My actions are private.
Congrats! You now have the Plague! -Adalald, to the government of Hollow Sands
Jobs
Basically i make all builders into farmers, and the new population will be soldiers
Stadtburg
All the population of Stadtburg will continue research on the cure of the plague
Zweibach
Everyone in Zweibach will make a water container (with pottery!)
Generischesdorf
The people of Generischesdorf will make Caravels
Damn it
Action one: try to make some more of that soup but this time alter it to make it work on the plague
Action two: make the republic my main government
Action three: make everyone quarantined
Action four: improve my math
People Distribution:
- 1780 - Fisherman - Fish The Fish
- 1780 - Farmer - Farm The Farms
- 1780 - Herders - Manage The Animals
- 3560 - Builders - Build The Building And Craft The Tools
- 3560 - Philosophers - Research The Technology
- 1780- Scouts - Scouts The Land
- 3560 - Soldiers - They Keep The Peace In The Village And Guard The Village From Outside Threat
Military Composition:
- 1187 - Infantry (Melee)
- 1186 - Musketeers (Ranged)
- 1187 - Navy (Boat)
Actions:
-
Action: Upgrade Our Musket To Something Better
-
Action 2: Upgrade Out Armor To Steel
-
Action 3: Improve Our Mathematics
-
Action 4: Upgrade Our Boats With A Bent For Warfare
-
Action 5: Invent Crop Rotation To Increase Crop Yields
-
Action 6: Trade With Britannia
-
Action 7: Create Waterwheels For When The Wind Stop Blowing
-
Action 8: Invent Camouflage
-
Action 9: Domesticate Eagles For Mailing Purposes
-
Action 10: Create A Building For The Builder To Use
Trade Offer:
-
Britannia
- Horse
- Springs
- Gear
-
Tarkahmehd
- Musket
- Currency
- Granary
Action:Core and claim the village
Action I: [Establish a new city named âPaulaâ] (750 men from Austahuala)
Action II: [Establish a new city named âTachoâ] (1,000 men from MexihĂ )
Action III: [Develop mathematics to tier II] (400 men)
Action IV: [Create a currency based on the ores my people have access to, with obsidian being the most valuable unit] (800 men)
Action V: [Develop physics to tier II] (900 people)
actions:
send medicine and hollow soup to kugelland
create irrigation
launch a counter attack on the persians
meet britania and tarkahmahd
action 1: develop theater for entertainment.
action 2: make better clothes.
Hey Omni can you change my perk to âprogressiveâ(bonus to infrastructure and research rolls) please?
Action: Reinforce army
Action: Research tier 2 mail system
Action: Research better houses
Action: Research better roads
Action: Attack with air balloons (if reinforce worked) or Learn physics
Action: Try and find the Chinese empire
Action: Research linguistics
Action: Research diplomacy centers
NEW division of labor
2000 military
- 300 infantry
- 200 heavy infantry
- 200 musketeers
- 300 archers
- 90 chariot archers
- 10 Kada elite guard
- 300 balloons (900 people)
The rest our in food production jobs
@yp364 @Pentaphon you have 2 more days to post your actions, or your turn will be skipped and your global actions will be banked for future use.
Ill post mine in around 3 hours
Keeping up to date with this has become a chore for me, and it doesnât look like my religion thing is going to work anyway. Iâm leaving the game.
One last thing. A strange man calling himself Orko wanders into Kugelland, and wants to share tales of his people, who he believes he is the last of.
@yp364 you have 24 hours to post your actions.
Story
The fate of Etxe lies in uncertainty. Scholars canât seem to agree, but the two major schools of thought are that it either fell into anarchy and imploded from rapid expansion, or was conquered by the Greco-Romans. Neither theory has enough substantial evidence to disprove the other, so it seems we may never know the true fate of Etxe.
In other news, it seems that a new civilization emerges in Siberia, with evidence showing Swedish descendance, as shown by the net weaving techniques.
Volume 2: Diffusion
Round 61 - 50 CE
Semetica
Phoenicia
Leader: Tekis
Actions: [Global] Help Kugelland, [Global] Irrigation, [Global] Attack Persians, [Global] Meet Tarkahmehd
Result: 20/20! +8 = 20/20!, 19/20 +7 = 20/20!, 7/20 -24 +30 = 13/20, 17/20 +2 = 19/20
Hearing of the plague in Kugelland, you decide to send them everything you have in order to cure it as quickly as possible. It also helps that one of your provinces is affected, which adds to the urgency of the situation. You send the miracle soup of Hollow Sand and your medicine, along with building a few hospitals. This act of kindness helps improve your relations. Kugelland is now your ally.
To combat the aridity of the soil and to bring water to areas where there isnât any, you build irrigation canals, which make more land suitable for farming, increasing your population. You also build some in the Egyptian province, increasing their population as well.
