I would be happy to help with this
This is because I copied one of the abilities and forgot to edit it. it got fixed
I would be happy to help with this
This is because I copied one of the abilities and forgot to edit it. it got fixed
so how can i edit your posts?
How do my free mutations work, can I use them for body parts?
Since I think it too late for me to join this round I say I evolve in the Leh.
They are simply free mutations, but they cannot be used as a body part, but can be used as a mutation of a body part
Technically, it’s not too late, there’s until tomorrow possible, but you’ll probably be last
Good question, I have not thought about it so far … I do not know
Unfortunately, I had to postpone the round tomorrow because of unexpected factors, (someone “should” call me to do something I do not want). So because of that, the round was shorter tomorrow.
There was a transition between creating a simple, strong and stupid creature that was complex, powerful and smart.
You will have to fight against your opposite!
If you manage to get through it, you will move on to the next level
If not, you will be forced to get stuck as an uncomplicated creature to the next level.
Because of this there is still time for changes and tweaks.
It will close permanently and we will start the round in 2021-06-19T09:30:00Z
And we are back to the beginning of the second stage !!!
After a number of delays and issues here and there, the judges and I discussed what to do in this round and came to a decision:
Not everyone whose name is not yet gentle, has a chance to participate, so until the end of the first 3 rounds, there is still time. It remains to be seen how far we will get by then.
In the meantime, for those who are already ready, we will start with the “Survival Challenge”
This step will determine if you are given the option to open the “Intelligence” section.
Intelligence enables possibilities that simple abilities do not normally have, such as collaboration, another turn bonus, or a coordinated ability of several abilities. This is just the tip of the iceberg for the possibility in it. And in trying to face it, and in order to get that degree, you will need to face a test of the survival challenge!
In this test you will need to face the planet you were sent in front of your complete opposite! (Kind of)
We’ll start with the winner: @UndyingHazard
With his creature Shade Wyrm he will have to fight against “Lazeres Raptor”
A species that uses cooperative to hunt down even the most powerful of Leh’s hard planet.
Elements: Light and Earth
Trait: Leh - +20% in MR and Def
Status:
Size: level 8 (1 – 100% statues HP, 50% on attack and mana and cost) (Nucleus - +2)(multi - +5)
HP – 80 (10 * 8)
Attack – 80 (20 * 4)
Defense – 22 (20 * 20%)
MR – 22 (20 * 20%)
Speed – 20 (20% evade)
SP - 15 (75%)
Mana – 80 (20 * 4) (cost * 4)
Range – 4
Intelligent – 10 (5 brain power)
Body parts: Head (Reazer teeth - +5 ATK, vur 50%, eyes – range - 2), limbs (speed - +5), claws in the end (diamond claws, atk +10, Penetrat 50% def), Manariana (Int – 10, SP -15, Mana – 10)
Mutant: Titanium skin (+10 def, + 10 MR), Ruby heath (speed - +5), Tuff lungs (Resisted to DoT dmg and electric type attacks)
Abilities: Slash (Physical, 80 ATK, 0 cost), Reflect (def and mr * 2, 3 turns, 0 cost), switch (physical, can us in enemy turns, replace one with other, 0 cost), light breath (magic, light, shoots a breath of light towards the enemy, hitting him deal 48 and blinds him to 3 turns 20 cost), Team sand scorch (Earth, magic, Sends offensive sand in the direction of an enemy, slowing it down with impact for 2 turns, Maintains on any further injury of a group author, 20 mana)
Passives: Tuff lungs (Neutralizes areas full of oxygen), diamond claws (physical type attack penetray def by 50%)
Behavers: Team works (Starts with 5 group members, -2 size, 5 brain power Int cost)
The battle will start very soon, in the meantime until the battles are over, there is time for the other players to prepare
GL
Round 1:
Planet: Leh
Shade Wyrm vs Lazeres Raptor
Rich in Oxygen – Neutralizes by Tuff lungs
Turn starts to Lazeres Raptor
Range – 7 from others
Lazeres Team works – start with 5 entities
Morning, stable envorment
T-1
Lazeres trying to close distens to 4, success
T-2
Wyrm use Blackout around him, make the area of 3 radiuns, active his Shadow dive inside. (20 cost)
Wyrm have 80 Mana.
T-3
Wyrm generate 20 mana back to 100
2 Lazeres use light breath (20 cost) and 3 use sand scorch (20 cost), get hit by one light breath and one sand scorch, the other misses.
Wyrm takes 39 dmg on the tail, blind for 1 turn (redust by eyelids mutants) and slows by 10% for 2 turns.
Wyrm haves 141 HP and slow to 32 speed (32% evade)
Lazeres in total haves 300 mana.
T-4
Wyrm use Shadow Spears and lunch it turns them, hit two of them. (50 cost [10 * 5])
Dealing to one 144 on one of the limbs, raping him off, he now bleed.
Dealing to second 62 dmg on his body, immobilism him.
