action: declare myself a civ.
action 2: create physics.
I wrote my village name, archetype and, if i remember right, name of civilization, but i can repeat or change it.
Village name: Archalburg
Civ name: Barberg (by Swedish “Barn i bergen” - children of mountains)
Archetype: Getters - get more any resources
Action: create new village upstream of the Ob.
Action one: research more with the soup
Action two: find gunpowder
Action three: give kugelland some soup to experiment with
Action four: research a way to make better boats
My actions are private.
How was the cure that simple
Actions (The simplified edition!)
That action in the time bank - Send the explorers from all villages to search something across the ocean
Generischesdorf - Send people to Hollow Sands with the knowledge of curing the plague
Stadtburg - Trade with Britannia
Zweibach - Research physics
The trade offer
Britannia
- Math
- Cartography
- Masonry
Kugelland
- Roman Concrete
- Sewage
- Hospital
- Science Hub
Story
The first intercontinental contact has finally been established! This may mean a new age of exploration and expansion. In other news, the Kugelland plague has finally been eradicated, which is welcome news to everyone.
Volume 2: Diffusion
Round 62 - 150 CE
Semetica
Phoenicia
Leader: Tekis
Actions: [Global] Purple Dye, [Global] Government, [Global] Better Boats, [Global] Physics
Result: 17/20, 7/20 +7 = 14/20, 9/20 +7 = 16/20, 15/20 +7 = 20/20!
By boiling sea snails in huge vats, your civilization now has access to very valuable and rare purple dye. It’s sure to make you very rich, provided you find a potential buyer!
To make the merger a little smoother, a new government is put in place, a constitutional monarchy. Being the best of both worlds, you get republic officials elected by the people representing them in parliaments, while being supervised by the Phoenician monarchy. Both provinces’ stability increases.
You improve your ships once again, building them very large with trade in mind, so that you may transport merchandise from place to place. These trade vessels grant +3 to sailing rolls and +2 to trading rolls.
In search of innovation, you study physics, improving it a lot faster than anticipated, granting +2 to research rolls.
Villages: Tyre [Capital][346], Phoenix [180], Carthage [230]
Region:Southern Lebanon, Middle East
Stability: Sturdy 4
Population: 756
Jobs: Farmer [26], Fisher [26], Potter [14], Priest [9], Scout [9], Builder [18], Hunter [18], Medic [14], Scientist [20], Soldier [104], Cavalry [203], Bowman [199]
Status: Civilization
Type: Bard (Thanks to your entertainment, you get a bonus to diplomacy and trade with other nations)
Politics
Government Type: Constitutional Monarchy
Policies: Laws
Global Happiness: Utopic 5
Crime rate: Non-existent 5
Culture
Trading, Religious, Diplomatic, Shifty, Sports, Artistic, Cooking, Sophisticated
Religion
Deity: the Four Primordial Elements
Beliefs: They must be entertained through singing and dancing.
Hollow Sand
Leader: Bizarre Pumpkin
Actions: [Global] Experiment with the soup, [Global] Chemistry, [Global] Better Boats
Result: 17/20 +7 = 20/20!, 18/20 +7 = 20/20!, 9/20 +7 = 16/20
After a lot more experimentation with the soup, you find the cure for the Kugelland plague. No eating for 3 days gets rid of the disease, so the soup was actually pretty useless. Nonetheless, after one final deathroll, you’ll be rid of the plague and the Plague Busters will be disbanded.
Since basic chemistry is a prerequisite to gunpowder (if it wasn’t for other players, they researched chemistry afterwards so it balances out), you research extensively on chemistry. Standard chemistry grants +3 to science research rolls.
You improve Phoencian trade vessels by adding more sails to them, making them go further. These cargo vessels can even traverse oceans! They grant +4 to sailing rolls and +2 to trade rolls.
You cannot give Kugelland soup, since they do not need it. By the way, timebanks excluded, you have 5 global actions per turn since you federated, because it grants an extra global action along with your different city global actions.
Deathroll: 5/20 -4 = 1/20
The final infected person dies, as the Kugelland plague is finally eradicated.
Villages: Hollow Dust [Capital][92], Currency [70], LOSERVILLE [50], Ex-Bananaramia [80]
Region: Sinai Peninsula, Egypt
Stability: Sturdy 4
Population: 292
Jobs: Soldier [21], Farmer [58], Blacksmith [46], Engineer [55], Philosopher [30], Fisherman [2]
Status: Civilization, Plague
Time Bank: 3
Type: Trader (You like wealth and love acquiring it even more, so naturally, you get along well with people who are willing to trade their wealth with you. You gain a bonus in trading and initial reputation)
Politics
Government Type: Constitutional Monarchy
Policies: Quarantine [-2]
Global Happiness: Happy 3
Crime rate: Low 3
Culture
Trade, Pacifist
Technology
Tools: Bronze Age, Cargo Vessel [+2 or 4], Wheel, Gunpowder, Hot Air Balloon, Masonry [+3]
Structures: Mud hut, Farm, Hospital, Temple, Prision, Tyrinics (3 civ)
Domestic: Goat, Horse
Science: Intermediate Mathematics [+3], Standard Physics [+2], Standard Chemistry [+3]
Other: Fishing, Agriculture, Pottery, Religion, Medicine [-1], Division of Labour, Currency [+2 or 5], Furnace, Iron, Government [+2], Riding, Cheese, Writing [+2], Purple Dye
Economy
State: Great 3
Source of Income: Trade, Tourism
Military
Army: 526
Type: Infantry [104], Cavalry [203], Bowman [199]
Weapons: Advanced Melee (Iron Sword, Trident [+4], Javelin [+2]), Standard Ranged (Longbow [Iron][+3]), Advanced Protection (Iron Shield [+4]), Rhinoceros [+2 or 3], Advanced Armour (Chain [+4]), Sport [+1], Basic Artillery (Bomb [+2])
Infrastructure: Training Academy [+2]
Relations
Mongolia
Reputation: Good 2
Shared technology: Wheel, Writing, Agriculture, Iron Shield
Britannia
Reputation: Ally 4
Shared technology: Furnace, Iron
Hellenes
Reputation: Good 2
Kugelland
Reputation: Ally 4
Shared technology: Furnace, Division of labour, Fishing, lantern, Soup
Persia
Reputation: Hostile -2
Hellenes
Reputation: Good 2
Hellenes
Leader: Tiresias
Actions:
Result:
Villages: Apolonia [Capital][972], Gantzos [633], Cilis [660], Toliopolis [760]
Region: Coast of Epirus, Greece
Stability: Steady 3
Population: 2465
Jobs: Cataphract [100], Legionary [500], Pikeman [700], Ranger [400], Equine [600], Ballista men [32]
Status: Civilization, Secret Status
Time Bank: 8
Type: Militarised (Your priorities are to have the most powerful army and the latest technology so that you may crush your adversaries and intimidate those around you. This grants you a bonus in combat rolls and tech research rolls, but a malus in initial reputation, because of your distrust of strangers.)
Technology
Tools: Mechanised, Fertilizer, Trireme [+4], Irrigation, Chariot, Trade Caravan [+2] Secret [-4]
Structures: Mud Brick House, Road (Stone Brick [+3 or 4]), Granary, Smithy [Success], Palace [+4], Temple [Landmark], Dock [Success][+2], Slipway [+3], Farm, Academy [+3], Warehouse, Theatre, Market [+4], Sewers, Secret Structure [+3], Library [+2]
Domestic: Cattle, Rhinoceros [+2], Horse, Bees
Other: Furnace, Iron, Agriculture, Division of Labour, Pottery, Religion, Intermediate Mathematics [+3], Government (Stratocracy [+2]), Currency [+2 or 5], Chemistry [+2]
Politics
Type: Stratocracy
Policies: Law
Global Happiness: Very Happy 4
Crime rate: Very Low 4
Economy
State: Great 3
Source of Income: Trade, Agriculture, Pilgrimage
Culture
Military, Agrarian, Modernism, Theatre
Military
Army: 2332
Type: Legionary (Infantry) [500], Pikeman (Heavy Infantry) [700], Cataphract (Heavy Cavalry) [100], Ranger (Archery) [400], Equine (Cavalry) [600], Ballista (Siege) [32]
Weapons: Advanced Melee (Javelin [+2], Pike [+2], Halberd [+2], Iron Sword [+4]), Intermediate Ranged (Gastraphete [+3]), Advanced Protection (Iron Scutum, Targe [+4]), Advanced Armour (Chain [+4]), Rhinoceros [+2 or 3], Ballista [+3 or 6], Trireme [+2]
Tactics: Formation (Phalanx [+2], Testudo [-2]), Camouflage [+3 or -3]
Infrastructure: Walls (Stone [-2]), Training Academy [+2]
Religion
Name; Primordial Truth
Deity: Cosmic Eye, split into 4 entities
Beliefs: The gods when displeasured become demonic and their servants as well, Torture and sacrifice only when allowed
Relations
Semetica
Reputation: Good 2
Shared technology: Rhinos, Irrigation.
