The Thrive Odyssey

Story

The first intercontinental contact has finally been established! This may mean a new age of exploration and expansion. In other news, the Kugelland plague has finally been eradicated, which is welcome news to everyone.

Volume 2: Diffusion
Round 62 - 150 CE

Semetica
Phoenicia

Leader: Tekis

Actions: [Global] Purple Dye, [Global] Government, [Global] Better Boats, [Global] Physics
Result: 17/20, 7/20 +7 = 14/20, 9/20 +7 = 16/20, 15/20 +7 = 20/20!
By boiling sea snails in huge vats, your civilization now has access to very valuable and rare purple dye. It’s sure to make you very rich, provided you find a potential buyer!

To make the merger a little smoother, a new government is put in place, a constitutional monarchy. Being the best of both worlds, you get republic officials elected by the people representing them in parliaments, while being supervised by the Phoenician monarchy. Both provinces’ stability increases.

You improve your ships once again, building them very large with trade in mind, so that you may transport merchandise from place to place. These trade vessels grant +3 to sailing rolls and +2 to trading rolls.

In search of innovation, you study physics, improving it a lot faster than anticipated, granting +2 to research rolls.

Villages: Tyre [Capital][346], Phoenix [180], Carthage [230]
Region:Southern Lebanon, Middle East
Stability: Sturdy 4

Population: 756
Jobs: Farmer [26], Fisher [26], Potter [14], Priest [9], Scout [9], Builder [18], Hunter [18], Medic [14], Scientist [20], Soldier [104], Cavalry [203], Bowman [199]
Status: Civilization

Type: Bard (Thanks to your entertainment, you get a bonus to diplomacy and trade with other nations)

Politics

Government Type: Constitutional Monarchy
Policies: Laws
Global Happiness: Utopic 5
Crime rate: Non-existent 5

Culture

Trading, Religious, Diplomatic, Shifty, Sports, Artistic, Cooking, Sophisticated

Religion

Deity: the Four Primordial Elements
Beliefs: They must be entertained through singing and dancing.

Hollow Sand

Leader: Bizarre Pumpkin

Actions: [Global] Experiment with the soup, [Global] Chemistry, [Global] Better Boats
Result: 17/20 +7 = 20/20!, 18/20 +7 = 20/20!, 9/20 +7 = 16/20
After a lot more experimentation with the soup, you find the cure for the Kugelland plague. No eating for 3 days gets rid of the disease, so the soup was actually pretty useless. Nonetheless, after one final deathroll, you’ll be rid of the plague and the Plague Busters will be disbanded.

Since basic chemistry is a prerequisite to gunpowder (if it wasn’t for other players, they researched chemistry afterwards so it balances out), you research extensively on chemistry. Standard chemistry grants +3 to science research rolls.

You improve Phoencian trade vessels by adding more sails to them, making them go further. These cargo vessels can even traverse oceans! They grant +4 to sailing rolls and +2 to trade rolls.

You cannot give Kugelland soup, since they do not need it. By the way, timebanks excluded, you have 5 global actions per turn since you federated, because it grants an extra global action along with your different city global actions.

Deathroll: 5/20 -4 = 1/20
The final infected person dies, as the Kugelland plague is finally eradicated.

Villages: Hollow Dust [Capital][92], Currency [70], LOSERVILLE [50], Ex-Bananaramia [80]
Region: Sinai Peninsula, Egypt
Stability: Sturdy 4

Population: 292
Jobs: Soldier [21], Farmer [58], Blacksmith [46], Engineer [55], Philosopher [30], Fisherman [2]
Status: Civilization, Plague
Time Bank: 3

Type: Trader (You like wealth and love acquiring it even more, so naturally, you get along well with people who are willing to trade their wealth with you. You gain a bonus in trading and initial reputation)

Politics

Government Type: Constitutional Monarchy
Policies: Quarantine [-2]
Global Happiness: Happy 3
Crime rate: Low 3

