Story
A new age is approaching, the age of civilization. Humanity is developing all around the globe at its own pace, in its own way. While some may build a trading empire, others may instead engage in warfare to expand, or others may concentrate on research and technology. However they decide to develop, cultures are starting to construct, and nations are straying further away from uniformity.
Volume 2: Diffusion
Round 44 - 7,000 Years ago
Phoenicia
Leader: Tekis
Actions: [27] Division of Labour, [27] Currency
Result: 15/20 -4 = 11/20, 18/20 -4 = 14/20
As the village grows bigger and more and more technology is discovered, it becomes increasingly difficult for the common villager to learn every skill. So what happened is that people started to speclialise in a single skill that they excelled at, which corresponds with their job. Employed villagers will now have a bonus of +1 per group of people when performing their skill in accordance to the groups of people involved. Since there are no jobs right now, population doesn’t increase, but it will once you assign jobs to your villagers.
Trading goods are cumbersome to transport to the market, so you had to come up with a solution. What you came up with is a system using seashells that are carved with intricate designs which are used as a currency to trade with other people at a fixed value (they’re shells and not coins because you can’t forge yet). This means that trading rolls will get a +2 and if the other party involved also has currency, it’ll be +5.
Villages: 1 (Tyre [Capital])
Region:Southern Lebanon, Asia (Middle East)
Stability: Strong 5
Population: 54
Jobs: N/A
Status: Sedentary Agricultural Village
Type: Bard (Thanks to your entertainment, you get a bonus to diplomacy and trade with other nations)
Technology
Tools: Basic (Wood, Bone), Raft
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow), Trident
Structures: Mud hut
Domestic: Goats
Other: Fishing, Agriculture, Pottery, Religion, Medicine, Division of Labour, Currency [+2 or 5]
Religion
Deity: the Four Primordial Elements
Beliefs: They must be entertained through singing and dancing.
Relations
Laestrygonians
Reputation: Good 2
Shared Technology: Goat domestication, Rafts
Hellenes
Leader: Tiresias
Actions: [Global] Armour
Result: 15/20 +2 = 17/20
To pair with your new shields, your tribe feels they should use their new metalworking to produce better protective gear. So they forge cuirasses and helmets out of the copper to form basic armour. Paired with the shields, this will give +3 to combat rolls.
Also, you were visited by the Laestrygonian traders. These merchants traded goods, which increases your population, and even shared the idea of division of labour with you. In exchange, you showed them how to make copper armour. This means that now, people with jobs can give a bonus to the roll, the bonus depending on how many groups of people with jobs relevant to the roll there are, and you will get an increase in population once you assign jobs to your people.
Villages: 1 (Apolonia [Capital])
Region: Coast of Epirus, Greece
Stability: Strong 5
Population: 54
Jobs: N/A
Status: Hunter-gatherer tribe
Type: Outcast (Because of your peculiar nation’s practices, others tend to stay away from you, giving lower initial reputation. On the upside, this gives you a bonus to technology development and you are harder to spy on)
Technology
Tools: Copper Age
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow), Primitive protection (Targe [+1]), Basic Armour (Copper [+2])
Structures: Portable Tents
Domestic: Cattle
Other: Oven, Copper, Agriculture, Division of Labour
Relations
Laestrygonians
Reputation: Neutral 1
Shared technology: Copper Armour, Dvision of Labour
Britannia
Leader: Arthur of Londinium
Actions: [27] Ironwork, [27] Ironwork
Result: 19/20 -4 = 15/20, 4/20 -4 = 1/20 Does not occur
It was time to up your smithing arsenal once again. This time, you planned to smelt iron. Thanks to your very powerful furnaces, you manage to melt the ore and can now cast it into whatever you want.