Kugelland
Reputation: Neutral 1
Shared technology: Currency, Mathematics.
Britannia
Reputation: Neutral 1
Shared technology: Horse, cattle, Microscope, bees, Javelin
Mongolia
Reputation: Good 2
Shared technology: Halberd, Port
Kingdom of Britannia
Britannia
Leader: Arthur V
Actions: [Global] Secret, [Global] Secret, [Global] New City
Result: 8/20 +16 = 20/20!, 15/20 +2 = 17/20, 6/20 +6 = 12/20
Your secret is a success. I will explain more in a PM.
Your secret is a success. It grants -4 to you-know-what.
You establish the city of Oxford, increasing your population and granting an extra global action.
Your farmers work on the permanent farms, granting extra population.
Also, you were visited by the people of Tarkahmehd, who traded their walls, shields and catapults for your glass, ranks and microscopes. Bucklers can be used by heavy units and grant +1 to combat rolls, while cannon mounted walls grant -4 to invader rolls. Catapults grant +2 to combat rolls when used or +5 if used against infrastructure. However, since you don’t have cannons, these will disappear in 3 turns unless either a trade route is established, supplying you with cannons or you research them yourself.
You were also visited by Kugelland, who offered Roman concrete, which grants +4 to infrastructure rolls, Sewage and hospitals, which both grants -2 to disease rolls and increase population, and Science Hubs, which grant +3 to research rolls, in exchange of mathematics, cartography and linguistics.
Cities: Londinium [Capital] [904], Winchester [890], Liverpool [800], Oxford [806]
Region: British Isles, Europe
Stability: Steady 3
Population: 3200
Jobs: Farmer [368], Soldier [366], Knight [366], Archer [365], Maester [365]
Status: Civilization
Type: Diplomat (Thanks to your smooth-talking skills, you know how to convince people that you are nice, giving you a bonus to diplomacy and initial reputation)
Politics
Government type: Monarchy
Policies: Royal Federation, Law of Laicity, City Planning
Global Happiness: Pretty Happy 2
Crime rate: Low 3
Culture
Pacifist, Survivor, Modernism, Agrarian, Diplomat
Lucania
Leader: Remus & Romulus
Actions: [Global] Government, [Global] Government, [Global] Secret
Result: 16/20 +7 = 20/20!, /20 +7 = /20 Does not occur, /20 +2 = /20 Does not occur
By changing Lucania’s government to a federal Duchy, the state is given more autonomy and can manage itself with less Britannian input, increasing stability.
Lucania’s farmers maintain the permanent farms, increasing your population.
Cities: Potentia [Capital][950], Metapontum [900], Grumentum [800]
Region: Southern Italy, Europe
Stability: Steady 3
Population: 2650
Jobs: Farmer [326], Soldati [324], Cavalieri [324], Arcieri [323], Dottori [323]
Status: Civilization
Type: IDK, what archetype should Lucania have?
Politics
Government type: Federal Duchy
Policies: Sovereignty
Global Happiness: Happy 3
Crime rate: Low 3
Culture
Diplomat, Agrarian, Trader
Technology
Tools: Mechanised, Fluyt [+2 or 4], Nets, Stargazing [+2], Microscope [+2], Wheel, Cartography [+2 or 3], Gears, Coil Spring, Roman Concrete [+4], Irrigation
Structures: Stone houses, Permanent Farm, Road (Stone [+3 or 4]), Granary, Secret [-4]
Domestic: Horse, Cattle, Hunting Dogs, Honeybee, Goat, Sewers [-2], Hospital [-2], Science Hub [+3]
Science: Intermediate Mathematics [+3], Chemistry [+2], Intermediate Linguistics [+4], Geology
Other: Agriculture, Furnace, Iron, Fishing, Division if Labour, Trapping, Writing [+2], Glass, Government (Monarchy [+2]), Riding, Gunpowder, Currency [+2 or 5]
Economy
State: Good 2
Source of Income: Trade, Agriculture
Military
Army: 2756
Type: Infantry [690], Cavalry [690], Archer [688], Medic [688]
Weapons: Advanced Melee (Iron Spear, Claymore, Battle Ax [+4], Javelin [+2]), Advanced Ranged (Musket [+2]), Basic Armour (Cloth [+1]), Advanced Protection (Iron Shield [+4], Buckler [+1]), Basic Siege (Catapult [+2 or 5])
Infrastructure: Reinforced Walls (Cannon [-4])
Tactics: Ranks [+1]
Relations
Hellenes
Reputation: Neutral 1
Shared technology: Horse, cattle
Celts
Reputation: Ally 4
Kugelland
Reputation: Great 3
Shared technology: Microscope, Science Hub, Roman Concrete, Sewers, Hospital, Mathematics, Linguistics, Cartography
Tarkahmehd
Reputation: Great 3
Shared technology: Chemistry, Cartography, Musket, Currency, Granary, Gunpowder, Horse, Spring, Gear, Glass, Microscope, Ranks, Walls, Buckler, Catapult
Wilhenks
Reputation: Neutral 1
Shared technology: Goat, Dog
Canada
Leader: Leader McLeaderson IV
Actions: [Global] Physics
Result: 11/20 +7 = 18/20
You ponder on the mysteries of science and develop a theory of physics, granting +1 to research rolls.
Becoming a civ is free, so you have an extra timebank action.
You are now officially a civilization.
Villages: VillageName [Capital] [108], NewVillage [38]
Region: Vancouver Island, Canada
Stability: Steady 3
Population: 168
Jobs: N/A
Status: Sedentary Agricultural Village
Timebank: 1
Type: Rationalist (Your actions are always out of logic and rarely factor in emotions. This grants you a big bonus to research rolls but a malus in relations and religion)
Technology
Tools: Copper Age, Wheel, Sailboat [+2], Stargazing [+2]
Structures: Big house, Smithy [Success], Farm
Domestic: Hunting Dogs
Science: Physics [+1]
Other: Agriculture, Oven, Copper, Parchment [+3], Division of Labour, Maple Syrup
Politics
Government Type: N/A
Global Happiness: Pretty Happy 2
Crime rate: Pretty Low 2
Economy
State: Poor 1
Source of Income: Agriculture
Culture
Modernism
Military
Army: 0
Type: N/A
Weapons: Standard Melee (Copper Spear, Sword [+2]), Basic Range (Shortbow), Standard Armour (Copper [+2])
Tarkahmehd
Leader: Evolution4Weak
Action: [Global] Sewage, [Global] Better Physics, [Global] Paper, [Global] Defense Tactics, [Global] Anti-Siege Tactics, [Global] New City, [Global] Trade with KoB, [Global] Fire Rate, [Global] Workshop, [Global] Secret, [Global] Leather
Result: 32/40 +20 = 40/40!, 28/40 +20 = 40/40!, 39/40 +20 = 40/40!, 11/20, 4/20, 12/20 +3 = 15/20, 2/20 +9 = 11/20, 36/40 +20 = 40/40!, 9/40 +20 = 29/40, 19/40 +20 = 39/40
You establish sewage systems around the city, which help improve people’s health, granting -2 to potential disease rolls.
You improve your understanding of physics, granting +3 instead of +2 to research rolls.
Using a combination of wood pulp, water and dyes, you make paper. Paper is better than parchments, and while it doesn’t grant any bonuses, it is a prerequisite to other technology.
In the event of an attack, you need to be able to defend yourself. To do that, you develop some defensive tactics, such as shield walls. By using those in battle, you grant -2 to an opponent’s attack roll. Unfortunately, you fail to develop any siege rolls.
You build the city of Larion, increasing your population.
