why would you do that?
rp wise i would think you two could become good friends
and then ill be wrong
we would have been good friends had he not started saying that he would be a better warlord then me.
i am the best warlord, THERE CAN BE ONLY ONE!!!
youāre the worst by far smh
Even I am a better warlord, and I havenāt even been in a war!
then i guess youāre next on my list!
Fight me nerd
Well this is a thing, Iām closer to being a civilization than zenzone
Why isnāt this fight in the thrive Odyssey council?
Number one post on the thrive odyssey goes toā¦
I have also delclared that (im a civ just to remind you)
a . FROM NOW ON, YOU CAN ONLY POST ACTIONS HERE.
Story
The plague is now finally cured, and the world is a lot safer already. The arms race for military might continues as people develop counter-offensive technologies to try to one-up each other. More and more nations are becoming civilizations, and populations is now growing at a much faster pace.
Volume 2: Diffusion
Round 51 - 700 BC
Phoenicia
Leader: Tekis
Actions: [Global] Meet Bananarama, [Global] Farms
Result: 18/20 +5 = 20/20!, 17/20
You send an expedition to meet the nation the Sandpeople split from, to find out more about them. While traversing the Nile, you come across an agricultural village with training academies with children in them and rhinoceroses roaming freely. This was a Bananaraman village. You met with their leader, and started off strong and ended up with really good relations. They give you a bundle of food as a gift, which increases your population.
You order the conversion of new lands to farmland. This new food source helps increase population. From now on, civilizationsā population increases much faster.
Villages: 2 (Tyre [Capital][126], Phoenix[27])
Region:Southern Lebanon, Asia (Middle East)
Stability: Strong 5
Population: 214
Jobs: Farmer [26], Fisher [26], Potter [14], Priest [9], Scout [9], Builder [9], Hunter [9], Medic [14], Scientist [12]
Status: Sedentary Agricultural Village
Type: Bard (Thanks to your entertainment, you get a bonus to diplomacy and trade with other nations)
Technology
Tools: Bronze Age, Sailboat [+2]
Structures: Mud hut, Farm, Hospital
Domestic: Goats, Rhinoceros [+2 or 3]
Other: Fishing, Agriculture, Pottery, Religion, Medicine, Division of Labour, Currency [+2 or 5], Oven, Bronze
Politics
No government
Global Happiness: Happy 3
Crime rate: Low 3
Economy
State: Prosperous 4
Source of Income: Trade
Culture
Trading, Religious, Diplomatic
Military
Army: 0
Type: N/A
Weapons: Intermediate Melee (Bronze Spear, Bronze Sword [+3]), Standard Ranged (Longbow [Bronze][+2]), Trident
Religion
Deity: the Four Primordial Elements
Beliefs: They must be entertained through singing and dancing.
Relations
Laestrygonians
Reputation: Ally 4
Shared Technology: Goat domestication, Rafts, Oven, Currency, Writing, Longbow
"Hollow Sand
Reputation: Ally 4
Shared technology: Currency, Writing [+2], Oven, Rhinoceros [+2 or 3]
Mongols
Reputation: Neutral 1
Bananarama
Reputation: Great 3
Hellenes
Leader: Tiresias
Actions: [Global] Go to Egypt, [45 (inventor, blacksmith, miner)] Iron, [25 Builders] Better roads, [20 Warriors] Javelin, [31] Irrigation, [Global] Better Weapons
Result: 19/20 +1 = 20/20!, 15/20 -7 +7 = 15/20, 17/20 - 8 +8 = 17/20, 20/20! -8 +6 = 18/20, 14/20 -8 +5 = 11/20, 6/20 +5 = 11/20
You decide to go on an expedition to Egypt. Once you arrived, you met not one but two nations, the Sandpeople and the Bananarama. Both were very kind for different reasons. The Hollow Sandpeople were naturally very nice to all visitors, and would have loved to trade with you, had you leave to continue exploring. When you visited the Bananarama, the first thing you saw was a big wooden wall and threatening words. Once you told them of your peaceful intentions, they let you in, interested by your advanced weaponry. You didnāt really have time to trade, but thanks to your similar cultures, you got along pretty well.