Culture

Trade, Pacifist

Technology

Tools: Bronze Age, Cargo Vessel [+2 or 4], Wheel, Gunpowder, Hot Air Balloon, Masonry [+3]
Structures: Mud hut, Farm, Hospital, Temple, Prision, Tyrinics (3 civ)
Domestic: Goat, Horse
Science: Intermediate Mathematics [+3], Standard Physics [+2], Standard Chemistry [+3]
Other: Fishing, Agriculture, Pottery, Religion, Medicine [-1], Division of Labour, Currency [+2 or 5], Furnace, Iron, Government [+2], Riding, Cheese, Writing [+2], Purple Dye

Economy

State: Great 3
Source of Income: Trade, Tourism

Military

Army: 526
Type: Infantry [104], Cavalry [203], Bowman [199]
Weapons: Advanced Melee (Iron Sword, Trident [+4], Javelin [+2]), Standard Ranged (Longbow [Iron][+3]), Advanced Protection (Iron Shield [+4]), Rhinoceros [+2 or 3], Advanced Armour (Chain [+4]), Sport [+1], Basic Artillery (Bomb [+2])
Infrastructure: Training Academy [+2]

Relations
Mongolia

Reputation: Good 2
Shared technology: Wheel, Writing, Agriculture, Iron Shield

Britannia

Reputation: Ally 4
Shared technology: Furnace, Iron

Hellenes

Reputation: Good 2

Kugelland

Reputation: Ally 4
Shared technology: Furnace, Division of labour, Fishing, lantern, Soup

Persia

Reputation: Hostile -2

Hellenes

Reputation: Good 2

Hellenes

Leader: Tiresias

Actions:
Result:

Villages: Apolonia [Capital][972], Gantzos [633], Cilis [660], Toliopolis [760]
Region: Coast of Epirus, Greece
Stability: Steady 3

Population: 2465
Jobs: Cataphract [100], Legionary [500], Pikeman [700], Ranger [400], Equine [600], Ballista men [32]
Status: Civilization, Secret Status
Time Bank: 8

Type: Militarised (Your priorities are to have the most powerful army and the latest technology so that you may crush your adversaries and intimidate those around you. This grants you a bonus in combat rolls and tech research rolls, but a malus in initial reputation, because of your distrust of strangers.)

Technology

Tools: Mechanised, Fertilizer, Trireme [+4], Irrigation, Chariot, Trade Caravan [+2] Secret [-4]
Structures: Mud Brick House, Road (Stone Brick [+3 or 4]), Granary, Smithy [Success], Palace [+4], Temple [Landmark], Dock [Success][+2], Slipway [+3], Farm, Academy [+3], Warehouse, Theatre, Market [+4], Sewers, Secret Structure [+3], Library [+2]
Domestic: Cattle, Rhinoceros [+2], Horse, Bees
Other: Furnace, Iron, Agriculture, Division of Labour, Pottery, Religion, Intermediate Mathematics [+3], Government (Stratocracy [+2]), Currency [+2 or 5], Chemistry [+2]

Politics

Type: Stratocracy
Policies: Law
Global Happiness: Very Happy 4
Crime rate: Very Low 4

Economy

State: Great 3
Source of Income: Trade, Agriculture, Pilgrimage

Culture

Military, Agrarian, Modernism, Theatre

Military

Army: 2332
Type: Legionary (Infantry) [500], Pikeman (Heavy Infantry) [700], Cataphract (Heavy Cavalry) [100], Ranger (Archery) [400], Equine (Cavalry) [600], Ballista (Siege) [32]
Weapons: Advanced Melee (Javelin [+2], Pike [+2], Halberd [+2], Iron Sword [+4]), Intermediate Ranged (Gastraphete [+3]), Advanced Protection (Iron Scutum, Targe [+4]), Advanced Armour (Chain [+4]), Rhinoceros [+2 or 3], Ballista [+3 or 6], Trireme [+2]
Tactics: Formation (Phalanx [+2], Testudo [-2]), Camouflage [+3 or -3]
Infrastructure: Walls (Stone [-2]), Training Academy [+2]

Religion

Name; Primordial Truth
Deity: Cosmic Eye, split into 4 entities
Beliefs: The gods when displeasured become demonic and their servants as well, Torture and sacrifice only when allowed

Relations
Semetica

Reputation: Good 2
Shared technology: Rhinos, Irrigation.

