The Thrive Odyssey

why would you do that?

rp wise i would think you two could become good friends
and then ill be wrong

we would have been good friends had he not started saying that he would be a better warlord then me.
i am the best warlord, THERE CAN BE ONLY ONE!!!

youā€™re the worst by far smh

Even I am a better warlord, and I havenā€™t even been in a war!

then i guess youā€™re next on my list!

Fight me nerd


Well this is a thing, Iā€™m closer to being a civilization than zenzone


Why isnā€™t this fight in the thrive Odyssey council?

Donā€™t say that? We donā€™t to attract too much attention.
Also, everyone should stop polluting the main thread. Thereā€™re other threads for that!
2 Likes

Number one post on the thrive odyssey goes toā€¦

@OmnipotentFNarr you are making me a civ right?

I have also delclared that (im a civ just to remind you)

a . FROM NOW ON, YOU CAN ONLY POST ACTIONS HERE.

1 Like
Story

The plague is now finally cured, and the world is a lot safer already. The arms race for military might continues as people develop counter-offensive technologies to try to one-up each other. More and more nations are becoming civilizations, and populations is now growing at a much faster pace.

Volume 2: Diffusion
Round 51 - 700 BC

Phoenicia

Leader: Tekis

Actions: [Global] Meet Bananarama, [Global] Farms
Result: 18/20 +5 = 20/20!, 17/20
You send an expedition to meet the nation the Sandpeople split from, to find out more about them. While traversing the Nile, you come across an agricultural village with training academies with children in them and rhinoceroses roaming freely. This was a Bananaraman village. You met with their leader, and started off strong and ended up with really good relations. They give you a bundle of food as a gift, which increases your population.

You order the conversion of new lands to farmland. This new food source helps increase population. From now on, civilizationsā€™ population increases much faster.

Villages: 2 (Tyre [Capital][126], Phoenix[27])
Region:Southern Lebanon, Asia (Middle East)
Stability: Strong 5

Population: 214
Jobs: Farmer [26], Fisher [26], Potter [14], Priest [9], Scout [9], Builder [9], Hunter [9], Medic [14], Scientist [12]
Status: Sedentary Agricultural Village

Type: Bard (Thanks to your entertainment, you get a bonus to diplomacy and trade with other nations)

Technology

Tools: Bronze Age, Sailboat [+2]
Structures: Mud hut, Farm, Hospital
Domestic: Goats, Rhinoceros [+2 or 3]
Other: Fishing, Agriculture, Pottery, Religion, Medicine, Division of Labour, Currency [+2 or 5], Oven, Bronze

Politics

No government
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Prosperous 4
Source of Income: Trade

Culture

Trading, Religious, Diplomatic

Military

Army: 0
Type: N/A
Weapons: Intermediate Melee (Bronze Spear, Bronze Sword [+3]), Standard Ranged (Longbow [Bronze][+2]), Trident

Religion

Deity: the Four Primordial Elements
Beliefs: They must be entertained through singing and dancing.

Relations
Laestrygonians

Reputation: Ally 4
Shared Technology: Goat domestication, Rafts, Oven, Currency, Writing, Longbow

"Hollow Sand

Reputation: Ally 4
Shared technology: Currency, Writing [+2], Oven, Rhinoceros [+2 or 3]

Mongols

Reputation: Neutral 1

Bananarama

Reputation: Great 3

Hellenes

Leader: Tiresias

Actions: [Global] Go to Egypt, [45 (inventor, blacksmith, miner)] Iron, [25 Builders] Better roads, [20 Warriors] Javelin, [31] Irrigation, [Global] Better Weapons
Result: 19/20 +1 = 20/20!, 15/20 -7 +7 = 15/20, 17/20 - 8 +8 = 17/20, 20/20! -8 +6 = 18/20, 14/20 -8 +5 = 11/20, 6/20 +5 = 11/20
You decide to go on an expedition to Egypt. Once you arrived, you met not one but two nations, the Sandpeople and the Bananarama. Both were very kind for different reasons. The Hollow Sandpeople were naturally very nice to all visitors, and would have loved to trade with you, had you leave to continue exploring. When you visited the Bananarama, the first thing you saw was a big wooden wall and threatening words. Once you told them of your peaceful intentions, they let you in, interested by your advanced weaponry. You didnā€™t really have time to trade, but thanks to your similar cultures, you got along pretty well.

