Thrive Universe Reboot Reboot

(Stealth) #122

I’ve updated the TU wiki page with the new creations. If you have one that was approved and you’ve finished, can you please give me a nudge because I’m sure I’ve missed some. It would also be nice if you could send me a link to your page.

@jellyfishmon, those look good so far. Just waiting for you to finish so I can approve.

(ፕቿክፕልርረቿ ረዐዪዕ) #123

also could someone make my wiki pages as im bad at making them :frowning:
I need Tartaruse and Comprimens unicornea (when its approved)wiki pages, thank you

(𝒦𝒾𝓃𝑔 𝑜𝒻 𝒯𝒽𝒾𝓃𝑔𝓈) #124

I would also like the same request as jellyfishmon

(ፕቿክፕልርረቿ ረዐዪዕ) #125

ya! team lazy go!:facepunch:

(𝒦𝒾𝓃𝑔 𝑜𝒻 𝒯𝒽𝒾𝓃𝑔𝓈) #126

actually i mainly dont want to make another account for something that i will only be doing once

(ShiroTheShiro) #127

So… sorry for being really late but, I have created the pages I had submited in the old thread and I guess they are finished for now. Here are the links:

–soo sorry, really–

(𝐓𝐡𝐞 𝐆𝐨𝐝 𝐄𝐦𝐩𝐞𝐫𝐨𝐫 𝐨𝐟 𝐄𝐠𝐠) #132

Alright, i see whats happening…
They have a shortage of methane, and that is why aliens keep kidnapping our cows!

(The Third Duke of Silly) #134

That actually seems like it would make sense

But this isn’t a good place for cow abduction discussion

(𝒦𝒾𝓃𝑔 𝑜𝒻 𝒯𝒽𝒾𝓃𝑔𝓈) #135

Besides, did your alien race somehow get cows, or did they evolve to have similar DNA?

(The Goat Mod) #142

Please don’t make wiki pages before the TU elders have accepted your submission.

Also, you can make two different ones.

(The Great Kueku Dance of Foushoo) #145

Can I add a wiki page on the Knakui and their long establish livestock relationship to the Kueku?


Made a page for Olovom.

(Cekron) #147

Continuing the discussion from Thrive Universe Reboot Reboot:

Planet : Ni’r (nea’r)

System : Patuph

Location : Inner Seregon

Owner: Liberal Republic of Yoroue

Astronomy: Similar to Earth, as well as gravity. Orbits the white dwarf star, Mehap (was once a red supergiant). One small moon, Famu. Other bodies in the system are: Hipeteph (medium, hot ringed planet), Vaivartas (Ringed Gas Giant with six moons), Ikem 3 (small, ice planet with two moons) Tapeimoth (giant planet, where methane falls from the skies) and 2 Asteroid Rings (Bahmeth and Gulard).


Continent: Yoroue


Geography: Nearly 70% of Ni’r is covered in ocean, while the 30% remain with the continent and islands. Yoroue is a super continent with 26 islands, the biggest of them are, Dumon, Jyjamul, Niepalapel, Xam’our and Qyecoar. Average temperature on Ni’r lies around 20 - 30°C (68°F-86°F). The planet is mostly covered in jungels and forests, altough there is the giant Aracrot desert in the east, sorrounded by dry grasslands.

Biosphere: The megafauna, which started 40mya on Ni’r, slowly reaches it`s peak, as less and less gigantic creatures roam the land and waters. Due to the humid temperatures, the fauna on the planet mostly consists of creatures with scales, feathers or amphibian skin. Fur is exrtemly rare and only a few creatures have developed some kind of proto-fur, like quills.
The flora has a high variety of trees and flowers, but also many kinds of fungis, which inhabit the planet and have mostly created a symbiotic relationship with the rest of the plant life.
Fruits are very common on Ni’r and many vary from watery to almost flesh like appearances. Dry fruits are rare and only found in dry grasslands or across the Aracrot desert, as well as some sandbars.