You send a trade expedition to the newly formed kingdom of Britannia, where you trade your walls, bucklers and catapults for glass, microscopes and ranks. Microscopes grant +2 to science rolls while ranks grant +1 to combat rolls. Since Britannia doesn’t have cannons, unless they research cannons themselves or are supplied with cannons via a trade route, The reinforced walls will disappear in 3 turns.
In an effort to improve the fire rate of your guns, you actually design your guns with cylinders, so that you may fire more than one bullet without reloading. These are really useful, granting an additional +1 to combat rolls.
You build workshops for the builders, which grant +3 to infrastructure rolls.
Your secret is a success.
You develop leather, which you can now use for many things.
Disaster roll: 20/20! -3 = 17/20
Oh no! Without any warning, you were once again randomly selected to be targeted by a hurricane! How unlucky. The hurricane ravaged through Acirema, Anawal and Aether, damaging buildings and killing lots of people. Luckily, the cities weren’t destroyed, but reparations will be necessary. In total, 5306 people died from the massive storm. The attack lowered your stability and happiness rating. The cities’ global actions are locked away until they’re repaired. By the way, this isn’t a targeted attack. I rolled a few turns ago the number of turns before another disaster, and it just happens to be now. It’s just an unfortunate series of events.
Cities: Acirema [Capital][2080], Anawal [1025], Latipa [3065], Aether [1699], Lilac [2085], Ecie [2 025], Armand [2465], Balena [2025], Dirdam [2025], Tarcie [3000], Larion [2500]
Region: Portugal, Europe
Stability: Steady 3
Population: 23994
Jobs: Fisherman [2680], Farmer [2680], Herder [2680], Builder [5360], Philosopher [5360], Scout [2680], Soldier [5360]
Status: Civilization
Type: Scout (You know the land like the back of your hands, which comes with the perk of a bonus in spying and exploration)
Technology
Tools: Titanium tools, Net, Caravel [+4], Mail [+3 or 4], Cannon, Cartography [+3 or 5], Microscope [+2]
Structures: Cottage, Farms, Storehouse, Town Hall [+3], Evo’s Code of Law [Landmark], Roads (Stone Brick [+3 or 4]), Bunker [-3], Millstone, Science hub [+3], Windmill [Success], Dock [+2][Success], Granary, Spy-Away [-4], Hospital, Watermill, Sewage [-2], Workshop [+3]
Domestic: Chicken, Goat, Sheep, Horse, Eagle
Science: Mathematics V [+4], Intermediate Physics [+3], Chemistry [+2]
Other: Fishing, Trapping, Agriculture, Government (Hierarchy) [+2], Division of Labour, Pottery, Blast Furnace, Steel, Paper [+3], Currency [+2 or 5], Gunpowder, Charcoal, Riding, Gear, Spring, Camouflage [+3], Glass, Secret, Leather
Politics
Government Type: Gerontocracy
Policies: Law, Sovereignty, City Planning, Rule of 1/3
Global Happiness: Pretty Happy 2
Crime rate: Non Existent 5
Economy
State: Excellent 3
Source of Income: Trade, Fishing
Culture
Fishing, Arts, Authority, Agrarian
Military
Army: 5360 units
Type: Infantry [1340], Rifleman [1341], Navy [1338], Cavalry [1341]
Weapons: Advanced Melee (Iron Spear, Sword [+4]), Advanced Range (Rifle [+3], Cylinder [+1]), Basic Siege (Catapult [+2 or 5]), Advanced Protection (Steel Shield [+5], Buckler [+1]), Advanced Armour (Steel [+6]), Firespitter [+4]
Infrastructure: Advanced Reinforced Walls (Cannons [-4]), Watchtower [-2], Training Academy [+2]
Tactics: Camouflage [+3], Shield Wall [-2], Ranks [+1]
Relations
Kugelland
Reputation: Ally 4
Shared Technology: Science Hub
Britannia
Reputation: Great 3
Shared technology: Cartography, Chemistry, Musket, Currency, Granary, Gunpowder, Horse, Spring, Gear, Microscope, Glass, Ranks, Walls, Buckler, Catapult
Mongolia
Reputation: Chilly -1
Shared technology: Cannon, Musket, Sheep, City Planning
Semetica
Reputation: Good 2
Mexica
Leader: Montezuma
Actions: [Global] Unite with Ocelomeh, [Global] Unite with Nahuatl, [Global] Scout the Region
Result: 18/20, 15/20, 11/20
After saving the Ocelomeh from the Coyotl, they feel they are ready to merge with you into one big kingdom. Since this is unity and not federation, you will absorb the Ocelomeh and Nahuatl, who will be treated like any other Mexican city. You have gained 4 cities and increased your population.
While exploring South, you came across very dense forestry. Braving the treacherous jungles, you come across an interesting civilization, building big pyramids similar to yours, used for sacrifices, similar to yours as well. You got along more or less with the Maya, who, while being distrusting of strangers, shared many qualities similar to yours, lowering their guard a bit.
While exploring the jungle, you were visited by Kugelland. You were startled at first by their different features, but grew to know them after a while.
Villages: Mexihà [Capital][3378], Austhuala [2000], Tacho [1722], Texcoco [1650], Xalapa [1325], Ocuituco [1825], Chiapan [1570]
Region: Mexican Valley, Mexico
Stability: Strong 5
Population: 13470
Jobs: Militia [188], Builder [350], Farmer [400]
Status: Civilization
Type: Shaman (You are devoted to helping others while pondering about the mysteries of the Cosmos. This grants you a bonus in tech research and initial reputation)
Technology
Tools: Standard (Obsidian), Telescope [+2]
Structures: Adobe House, Farms, Beehive, Palace [+3], Sola Eclipsa (Landmark), Road (Dirt [+2 or 3]), Granary, Market [+4]
Domestic: Honeybee, Turkey
Science: Intermediate Mathematics [+3], Chemistry [+2], Intermediate Physics [+3], Biology
Other: Agriculture, Writing [+2], Division of Labour, Furnace, Medicine, Government [+2], Iron, Fishing
Politics
Government Type: Monarchy
Policies: The Laws of Man
Global Happiness: Happy 3
Crime rate: Low 3
Economy
State: Great 3
Source of Income: Pilgrimage, Trade route
Culture
Pacifist, Spiritual, Modernist
Military
Army: 188 units
Type: Warrior (Infantry) [92], Archer [96]
Weapons: Advanced Melee (Iron Spear, Obsidian Sword [+4]), Basic Ranged (Shortbow [Flaming [+1 or 2]), Intermediate Armour (Bronze [+3]), Basic Siege (Catapult [+2 or 5]), Intermediate Protection (Bronze Shields [+3])
Infrastructure: Training Academy [+2], Walls (Stone [-2])
Religion
Name: Tonatiu
Deity: Sun, Rain and Agriculture
Beliefs: Sacrifices are necessary to keep the world going, all life is equally important except for the Sun, the Rain and Agriculture, death means eternal respite for the dead.
Relations
Maya
Reputation: Neutral 1
Kugelland
Reputation: Neutral 1
Mongolia
Leader: Kada Khan
Actions: [Global] Peace with Persia, [Global] Embassy in China, [Global] Embassy in Hellenes, [Global] Sewage, [Global] Baths, [Global] Gears, [Global] Irrigation
Result: 18/20 +2 = 20/20!, 7/20 +6 = 13/20, 5/20 +6 = 11/20, 10/20 +12 = 20/20!, 2/20 +12 = 14/20, 11/20 +12 = 20/20!, 17/20 +12 = 20/20!
Your strategists advised you that war with Persia could not continue, as it has already cost too many lives. You negotiate a ceasefire, then draw up a treaty. The Treaty of Babylon dictates that Persia will keep Bataar, but will stop their invasion of Phoenicia in exchange. It also states that your military count cannot surpass 30% of your population until both parties agree to lift the restrictions, i.e. if you become allies. If any of these conditions aren’t met, Persia will attack with its Indus ally. You have until next turn to demilitarize if necessary. Now that the war is over, the people are celebrating, increasing morale. However, since you lost the war in the eyes of your people, your stability remains the same.
You build an embassy in China and Hellenes, which will roll every two turns, starting next turn, and if the roll is over 5, you will increase your relations.
You build sewage and baths, which both grant -2 to disease rolls, and improve the quality of life of people, raising happiness.
