The Thrive Odyssey

Hey Omni can you change my perk to “progressive”(bonus to infrastructure and research rolls) please?

Action: Reinforce army
Action: Research tier 2 mail system
Action: Research better houses
Action: Research better roads
Action: Attack with air balloons (if reinforce worked) or Learn physics
Action: Try and find the Chinese empire
Action: Research linguistics
Action: Research diplomacy centers

NEW division of labor

2000 military

  1. 300 infantry
  2. 200 heavy infantry
  3. 200 musketeers
  4. 300 archers
  5. 90 chariot archers
  6. 10 Kada elite guard
  7. 300 balloons (900 people)

The rest our in food production jobs

@yp364 @Pentaphon you have 2 more days to post your actions, or your turn will be skipped and your global actions will be banked for future use.

5 Likes

Ill post mine in around 3 hours

2 Likes

Keeping up to date with this has become a chore for me, and it doesn’t look like my religion thing is going to work anyway. I’m leaving the game.

One last thing. A strange man calling himself Orko wanders into Kugelland, and wants to share tales of his people, who he believes he is the last of.

7 Likes

@yp364 you have 24 hours to post your actions.

Story

The fate of Etxe lies in uncertainty. Scholars can’t seem to agree, but the two major schools of thought are that it either fell into anarchy and imploded from rapid expansion, or was conquered by the Greco-Romans. Neither theory has enough substantial evidence to disprove the other, so it seems we may never know the true fate of Etxe.

In other news, it seems that a new civilization emerges in Siberia, with evidence showing Swedish descendance, as shown by the net weaving techniques.

Volume 2: Diffusion
Round 61 - 50 CE

Semetica
Phoenicia

Leader: Tekis

Actions: [Global] Help Kugelland, [Global] Irrigation, [Global] Attack Persians, [Global] Meet Tarkahmehd
Result: 20/20! +8 = 20/20!, 19/20 +7 = 20/20!, 7/20 -24 +30 = 13/20, 17/20 +2 = 19/20
Hearing of the plague in Kugelland, you decide to send them everything you have in order to cure it as quickly as possible. It also helps that one of your provinces is affected, which adds to the urgency of the situation. You send the miracle soup of Hollow Sand and your medicine, along with building a few hospitals. This act of kindness helps improve your relations. Kugelland is now your ally.

To combat the aridity of the soil and to bring water to areas where there isn’t any, you build irrigation canals, which make more land suitable for farming, increasing your population. You also build some in the Egyptian province, increasing their population as well.

After the invasion attempt by the Persians, you decide to attack one of their cities. One of them was close enough to move there without costing an action, which you attack right away. Although they were caught off guard, the Persian soldiers present there outnumbered yours, but you still won, although not without losing quite a few units. Out of your 272 soldiers, 76 died in the attack. On the Persian side, there were 179 casualties out of 400.

Since Semetica technically already met Britannia, you explored the Western coast and discovered Tarkahmehd. Due to your diplomatic nature, you start off on good terms.

Due to your conflicting governments, both provinces’ stability decreases.

Region:Southern Lebanon, Middle East
Stability: Steady 3

Population: 756
Jobs: Farmer [26], Fisher [26], Potter [14], Priest [9], Scout [9], Builder [18], Hunter [18], Medic [14], Scientist [20], Soldier [104], Cavalry [38], Bowman [34]
Status: Civilization

Type: Bard (Thanks to your entertainment, you get a bonus to diplomacy and trade with other nations)

Technology

Tools: Bronze Age, Sailboat [+2], Wheel, Gunpowder, Hot Air Balloon, Masonry [+3]
Structures: Mud hut, Farm, Hospital, Temple, Prision, Tyrinics (3 civ)
Domestic: Goat, Horse
Science: Intermediate Mathematics [+3]
Other: Fishing, Agriculture, Pottery, Religion, Medicine, Division of Labour, Currency [+2 or 5], Furnace, Iron, Government (Monarchy [+2]), Riding, Cheese, Writing [+2]

Politics

Government Type: Monarchy
Policies: Laws
Global Happiness: Utopic 5
Crime rate: Non-existent 5

Culture

Trading, Religious, Diplomatic, Shifty, Sports, Artistic, Cooking, Sophisticated

Military

Army: 196
Type: Infantry [104], Cavalry [38], Bowman [34]
Weapons: Advanced Melee (Iron Sword, Trident [+4], Javelin [+2]), Standard Ranged (Longbow [Iron][+3]), Advanced Protection (Iron Shield [+4]), Rhinoceros [+2 or 3], Advanced Armour (Chain [+4]), Sport [+1], Basic Artillery (Bomb [+2])
Infrastructure: Training Academy [+2]

Religion

Deity: the Four Primordial Elements
Beliefs: They must be entertained through singing and dancing.

Hollow Sand

Leader: Bizarre Pumpkin

Actions: [Global] Experiment with the soup, [Global] Quarantine, [Global] Better Mathematics
Result: 12/20 +7 = 19/20, 12/20 +2 = 14/20, 8/20 +7 = 15/20
You try to work with the soup to see if it can help in any way with the disease, but it doesn’t seem to do much. It helps a little, granting -1 to the death roll. For it to be a cure, you would’ve needed a 20.

Seeing as establishing quarantine helped limit the spread of the disease, you decide to mimic Kugelland and establish quarantine in your province, granting -2 to the death roll.

You improve your mathematics, granting +4 to research rolls. From now on, improving mathematics won’t affect rolls, but will rather be to unlock new technology.

Due to your conflicting governments, both provinces’ stability decreases.

Deathroll: 10/20 -4 = 6/20
Six people succumb to the deadly disease.

Region: Suez, Egypt
Stability: Steady 3

Population: 293
Jobs: Soldier [21], Farmer [59], Blacksmith [46], Engineer [55], Philosopher [30], Fisherman [2]
Status: Civilization, Plague
Time Bank: 1

Type: Trader (You like wealth and love acquiring it even more, so naturally, you get along well with people who are willing to trade their wealth with you. You gain a bonus in trading and initial reputation)

Technology

Tools: Bronze Age, Sailboat [+2], Wheel, Gunpowder, Hot Air Balloon, Masonry [+3]
Structures: Mud hut, Farm, Hospital, Temple, Prision, Tyrinics (1 civ)
Domestic: Goat, Horse
Science: Intermediate Mathematics [+3]
Other: Fishing, Agriculture, Pottery, Religion, Medicine [-1], Division of Labour, Currency [+2 or 5], Furnace, Iron, Government (Monarchy [+2]), Riding, Cheese, Writing [+2], Soup [-1]

Politics

Government Type: Republic
Policies: Quarantine [-2]
Global Happiness: Happy 3
Crime rate: Low 3

Culture

Trade, Pacifist

Military

Army: 0
Type: N/A
Weapons: Advanced Melee (Iron Sword, Trident [+4], Javelin [+2]), Standard Ranged (Longbow [Iron][+3]), Advanced Protection (Iron Shield [+4]), Rhinoceros [+2 or 3], Advanced Armour (Chain [+4]), Sport [+1], Basic Artillery (Bomb [+2])
Infrastructure: Training Academy [+2]

Villages: Tyre [Capital][147], Phoenix [97], Carthage [230], Hollow Dust [99], Currency [70], LOSERVILLE [50], Ex-Bananaramia [80]
Population: 725

Economy

State: Great 3
Source of Income: Trade, Tourism

Relations
Mongolia

Reputation: Good 2
Shared technology: Wheel, Writing, Agriculture, Iron Shield

Britannia

Reputation: Ally 4
Shared technology: Furnace, Iron

Hellenes

Reputation: Good 2

Kugelland

Reputation: Ally 4
Shared technology: Furnace, Division of labour, Fishing, lantern, Soup

Persia

Reputation: Hostile -2

Hellenes

Reputation: Good 2

Hellenes

Leader: Tiresias

Actions:
Result:

Villages: Apolonia [Capital][972], Gantzos [633], Cilis [660], Toliopolis [760]
Region: Coast of Epirus, Greece
Stability: Steady 3

Population: 2465
Jobs: Cataphract [100], Legionary [500], Pikeman [700], Ranger [400], Equine [600], Ballista men [32]
Status: Civilization, Secret Status
Time Bank: 4

Type: Militarised (Your priorities are to have the most powerful army and the latest technology so that you may crush your adversaries and intimidate those around you. This grants you a bonus in combat rolls and tech research rolls, but a malus in initial reputation, because of your distrust of strangers.)