After the invasion attempt by the Persians, you decide to attack one of their cities. One of them was close enough to move there without costing an action, which you attack right away. Although they were caught off guard, the Persian soldiers present there outnumbered yours, but you still won, although not without losing quite a few units. Out of your 272 soldiers, 76 died in the attack. On the Persian side, there were 179 casualties out of 400.
Since Semetica technically already met Britannia, you explored the Western coast and discovered Tarkahmehd. Due to your diplomatic nature, you start off on good terms.
Due to your conflicting governments, both provincesâ stability decreases.
Region:Southern Lebanon, Middle East
Stability: Steady 3
Population: 756
Jobs: Farmer [26], Fisher [26], Potter [14], Priest [9], Scout [9], Builder [18], Hunter [18], Medic [14], Scientist [20], Soldier [104], Cavalry [38], Bowman [34]
Status: Civilization
Type: Bard (Thanks to your entertainment, you get a bonus to diplomacy and trade with other nations)
Technology
Tools: Bronze Age, Sailboat [+2], Wheel, Gunpowder, Hot Air Balloon, Masonry [+3]
Structures: Mud hut, Farm, Hospital, Temple, Prision, Tyrinics (3 civ)
Domestic: Goat, Horse
Science: Intermediate Mathematics [+3]
Other: Fishing, Agriculture, Pottery, Religion, Medicine, Division of Labour, Currency [+2 or 5], Furnace, Iron, Government (Monarchy [+2]), Riding, Cheese, Writing [+2]
Politics
Government Type: Monarchy
Policies: Laws
Global Happiness: Utopic 5
Crime rate: Non-existent 5
Culture
Trading, Religious, Diplomatic, Shifty, Sports, Artistic, Cooking, Sophisticated
Military
Army: 196
Type: Infantry [104], Cavalry [38], Bowman [34]
Weapons: Advanced Melee (Iron Sword, Trident [+4], Javelin [+2]), Standard Ranged (Longbow [Iron][+3]), Advanced Protection (Iron Shield [+4]), Rhinoceros [+2 or 3], Advanced Armour (Chain [+4]), Sport [+1], Basic Artillery (Bomb [+2])
Infrastructure: Training Academy [+2]
Religion
Deity: the Four Primordial Elements
Beliefs: They must be entertained through singing and dancing.
Hollow Sand
Leader: Bizarre Pumpkin
Actions: [Global] Experiment with the soup, [Global] Quarantine, [Global] Better Mathematics
Result: 12/20 +7 = 19/20, 12/20 +2 = 14/20, 8/20 +7 = 15/20
You try to work with the soup to see if it can help in any way with the disease, but it doesnât seem to do much. It helps a little, granting -1 to the death roll. For it to be a cure, you wouldâve needed a 20.
Seeing as establishing quarantine helped limit the spread of the disease, you decide to mimic Kugelland and establish quarantine in your province, granting -2 to the death roll.
You improve your mathematics, granting +4 to research rolls. From now on, improving mathematics wonât affect rolls, but will rather be to unlock new technology.
Due to your conflicting governments, both provincesâ stability decreases.
Deathroll: 10/20 -4 = 6/20
Six people succumb to the deadly disease.
Region: Suez, Egypt
Stability: Steady 3
Population: 293
Jobs: Soldier [21], Farmer [59], Blacksmith [46], Engineer [55], Philosopher [30], Fisherman [2]
Status: Civilization, Plague
Time Bank: 1
Type: Trader (You like wealth and love acquiring it even more, so naturally, you get along well with people who are willing to trade their wealth with you. You gain a bonus in trading and initial reputation)
Technology
Tools: Bronze Age, Sailboat [+2], Wheel, Gunpowder, Hot Air Balloon, Masonry [+3]
Structures: Mud hut, Farm, Hospital, Temple, Prision, Tyrinics (1 civ)
Domestic: Goat, Horse
Science: Intermediate Mathematics [+3]
Other: Fishing, Agriculture, Pottery, Religion, Medicine [-1], Division of Labour, Currency [+2 or 5], Furnace, Iron, Government (Monarchy [+2]), Riding, Cheese, Writing [+2], Soup [-1]
Politics
Government Type: Republic
Policies: Quarantine [-2]
Global Happiness: Happy 3
Crime rate: Low 3
Culture
Trade, Pacifist
Military
Army: 0
Type: N/A
Weapons: Advanced Melee (Iron Sword, Trident [+4], Javelin [+2]), Standard Ranged (Longbow [Iron][+3]), Advanced Protection (Iron Shield [+4]), Rhinoceros [+2 or 3], Advanced Armour (Chain [+4]), Sport [+1], Basic Artillery (Bomb [+2])
Infrastructure: Training Academy [+2]
Villages: Tyre [Capital][147], Phoenix [97], Carthage [230], Hollow Dust [99], Currency [70], LOSERVILLE [50], Ex-Bananaramia [80]
Population: 725
Economy
State: Great 3
Source of Income: Trade, Tourism
Relations
Mongolia
Reputation: Good 2
Shared technology: Wheel, Writing, Agriculture, Iron Shield
Britannia
Reputation: Ally 4
Shared technology: Furnace, Iron
Hellenes
Reputation: Good 2
Kugelland
Reputation: Ally 4
Shared technology: Furnace, Division of labour, Fishing, lantern, Soup
Persia
Reputation: Hostile -2
Hellenes
Reputation: Good 2
Hellenes
Leader: Tiresias
Actions:
Result:
Villages: Apolonia [Capital][972], Gantzos [633], Cilis [660], Toliopolis [760]
Region: Coast of Epirus, Greece
Stability: Steady 3
Population: 2465
Jobs: Cataphract [100], Legionary [500], Pikeman [700], Ranger [400], Equine [600], Ballista men [32]
Status: Civilization, Secret Status
Time Bank: 4
Type: Militarised (Your priorities are to have the most powerful army and the latest technology so that you may crush your adversaries and intimidate those around you. This grants you a bonus in combat rolls and tech research rolls, but a malus in initial reputation, because of your distrust of strangers.)
