Story
Twenty thousand years have passed since we looked through the hourglass into our players’ lives, and a lot has happened since then. Domestication, exploration, one tribe even managed to sedentarize themselves already! Time is moving quickly, and this is definitely a story that will go another direction, when compared to its real-life counterpart…
Volume 2: Diffusion
Round 36 - 80,000 Years ago
Phoenicia
Leader: Tekis
Actions: [Global] Domesticate goats
Result: 18/20
Your people are currently nomadic, so they might not always have food, but after generations of capturing and breeding wild goats, they have become domesticated enough to follow the pack. You now have a semi-reliable source of dairy, meat and wool.
Villages: 1 (Tyre [Capital])
Region:Southern Lebanon, Asia (Middle East)
Stability: Sturdy 4
Population: 20
Jobs: N/A
Status: Hunter-gatherer tribe
Type: Bard (Thanks to your entertainment, you get a bonus to diplomacy and trade with other nations)
Technology
Tools: Basic (Wood, Bone)
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)
Structures: Portable Tents
Domestic: Goats
Other: N/A
Hellenes
Leader: Tiresias
Actions: [Global] Scout the region
Result: 4/20
While scouting the region, the expedition you sent gets injured and can’t reach you back. You will lose 4 population for a set amount of turns.
Villages: 1 (Apolonia [Capital])
Region: Coast of Epirus, Greece
Stability: Stable 3
Population: 20 (-4)
Jobs: N/A
Status: Hunter-gatherer tribe
Type: Outcast (Because of your peculiar nation’s practices, others tend to stay away from you, giving lower initial reputation. On the upside, this gives you a bonus to technology development and you are harder to spy on)
Technology
Tools: Basic (Wood, Bone)
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)
Structures: Portable Tents
Other: N/A
Britannia
Leader: Arthur of Londinium
Actions: [Global] Research stone housing (masonry)
Result: 15/20
You realize that your tents are pretty flimsy on their own and tend to fly away with strong winds if not attached properly, so you decide to spend time trying to find solutions to your problem. The result was building houses with mud bricks that are dried in the sun. However, the drawback is that these are hard to transport, so building houses with these clay bricks would mean you would have to settle down, which you can’t do, since you don’t have a reliable source of food.
Villages: 1 (Londinium [Capital])
Region: British Isles, Europe
Stability: Stable 3
Population: 25
Jobs: N/A
Status: Hunter-gatherer tribe
Type: Diplomat (Thanks to your smooth-talking skills, you know how to convince people that you are nice, giving you a bonus to negotiations and initial reputation. You also start with extra population)
Technology
Tools: Basic (Wood, Bone)
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)
Structures: Portable Tents, Masonry
Other: N/A
Laestrygonians
Leader: Sysiphus
Action: Research boats
Result: 15/20
Living near a body of water, you always wondered if there was a way to master the waves. Putting all your ideas and observations together, your tribe comes up with a concept. Seeing as how wood floats on top of water, you tested to see if a man could stay afloat if resting on top of a piece of wood. After a few failed attempts, you succeed by tying a few logs together to form a raft. Using a stick as a paddle, you can navigate your way through rivers and around obstacles.
Villages: 1 (Laestrygon [Capital])
Region: Normandy, France
Stability: Stable 3
Population: 25
Jobs: N/A
Status: Hunter-gatherer tribe
Type: Trader (All that time working with the ground has made you accumulate an abundance of resources you know others want, granting you a bonus in trading and initial population)
Technology
Tools: Basic (Wood, Bone), Raft
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)
Structures: Portable Tents
Other: N/A
Bananarama
Leader: Zen’Zon
Actions: [Global] Agriculture
Result: 20/20!
Walking around in the hot climate is tiring, so your people wanted to find a solution and settle down. When you stopped at your usual spot in the Nile riverbed to resupply, one of your men noticed that some of the date seeds he threw away a few months ago started to sprout! He remembered that because that was where he saw the funny-looking rock, so you all realized that you can regrow plants using their seeds. So you decided to settle down and start growing your own food, starting with some banana plantations. As a result, you are no longer nomadic, and you are now sedentary! Your population has increased, but you are not quite ready to have two global votes.
This has attracted the attention of your rival tribe, who might raid you soon to steal your supplies! (This is the continuation of the war from the previous chapter, as per your request)
Villages: 1 (Musa Saientum Fixa [Capital])
Region: Nile banks, Egypt
Stability: Strong 5
Population: 35
Jobs: N/A
Status: Sedentary agricultural village.
Type: Zealot (You know your faith is the right one, and you want everyone to believe in it, whether by will or at gunpoint. This grants you a bonus in combat and religion but a malus in initial reputation, as people feel intimidated by your warmongering)
Technology
Tools: Basic (Wood, Bone)
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)
Structures: Portable Tents
Other: Agriculture
Tarkahmehd
Leader: Evolution4Weak
Action: Scout the area
Result: 17/20 +3 = 20/20!
You come from a long line of scouts, so you know how to analyse an area for anything of use. You find a huge body of water whose other shore you cannot perceive even from the highest vantage point you can find. That’s because it is in fact the Atlantic Ocean. While looking for the other end of this seemingly impossibly large river, you notice fish swimming near the shore. You weave a net out of a few fibres and actually manage to capture the fish! After cooking and carefully eating it, you consider it a safe form of food you can now harvest. You have invented fishing and can use your new nets for trapping!
Villages: 1 (Acirema [Capital])
Region: Portugal, Europe
Stability: Sturdy 4
Population: 20
Jobs: N/A
Status: Hunter-gatherer tribe
Type: Scout (You know the land like the back of your hands, which comes with the perk of a bonus in spying and exploration)
Technology
Tools: Basic (Wood, Bone), Net
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)
Structures: Portable Tents
Other: Fishing, Trapping
Mexica
Leader: Montezuma
Actions: [Global] Research theocracy
Result: 5/20 +3 = 8/20
Unfortunately, even after all the pondering, you can’t finish your thoughts on a new form of governance, as there are more pressing matters, such as finding a reliable food source, so your people urge you to step out of your think tent for now.
Villages: 1 (Tenochtitlán [Capital])
Region: Mexican Valley, Mexico
Stability: Stable 3
Population: 20
Jobs: N/A
Status: Hunter-gatherer tribe
Type: Shaman (You are devoted to helping others while pondering about the mysteries of the Cosmos. This grants you a bonus in technological research and initial reputation)
Technology
Tools: Basic (Wood, Bone)
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)
Structures: Portable Tents
Other: N/A
Mongols
Leader: Kada
Actions: Horse domestication
Result: 12 +1 (tech research) = 13/20
You had had many encounters with wild horses before, wondering if you could use them to your advantage. They looked too fit to be fattened, too graceful to be loaded, but maybe they could be ridden… That is what you have all worked on. While they were uncomfortable at first, after generations of natural selection, you have successfully domesticated horses and even started to ride them, although they are still too weak to carry anything other than one adult.
Tribes: 1 (Kherzit [Capital])
Region: Mongolia
Stability: Stable 3
Population: 20
Jobs: N/A
Status: Hunter-gatherer tribe
Type: Religious (Your faith is strong and no one can tell you otherwise! You have a bonus in religion and technology research)
Technology
Tools: Basic (Wood, Bone)
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)
Structures: Portable Tents
Domestic: Horses
Other: Riding
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