You use your new powerful furnaces to harness the power of iron. You can now cast things out of iron.

Your builders decide to upgrade your roads to connect all your villages together, making stone brick roads, which give +3 instead of +2 and +4 instead of +3 to their respective categories.

Your warriors normally use spears, but they wanted to find a way to improve them. They make javelins out of the new iron, which are lightweight and made to be thrown, granting a bonus +2 if they are used for ranged attacks.

Water isnā€™t always accessible everywhere, so a lot of land is not farmable. Your farmers came up with a solution. They dug canals to make water flow through these dry lands, which irrigates them and makes them better for farming. All this new land gives plenty of room for more farms, which increases your population.

You take your new knowledge of ironwork to make stronger weapons. You make your javelins out of iron and you make one-handed double-edged swords so they can be used alongside your shields. These iron weapons are tougher and more durable, giving +4 to combat rolls.

You are now officially a civilization.

Villages: 2 (Apolonia [Capital][121], Gantzos [19], Cassius [39])
Region: Coast of Epirus, Greece
Stability: Strong 5

Population: 224
Jobs: Farmer [20], Miner [20], Herder [15], Warrior [20], Blacksmith [15], Trader [20], Healer [5], Inventor [10], Builder [25], Fisherman [10], Shipbuilder [10], Lumberjack [5], Adventurer [4]
Status: Sedentary Agricultural Village

Type: Militaristic (You focus a lot on military improvements. This gives you a bonus in combat and research rolls.)

Technology

Tools: Copper Age, Fertilizer, Raft [+1], Irrigation
Structures: Mud Brick House, Town Hall [+2 or 3], Road (Stone Brick [+3 or 4])
Domestic: Cattle
Other: Furnace, Iron, Agriculture, Division of Labour, Pottery, Religion

Politics

No government
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Good 2
Source of Income: Trade, Agriculture

Culture

Military, Agrarian, Modernism

Military

Army: 0
Type: N/A
Weapons: Advanced Melee (Javelin [+2], Iron Sword [+4]), Basic Ranged (Shortbow), Primitive protection (Long Shield [+1]), Standard Armour (Bronze [+3])
Tactics: Formation (Phalanx [+2])
Infrastructure: Stone Walls [-2]

Religion

Name; Primordial Truth
Deity: Cosmic Eye, split into 4 entities
Beliefs: The gods when displeasured become demonic and their servants as well, Torture and sacrifice only when allowed allowed

Relations
Laestrygonians

Reputation: Good 2
Shared technology: Copper Armour, Dvision of Labour, Walls, Bronze

Bananarama

Reputation: Great 3

Hollow Sand

Reputation: Good 2

Britannia

Leader: Arthur of Londinium

Actions: [36 Metalworkers] Iron armour, [36 Engineers] Better ranged, [37 (Knights, Soldiers)] Destroy rodentsā€™ nests
Result: 16/20 -6 +5 = 15/20, 11/20 -6 +5 = 10/20, 14/20 -6 +3 = 11/20
Your metalworkers forge iron in a way that it may be worn in combat. They make chainmail armour, which can be worn over cloth armour and grants +4 to combat rolls.

Your engineers try to make better bows, but the fail to do so.

Your knights and soldiers destroy every rodentā€™s nest they find. After doing so for so long, they donā€™t find any more.

You were visited by the Sandpeople and presented with uplifting news. They had the cure for your plague and happily gave it to you free of charge. Once you tried it on the infected, they became visibly better after a while, which means Brittania is finally rid of its plague. This cure however only works for the current plague, so it wonā€™t be very useful outside treating this particular disease. As a result, people are healthier and your population rises.