Technology

Tools: Mechanised, Fertilizer, Trireme [+4], Irrigation, Chariot, Trade Caravan [+2] Secret [-4]
Structures: Mud Brick House, Road (Stone Brick [+3 or 4]), Granary, Smithy [Success], Palace [+4], Temple [Landmark], Dock [Success][+2], Slipway [+3], Farm, Academy [+3], Warehouse, Theatre, Market [+4], Sewers, Secret Structure [+3], Library [+2]
Domestic: Cattle, Rhinoceros [+2], Horse, Bees
Other: Furnace, Iron, Agriculture, Division of Labour, Pottery, Religion, Intermediate Mathematics [+3], Government (Stratocracy [+2]), Currency [+2 or 5], Chemistry [+2]

Politics

Type: Stratocracy
Policies: Law
Global Happiness: Very Happy 4
Crime rate: Very Low 4

Economy

State: Great 3
Source of Income: Trade, Agriculture, Pilgrimage

Culture

Military, Agrarian, Modernism, Theatre

Military

Army: 2332
Type: Legionary (Infantry) [500], Pikeman (Heavy Infantry) [700], Cataphract (Heavy Cavalry) [100], Ranger (Archery) [400], Equine (Cavalry) [600], Ballista (Siege) [32]
Weapons: Advanced Melee (Javelin [+2], Pike [+2], Halberd [+2], Iron Sword [+4]), Intermediate Ranged (Gastraphete [+3]), Advanced Protection (Iron Scutum, Targe [+4]), Advanced Armour (Chain [+4]), Rhinoceros [+2 or 3], Ballista [+3 or 6], Trireme [+2]
Tactics: Formation (Phalanx [+2], Testudo [-2]), Camouflage [+3 or -3]
Infrastructure: Walls (Stone [-2]), Training Academy [+2]

Religion

Name; Primordial Truth
Deity: Cosmic Eye, split into 4 entities
Beliefs: The gods when displeasured become demonic and their servants as well, Torture and sacrifice only when allowed

Relations
Semetica

Reputation: Good 2
Shared technology: Rhinos, Irrigation.

Kugelland

Reputation: Neutral 1
Shared technology: Currency, Mathematics.

Britannia

Reputation: Neutral 1
Shared technology: Horse, cattle, Microscope, bees, Javelin

Mongolia

Reputation: Good 2
Shared technology: Halberd, Port

Britannia

Leader: Arthur IV

Actions: [576 diplomats] Secret, [144 diplomats] Federate with Lucania, [144 diplomats] Improve relations with Saxons, [432 linguists] Better linguistics
Result: 17/20 -5 +18 = 20/20!, 12/20 -8 +15 = 19/20, 8/20 -8 +15 = 15/20, 7/20 -6 +10 = 11/20
Your secret is a success. I will explain in more detail in a pm.

After establishing trust and improving your relations, you finally have enough influence to convince the Lucanians to federate with you. You have gained 3 villages and all of their technology. Now, unfortunately, because of how far the two provinces are, this decreases your stability. On top of that, since Lucania is a republic, the conflicting governments also decrease your stability.

In an effort to improve your relations with the Saxons, you gift them some horses and hunting dogs. This very generous gift increases your relations with them.

You improve your linguistics, which grant +4 instead of +3 to diplomacy.

Also, you were visited by the people of Tarkahemehd, who traded their muskets, granaries, gunpowder and currency for your horses, gears and springs. Muskets grant +2 to combat rolls, while currency grants +2 to trade rolls, or +5 if the other party also has currency. Granaries increase your population.

Villages: Londinium [Capital] [704], Winchester [580], Liverpool [546], Potentia [540], Metapontum [540], Grumentum [540]
Region: British Isles, Europe
Stability: Flimsy 2

Population: 3250
Jobs: Diplomat [864], Linguist [432], Soldier [34], Knight [34], Archer [33], Maester [33]
Status: Civilization

Type: Diplomat (Thanks to your smooth-talking skills, you know how to convince people that you are nice, giving you a bonus to diplomacy and initial reputation)

Technology

Tools: Mechanised, Fluyt [+2 or 4], Nets, Stargazing [+2], Microscope [+2], Wheel, Cartography [+2 or 3], Gears, Coil Spring, Masonry [+3], Irrigation
Structures: Stone houses, Farm, Road (Stone [+3 or 4]), Granary
Domestic: Horse, Cattle, Hunting Dogs, Honeybee, Goat
Science: Intermediate Mathematics [+3], Chemistry [+2], Intermediate Linguistics [+4], Geology
Other: Agriculture, Furnace, Iron, Fishing, Division if Labour, Trapping, Writing [+2], Glass, Government (Monarchy [+2]), Riding, Gunpowder, Currency [+2 or 5]

Politics

Government type: Monarchy
Policies: Royal Federation, Law of Laicity, City Planning
Global Happiness: Pretty Happy 2
Crime rate: Low 3

Economy

State: Good 2
Source of Income: Trade, Agriculture

Culture

Pacifist, Survivor, Modernism, Agrarian, Diplomat

Military

Army: 134
Type: Infantry [34], Knight (Cavalry) [34], Archer [33], Maester [33]
Weapons: Advanced Melee (Iron Spear, Claymore, Battle Ax [+4], Javelin [+2]), Advanced Ranged (Musket [+2]), Basic Armour (Cloth [+1]), Advanced Protection (Iron Shield [+4])
Tactics: Ranks [+1]

Relations
Hellenes

Reputation: Neutral 1
Shared technology: Horse, cattle

Celts

Reputation: Ally 4

Kugelland

Reputation: Great 3
Shared technology: Microscope

Tarkahmehd

Reputation: Great 3
Shared technology: Chemistry, Cartography, Musket, Currency, Granary, Gunpowder, Horse, Spring, Gear

Wilhenks

Reputation: Neutral 1
Shared technology: Goat, Dog

Canada

Leader: Leader McLeaderson IV

Actions: [Global] Better building, [Global] Better clothes
Result: 8/20 +3 = 11/20, 2/20 +3 = 5/20
You improve your houses by adding multiple floors to them, which can make them house more people, increasing your population.

Your villagers are comfortable in the clothes they’re in and almost feel insulted for being told otherwise.

You now have enough population to become a civilization.

Villages: VillageName [Capital] [108], NewVillage [38]
Region: Vancouver Island, Canada
Stability: Steady 3

Population: 168
Jobs: N/A
Status: Sedentary Agricultural Village

Type: Rationalist (Your actions are always out of logic and rarely factor in emotions. This grants you a big bonus to research rolls but a malus in relations and religion)

Technology

Tools: Copper Age, Wheel, Sailboat [+2], Stargazing [+2]
Weapons: Standard Melee (Copper Spear, Sword [+2]), Basic Range (Shortbow), Standard Armour (Copper [+2])
Structures: Big house, Smithy [Success], Farm
Domestic: Hunting Dogs
Other: Agriculture, Oven, Copper, Parchment [+3], Division of Labour, Maple Syrup

Tarkahmehd

Leader: Evolution4Weak

Action: [Global] Better Muskets, [Global] Better Armor, [Global] Better Mathematics, [Global] Better Boats, [Global] Crop Rotation, [Global] Trade with Britannia, [Global] Waterwheel, [Global] Camouflage, [Global] Eagles
Result: 19/40 +18 = 37/40, 23/40 +18 = 40/40!, 34/40 +18 = 40/40!, 22/40 +18 = 40/40!, 34/40 +18 = 40/40!, 14/20 +5 = 19/20, 8/40 +18 = 26/40, 16/20
Your primitive muskets were pretty good as-is, but were in need of some improvements. To increase accuracy, you lengthened the barrel of the gun. These new rifles are a lot more accurate and can be shot at longer distances, adding +3 to combat rolls instead of +2. You can add modifications such as better fire rate and scopes as an action, which is the equivalent of having different ammo types for the bows, such as flaming or explosive arrows.

You improve your armour to steel, which must be unmatched by others, adding +6 instead of +5 to combat rolls (I decided that plate armour adds no bonus, but is instead a prerequisite).

You develop your mathematics even further, reaching tier V levels. The research bonus caps at +4, but higher mathematical levels are necessary for future tech.

Since your navy is a very important part of your army, you decide to improve your boats. You make caravels, which focus on swift maneuvering and excels at combat. To make it more deadly, you mount them with your own version of Greek fire, the Firespitter, slowly igniting gunpowder to make powerful blazes, perfect for burning down other ships. These mounted caravels grant +4 to sailing rolls and +4 to combat rolls if used. As a reminder, it takes 3 units to operate one ship. It takes one unit to operate one siege engine.

You realised that when you kept farming on the same stretch of land for too long, it would lose its fertility. So, to combat this problem, you decided to implement the rule of 1/3, which would let farmers farm one crop one year, then another crop another year, then let the land rest the third year. This was to ensure that the same nutrients weren’t depleted and the land had enough time to recover. It worked wonders, increasing food rates and your population.

You visited Britannia and traded their horses, springs and gears for your muskets, granary, gunpowder and currency. Since you have mounts, you can now have cavalry.

Windmills are a great and free resource, but aren’t always viable when there’s no wind. To fix that, you made waterwheels, which work similarly to windmills, but are constantly in use due to the rivers. This helps increase production of food such as flour, which means you can produce more bread, increasing your population.