Kugelland

Reputation: Neutral 1
Shared technology: Currency, Mathematics.

Britannia

Reputation: Neutral 1
Shared technology: Horse, cattle, Microscope, bees, Javelin

Mongolia

Reputation: Good 2
Shared technology: Halberd, Port

Kingdom of Britannia
Britannia

Leader: Arthur V

Actions: [Global] Secret, [Global] Secret, [Global] New City
Result: 8/20 +16 = 20/20!, 15/20 +2 = 17/20, 6/20 +6 = 12/20
Your secret is a success. I will explain more in a PM.

Your secret is a success. It grants -4 to you-know-what.

You establish the city of Oxford, increasing your population and granting an extra global action.

Your farmers work on the permanent farms, granting extra population.

Also, you were visited by the people of Tarkahmehd, who traded their walls, shields and catapults for your glass, ranks and microscopes. Bucklers can be used by heavy units and grant +1 to combat rolls, while cannon mounted walls grant -4 to invader rolls. Catapults grant +2 to combat rolls when used or +5 if used against infrastructure. However, since you don’t have cannons, these will disappear in 3 turns unless either a trade route is established, supplying you with cannons or you research them yourself.

You were also visited by Kugelland, who offered Roman concrete, which grants +4 to infrastructure rolls, Sewage and hospitals, which both grants -2 to disease rolls and increase population, and Science Hubs, which grant +3 to research rolls, in exchange of mathematics, cartography and linguistics.

Cities: Londinium [Capital] [904], Winchester [890], Liverpool [800], Oxford [806]
Region: British Isles, Europe
Stability: Steady 3

Population: 3200
Jobs: Farmer [368], Soldier [366], Knight [366], Archer [365], Maester [365]
Status: Civilization

Type: Diplomat (Thanks to your smooth-talking skills, you know how to convince people that you are nice, giving you a bonus to diplomacy and initial reputation)

Politics

Government type: Monarchy
Policies: Royal Federation, Law of Laicity, City Planning
Global Happiness: Pretty Happy 2
Crime rate: Low 3

Culture

Pacifist, Survivor, Modernism, Agrarian, Diplomat

Lucania

Leader: Remus & Romulus

Actions: [Global] Government, [Global] Government, [Global] Secret
Result: 16/20 +7 = 20/20!, /20 +7 = /20 Does not occur, /20 +2 = /20 Does not occur
By changing Lucania’s government to a federal Duchy, the state is given more autonomy and can manage itself with less Britannian input, increasing stability.

Lucania’s farmers maintain the permanent farms, increasing your population.

Cities: Potentia [Capital][950], Metapontum [900], Grumentum [800]
Region: Southern Italy, Europe
Stability: Steady 3

Population: 2650
Jobs: Farmer [326], Soldati [324], Cavalieri [324], Arcieri [323], Dottori [323]
Status: Civilization

Type: IDK, what archetype should Lucania have?