You make gears, which may not do anything on their own, but are a prerequisite to other tech.
You make irrigation, which helps farmers grow crops in land where there may not be water, increasing food production and population.
Cities: Kherzit [Capital][2452], Akkalat [1045], Odokh [2027], Baltakhand [1120], Burkhag Beleg [1035], Ulaan [1100], Zaluu Khot [1460]
Region: Mongolia
Stability: Sturdy 4
Population: 8652
Jobs: Musketeer [500], Infantry [300], Heavy Infantry [200], Chariot Archer [90], Elite Guard [10], Ballooner [267], Militia[5252]
Status: Civilization, Sieging (4 turns left)
Time Bank: 1
Type: Progressive (Moving away from your violent past, you turn to a more peaceful and research-focused drive, granting a bonus in tech and infrastructure rolls)
Technology
Tools: Mechanised, Wheel, Chariot, Hot Air Balloon, Raft, Mail [+3 or 4], Bath [-2], Gears
Structures: Fancy House, Research hub [+3], Road (Stone Brick [+3 or 4]), Port [Success][+2], Embassy, Sewers [-2]
Domestic: Horses, Sheep, Elk, Hunting Dogs, Silk Spider, Eagle
Science: Linguistics [+2]
Other: Riding, Religion, Furnace, Iron, Fishing, Division of Labour, Government [+2], Writing [+2], Currency [+2 or 5], Agriculture, Floating lantern, Silk
Politics
Government Type: Monarchy
Policies: Sovereignty, City Planning, Law, Treaty of Babylon
Global Happiness: Very Happy 4
Crime rate: Non existent 5
Economy
State: Good 2
Source of Income: Raids
Culture
Warfare, Herding, Religion, Sacrifice, Intimidating
Military
Army: 1367 units
Type: Musketeer [500], Infantry [300], Heavy Infantry [200], Chariot Archer [90], Elite Guard [10], Ballooner [267 (89 balloons)]
Weapons: Advanced Melee (Halberd [+2], Iron [Scimitar][+4]), Basic Gun (Musket [+2]), Advanced Armour (Chain [+4][Fear]), Advanced Protection (Iron shield[+4]), Basic Artillery (Bomb [+2], Cannon [+2 or 7])
Religion
Deity: Yargoyin
Beliefs: Yargoyin needs sacrifices (animal or human) or the animals of the steppe will slow and die. Yargoyin helps those that hold themselves high in the societal food chain. Warriors are to be utmost respected. Conquering feeds Yargoyin as much as sacrifices.
Relations
Semetica
Reputation: Good 2
Shared technology: Horse, Iron, Currency, Writing, Wheel, Iron shield, Agriculture
Kugelland
Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses
Hellenes
Reputation: Good 2
Shared technology: Port, Halberd
Embassy established
Tarkahmehd
Reputation: Chilly -1
Shared technology: Cannon, Musket, Sheep, City Planning
China
Reputation: Good 2
Embassy established
Persia
Reputation: Chilly -1
Kugelland
Leader: Adalald
Actions: [Global] Explore the Ocean, [Global] Trade with Britannia, [Global] Physics
Result: 13/20 +7 = 20/20!, 20/20! +4 = 20/20!, 6/20 +7 = 13/20
You always wondered what was on the other side of the seemingly endless ocean. To answer that question, you packed your caravels full of goods and embarked on a journey across the ocean. Surprisingly, after many days of sailing, you found land! This island is home to the Arawaks and is the location of modern-day Grenada, known as the “Island of Spice”. While exploring the main continent North, you also come across a new powerful civilization, the Mexicans!
You trade with Britannia, offering Roman Concrete, hospitals, science hubs and sewage (how charming) in exchange of intermediate mathematics, cartography and intermediate linguistics (Roman Concrete is the advanced form of masonry). Intermediate mathematics grant +3 to research rolls, while cartography grants +3 to exploration rolls or +2 if it’s a place you’ve already visited, and intermediate linguistics grant +4 to diplomacy rolls.
You develop physics, which grant +1 to research rolls.
Hollow Sand already found the cure, so you have another time bank action.
Due to lack of interaction, the Norse forgot about you.
Villages: Statdburg [Capital] [133], Zweibach [125], Generischesdorf [94]
Region: Austria, Europe
Stability: Shaky 2
Population: 452
Jobs: Researcher [66], Explorer [30], Farmer [35], Soldier [35], Spearman [25], Archer [25], Builder [30]
Status: Civilization
Time Bank: 1
Type: Expansionist (You want to spread your tribe all over the world, which comes with a bonus in structure and exploration rolls)
Technology
Tools: Iron Age, Caravel [+4], Loom, Roman Concrete [+4], Medicine [-1], Gears, Soap [-2], Medicine [-1], Cartography [+2 or 3]
Structures: Cottage, Farm, Sewage, Hospital [-2], Science hub [+3], Hospital [-2]
Domestic: Pig, Spider, Horse, Honeybee
Science: Intermediate Mathematics [+3], Intermediate Linguistics [+4], Physics [+1]
Other: Agriculture, Furnace, Iron, Division of labour, Writing [+2], Pottery, Furnace, Silk Fabric, Fishing, Government [+2], Soup [-1]
Politics
Government Type: Monarchy
Policies: Quarantine
Global Happiness: Unhappy 1
Crime rate: Pretty Low 2
Economy
State: Good 2
Source of Income: Trade
Culture
Trade, Modern, Agriculture, Survivor
Military
Army: 85
Type: Soldier (Infantry) 35, Spearman (Infantry) [25], Archer [25]
Weapons: Advanced Melee (Iron Sword, Spear [+4]), Intermediate Ranged (Recurve Bow [Copper][+3]), Standard Protection (Copper Large Shield [+2]), Tactic (Shield Wall [+2], Phalanx [+2]) TEMP Guard Post (2 turns [-3])
Relations
Semetica
Reputation: Great 3
Shared Technology: Copper long shield [+2], Writing [+2], Division of labour, Furnace, Fishing, lantern, Soup
Mongolia
Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses
Britannia
Reputation: Great 3
Shared Technology: Microscope [+2], , Science Hub, Roman Concrete, Sewers, Hospital, Mathematics, Linguistics, Cartography
Tarkahmehd
Reputation: Ally 4
Shared Technology: Science Hub, Hospital
Arawaks
Reputation: Neutral 1
Mexica
Reputation: Neutral 1
Religion
@blackjacksike @Mr.Pigeon @TeaKing @Evolution4Weak @zenzonegaming @OoferDoofer @yp364 @MechanicalPumpkin @Nover452 @PositiveTower
Wilhenks
Leader: Wilhelm Von Wilhelmland
Actions: [Global] Cadet School, [Global] Increase relations with Neaderthals
Result: 11/20, 13/20
You build cadet schools, which are useful to train up-and-coming soldiers in perfecting their combat skills before engaging in combat. This grants +2 to combat rolls.
To forge an alliance with these people, you have to have tier 4 relations with them. To increase your relations, you decide to trade with them, offering cats and hunting dogs for their goats and chickens. Goats can be used for their milk, meat and wool, while chickens can be used for their meat, feathers and eggs, which increases your population and relations with the Neanderthals, who prefer to go nameless for now.
You have enough population to become a civilization.
Villages: Wilhelmlans [Capital] [104], NewVillage [58]
Region: Saxony, Elbe
Stability: Steady 3
Population: 162
Jobs: Farmer [30], Warrior [51], Intellectual [10], Builder [27], Officer [10]
Status: Sedentary Agricultural Village
Type: Warmonger (War is a very important part of your civilization, granting a bonus in combat rolls but a malus in initial reputation)
Technology
Tools: Standard (Flint, Stone), Irrigation
Weapons: Standard Melee (Copper Spear, Sword [+2]), Basic Ranged (Shortbow), Standard Shield (Copper [+2])
Structures: Log cabin, Farm
Domestic: Cats, Cattle, Hunting Dogs, Horse, Goat, Chicken
Other: Agriculture, Division of Labour, Oven, Copper, Writing [+2], Riding
Relations
Britannia
Reputation: Normal 1
Shared technology: Horse, Dog
Neanderthals
Reputation: Great 3
Shared technology: Goat, Chicken, Cat, Hunting Dog
Barberg
Leader: Petter Oisson
Actions: [Global] New village
Result: 13/20
You establish a new village upstream of the Obi river, increasing your population and granting you an extra global action.