Villages: 1 (Londinium [Capital])
Region: British Isles, Europe
Stability: Sturdy 4
Population: 54
Jobs: N/A
Status: Sedentary Agricultural village
Type: Diplomat (Thanks to your smooth-talking skills, you know how to convince people that you are nice, giving you a bonus to negotiations and initial reputation. You also start with extra population)
Technology
Tools: Basic (Wood, Bone), Sailing [+2]
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)
Structures: Stone houses
Other: Agriculture, Furnace, Iron, Fishing
Relations
Laestrygonians
Reputation: Good 2
Shared technology: Oven, Bronze, Sailing [+2]
Laestrygonians
Leader: Orko
Actions: [25] Sod House, [31 (30 Traders)] Expedition to the South, [30 (Goatherds)] Cheese, [8 (7 farmers)] Fertilization
Result: 20/20! -7 = 13/20, 13/20 -6 +3 +4 = 14/20, 8/20 -6 +3 = 5/20, 15/20 -8 = 7/20
You task your fishermen to find a more permanent form of housing because the tents were too small to be practical for the increasingly bigger equipment, so they get to work. As per your specifications, they use the rolling hills around them to their advantage and build sod houses, digging and packing dirt in the hills and using the grass as roofs. This new house type is very cheap and easy to make and it can also be very spacious, which gives you more population. You are now a proper sedentary village.
Your merchants set off to the South, where they discover a big sea. Cruising the coast, they eventually come across Greek Isles and discover the Hellenes. They are a pretty special tribe with practices some find peculiar, so their initial reputation would have been chilly, had it not been for the charisma of the Laestrygonian merchants. They trade and banter, sharing ideas and goods. After chatting about the benefits of assigning different jobs to people, the Hellenes adopt the idea of division of labour, seeing it as more advantageous than knowing everything. As a reward, they teach your people how to cast armour out of copper. When your traders came home, they shared the good news with the village. Then, they tried to see if they could make the same armour using their more durable bronze. They succeed, which means you now have bronze armour, giving +4 to combat rolls.
In addition to harvesting wool, the goatherds also collect the goats’ milk. One of those goatherds once left a jar of goat milk in a shed and found it later solidifying a little. Thinking it was spoiled, he threw it away, unbeknownst that it was actually cheese.
Your farmers wondered if there was any way to speed up crop production, but they could not find any.
Congratulations, you now have enough population to build a second village.
Villages: 1 (Laestrygon [Capital])
Region: Normandy, France
Stability: Strong 5
Population: 110
Jobs: Fisherman [25], Goatherd [30], Trader [30], Healer [2], Farmer [8]
Status: Sedentary Agricultural Village
Type: Trader (All that time working with the ground has made you accumulate an abundance of resources you know others want, granting you a bonus in trading and initial population)
Technology
Tools: Basic (Wood, Bone), Sailboat[+2], Nets, Stargazing [+2], Herbal Medicine
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow), Standard Armour (Bronze [+4])
Structures: Sod House, Farm
Domestic: Goats
Other: Fishing, Trapping, Division of Labour, Agriculture, Oven, Bronze
Relations
Phoenicians
Reputation: Good 2
Shared Technology: Goat domestication, Rafts
Tarkahmehd
Reputation: Good 2
Shared Technology: Fishing, Trapping, Sailboat
Muppans
Reputation: Great 3
Shared Technology: Goat Domestication, Agriculture
Britannia
Reputation: Good 2
Shared technology: Oven, Bronze, Sailboat [+2]
Hellenes
Reputation: Neutral 1
Shared technology: Division of Labour, Bronze Armour
Bananarama
Leader: Barando
Actions: [Global] Religion, [Global] Writing
Result: 10/20 +3 = 13/20, 11/20
You attribute your newfound prosperity to your new religion, Potassism. I can’t develop this any further because I don’t have any details. Feel free to fill in the blanks.
Your village is getting harder to manage by memory, so you ponder on ways to keep thoughts permanently. You come up with a writing system which help develop new technologies, giving +2 to research rolls.
I also forgot to mention that the rhinos give +2 to combat rolls.
Villages: 2 (Musa Saientum Fixa [Capital], LOSERVILLE)
Region: Nile banks, Egypt
Stability: Strong 5
Population: 55
Jobs: Soldier [6]
Status: Sedentary Agricultural village
Type: Zealot (You know your faith is the right one, and you want everyone to believe in it, whether by will or at gunpoint. This grants you a bonus in combat and religion but a malus in initial reputation, as people feel intimidated by your warmongering)
Technology
Tools: Standard (Stone, Flint)
Weapons: Standard Melee (Spear [Flint, Stone], Club), Basic Ranged (Shortbow)
Structures: Mud Hut
Domestic: Rhinoceros [+2]
Other: Agriculture, Fishing, Writing [+2]
Religion
Name: Potassism
Feel free to develop this more such as beliefs, deity, etc.