Lazeres 1 haves 44 HP (144 * 0.25 limb miss) and cannot use Slash anymore (60 mana), bleed to 10% for turn for 3 turns
Lazeres 2 haves 18 HP and 60 mana, and cannot use speed anymore
The other unharmed
Wyrm haves 141 HP, 50 mana and slow to 32 speed (32% evade)
Lazeres in total haves 300 mana.
Blind effect end
T-5
Wyrm generate 20 mana back to 70
3 Lazeres closing distend to 3 radiuses, entering the Blackout area and blinds in the proses, the other 2 uses sand scorch, they all miss.
Lazeres 1 takes 8 dmg from bleed, now have 36 HP and 40 Mana.
Lazeres 2 haves 18 HP and 40 mana
The other haves 60 mana Each
Slow effect end, rising Wyrm speed back to 36 (36% evade)
Wyrm haves 141 HP, 70 mana and slow to 36 speed (36% evade)
T-6
Wyrm generate 20 mana back to 90
Wyrm use Plasma Bomb to the 3 inside (90 cost), hit all of them.
Lazeres 3 takes 36 to the neck (redust by Tuff lungs mutants), now have 44 HP
Lazeres 4 takes 30 to the skin (redust by Tuff lungs mutants), now have 50 HP
Lazeres 5 takes 45 to the head (redust by Tuff lungs mutants), now have 35 HP
Lazeres 1 takes 8 dmg from bleed, now have 28 HP and 40 Mana.
Lazeres 2 haves 18 HP and 40 mana
The other haves 60 mana Each
Wyrm haves 141 HP, 0 mana and slow to 36 speed (36% evade)
T-7
Wyrm generate 20 mana back to 20
Lazeres 5 use Reflect, 3 and 4 use Slash and 1 and 2 use light breath.
One hit using light breath
Wyrm takes 36 in the limbs and blind him for 1 turn
Lazeres 5 rise his def and mr to 44 for 3 turns
Lazeres 1 takes 8 dmg from bleed, now have 20 HP and 20 Mana. Bleed effect end
Lazeres 2 haves 18 HP and 20 mana
Lazeres 3 haves 44 HP and 60 mana
Lazeres 4 haves 50 HP and 60 mana
Lazeres 5 haves 35 HP and 60 mana
Wyrm haves 105 HP, 20 mana and slow to 36 speed (36% evade)
T-8
Wyrm generate 20 mana back to 40
Wyrm use Shadow Spears and lunch it turns 4 of them (cost 40)
Hit in 1, 2, 4 and 5!
Lazeres 1 takes 136 in the body, killing him!
Lazeres 2 takes 120 in the limbs, ripping him of! Take in total 30 dmg and killing him form shock
Lazeres 4 takes 115 in the body, killing him!
Lazeres 5 takes 130 in the body, killing him!
Lazeres 3 haves 44 HP and 60 mana
Wyrm haves 105 HP, 0 mana and slow to 36 speed (36% evade)
Blind effect and
T-9
Wyrm generate 20 mana back to 20
Lazeres 5 use Slash, and hit!
Wyrm takes 90 dmg in the head! (+75 bonus dmg)
Wyrm haves 15 HP, 0 mana and slow to 36 speed (36% evade)
Wyrm use shadow dive on Lazeres 5 as counterattack, and hit!
Lazeres 5 takes 124 dmg in body, killing him!
Winner: Shade Wyrm!
The battle was really close, especially in the last line, but the flying super-predator still retains its crown.
@UndyingHazard Can now use intelligence [press E for int]
The number of points you get will be determined when all battles are over.
Soon it will be written who the next turn is.
ok:
The next round belongs to @zenzonegaming
And he will have to fight against “Catcher giver”
A kind of strange tree that whenever someone dies next to it, it is never wasted, and passes to it or its creatures, and together become stronger as time goes on.
Elements: Light and Life
Trait: Aiag - +20% in Attack and SP
Status:
Size: level 15 (1 – 100% statues HP, 50% on attack and mana and cost) (Nucleus - +2)(multi - +7) (+5 blees of life)
HP – 375 (25 * 15)
Attack – 270 (30 * 7.5) (*20%)
Defense – 25
MR – 30
Speed – 0 (0% evade)
SP - 6 (30%) (*20%)
Mana – 150 (20 * 7.5) (cost * 7.5)
Range – 5
Intelligent – 6 (3 brain power)
Body parts: Head (Mirror eyes – 2 range, Immunity to blind, 50% vur), Roots (speed - -100%), Armor growth (body - -25% vur, +10 Def, + 10 MR, + 15 HP), undergrown limbs (atk - +10), Spore glands (+20 MR, + 3 Range, + 5 Def, + 10 ATK, + 50% Vur)
Mutant: Blees of Life (+10 mana, + 5 size, can regen Mana in cost of 10% HP), Undergrown impulse (+5 ATK, can hit multitargets, but deal 50% less dmg), Forest connections (+6 Int)
Abilities: Attack (physical, 270 in 0 range, 67 from far or AOE, 0 cost), Overgrowth Armor (Def and MR * 2 for 4 turns, 50% of the blocks Heal him instead, 35 cost), parsing roots (Physical, Life, lanch a root over a target, cannot be miss, dealing 67 to a target, if killing him, create a “Sapling” on him, 50 cost), Field of spore mines (Life, create a moving mine, hitting him explode and dealing 33 + 9 for 4 turns, can be multiply, 50 cost).