Infrastructure : Ni’r´s infrastructure is very limited, since most of the advanced cities are located underwater and have been integrated into the planets ecosphere as best as possible. Many structures resemble corals or rock formations, while most cities even have specialised buildings, where plant and animal lifes can live on. Ruins and temples are rarely found in the inland and are only located around beaches, coasts and cliffs. An exception are the 5 huge islands of Yoroue, who even have ancient structures in the inland. The more iconic temples and buildings however, are found underwater in the ocean or near coral reefs.
Roads are not found on Yoroue, since the planet is to overgrown with all the plant life. Instead the cities are connected via underwater tunnels, where both trains and other vehicles can drive.

Population : 8 billion (U’rl), 1.5 billion (Commonwealth species), 60 million (non-Commonwealth species).

Sapient Species: Ur’l

Biological and Physiological description

The U’rl are a semi-aquatic lifeforms, who seem to be a mix of Crustaceans and octopus with 2 tentacles on each side of their gills and 4 more in a hidden chamber under their belly. These tentacles have different sizes and lenghts to serve for many kind of subtle - to heavy works. U’rls have 4 clawed legs, which once were the sciccors and the two other tentacles, who hardened over time to become more stable for walking.
This species has two light blue eyes. U’rls have several organic sticks spreading across their back, which are their ears and have tiny receptors inside them, who catche soundwaves. These receptors have the form of crab eyes. The jaw of an U’rl is split in four parts and has both carnivore as herbivore teeth. Under the palatal is the nose located, which look like 2 organic tubes, who also have receptors inside them. However, these receptors only recognize smell rather than sounds. U’rls have several bone plates across the top - and top side on their body, which likely used them to protect against the enviroment (predators,corals etc.)
On both sides of an U’rls body are light blue balls attached, which glow in the dark to not only trick predator and prey, but also to recognize other inviduals through sending light signals (which resembles morse code). The two fleshy and very thick appendages at the end of the body serve for attracting females and the brighter the colours are, the more likely will a female U’rl choose its partner. While U’rls are more found along beaches and shallow reeves, they can also linger in quite deeper parts of the ocean, due to their metabolism. They might be not so fast as humans, but they can reach an age of almost 200 years, which makes them one of the longest living sapient beings.
The height of an U’rl reaches a total of 2m and 3m lenghts. As mentioned in the beginning, U’rls have special lungs, which they are able to maneuver between sea and land. These lungs have the form of a fan with millions of tiny sticks, which filter the oxygen out of the air. The gills on their cheeks can be closed, when they leave the water.



Diet: U’rls are omnivore and can basically eat anything, since their ancestors used to be scavengers in the sea. They mostly eat fish and kelp, but meat and certain fruits, like the Heweb coast fruit, are also on their menu.

Reproduction: If two potential mates attract, the male will start pumping more blood into the appendages on the end of its body, giving them both a red and saturated colour. This process can last up to eight hours. When the female is not impressed by the colourshow, it will simply walk off and the male has to search/wait for a new one.
The Gestation period of an U’rl takes 2 month. After the eggs are layed via an retractable canal, the female watches after them for the next 7 month, until they hatch on their own.
The total amount of layed eggs can differ from 15 to 22, altough only 5% of them might ever hatch. The eggs that didn´t make it will either be eaten by the female or left for the predators.


Evolutionary History :


It is still highly controversial by the U’rls, from which gap their line once splitted apart, to become the race they are today. There are 3 theorys that they evolved from squids or crabs, or are either a hybrid from the two species, that got mixed up during a mating progress. This progress must have occured often enough, so that even more predecessors of the U’rl came into place and were able to spread healthier hatchlings across the ocean, to finally overcome incest.

Behaviour: U’rls are very imaginative, when it comes to creating gods or structures, since many of them tend to carve symbols or figures out of stone or corals during their free time. Altough the U’rl are quite xenophilic, this only meets up, when they encounter another race that has mostly living in the water for a long time. They mistrust races heavily, whose origin came from the land, since their first encounter with a land creature went into a horrible direction. It takes some time for the U’rl, to react neutral towards another race.
But if their trust has developed well enough, they agree to open cultural exchange and fair trade.