Politics

Government type: Federal Duchy
Policies: Sovereignty
Global Happiness: Happy 3
Crime rate: Low 3

Culture

Diplomat, Agrarian, Trader

Technology

Tools: Mechanised, Fluyt [+2 or 4], Nets, Stargazing [+2], Microscope [+2], Wheel, Cartography [+2 or 3], Gears, Coil Spring, Roman Concrete [+4], Irrigation
Structures: Stone houses, Permanent Farm, Road (Stone [+3 or 4]), Granary, Secret [-4]
Domestic: Horse, Cattle, Hunting Dogs, Honeybee, Goat, Sewers [-2], Hospital [-2], Science Hub [+3]
Science: Intermediate Mathematics [+3], Chemistry [+2], Intermediate Linguistics [+4], Geology
Other: Agriculture, Furnace, Iron, Fishing, Division if Labour, Trapping, Writing [+2], Glass, Government (Monarchy [+2]), Riding, Gunpowder, Currency [+2 or 5]

Economy

State: Good 2
Source of Income: Trade, Agriculture

Military

Army: 2756
Type: Infantry [690], Cavalry [690], Archer [688], Medic [688]
Weapons: Advanced Melee (Iron Spear, Claymore, Battle Ax [+4], Javelin [+2]), Advanced Ranged (Musket [+2]), Basic Armour (Cloth [+1]), Advanced Protection (Iron Shield [+4], Buckler [+1]), Basic Siege (Catapult [+2 or 5])
Infrastructure: Reinforced Walls (Cannon [-4])
Tactics: Ranks [+1]

Relations
Hellenes

Reputation: Neutral 1
Shared technology: Horse, cattle

Celts

Reputation: Ally 4

Kugelland

Reputation: Great 3
Shared technology: Microscope, Science Hub, Roman Concrete, Sewers, Hospital, Mathematics, Linguistics, Cartography

Tarkahmehd

Reputation: Great 3
Shared technology: Chemistry, Cartography, Musket, Currency, Granary, Gunpowder, Horse, Spring, Gear, Glass, Microscope, Ranks, Walls, Buckler, Catapult

Wilhenks

Reputation: Neutral 1
Shared technology: Goat, Dog

Canada

Leader: Leader McLeaderson IV

Actions: [Global] Physics
Result: 11/20 +7 = 18/20
You ponder on the mysteries of science and develop a theory of physics, granting +1 to research rolls.

Becoming a civ is free, so you have an extra timebank action.

You are now officially a civilization.

Villages: VillageName [Capital] [108], NewVillage [38]
Region: Vancouver Island, Canada
Stability: Steady 3

Population: 168
Jobs: N/A
Status: Sedentary Agricultural Village
Timebank: 1

Type: Rationalist (Your actions are always out of logic and rarely factor in emotions. This grants you a big bonus to research rolls but a malus in relations and religion)

Technology

Tools: Copper Age, Wheel, Sailboat [+2], Stargazing [+2]
Structures: Big house, Smithy [Success], Farm
Domestic: Hunting Dogs
Science: Physics [+1]
Other: Agriculture, Oven, Copper, Parchment [+3], Division of Labour, Maple Syrup

Politics

Government Type: N/A
Global Happiness: Pretty Happy 2
Crime rate: Pretty Low 2

Economy

State: Poor 1
Source of Income: Agriculture

Culture

Modernism

Military

Army: 0
Type: N/A
Weapons: Standard Melee (Copper Spear, Sword [+2]), Basic Range (Shortbow), Standard Armour (Copper [+2])

Tarkahmehd

Leader: Evolution4Weak

Action: [Global] Sewage, [Global] Better Physics, [Global] Paper, [Global] Defense Tactics, [Global] Anti-Siege Tactics, [Global] New City, [Global] Trade with KoB, [Global] Fire Rate, [Global] Workshop, [Global] Secret, [Global] Leather
Result: 32/40 +20 = 40/40!, 28/40 +20 = 40/40!, 39/40 +20 = 40/40!, 11/20, 4/20, 12/20 +3 = 15/20, 2/20 +9 = 11/20, 36/40 +20 = 40/40!, 9/40 +20 = 29/40, 19/40 +20 = 39/40
You establish sewage systems around the city, which help improve people’s health, granting -2 to potential disease rolls.