Villages: Archalburg [Capital] [95], Village [41]
Region: Obi river, Northwest Siberia
Stability: Steady 3
Population: 136
Jobs: N/A
Status: Sedentary Agricultural Village
Type: Scavenger (You’re used to scrounging for resources, which made you really good at scavenging, granting a bonus in exploration and infrastructure rolls) Is this good?
Technology
Tools: Bronze Age, Net, Medicine, Sailboat [+2]
Weapons: Standard Melee (Bronze Spear, Sword [+3]), Basic Ranged (Shortbow)
Structures: Log cabin, Farm
Domestic: Reindeer, Chicken
Other: Agriculture, Fishing, Trapping, Division of Labour, Oven, Bronze, Writing [+2]
My actions will be pmed this turn
action 1: make laws.
action 2: create a Monarchy.
action 3: make some trade expeditions south.
actions:
sell dye to kugelland for silk and enstablishing a trade route
tell more civs to join the tyrinics
discover biology
discover astronomy
population
Farmer [50], Warrior [51], Intellectual [24], Builder [27], Officer [10]
Action:Research chemistry
Action 2:Build roads
New village name is Wihelmshaven
Action I: Increase relations with the Mayans
Action II: Build canals in Mexihà
Action III: Send scouts to explore the region (in hopes to find a coastline)
Action IV: Build schools in Mexihà
Action V: Develop medicine
Action VI: Build a temple in Tacho
Action VII: Find out more about Kugeland
Well, it seems like i’ve started the exploration age
Actions but Simplified because phone
Time Bank: Send 10 Farmers, 10 Soldiers, 10 Researchers and 10 Builders to make a village south of the Arawak Island [ Nienstadtburg ]
Stadtburg: Lift the quarantine policy
Zweibach: Try to Make gunpowder (If i can’t then chemistry)
Generischesdorf: Improve the tools
pls tell me i can do those actions
Action 1: explore geology (and create mines)
Action 2: explore blacksmithing
2 village name: Flodan
Blackjacksike’s actions are PMed (self-reminder)
Action: New city called Daichin to the east of central mongolia
Action: New city called Anchin slightly south of Daichin
Action: Create fortress city (i don’t know, something good at defense) at the Persian border called Kharuul
Action: Create intelligence network.
Action: Create mail service throughout alliance and offer it to china and persia.
Action: Give tarkamehd baths, embassies, and silk spiders for Mathematics IV and Intermediate Physics
Action: Trade Hellenes sewers and gears for fertilizer and triremes
Division of Labor
2000 military
- 270 Infantry
- 180 heavy infantry
- 450 archers
- 180 Cavalry
- 20 Kada elite guard
- 300 balloons (900 people)
The rest are food production and diplomacy rolls
All non-military personnel will be trained as militia in case of attack
Action one: even better boats (if I cannot do that, sail to America and scout the land)
Action two: since I have chemistry now, I research gunpowder.
Action three: improve my infrastructure
Action four: make roads/paths so my cities can be more easily connected
Action five: sail to islands to try to find islands to colonize
@yp364 you have 2 more days to post your actions. If you don’t post, since it’ll be the 3rd time, your civ will be frozen in time, like Pentaphon’s civ.
Here is the map of Kherzit (my capital)
Feel free to ask what certain buildings are.
BTW @OmnipotentFNarr use this for any siege battles
Story
The age of industrialisation is among us, as the steam engine is finally harnessed by a prosperous civilisation. Exploration is also rampant, as people keep sending their best boats around, looking for new land and exotic wares.
It seems the fate of the Hellenes is shrouded in mystery. There’s really nothing that points to what lead them to disappear overnight. Perhaps they were taken by a volcanic eruption? We’ll never know…
Volume 2: Divusion
Round 63 - 250 CE
Semetica
Phoenicia
Leader: Tekis
Actions: [Global] Trade route with Kugelland, [Global] More Tyrinics, [Global] Biology, [Global] Astronomy
Result: 9/20 +7 = 16/20, 11/20 +5 = 16/20, 4/20 +12 = 16/20, 19/20 +12 = 20/20!
You establish a trade route with Kugelland, trading silk for purple dye, which is sure to bring in wealth and prosperity.
You manage to persuade Britannia to join the Tyrinics, adding another nation to the roster.
You develop basic biology and standard astronomy.
So uh, normally you’d be attacked by Persia, but I don’t feel like doing the roll, so you’re getting attacked next turn. Prepare yourself!
Villages: Tyre [Capital][346], Phoenix [180], Carthage [230]
Region:Southern Lebanon, Middle East
Stability: Sturdy 4
Population: 756
Jobs: Farmer [26], Fisher [26], Potter [14], Priest [9], Scout [9], Builder [18], Hunter [18], Medic [14], Scientist [20], Soldier [104], Cavalry [203], Bowman [199]
Status: Civilization
Type: Bard (Thanks to your entertainment, you get a bonus to diplomacy and trade with other nations)
Politics
Government Type: Constitutional Monarchy
Policies: Laws
Global Happiness: Utopic 5
Crime rate: Non-existent 5
Culture
Trading, Religious, Diplomatic, Shifty, Sports, Artistic, Cooking, Sophisticated
Religion
Deity: the Four Primordial Elements
Beliefs: They must be entertained through singing and dancing.
Hollow Sand
Leader: Bizarre Pumpkin
Actions: [Global] Explore the Americas, [Global] Gunpowder, [Global] Workshop, [Global] Roads, [Global] Explore Islands
Result: 13/20 +4 = 17/20, 2/20 +9 = 11/20, 17/20 +3 = 20/20!, 9/20 +3 = 12/20, 7/20 +4 = 11/20
You Send some boats across the ocean in search of new land. You find the Warao in modern-day Venezuela, who greet you nicely.
Thanks to your knowledge of chemistry, you discover gunpowder.
To improve building, you make workshops for your builders, which adds +3 to infrastructure rolls.
By connecting buildings with dirt roads, you get +2 to infrastructure rolls, or +3 to trade rolls with a nation you’ve established a trade route with.
This time, you send your ships East, in search of some islands to colonise. They find a peculiar deserted island inhabited by strange flightless birds, unalerted by your presence. They look like pigeons and eat berries and… rocks? How strange…
Small reminder that you still have 3 timebank actions. They don’t expire, but I’m just reminding you in case you forgot.
Villages: Hollow Dust [Capital][92], Currency [70], LOSERVILLE [50], Ex-Bananaramia [80]
Region: Sinai Peninsula, Egypt
Stability: Sturdy 4
Population: 292
Jobs: Soldier [21], Farmer [58], Blacksmith [46], Engineer [55], Philosopher [30], Fisherman [2]
Status: Civilization, Plague
Time Bank: 3
Type: Trader (You like wealth and love acquiring it even more, so naturally, you get along well with people who are willing to trade their wealth with you. You gain a bonus in trading and initial reputation)
Politics
Government Type: Constitutional Monarchy
Policies: Quarantine [-2]
Global Happiness: Happy 3
Crime rate: Low 3
Culture
Trade, Pacifist
Technology
Tools: Bronze Age, Cargo Vessel [+2 or 4], Wheel, Gunpowder, Hot Air Balloon, Masonry [+3]
Structures: Mud hut, Farm, Hospital, Temple, Prision, Tyrinics (4 civ), Workshop [+3], Road (Dirt [+2 or 3])
Domestic: Goat, Horse
Science: Intermediate Mathematics [+3], Standard Physics [+2], Standard Chemistry [+3], Biology, Standard Astronomy
Other: Fishing, Agriculture, Pottery, Religion, Medicine [-1], Division of Labour, Currency [+2 or 5], Furnace, Iron, Government [+2], Riding, Cheese, Writing [+2], Purple Dye, Gunpowder
Economy
State: Excellent 4
Source of Income: Trade, Tourism
Military
Army: 526
Type: Infantry [104], Cavalry [203], Bowman [199]
Weapons: Advanced Melee (Iron Sword, Trident [+4], Javelin [+2]), Standard Ranged (Longbow [Iron][+3]), Advanced Protection (Iron Shield [+4]), Rhinoceros [+2 or 3], Advanced Armour (Chain [+4]), Sport [+1], Basic Artillery (Bomb [+2])
Infrastructure: Training Academy [+2]
Relations
Mongolia
Reputation: Good 2
Shared technology: Wheel, Writing, Agriculture, Iron Shield
Britannia
Reputation: Ally 4
Shared technology: Furnace, Iron
Kugelland
Reputation: Ally 4
Shared technology: Furnace, Division of labour, Fishing, lantern, Soup
Persia
Reputation: Hostile -2
Federacia
Britannia
Leader: King James
Actions: [Global] Federate with China, [Global] Improve relations with Kugelland, [Global] Secret, [Global] New city
Result: 6/20 +16 = 20/20!, 19/20 +16 = 20/20!, 16/20 +10 = 20/20!, 18/20 +7 = 20/20!