You use your new powerful furnaces to harness the power of iron. You can now cast things out of iron.
Your builders decide to upgrade your roads to connect all your villages together, making stone brick roads, which give +3 instead of +2 and +4 instead of +3 to their respective categories.
Your warriors normally use spears, but they wanted to find a way to improve them. They make javelins out of the new iron, which are lightweight and made to be thrown, granting a bonus +2 if they are used for ranged attacks.
Water isnāt always accessible everywhere, so a lot of land is not farmable. Your farmers came up with a solution. They dug canals to make water flow through these dry lands, which irrigates them and makes them better for farming. All this new land gives plenty of room for more farms, which increases your population.
You take your new knowledge of ironwork to make stronger weapons. You make your javelins out of iron and you make one-handed double-edged swords so they can be used alongside your shields. These iron weapons are tougher and more durable, giving +4 to combat rolls.
You are now officially a civilization.
Villages: 2 (Apolonia [Capital][121], Gantzos [19], Cassius [39])
Region: Coast of Epirus, Greece
Stability: Strong 5
Population: 224
Jobs: Farmer [20], Miner [20], Herder [15], Warrior [20], Blacksmith [15], Trader [20], Healer [5], Inventor [10], Builder [25], Fisherman [10], Shipbuilder [10], Lumberjack [5], Adventurer [4]
Status: Sedentary Agricultural Village
Type: Militaristic (You focus a lot on military improvements. This gives you a bonus in combat and research rolls.)
Technology
Tools: Copper Age, Fertilizer, Raft [+1], Irrigation
Structures: Mud Brick House, Town Hall [+2 or 3], Road (Stone Brick [+3 or 4])
Domestic: Cattle
Other: Furnace, Iron, Agriculture, Division of Labour, Pottery, Religion
Politics
No government
Global Happiness: Happy 3
Crime rate: Low 3
Economy
State: Good 2
Source of Income: Trade, Agriculture
Culture
Military, Agrarian, Modernism
Military
Army: 0
Type: N/A
Weapons: Advanced Melee (Javelin [+2], Iron Sword [+4]), Basic Ranged (Shortbow), Primitive protection (Long Shield [+1]), Standard Armour (Bronze [+3])
Tactics: Formation (Phalanx [+2])
Infrastructure: Stone Walls [-2]
Religion
Name; Primordial Truth
Deity: Cosmic Eye, split into 4 entities
Beliefs: The gods when displeasured become demonic and their servants as well, Torture and sacrifice only when allowed allowed
Relations
Laestrygonians
Reputation: Good 2
Shared technology: Copper Armour, Dvision of Labour, Walls, Bronze
Bananarama
Reputation: Great 3
Hollow Sand
Reputation: Good 2
Britannia
Leader: Arthur of Londinium
Actions: [36 Metalworkers] Iron armour, [36 Engineers] Better ranged, [37 (Knights, Soldiers)] Destroy rodentsā nests
Result: 16/20 -6 +5 = 15/20, 11/20 -6 +5 = 10/20, 14/20 -6 +3 = 11/20
Your metalworkers forge iron in a way that it may be worn in combat. They make chainmail armour, which can be worn over cloth armour and grants +4 to combat rolls.
Your engineers try to make better bows, but the fail to do so.
Your knights and soldiers destroy every rodentās nest they find. After doing so for so long, they donāt find any more.
You were visited by the Sandpeople and presented with uplifting news. They had the cure for your plague and happily gave it to you free of charge. Once you tried it on the infected, they became visibly better after a while, which means Brittania is finally rid of its plague. This cure however only works for the current plague, so it wonāt be very useful outside treating this particular disease. As a result, people are healthier and your population rises.