You improve your understanding of physics, granting +3 instead of +2 to research rolls.

Using a combination of wood pulp, water and dyes, you make paper. Paper is better than parchments, and while it doesn’t grant any bonuses, it is a prerequisite to other technology.

In the event of an attack, you need to be able to defend yourself. To do that, you develop some defensive tactics, such as shield walls. By using those in battle, you grant -2 to an opponent’s attack roll. Unfortunately, you fail to develop any siege rolls.

You build the city of Larion, increasing your population.

You send a trade expedition to the newly formed kingdom of Britannia, where you trade your walls, bucklers and catapults for glass, microscopes and ranks. Microscopes grant +2 to science rolls while ranks grant +1 to combat rolls. Since Britannia doesn’t have cannons, unless they research cannons themselves or are supplied with cannons via a trade route, The reinforced walls will disappear in 3 turns.

In an effort to improve the fire rate of your guns, you actually design your guns with cylinders, so that you may fire more than one bullet without reloading. These are really useful, granting an additional +1 to combat rolls.

You build workshops for the builders, which grant +3 to infrastructure rolls.

Your secret is a success.

You develop leather, which you can now use for many things.

Disaster roll: 20/20! -3 = 17/20
Oh no! Without any warning, you were once again randomly selected to be targeted by a hurricane! How unlucky. The hurricane ravaged through Acirema, Anawal and Aether, damaging buildings and killing lots of people. Luckily, the cities weren’t destroyed, but reparations will be necessary. In total, 5306 people died from the massive storm. The attack lowered your stability and happiness rating. The cities’ global actions are locked away until they’re repaired. By the way, this isn’t a targeted attack. I rolled a few turns ago the number of turns before another disaster, and it just happens to be now. It’s just an unfortunate series of events.

Cities: Acirema [Capital][2080], Anawal [1025], Latipa [3065], Aether [1699], Lilac [2085], Ecie [2 025], Armand [2465], Balena [2025], Dirdam [2025], Tarcie [3000], Larion [2500]
Region: Portugal, Europe
Stability: Steady 3

Population: 23994
Jobs: Fisherman [2680], Farmer [2680], Herder [2680], Builder [5360], Philosopher [5360], Scout [2680], Soldier [5360]
Status: Civilization

Type: Scout (You know the land like the back of your hands, which comes with the perk of a bonus in spying and exploration)

Technology

Tools: Titanium tools, Net, Caravel [+4], Mail [+3 or 4], Cannon, Cartography [+3 or 5], Microscope [+2]
Structures: Cottage, Farms, Storehouse, Town Hall [+3], Evo’s Code of Law [Landmark], Roads (Stone Brick [+3 or 4]), Bunker [-3], Millstone, Science hub [+3], Windmill [Success], Dock [+2][Success], Granary, Spy-Away [-4], Hospital, Watermill, Sewage [-2], Workshop [+3]
Domestic: Chicken, Goat, Sheep, Horse, Eagle
Science: Mathematics V [+4], Intermediate Physics [+3], Chemistry [+2]
Other: Fishing, Trapping, Agriculture, Government (Hierarchy) [+2], Division of Labour, Pottery, Blast Furnace, Steel, Paper [+3], Currency [+2 or 5], Gunpowder, Charcoal, Riding, Gear, Spring, Camouflage [+3], Glass, Secret, Leather

Politics

Government Type: Gerontocracy
Policies: Law, Sovereignty, City Planning, Rule of 1/3
Global Happiness: Pretty Happy 2
Crime rate: Non Existent 5

Economy

State: Excellent 3
Source of Income: Trade, Fishing

Culture

Fishing, Arts, Authority, Agrarian

Military

Army: 5360 units
Type: Infantry [1340], Rifleman [1341], Navy [1338], Cavalry [1341]
Weapons: Advanced Melee (Iron Spear, Sword [+4]), Advanced Range (Rifle [+3], Cylinder [+1]), Basic Siege (Catapult [+2 or 5]), Advanced Protection (Steel Shield [+5], Buckler [+1]), Advanced Armour (Steel [+6]), Firespitter [+4]
Infrastructure: Advanced Reinforced Walls (Cannons [-4]), Watchtower [-2], Training Academy [+2]
Tactics: Camouflage [+3], Shield Wall [-2], Ranks [+1]

