
Culture
Trading, Fishing, Sophisticated, Modernism, Spiritual
Military
Army: 100
Type: Soldier (Infantry) [100]
Weapons: Intermediate Melee (Bronze sword, Bronze spear [+3]), Standard Ranged (Longbow [Bronze][+2]), Standard Armour (Bronze [+3], Cloth [+1]), Standard Protection (Bronze Large Shield [+3])
Tactics: Camouflage [+3 or -3]
Infrastructure: Watchtower [-2], Trench (Bronze Spikes [-3]), Wall (Stone [-2]), Smoke signal [-3]
Religion
Relations
Hellenes
Reputation: Good 2
Shared technology: Camouflage, Mathematics
Trade route established
Phoenicia
Reputation: Good 2
Shared technology: Laws, bronze armour
Britannia
Reputation: Good 2
Shared technology: Intermediate mathematics, stone brick roads
Bananarama
Leader: ZenâZon
Actions: [Global] Give LOSERVILLE to Hollow Sand, [Global] Give GenericVillageName to Kugelland
Result: 14/20, 11/20
With Barando dead, ZenâZon decided it was time to yield. He gave all of his settlements to Golden League allies in hopes of being spared. Fortunately, Kada Khan was not vindictive, and accepted him into the Mongol empire as a mundane subject. In this way, the Bananarama may live on, but you have lost.
As your action, describe the new civ you would like to become. Location, nation name and leader name are obligatory. Since you want to move to Canada, would becoming the Iroquoiens be good?
Villages: N/A
Region: Nile banks, Egypt
Stability: Collapsing -3
Population: 0
Jobs: N/A
Status: Dismantled
Type:
Technology
Tools:
Weapons:
Structures:
Domestic:
Other:
Tarkahmehd
Leader: Evolution4Weak
Action: [Global] Fertilizer, [Global] Iron weapons, [Global] Irrigation, [Global] Mailing, [Global] Better walls, [Global] Docks
Result: 10/20 +12 = 20/20!, 2/20 +12 = 14/20, 15/20 +12 = 20/20!, 19/20, 11/20 +3 = 14/20, 8/20 +3 = 11/20
Using a combination of goat droppings and hay, you develop a potent fertilizer, which greatly increases your yieldings. This increase in food production greatly increases your population.
You use your knowledge of ironsmithing to forge weapons out of iron, granting +4 to combat rolls.
In combination with the fertilizer, by digging irrigation canals, you can bring water to land which previously had no access to any, which creates more farmable land, increasing food production, and in turn, population.
Information usually takes a while to spread to other people. That is why, by putting a mailing system using runners in place, you improve the diffusion of information, granting +2 to research rolls or +3 to spying rolls.
The wooden walls around your village were a good start, but upgrading them to stone was an excellent idea. Stone walls grant -2 to enemy rolls instead of -1.
The bigger your boats got, the harder it was to dock them. That is why you built docks to accommodate boats and make docking and unloading things easier. Docks grant +2 to saling rolls and guarantee success to shipbuilding rolls.