Villages: 1 (Londinium [Capital])
Region: British Isles, Europe
Stability: Steady 3

Population: 124
Jobs: Metalworker [36], Engineer [36], Soldier [28], Knight [9]
Status: Sedentary Agricultural village

Type: Diplomat (Thanks to your smooth-talking skills, you know how to convince people that you are nice, giving you a bonus to negotiations and initial reputation. You also start with extra population)

Technology

Tools: Advanced (Iron), Sailing [+2], Nets, Navigation [+2]
Weapons: Advanced Melee (Iron Spear, Claymore, Battle Ax [+4]), Basic Ranged (Shortbow), Basic Armour (Cloth [+1])
Structures: Stone houses
Other: Agriculture, Furnace, Iron, Fishing, Division if Labour, Trapping, Writing [+2], Glass

Relations
Laestrygonians

Reputation: Great 3
Shared technology: Oven, Bronze, Sailing [+2], Bronze Weapons, Navigation [+2]

Laestrygonians

Leader: Orko

Actions: [90] Cartography, [Global] Camouflage, [Global] Better Boats, [61 (36 Traders)] Trade with Tarkahmehd, [51] Better shields
Result: 19/20 -6 +5 = 18/20, 15/20 +5 = 20/20!, 9/20 +5 = 14/20, 10/20 -7 +8 = 11/20, 18/20 -7 +5 = 16/20
Your people do not disappoint you this time, using their new parchment to draw a topside view of what all the known regions would look like. With this new map, itā€™s harder to get lost, so it grants +3 when you explore a new area and +5 when you revisit an area.

You try to develop a way to blend in, so that you may ambush attackers. You live around plenty of forestry and hills, but bronze armour is very shiny and sticks out in the wilderness, so you had to design new armour. You made cloth armour, covered in branches and different shrubbery, in an attempt to fade with the environment. Itā€™s a success! This will give -3 to invader rolls and +3 to ambush rolls. And as a bonus, cloth armour can also be worn under your current armour, so it grants a bonus +1.

In the constant pursuit of innovation, you decide to upgrade your boats yet again. You take your catamaran, and make them much longer. You add three triangular and adjustable sails to maximise wind efficiency, and you fill the deck with paddle stations for rowing when thereā€™s no wind. These galleys are great for transporting a large amount of people, animals and even siege weapons! They add +4 to sailing rolls.

You send your merchants to Tarkahmehd in search of new farm animals. They are intrigued by the small flightless birds kept there, and trade goats for them. Chickens lay eggs, which can be made into omelettes if combined with goat milk. The new animals and food raise your population significantly. Your similar cultures and good relations increase your relations with them. From now on, population will rise a lot faster.

You decide to improve your shields to the latest tech you have. Bronze shields are much stronger than copper shields, granting +3 to combat rolls.

Villages: 2 (Laestrygon [Capital][178], Xirimiri [33], Gerla [29])
Region: Normandy, France
Stability: Strong 5

Population: 293
Jobs: Fisherman [65], Goatherd [51], Trader [36], Healer [2], Farmer [61], Soldier [23], Scribe [2]
Status: Civilisation

Type: Trader (All that time working with the ground has made you accumulate an abundance of resources you know others want, granting you a bonus in trading and initial population)

Technology

Tools: Basic (Wood, Bone), Galley [+4], Nets, Stargazing [+2], Herbal Medicine
Structures: Sod House, Farm, Roads [Stone Brick (+3 or 4)], Millstones, Community Centre [+2 or 3]
Domestic: Goats, Chickens
Other: Fishing, Trapping, Division of Labour, Agriculture, Oven, Cheese, Bronze, Currency [+2 or 5], Parchment [+3]

Politics

No government
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Prosperous 4
Source of Income: Trade

Culture

Trading, Fishing, Military, Sophisticated

Military

Army: 23 units
Type: Infantry [23]
Weapons: Intermediate Melee (Bronze sword, Bronze spear [+3]), Standard Ranged (Longbow [Bronze][+2]), Standard Armour (Bronze [+3], Cloth [+1]), Standard Protection (Bronze Large Shield [+3])
Tactics: Camouflage [+3 or -3]
Infrastructure: Watchtower, Trench, Wall