Villages: 1 (Londinium [Capital])
Region: British Isles, Europe
Stability: Steady 3
Population: 124
Jobs: Metalworker [36], Engineer [36], Soldier [28], Knight [9]
Status: Sedentary Agricultural village
Type: Diplomat (Thanks to your smooth-talking skills, you know how to convince people that you are nice, giving you a bonus to negotiations and initial reputation. You also start with extra population)
Technology
Tools: Advanced (Iron), Sailing [+2], Nets, Navigation [+2]
Weapons: Advanced Melee (Iron Spear, Claymore, Battle Ax [+4]), Basic Ranged (Shortbow), Basic Armour (Cloth [+1])
Structures: Stone houses
Other: Agriculture, Furnace, Iron, Fishing, Division if Labour, Trapping, Writing [+2], Glass
Relations
Laestrygonians
Reputation: Great 3
Shared technology: Oven, Bronze, Sailing [+2], Bronze Weapons, Navigation [+2]
Laestrygonians
Leader: Orko
Actions: [90] Cartography, [Global] Camouflage, [Global] Better Boats, [61 (36 Traders)] Trade with Tarkahmehd, [51] Better shields
Result: 19/20 -6 +5 = 18/20, 15/20 +5 = 20/20!, 9/20 +5 = 14/20, 10/20 -7 +8 = 11/20, 18/20 -7 +5 = 16/20
Your people do not disappoint you this time, using their new parchment to draw a topside view of what all the known regions would look like. With this new map, itās harder to get lost, so it grants +3 when you explore a new area and +5 when you revisit an area.
You try to develop a way to blend in, so that you may ambush attackers. You live around plenty of forestry and hills, but bronze armour is very shiny and sticks out in the wilderness, so you had to design new armour. You made cloth armour, covered in branches and different shrubbery, in an attempt to fade with the environment. Itās a success! This will give -3 to invader rolls and +3 to ambush rolls. And as a bonus, cloth armour can also be worn under your current armour, so it grants a bonus +1.
In the constant pursuit of innovation, you decide to upgrade your boats yet again. You take your catamaran, and make them much longer. You add three triangular and adjustable sails to maximise wind efficiency, and you fill the deck with paddle stations for rowing when thereās no wind. These galleys are great for transporting a large amount of people, animals and even siege weapons! They add +4 to sailing rolls.
You send your merchants to Tarkahmehd in search of new farm animals. They are intrigued by the small flightless birds kept there, and trade goats for them. Chickens lay eggs, which can be made into omelettes if combined with goat milk. The new animals and food raise your population significantly. Your similar cultures and good relations increase your relations with them. From now on, population will rise a lot faster.
You decide to improve your shields to the latest tech you have. Bronze shields are much stronger than copper shields, granting +3 to combat rolls.
Villages: 2 (Laestrygon [Capital][178], Xirimiri [33], Gerla [29])
Region: Normandy, France
Stability: Strong 5
Population: 293
Jobs: Fisherman [65], Goatherd [51], Trader [36], Healer [2], Farmer [61], Soldier [23], Scribe [2]
Status: Civilisation
Type: Trader (All that time working with the ground has made you accumulate an abundance of resources you know others want, granting you a bonus in trading and initial population)
Technology
Tools: Basic (Wood, Bone), Galley [+4], Nets, Stargazing [+2], Herbal Medicine
Structures: Sod House, Farm, Roads [Stone Brick (+3 or 4)], Millstones, Community Centre [+2 or 3]
Domestic: Goats, Chickens
Other: Fishing, Trapping, Division of Labour, Agriculture, Oven, Cheese, Bronze, Currency [+2 or 5], Parchment [+3]
Politics
No government
Global Happiness: Happy 3
Crime rate: Low 3
Economy
State: Prosperous 4
Source of Income: Trade
Culture
Trading, Fishing, Military, Sophisticated
Military
Army: 23 units
Type: Infantry [23]
Weapons: Intermediate Melee (Bronze sword, Bronze spear [+3]), Standard Ranged (Longbow [Bronze][+2]), Standard Armour (Bronze [+3], Cloth [+1]), Standard Protection (Bronze Large Shield [+3])
Tactics: Camouflage [+3 or -3]
Infrastructure: Watchtower, Trench, Wall
Relations
Phoenicians
Reputation: Ally 4
Shared Technology: Goat domestication, Rafts, Oven, Currency, Longbow (Bronze [+2]), Writing
Tarkahmehd
Reputation: Great 3
Shared Technology: Fishing, Trapping, Sailboat [+2], Goat, Chicken
Muppans
Reputation: Great 3
Shared Technology: Goat Domestication, Agriculture
Britannia
Reputation: Great 3
Shared technology: Oven, Bronze, Sailboat [+2], Bronze weapons, Navigation [+2]
Hellenes
Reputation: Good 2
Shared technology: Division of Labour, Bronze Armour, Bronze, Walls
Kuegelland
Reputation: Great 3
Shared technology: Sailing [+2], Copper Shields [+2]
Bananarama
Leader: Barando
Actions: [Global] Walls, [Global] Caltrops
Result: 17/20, 14/20 +5 = 19/20
As you start to militarise, you decide that the next logical step would be to build a wall around your villages. This wooden wall may not be the sturdiest, but itās better than nothing. It will give -1 to any attackerās diceroll.