Cities: Acirema [Capital][848], Anawal [730], Latipa [685], Aether [755], Lilac [755], Ecie [675]
Region: Portugal, Europe
Stability: Strong 5
Population: 4288
Jobs: Fisherman [204], Farmer [204], Herder [204], Builder [408], Gatherer [200], Philosopher [408], Scout [204], Soldier [206]
Status: Civilization
Type: Scout (You know the land like the back of your hands, which comes with the perk of a bonus in spying and exploration)
Technology
Tools: Titanium tools, Net, Vessel [+3], Mail [+2 or 3]
Structures: Log Cabin, Farms, Storehouse, Town Hall [+3], Roads (Stone Brick [+3 or 4]), Bunker [+3], Millstone, Science hub [+3], Windmill [Success], Dock [+2][Success]
Domestic: Chicken, Goat
Other: Fishing, Trapping, Agriculture, Government (Hierarchy) [+2], Division of Labour, Pottery, Furnace, Bronze, Parchment [+3], Mathematics [+1], Currency [+2 or 5]
Politics
Government Type: Gerontocracy
Policies: Code of Law, Sovereginty
Global Happiness: Happy 3
Crime rate: Very Low 4
Economy
State: Excellent 3
Source of Income: Trade, Fishing
Culture
Fishing, Arts, Authority, Agrarian
Military
Army: 206 units
Type: Soldier (Infantry) [206]
Weapons: Advanced Melee (Iron Spear, Sword [+4]), Basic Ranged (Shortbow), Basic Siege (Catapult [+2 or 5]), Basic Protection (Large Shield [+1])
Infrastructure: Walls (Stone [-2]), Watchtower [-2]
Relations
Kugelland
Reputation: Ally 4
Mexica
Leader: Montezuma
Actions: [38] Train soldiers, [39] Laws, [50 scholars] Bronze armour, [38] Warn the Ocelomeh, [39] Walls, [38] Furnace, [39] Fishing
Result: 15/20 -8 +2 = 9/20, 14/20 -8 +10 = 16/20, 15/20 -7 +11 = 19/20, 20/20! -8 +2 = 14/20, 17/20 -8 +2 = 11/20, 18/20 -8 +10 = 20/20!, 16/20 -8 + 10 = 18/20
Unfortunately, despite wanting to train, the situation seemed too tense to allow any time to be wasted on it. Because of that conclusion, you decided to not train.
The Laws of Man, which were carved in great detail on a stone, were in full display in TenochtitlĂĄnâs square, visible to all the citizens. This is sure to lower the crime rate. Unfortunately, since this carved stone of law isnât one-of-a-kind, it canât be considered a landmark.
To prepare for war, you must have the strongest apparel. You forge armour out of bronze so that your warriors can withstand more hits, granting +3 to combat roll.
You send your runners in a last-ditch attempt to warn the Ocelomeh before the invasion. They were grateful for the heads-up, but they are angry at you for putting them in such a situation. Your relations degrade.
With the king out of the way, Montezuma orders the construction of walls around the village. Wooden walls arenât exactly the strongest, but theyâre better than nothing. They grant -1 to enemy combat rolls.
In search of better materials to work with, you improve your ovens, making them into furnaces. As a bonus, you also experiment with iron, which you can now cast things with.
To prevent starvation, diversifying food is very important. Montezuma ordered his people to start fishing, so that they may introduce fish in their diet. This increases your population.
Your time to complete the Quest: Establish one trade route with the Ocelomeh has expired. Although your relations remain unchanged, they will be harder to ally.
The Coyotl have started fighting with the Ocelomeh and are wondering where your army went.
Villages: TenochtitlĂĄn [Capital][161], Solatempa [120]
Region: Mexican Valley, Mexico
Stability: Strong 5
Population: 428
Jobs: Warrior [100], Archer [100], Scholar [50]
Status: Civilization
Type: Shaman (You are devoted to helping others while pondering about the mysteries of the Cosmos. This grants you a bonus in technological research and initial reputation)
Technology
Tools: Standard (Obsidian), Telescope [+2]
Structures: Adobe House, Farms, Beehive, Palace [+3], Sola Eclipsa (Landmark), Road (Dirt [+2 or 3]), Granary
Domestic: Honeybee
Other: Agriculture, Writing [+2], Furnace, Medicine, Government (Monarchy [+2]), Iron, Mathematics [+1], Fishing
Politics
Government Type: Monarchy
Policies: The Laws of Man
Global Happiness: Happy 3
Crime rate: Low 3
Economy
State: Great 3
Source of Income: Pilgrimage, Trade route
Culture
Pacifist, Spiritual, Modernist
Military
Army: 200 units
Type: Warrior (Infantry) [100], Archer [100]
Weapons: Intermediate Melee (Bronze Spear, Obsidian Sword [+3]), Basic Ranged (Shortbow [Flaming [+1 or 2]]), Intermediate Armour (Bronze [+3]), Basic Siege (Catapult [+2 or 5]), Intermediate Protection (Bronze Shields [+3]), SURPRISE [+3]
Infrastructure: Training Academy [+2], Walls (Wood [-1])
Religion
Name: Tonatiu
Deity: Sun, Rain and Agriculture
Beliefs: Sacrifices are necessary to keep the world going, all life is equally important except for the Sun, the Rain and Agriculture, death means eternal respite for the dead.