Technology
Tools: Mechanised, Fertilizer, Trireme [+4], Irrigation, Chariot, Trade Caravan [+2] Secret [-4]
Structures: Mud Brick House, Road (Stone Brick [+3 or 4]), Granary, Smithy [Success], Palace [+4], Temple [Landmark], Dock [Success][+2], Slipway [+3], Farm, Academy [+3], Warehouse, Theatre, Market [+4], Sewers, Secret Structure [+3], Library [+2]
Domestic: Cattle, Rhinoceros [+2], Horse, Bees
Other: Furnace, Iron, Agriculture, Division of Labour, Pottery, Religion, Intermediate Mathematics [+3], Government (Stratocracy [+2]), Currency [+2 or 5], Chemistry [+2]
Politics
Type: Stratocracy
Policies: Law
Global Happiness: Very Happy 4
Crime rate: Very Low 4
Economy
State: Great 3
Source of Income: Trade, Agriculture, Pilgrimage
Culture
Military, Agrarian, Modernism, Theatre
Military
Army: 2332
Type: Legionary (Infantry) [500], Pikeman (Heavy Infantry) [700], Cataphract (Heavy Cavalry) [100], Ranger (Archery) [400], Equine (Cavalry) [600], Ballista (Siege) [32]
Weapons: Advanced Melee (Javelin [+2], Pike [+2], Halberd [+2], Iron Sword [+4]), Intermediate Ranged (Gastraphete [+3]), Advanced Protection (Iron Scutum, Targe [+4]), Advanced Armour (Chain [+4]), Rhinoceros [+2 or 3], Ballista [+3 or 6], Trireme [+2]
Tactics: Formation (Phalanx [+2], Testudo [-2]), Camouflage [+3 or -3]
Infrastructure: Walls (Stone [-2]), Training Academy [+2]
Religion
Name; Primordial Truth
Deity: Cosmic Eye, split into 4 entities
Beliefs: The gods when displeasured become demonic and their servants as well, Torture and sacrifice only when allowed
Relations
Semetica
Reputation: Good 2
Shared technology: Rhinos, Irrigation.
Kugelland
Reputation: Neutral 1
Shared technology: Currency, Mathematics.
Britannia
Reputation: Neutral 1
Shared technology: Horse, cattle, Microscope, bees, Javelin
Mongolia
Reputation: Good 2
Shared technology: Halberd, Port
Britannia
Leader: Arthur IV
Actions: [576 diplomats] Secret, [144 diplomats] Federate with Lucania, [144 diplomats] Improve relations with Saxons, [432 linguists] Better linguistics
Result: 17/20 -5 +18 = 20/20!, 12/20 -8 +15 = 19/20, 8/20 -8 +15 = 15/20, 7/20 -6 +10 = 11/20
Your secret is a success. I will explain in more detail in a pm.
After establishing trust and improving your relations, you finally have enough influence to convince the Lucanians to federate with you. You have gained 3 villages and all of their technology. Now, unfortunately, because of how far the two provinces are, this decreases your stability. On top of that, since Lucania is a republic, the conflicting governments also decrease your stability.
In an effort to improve your relations with the Saxons, you gift them some horses and hunting dogs. This very generous gift increases your relations with them.
You improve your linguistics, which grant +4 instead of +3 to diplomacy.
Also, you were visited by the people of Tarkahemehd, who traded their muskets, granaries, gunpowder and currency for your horses, gears and springs. Muskets grant +2 to combat rolls, while currency grants +2 to trade rolls, or +5 if the other party also has currency. Granaries increase your population.