To stop attackers dead in their tracks, you make copper caltrops. These caltrops can be spread all over the battlefield or outside city walls to injure ground units. Itās most effective on cavalry type units. These will give -2 to an attackerās roll or more if there is more cavalry.
Also, you were visited by the Phoenicians. You guys start on an excellent foot and have great relations.
You were also visited by the Hellenes. You had a very pleasant time getting to know them and their weapons better, so you started off with excellent relations.
Villages: 2 (Musa Saientum Fixa [Capital], LOSERVILLE)
Region: Nile banks, Egypt
Stability: Strong 5
Population: 72
Jobs: Soldier [72]
Status: Sedentary Agricultural village
Type: Zealot (You know your faith is the right one, and you want everyone to believe in it, whether by will or at gunpoint. This grants you a bonus in combat and religion but a malus in initial reputation, as people feel intimidated by your warmongering)
Technology
Tools: Standard (Stone, Flint), Longboat [+4]
Weapons: Standard Melee (Spear [Flint, Stone], Club), Standard Ranged (Longbow [Flint, Flaming][+2 or 3]), Basic Armour (Leather [+1]), Basic Siege (Catapult [+2 or 5], Copper caltrops
Structures: Mud Hut, Farm, Temple, Training Academy [+2], Palace [+2 or 3], Caltrops [-2]
Domestic: Rhinoceros [+2]
Other: Agriculture, Fishing, Writing [+2], Oven, Leather, Mathematics [+1], Copper
Religion
Name: Potassism
Deity: banods
Beliefs: Sacrificing war prisoners, fighting is necessary to transcend to a different plane of existence.
Relations
Farenit
Reputation: Chilly -1
Hollow Sand
Reputation: Chilly -1
Mongols
Reputation: Neutral 1
Phoenicia
Reputation: Great 3
Hellenes
Reputation: Great 3
Tarkahmehd
Leader: Evolution4Weak
Action: [33 (19 philosophers)] Better Oven, [81 (32 builders)] Wall, [54 (34 scouts)] Locate the crash site
Result: 16/20 -7 +1 +4 = 14/20, 16/20 -5 +1 +2 = 14/20, 10/20 -6 +2 +3 +5 (Location bonus) = 14/20
Your philosophers get to work trying to improve their ovens so that they may smelt tougher metals. They make fire kiln furnaces, which use dried clay walls to trap the heat and increase the fireās power, which will help it increase even higher temperatures.
Itās always good to be prepared for an attack, even if it isnāt imminent. That is why you tasked your builders to make a wall all around the perimeter of both of your villages. The wooden wall is upgradable and will give -1 to attackersā rolls.
You discover the crash site of the meteor, still smoking from the impact. It had created a pretty sizable crater, and it seemed very dense, which meant it had to be loaded with metals. You were the first to arrive because of your higher dice roll, but you saw that a crew from Kugelland arrived later. They seem to also want the meteor, but maybe you can reach an agreement. There is enough metal there to make one metal-related tech upgrade (like tools, weapons, things like that). What will you do?