Technology : Mid FTL

Notable Technologies :


Extremly durable underwater structures.

High user friendly carv-based computer programms

Towers that harvest lightning energy

underwater tunnels

Distribution : ~ 40 billion over 10 planets

Factions : Liberal Republic of Ni’r, Escalon club (Mafia), Cult of Niazagoteph (a fetus-like god, which created both land and water), Cult of Petugu’ard (Creator of matter), Gitron industries (Miners of Vaivartas six moons).

more to come later


Third installment in the ongoing Olovom Strain story arc, and a direct followup to the previous one.

Date: 63 ASE

Thiro Gakoneid awoke to the sound of his own pounding heartbeat. Taking his first agonizing breaths, he attempted to rise from the cold, metal slab he lay upon, but found that he was too weak with sickness to do so. A harsh fluorescent lamp on the ceiling illuminated the chamber around him, which Gakoneid found to be a lifeless gray. Forcing his head to rise, Gakoneid noticed a looming figure seated at the room’s far wall. The peaked cap set on the desk before it told him everything he needed to know.

“Good evening,” the Directorate Intelligence Network agent greeted. Gakoneid, clammy beneath the hospital garb he was left in, fought the pain of keeping his neck up, too paralyzed to break eye contact. The agent looked around the chamber, as if admiring the sterile metal sheets it was formed from, giving Gakoneid an opening to recline his head. “Site Olovom-04,” he remarked, and Gakoneid’s waking mind fought to recognize the name. “I’ve heard good things about this place. An exemplar stronghold at the fringes of the Directorate.”

Gakoneid’s clammy form coursed with terror. The Tunnels, he realized, and every tale he’d ever heard about the dreaded prison surged through his aching head.

“Of course, I wouldn’t be doing its reputation any justice by neglecting to do my work here, would I?” The agent mused, and retrieved a bar of plastic from within his coat. Gakoneid heard the unmistakable zwee of a data slate being opened.

“Thiro Gakoneid,” the agent began. “You stand accused of complicity in the crimes of a planetary smuggling ring. You are charged with engagement in unsolicited commerce, trafficking stolen goods, unlicensed distribution of medical supplies, unsolicited occupation of municipal grounds, and…”

The agent paused. “Interesting. You are also labelled a person of interest in regards to the Echoing Stream.”

I’m a dead man.

The agent pocketed the data slate. “As you may know, any and all information regarding the Echoing Stream, its members, or its operations constitute a matter of highest priority to the Directorate Intelligence Network. Naturally, when my superiors caught wind of its ties to smuggler activity amidst this planet’s ongoing pandemic, they elected to pursue further investigation. Black market connections found beforehand by Olovom Law Enforcement eventually led to you. By then, you’d already been collected from the streets of Hadakork by emergency services, making our task significantly easier.”

Gakoneid’s memories passed in a blur. He never saw an Echoing Stream member in person. The same went for his “colleagues.” But, from the way the brass always seemed so on top of things…

“I know what you’re thinking,” the agent said as he rose, right hand planted on the desk. “You may feel as if you’re already beneath the proverbial guillotine. The Directorate has worked up a vicious reputation among its own people, and I will concede that its cutthroat, uncompromising methods make the criminal world more appealing to many.”

Gakoneid’s life passed before him. He’d started as a clerk at the heart of Velompet, processing grants and transactions that often went beyond Olovom. However, his entire wing had been dissolved after the manager had been caught in a laundering scandal, and the municipal committee decided that starting over from scratch was easier than launching a formal investigation. Jobless and all but disbarred, he had been thrown a lifeline by the employment secretary, who sent him on his way to Hadakork, where some middleman smuggling outfit needed another hand managing inventory and sales. As illegal as it was, it seemed like a second chance.

“However, Gakoneid, I have a challenge for you. Can you say that organized crime is any different?”