Villages: Londinium [Capital] [704], Winchester [580], Liverpool [546], Potentia [540], Metapontum [540], Grumentum [540]
Region: British Isles, Europe
Stability: Flimsy 2
Population: 3250
Jobs: Diplomat [864], Linguist [432], Soldier [34], Knight [34], Archer [33], Maester [33]
Status: Civilization
Type: Diplomat (Thanks to your smooth-talking skills, you know how to convince people that you are nice, giving you a bonus to diplomacy and initial reputation)
Technology
Tools: Mechanised, Fluyt [+2 or 4], Nets, Stargazing [+2], Microscope [+2], Wheel, Cartography [+2 or 3], Gears, Coil Spring, Masonry [+3], Irrigation
Structures: Stone houses, Farm, Road (Stone [+3 or 4]), Granary
Domestic: Horse, Cattle, Hunting Dogs, Honeybee, Goat
Science: Intermediate Mathematics [+3], Chemistry [+2], Intermediate Linguistics [+4], Geology
Other: Agriculture, Furnace, Iron, Fishing, Division if Labour, Trapping, Writing [+2], Glass, Government (Monarchy [+2]), Riding, Gunpowder, Currency [+2 or 5]
Politics
Government type: Monarchy
Policies: Royal Federation, Law of Laicity, City Planning
Global Happiness: Pretty Happy 2
Crime rate: Low 3
Economy
State: Good 2
Source of Income: Trade, Agriculture
Culture
Pacifist, Survivor, Modernism, Agrarian, Diplomat
Military
Army: 134
Type: Infantry [34], Knight (Cavalry) [34], Archer [33], Maester [33]
Weapons: Advanced Melee (Iron Spear, Claymore, Battle Ax [+4], Javelin [+2]), Advanced Ranged (Musket [+2]), Basic Armour (Cloth [+1]), Advanced Protection (Iron Shield [+4])
Tactics: Ranks [+1]
Relations
Hellenes
Reputation: Neutral 1
Shared technology: Horse, cattle
Celts
Reputation: Ally 4
Kugelland
Reputation: Great 3
Shared technology: Microscope
Tarkahmehd
Reputation: Great 3
Shared technology: Chemistry, Cartography, Musket, Currency, Granary, Gunpowder, Horse, Spring, Gear
Wilhenks
Reputation: Neutral 1
Shared technology: Goat, Dog
Canada
Leader: Leader McLeaderson IV
Actions: [Global] Better building, [Global] Better clothes
Result: 8/20 +3 = 11/20, 2/20 +3 = 5/20
You improve your houses by adding multiple floors to them, which can make them house more people, increasing your population.
Your villagers are comfortable in the clothes theyâre in and almost feel insulted for being told otherwise.
You now have enough population to become a civilization.
Villages: VillageName [Capital] [108], NewVillage [38]
Region: Vancouver Island, Canada
Stability: Steady 3
Population: 168
Jobs: N/A
Status: Sedentary Agricultural Village
Type: Rationalist (Your actions are always out of logic and rarely factor in emotions. This grants you a big bonus to research rolls but a malus in relations and religion)
Technology
Tools: Copper Age, Wheel, Sailboat [+2], Stargazing [+2]
Weapons: Standard Melee (Copper Spear, Sword [+2]), Basic Range (Shortbow), Standard Armour (Copper [+2])
Structures: Big house, Smithy [Success], Farm
Domestic: Hunting Dogs
Other: Agriculture, Oven, Copper, Parchment [+3], Division of Labour, Maple Syrup
Tarkahmehd
Leader: Evolution4Weak
Action: [Global] Better Muskets, [Global] Better Armor, [Global] Better Mathematics, [Global] Better Boats, [Global] Crop Rotation, [Global] Trade with Britannia, [Global] Waterwheel, [Global] Camouflage, [Global] Eagles
Result: 19/40 +18 = 37/40, 23/40 +18 = 40/40!, 34/40 +18 = 40/40!, 22/40 +18 = 40/40!, 34/40 +18 = 40/40!, 14/20 +5 = 19/20, 8/40 +18 = 26/40, 16/20
Your primitive muskets were pretty good as-is, but were in need of some improvements. To increase accuracy, you lengthened the barrel of the gun. These new rifles are a lot more accurate and can be shot at longer distances, adding +3 to combat rolls instead of +2. You can add modifications such as better fire rate and scopes as an action, which is the equivalent of having different ammo types for the bows, such as flaming or explosive arrows.
You improve your armour to steel, which must be unmatched by others, adding +6 instead of +5 to combat rolls (I decided that plate armour adds no bonus, but is instead a prerequisite).
You develop your mathematics even further, reaching tier V levels. The research bonus caps at +4, but higher mathematical levels are necessary for future tech.
Since your navy is a very important part of your army, you decide to improve your boats. You make caravels, which focus on swift maneuvering and excels at combat. To make it more deadly, you mount them with your own version of Greek fire, the Firespitter, slowly igniting gunpowder to make powerful blazes, perfect for burning down other ships. These mounted caravels grant +4 to sailing rolls and +4 to combat rolls if used. As a reminder, it takes 3 units to operate one ship. It takes one unit to operate one siege engine.