The most powerful element one can control in warfare is the element of surprise. To achieve that, your researchers designed suits that blend in with the environment. In your case, with lots of dense forestry around, your suits have lots of brown and green, to mimic the trees and leaves. These grant +3 to spy rolls or +3 to combat rolls if they’re a surprise attack.

To improve your mailing system, you tame eagles, which can fly a lot faster and a lot further than mailmen, increasing the bonuses from +2 and 3 to +3 and 4. Additionally, they can be used as hunters, increasing your population.

I didn’t understand your final action, so you have an extra action in the time bank.

You were also visited by Semetica, who seemed nice enough.

Cities: Acirema [Capital][3080], Anawal [1025], Latipa [1065], Aether [1005], Lilac [1085], Ecie [1 025], Armand [1015], Balena [1025], Dirdam [1025], Tarcie [3000]
Region: Portugal, Europe
Stability: Strong 5

Population: 26800
Jobs: Fisherman [1780], Farmer [1780], Herder [1780], Builder [3560], Philosopher [3560], Scout [1780], Soldier [3560]
Status: Civilization
Time Bank: 1

Type: Scout (You know the land like the back of your hands, which comes with the perk of a bonus in spying and exploration)

Technology

Tools: Titanium tools, Net, Caravel [+4], Mail [+3 or 4], Cannon, Cartography [+3 or 5]
Structures: Cottage, Farms, Storehouse, Town Hall [+3], Evo’s Code of Law [Landmark], Roads (Stone Brick [+3 or 4]), Bunker [-3], Millstone, Science hub [+3], Windmill [Success], Dock [+2][Success], Granary, Spy-Away [-4], Hospital, Watermill
Domestic: Chicken, Goat, Sheep, Horse, Eagle
Science: Mathematics V [+4], Standard Physics [+2], Chemistry [+2]
Other: Fishing, Trapping, Agriculture, Government (Hierarchy) [+2], Division of Labour, Pottery, Blast Furnace, Steel, Parchment [+3], Currency [+2 or 5], Gunpowder, Charcoal, Riding, Gear, Spring, Camouflage [+3]

Politics

Government Type: Gerontocracy
Policies: Law, Sovereginty, City Planning, Rule of 1/3
Global Happiness: Happy 3
Crime rate: Non Existent 5

Economy

State: Excellent 3
Source of Income: Trade, Fishing

Culture

Fishing, Arts, Authority, Agrarian

Military

Army: 3560 units
Type: Soldier (Infantry) [1187], Musketeer (Ranged) [1186], Navy [1187]
Weapons: Advanced Melee (Iron Spear, Sword [+4]), Advanced Range (Rifle [+3]), Basic Siege (Catapult [+2 or 5]), Advanced Protection (Steel Shield [+5], Buckler [+1]), Advanced Armour (Steel [+6]), Firespitter [+4]
Infrastructure: Advanced Reinforced Walls (Cannons [-4]), Watchtower [-2], Training Academy [+2], Camouflage [+3]

Relations
Kugelland

Reputation: Ally 4
Shared Technology: Science Hub

Britannia

Reputation: Great 3
Shared technology: Cartography, Chemistry, Musket, Currency, Granary, Gunpowder, Horse, Spring, Gear

Mongolia

Reputation: Chilly -1
Shared technology: Cannon, Musket, Sheep, City Planning

Semetica

Reputation: Good 2

Mexica

Leader: Montezuma

Actions: [750] New City, [1000] New City, [400] Better Mathematics, [800] Currency, [900] Better Physics
Result: 10/20 -8 +2 = 4/20, 16/20 -7 +2 = 11/20, 16/20 -8 +13 = 20/20!, 9/20 -7 +11 = 13/20, 19/20 -7 +13 = 20/20!
You establish Tacho, which increases your population and gives you an extra global action.

You develop your mathematics quite rapidly, entering tier 3 levels of mathematics, granting +3 to research rolls. The same goes for your understanding of physics, granting an additional +3 as well.

Montezuma was in his thinking tent, located inside the palace, exploring his deep thoughts. What if, instead of bartering with items with no set value, Mexicans used a standardised currency system. This would resolve trade disputes, and make trading with other nations easier! In fact, currency grants +2 to trading rolls, or +5 of the others also have currency.

As a reminder, since they’re your allies, you can federate with the Ocelomeh and Nahuatl, which would grant you their cities and technology.

Villages: Mexihà [Capital][2378], Austhuala[1500]
Region: Mexican Valley, Mexico
Stability: Strong 5

Population: 3878
Jobs: Militia [188], Builder [350], Farmer [400]
Status: Civilization

Type: Shaman (You are devoted to helping others while pondering about the mysteries of the Cosmos. This grants you a bonus in tech research and initial reputation)

Technology

Tools: Standard (Obsidian), Telescope [+2]
Structures: Adobe House, Farms, Beehive, Palace [+3], Sola Eclipsa (Landmark), Road (Dirt [+2 or 3]), Granary, Market [+4]
Domestic: Honeybee, Turkey
Science: Intermediate Mathematics [+3], Chemistry [+2], Intermediate Physics [+3]
Other: Agriculture, Writing [+2], Division of Labour, Furnace, Medicine, Government (Monarchy [+2]), Iron, Fishing, Biology

Politics

Government Type: Monarchy
Policies: The Laws of Man
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Great 3
Source of Income: Pilgrimage, Trade route

Culture

Pacifist, Spiritual, Modernist

Military

Army: 188 units
Type: Warrior (Infantry) [92], Archer [96]
Weapons: Advanced Melee (Iron Spear, Obsidian Sword [+4]), Basic Ranged (Shortbow [Flaming [+1 or 2]), Intermediate Armour (Bronze [+3]), Basic Siege (Catapult [+2 or 5]), Intermediate Protection (Bronze Shields [+3])
Infrastructure: Training Academy [+2], Walls (Stone [-2])

Religion

Name: Tonatiu
Deity: Sun, Rain and Agriculture
Beliefs: Sacrifices are necessary to keep the world going, all life is equally important except for the Sun, the Rain and Agriculture, death means eternal respite for the dead.

Relations
Ocelomeh

Reputation: Ally 4

Nahuatl

Reputation: Ally 4

Mongolia

Leader: Kada Khan

Actions: [Global] Reinforce army, [Global] Better Houses, [Global] Better Roads, [900 ballooners] Air Raid, [Global] Find the Chinese, [Global] Linguistics, [Global] Embassy
Result: 18/20, 11/20 +5 = 16/20, 9/20 +5 = 14/20, 9/20 -4 +5 = 10/20, 11/20, 19/20 +12 = 20/20!, 15/20 +5 = 20/20!
You reinforce your army, sending the new recruits to the combat zone, ready to engage.

You improve housing by making houses bigger and fancier, improving living conditions and increasing your population. This raises your stability and happiness.

You improve your roads, lining them with stone bricks instead of packed dirt, which improve the bonuses.

As soon as your reinforcements arrived, you engaged in an air raid, deciding to drop bombs on the city in hopes of destroying it. However, in a surprising turn of events, Persian reinforcements arrived as well (presumably informed by a carrier pigeon at night), ready to deal with the balloons and other warriors. However, they hadn’t anticipated that many soldiers and only concentrated on the balloons, pelting the airships with boulders and other debris, bringing them down and watching them blow up. It was a Mongolian loss, for sure, but it’s not over yet! You lost 633 units (Ballooners only, the rest didn’t participate). The Persians lost 218 units (Mostly siege) out of 700.

By exploring your surroundings, you find China, a very powerful nation, enriched by its many trade routes and sprawling crop fields. They are open to trade with you if you feel like it.

To improve your diplomacy with others, you develop your linguistics, which grant +2 to diplomacy rolls.

Diplomacy can be tough without representation, so you design embassies, which, once built in other countries, improve your relations over time and grant +5 to diplomacy rolls. However, there is a small chance they will decrease your relations, either through RNG or sabotage, so watch out!

You can’t improve mail, so you have one global action in the time bank.

Invasion roll: 18/20 (Here, the higher the roll, the better the enemy did, like with the plague)
Surprise! In retaliation to your declaration of war, the Persians sent a squadron over to invade Bataar. Since it was left undefended, the people there surrendered immediately and are now under Persian control. You have lost the city and its population, as well as your global action, until you claim it back. The suddenness of it has decreased your population’s morale and your people are starting to panic, decreasing stability.