His new niche in goods trafficking saw his first real experiences with death. He’d forgotten how many times a regular supplier was never heard from again, how often his boss filled them in on a gang shootout that had killed one of their close dealers. He learned that the Directorate’s blindspots were confined spaces that everyone wanted to be in the center of, and that meant eliminating rivals and their connections. “Criminals” were no nebulous force for Olovom Law Enforcement to tango with, but a writhing nest of independent actors against each other as much as the Directorate. Gakoneid counted himself lucky that he’d joined a fairly secure band of rogues, but the thought of some well-armed inner world cartel setting its eyes on Olovom never left his mind.

Through labored breaths, Gakoneid realized that the agent was now looming over him. "Consider everything you’ve seen, and imagine it with the caveat that you now hold history with Site 04. This is no regular prison, no detention center where felons can hope to relay information with each other and the outside world. There are no connections stretching beneath the Hihis Mountains that the Directorate does not hold for itself, and the calculating minds of criminals are well aware of this. Your past superiors are bound to declare you a pariah, and word spreads quickly through the underworld - especially thanks to the Echoing Stream.

“Contrast this with the Directorate. My superiors see you as an asset, not a liability. It’s in our best interests to keep you in good health, quarantine or no. I don’t think either of us would like to see my superiors be disappointed in this regard.”

With this, the agent had implied his demand for a testimony. Gakoneid ruminated on what the agent had posed to him, and on his own experiences. I’m about as motivated by survival as anyone else, he decided. Besides, what in the Galaxy is worth dying for?

“I…” Gakoneid began, and the agent stared intently. “The outfit I was part of… Plans could change on a moment’s notice. Like a - like there was an informant.” Rather than feel the weight of confession leave him, Gakoneid felt as though he’d let someone down.

The agent nodded in approval. “Go on.”

“We were based in a railcar assembly plant in Sector 3. Its basement, I mean. We had a deal with the owner.” Gakoneid stopped to clear his throat, then took a ragged breath. “We just got orders a few days ago to head for the outskirts and get ready to - to leave, since the Strain would probably spread to Hadakork soon, and… It would be better to leave sooner than later.”

“I can imagine,” the agent said. “And, as for where the orders came from…”

Gakoneid nodded weakly. “We all thought the Strain was only spread by dust storms, and Hadakork never gets them. Not to mention it’s far from where the outbreak started. Some of us wondered why the brass thought the Strain would spread there soon.”

The agent nodded. “I think you’ve said everything we need to know for now. For the record, I’d like to thank you for your compliance.” The agent put on his cap and left the cell, and the featureless metal door closed behind him. Gakoneid was left alone, with only an uncertain future before him.

(OrganismOverlord) #151

The Umbruke (Caulis Erectus), historically known as Ewoyday by lesser beings, are a sentient species of spacefaring vertebrates, analogous to photosynthesizing organisms and synapsids.

Sapient Species : Umbruke

  • Genus : (Caulis Erectus)

Planet of Origin : Mosskurn

  • Political Owner : Bayosoma Collective, overseeing a network of colonies and operations.

  • Political Factions : Temple of Research

System of Origin : Bayosoma

Anatomy and Physiology


Biological Description :
The Umbruke, also given the name Precursors by humans, are a highly advanced species with unique fungoid biology, known to be masters of genetics and technology. Standing at around 9 ft tall, these organisms have tendrils alongside the crested head of their bodies, lined with nerves that read air fluctuations when they vibrate. The Umbruke don’t need to have a body plan that could use tools, seeing that they’re bio-engineers and edited themselves to be unrecognisable from how they originally evolved. They have several orifices along their upper section, which are gills that absorb oxygen and exhale it. They were much more psychologically developed, using radio waves to communicate with each other, and forming an unpronounceable spoken language comprised of thrumming vocal sounds. Umbruke are a very intelligent species, compassionate and resilent, trying to preserve beauty on planets with life. They take pride in history by collecting relics from other worlds, performing the steps needed to preserve the future.