Relations
Phoenicians

Reputation: Ally 4
Shared Technology: Goat domestication, Rafts, Oven, Currency, Longbow (Bronze [+2]), Writing

Tarkahmehd

Reputation: Great 3
Shared Technology: Fishing, Trapping, Sailboat [+2], Goat, Chicken

Muppans

Reputation: Great 3
Shared Technology: Goat Domestication, Agriculture

Britannia

Reputation: Great 3
Shared technology: Oven, Bronze, Sailboat [+2], Bronze weapons, Navigation [+2]

Hellenes

Reputation: Good 2
Shared technology: Division of Labour, Bronze Armour, Bronze, Walls

Kuegelland

Reputation: Great 3
Shared technology: Sailing [+2], Copper Shields [+2]

Bananarama

Leader: Barando

Actions: [Global] Walls, [Global] Caltrops
Result: 17/20, 14/20 +5 = 19/20
As you start to militarise, you decide that the next logical step would be to build a wall around your villages. This wooden wall may not be the sturdiest, but itā€™s better than nothing. It will give -1 to any attackerā€™s diceroll.

To stop attackers dead in their tracks, you make copper caltrops. These caltrops can be spread all over the battlefield or outside city walls to injure ground units. Itā€™s most effective on cavalry type units. These will give -2 to an attackerā€™s roll or more if there is more cavalry.

Also, you were visited by the Phoenicians. You guys start on an excellent foot and have great relations.

You were also visited by the Hellenes. You had a very pleasant time getting to know them and their weapons better, so you started off with excellent relations.

Villages: 2 (Musa Saientum Fixa [Capital], LOSERVILLE)
Region: Nile banks, Egypt
Stability: Strong 5

Population: 72
Jobs: Soldier [72]
Status: Sedentary Agricultural village

Type: Zealot (You know your faith is the right one, and you want everyone to believe in it, whether by will or at gunpoint. This grants you a bonus in combat and religion but a malus in initial reputation, as people feel intimidated by your warmongering)

Technology

Tools: Standard (Stone, Flint), Longboat [+4]
Weapons: Standard Melee (Spear [Flint, Stone], Club), Standard Ranged (Longbow [Flint, Flaming][+2 or 3]), Basic Armour (Leather [+1]), Basic Siege (Catapult [+2 or 5], Copper caltrops
Structures: Mud Hut, Farm, Temple, Training Academy [+2], Palace [+2 or 3], Caltrops [-2]
Domestic: Rhinoceros [+2]
Other: Agriculture, Fishing, Writing [+2], Oven, Leather, Mathematics [+1], Copper

Religion

Name: Potassism
Deity: banods
Beliefs: Sacrificing war prisoners, fighting is necessary to transcend to a different plane of existence.

Relations
Farenit

Reputation: Chilly -1

Hollow Sand

Reputation: Chilly -1

Mongols

Reputation: Neutral 1

Phoenicia

Reputation: Great 3

Hellenes

Reputation: Great 3

Tarkahmehd

Leader: Evolution4Weak

Action: [33 (19 philosophers)] Better Oven, [81 (32 builders)] Wall, [54 (34 scouts)] Locate the crash site
Result: 16/20 -7 +1 +4 = 14/20, 16/20 -5 +1 +2 = 14/20, 10/20 -6 +2 +3 +5 (Location bonus) = 14/20
Your philosophers get to work trying to improve their ovens so that they may smelt tougher metals. They make fire kiln furnaces, which use dried clay walls to trap the heat and increase the fireā€™s power, which will help it increase even higher temperatures.

Itā€™s always good to be prepared for an attack, even if it isnā€™t imminent. That is why you tasked your builders to make a wall all around the perimeter of both of your villages. The wooden wall is upgradable and will give -1 to attackersā€™ rolls.

You discover the crash site of the meteor, still smoking from the impact. It had created a pretty sizable crater, and it seemed very dense, which meant it had to be loaded with metals. You were the first to arrive because of your higher dice roll, but you saw that a crew from Kugelland arrived later. They seem to also want the meteor, but maybe you can reach an agreement. There is enough metal there to make one metal-related tech upgrade (like tools, weapons, things like that). What will you do?