Villages: Kherzit [Capital][1452], Akkalat [1045], Odokh [1027], Baltakhand [1120], Burkhag Beleg [1035], Ulaan [1100], Zaluu Khot [960]
Region: Mongolia
Stability: Sturdy 4

Population: 6152
Jobs: Musketeer [500], Infantry [300], Heavy Infantry [200], Chariot Archer [90], Elite Guard [10], Ballooner [267], Misc [5252]
Status: Civilization, Sieging (4 turns left)
Time Bank: 1

Type: Progressive (Moving away from your violent past, you turn to a more peaceful and research-focused drive, granting a bonus in tech and infrastructure rolls)

Technology

Tools: Mechanised, Wheel, Chariot, Hot Air Balloon, Raft, Mail [+3 or 4]
Structures: Fancy House, Research hub [+3], Road (Stone Brick [+3 or 4]), Port [Success][+2], Embassy
Domestic: Horses, Sheep, Elk, Hunting Dogs, Silk Spider, Eagle
Science: Linguistics [+2]
Other: Riding, Religion, Furnace, Iron, Fishing, Division of Labour, Government [+2], Writing [+2], Currency [+2 or 5], Agriculture, Floating lantern, Silk

Politics

Government Type: Monarchy
Policies: Sovereignty, City Planning, Law
Global Happiness: Pretty Happy 2
Crime rate: Non existent 5

Economy

State: Good 2
Source of Income: Raids

Culture

Warfare, Herding, Religion, Sacrifice, Intimidating

Military

Army: 1367 units
Type: Musketeer [500], Infantry [300], Heavy Infantry [200], Chariot Archer [90], Elite Guard [10], Ballooner [267 (89 balloons)]
Weapons: Advanced Melee (Halberd [+2], Iron [Scimitar][+4]), Basic Gun (Musket [+2]), Advanced Armour (Chain [+4][Fear]), Advanced Protection (Iron shield[+4]), Basic Artillery (Bomb [+2], Cannon [+2 or 7])

Religion

Deity: Yargoyin
Beliefs: Yargoyin needs sacrifices (animal or human) or the animals of the steppe will slow and die. Yargoyin helps those that hold themselves high in the societal food chain. Warriors are to be utmost respected. Conquering feeds Yargoyin as much as sacrifices.

Relations
Semetica

Reputation: Good 2
Shared technology: Horse, Iron, Currency, Writing, Wheel, Iron shield, Agriculture

Kugelland

Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses

Hellenes

Reputation: Good 2
Shared technology: Port, Halberd

Tarkahmehd

Reputation: Chilly -1
Shared technology: Cannon, Musket, Sheep, City Planning

China

Reputation: Good 2

Kugelland

Leader: Adalald

Actions: [Global] Cure, [Global] Better Boats
Result: 14/20 +7 = 20/20!, 4/20 +7 = 11/20
Finally, after what felt like forever, the Kugelland researchers have finally discovered the cure for the new plague. Simply put, if you stopped eating for a few days, the disease went away. Yes, it was as simple as that. After one final death roll, the disease will finally be eradicated. Hooray!

You improve your boats to caravels, which grant +4 to sailing rolls.

Water containers are already used if you have pottery, so you have one timebank action.

Also, you were visited by Semetica, who offered their Miracle soup, granting -1 to the death roll.

Death roll: 10/20 -7 = 3/20
Three people have succumbed to the plague, the most notable being Lukas, that baker who made sweetbread just the way I like them.

Villages: Statdburg [Capital] [133], Zweibach [125], Generischesdorf [94]
Region: Austria, Europe
Stability: Shaky 2

Population: 452
Jobs: Researcher [66], Explorer [30], Farmer [35], Soldier [35], Spearman [25], Archer [25], Builder [30] (aaaaaaa I don’t feel like updating the jobs lol)
Status: Civilization
Time Bank: 1

Type: Expansionist (You want to spread your tribe all over the world, which comes with a bonus in structure and exploration rolls)

Technology

Tools: Iron Age, Cog [+3], Loom, Roman Concrete [+4], Medicine [-1], Gears, Soap [-2], Medicine [-1]
Structures: Cottage, Farm, Sewage, Hospital [-2], Science hub [+3], Hospital [-2]
Domestic: Pig, Spider, Horse, Honeybee
Other: Agriculture, Furnace, Iron, Division of labour, Writing [+2], Pottery, Furnace, Silk Fabric, Fishing, Government [+2], Soup [-1]

Politics

Government Type: Monarchy
Policies: Quarantine
Global Happiness: Unhappy 1
Crime rate: Pretty Low 2

Economy

State: Good 2
Source of Income: Trade

Culture

Trade, Modern, Agriculture

Military

Army: 85
Type: Soldier (Infantry) 35, Spearman (Infantry) [25], Archer [25]
Weapons: Advanced Melee (Iron Sword, Spear [+4]), Intermediate Ranged (Recurve Bow [Copper][+3]), Standard Protection (Copper Large Shield [+2]), Tactic (Shield Wall [+2], Phalanx [+2]) TEMP Guard Post (2 turns [-3])

Relations
Semetica

Reputation: Great 3
Shared Technology: Copper long shield [+2], Writing [+2], Division of labour, Furnace, Fishing, lantern, Soup

Mongolia

Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses

Norse

Reputation: Chilly -1

Britannia

Reputation: Great 3
Shared Technology: Microscope [+2]

Tarkahmehd

Reputation: Ally 4
Shared Technology: Science Hub, Hospital

Religion

The Thrive Odyssey

@blackjacksike @Mr.Pigeon @TeaKing @Evolution4Weak @zenzonegaming @OoferDoofer @yp364 @MechanicalPumpkin @Nover452

By the way @Pentaphon, your civ isn’t completely gone, only frozen in time, so if you ever feel like coming back, you can hop back in without any changes.

2 Likes
Wilhenks

Leader: Wilhelm Von Wilhelmland

Actions: [Global] Claim the village
Result: 20/20!
You claim the village and renovate it, attracting the attention of a village of peculiar looking men. They seem to take a liking to your warmongering. Perhaps this could be the start of a new alliance? Either way, your population increases and you gain an extra global action.

Also, you were visited by the Britannians, who improved your relations by offering some horses and hunting dogs. Hunting dogs help with, well, hunting, which increases your population.

Villages: Wilhelmlans [Capital] [104], NewVillage [24]
Region: Saxony, Elbe
Stability: Steady 3

Population: 128
Jobs: Farmer [30], Warrior [25], Intellectual [10], Builder [27]
Status: Sedentary Agricultural Village

Type: Warmonger (War is a very important part of your civilization, granting a bonus in combat rolls but a malus in initial reputation)

Technology

Tools: Standard (Flint, Stone), Irrigation
Weapons: Standard Melee (Copper Spear, Sword [+2]), Basic Ranged (Shortbow), Standard Shield (Copper [+2])
Structures: Log cabin, Farm
Domestic: Cats, Cattle, Hunting Dogs, Horse
Other: Agriculture, Division of Labour, Oven, Copper, Writing [+2], Riding

Relations
Britannia

Reputation: Normal 1
Shared technology: Horse, Dog

Neanderthals

Reputation: Good 2

Gotor’s Civ

Leader: Petter Oisson

Actions: New civ
Result: 14/20
Welcome to the game! Since you joined later, you start with a few extra technologies and more population so that you can catch up to the others. Good luck!

You have enough population to establish a new village.

Villages: YourVillageNameHere [Capital] [95]
Region: Obi river, Northwest Siberia
Stability: Steady 3

Population: 108
Jobs: N/A
Status: Sedentary Agricultural Village

Type: Please tell me your archetype. You can look at the others for inspiration if you want.

Technology

Tools: Bronze Age, Net, Medicine, Sailboat [+2]
Weapons: Standard Melee (Bronze Spear, Sword [+3]), Basic Ranged (Shortbow)
Structures: Log cabin, Farm,
Domestic: Reindeer, Chicken
Other: Agriculture, Fishing, Trapping, Division of Labour, Oven, Bronze, Writing [+2]

@PositiveTower @Gotor

pop to the military as usual (this time split between cavalry and bowmen)

actions:
start a trade route with kugelland exchanging silk for purple dye (im pretty sure i have dye, if i dont, then change this to getting dyes (specifically purple dye))

change the government to be a mix between a republic and a monarchy

create some trade ships

can i create physics? if so that would be my action, if not ill upgrade my maths instead

Action: Negotiate peace with the Persians (give me back my city for a truce)

Action: Build embassy in China

Action: Build embassy in Hellenes

Action: Research sewer system

Action: Research baths OR peace with Persians if the first one failed.

Action: Research gears, (or better math)

Action: Research Irrigation (this should also improve farming, which would raise population even more)

Division of Labor:
The rest of my population not in the military will be trained as basic militia, with 500 being archers, 500 being infantry, and the rest being cavalry in each city.

