Here is the update!
Quite a few participants returned results of the development of their ZOOMAGEUO:
@zenzonegaming (score:100)
Sent to the rich but dangerous Aiag. Which almost killed him, but against all odds, he learned to send in the dimples of the creatures there, strengthened his territory and became particularly dominant there and no creature there has not since approached the territory without feeling death close to his eyes.
Prepare yourself for the horror of the planet Aiag:
Crypt horrors
Status: Crypt horror
Name: Crypt horror
Elements: Death and Darkness
Trait: Aiag wild aura (20 % attack and SP)
Status:
Size: level 10 (1 – 100% statues HP, 50% on attack and mana and cost) (Nucleus - +2) (multi - +7)
HP – 100 (1010)
Attack – 75 (155)
Defense – 25
MR - 20
Speed – 15 (15% evade)
SP - 5 (25%)
Mana – 220 (44*5) (cost - *5)
Range – 0
Body Parts: Head (+25% vulnerable), Limbs (-50% vulnerable, + 5 speed), Clawed hands/feet (dmg - +5), Body (-25% vulnerable)
Mutant: bone body (+ 5 def, - 25% vulnerable on body and head)
Abilities: Death Pulse (45 dmg, 25 mana), defense (def * 2, 0 mana), Zombification (Death, rise a Husks from nearby corps (attck:25, HP:30) that can sponge attacks and detonate on impact of 51 dmg, 25 mana), Cloud of darkness (Darkness, release a cloud of dark energy that completely blinds foes for a few moments (smell, hearing, sight ext.), Increases Speed turn them for 3 turns, 25 mana), grapple (physical, grapple a close enemy, dealing 75 dmg and increases dmg from other abilities by 50%, 0 mana, 50% of success).
Passives: Poison immunity (Death, poison attacks are not effective against him), Death aura (Death, Magic, Sap’s life and mana of nearby enemies, drain 45 HP and 25 mana in range of 2, increases by mana funnel 1:1), Blighted aura (Appley Sickness debuff - reduce enemy speed and dmg by 10% in entering), poison glands (Death, release cloud of poison around him, dealing 2 for turn).
@fralegend015 (score:700)
He was sent to the ruthless planet of Soach, where even the most powerful was crushed under the violent and sparse region with nothing but bones and remnants of magic, but 015th found an opportunity by using his inner magic to change his shape beyond recognition and thus, not limited by physical form, He swelled to a huge size and was able to devour and digest every unlucky creature that came into his body.
Prepare yourself for the nightmare jelly of the planet Soach:
015th
Status: 015th
Elements: Time and Space (Negative elements unique effect -Reality magic: it’s not activated this round)
Trait: Soach – no longer can breath oxygen, reduce dmg from AOE attacks reduse mana cost
Status:
Size: level 20 (1 – 100% statues HP, 50% on attack and mana and cost) (Nucleus - +2) (multi – +7) (+9)
HP – 400 (20 * 20)
Attack – 290 (29 * 10)
Defense – 25
MR - 0
Speed – 0 (15% evade)
SP – 28 (140%)
Mana – 600 (Magical Sustain * 2) (30 *10) (cost *10)
Range – 10
Body parts: Shapeless - can manipulate his body for some increase in total status (+5 Atk on attack physical types, + 10 MR and def 0n def side, + 15% evade, - 100% speed, 50% vurnable)
Mutant: Stands – Shapeless, + 10 on attack and Magical engulfing
Abilities: Attack (Physical, 300 dmg, 50 to range attacks, 0 mana), defense (def * 2, 0 mana), Magical engulfing (Space, Magic, Drain HP from opponents, 0 range, deal 100 (attack * SP* 0.25 on attack, 25 Mana), Magical Sustain (Time – Space, Heal himself by 300, 200 mana, only ones), Chronokinesis (Time, Stop time and make the enemy unable for attack or defense himself for 2 turns, 50 Cost), Telekinesis (Space, magic, can dmg from 10 range for 41 dmg and move thing, 25 cost)
Passives: Magical Sustain (Heal himself by 5 + 40 (10% HP) Hp for turn in cost of 20 mana)
@UndyingHazard (score:0)
The winner of the previous stage was sent to the almost lifeless planet of Leh, but particularly rich in magic and mana, did not survive the first times in this violent environment, but thanks to our knowledge of Manionetics, we were able to recover the creature as much as we wanted, and with it he adapted to the dangerous environment. It is increasingly protected even though it is covered almost entirely in resistant silica both to the blows of the rocks and to the flux of the violent magical climate.
Get ready for Leh’s flying alpha predator:
Shade Wyrm
Status: Shade Wyrm
Elements: Darkness and Electric
Trait: Leh - +20% in MR and Def
Status:
Size: level 10 (1 – 100% statues HP, 50% on attack and mana and cost) (Nucleus - +2)(multi - +7)
HP – 180 (1810)
Attack – 150 (200% more in oxygen environment) (305)
Defense – 42 (3520%)
MR – 18 (15 * 20%)
Speed – 40 (40% evade) (200% more in oxygen environment)
SP - 13 (65%)
Mana – 100 (205) (cost * 5)
Range – 7
Body parts: Head (Armored - +2, +25% vulnerable), Eyes (five of them total, a pair in the front, a pair towards the side of the head, and one facing upwards (eyelids, reduce blind effect), + 2 Range), Limbs (four pairs down the length of the body, Sharp curved claws on two of the four limbs, the other two limbs end in wings, -25% vulnerable, + 10 speed, +5 atk), Mineralized internal skeleton made of silica, bottom jaw, and teeth (Two sets, +5 atk), and a flexible neck (def - +5, atk - +5, speed +5), silica sclerites on skin (MR - +5, def - +5)
Mutant: bird-like lungs (oxygen environment * 1.75, none –*0.9), Mana storage and production organ (+10 mana, can generate 10 mana for turn), Nematocyst on tail and cheats (chance on close combat to shock the opponent – 20%), [diatom-like Silica shell (def +4), Flagella (speed - +3), Acidic/corrosive injector pilli (attack -+3)]
Abilities: Shadow Spear (darkness, magic, solidifies surrounding shadows into spikes to impale the opponent, 145 dmg, 10 mana, only in dark areas), Plasma Bomb (electric, magic, generates a ball of plasma that explodes on contact with the opponent or a solid surface (dmg 145, 30 mana), Electro shock (Electric, magic, Can generate a powerful electrical shock to stun and damage opponents, can shock the opponent for 3 turns and deal 72 (*5) dmg, 25 mana), Plasma shield (Electric, def and MR * 10 (*5) , dealing dmg by the The amount of dmg taken by the ability, 25 mana), Blackout (darkness, create a shadow area around in self, blind other enemy’s inside, 3 range, cost 20).
Passives: Tolerance for low oxygen environments (increases none to 0.9 intend), Bioluminescent marks (chance to blind – 25%), + 20 reagent mana for turn, Shadow dive (Darkness, physical, the creature can dive into and swim in shadows (including its own) rendering it unable to be damaged, but also incapable of causing damage until it leaps out, dealing 150 dmg on leap, only in dark areas)
No progress has been reported so far from @Evolution4Weak and @Deathwake
But do not worry, there is still time until the end! Everything can change, especially in such a difficult stage of this round, and even if you do not have enough, we will consider you and leave you for the end, because this round was not a battle between the players, it is a preparation stage for the next stage: Intelligence, Hardcore and Deadly dead.
do it in PM pls
We will be back with more reports on 2021-06-18T11:00:00Z