You federate with China, which grants you yet another civ to micromanage mwahahaha! You also get their technology and relations. They had established a trade route with the Indus, whom they have good relations with, and have great relations with the Gojoseon civ (Korea).
To improve your relations with Kugelland, you offer stargazing to help them on their explorations, which makes you allies now!
Your secret is a success, it grants +3.
You establish a new city, granting you an extra global action.
Also, I decided that geology grants a bonus to infrastructure rolls.
You farmers establish permanent farms, increasing your population.
Cities: Londinium [Capital] [954], Winchester [940], Liverpool [850], Oxford [856], Truro [850]
Region: British Isles, Europe
Stability: Steady 3
Population: 4250
Jobs: Farmer [642], Soldier [640], Knight [640], Archer [639], Maester [639]
Status: Civilization
Type: Diplomat (Thanks to your smooth-talking skills, you know how to convince people that you are nice, giving you a bonus to diplomacy and initial reputation)
Politics
Government type: Monarchy
Policies: Royal Federation, Law of Laicity, City Planning
Global Happiness: Pretty Happy 2
Crime rate: Low 3
Culture
Pacifist, Survivor, Modernism, Agrarian, Diplomat
Lucania
Leader: Dukes Remus & Romulus
Actions: [Global] Secret, [Global] New City, [Global] New City
Result: 2/20 +10 = 12/20, 19/20 +8 = 20/20!, 14/20 +8 = 20/20!
Your secret is a success, I’ll explain in more detail in a PM.
You build two new cities, increasing your population and granting two more global actions.
Lucania’s farmers maintain the permanent farms, increasing your population.
Cities: Potentia [Capital][1000], Metapontum [950], Grumentum [850], Rema [900], Roma [900]
Region: Southern Italy, Europe
Stability: Steady 3
Population: 4600
Jobs: Farmer [326], Soldati [530], Cavalieri [530], Arcieri [529], Dottori [529]
Status: Civilization
Type: Modernist (Always in pursuit of innovation, you get a bonus in tech research rolls)
Politics
Government type: Federal Duchy
Policies: Sovereignty
Global Happiness: Happy 3
Crime rate: Low 3
Culture
Diplomat, Agrarian, Trader
China
Leader: Han Dynasty
Actions:
Result:
Cities: Chang’an [Capital][1400], Wuwei [1100], Xi’an [1100], Hanzhong [1100], Nanyang [1100]
Region: China, East Asia
Stability: Steady 3
Population: 5800
Jobs:
Status: Civilization
Type: Trader (You love wealth and you love acquiring it even more, granting a bonus in trade and initial relations)
Politics
Government type: Dynasty
Policies: Sovereignty
Global Happiness: Happy 3
Crime rate: Low 3
Culture
Diplomat, Trader
Technology
Tools: Mechanised, Fluyt [+2 or 4], Nets, Stargazing [+2], Microscope [+2], Wheel, Cartography [+3 or 5], Gears, Coil Spring, Roman Concrete [+4], Irrigation
Structures: Stone houses, Permanent Farm, Road (Stone [+3 or 4]), Granary, Secret [-4]
Domestic: Horse, Cattle, Hunting Dogs, Honeybee, Goat, Sewers [-2], Hospital [-2], Science Hub [+3], Silkworm
Science: Intermediate Mathematics [+3], Intermediate Chemistry [+3], Intermediate Linguistics [+4], Geology [+1], Intermediate Secret [+3]
Other: Agriculture, Furnace, Iron, Fishing, Division if Labour, Trapping, Paper [+4], Glass, Government [+2], Riding, Gunpowder, Currency [+2 or 5], Embassy [+4], Silk fabric, Diamonds
Economy
State: Good 2
Source of Income: Trade, Agriculture
Military
Army: 4676
Type: Infantry [1170], Cavalry [1170], Archer [1168], Medic [1168]
Weapons: Advanced Melee (Iron Spear, Claymore, Battle Ax [+4], Javelin [+2]), Advanced Ranged (Musket [+2]), Basic Armour (Cloth [+1]), Advanced Protection (Iron Shield [+4], Buckler [+1]), Basic Siege (Catapult [+2 or 5])
Infrastructure: Reinforced Walls (Cannon [-4])
Tactics: Ranks [+1]
Relations
Celts
Reputation: Ally 4
Kugelland
Reputation: Ally 4
Shared technology: Microscope, Science Hub, Roman Concrete, Sewers, Hospital, Mathematics, Linguistics, Cartography, Stargazing
Tarkahmehd
Reputation: Great 3
Shared technology: Chemistry, Cartography, Musket, Currency, Granary, Gunpowder, Horse, Spring, Gear, Glass, Microscope, Ranks, Walls, Buckler, Catapult
Wilhenks
Reputation: Neutral 1
Shared technology: Goat, Dog
Indus
Reputation: Good 2
Trade route established
Gojoseon
Reputation: Great 3
Canada
Leader: Leader McLeaderson IV
Actions: [Global] Laws, [Global] Government, [Global] Exploration
Result: 17/20, 9/20 +8 = 17/20, 18/20 +8 = 20/20!
You implement basic laws, which help reduce the crime rate.
To manage more complex things, a monarchy is established, which grants +2 to research rolls.
You sail South, looking for nations to trade with. You discover a big empire, presenting themselves as Mexica, who greet you kindly, despite your rude behaviour. Since it’s a 20, you can trade right away. They give you the knowledge of furnaces in exchange for your parchments.
Villages: VillageName [Capital] [108], NewVillage [38]
Region: Vancouver Island, Canada
Stability: Steady 3
Population: 168
Jobs: N/A
Status: Sedentary Agricultural Village
Type: Rationalist (Your actions are always out of logic and rarely factor in emotions. This grants you a big bonus to research rolls but a malus in relations and religion)
Technology
Tools: Copper Age, Wheel, Sailboat [+2], Stargazing [+2]
Structures: Big house, Smithy [Success], Farm
Domestic: Hunting Dogs
Science: Physics [+1]
Other: Agriculture, Furnace, Copper, Parchment [+3], Division of Labour, Maple Syrup
Politics
Government Type: Monarchy
Policies: Law
Global Happiness: Pretty Happy 2
Crime rate: Low 3
Economy
State: Poor 1
Source of Income: Agriculture
Culture
Modernism
Military
Army: 0
Type: N/A
Weapons: Standard Melee (Copper Spear, Sword [+2]), Basic Range (Shortbow), Standard Armour (Copper [+2])
Relations
Mexica
Reputation: Neutral 1
Shared technology: Furnace, Parchment
Tarkahmehd
Leader: Evolution4Weak
Action: [Global] Repair city, [Global] Repair city, [Global] Repair city, [Global] Steam Engine, [Global] Propaganda, [Global] Machine tools, [Global] Anti-Siege Tactics, [Global] Disaster Relief Programme
Result: 1/20 +6 = 7/20, 8/20 +6 = 14/20, 15/20 +6 = 20/20!, 15/40 +21 = 36/40, 14/20 +2 = 16/20, 16/40 +21 = 37/40, 9/20, 17/20 +2 = 19/20
You fail to repair one of the cities, but the other two are restored to their former glory. Only Lilac is still in dire need of repair.
The power of steam is now at your fingertips! With the steam engine, you can build lots of complex machines!
To restore the people’s faith in you, you deploy propaganda posters all over the towns, awakening the patriotism of the people and raising stability and happiness.
By building machine tools, it’s much easier to build things, granting +2 to infrastructure rolls.
You once again fail to develop anti-siege tactics.
You set up a disaster relief programme, which, using stores in the granaries and vacant bunkers, provides food and shelter to those affected by disasters. This grants -2 to natural disasters and increases happiness.