You realised that when you kept farming on the same stretch of land for too long, it would lose its fertility. So, to combat this problem, you decided to implement the rule of 1/3, which would let farmers farm one crop one year, then another crop another year, then let the land rest the third year. This was to ensure that the same nutrients werenât depleted and the land had enough time to recover. It worked wonders, increasing food rates and your population.
You visited Britannia and traded their horses, springs and gears for your muskets, granary, gunpowder and currency. Since you have mounts, you can now have cavalry.
Windmills are a great and free resource, but arenât always viable when thereâs no wind. To fix that, you made waterwheels, which work similarly to windmills, but are constantly in use due to the rivers. This helps increase production of food such as flour, which means you can produce more bread, increasing your population.
The most powerful element one can control in warfare is the element of surprise. To achieve that, your researchers designed suits that blend in with the environment. In your case, with lots of dense forestry around, your suits have lots of brown and green, to mimic the trees and leaves. These grant +3 to spy rolls or +3 to combat rolls if theyâre a surprise attack.
To improve your mailing system, you tame eagles, which can fly a lot faster and a lot further than mailmen, increasing the bonuses from +2 and 3 to +3 and 4. Additionally, they can be used as hunters, increasing your population.
I didnât understand your final action, so you have an extra action in the time bank.
You were also visited by Semetica, who seemed nice enough.
Cities: Acirema [Capital][3080], Anawal [1025], Latipa [1065], Aether [1005], Lilac [1085], Ecie [1 025], Armand [1015], Balena [1025], Dirdam [1025], Tarcie [3000]
Region: Portugal, Europe
Stability: Strong 5
Population: 26800
Jobs: Fisherman [1780], Farmer [1780], Herder [1780], Builder [3560], Philosopher [3560], Scout [1780], Soldier [3560]
Status: Civilization
Time Bank: 1
Type: Scout (You know the land like the back of your hands, which comes with the perk of a bonus in spying and exploration)
Technology
Tools: Titanium tools, Net, Caravel [+4], Mail [+3 or 4], Cannon, Cartography [+3 or 5]
Structures: Cottage, Farms, Storehouse, Town Hall [+3], Evoâs Code of Law [Landmark], Roads (Stone Brick [+3 or 4]), Bunker [-3], Millstone, Science hub [+3], Windmill [Success], Dock [+2][Success], Granary, Spy-Away [-4], Hospital, Watermill
Domestic: Chicken, Goat, Sheep, Horse, Eagle
Science: Mathematics V [+4], Standard Physics [+2], Chemistry [+2]
Other: Fishing, Trapping, Agriculture, Government (Hierarchy) [+2], Division of Labour, Pottery, Blast Furnace, Steel, Parchment [+3], Currency [+2 or 5], Gunpowder, Charcoal, Riding, Gear, Spring, Camouflage [+3]
Politics
Government Type: Gerontocracy
Policies: Law, Sovereginty, City Planning, Rule of 1/3
Global Happiness: Happy 3
Crime rate: Non Existent 5
Economy
State: Excellent 3
Source of Income: Trade, Fishing
Culture
Fishing, Arts, Authority, Agrarian
Military
Army: 3560 units
Type: Soldier (Infantry) [1187], Musketeer (Ranged) [1186], Navy [1187]
Weapons: Advanced Melee (Iron Spear, Sword [+4]), Advanced Range (Rifle [+3]), Basic Siege (Catapult [+2 or 5]), Advanced Protection (Steel Shield [+5], Buckler [+1]), Advanced Armour (Steel [+6]), Firespitter [+4]
Infrastructure: Advanced Reinforced Walls (Cannons [-4]), Watchtower [-2], Training Academy [+2], Camouflage [+3]
Relations
Kugelland
Reputation: Ally 4
Shared Technology: Science Hub
Britannia
Reputation: Great 3
Shared technology: Cartography, Chemistry, Musket, Currency, Granary, Gunpowder, Horse, Spring, Gear
Mongolia
Reputation: Chilly -1
Shared technology: Cannon, Musket, Sheep, City Planning
Semetica
Reputation: Good 2
Mexica
Leader: Montezuma
Actions: [750] New City, [1000] New City, [400] Better Mathematics, [800] Currency, [900] Better Physics
Result: 10/20 -8 +2 = 4/20, 16/20 -7 +2 = 11/20, 16/20 -8 +13 = 20/20!, 9/20 -7 +11 = 13/20, 19/20 -7 +13 = 20/20!
You establish Tacho, which increases your population and gives you an extra global action.
You develop your mathematics quite rapidly, entering tier 3 levels of mathematics, granting +3 to research rolls. The same goes for your understanding of physics, granting an additional +3 as well.
Montezuma was in his thinking tent, located inside the palace, exploring his deep thoughts. What if, instead of bartering with items with no set value, Mexicans used a standardised currency system. This would resolve trade disputes, and make trading with other nations easier! In fact, currency grants +2 to trading rolls, or +5 of the others also have currency.
As a reminder, since theyâre your allies, you can federate with the Ocelomeh and Nahuatl, which would grant you their cities and technology.