It is notable point out their abnormal lifespans that can last for several centuries, or even thousands of years. The can live for nearly 700 to 900 Earth years, the age of 78 to 96 considered very young for Umbruke. The age of their species dates to around 100,000 years, their first exploration of another planet beginning about 4,000 to 7,000 years ago.

They can transmit data to eachother and download information to store in their memory. They genetically selected sensory apparatuses to hear and understand thoughts being broadcasted by a single individual, and to communicate back using radio waves. They can also interface with technology this way, able to intercept into computer programs and access information. It is possible that they are capable of some sort of telepathy, meaning they were considerably more psychologically developed than most species. Connected to their genetically augmented brain is a digital receptor that grants their telepathic capabilities, glowing a bright blue.

What is most interesting about their technological achievements in telepathic speech, is that they are willingly immune to it at the same time.

They are very similar to a network of organic beings, like an ant colony.

Diet :

Umbruke feed on insects and plants, giving them a notable omnivorous role on their planet. Usually, insects tend to land on their backs, which they use their long tendrils to grab and eat, including plants.

Behaviour :

The Umbruke are a very intelligent species, and a very compassionate race, trying to preserve beauty on planets with life, despite their brutish appearance. They take pride in history by collecting relics from other worlds, and will perform the steps needed to preserve the future, and of things they care about. Because of their extended sleeping period of 30 - 40 hours, and lack of beds, they sleep in whatever area they can find. They mostly sleep together in large groups, waking up a few days later to start work again. They are also very social, and are very protective of their clans. It is almost like this species has a large brotherhood, and are there for eachother when needed.

Reproduction :

Umbruke lay seeds, which would then sprout into young broodlings. Broodlings are often separated from the group 50 days after sprouting to receive training.

While Umbruke do not have any appearance of male or females, there are still reproductive organs needed to gestate young. They have tunnelshaped orifices resembling exhaust pipes, the seeds forming and then being layed. They would then be seprated from their groups into their individual faction, to where they would be subject to intensive training. They originally reproduced sexually, but they wanting to begin expanding and building a larger empire, so they genetically modified themselves to produce identical clones of themselves to increase their population. Umbruke have no maternal instinct or any sort of attachment to their young.

Reproductive Method :

The collection of decaying matter will induce rapid growth and allow the sprouts to develop physical brains and other vital organs through symbiosis. The seed sprout will begin to develop muscular tissue and be allowed to consciously prioritize the nutrients they’re obtaining, then become independent of soil and be able to move freely on its own, though needed nutrients must be supplied but as long as they rare obtained, host will continue to live and grow. At this point, the sprout is around 7 years old, as the growth period takes many years to fully develop the infant. When they’re around 18, the sprout becomes a broodling, where it is extracted from the seed and into the world. Essentially, Umbruke start as seedlings, sproutlings, moving onto broodlings, infants, and then the final stage, which would age for several centuries, or perhaps thousands of years.

The seeds, now gathered, will be planted into a thinnly spread layout of dirt. They would then be seprated from their groups into their individual faction, to where they would be subject to intensive training.


The Umbruke speak a spoken language and have formed a complex alphabet.

Culture :

Umbruke culture is based around a ceremonial practice, their statues serving a conventional, rather than practical purpose. Most of their ceremonial statues resemble vines, spiraling upwards towards a cold blue stone mounted above it. It represents a plant found on their home world, built as a religious import. Most of the statues are kept on off-world locations as legacy support, or purely as motivational support.

This religion also ties in to how they bury their dead, after their natural lifespans have seemingly run out. They are buried in special sanctuaries deep in underground caves, their minds are stored in devices that contain all of their biographical information on a single memory card.

Government :

The Umbruke are ruled over by a collective monarchy that consists of certain clans and tribe leaders, possessing notable hivemind abilities. It is also based around a central hierarchy system. Each action taken by clans has to be approved by the Temple of Research, while the commonwealth of the systems listen to their rulers.