Jobs

+10 officers (high ranking military men)
+26 warriors

Action 1:Build cadet schools
Action 2:Forge a military alliance with the men i met

1 Like

People Distribution:

  • 2680 - Fisherman - Fish The Fish
  • 2680- Farmer - Farm The Farms
  • 2680 - Herders - Manage The Animals
  • 5360 - Builders - Build The Building And Craft The Tools
  • 5360 - Philosophers - Research The Technology
  • 2680- Scouts - Scouts The Land
  • 5360 - Soldiers - They Keep The Peace In The Village And Guard The Village From Outside Threat

Military Composition:

  • 1340 - Infantry (Melee)
  • 1341 - Rifleman (Ranged)
  • 1338 - Navy (Boat)
  • 1341 - Cavalry (Horse)

Actions:

  • Action: Create A Sewage System In The Cities

  • Action 2: Improve Our Understanding Of Physics

  • Action 3: Upgrade Our Parchment To Actual Paper

  • Action 4: Create Defensive Tactics

  • Action 5: Create Anti-Siege Tactics

  • Action 6: Create A New City And Call It “Larion”

  • Action 7: Trade With Britannia Again

  • Action 8: Improve Our Guns To Have A Greater Rate Of Fire

  • Action 9: Create A Science Hub But For Builders (Workshop)

  • Action 10: Invent Some More Mechanical Parts (More Detail In A PM)

  • Action 11: Invent a way to create leather


Trade Offer:

  • Britannia

    • Glass
    • Microscopes
    • Ranks
  • Tarkahmehd

    • Walls
    • Shield
    • Catapults

Action I: Unite with Ocelomeh
Action II: Unite with Nahuatl (thanks for the advice:)
Action III: Explore the region

action: declare myself a civ.
action 2: create physics.

I wrote my village name, archetype and, if i remember right, name of civilization, but i can repeat or change it.
Village name: Archalburg
Civ name: Barberg (by Swedish “Barn i bergen” - children of mountains)
Archetype: Getters - get more any resources
Action: create new village upstream of the Ob.

2 Likes

Action one: research more with the soup

Action two: find gunpowder

Action three: give kugelland some soup to experiment with

Action four: research a way to make better boats

My actions are private.

How was the cure that simple


Actions (The simplified edition!)

That action in the time bank - Send the explorers from all villages to search something across the ocean
Generischesdorf - Send people to Hollow Sands with the knowledge of curing the plague
Stadtburg - Trade with Britannia
Zweibach - Research physics

The trade offer

Britannia

  • Math
  • Cartography
  • Masonry

Kugelland

  • Roman Concrete
  • Sewage
  • Hospital
  • Science Hub
2 Likes
Story

The first intercontinental contact has finally been established! This may mean a new age of exploration and expansion. In other news, the Kugelland plague has finally been eradicated, which is welcome news to everyone.

Volume 2: Diffusion
Round 62 - 150 CE

Semetica
Phoenicia

Leader: Tekis

Actions: [Global] Purple Dye, [Global] Government, [Global] Better Boats, [Global] Physics
Result: 17/20, 7/20 +7 = 14/20, 9/20 +7 = 16/20, 15/20 +7 = 20/20!
By boiling sea snails in huge vats, your civilization now has access to very valuable and rare purple dye. It’s sure to make you very rich, provided you find a potential buyer!

To make the merger a little smoother, a new government is put in place, a constitutional monarchy. Being the best of both worlds, you get republic officials elected by the people representing them in parliaments, while being supervised by the Phoenician monarchy. Both provinces’ stability increases.

You improve your ships once again, building them very large with trade in mind, so that you may transport merchandise from place to place. These trade vessels grant +3 to sailing rolls and +2 to trading rolls.

In search of innovation, you study physics, improving it a lot faster than anticipated, granting +2 to research rolls.

Villages: Tyre [Capital][346], Phoenix [180], Carthage [230]
Region:Southern Lebanon, Middle East
Stability: Sturdy 4

Population: 756
Jobs: Farmer [26], Fisher [26], Potter [14], Priest [9], Scout [9], Builder [18], Hunter [18], Medic [14], Scientist [20], Soldier [104], Cavalry [203], Bowman [199]
Status: Civilization

Type: Bard (Thanks to your entertainment, you get a bonus to diplomacy and trade with other nations)

Politics

Government Type: Constitutional Monarchy
Policies: Laws
Global Happiness: Utopic 5
Crime rate: Non-existent 5

Culture

Trading, Religious, Diplomatic, Shifty, Sports, Artistic, Cooking, Sophisticated

Religion

Deity: the Four Primordial Elements
Beliefs: They must be entertained through singing and dancing.

Hollow Sand

Leader: Bizarre Pumpkin

Actions: [Global] Experiment with the soup, [Global] Chemistry, [Global] Better Boats
Result: 17/20 +7 = 20/20!, 18/20 +7 = 20/20!, 9/20 +7 = 16/20
After a lot more experimentation with the soup, you find the cure for the Kugelland plague. No eating for 3 days gets rid of the disease, so the soup was actually pretty useless. Nonetheless, after one final deathroll, you’ll be rid of the plague and the Plague Busters will be disbanded.

Since basic chemistry is a prerequisite to gunpowder (if it wasn’t for other players, they researched chemistry afterwards so it balances out), you research extensively on chemistry. Standard chemistry grants +3 to science research rolls.

You improve Phoencian trade vessels by adding more sails to them, making them go further. These cargo vessels can even traverse oceans! They grant +4 to sailing rolls and +2 to trade rolls.

You cannot give Kugelland soup, since they do not need it. By the way, timebanks excluded, you have 5 global actions per turn since you federated, because it grants an extra global action along with your different city global actions.

Deathroll: 5/20 -4 = 1/20
The final infected person dies, as the Kugelland plague is finally eradicated.

Villages: Hollow Dust [Capital][92], Currency [70], LOSERVILLE [50], Ex-Bananaramia [80]
Region: Sinai Peninsula, Egypt
Stability: Sturdy 4

Population: 292
Jobs: Soldier [21], Farmer [58], Blacksmith [46], Engineer [55], Philosopher [30], Fisherman [2]
Status: Civilization, Plague
Time Bank: 3

Type: Trader (You like wealth and love acquiring it even more, so naturally, you get along well with people who are willing to trade their wealth with you. You gain a bonus in trading and initial reputation)

Politics

Government Type: Constitutional Monarchy
Policies: Quarantine [-2]
Global Happiness: Happy 3
Crime rate: Low 3

Culture

Trade, Pacifist

Technology

Tools: Bronze Age, Cargo Vessel [+2 or 4], Wheel, Gunpowder, Hot Air Balloon, Masonry [+3]
Structures: Mud hut, Farm, Hospital, Temple, Prision, Tyrinics (3 civ)
Domestic: Goat, Horse
Science: Intermediate Mathematics [+3], Standard Physics [+2], Standard Chemistry [+3]
Other: Fishing, Agriculture, Pottery, Religion, Medicine [-1], Division of Labour, Currency [+2 or 5], Furnace, Iron, Government [+2], Riding, Cheese, Writing [+2], Purple Dye

Economy

State: Great 3
Source of Income: Trade, Tourism

Military

Army: 526
Type: Infantry [104], Cavalry [203], Bowman [199]
Weapons: Advanced Melee (Iron Sword, Trident [+4], Javelin [+2]), Standard Ranged (Longbow [Iron][+3]), Advanced Protection (Iron Shield [+4]), Rhinoceros [+2 or 3], Advanced Armour (Chain [+4]), Sport [+1], Basic Artillery (Bomb [+2])
Infrastructure: Training Academy [+2]

Relations
Mongolia

Reputation: Good 2
Shared technology: Wheel, Writing, Agriculture, Iron Shield

Britannia

Reputation: Ally 4
Shared technology: Furnace, Iron

Hellenes

Reputation: Good 2

Kugelland

Reputation: Ally 4
Shared technology: Furnace, Division of labour, Fishing, lantern, Soup

Persia

Reputation: Hostile -2

Hellenes

Reputation: Good 2

Hellenes

Leader: Tiresias

Actions:
Result:

Villages: Apolonia [Capital][972], Gantzos [633], Cilis [660], Toliopolis [760]
Region: Coast of Epirus, Greece
Stability: Steady 3

Population: 2465
Jobs: Cataphract [100], Legionary [500], Pikeman [700], Ranger [400], Equine [600], Ballista men [32]
Status: Civilization, Secret Status
Time Bank: 8

Type: Militarised (Your priorities are to have the most powerful army and the latest technology so that you may crush your adversaries and intimidate those around you. This grants you a bonus in combat rolls and tech research rolls, but a malus in initial reputation, because of your distrust of strangers.)