Villages: MexihĂ [Capital][2378], Austhuala[1500]
Region: Mexican Valley, Mexico
Stability: Strong 5
Population: 3878
Jobs: Militia [188], Builder [350], Farmer [400]
Status: Civilization
Type: Shaman (You are devoted to helping others while pondering about the mysteries of the Cosmos. This grants you a bonus in tech research and initial reputation)
Technology
Tools: Standard (Obsidian), Telescope [+2]
Structures: Adobe House, Farms, Beehive, Palace [+3], Sola Eclipsa (Landmark), Road (Dirt [+2 or 3]), Granary, Market [+4]
Domestic: Honeybee, Turkey
Science: Intermediate Mathematics [+3], Chemistry [+2], Intermediate Physics [+3]
Other: Agriculture, Writing [+2], Division of Labour, Furnace, Medicine, Government (Monarchy [+2]), Iron, Fishing, Biology
Politics
Government Type: Monarchy
Policies: The Laws of Man
Global Happiness: Happy 3
Crime rate: Low 3
Economy
State: Great 3
Source of Income: Pilgrimage, Trade route
Culture
Pacifist, Spiritual, Modernist
Military
Army: 188 units
Type: Warrior (Infantry) [92], Archer [96]
Weapons: Advanced Melee (Iron Spear, Obsidian Sword [+4]), Basic Ranged (Shortbow [Flaming [+1 or 2]), Intermediate Armour (Bronze [+3]), Basic Siege (Catapult [+2 or 5]), Intermediate Protection (Bronze Shields [+3])
Infrastructure: Training Academy [+2], Walls (Stone [-2])
Religion
Name: Tonatiu
Deity: Sun, Rain and Agriculture
Beliefs: Sacrifices are necessary to keep the world going, all life is equally important except for the Sun, the Rain and Agriculture, death means eternal respite for the dead.
Relations
Ocelomeh
Reputation: Ally 4
Nahuatl
Reputation: Ally 4
Mongolia
Leader: Kada Khan
Actions: [Global] Reinforce army, [Global] Better Houses, [Global] Better Roads, [900 ballooners] Air Raid, [Global] Find the Chinese, [Global] Linguistics, [Global] Embassy
Result: 18/20, 11/20 +5 = 16/20, 9/20 +5 = 14/20, 9/20 -4 +5 = 10/20, 11/20, 19/20 +12 = 20/20!, 15/20 +5 = 20/20!
You reinforce your army, sending the new recruits to the combat zone, ready to engage.
You improve housing by making houses bigger and fancier, improving living conditions and increasing your population. This raises your stability and happiness.
You improve your roads, lining them with stone bricks instead of packed dirt, which improve the bonuses.
As soon as your reinforcements arrived, you engaged in an air raid, deciding to drop bombs on the city in hopes of destroying it. However, in a surprising turn of events, Persian reinforcements arrived as well (presumably informed by a carrier pigeon at night), ready to deal with the balloons and other warriors. However, they hadnât anticipated that many soldiers and only concentrated on the balloons, pelting the airships with boulders and other debris, bringing them down and watching them blow up. It was a Mongolian loss, for sure, but itâs not over yet! You lost 633 units (Ballooners only, the rest didnât participate). The Persians lost 218 units (Mostly siege) out of 700.
By exploring your surroundings, you find China, a very powerful nation, enriched by its many trade routes and sprawling crop fields. They are open to trade with you if you feel like it.
To improve your diplomacy with others, you develop your linguistics, which grant +2 to diplomacy rolls.
Diplomacy can be tough without representation, so you design embassies, which, once built in other countries, improve your relations over time and grant +5 to diplomacy rolls. However, there is a small chance they will decrease your relations, either through RNG or sabotage, so watch out!
You canât improve mail, so you have one global action in the time bank.
Invasion roll: 18/20 (Here, the higher the roll, the better the enemy did, like with the plague)
Surprise! In retaliation to your declaration of war, the Persians sent a squadron over to invade Bataar. Since it was left undefended, the people there surrendered immediately and are now under Persian control. You have lost the city and its population, as well as your global action, until you claim it back. The suddenness of it has decreased your populationâs morale and your people are starting to panic, decreasing stability.