Relations
Kugelland

Reputation: Ally 4
Shared Technology: Science Hub

Britannia

Reputation: Great 3
Shared technology: Cartography, Chemistry, Musket, Currency, Granary, Gunpowder, Horse, Spring, Gear, Microscope, Glass, Ranks, Walls, Buckler, Catapult

Mongolia

Reputation: Chilly -1
Shared technology: Cannon, Musket, Sheep, City Planning

Semetica

Reputation: Good 2

Mexica

Leader: Montezuma

Actions: [Global] Unite with Ocelomeh, [Global] Unite with Nahuatl, [Global] Scout the Region
Result: 18/20, 15/20, 11/20
After saving the Ocelomeh from the Coyotl, they feel they are ready to merge with you into one big kingdom. Since this is unity and not federation, you will absorb the Ocelomeh and Nahuatl, who will be treated like any other Mexican city. You have gained 4 cities and increased your population.

While exploring South, you came across very dense forestry. Braving the treacherous jungles, you come across an interesting civilization, building big pyramids similar to yours, used for sacrifices, similar to yours as well. You got along more or less with the Maya, who, while being distrusting of strangers, shared many qualities similar to yours, lowering their guard a bit.

While exploring the jungle, you were visited by Kugelland. You were startled at first by their different features, but grew to know them after a while.

Villages: Mexihà [Capital][3378], Austhuala [2000], Tacho [1722], Texcoco [1650], Xalapa [1325], Ocuituco [1825], Chiapan [1570]
Region: Mexican Valley, Mexico
Stability: Strong 5

Population: 13470
Jobs: Militia [188], Builder [350], Farmer [400]
Status: Civilization

Type: Shaman (You are devoted to helping others while pondering about the mysteries of the Cosmos. This grants you a bonus in tech research and initial reputation)

Technology

Tools: Standard (Obsidian), Telescope [+2]
Structures: Adobe House, Farms, Beehive, Palace [+3], Sola Eclipsa (Landmark), Road (Dirt [+2 or 3]), Granary, Market [+4]
Domestic: Honeybee, Turkey
Science: Intermediate Mathematics [+3], Chemistry [+2], Intermediate Physics [+3], Biology
Other: Agriculture, Writing [+2], Division of Labour, Furnace, Medicine, Government [+2], Iron, Fishing

Politics

Government Type: Monarchy
Policies: The Laws of Man
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Great 3
Source of Income: Pilgrimage, Trade route

Culture

Pacifist, Spiritual, Modernist

Military

Army: 188 units
Type: Warrior (Infantry) [92], Archer [96]
Weapons: Advanced Melee (Iron Spear, Obsidian Sword [+4]), Basic Ranged (Shortbow [Flaming [+1 or 2]), Intermediate Armour (Bronze [+3]), Basic Siege (Catapult [+2 or 5]), Intermediate Protection (Bronze Shields [+3])
Infrastructure: Training Academy [+2], Walls (Stone [-2])

Religion

Name: Tonatiu
Deity: Sun, Rain and Agriculture
Beliefs: Sacrifices are necessary to keep the world going, all life is equally important except for the Sun, the Rain and Agriculture, death means eternal respite for the dead.