Also, you were visited by the Laestrygonians. They traded some of your chickens for goats. THese new goats provide milk, meat and wool, which raises your population. Your similar cultures and frequent trading increase your relations with them. Population will raise a lot more now.

Villages: 2 (Acirema [Capital][93], Anawal [55])
Region: Portugal, Europe
Stability: Strong 5

Population: 218
Jobs: Fisherman [17], Farmer [17], Herder [17], Gatherer [32], Builder [32], Philosopher [19], Scout [34]
Status: Sedentary Agricultural Village

Type: Scout (You know the land like the back of your hands, which comes with the perk of a bonus in spying and exploration)

Technology

Tools: Bronze Age, Net, Sailboat[+2]
Structures: Log Cabin, Farms, Storehouse, Town Hall [+3], Roads (Dirt [+2 or 3]), Bunker [+3], Millstone
Domestic: Chicken, Goat
Other: Fishing, Trapping, Agriculture, Government (Hierarchy) [+2], Division of Labour, Pottery, Furnace, Bronze, Writing [+2]

Politics

Government Type: Hierarchy
Policies: Code of Law
Global Happiness: Happy 3
Crime rate: Nearly Non-existent 4

Economy

State: Excellent 3
Source of Income: Trade, Fishing

Culture

Fishing, Arts, Authority, Agrarian

Military

Army: N/A
Weapons: Intermediate Melee (Bronze Spear, Bronze Sword [+3]), Basic Ranged (Shortbow)
Infrastructure: Walls (Wood [-1])

Relations
Laestrygonians

Reputation: Great 3
Shared Technology: Sailboat, Net, Trapping, Fishing, Chicken, Goat

Mexica

Leader: Montezuma

Actions: [Global] Government, [Global] More houses
Result: 16/20 +2 +2 = 20/20!, 18/20
Mexica was getting too big to handle traditionally, so it was time for structure. After his loyal service to his people, Montezuma declared himself the king anointed by the Tonatians. He now wields absolute political, economic and military power, and all decisions must be approved by him. This organization helps with developing new technologies, granting +2 to tech rolls. As a bonus, people were so grateful to Montezuma, so they made him a small palace where he may reside. This can double as a governmental building, which grants +3 to tech rolls because you have a government.

Your people get busy building more houses to accommodate new people, which helps increase population.

You now have enough population to become a civilization.

Villages: 2 (TenochtitlƔn [Capital][101], Solatempa[60])
Region: Mexican Valley, Mexico
Stability: Strong 5

Population: 161
Jobs: N/A
Status: Sedentary Agricultural Village

Type: Shaman (You are devoted to helping others while pondering about the mysteries of the Cosmos. This grants you a bonus in technological research and initial reputation)

Technology

Tools: Standard (Obsidian), Telescope [+2]
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)
Structures: Adobe House, Farms, Beehive, Palace [+3]
Domestic: Honeybee
Other: Agriculture, Writing [+2], Oven, Medicine, Government (Monarchy [+2])

Religion

Name: Tonatiu
Deity: Sun, Rain and Agriculture
Beliefs: Sacrifices are necessary to keep the world going, all life is equally important except for the Sun, the Rain and Agriculture, death means eternal respite for the dead.

Mongols

Leader: Kada Khan

Actions: [Global] Better armour, [Global] Gather a large herd, [Global] Raid a village
Result: 18/20, 11/20, 10/20 +11 = 20/20!
You forge your iron into new armour, vastly stronger than the last. Iron is very heavy, so to be usable, your people made chain armour. Itā€™s a little weaker but a lot lighter than plate armour, which is important since you ride horses. This new armour will grant +4 to combat rolls, plus the fear effect from your last set of armour.

Your tribe spends a lot of time increasing their herd size so they may produce more food. This increase in food production increases your population.