Also, you were visited by Mongolia, who traded their baths, spiders and embassies for physics and tier 2 maths.
Cities: Acirema [Capital][2080], Anawal [1025], Latipa [3065], Aether [1699], Lilac [2085], Ecie [2 025], Armand [2465], Balena [2025], Dirdam [2025], Tarcie [3000], Larion [2500]
Region: Portugal, Europe
Stability: Sturdy 4
Population: 23994
Jobs: Fisherman [2399], Farmer [2399], Herder [2399], Builder [4798], Philosopher [4798], Scout [2399], Soldier [4802]
Status: Civilization
Type: Scout (You know the land like the back of your hands, which comes with the perk of a bonus in spying and exploration)
Technology
Tools: Machine tools [+2], Net, Caravel [+4], Mail [+3 or 4], Cannon, Cartography [+3 or 5], Microscope [+2], Steam Engine, Bath [-2]
Structures: Cottage, Farms, Storehouse, Town Hall [+3], Evo’s Code of Law [Landmark], Roads (Stone Brick [+3 or 4]), Bunker [-3], Millstone, Science hub [+3], Windmill [Success], Dock [+2][Success], Granary, Spy-Away [-4], Hospital, Watermill, Sewage [-2], Workshop [+3], Embassy
Domestic: Chicken, Goat, Sheep, Horse, Eagle, Silk Spider
Science: Mathematics V [+4], Intermediate Physics [+3], Chemistry [+2]
Other: Fishing, Trapping, Agriculture, Government (Hierarchy) [+2], Division of Labour, Pottery, Blast Furnace, Steel, Paper [+3], Currency [+2 or 5], Gunpowder, Charcoal, Riding, Gear, Spring, Camouflage [+3], Glass, Secret, Leather
Politics
Government Type: Gerontocracy
Policies: Law, Sovereignty, City Planning, Rule of ⅓, Propaganda, Disaster Relief Programme
Global Happiness: Very Happy 4
Crime rate: Non Existent 5
Economy
State: Excellent 3
Source of Income: Trade, Fishing
Culture
Fishing, Arts, Authority, Agrarian
Military
Army: 4802 units
Type: Infantry [1200], Rifleman [1201], Navy [1200], Cavalry [1201]
Weapons: Advanced Melee (Iron Spear, Sword [+4]), Advanced Range (Rifle [+3], Cylinder [+1]), Basic Siege (Catapult [+2 or 5]), Advanced Protection (Steel Shield [+5], Buckler [+1]), Advanced Armour (Steel [+6]), Firespitter [+4]
Infrastructure: Advanced Reinforced Walls (Cannons [-4]), Watchtower [-2], Training Academy [+2]
Tactics: Camouflage [+3], Shield Wall [-2], Ranks [+1]
Relations
Kugelland
Reputation: Ally 4
Shared Technology: Science Hub
Britannia
Reputation: Great 3
Shared technology: Cartography, Chemistry, Musket, Currency, Granary, Gunpowder, Horse, Spring, Gear, Microscope, Glass, Ranks, Walls, Buckler, Catapult
Mongolia
Reputation: Chilly -1
Shared technology: Cannon, Musket, Sheep, City Planning, Embassy, Spider, Bath, Maths II, Physics
Semetica
Reputation: Good 2
Mexica
Leader: Montezuma
Actions: [Global] Improve relations with Mayans, [Global] Build Canals, [Global] Scout the region, [Global] Build schools, [Global] Temples, [Globa] Find out more about Kugelland
Result: 17/20, 11/20 +2 = 13/20, 12/20 +2 = 14/20, 18/20 +2 = 20/20!, 6/20 +2 = 8/20, 15/20
To improve your relations with the warring Mayans, you offered your knowledge of ironsmithing and even threw in some iron spears and obsidian swords. The Mayans were grateful, and trusted you enough to send you on a quest. They give you 2 turns to build a city for them so that they may expand.
You build canals, which bring water where there normally isn’t which creates more land suitable for farming and settlement, increasing your population.
You explore to the East until you arrive at the shores of a lake with no end. Is that where Kugelland came from?
To educate the Mexican children, you establish schools, which help raise smart people, granting +2 to research rolls.
Tacho lacked the resources at the time to build more temples, so they’ll make do with pilgrimages to Sola Eclipsa for now.
While the explorers were still there, you hassled them about every detail about the old world. They tell you of an expanding empire of islanders, a coastline titan of a civilisation, mighty beast riding conquerors and a powerful trade mogul. Montezuma is dying to meet all these new civilisations, but until they can cross the vast emptiness that separates them, they will have to wait. Perhaps if you ask nicely, Kugelland will let you hitch a ride on their vessels?
Also, you were visited by the Canadians. They were a bit condescending on your beliefs, but you still greeted them, trading furnaces for their parchments.
Villages: Mexihà [Capital][3378], Austhuala [2000], Tacho [2022], Texcoco [2350], Xalapa [2325], Ocuituco [2825], Chiapan [2570]
Region: Mexican Valley, Mexico
Stability: Strong 5
Population: 17470
Jobs: Militia [188], Builder [350], Farmer [400]
Status: Civilization, QUEST Build a city for the Mayans (2 turns)
Type: Shaman (You are devoted to helping others while pondering about the mysteries of the Cosmos. This grants you a bonus in tech research and initial reputation)
Technology
Tools: Standard (Obsidian), Telescope [+2], Medicine, Canal
Structures: Adobe House, Farms, Beehive, Palace [+3], Sola Eclipsa (Landmark), Road (Dirt [+2 or 3]), Granary, Market [+4], School [+2]
Domestic: Honeybee, Turkey
Science: Intermediate Mathematics [+3], Chemistry [+2], Intermediate Physics [+3], Biology
Other: Agriculture, Parchment [+3], Division of Labour, Furnace, Government [+2], Iron, Fishing
Politics
Government Type: Monarchy
Policies: The Laws of Man
Global Happiness: Happy 3
Crime rate: Low 3
Economy
State: Great 3
Source of Income: Pilgrimage, Trade route
Culture
Pacifist, Spiritual, Modernist
Military
Army: 0
Type: N/A
Weapons: Advanced Melee (Iron Spear, Obsidian Sword [+4]), Basic Ranged (Shortbow [Flaming [+1 or 2]), Intermediate Armour (Bronze [+3]), Basic Siege (Catapult [+2 or 5]), Intermediate Protection (Bronze Shields [+3])
Infrastructure: Training Academy [+2], Walls (Stone [-2])
Religion
Name: Tonatiu
Deity: Sun, Rain and Agriculture
Beliefs: Sacrifices are necessary to keep the world going, all life is equally important except for the Sun, the Rain and Agriculture, death means eternal respite for the dead.
Relations
Maya
Reputation: Good 2
Shared technology: Furnace, Iron Melee
Kugelland
Reputation: Neutral 1
Semetica
Reputation: Unavailable
Federacia
Reputation: Unavailable
Mongolia
Reputation: Unavailable
Tarkahmehd
Reputation: Unavailable
Canada
Reputation: Neutral 1
Shared technology: Furnace, Parchment
Mongolia
Leader: Kada Khan
Actions: [Global] New City, [Global] New City, [Global] Fortress, [Global] Intelligence Network, [Global] Trade with Tarkahmehd
Result: 15/20 +6 = 20/20!, 18/20 +6 = 20/20!, 12/20 +6 = 18/20, 10/20 +6 = 16/20, 8/20 +5 = 13/20
You build two new cities and one fortress. While the fortress doesn’t increase your population or add an extra global action, it grants a bonus to defense rolls and can only be inhabited by soldiers.
You establish an intelligence network, which grants -4 to spy rolls of opponents.
You send a trade expedition to Tarkahmehd, trading your knowledge of baths, embassies and some silk spiders for their standard mathematics and physics.
Embassy roll: 17/20
You improve your relations with China, who reveal that they have federated with Britannia, which means you can’t acquire them unless you get them to leave the union. They also reveal their good relations with Indus, whom they have established a trade route with, and have great relations with Gojoseon, the Koreans.
The Treaty of Babylon is rewritten, you get Bataar back in exchange for the resuming of the Persian invasion of Phoenicia.
Since Hellenes is frozen you get one more timebank action.