Technology

Tools: Mechanised, Fertilizer, Trireme [+4], Irrigation, Chariot, Trade Caravan [+2] Secret [-4]
Structures: Mud Brick House, Road (Stone Brick [+3 or 4]), Granary, Smithy [Success], Palace [+4], Temple [Landmark], Dock [Success][+2], Slipway [+3], Farm, Academy [+3], Warehouse, Theatre, Market [+4], Sewers, Secret Structure [+3], Library [+2]
Domestic: Cattle, Rhinoceros [+2], Horse, Bees
Other: Furnace, Iron, Agriculture, Division of Labour, Pottery, Religion, Intermediate Mathematics [+3], Government (Stratocracy [+2]), Currency [+2 or 5], Chemistry [+2]

Politics

Type: Stratocracy
Policies: Law
Global Happiness: Very Happy 4
Crime rate: Very Low 4

Economy

State: Great 3
Source of Income: Trade, Agriculture, Pilgrimage

Culture

Military, Agrarian, Modernism, Theatre

Military

Army: 2332
Type: Legionary (Infantry) [500], Pikeman (Heavy Infantry) [700], Cataphract (Heavy Cavalry) [100], Ranger (Archery) [400], Equine (Cavalry) [600], Ballista (Siege) [32]
Weapons: Advanced Melee (Javelin [+2], Pike [+2], Halberd [+2], Iron Sword [+4]), Intermediate Ranged (Gastraphete [+3]), Advanced Protection (Iron Scutum, Targe [+4]), Advanced Armour (Chain [+4]), Rhinoceros [+2 or 3], Ballista [+3 or 6], Trireme [+2]
Tactics: Formation (Phalanx [+2], Testudo [-2]), Camouflage [+3 or -3]
Infrastructure: Walls (Stone [-2]), Training Academy [+2]

Religion

Name; Primordial Truth
Deity: Cosmic Eye, split into 4 entities
Beliefs: The gods when displeasured become demonic and their servants as well, Torture and sacrifice only when allowed

Relations
Semetica

Reputation: Good 2
Shared technology: Rhinos, Irrigation.

Kugelland

Reputation: Neutral 1
Shared technology: Currency, Mathematics.

Britannia

Reputation: Neutral 1
Shared technology: Horse, cattle, Microscope, bees, Javelin

Mongolia

Reputation: Good 2
Shared technology: Halberd, Port

Kingdom of Britannia
Britannia

Leader: Arthur V

Actions: [Global] Secret, [Global] Secret, [Global] New City
Result: 8/20 +16 = 20/20!, 15/20 +2 = 17/20, 6/20 +6 = 12/20
Your secret is a success. I will explain more in a PM.

Your secret is a success. It grants -4 to you-know-what.

You establish the city of Oxford, increasing your population and granting an extra global action.

Your farmers work on the permanent farms, granting extra population.

Also, you were visited by the people of Tarkahmehd, who traded their walls, shields and catapults for your glass, ranks and microscopes. Bucklers can be used by heavy units and grant +1 to combat rolls, while cannon mounted walls grant -4 to invader rolls. Catapults grant +2 to combat rolls when used or +5 if used against infrastructure. However, since you don’t have cannons, these will disappear in 3 turns unless either a trade route is established, supplying you with cannons or you research them yourself.

You were also visited by Kugelland, who offered Roman concrete, which grants +4 to infrastructure rolls, Sewage and hospitals, which both grants -2 to disease rolls and increase population, and Science Hubs, which grant +3 to research rolls, in exchange of mathematics, cartography and linguistics.

Cities: Londinium [Capital] [904], Winchester [890], Liverpool [800], Oxford [806]
Region: British Isles, Europe
Stability: Steady 3

Population: 3200
Jobs: Farmer [368], Soldier [366], Knight [366], Archer [365], Maester [365]
Status: Civilization

Type: Diplomat (Thanks to your smooth-talking skills, you know how to convince people that you are nice, giving you a bonus to diplomacy and initial reputation)

Politics

Government type: Monarchy
Policies: Royal Federation, Law of Laicity, City Planning
Global Happiness: Pretty Happy 2
Crime rate: Low 3

Culture

Pacifist, Survivor, Modernism, Agrarian, Diplomat

Lucania

Leader: Remus & Romulus

Actions: [Global] Government, [Global] Government, [Global] Secret
Result: 16/20 +7 = 20/20!, /20 +7 = /20 Does not occur, /20 +2 = /20 Does not occur
By changing Lucania’s government to a federal Duchy, the state is given more autonomy and can manage itself with less Britannian input, increasing stability.

Lucania’s farmers maintain the permanent farms, increasing your population.

Cities: Potentia [Capital][950], Metapontum [900], Grumentum [800]
Region: Southern Italy, Europe
Stability: Steady 3

Population: 2650
Jobs: Farmer [326], Soldati [324], Cavalieri [324], Arcieri [323], Dottori [323]
Status: Civilization

Type: IDK, what archetype should Lucania have?

Politics

Government type: Federal Duchy
Policies: Sovereignty
Global Happiness: Happy 3
Crime rate: Low 3

Culture

Diplomat, Agrarian, Trader

Technology

Tools: Mechanised, Fluyt [+2 or 4], Nets, Stargazing [+2], Microscope [+2], Wheel, Cartography [+2 or 3], Gears, Coil Spring, Roman Concrete [+4], Irrigation
Structures: Stone houses, Permanent Farm, Road (Stone [+3 or 4]), Granary, Secret [-4]
Domestic: Horse, Cattle, Hunting Dogs, Honeybee, Goat, Sewers [-2], Hospital [-2], Science Hub [+3]
Science: Intermediate Mathematics [+3], Chemistry [+2], Intermediate Linguistics [+4], Geology
Other: Agriculture, Furnace, Iron, Fishing, Division if Labour, Trapping, Writing [+2], Glass, Government (Monarchy [+2]), Riding, Gunpowder, Currency [+2 or 5]

Economy

State: Good 2
Source of Income: Trade, Agriculture

Military

Army: 2756
Type: Infantry [690], Cavalry [690], Archer [688], Medic [688]
Weapons: Advanced Melee (Iron Spear, Claymore, Battle Ax [+4], Javelin [+2]), Advanced Ranged (Musket [+2]), Basic Armour (Cloth [+1]), Advanced Protection (Iron Shield [+4], Buckler [+1]), Basic Siege (Catapult [+2 or 5])
Infrastructure: Reinforced Walls (Cannon [-4])
Tactics: Ranks [+1]

Relations
Hellenes

Reputation: Neutral 1
Shared technology: Horse, cattle

Celts

Reputation: Ally 4

Kugelland

Reputation: Great 3
Shared technology: Microscope, Science Hub, Roman Concrete, Sewers, Hospital, Mathematics, Linguistics, Cartography

Tarkahmehd

Reputation: Great 3
Shared technology: Chemistry, Cartography, Musket, Currency, Granary, Gunpowder, Horse, Spring, Gear, Glass, Microscope, Ranks, Walls, Buckler, Catapult

Wilhenks

Reputation: Neutral 1
Shared technology: Goat, Dog

Canada

Leader: Leader McLeaderson IV

Actions: [Global] Physics
Result: 11/20 +7 = 18/20
You ponder on the mysteries of science and develop a theory of physics, granting +1 to research rolls.

Becoming a civ is free, so you have an extra timebank action.

You are now officially a civilization.

Villages: VillageName [Capital] [108], NewVillage [38]
Region: Vancouver Island, Canada
Stability: Steady 3

Population: 168
Jobs: N/A
Status: Sedentary Agricultural Village
Timebank: 1

Type: Rationalist (Your actions are always out of logic and rarely factor in emotions. This grants you a big bonus to research rolls but a malus in relations and religion)

Technology

Tools: Copper Age, Wheel, Sailboat [+2], Stargazing [+2]
Structures: Big house, Smithy [Success], Farm
Domestic: Hunting Dogs
Science: Physics [+1]
Other: Agriculture, Oven, Copper, Parchment [+3], Division of Labour, Maple Syrup

Politics

Government Type: N/A
Global Happiness: Pretty Happy 2
Crime rate: Pretty Low 2

Economy

State: Poor 1
Source of Income: Agriculture

Culture

Modernism

Military

Army: 0
Type: N/A
Weapons: Standard Melee (Copper Spear, Sword [+2]), Basic Range (Shortbow), Standard Armour (Copper [+2])

Tarkahmehd

Leader: Evolution4Weak

Action: [Global] Sewage, [Global] Better Physics, [Global] Paper, [Global] Defense Tactics, [Global] Anti-Siege Tactics, [Global] New City, [Global] Trade with KoB, [Global] Fire Rate, [Global] Workshop, [Global] Secret, [Global] Leather
Result: 32/40 +20 = 40/40!, 28/40 +20 = 40/40!, 39/40 +20 = 40/40!, 11/20, 4/20, 12/20 +3 = 15/20, 2/20 +9 = 11/20, 36/40 +20 = 40/40!, 9/40 +20 = 29/40, 19/40 +20 = 39/40
You establish sewage systems around the city, which help improve people’s health, granting -2 to potential disease rolls.

You improve your understanding of physics, granting +3 instead of +2 to research rolls.

Using a combination of wood pulp, water and dyes, you make paper. Paper is better than parchments, and while it doesn’t grant any bonuses, it is a prerequisite to other technology.