Relations
Maya

Reputation: Neutral 1

Kugelland

Reputation: Neutral 1

Mongolia

Leader: Kada Khan

Actions: [Global] Peace with Persia, [Global] Embassy in China, [Global] Embassy in Hellenes, [Global] Sewage, [Global] Baths, [Global] Gears, [Global] Irrigation
Result: 18/20 +2 = 20/20!, 7/20 +6 = 13/20, 5/20 +6 = 11/20, 10/20 +12 = 20/20!, 2/20 +12 = 14/20, 11/20 +12 = 20/20!, 17/20 +12 = 20/20!
Your strategists advised you that war with Persia could not continue, as it has already cost too many lives. You negotiate a ceasefire, then draw up a treaty. The Treaty of Babylon dictates that Persia will keep Bataar, but will stop their invasion of Phoenicia in exchange. It also states that your military count cannot surpass 30% of your population until both parties agree to lift the restrictions, i.e. if you become allies. If any of these conditions aren’t met, Persia will attack with its Indus ally. You have until next turn to demilitarize if necessary. Now that the war is over, the people are celebrating, increasing morale. However, since you lost the war in the eyes of your people, your stability remains the same.

You build an embassy in China and Hellenes, which will roll every two turns, starting next turn, and if the roll is over 5, you will increase your relations.

You build sewage and baths, which both grant -2 to disease rolls, and improve the quality of life of people, raising happiness.

You make gears, which may not do anything on their own, but are a prerequisite to other tech.

You make irrigation, which helps farmers grow crops in land where there may not be water, increasing food production and population.

Cities: Kherzit [Capital][2452], Akkalat [1045], Odokh [2027], Baltakhand [1120], Burkhag Beleg [1035], Ulaan [1100], Zaluu Khot [1460]
Region: Mongolia
Stability: Sturdy 4

Population: 8652
Jobs: Musketeer [500], Infantry [300], Heavy Infantry [200], Chariot Archer [90], Elite Guard [10], Ballooner [267], Militia[5252]
Status: Civilization, Sieging (4 turns left)
Time Bank: 1

Type: Progressive (Moving away from your violent past, you turn to a more peaceful and research-focused drive, granting a bonus in tech and infrastructure rolls)

Technology

Tools: Mechanised, Wheel, Chariot, Hot Air Balloon, Raft, Mail [+3 or 4], Bath [-2], Gears
Structures: Fancy House, Research hub [+3], Road (Stone Brick [+3 or 4]), Port [Success][+2], Embassy, Sewers [-2]
Domestic: Horses, Sheep, Elk, Hunting Dogs, Silk Spider, Eagle
Science: Linguistics [+2]
Other: Riding, Religion, Furnace, Iron, Fishing, Division of Labour, Government [+2], Writing [+2], Currency [+2 or 5], Agriculture, Floating lantern, Silk

Politics

Government Type: Monarchy
Policies: Sovereignty, City Planning, Law, Treaty of Babylon
Global Happiness: Very Happy 4
Crime rate: Non existent 5

Economy

State: Good 2
Source of Income: Raids

Culture

Warfare, Herding, Religion, Sacrifice, Intimidating

Military

Army: 1367 units
Type: Musketeer [500], Infantry [300], Heavy Infantry [200], Chariot Archer [90], Elite Guard [10], Ballooner [267 (89 balloons)]
Weapons: Advanced Melee (Halberd [+2], Iron [Scimitar][+4]), Basic Gun (Musket [+2]), Advanced Armour (Chain [+4][Fear]), Advanced Protection (Iron shield[+4]), Basic Artillery (Bomb [+2], Cannon [+2 or 7])

Religion

Deity: Yargoyin
Beliefs: Yargoyin needs sacrifices (animal or human) or the animals of the steppe will slow and die. Yargoyin helps those that hold themselves high in the societal food chain. Warriors are to be utmost respected. Conquering feeds Yargoyin as much as sacrifices.