You send your band on an excursion to raid yet another village. They attack Nisseria, which they easily obliterate, burning their houses with flaming arrows and cutting down anyone that fought back with their scimitars. When the Mongols were done, there was nothing left of this nation. It was completely wiped out, settlement included. On the plus side, you gained 36 followers and plundered shield technology. Using this newfound technology, you make round iron shields. These shields offer great protection and give +4 to combat rolls. They are effective against arrow volleys and are great for charging cavalry to avoid getting stabbed by infantry.

You are now officially a civilization.

Tribes: 3 (Kherzit [Main][104], Akkalat [64], Odokh [57])
Region: Mongolia
Stability: Strong 5

Population: 245
Jobs: Warrior/hunter [60], Elite Chariot Rider [30], Elite Guard [6], Hunter [25], Herder/fisherman [50]
Status: Hunter-gatherer tribe

Type: Warmonger (You pillage and plunder for a living, so, naturally, you improve those skills. You get a bonus in attacks and a malus in initial reputation)

Technology

Tools: Standard (Stone, Flint), Wheel
Structures: Portable Tents
Domestic: Horses, Sheep, Elk, Hunting Dogs
Other: Riding, Religion, Chariot, Furnace, Iron, Fishing, Division of Labour

Politics

Government Type: No Government
Policies: N/A
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Good 2
Source of Income: Raids

Culture

Warfare, Herding, Religion, Sacrifice, Intimidating

Military

Army: 96 units
Type: Warrior/Hunter (Archer) [60], Elite Chariot Rider (Bow/Scimitar) [30], Kada Elite Guard (Heavy Cavalry) [6]
Weapons: Standard Melee (Copper [Scimitar][+2]), Standard (Longbow[Arrows: Flint, Flaming][+2]), Advanced Armour (Chain [+4][Fear]), Advanced Protection (Iron [+4])

Religion

Deity: Yargoyin
Beliefs: Yargoyin needs sacrifices (animal or human) or the animals of the steppe will slow and die. Yargoyin helps those that holds themselves high in the societal food chain. Warriors are to be utmost respected. Conquering feeds Yargoyin as much as sacrifices.

Relations
Hollow Sand

Reputation: Chilly -1

Phoenicia

Reputation: Neutral 1

Bananarama

Reputation: Neutral 1

Hollow Sand

Leader: Bizarre Pumpkiin

Actions: [Global] Give the cure to Britannia
Result: 12/20 +1 = 13/20
After lots of experimentation, you finally had the cure for the Britannian plague. You wasted no time making a huge batch of soup and exporting it to Britannia. You packed your things and sent an expedition crew to the Northern isles. WHen you arrived, the Brtannians tried to chase you away, but once you told them about the cure, they let you in. Curing the disease thatā€™s been plaguing them for so long made you instant allies. As a reward for your good deed, they give you a parting gift, consisting of tonnes of food, which will increase your population, and the knowledge of ironsmithing, combined with the furnaces necessary to smelt the iron.

Also, you were visited by the Hellenes. They were on an exploration mission so they only stopped by to rest, but you had a good encounter.

Congratulations, you now have enough population to establish a new village.

Villages: 1 (Hollow Dust [Capital])
Region: Suez, Egypt
Stability: Strong 5

Population: 118
Jobs: N/A
Status: Sedentary Agricultural Village

Type: Trader (You like wealth and love acquiring it even more, so naturally, you get along well with people who are willing to trade their wealth with you. You gain a bonus in trading and initial reputation)

Technology

Tools: Standard (Stone, Flint), Raft [+1]
Weapons: Standard Melee (Spear [Flint, Stone], Club), Basic Ranged (Shortbow)
Structures: Mud Hut, Farm, Temple
Domestic: Rhinoceros [+2]
Other: Agriculture, Fishing, Writing [+2], Currency [+2 or 5], Furnace, Plague Cure, Iron

Relations
Phoenicia

Reputation: Great 3
Shared technology: Currency [+2 or 5], Writing [+2], Oven, Rhino