Relations
Coyotl
Reputation: Neutral 1
Ocelomeh
Reputation: Good 2
Nahuatl
Reputation: Ally 4
Mongols
Leader: Kada Khan
Actions: [Global] Claim Musa, [Global] Big balloon, [Global] Domesticate silk producer, [Global] Raise population
Result: 13/20 +2 = 15/20, 9/20 +7 = 16/20, 20/20!, 9/20 +2 = 11/20
Musa Sapientum Fixa yielded, so Kada Khan took it under his empire as a new subject. Because of how far it is from the other villages, it decreases stability, but it grants you an extra global action. This place creates new grounds for people to move in, increasing population.
Your continued research in augmenting the balloons remains underway. It seems that one more turn should be sufficient to unlock the secrets of the big balloon.
In order to get your hands on your own silk producers, you decided to play a little sneaky. You sent your usual caravan, but this time, they were tasked with bringing back silk spiders, so that you can produce your own silk. They succeed, managing to snag a few from a seller and sneaking them out in a clay pot. You now have access to your very own silk spiders. As a bonus, your merchants even managed to convince Kugelland to change the goods from silk to honey, which would normally cost a turn to do so. Honey is as delicious as it is nutritious, raising your population slightly.
To increase your population, you decide to rework the Banananraman farms you pillaged. Since the soil is much more fertile here, there is a lot more farmable land, which increases your population.
Villages: Kherzit [Capital][465], Akkalat [85], Odokh [77], Baltakhand [120], Burkhag Beleg [735]
Region: Mongolia
Stability: Steady 3
Population: 1482
Jobs: Archer [80], Infantry [18], Heavy Infantry [22], Chariot Rider [36], Elite Guard [6], Researcher [347]
Status: Civilization
Type: Warmonger (You pillage and plunder for a living, so, naturally, you improve those skills. You get a bonus in combat and a malus in initial reputation)
Technology
Tools: Standard (Stone, Flint), Wheel
Structures: Cottage, Research hub [+3], Road (Dirt [+2 or 3])
Domestic: Horses, Sheep, Elk, Hunting Dogs, Silk Spider
Other: Riding, Religion, Chariot, Furnace, Iron, Fishing, Division of Labour, Government (Monarchy [+2]), Writing [+2], Currency [+2 or 5], Agriculture, Floating lantern, Silk
Politics
Government Type: Monarchy
Policies: Sovereignty
Global Happiness: Happy 3
Crime rate: Pretty low 2
Economy
State: Good 2
Source of Income: Raids, Trade route
Culture
Warfare, Herding, Religion, Sacrifice, Intimidating
Military
Army: 200 units
Type: Archer [100], Infantry [25], Heavy Infantry [25], Chariot Rider (Bow/Scimitar) [44], Kada Elite Guard (Heavy Cavalry) [6]
Weapons: Advanced Melee (Halberd [+2], Iron [Scimitar][+4]), Standard (Longbow[Arrows: Flint, Flaming][+2 or 3]), Advanced Armour (Chain [+4][Fear]), Advanced Protection (Iron shield[+4])
Religion
Deity: Yargoyin
Beliefs: Yargoyin needs sacrifices (animal or human) or the animals of the steppe will slow and die. Yargoyin helps those that hold themselves high in the societal food chain. Warriors are to be utmost respected. Conquering feeds Yargoyin as much as sacrifices.
Relations
Hollow Sand
Reputation: Good 2
Shared technology: Writing, Wheel, Iron shield, Agriculture
Phoenicia
Reputation: Good 2
Shared technology: Horse, Iron, Currency
Kugelland
Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses
Trade route established
Hollow Sand
Leader: Bizarre Pumpkin
Actions: [Global] Improve lanterns, [Global] New village
Result: 19/20 +2 = 20/20!, 1/20 D:
You start working on the flying lanterns and try to improve them. If youâre trying to make flying balloons like Mongolia, youâre almost there. If not, please specify what you mean by improving the lanterns.