The monarchy has one single ruler, overseeing most of the controlled systems. After the monarch passes, the adolescent Umbruke that was selected to be the heir to the throne will take place as the next monarch, as will his future offspring.

The Temple of Research is an expansive organization built around the gain of extensive knowledge and understanding of the universe. The Temple of Research is a special conservatory for their people. Young Umbruke train for many years to be inducted into clans. Within the Temple of Research is a diverse collective of other races who are willing to support the research teams. Many races also volunteer with them in their work, ranging from humanoids, androids, and even cyborgs.

  • Instructors and Clan Leaders - By far the most highest ranking in the Temple of Research institute, training research staff and conducting simulations, as well as assigning their collegues specific jobs when on the field. They recieve special training, and are inducted at a very early age, 30 years to be exact.

  • Research and Development - The largest portion of the scientists are assigned to research and development positions, where they conduct experiments and develop new technologies. The research conducted ranges in focus from microbiology, biological study, biotechnological manufacturing, and interstellar travel. Most of these scientists have knowledge of medical aid and are trained with combat skills for defense. In each laboratory, there consists of an armory with shelves of rifles and weaponry.

Members of this division are highly trained, and are initiated into the Temple of Research at a young age, around 67 to 98 years of age.

  • Research Associate - Research Associates work alongside Research and Development scientists, but with a lower status in the Temple of Research hierarchy. They are usually required to conduct the more mundane or less desirable portions of a given experiment. This includes entering the cages of dangerous predators, or within close distance to hostile species.

  • Security Supervisor - Security Supervisors assist in experiments, but are rather concerned with maintaining a safe and comfortable work environment for the research staff. They also gaurd certain areas of laboratories and research facilties, handling rifles. Most of these areas that are secured are biological containment centers or material bays.

  • Analysis Team - Analysis Teams are organized on routine expeditions and explorations of other worlds, tasked with entering previsouly unexplored planets. Collecting samples, specimens, and conducting experiments. Because of the unknown dangers, they are trained with military experience and combat training, often adorned with weapons in order to defend themselves from dangerous lifeforms.

Galactic Distribution :

196 Billion / 5,670 Individual Systems (Milky Way Galaxy, primarily in the Tenebrarum and Pezzalis arm)

43 Billion / 130 Individual Systems (Andromeda Galaxy, not yet canon)

Total Population - 239 Billion Individuals (has been known to be inaccurately measured in the trillions)

Empire Distribution - 5,800 Collective Worlds

Disposition :

As a knowledge seeking species, they sought out more territory to develop their already amassed knowledge, which they share with others. Knowledge and information is only allowed to those who wish to learn more, and forbidden from others who wish to use it use it as unintended.

They also attempt to contact other alien lifeforms, who have established a common sentience and society over their planet. Usually, these races tend to be less developed and less advanced, which is why most races will wait until the species observed advances to a state to where they can explore other solar systems. The Umbruke will commonly travel to these worlds, take a look around, get some work done, gather some specimens, then leave to another planet with life. Rather than destroy nature and replace it, they work around it and with it, as humble scientists who combine their machines with nature.

They engage in the surreptitious study of less advanced species, which is not as easily accepted in the galactic community other than rudimentary based scientific expeditions to off-world locations.

Their architecture appears to be built with glyphs engraved in them, possibly for an aesthetic or functional purpose. They put thought in the comfort of their staff, often decorating the interior of their construction with embellishments. They often have writing engraved into the walls of their establishments, serving as a cultural purpose.


Technology :

Beyond comprehension. The amount of sophisticated machinery this race possesses is beyond that of current Human technology. They are able to build amazingly large outposts, advanced military weapons, and increase their lifespans. Not only can their buildings operate for several centuries, but can contain a significant amount of data. They can also interface with computer systems in ways that humanity is unable to do, as they possess a form of telepathy. They developed this advanced level of technology at around 4,000 years ago.

They are also capable of creating artificial memory units, which they can upload their mind to, which is the digital equivalent of a medically induced coma. This is done even before they die, so if their body is lost their mind can still be uploaded to the central network. Even if the body is lost along with the sufficient data, there are multiple copies made just in case of such an event happens.