Mongols

Reputation: Chilly -1

Britannia

Reputation: Ally 4
Shared technology: Furnace, Iron

Hellenes

Reputation: Good 2

Kugelland

Leader: Adalald

Actions: [30 (Explorer)] Investigate the crash site, [13 (Researcher)] Battle Tactics, [13 (Researcher] Better metals, [14 (Farmer)] Make farms, [25 (Warrior)] Defend
Result: 13/20 -6 +3 +3 = 13/20, 18/20 -8 +1 +2 = 13/20, 11/20 -8 +1 +2 = 6/20, 12/20 -8 +1 = 5/20, 20/20! -7 +2 = 15/20
You send your explorers to investigate the crash site. What they found was a meteor about the size of a bull in the centre of a deep crater. It was made of a dark and deep grey metal, almost shiny, meaning there was a very high metal homogeneity, meaning that it was a lot of metal. They also found another expedition crew from the Tarkahmehd, who seemed to have arrived there first. Will you reach an agreement, or will you fight for the resource?

You task your researchers to find battle tactics to increase your military might. They come up with a shield wall, with which your soldiers would line up with their large shields facing them, forming a wall of shields. This helped block arrows and is a very useful tactic, which gives +2 to combat rolls.

The rest of your researchersā€™ research however, remained fruitless. They couldnā€™t find a good metal that could be a viable alternative to copper.

Your farmers had even less fortune, building farms near a river that quickly flooded during a storm. No one was injured, but the new crops were ruined and unsalvageable.

You set up a perimeter for your guards to defend. These will grant -3 to your enemy attacks for two turns.

Villages: 1 (Statdburg [Capital])
Region: Austria, Europe
Stability: Steady 3

Population: 95
Jobs: Researcher [26], Explorer [30], Farmer [14], Warrior [25]
Status: Sedentary Agricultural Village

Type: Expansionist (You want to spread your tribe all over the world, which comes with a bonus in structure and exploration rolls)

Technology

Tools: Copper Age, Sailboat [+2]
Weapons: Better Melee (Copper Sword, Copper Spear [+2]), Standard Ranged (Longbow [Copper]), Standard Protection (Copper Large Shield [+2]), Tactic (Shield Wall [+2]) TEMP Guard Post (2 turns [-3])
Structures: Cottage, Farm
Domestic: Pig
Other: Agriculture, Oven, Copper, Writing [+2]

Relations
Laestrygon

Reputation: Great 3
Shared technology: Sailing [+2], Copper Shields [+2]

Phoenicia

Reputation: Great 3
Shared Technology: Copper long shield [+2], Writing [+2]

Tarkahmehd

Reputation: Neutral 1

Hellenes

Reputation: Chilly -1

Religion

Itā€™s a little long, so I will link the post with all the info
The Thrive Odyssey

@blackjacksike @Mr.Pigeon @Pentaphon @TeaKing @Evolution4Weak @zenzonegaming @OoferDoofer @yp364 @MechanicalPumpkin @Nover452

Please only use this thread to post your actions. Questions and comments go in the council.

6 Likes

Yay! Iā€™m allied with Brittania now!

Okay action time
Set up a new village and call it Currency.

1 Like

create a government
sensing a threat, ill send all my soldiers (all my new pop) to protect the bananarama village
that is supposed to be a global action
(if you dont see it as one then the third action is to discover military tactics)

Division of Labor

32 Builders
60 researchers
150 Military

New Military Stuff

50 Archers
50 Heavy Infantry
44 Chariot riders
6 Elite Guard

Action: make permanent residences (builders)
Action: Improve weapons (50% researchers)
Action: Research siege equipment (50% researchers)
Action: Begin marching towards Bananarama with very large herd of horses and sheep. Preferably bringing siege equipment and improved weapons.(Military)

So i guess that my jobs stay the same, as my population didnā€™t change


Actions

Half the researchers research the recurve bow
The other half research more war tactics
Explorers stay close to the meteor, waiting for some action from Tarkahmehd
Farmers try to make farms again
Warriors stay defending (because yes)

how did i suddenly get copper?

Donā€™t post anything besides actions here take it to the council thread

1 Like
The Britons create a new village named ā€œWinchesterā€, which is located in Wessex (or Hampshire) next to the river of Itchen.