Relations
Semetica

Reputation: Good 2
Shared technology: Horse, Iron, Currency, Writing, Wheel, Iron shield, Agriculture

Kugelland

Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses

Hellenes

Reputation: Good 2
Shared technology: Port, Halberd
Embassy established

Tarkahmehd

Reputation: Chilly -1
Shared technology: Cannon, Musket, Sheep, City Planning

China

Reputation: Good 2
Embassy established

Persia

Reputation: Chilly -1

Kugelland

Leader: Adalald

Actions: [Global] Explore the Ocean, [Global] Trade with Britannia, [Global] Physics
Result: 13/20 +7 = 20/20!, 20/20! +4 = 20/20!, 6/20 +7 = 13/20
You always wondered what was on the other side of the seemingly endless ocean. To answer that question, you packed your caravels full of goods and embarked on a journey across the ocean. Surprisingly, after many days of sailing, you found land! This island is home to the Arawaks and is the location of modern-day Grenada, known as the “Island of Spice”. While exploring the main continent North, you also come across a new powerful civilization, the Mexicans!

You trade with Britannia, offering Roman Concrete, hospitals, science hubs and sewage (how charming) in exchange of intermediate mathematics, cartography and intermediate linguistics (Roman Concrete is the advanced form of masonry). Intermediate mathematics grant +3 to research rolls, while cartography grants +3 to exploration rolls or +2 if it’s a place you’ve already visited, and intermediate linguistics grant +4 to diplomacy rolls.

You develop physics, which grant +1 to research rolls.

Hollow Sand already found the cure, so you have another time bank action.

Due to lack of interaction, the Norse forgot about you.

Villages: Statdburg [Capital] [133], Zweibach [125], Generischesdorf [94]
Region: Austria, Europe
Stability: Shaky 2

Population: 452
Jobs: Researcher [66], Explorer [30], Farmer [35], Soldier [35], Spearman [25], Archer [25], Builder [30]
Status: Civilization
Time Bank: 1

Type: Expansionist (You want to spread your tribe all over the world, which comes with a bonus in structure and exploration rolls)

Technology

Tools: Iron Age, Caravel [+4], Loom, Roman Concrete [+4], Medicine [-1], Gears, Soap [-2], Medicine [-1], Cartography [+2 or 3]
Structures: Cottage, Farm, Sewage, Hospital [-2], Science hub [+3], Hospital [-2]
Domestic: Pig, Spider, Horse, Honeybee
Science: Intermediate Mathematics [+3], Intermediate Linguistics [+4], Physics [+1]
Other: Agriculture, Furnace, Iron, Division of labour, Writing [+2], Pottery, Furnace, Silk Fabric, Fishing, Government [+2], Soup [-1]

Politics

Government Type: Monarchy
Policies: Quarantine
Global Happiness: Unhappy 1
Crime rate: Pretty Low 2

Economy

State: Good 2
Source of Income: Trade

Culture

Trade, Modern, Agriculture, Survivor

Military

Army: 85
Type: Soldier (Infantry) 35, Spearman (Infantry) [25], Archer [25]
Weapons: Advanced Melee (Iron Sword, Spear [+4]), Intermediate Ranged (Recurve Bow [Copper][+3]), Standard Protection (Copper Large Shield [+2]), Tactic (Shield Wall [+2], Phalanx [+2]) TEMP Guard Post (2 turns [-3])

Relations
Semetica

Reputation: Great 3
Shared Technology: Copper long shield [+2], Writing [+2], Division of labour, Furnace, Fishing, lantern, Soup

Mongolia

Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses

Britannia

Reputation: Great 3
Shared Technology: Microscope [+2], , Science Hub, Roman Concrete, Sewers, Hospital, Mathematics, Linguistics, Cartography

Tarkahmehd

Reputation: Ally 4
Shared Technology: Science Hub, Hospital

Arawaks

Reputation: Neutral 1

Mexica

Reputation: Neutral 1

Religion

The Thrive Odyssey

@blackjacksike @Mr.Pigeon @TeaKing @Evolution4Weak @zenzonegaming @OoferDoofer @yp364 @MechanicalPumpkin @Nover452 @PositiveTower

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