Notable Technologies:

  • Large buildings with geometric architecture composed out of a dull grey metal alloy. Their architecture is designed to configure entire sections, augmenting large amounts of mechanized walls to brace for surrounding conditions or for deploying individual units through open spaces.

  • Carbon based computer programs, including personal computers. These might function as a mobile device would to a human, but is instead used to access information and as security clearance. Most would have the biographical information of its owner, and their name.

  • Hydrothermal energy generators, and natural energy deposits.

  • Advanced military based technology, as well as energy directed weapons.

  • Wireless power distributed to remote locations and outposts.

  • Teleportation devices.

  • According to the Kardashev Scale, the species would be considered a Type III civilization, where a species then becomes galactic traversers with knowledge of everything having to do with energy, resulting in them becoming a master race. In terms of humans, hundreds of thousands of years of evolution – both biological and mechanical – may result in the inhabitants of this type III civilization being incredibly different from others, biologically and psychologically.

  • Translation devices.

  • High resolution holograms and projectors, which harbor the same telepathic communication function.

  • Have a powerful source of energy called Energy Cores. This energy source is sparse, making it a rare element on the periodic table. It has some trace amounts of Uranium and Plutonium synthesized together, implying the materials used to construct it were modified. There is a type of nuclear fuel called “Mixed Oxide Fuel”, which consists of both Uranium and Plutonium. If it can be made to go critical in a reactor, then it could in an advanced weapon system if not concentrated at a stable state. Neutrons from a U-235 fission event could trigger new fission events in nearby Pu-239. At some point, the Precursors managed to concentrate it well enough to be a reliable and valuable energy source.

Homeworld :


Astronomy :

Large, Earth like planet. Low gravity. Orbits the yellow dwarf Bayosoma star.

Geography :

Mosskurn is 20% covered in ocean, while 80% remains as a collection of continents and islands named Mauilari. The landmasses are mostly composed of jungles, rain forests, lakes, and rivers. Many remote islands reside farther within the Ulkarri ocean, which is another collection of oceans. It seems as if though that all land on Mosskurn is named ‘Mauilari’ (meaning land in Ioknash, which is Umbruke language), and ‘Ulkarri’ (likely meaning ocean) for the oceans. The average temperature reaches about 17-18°C (57°F-74°F).

Biospheres :
Similar to Earth in many ways, though it is much larger than Earth. It is what Humans call a ‘Super Earth’.

Because of Mosskurns lower gravity, life here is much larger than those on Earth, including its dominant species. Flora consists mainly of large trees, bushes, grasses, and symbiotic plants. Most flowers on Mosskurn harbor some sort of fruit, which the Umbruke happen to gather and feast on. Many animals on Mosskurn have membranes of some sort, which they use to breathe and even assist in reproductive cycles.

(𝐓𝐡𝐞 𝐆𝐨𝐝 𝐄𝐦𝐩𝐞𝐫𝐨𝐫 𝐨𝐟 𝐄𝐠𝐠) #153


(OrganismOverlord) #154

I just couldn’t wait long enough to write it, though I might make a thread to where I can post the rest of the chapters to use them at the write time.

By the way, nice profile pic.

(𝐓𝐡𝐞 𝐆𝐨𝐝 𝐄𝐦𝐩𝐞𝐫𝐨𝐫 𝐨𝐟 𝐄𝐠𝐠) #155

Ayy, thanks
Don’t worry about the double post thing, i think theres an exception in the rules somewhere about double posts being legal if the new information is good enough

(OrganismOverlord) #159

Sapient Species: Kyrinchra

Planet of Origin: Raylin’rl

  • Political Owner: Democracy of Sedaho

System of Origin: Sedaho

Location: Middle Sciocont



Astronomy: Raylin’rl, located near the edge of the middle Sciocont arm, is a tropical planet home to unique native lifeforms. Raylin’rl is the third planet of its star, located around 86.72 million miles away. Raylin’rl has two moons, Valogri and Leknali.