The people you sent to create the new village never returned. I wonder what happened to them? Perhaps this threat is coming for you. You should prepareâŚ
You received a particular farewell gift from the Bananarama: LOSERVILLE. The village and all of its residents are now yours. You can also rename it if you want. The Bananarama have now been dismantled.
Villages: Hollow Dust [Capital] [119], Currency [70], LOSERVILLE [52]
Region: Suez, Egypt
Stability: Sturdy 4
Population: 241
Jobs: N/A
Status: Civilization
Type: Trader (You like wealth and love acquiring it even more, so naturally, you get along well with people who are willing to trade their wealth with you. You gain a bonus in trading and initial reputation)
Technology
Tools: Bronze Age, Raft [+1], Wheel
Structures: Mud Hut, Farm
Domestic: Rhinoceros [+2]
Other: Agriculture, Fishing, Writing [+2], Currency [+2 or 5], Furnace, Iron, Division of labour, Kugelland Lantern
Politics
No government
Global Happiness: Happy 3
Crime rate: Low 3
Economy
State: Good 2
Source of Income: Trade
Culture
Trade, Pacifist
Military
Army: 0
Type: N/A
Weapons: Advanced Melee (Iron Spear, Sword), Standard Ranged (Longbow [Iron][+3]), Advanced Protection (Iron Shield [+4]), Rhinoceros [+2]
Relations
Phoenicia
Reputation: Great 3
Shared technology: Currency [+2 or 5], Writing [+2], Oven, Rhino, Wheel, Bronze tools
Mongols
Reputation: Good 2
Shared technology: Wheel, Writing, Agriculture, Iron Shield
Britannia
Reputation: Ally 4
Shared technology: Furnace, Iron
Hellenes
Reputation: Good 2
Kugelland
Reputation: Great 3
Shared technology: Furnace, Division of labour, Fishing, lantern
Recreation of the defeat of Musa Sapientum Fixa:
By the way, Iâve tolerated it this round, but from now on, you have a maximum action cap of 10 and have to have at least one group of people doing the action for it to be valid.
@blackjacksike @Mr.Pigeon @Pentaphon @TeaKing @Evolution4Weak @zenzonegaming @OoferDoofer @yp364 @MechanicalPumpkin @Nover452
Kugelland
Leader: Adalald
Actions: [21] Bath, [21] Sewage, [30 explorers] Search the North Sea, [15] Monarchy, [10] Houses, [15] Farms, [65] Relocate to GenericVillageName
Result: 4/20 -9 +5 = 1/20 D:, 16/20 -9 +5 = 12/20, 14/20 -8 +6 = 12/20, 18/20 -9 +2 = 11/20, 12/20 -9 +3 = 6/20, 15/20 -9 +3 = 9/20, 8/20 -7 +3 = 4/20
Bathing was such a natural thing, so it seemed like bringing it into the village wouldâve been a good idea. However, you had no means to bring the water other than by carrying it by the bucketload, so clearing it out and replacing it was out of the picture. Unfortunately, bathing in the same water as a hundred other people can lead to problems, mainly disease. Since the water was out in the open all the time and was exposed to all sorts of people, the water became infected really quickly. It seems like this disease is starting to spread fast, affecting peopleâs lungs. Fifteen people already died from this disease. It seems a new plague is among you.
If only sewage was implemented before baths, it could maybe have prevented this situation (this is rp talk, the placement means nothing). Sewage can displace human waste to the river. Making sure it was upstream of wherever you collected your water to make sure it wasnât infected. This improves peopleâs health, increasing population.
Your explorers are sent to explore the North Sea. When they encountered land, they met with a village of aggressive raiders, much like the Mongols. They are established near present-day Oslo. Needless to say, because of their brutish nature, you start off on the wrong foot with the Norse.
To control the situation, a proper government needs to be put in place. You establish a monarchy, which grants +2 to research rolls.
Your builders panic and decide it would be better to preserve resources to fight the pandemic.
Your farmers also panic and decide to stick with what they have instead of risking expansion.
