Alright:
33 warrior/hunters
25 Elite warriors
25 Hunters
50 herders/fisherman
Action: Preemptively strike the taolu with my hunter warriors and elite warriors
Action: improve forging
Alright:
33 warrior/hunters
25 Elite warriors
25 Hunters
50 herders/fisherman
Action: Preemptively strike the taolu with my hunter warriors and elite warriors
Action: improve forging
thanks for the round!
btw the round result never mentioned the roads
actions:
trade better furnace tech for rhinos with the hollow sandians
build medical stations to treat the sick and the wounded
10 new people become medics, while the rest get the jobs that have few workers liek priests and hunters
My bad, Iāll fix that right away.
Action
Ask the marcelians to federate with me (i absorb their nation also in order too boost my chances I offer their leader to marry into my family)
25 vilagers (those that donāt have a job)go to create a port village)
My bulders (now 25) build a stone wall around my capital
The rest create a religion(Iāll give details after I pass the roll)
is the population scaling bonus or malus is based on the local/village population and not global?
do we have split the population for each village or can we do it global and it will be automatically for each village.
A question is everybody playing in the civ age or there are some people in the tribal age
The bonus/malus is always of global scale, but I might change that next round if it gives too low numbers.
You donāt have to split the population if you donāt want to, itāll just be distributed evenly.
No, the poll was in favour of different stages at the same time, so some of you are still in the village stage.
I see I have 7 population to assign. 2 of them are human scribes, while the other 5 will go into farming.
5 goatherds, a farmer and a scribe decide to travel to Xirimiri and settle there. The remaining farmers and herders develop rotating millstones. The fishermen of Laestrygon and the healers work on bronze tools. The traders and a scribe (who is provided with plenty of furs, being more fragile than the neanderthals) outfit a big catamaran and go on an exploratory mission far to the north until ice halts their advance. The people of Xirimiri develop parchment for the scribes to write on, and the soldiers put the new border defenses to use.
Can you elaborate on putting the defenses to use? Iām not quite sure what you mean by that.
Well i guess iāll make my confusion actions
Action 1 - Send a third of my population to search for another civilization I split my population a lot
Action 2 - Another third will research a way of moving faster in the rivers
Action 3 - The last third will ok i donāt know how to describe this and make it sound good, itās basically āResearch Religionā because someone said itās something you research
because iām new to this and iām dumb please tell me if somethingās not right with this
i think you forgot to update my technology tab with my bronze tools
[20 Builders + 16 Farmers + 16 Gatherers] Action: Build A Town Hall In Arcimea
[32 Philosophers + 16 Fisherman] Action 2: Create A Code Of Law And Put It In Front Of The Town Hall (Not Required To Put It There If Building Fails)
[20 Builders + 16 Herders + 16 Gatherers] Action 3: Build Roads Between The Villages And Inside Them Too
I would like to become a Civilization
action 1: build a palace for Barando to live and rule in.
action 2: develop boats.
I mean standing watch and maybe building them up a bit if they have time.
Now itās finally time for the Great Mexican Colonization! Prepare for reverse colonization;D
Action: Found a new settlement named SolĆ tempa north of TenochtitlĆ”n.
just a nice picture of Plague Inc
Arenāt biosuits a bit to advanced? And didnāt you say that we should wait to do geen theory?
Now that the action is in motion, it stays in motion, you donāt need to repeat the speakersā actions each turn.
Also, Oofer is right, itās early for biosuits.
EDIT: Actually, itās ok, Iāll make do with what I have.