In the event of an attack, you need to be able to defend yourself. To do that, you develop some defensive tactics, such as shield walls. By using those in battle, you grant -2 to an opponent’s attack roll. Unfortunately, you fail to develop any siege rolls.

You build the city of Larion, increasing your population.

You send a trade expedition to the newly formed kingdom of Britannia, where you trade your walls, bucklers and catapults for glass, microscopes and ranks. Microscopes grant +2 to science rolls while ranks grant +1 to combat rolls. Since Britannia doesn’t have cannons, unless they research cannons themselves or are supplied with cannons via a trade route, The reinforced walls will disappear in 3 turns.

In an effort to improve the fire rate of your guns, you actually design your guns with cylinders, so that you may fire more than one bullet without reloading. These are really useful, granting an additional +1 to combat rolls.

You build workshops for the builders, which grant +3 to infrastructure rolls.

Your secret is a success.

You develop leather, which you can now use for many things.

Disaster roll: 20/20! -3 = 17/20
Oh no! Without any warning, you were once again randomly selected to be targeted by a hurricane! How unlucky. The hurricane ravaged through Acirema, Anawal and Aether, damaging buildings and killing lots of people. Luckily, the cities weren’t destroyed, but reparations will be necessary. In total, 5306 people died from the massive storm. The attack lowered your stability and happiness rating. The cities’ global actions are locked away until they’re repaired. By the way, this isn’t a targeted attack. I rolled a few turns ago the number of turns before another disaster, and it just happens to be now. It’s just an unfortunate series of events.

Cities: Acirema [Capital][2080], Anawal [1025], Latipa [3065], Aether [1699], Lilac [2085], Ecie [2 025], Armand [2465], Balena [2025], Dirdam [2025], Tarcie [3000], Larion [2500]
Region: Portugal, Europe
Stability: Steady 3

Population: 23994
Jobs: Fisherman [2680], Farmer [2680], Herder [2680], Builder [5360], Philosopher [5360], Scout [2680], Soldier [5360]
Status: Civilization

Type: Scout (You know the land like the back of your hands, which comes with the perk of a bonus in spying and exploration)

Technology

Tools: Titanium tools, Net, Caravel [+4], Mail [+3 or 4], Cannon, Cartography [+3 or 5], Microscope [+2]
Structures: Cottage, Farms, Storehouse, Town Hall [+3], Evo’s Code of Law [Landmark], Roads (Stone Brick [+3 or 4]), Bunker [-3], Millstone, Science hub [+3], Windmill [Success], Dock [+2][Success], Granary, Spy-Away [-4], Hospital, Watermill, Sewage [-2], Workshop [+3]
Domestic: Chicken, Goat, Sheep, Horse, Eagle
Science: Mathematics V [+4], Intermediate Physics [+3], Chemistry [+2]
Other: Fishing, Trapping, Agriculture, Government (Hierarchy) [+2], Division of Labour, Pottery, Blast Furnace, Steel, Paper [+3], Currency [+2 or 5], Gunpowder, Charcoal, Riding, Gear, Spring, Camouflage [+3], Glass, Secret, Leather

Politics

Government Type: Gerontocracy
Policies: Law, Sovereignty, City Planning, Rule of 1/3
Global Happiness: Pretty Happy 2
Crime rate: Non Existent 5

Economy

State: Excellent 3
Source of Income: Trade, Fishing

Culture

Fishing, Arts, Authority, Agrarian

Military

Army: 5360 units
Type: Infantry [1340], Rifleman [1341], Navy [1338], Cavalry [1341]
Weapons: Advanced Melee (Iron Spear, Sword [+4]), Advanced Range (Rifle [+3], Cylinder [+1]), Basic Siege (Catapult [+2 or 5]), Advanced Protection (Steel Shield [+5], Buckler [+1]), Advanced Armour (Steel [+6]), Firespitter [+4]
Infrastructure: Advanced Reinforced Walls (Cannons [-4]), Watchtower [-2], Training Academy [+2]
Tactics: Camouflage [+3], Shield Wall [-2], Ranks [+1]

Relations
Kugelland

Reputation: Ally 4
Shared Technology: Science Hub

Britannia

Reputation: Great 3
Shared technology: Cartography, Chemistry, Musket, Currency, Granary, Gunpowder, Horse, Spring, Gear, Microscope, Glass, Ranks, Walls, Buckler, Catapult

Mongolia

Reputation: Chilly -1
Shared technology: Cannon, Musket, Sheep, City Planning

Semetica

Reputation: Good 2

Mexica

Leader: Montezuma

Actions: [Global] Unite with Ocelomeh, [Global] Unite with Nahuatl, [Global] Scout the Region
Result: 18/20, 15/20, 11/20
After saving the Ocelomeh from the Coyotl, they feel they are ready to merge with you into one big kingdom. Since this is unity and not federation, you will absorb the Ocelomeh and Nahuatl, who will be treated like any other Mexican city. You have gained 4 cities and increased your population.

While exploring South, you came across very dense forestry. Braving the treacherous jungles, you come across an interesting civilization, building big pyramids similar to yours, used for sacrifices, similar to yours as well. You got along more or less with the Maya, who, while being distrusting of strangers, shared many qualities similar to yours, lowering their guard a bit.

While exploring the jungle, you were visited by Kugelland. You were startled at first by their different features, but grew to know them after a while.

Villages: Mexihà [Capital][3378], Austhuala [2000], Tacho [1722], Texcoco [1650], Xalapa [1325], Ocuituco [1825], Chiapan [1570]
Region: Mexican Valley, Mexico
Stability: Strong 5

Population: 13470
Jobs: Militia [188], Builder [350], Farmer [400]
Status: Civilization

Type: Shaman (You are devoted to helping others while pondering about the mysteries of the Cosmos. This grants you a bonus in tech research and initial reputation)

Technology

Tools: Standard (Obsidian), Telescope [+2]
Structures: Adobe House, Farms, Beehive, Palace [+3], Sola Eclipsa (Landmark), Road (Dirt [+2 or 3]), Granary, Market [+4]
Domestic: Honeybee, Turkey
Science: Intermediate Mathematics [+3], Chemistry [+2], Intermediate Physics [+3], Biology
Other: Agriculture, Writing [+2], Division of Labour, Furnace, Medicine, Government [+2], Iron, Fishing

Politics

Government Type: Monarchy
Policies: The Laws of Man
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Great 3
Source of Income: Pilgrimage, Trade route

Culture

Pacifist, Spiritual, Modernist

Military

Army: 188 units
Type: Warrior (Infantry) [92], Archer [96]
Weapons: Advanced Melee (Iron Spear, Obsidian Sword [+4]), Basic Ranged (Shortbow [Flaming [+1 or 2]), Intermediate Armour (Bronze [+3]), Basic Siege (Catapult [+2 or 5]), Intermediate Protection (Bronze Shields [+3])
Infrastructure: Training Academy [+2], Walls (Stone [-2])

Religion

Name: Tonatiu
Deity: Sun, Rain and Agriculture
Beliefs: Sacrifices are necessary to keep the world going, all life is equally important except for the Sun, the Rain and Agriculture, death means eternal respite for the dead.

Relations
Maya

Reputation: Neutral 1

Kugelland

Reputation: Neutral 1

Mongolia

Leader: Kada Khan

Actions: [Global] Peace with Persia, [Global] Embassy in China, [Global] Embassy in Hellenes, [Global] Sewage, [Global] Baths, [Global] Gears, [Global] Irrigation
Result: 18/20 +2 = 20/20!, 7/20 +6 = 13/20, 5/20 +6 = 11/20, 10/20 +12 = 20/20!, 2/20 +12 = 14/20, 11/20 +12 = 20/20!, 17/20 +12 = 20/20!
Your strategists advised you that war with Persia could not continue, as it has already cost too many lives. You negotiate a ceasefire, then draw up a treaty. The Treaty of Babylon dictates that Persia will keep Bataar, but will stop their invasion of Phoenicia in exchange. It also states that your military count cannot surpass 30% of your population until both parties agree to lift the restrictions, i.e. if you become allies. If any of these conditions aren’t met, Persia will attack with its Indus ally. You have until next turn to demilitarize if necessary. Now that the war is over, the people are celebrating, increasing morale. However, since you lost the war in the eyes of your people, your stability remains the same.

You build an embassy in China and Hellenes, which will roll every two turns, starting next turn, and if the roll is over 5, you will increase your relations.

You build sewage and baths, which both grant -2 to disease rolls, and improve the quality of life of people, raising happiness.

You make gears, which may not do anything on their own, but are a prerequisite to other tech.

You make irrigation, which helps farmers grow crops in land where there may not be water, increasing food production and population.