Your soldiers decide it would be best to stay here and keep the peace.
The Bananarama, not wanting to further cause trouble, yield their village, GenericVillageName, to you. Obviously, you can change the name if you want (Although I think itâs already perfect) and you get to keep the population residing there.
Also, you were visited by the Mongols. Interestingly, they didnât trade for new technologies, but instead came to change the trade route to import honey instead of silk. Itâs strange that they wouldnât want any more silkâŚ
Due to not interacting with some nations, you forgot about them.
Villages: Statdburg [Capital] [122], Zweibach [85], GenericVillageName [44]
Region: Austria, Europe
Stability: Shaky 2
Population: 348
Jobs: Researcher [42], Explorer [30], Farmer [25], Soldier [15], Spearman [25], Archer [25], Hussar [10] Builder [20]
Status: Civilization
Type: Expansionist (You want to spread your tribe all over the world, which comes with a bonus in structure and exploration rolls)
Technology
Tools: Copper Age, Sailboat [+2], Loom, Roman Concrete
Structures: Cottage, Farm, Sewage
Domestic: Pig, Spider, Horse, Honeybee
Other: Agriculture, Furnace, Iron, Division of labour, Writing [+2], Pottery, Furnace, Silk Fabric, Fishing, Government [+2]
Politics
Government Type: Monarchy
Global Happiness: Pretty Happy 2
Crime rate: Low 3
Economy
State: Good 2
Source of Income: Trade
Culture
Trade, Modern, Agriculture
Military
Army: 75
Type: Soldier (Infantry) 15, Spearman (Infantry) [25], Archer [25], Hussar (Cavalry) [10]
Weapons: Advanced Melee (Iron Sword, Spear [+4]), Intermediate Ranged (Recurve Bow [Copper][+3]), Standard Protection (Copper Large Shield [+2]), Tactic (Shield Wall [+2], Phalanx [+2]) TEMP Guard Post (2 turns [-3])
Relations
Phoenicia
Reputation: Great 3
Shared Technology: Copper long shield [+2], Writing [+2]
Hollow Sand
Reputation: Great 3
Shared technology: Division of labour, Furnace, Fishing, lantern
Mongols
Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses
Trade route established
Norse
Reputation: Chilly -1
Religion
actions:
upgrade to iron weapons
investigate the cult further
prepare my men for a possible persian attack
everyone new is a soldier now
Action : declare war on Persia and march To war with Royal herd
Action: Research Policing
Action : Research Big balloons
Action: Research Gunpowder
Action: Research City planning
New Division of Labor
447 Military
-
175 Archers
-
100 infantry
-
75 heavy infantry
-
88 chariot archers
-
9 Kada elite guard
1040 Researchers
Well, this was unexpected
Zweibach
Jobs
15 Soldier
15 Archer
15 Spearman
15 Researcher
15 Farmer
10 Builders
Actions
The Zweibach researchers, builders and farmers will research walls
All fighting troops will make obligatory quarantine
Stadtburg
Jobs
42 Researchers
30 Explorers
10 Farmers
10 Soldiers
10 Archers
10 Spearmen
10 Builders
Actions
The researchers research medicine
The rest of the population will establish a military state in Kugelland
Generischesdorf
Jobs
14 Researchers
10 Farmers
10 Soldiers
10 Builders
Actions
The people of Generischesdorf will improve the boats
Jobs
- 243 Lawyers
- 162 Diplomats
- 162 Linguists
- 81 Chemists
- 81 Engineers
My actions
- All lawyers are to establish the Law of Laicity.
- 81 Diplomats shall be sent to unite Britannia with the Celts.
- 81 Diplomats may meet with Tarkahmehd.
- 81 Linguists should research on Linguistics I (Grammar).
- 81 Linguists must research on Linguistics II (Discourse).
- All Chemists have to research on gunpowder.
- All Engineers are to research on Boat III (British Longship).
- All other 75 Britons shall wank off until next round.