Also, you were visited by the Laestrygonians. They traded some of your chickens for goats. THese new goats provide milk, meat and wool, which raises your population. Your similar cultures and frequent trading increase your relations with them. Population will raise a lot more now.
Villages: 2 (Acirema [Capital][93], Anawal [55])
Region: Portugal, Europe
Stability: Strong 5
Population: 218
Jobs: Fisherman [17], Farmer [17], Herder [17], Gatherer [32], Builder [32], Philosopher [19], Scout [34]
Status: Sedentary Agricultural Village
Type: Scout (You know the land like the back of your hands, which comes with the perk of a bonus in spying and exploration)
Technology
Tools: Bronze Age, Net, Sailboat[+2]
Structures: Log Cabin, Farms, Storehouse, Town Hall [+3], Roads (Dirt [+2 or 3]), Bunker [+3], Millstone
Domestic: Chicken, Goat
Other: Fishing, Trapping, Agriculture, Government (Hierarchy) [+2], Division of Labour, Pottery, Furnace, Bronze, Writing [+2]
Politics
Government Type: Hierarchy
Policies: Code of Law
Global Happiness: Happy 3
Crime rate: Nearly Non-existent 4
Economy
State: Excellent 3
Source of Income: Trade, Fishing
Culture
Fishing, Arts, Authority, Agrarian
Military
Army: N/A
Weapons: Intermediate Melee (Bronze Spear, Bronze Sword [+3]), Basic Ranged (Shortbow)
Infrastructure: Walls (Wood [-1])
Relations
Laestrygonians
Reputation: Great 3
Shared Technology: Sailboat, Net, Trapping, Fishing, Chicken, Goat
Mexica
Leader: Montezuma
Actions: [Global] Government, [Global] More houses
Result: 16/20 +2 +2 = 20/20!, 18/20
Mexica was getting too big to handle traditionally, so it was time for structure. After his loyal service to his people, Montezuma declared himself the king anointed by the Tonatians. He now wields absolute political, economic and military power, and all decisions must be approved by him. This organization helps with developing new technologies, granting +2 to tech rolls. As a bonus, people were so grateful to Montezuma, so they made him a small palace where he may reside. This can double as a governmental building, which grants +3 to tech rolls because you have a government.
Your people get busy building more houses to accommodate new people, which helps increase population.
You now have enough population to become a civilization.
Villages: 2 (TenochtitlƔn [Capital][101], Solatempa[60])
Region: Mexican Valley, Mexico
Stability: Strong 5
Population: 161
Jobs: N/A
Status: Sedentary Agricultural Village
Type: Shaman (You are devoted to helping others while pondering about the mysteries of the Cosmos. This grants you a bonus in technological research and initial reputation)
Technology
Tools: Standard (Obsidian), Telescope [+2]
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)
Structures: Adobe House, Farms, Beehive, Palace [+3]
Domestic: Honeybee
Other: Agriculture, Writing [+2], Oven, Medicine, Government (Monarchy [+2])
Religion
Name: Tonatiu
Deity: Sun, Rain and Agriculture
Beliefs: Sacrifices are necessary to keep the world going, all life is equally important except for the Sun, the Rain and Agriculture, death means eternal respite for the dead.
Mongols
Leader: Kada Khan
Actions: [Global] Better armour, [Global] Gather a large herd, [Global] Raid a village
Result: 18/20, 11/20, 10/20 +11 = 20/20!
You forge your iron into new armour, vastly stronger than the last. Iron is very heavy, so to be usable, your people made chain armour. Itās a little weaker but a lot lighter than plate armour, which is important since you ride horses. This new armour will grant +4 to combat rolls, plus the fear effect from your last set of armour.
Your tribe spends a lot of time increasing their herd size so they may produce more food. This increase in food production increases your population.