Relations
Farenit
Reputation: Chilly -1
Tarkahmehd
Leader: Evolution4Weak
Action: [30] Divison of Labour, [30] Pottery
Result: 17/20 -4 +2 = 15/20, 13/20 -4 +2 = 11/20
It was time to specialise, because it was getting too hard for everyone to master every new technology. That is why your government is imposing division of labour to the village. This gives a bonus of +1 per group of people affiliated with the roll they have a job in. This efficiency would give more population, but since you don’t have any jobs assigned yet, the population will increase when you have jobs.
The clay you find near rivers is very easy to mould, and when you realsed in hardened when it dried, you decided to make containers with them. Not stopping there, you personalise them with your own designs and engrave details in them to make them truly original. These containers protect food from pests and preserves them longer, which increases your population.
Villages: 1 (Acirema [Capital])
Region: Portugal, Europe
Stability: Sturdy 4
Population: 66
Jobs: N/A
Status: Sedentary Agricultural Village
Type: Scout (You know the land like the back of your hands, which comes with the perk of a bonus in spying and exploration)
Technology
Tools: Basic (Wood, Bone), Net, Sailboat[+2]
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)
Structures: Log Cabin, Farms
Other: Fishing, Trapping, Agriculture, Government (Hierarchy) [+2], Division of Labour, Pottery
Relations
Laestrygonians
Reputation: Good 2
Shared Technology: Sailboat, Net, Trapping, Fishing
Mexica
Leader: Montezuma
Actions: [30] Adobe Houses, [22] Beehives
Result: 19/20 -3 +2 +2 = 20/20!, 17/20 -5 = 12/20
It was time to upgrade the flimsy tents your people use, so you start building houses using adobe bricks. These houses prove to be very solid and can be very spacious, which increases your population. Plus, using some spare adobe, you make some heavy pottery, which you use to store food and make it last longer, increasing your population once again.
You build some beehives for your honeybees. This proves to be very useful, because the bees also pollinate your crops, which makes them grow faster, increasing your population.
Villages: 1 (Tenochtitlán [Capital])
Region: Mexican Valley, Mexico
Stability: Sturdy 4
Population: 74
Jobs: N/A
Status: Sedentary Agricultural Village
Type: Shaman (You are devoted to helping others while pondering about the mysteries of the Cosmos. This grants you a bonus in technological research and initial reputation)
Technology
Tools: Basic (Wood, Bone)
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)
Structures: Adobe House, Farms, Beehive
Domestic: Honeybee
Other: Agriculture, Writing [+2]
Religion
Name: Tonatiu
Deity: Sun, Rain and Agriculture
Beliefs: Sacrifices are necessary to keep the world going, all life is equally important except for the Sun, the Rain and Agriculture, death means eternal respite for the dead.
Mongols
Leader: Kada Khan
Actions: [Global] Improve Forge, [Global] Improve weapons
Result: 10/20 +2 = 12/20, 13/20 +2 =15/20
Your forges need increased power if you wanted to access better gear, so you gave them an upgrade. You achieved higher temperatures by building the fire in a pit and surrounding it with hardened clay, which helped insulate the the fire and keep it hot. Now, your furnace is can melt even stronger metals.
You decided to upgrade your weapons using your new copper technology. While slightly crude, the scimitars you ended up designing were still sharp and deadly. Combined with the longbows, they give +4 to combat rolls.
Tribes: 2 (Kherzit [Capital], Akkalat)
Region: Mongolia
Stability: Sturdy 4
Population: 59 (Decided to add 20 instead of 15)
Jobs: Chariot Archer (10)
Status: Hunter-gatherer tribe
Type: Religious (Your faith is strong and no one can tell you otherwise! You have a bonus in religion and technology research)
Technology
Tools: Standard (Stone, Flint), Wheel
Weapons: Standard Melee (Copper [Scimitar][+2]), Standard (Longbow[Arrows: Flint, Flaming][+2])
Structures: Portable Tents
Domestic: Horses, Sheep, Elk
Other: Riding, Religion, Chariot, Oven, Copper
Religion
Deity: Yargoyin
Beliefs: Yargoyin needs sacrifices (animal or human) or the animals of the steppe will slow and die.
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