People Distribution:
- 429 - Fisherman - Fish The Fish
- 429 - Farmer - Farm The Farms
- 429 - Herders - Manage The Animals
- 858 - Builders - Build The Building And Craft The Tools
- 858 - Philosophers - Research The Technology
- 429 - Scouts - Scouts The Land
- 856 - Soldiers - They Keep The Peace In The Village And Guard The Village From Outside Threat
Actions:
-
Action: Create A Village And Call It Armand
-
Action 2: Create Another Village And Call It Dirdam
-
Action 3: Invent Iron Armor
-
Action 4: Invent A Form Of Gunpowder (is this too early?)
-
Action 5: Invent Iron Shields
-
Action 6: Create A Granary In The Villages To Store Food
HOLY SHIT
WHAT THE FUCK
no no no
Action one: search for my villagers using my best weaponry and equipment
Action two: make the flying lanterns like balloons
Action three: Make some armor for my people who are on the expedition
The poor Ocelomeh were forced to work with me XD
Action I : [Arrive at the capital of the Ocelomeh with all my warriors and 75 archers and surprise the Coyotls by attacking their forces] (The group thatâs doing those actions is the military (100 warriors; 55 archers)
Action II: [Send 25 Archers to the capital of the Coyotls and surprise them by raining fire arrows at their city, if possible from a high-point like a hill] (The group thatâs doing this action is the military - 45 archers)
Action III: [Start making iron weapons] (The group thatâs doing this action is the people of TenochtitlĂĄn with no job - 31 people)
Edit: Action IV (which is actually a free action I guess lol): [Create the âThe National Doctrineâ] Montezuma sent a message to the priests of TenochtitlĂĄn, in which was explained what jobs will the people get and how will the military work:
"The jobs in Mexica will be the following:
65 Builders
50 Scholars (scientists)
50 Merchants
50 Teachers
50 Blacksmiths
65 Farmers
50 Healers (who will work closely with the scholars)
45 Imperial Guards (The Militia, will also train people)
15 Architects
15 Priests (who will function as government officials)
10 Imperial Ambassadors (who will also function as government officials)
10 Philosophers (will work closely with the scientists, will work also like city managers)
7 Officers (Military units who will train the people in the arts of war, will function as government officials)
There will be also the military jobs, for which people will be assigned in times of need. After the times of need are over, all military units are disbanded and will be assigned to one of the existing jobs. But in order for that system to function, all people must have at least basic training in the martial arts, which is the job of the officers and the imperial guards."
my new name will beâŚ
canada.
my village name will beâŚ
canada.
my first action (if i have one) is to invent syrup.
ACTIONS:
CAPITAL: DISCOVER THE CHARIOT (FOR DOMESTIC AND MILITARY USE)MY TRADERS TRADE BEES AND JAVELINS FOR MICROSCOPE(WITH BRITANNIA)
MY BUILDERS BUILD A SEWER SYSTEM
CILIS: DISCOVER ADVANCED MATHEMATICS
GANTZOS: UPGRADE THE WALLS WITH BALLISTA TOWERS
TOLIOPOLIS: DISCOVER BETTER FISHING METHODSstrong text
Since it was a 20 maybe they come up with heliocentrism. Although itâs not immediatly obvious, the planets and Earth are actually traveling in neat circles around the sun (they havenât figured out the orbits are eccentric). The thinkers of Etxe speculate that the fixed stars, being like the sun that itâs now known humans live around, might have something to do with the other parts of our greater beings.
All of the new population establishes the town of Ardao at the mouth of the Imperio in north-western Italy. I think thatâs an action?
New CSV:
,Farmer,Fisherman,Trader,Missionary,Scholar,Soldier
Berpizte,285,55,0,0,30,75
Uharte,40,95,110,70,16,25
Ardao,120,40,30,0,20,30
The traders, missionaries, 10 soldiers and 10 scholars from Uharte go on an expidition to Tarkahmehd, trading math for a postal system and preaching Iragarmen. The remaining people of Uharte develop simple mechinized harvesting tools like the Roman vallus. The people of Berpizte begin work on a mighty temple in the form of an obo, enscribed with countless egia on the outside and designed to rotate horizontally around its center.
Make that tier 2 math, I didnât notice Tarkahmed had basic math. Also, throw in cheese.