You send your band on an excursion to raid yet another village. They attack Nisseria, which they easily obliterate, burning their houses with flaming arrows and cutting down anyone that fought back with their scimitars. When the Mongols were done, there was nothing left of this nation. It was completely wiped out, settlement included. On the plus side, you gained 36 followers and plundered shield technology. Using this newfound technology, you make round iron shields. These shields offer great protection and give +4 to combat rolls. They are effective against arrow volleys and are great for charging cavalry to avoid getting stabbed by infantry.
You are now officially a civilization.
Tribes: 3 (Kherzit [Main][104], Akkalat [64], Odokh [57])
Region: Mongolia
Stability: Strong 5
Population: 245
Jobs: Warrior/hunter [60], Elite Chariot Rider [30], Elite Guard [6], Hunter [25], Herder/fisherman [50]
Status: Hunter-gatherer tribe
Type: Warmonger (You pillage and plunder for a living, so, naturally, you improve those skills. You get a bonus in attacks and a malus in initial reputation)
Technology
Tools: Standard (Stone, Flint), Wheel
Structures: Portable Tents
Domestic: Horses, Sheep, Elk, Hunting Dogs
Other: Riding, Religion, Chariot, Furnace, Iron, Fishing, Division of Labour
Politics
Government Type: No Government
Policies: N/A
Global Happiness: Happy 3
Crime rate: Low 3
Economy
State: Good 2
Source of Income: Raids
Culture
Warfare, Herding, Religion, Sacrifice, Intimidating
Military
Army: 96 units
Type: Warrior/Hunter (Archer) [60], Elite Chariot Rider (Bow/Scimitar) [30], Kada Elite Guard (Heavy Cavalry) [6]
Weapons: Standard Melee (Copper [Scimitar][+2]), Standard (Longbow[Arrows: Flint, Flaming][+2]), Advanced Armour (Chain [+4][Fear]), Advanced Protection (Iron [+4])
Religion
Deity: Yargoyin
Beliefs: Yargoyin needs sacrifices (animal or human) or the animals of the steppe will slow and die. Yargoyin helps those that holds themselves high in the societal food chain. Warriors are to be utmost respected. Conquering feeds Yargoyin as much as sacrifices.
Relations
Hollow Sand
Reputation: Chilly -1
Phoenicia
Reputation: Neutral 1
Bananarama
Reputation: Neutral 1
Hollow Sand
Leader: Bizarre Pumpkiin
Actions: [Global] Give the cure to Britannia
Result: 12/20 +1 = 13/20
After lots of experimentation, you finally had the cure for the Britannian plague. You wasted no time making a huge batch of soup and exporting it to Britannia. You packed your things and sent an expedition crew to the Northern isles. WHen you arrived, the Brtannians tried to chase you away, but once you told them about the cure, they let you in. Curing the disease thatās been plaguing them for so long made you instant allies. As a reward for your good deed, they give you a parting gift, consisting of tonnes of food, which will increase your population, and the knowledge of ironsmithing, combined with the furnaces necessary to smelt the iron.
Also, you were visited by the Hellenes. They were on an exploration mission so they only stopped by to rest, but you had a good encounter.
Congratulations, you now have enough population to establish a new village.