Cities: Kherzit [Capital][2252], Akkalat [1045], Odokh [1627], Baltakhand [1120], Burkhag Beleg [1035], Ulaan [1100], Zaluu Khot [1060], Bataar [1100], Daichin [1050], Anchin [1050], Fort Kharuul [1000]
Region: Mongolia
Stability: Sturdy 4
Population: 11852
Jobs: Military [2000], Misc [9852]
Status: Civilization, Sieging (4 turns left)
Time Bank: 2
Type: Progressive (Moving away from your violent past, you turn to a more peaceful and research-focused drive, granting a bonus in tech and infrastructure rolls)
Technology
Tools: Mechanised, Wheel, Chariot, Hot Air Balloon, Raft, Mail [+3 or 4], Bath [-2], Gears
Structures: Fancy House, Research hub [+3], Road (Stone Brick [+3 or 4]), Port [Success][+2], Embassy [+4], Sewers [-2], Intelligence Network [-4]
Domestic: Horses, Sheep, Elk, Hunting Dogs, Silk Spider, Eagle
Science: Linguistics [+2], Standard Mathematics [+2], Physics [+1]
Other: Riding, Religion, Furnace, Iron, Fishing, Division of Labour, Government [+2], Writing [+2], Currency [+2 or 5], Agriculture, Floating lantern, Silk
Politics
Government Type: Monarchy
Policies: Sovereignty, City Planning, Law, Treaty of Babylon
Global Happiness: Very Happy 4
Crime rate: Non existent 5
Economy
State: Good 2
Source of Income: Raids
Culture
Warfare, Herding, Religion, Sacrifice, Intimidating
Military
Army: 2000 units
Type: Musketeer [450], Infantry [270], Heavy Infantry [180], Cavalry [180], Elite Guard [20], Ballooner [900 (300 balloons)]
Weapons: Advanced Melee (Halberd [+2], Iron [Scimitar][+4]), Basic Gun (Musket [+2]), Advanced Armour (Chain [+4][Fear]), Advanced Protection (Iron shield[+4]), Basic Artillery (Bomb [+2], Cannon [+2 or 7])
Religion
Deity: Yargoyin
Beliefs: Yargoyin needs sacrifices (animal or human) or the animals of the steppe will slow and die. Yargoyin helps those that hold themselves high in the societal food chain. Warriors are to be utmost respected. Conquering feeds Yargoyin as much as sacrifices.
Relations
Semetica
Reputation: Good 2
Shared technology: Horse, Iron, Currency, Writing, Wheel, Iron shield, Agriculture
Kugelland
Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses
Tarkahmehd
Reputation: Chilly -1
Shared technology: Cannon, Musket, Sheep, City Planning, Embassy, Spider, Bath, Maths II, Physics
China
Reputation: Great 3
Embassy established
Persia
Reputation: Chilly -1
Kugelland
Leader: Adalald
Actions: [Global] Colony, [Global] Lift Quarantine, [Global] Chemistry, [Global] Better tools
Result: 13/20 +9 = 20/20!, 14/20 +2 = 16/20, 19/20 +11 = 20/20!, 12/20 +11 = 20/20!
You establish a colony in the Arawak island, which you can use to expand your sphere of influence and expansion scope.
Once you lifted the quarantine, people were happy to be free again, increasing happiness and stability.
You develop chemistry, which grants +2 to science rolls, and accidentally discover gunpowder as a result. It’s funny how things just seem to happen by chance, wouldn’t you say?
You mechanise your tools, which helps increase population.
Also, you were visited by Britannia, who offered you their knowledge of stargazing to help with your exploration. Stargazing grants +2 to sailing rolls. You’re now allies.
Villages: Statdburg [Capital] [235], Zweibach [175], Generischesdorf [200], Nienstadtburg [170]
Region: Austria, Europe
Stability: Steady 3
Population: 880
Jobs: Researcher [66], Explorer [30], Farmer [35], Soldier [35], Spearman [25], Archer [25], Builder [30]
Status: Civilization
Type: Expansionist (You want to spread your tribe all over the world, which comes with a bonus in structure and exploration rolls)
Technology
Tools: Iron Age, Caravel [+4], Loom, Roman Concrete [+4], Medicine [-1], Gears, Soap [-2], Cartography [+2 or 3], Stargazing [+2]
Structures: Cottage, Farm, Sewage, Hospital [-2], Science hub [+3], Hospital [-2]
Domestic: Pig, Spider, Horse, Honeybee
Science: Intermediate Mathematics [+3], Intermediate Linguistics [+4], Physics [+1], Chemistry [+2]
Other: Agriculture, Furnace, Iron, Division of labour, Writing [+2], Pottery, Furnace, Silk Fabric, Fishing, Government [+2], Soup [-1], Gunpowder
Politics
Government Type: Monarchy
Policies: Quarantine
Global Happiness: Pretty Happy 2
Crime rate: Pretty Low 2
Economy
State: Good 2
Source of Income: Trade
Culture
Trade, Modern, Agriculture, Survivor
Military
Army: 85
Type: Soldier (Infantry) 35, Spearman (Infantry) [25], Archer [25]
Weapons: Advanced Melee (Iron Sword, Spear [+4]), Intermediate Ranged (Recurve Bow [Copper][+3]), Standard Protection (Copper Large Shield [+2]), Tactic (Shield Wall [+2], Phalanx [+2]) TEMP Guard Post (2 turns [-3])
Relations
Semetica
Reputation: Great 3
Shared Technology: Copper long shield [+2], Writing [+2], Division of labour, Furnace, Fishing, lantern, Soup
Mongolia
Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses
Britannia
Reputation: Ally 4
Shared Technology: Microscope [+2], , Science Hub, Roman Concrete, Sewers, Hospital, Mathematics, Linguistics, Cartography, Stargazing
Tarkahmehd
Reputation: Ally 4
Shared Technology: Science Hub, Hospital
Arawaks
Reputation: Neutral 1
Mexica
Reputation: Neutral 1
Religion
Wilhenks
Leader: Wilhelm Von Wilhelmland
Actions: [Global] Chemistry, [Global] Roads
Result: 14/20 +2 = 16/20, 7/20
You develop a basic knowledge of chemistry, which grants +2 to science rolls.
You fail to establish roads.
You have enough population to become a civilization.
Villages: Wilhelmlans [Capital] [104], Wilhelmshaven [58]
Region: Saxony, Elbe
Stability: Steady 3
Population: 162
Jobs: Farmer [50], Warrior [51], Intellectual [24], Builder [27], Officer [10]
Status: Sedentary Agricultural Village
Type: Warmonger (War is a very important part of your civilization, granting a bonus in combat rolls but a malus in initial reputation)
Technology
Tools: Standard (Flint, Stone), Irrigation
Weapons: Standard Melee (Copper Spear, Sword [+2]), Basic Ranged (Shortbow), Standard Shield (Copper [+2])
Structures: Log cabin, Farm
Domestic: Cats, Cattle, Hunting Dogs, Horse, Goat, Chicken
Science: Chemistry [+2]
Other: Agriculture, Division of Labour, Oven, Copper, Writing [+2], Riding
Relations
Britannia
Reputation: Neutral 1
Shared technology: Horse, Dog
Neanderthals
Reputation: Great 3
Shared technology: Goat, Chicken, Cat, Hunting Dog
Barberg
Leader: Petter Oisson
Actions: [Global] Geology, [Global] Furnace
Result: 14/20 +2 = 16/20, 16/20 +2 = 18/20
As you study different rock types, you develop a better understanding of them, granting +1 to infrastructure rolls.
You improve your ovens by making kilns. These new furnaces are strong enough to even melt iron!
Villages: Archalburg [Capital] [95], Flodan [41]
Region: Obi river, Northwest Siberia
Stability: Steady 3
Population: 136
Jobs: N/A
Status: Sedentary Agricultural Village
Type: Scavenger (You’re used to scrounging for resources, which made you really good at scavenging, granting a bonus in exploration and infrastructure rolls)
Technology
Tools: Bronze Age, Net, Medicine, Sailboat [+2]
Weapons: Standard Melee (Bronze Spear, Sword [+3]), Basic Ranged (Shortbow)
Structures: Log cabin, Farm
Domestic: Reindeer, Chicken
Science: Geology [+1]
Other: Agriculture, Fishing, Trapping, Division of Labour, Furnace, Bronze, Writing [+2]
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