Villages: Kherzit [Capital][1452], Akkalat [1045], Odokh [1027], Baltakhand [1120], Burkhag Beleg [1035], Ulaan [1100], Zaluu Khot [960]
Region: Mongolia
Stability: Sturdy 4
Population: 6152
Jobs: Musketeer [500], Infantry [300], Heavy Infantry [200], Chariot Archer [90], Elite Guard [10], Ballooner [267], Misc [5252]
Status: Civilization, Sieging (4 turns left)
Time Bank: 1
Type: Progressive (Moving away from your violent past, you turn to a more peaceful and research-focused drive, granting a bonus in tech and infrastructure rolls)
Technology
Tools: Mechanised, Wheel, Chariot, Hot Air Balloon, Raft, Mail [+3 or 4]
Structures: Fancy House, Research hub [+3], Road (Stone Brick [+3 or 4]), Port [Success][+2], Embassy
Domestic: Horses, Sheep, Elk, Hunting Dogs, Silk Spider, Eagle
Science: Linguistics [+2]
Other: Riding, Religion, Furnace, Iron, Fishing, Division of Labour, Government [+2], Writing [+2], Currency [+2 or 5], Agriculture, Floating lantern, Silk
Politics
Government Type: Monarchy
Policies: Sovereignty, City Planning, Law
Global Happiness: Pretty Happy 2
Crime rate: Non existent 5
Economy
State: Good 2
Source of Income: Raids
Culture
Warfare, Herding, Religion, Sacrifice, Intimidating
Military
Army: 1367 units
Type: Musketeer [500], Infantry [300], Heavy Infantry [200], Chariot Archer [90], Elite Guard [10], Ballooner [267 (89 balloons)]
Weapons: Advanced Melee (Halberd [+2], Iron [Scimitar][+4]), Basic Gun (Musket [+2]), Advanced Armour (Chain [+4][Fear]), Advanced Protection (Iron shield[+4]), Basic Artillery (Bomb [+2], Cannon [+2 or 7])
Religion
Deity: Yargoyin
Beliefs: Yargoyin needs sacrifices (animal or human) or the animals of the steppe will slow and die. Yargoyin helps those that hold themselves high in the societal food chain. Warriors are to be utmost respected. Conquering feeds Yargoyin as much as sacrifices.
Relations
Semetica
Reputation: Good 2
Shared technology: Horse, Iron, Currency, Writing, Wheel, Iron shield, Agriculture
Kugelland
Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses
Hellenes
Reputation: Good 2
Shared technology: Port, Halberd
Tarkahmehd
Reputation: Chilly -1
Shared technology: Cannon, Musket, Sheep, City Planning
China
Reputation: Good 2
Kugelland
Leader: Adalald
Actions: [Global] Cure, [Global] Better Boats
Result: 14/20 +7 = 20/20!, 4/20 +7 = 11/20
Finally, after what felt like forever, the Kugelland researchers have finally discovered the cure for the new plague. Simply put, if you stopped eating for a few days, the disease went away. Yes, it was as simple as that. After one final death roll, the disease will finally be eradicated. Hooray!
You improve your boats to caravels, which grant +4 to sailing rolls.
Water containers are already used if you have pottery, so you have one timebank action.
Also, you were visited by Semetica, who offered their Miracle soup, granting -1 to the death roll.
Death roll: 10/20 -7 = 3/20
Three people have succumbed to the plague, the most notable being Lukas, that baker who made sweetbread just the way I like them.
Villages: Statdburg [Capital] [133], Zweibach [125], Generischesdorf [94]
Region: Austria, Europe
Stability: Shaky 2
Population: 452
Jobs: Researcher [66], Explorer [30], Farmer [35], Soldier [35], Spearman [25], Archer [25], Builder [30] (aaaaaaa I donât feel like updating the jobs lol)
Status: Civilization
Time Bank: 1
Type: Expansionist (You want to spread your tribe all over the world, which comes with a bonus in structure and exploration rolls)
Technology
Tools: Iron Age, Cog [+3], Loom, Roman Concrete [+4], Medicine [-1], Gears, Soap [-2], Medicine [-1]
Structures: Cottage, Farm, Sewage, Hospital [-2], Science hub [+3], Hospital [-2]
Domestic: Pig, Spider, Horse, Honeybee
Other: Agriculture, Furnace, Iron, Division of labour, Writing [+2], Pottery, Furnace, Silk Fabric, Fishing, Government [+2], Soup [-1]
Politics
Government Type: Monarchy
Policies: Quarantine
Global Happiness: Unhappy 1
Crime rate: Pretty Low 2
Economy
State: Good 2
Source of Income: Trade
Culture
Trade, Modern, Agriculture
Military
Army: 85
Type: Soldier (Infantry) 35, Spearman (Infantry) [25], Archer [25]
Weapons: Advanced Melee (Iron Sword, Spear [+4]), Intermediate Ranged (Recurve Bow [Copper][+3]), Standard Protection (Copper Large Shield [+2]), Tactic (Shield Wall [+2], Phalanx [+2]) TEMP Guard Post (2 turns [-3])
Relations
Semetica
Reputation: Great 3
Shared Technology: Copper long shield [+2], Writing [+2], Division of labour, Furnace, Fishing, lantern, Soup
Mongolia
Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses
Norse
Reputation: Chilly -1
Britannia
Reputation: Great 3
Shared Technology: Microscope [+2]
Tarkahmehd
Reputation: Ally 4
Shared Technology: Science Hub, Hospital
Religion
@blackjacksike @Mr.Pigeon @TeaKing @Evolution4Weak @zenzonegaming @OoferDoofer @yp364 @MechanicalPumpkin @Nover452
By the way @Pentaphon, your civ isnât completely gone, only frozen in time, so if you ever feel like coming back, you can hop back in without any changes.