Villages: 1 (Hollow Dust [Capital])
Region: Suez, Egypt
Stability: Strong 5
Population: 118
Jobs: N/A
Status: Sedentary Agricultural Village
Type: Trader (You like wealth and love acquiring it even more, so naturally, you get along well with people who are willing to trade their wealth with you. You gain a bonus in trading and initial reputation)
Technology
Tools: Standard (Stone, Flint), Raft [+1]
Weapons: Standard Melee (Spear [Flint, Stone], Club), Basic Ranged (Shortbow)
Structures: Mud Hut, Farm, Temple
Domestic: Rhinoceros [+2]
Other: Agriculture, Fishing, Writing [+2], Currency [+2 or 5], Furnace, Plague Cure, Iron
Relations
Phoenicia
Reputation: Great 3
Shared technology: Currency [+2 or 5], Writing [+2], Oven, Rhino
Mongols
Reputation: Chilly -1
Britannia
Reputation: Ally 4
Shared technology: Furnace, Iron
Hellenes
Reputation: Good 2
Kugelland
Leader: Adalald
Actions: [30 (Explorer)] Investigate the crash site, [13 (Researcher)] Battle Tactics, [13 (Researcher] Better metals, [14 (Farmer)] Make farms, [25 (Warrior)] Defend
Result: 13/20 -6 +3 +3 = 13/20, 18/20 -8 +1 +2 = 13/20, 11/20 -8 +1 +2 = 6/20, 12/20 -8 +1 = 5/20, 20/20! -7 +2 = 15/20
You send your explorers to investigate the crash site. What they found was a meteor about the size of a bull in the centre of a deep crater. It was made of a dark and deep grey metal, almost shiny, meaning there was a very high metal homogeneity, meaning that it was a lot of metal. They also found another expedition crew from the Tarkahmehd, who seemed to have arrived there first. Will you reach an agreement, or will you fight for the resource?
You task your researchers to find battle tactics to increase your military might. They come up with a shield wall, with which your soldiers would line up with their large shields facing them, forming a wall of shields. This helped block arrows and is a very useful tactic, which gives +2 to combat rolls.
The rest of your researchersā research however, remained fruitless. They couldnāt find a good metal that could be a viable alternative to copper.
Your farmers had even less fortune, building farms near a river that quickly flooded during a storm. No one was injured, but the new crops were ruined and unsalvageable.
You set up a perimeter for your guards to defend. These will grant -3 to your enemy attacks for two turns.
Villages: 1 (Statdburg [Capital])
Region: Austria, Europe
Stability: Steady 3
Population: 95
Jobs: Researcher [26], Explorer [30], Farmer [14], Warrior [25]
Status: Sedentary Agricultural Village
Type: Expansionist (You want to spread your tribe all over the world, which comes with a bonus in structure and exploration rolls)
Technology
Tools: Copper Age, Sailboat [+2]
Weapons: Better Melee (Copper Sword, Copper Spear [+2]), Standard Ranged (Longbow [Copper]), Standard Protection (Copper Large Shield [+2]), Tactic (Shield Wall [+2]) TEMP Guard Post (2 turns [-3])
Structures: Cottage, Farm
Domestic: Pig
Other: Agriculture, Oven, Copper, Writing [+2]
Relations
Laestrygon
Reputation: Great 3
Shared technology: Sailing [+2], Copper Shields [+2]
Phoenicia
Reputation: Great 3
Shared Technology: Copper long shield [+2], Writing [+2]
Tarkahmehd
Reputation: Neutral 1
Hellenes
Reputation: Chilly -1
Religion
Itās a little long, so I will link the post with all the info
The Thrive Odyssey
@blackjacksike @Mr.Pigeon @Pentaphon @TeaKing @Evolution4Weak @zenzonegaming @OoferDoofer @yp364 @MechanicalPumpkin @Nover452
Please only use this thread to post your actions. Questions and comments go in the council.
Yay! Iām allied with Brittania now!
Okay action time
Set up a new village and call it Currency.
create a government
sensing a threat, ill send all my soldiers (all my new pop) to protect the bananarama village
that is supposed to be a global action
(if you dont see it as one then the third action is to discover military tactics)
Division of Labor
32 Builders
60 researchers
150 Military
New Military Stuff
50 Archers
50 Heavy Infantry
44 Chariot riders
6 Elite Guard
Action: make permanent residences (builders)
Action: Improve weapons (50% researchers)
Action: Research siege equipment (50% researchers)
Action: Begin marching towards Bananarama with very large herd of horses and sheep. Preferably bringing siege equipment and improved weapons.(Military)
So i guess that my jobs stay the same, as my population didnāt change
Actions
Half the researchers research the recurve bow
The other half research more war tactics
Explorers stay close to the meteor, waiting for some action from Tarkahmehd
Farmers try to make farms again
Warriors stay defending (because yes)
Donāt post anything besides actions here take it to the council thread