After the failing of thrive of empires(people started losing interest and procastinating and stuff went apart)
Now, there are some main starting civilizations in case you do not have any idea of a starting civilization, but sadly there are no custom civilizations since it just won’t work out
Here is the game map: Aggie.io
Starting civs for simplicity:
Humans - a well rounded species
Intelligence: 100IQ(average)
Terrains it thrives best in : Forest
Consumes : 1/food per day(normal)
Raw power(without weapons): 10(mediocre)
Starting population : 8
Neuronians - a jellyfish-like species with a powerful nervous system and even a mysterious biological mechanism that allows for electric generation in a certain organ. Can zap opponents with a portion of their body that leaks out a special zapping nerve, but this comes at what cost?
Intelligence: 160IQ(Genius)
Terrain it thrives best in: Water(since electricity travels farther)
Consumes : 3/food per day(gluttonous)
Raw power: 20(Elite)
Starting population : 3
Brutuslians- Brutelike creatures, barbaric, savage, uncivilized, the laughing stock of advanced aliens, but they recently have had a dawning awareness, and something… something… something… awakening…
- … -.-. . -. -… … -. --.
Intelligence: 80IQ(so far shown…)
Terrain it thrives best in: Desert
Consumes: 2/food per day
Raw power: 20(Tough)
Starting population: 10
The morphs- Pale, malevolent, hive-minded, parasitic beings that only wish to spread themselves through a parasite like cycle.
Intelligence : 40IQ(Dumb)
Terrain it thrives best in: Wasteland
Consumes: 0.2 food per day
Raw power: 5(weak)
Starting population: 20
Now… As for how to play, each turn, you do the following:
- Assign each member of your population to a job, but you can assign in mass(Ex. You assign 2000 people to light cavalry)
- Research something(each round I release something you can research for each civilization and how much research points it costs) As a note of reference, 20IQ= 1 Research point
- Military action(after unlocking military) Note: the ways battles work is you send a army of your species, and if there was for example 60 neuronians in the army, it would be 20*60= 1200 power. If the 1200 power army faced a 1100 power army, the 1200 power army reigns victorious but at 100 power
- Trades(unlocked after trading)
- Diplomatic action(unlocked after diplomacy), you declare war, send a peace treaty, or send spies, stuff like that
Political ideologies:
Tribal- Starting idealogy
Happiness : Content(happiness describes the likeliness of a revolt you have to supress popping up)
MIlitary: average(no bonus to military)
Production: low( workers have 25% reduction in efficiency)
Freedom : average (how much control you exert over citizens, thus deciding the limit to how extreme actions you do can be)
Empire
Happiness: Okay
Military: decent(10% increase in power)
Production: average
Freedom: low(High power exertion)
Republic
Happiness: Content
Military: Ok(10% reduction in power)
Production: average
Freedom: decent
Feudalism
Happiness: Ok
Military : Good(20% increase in military power)
Production: above average(10% increase in production)
Freedom: low
Democracy
Happiness: Great
Military: Bad(20% decrease in military power)
Production: average
Freedom: high(low exertion on citizens)
Fascism
Happiness: Very low
Military: Excellent(50% increase in military)
Production : Great(25% increase in production)
Freedom: almost unheard of
Socialism
Happiness : ok
Military : decent
Production: good(20% increase in production)
Freedom: low
Communism
Happiness: low
Military: Good
Production: Good
Freedom: very low
Juche(most democratic country ever(north korea))
Happiness: Depressed
Military : State-of-art(doubled military power)
Production: Average
Freedom: inexistent
Anarchy
Happiness: Good
Military: Good
Production: Ok
Freedom: Perfect