Wilhenks
Leader: Wilhelm Von Wilhelmland
Actions: [Global] Claim the village
Result: 20/20!
You claim the village and renovate it, attracting the attention of a village of peculiar looking men. They seem to take a liking to your warmongering. Perhaps this could be the start of a new alliance? Either way, your population increases and you gain an extra global action.
Also, you were visited by the Britannians, who improved your relations by offering some horses and hunting dogs. Hunting dogs help with, well, hunting, which increases your population.
Villages: Wilhelmlans [Capital] [104], NewVillage [24]
Region: Saxony, Elbe
Stability: Steady 3
Population: 128
Jobs: Farmer [30], Warrior [25], Intellectual [10], Builder [27]
Status: Sedentary Agricultural Village
Type: Warmonger (War is a very important part of your civilization, granting a bonus in combat rolls but a malus in initial reputation)
Technology
Tools: Standard (Flint, Stone), Irrigation
Weapons: Standard Melee (Copper Spear, Sword [+2]), Basic Ranged (Shortbow), Standard Shield (Copper [+2])
Structures: Log cabin, Farm
Domestic: Cats, Cattle, Hunting Dogs, Horse
Other: Agriculture, Division of Labour, Oven, Copper, Writing [+2], Riding
Relations
Britannia
Reputation: Normal 1
Shared technology: Horse, Dog
Neanderthals
Reputation: Good 2
Gotorâs Civ
Leader: Petter Oisson
Actions: New civ
Result: 14/20
Welcome to the game! Since you joined later, you start with a few extra technologies and more population so that you can catch up to the others. Good luck!
You have enough population to establish a new village.
Villages: YourVillageNameHere [Capital] [95]
Region: Obi river, Northwest Siberia
Stability: Steady 3
Population: 108
Jobs: N/A
Status: Sedentary Agricultural Village
Type: Please tell me your archetype. You can look at the others for inspiration if you want.
Technology
Tools: Bronze Age, Net, Medicine, Sailboat [+2]
Weapons: Standard Melee (Bronze Spear, Sword [+3]), Basic Ranged (Shortbow)
Structures: Log cabin, Farm,
Domestic: Reindeer, Chicken
Other: Agriculture, Fishing, Trapping, Division of Labour, Oven, Bronze, Writing [+2]
pop to the military as usual (this time split between cavalry and bowmen)
actions:
start a trade route with kugelland exchanging silk for purple dye (im pretty sure i have dye, if i dont, then change this to getting dyes (specifically purple dye))
change the government to be a mix between a republic and a monarchy
create some trade ships
can i create physics? if so that would be my action, if not ill upgrade my maths instead
Action: Negotiate peace with the Persians (give me back my city for a truce)
Action: Build embassy in China
Action: Build embassy in Hellenes
Action: Research sewer system
Action: Research baths OR peace with Persians if the first one failed.
Action: Research gears, (or better math)
Action: Research Irrigation (this should also improve farming, which would raise population even more)
Division of Labor:
The rest of my population not in the military will be trained as basic militia, with 500 being archers, 500 being infantry, and the rest being cavalry in each city.
Jobs
+10 officers (high ranking military men)
+26 warriors
Action 1:Build cadet schools
Action 2:Forge a military alliance with the men i met
People Distribution:
- 2680 - Fisherman - Fish The Fish
- 2680- Farmer - Farm The Farms
- 2680 - Herders - Manage The Animals
- 5360 - Builders - Build The Building And Craft The Tools
- 5360 - Philosophers - Research The Technology
- 2680- Scouts - Scouts The Land
- 5360 - Soldiers - They Keep The Peace In The Village And Guard The Village From Outside Threat
Military Composition:
- 1340 - Infantry (Melee)
- 1341 - Rifleman (Ranged)
- 1338 - Navy (Boat)
- 1341 - Cavalry (Horse)
Actions:
-
Action: Create A Sewage System In The Cities
-
Action 2: Improve Our Understanding Of Physics
-
Action 3: Upgrade Our Parchment To Actual Paper
-
Action 4: Create Defensive Tactics
-
Action 5: Create Anti-Siege Tactics
-
Action 6: Create A New City And Call It âLarionâ
-
Action 7: Trade With Britannia Again
-
Action 8: Improve Our Guns To Have A Greater Rate Of Fire
-
Action 9: Create A Science Hub But For Builders (Workshop)
-
Action 10: Invent Some More Mechanical Parts (More Detail In A PM)
-
Action 11: Invent a way to create leather
Trade Offer:
-
Britannia
- Glass
- Microscopes
- Ranks
-
Tarkahmehd
- Walls
- Shield
- Catapults
Action I: Unite with Ocelomeh
Action II: Unite with Nahuatl (thanks for the advice:)
Action III: Explore the region