Geography: Raylin’rl is 95% covered in ocean, while the 10% remains as the two continents known as Seho and Buthali. The two continents are composed of tropical coastlines, jungles, lakes, and rivers. Some of these landmasses include sub-tropical areas, covered in moss and interwoven seaweed. There are some islands near Seho, the largest continent. Close to the South coastline of Seho, the Vahori island chain is one of the many known islands. Exluding the Vahori island chain, there are still many other remote islands beyond the landmasses. Some of these are untouched, while others are used as tropical resorts for the rich. The largest of these remote islands have trading posts established near the coast, always for business or to manufacture items that are open for purchase.

Biological Description

The Kyrinchra are a sentient hexapodal species about four and a half feet high, living on a small, warm world orbiting a yellow dwarf star.

They are environmental specialists, observing the influence of population on the evironment. They hunt for both animal and plant food in their sub-tropical homes. They usually do this with spears or by using knives, but they are able to harvest plants through tropical farms. They have unusual needle-like feet, with a ring of rough fiber-like hairs to stop the legs from sinking in all the way.

As omnivores, they possess mouthparts and manipulators of a generalised and adaptable design. The arms, derived from the lips, lack a solid skeleton and collect fruits or carry weapons for subduing small prey. Equipped with their own basic sense of taste, these arms pass food up the mouth that lies between them.

Weather falling outside of their range of tolerance was met by moss matt shelters and communal huddling until the discovery of fire and limited clothing.

They communicate through stridulation in their using the rouger surfaces of the arms and legs, a similar way crickets do. The outcome is a clicking sound, that can change in pitch. With this, it is reasonable to say that understanding the linguistics of the Kyrinchra is a difficult process, especially their etymology.

Currently, they are an advanced and peaceful people, looking to trade with others.

Reproductive: Kyrinchra reproduce through sexual methods. Females lay their eggs in dirt, coastal rock burrows, or hidden under moss for up to 12 to 13 days. A female Kyrinchra can lay up to 600 eggs, which she carries in her abdominal sack.

Diet: They are an omnivorous people, generally eating insects, smaller creatures, and plants. Animals are hunted using spears, traps, and hunting knives. Plants, however, are harvested on plantations. Most of the items in these plantations are produced for commercial purposes, but can be sent to market to sell.
Most things that appear in market are livestock, fuits, vegetables, and other commodities. Many people, such as hunters and farmers, come to market to obtain provisions.

Government: The entire population of the Kyrinchra is made up of interwoven communities in their sub-tropical settlements. Most of them have jobs in hunting, farming, and working in trading. The central government is a democratic trade federation, called the Democracy of Sedaho. The capital of their trade federations and the communities is Sedaho’ tekeel, named after their local star. Tekeel is a name derived from Kyrinchra mythology meaning “central” It administrates the many trading posts used to sell commercial items to foreign buyers.

Generally, their market items consist of figurines of Kyrinchra heroes, electronics, media items, and food.
They almost always donate to charity, either to their own planet or for other species.

Technology: Mid FTL

Notable Technologies:

  • Durable underwater structures composed out of natural materials. Mainly rock, moss, and coral.

  • User friendly carbon based computer programs

  • Spires that harvest solar energy using energy cells. They also work underwater at specific levels.

  • Underwater monorail systems. Can be built on land.

  • Vehicles that can adapt to both sub-tropical evironments and the surface. This includes exploration ships traveling to different planets to colonize and submarine-like vehicles.

Galactic Distrubution: 30 billion over 20 systems (most are a part of Sedaho Corp, while the rest are apart of the Sedaho Democracy)

Population: 6 billion

Factions: Democracy of Sedaho, Sedaho Corp, Cult of Fuymushua (a relgious group based on a serpent-like god who created the universe), Nassau Club (Mafia), Nefritii Industries (Miners apart of the Epsilon space program)

(The Collector Of Useless Information) #162

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