Cities: Kherzit [Capital][2452], Akkalat [1045], Odokh [2027], Baltakhand [1120], Burkhag Beleg [1035], Ulaan [1100], Zaluu Khot [1460]
Region: Mongolia
Stability: Sturdy 4

Population: 8652
Jobs: Musketeer [500], Infantry [300], Heavy Infantry [200], Chariot Archer [90], Elite Guard [10], Ballooner [267], Militia[5252]
Status: Civilization, Sieging (4 turns left)
Time Bank: 1

Type: Progressive (Moving away from your violent past, you turn to a more peaceful and research-focused drive, granting a bonus in tech and infrastructure rolls)

Technology

Tools: Mechanised, Wheel, Chariot, Hot Air Balloon, Raft, Mail [+3 or 4], Bath [-2], Gears
Structures: Fancy House, Research hub [+3], Road (Stone Brick [+3 or 4]), Port [Success][+2], Embassy, Sewers [-2]
Domestic: Horses, Sheep, Elk, Hunting Dogs, Silk Spider, Eagle
Science: Linguistics [+2]
Other: Riding, Religion, Furnace, Iron, Fishing, Division of Labour, Government [+2], Writing [+2], Currency [+2 or 5], Agriculture, Floating lantern, Silk

Politics

Government Type: Monarchy
Policies: Sovereignty, City Planning, Law, Treaty of Babylon
Global Happiness: Very Happy 4
Crime rate: Non existent 5

Economy

State: Good 2
Source of Income: Raids

Culture

Warfare, Herding, Religion, Sacrifice, Intimidating

Military

Army: 1367 units
Type: Musketeer [500], Infantry [300], Heavy Infantry [200], Chariot Archer [90], Elite Guard [10], Ballooner [267 (89 balloons)]
Weapons: Advanced Melee (Halberd [+2], Iron [Scimitar][+4]), Basic Gun (Musket [+2]), Advanced Armour (Chain [+4][Fear]), Advanced Protection (Iron shield[+4]), Basic Artillery (Bomb [+2], Cannon [+2 or 7])

Religion

Deity: Yargoyin
Beliefs: Yargoyin needs sacrifices (animal or human) or the animals of the steppe will slow and die. Yargoyin helps those that hold themselves high in the societal food chain. Warriors are to be utmost respected. Conquering feeds Yargoyin as much as sacrifices.

Relations
Semetica

Reputation: Good 2
Shared technology: Horse, Iron, Currency, Writing, Wheel, Iron shield, Agriculture

Kugelland

Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses

Hellenes

Reputation: Good 2
Shared technology: Port, Halberd
Embassy established

Tarkahmehd

Reputation: Chilly -1
Shared technology: Cannon, Musket, Sheep, City Planning

China

Reputation: Good 2
Embassy established

Persia

Reputation: Chilly -1

Kugelland

Leader: Adalald

Actions: [Global] Explore the Ocean, [Global] Trade with Britannia, [Global] Physics
Result: 13/20 +7 = 20/20!, 20/20! +4 = 20/20!, 6/20 +7 = 13/20
You always wondered what was on the other side of the seemingly endless ocean. To answer that question, you packed your caravels full of goods and embarked on a journey across the ocean. Surprisingly, after many days of sailing, you found land! This island is home to the Arawaks and is the location of modern-day Grenada, known as the “Island of Spice”. While exploring the main continent North, you also come across a new powerful civilization, the Mexicans!

You trade with Britannia, offering Roman Concrete, hospitals, science hubs and sewage (how charming) in exchange of intermediate mathematics, cartography and intermediate linguistics (Roman Concrete is the advanced form of masonry). Intermediate mathematics grant +3 to research rolls, while cartography grants +3 to exploration rolls or +2 if it’s a place you’ve already visited, and intermediate linguistics grant +4 to diplomacy rolls.

You develop physics, which grant +1 to research rolls.

Hollow Sand already found the cure, so you have another time bank action.

Due to lack of interaction, the Norse forgot about you.

Villages: Statdburg [Capital] [133], Zweibach [125], Generischesdorf [94]
Region: Austria, Europe
Stability: Shaky 2

Population: 452
Jobs: Researcher [66], Explorer [30], Farmer [35], Soldier [35], Spearman [25], Archer [25], Builder [30]
Status: Civilization
Time Bank: 1

Type: Expansionist (You want to spread your tribe all over the world, which comes with a bonus in structure and exploration rolls)

Technology

Tools: Iron Age, Caravel [+4], Loom, Roman Concrete [+4], Medicine [-1], Gears, Soap [-2], Medicine [-1], Cartography [+2 or 3]
Structures: Cottage, Farm, Sewage, Hospital [-2], Science hub [+3], Hospital [-2]
Domestic: Pig, Spider, Horse, Honeybee
Science: Intermediate Mathematics [+3], Intermediate Linguistics [+4], Physics [+1]
Other: Agriculture, Furnace, Iron, Division of labour, Writing [+2], Pottery, Furnace, Silk Fabric, Fishing, Government [+2], Soup [-1]

Politics

Government Type: Monarchy
Policies: Quarantine
Global Happiness: Unhappy 1
Crime rate: Pretty Low 2

Economy

State: Good 2
Source of Income: Trade

Culture

Trade, Modern, Agriculture, Survivor

Military

Army: 85
Type: Soldier (Infantry) 35, Spearman (Infantry) [25], Archer [25]
Weapons: Advanced Melee (Iron Sword, Spear [+4]), Intermediate Ranged (Recurve Bow [Copper][+3]), Standard Protection (Copper Large Shield [+2]), Tactic (Shield Wall [+2], Phalanx [+2]) TEMP Guard Post (2 turns [-3])

Relations
Semetica

Reputation: Great 3
Shared Technology: Copper long shield [+2], Writing [+2], Division of labour, Furnace, Fishing, lantern, Soup

Mongolia

Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses

Britannia

Reputation: Great 3
Shared Technology: Microscope [+2], , Science Hub, Roman Concrete, Sewers, Hospital, Mathematics, Linguistics, Cartography

Tarkahmehd

Reputation: Ally 4
Shared Technology: Science Hub, Hospital

Arawaks

Reputation: Neutral 1

Mexica

Reputation: Neutral 1

Religion

The Thrive Odyssey

@blackjacksike @Mr.Pigeon @TeaKing @Evolution4Weak @zenzonegaming @OoferDoofer @yp364 @MechanicalPumpkin @Nover452 @PositiveTower

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Wilhenks

Leader: Wilhelm Von Wilhelmland

Actions: [Global] Cadet School, [Global] Increase relations with Neaderthals
Result: 11/20, 13/20
You build cadet schools, which are useful to train up-and-coming soldiers in perfecting their combat skills before engaging in combat. This grants +2 to combat rolls.

To forge an alliance with these people, you have to have tier 4 relations with them. To increase your relations, you decide to trade with them, offering cats and hunting dogs for their goats and chickens. Goats can be used for their milk, meat and wool, while chickens can be used for their meat, feathers and eggs, which increases your population and relations with the Neanderthals, who prefer to go nameless for now.

You have enough population to become a civilization.

Villages: Wilhelmlans [Capital] [104], NewVillage [58]
Region: Saxony, Elbe
Stability: Steady 3

Population: 162
Jobs: Farmer [30], Warrior [51], Intellectual [10], Builder [27], Officer [10]
Status: Sedentary Agricultural Village

Type: Warmonger (War is a very important part of your civilization, granting a bonus in combat rolls but a malus in initial reputation)

Technology

Tools: Standard (Flint, Stone), Irrigation
Weapons: Standard Melee (Copper Spear, Sword [+2]), Basic Ranged (Shortbow), Standard Shield (Copper [+2])
Structures: Log cabin, Farm
Domestic: Cats, Cattle, Hunting Dogs, Horse, Goat, Chicken
Other: Agriculture, Division of Labour, Oven, Copper, Writing [+2], Riding

Relations
Britannia

Reputation: Normal 1
Shared technology: Horse, Dog

Neanderthals

Reputation: Great 3
Shared technology: Goat, Chicken, Cat, Hunting Dog

Barberg

Leader: Petter Oisson

Actions: [Global] New village
Result: 13/20
You establish a new village upstream of the Obi river, increasing your population and granting you an extra global action.

Villages: Archalburg [Capital] [95], Village [41]
Region: Obi river, Northwest Siberia
Stability: Steady 3

Population: 136
Jobs: N/A
Status: Sedentary Agricultural Village

Type: Scavenger (You’re used to scrounging for resources, which made you really good at scavenging, granting a bonus in exploration and infrastructure rolls) Is this good?

Technology

Tools: Bronze Age, Net, Medicine, Sailboat [+2]
Weapons: Standard Melee (Bronze Spear, Sword [+3]), Basic Ranged (Shortbow)
Structures: Log cabin, Farm
Domestic: Reindeer, Chicken
Other: Agriculture, Fishing, Trapping, Division of Labour, Oven, Bronze, Writing [+2]

@Gotor

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My actions will be pmed this turn

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