Passives: Life grow as new (Life, every 3 turns create a “Sapling” (worth of 37 HP and 27 Atk), on death give him 10 Mana), Adaptive (every 2 turns, he get resistant to AoF [start as 0%] by 10%, up to 50%), Photosynthesis (Light and life, heal in end of turn 10% of missing HP (min of 5 HP))
Behavers: Frenzy (every sussact of hitting a ability, activate a “Life grow as new” imminently, 2 Brain power), False call (At any given moment, there are creatures around him, 1 Brain power)
The battle will begin soon!
GL
Round 2:
Planet: Aiag
Crypt horror VS Catcher giver
Turn starts to Catcher giver
Blighted aura (10% Atk and speed less)
poison glands (2% HP dmg for turn to enemy, need to be charge in 5 turns)
False Call – they have 35 creates in the battle area
Noon, Storm
Photosynthesis passive Neutralizes.
They start in 5 range each other
T-1
Catcher Use Overgrowth Armor, Rising his Def to 50 and MR to 60 for 4 turns
Catcher want to use Blees of Life, rising his mana by 35 in cost of 37 HP
Catcher have now 338 HP and 150 Mana
T-2
Crypt moves to 3 range
Death aura dealing 0 dmg to Catcher
Healing Catcher by 22
Catcher have now 350 HP and 150 Mana
Death aura dealing dmg to 5 small creates, killing them.
T-3
Adaptive rise to 10%
Life grow as new summon a “Sapling”
Catcher Use Parsing roots, and Hit Crypt! (cost 50)
Crypt takes 53 dmg!
Life grow as new summon a “Sapling” (now have 2 in the field)
Death aura dealing 0 dmg to Catcher
Healing Catcher by 22
Catcher have now 372 HP and 150 Mana
Death aura dealing dmg to 2 Sapling, killing them.
Healing him by 53
Catcher haves 100 HP
T-4
Lightning strike! 2 creates are dead.
Crypt Use Zombification, Rising a 9 Husks (worth of attck:225, HP:270 in total) (25 cost)
5 Husks kills 3 creates, 4 attacks Catcher, healing him 3 and dealing 13 in total
Death aura dealing 4 dmg to Catcher, stealing 4 HP and 0 Mana
Healing Catcher by 20
Catcher have now 375 HP and 150 Mana
Crypt haves 100 HP and 195 Mana
Armor growth effect end
T-5
Adaptive rise to 20%
Poisons Gland activated!
Catcher Use Attack! He got a hit!
1 Husk sponge a 60 worth of attack, killing him and explode, dealing 51 dmg to nearby creates and killing him
Its also hit the 4 closes Husk in range in worth of 432 dmg! killing all the Husk in the prosses, dealing Worth of 163 Dmg!
Death aura dealing 33 dmg to Catcher, stealing 33 HP and 18 Mana
Poisons Gland dealing 7 dmg
Catcher have now 172 HP and 132 Mana
Crypt haves 100 HP and 220 Mana
Life grow as new summon a “Sapling”
T-6
Life grow as new summon a “Sapling” (now have 2 in the field)
Crypt moves to 0 range
4 Husk attacks Catcher, dealing him 56 in total
Death aura dealing 29 dmg to Catcher, stealing 29 HP and 16 Mana
Death aura dealing dmg to 2 Sapling, killing them.
Give Catcher 20 mana
Poisons Gland dealing 7 dmg
Catcher have now 80 HP and 136 Mana
Crypt haves 100 HP and 220 Mana
T-7
Adaptive rise to 30%
Catcher Use Field of spore mines, summoning a ray of damaging spores, got hit! (50 cost)
1 Husk sponge a 33 worth of attack, killing him and dealing 38 dmg
Its also hit 3 other Husks, killing them and dealing worth of 94, killing the Catcher!
Winner: Crypt horror!
Crypt horror seems to have the advantage because the environmental conditions were good for it, because the ability to do photosynthesis was not active.
Because of the victory in battle, @zenzonegaming Can now use intelligence [press E for int]
The number of points you get will be determined when all battles are over.
Soon it will be written who the next turn is.
OK:
The last round of the day belonged to @fralegend015
He will fight against one of the planet’s biggest nightmares: The eliminator
A species that is all magic and gets magic back every time it hits, or hits back. No matter how far you are.
Elements: Space and Time
Trait: Soach – no longer can breath oxygen, reduce dmg from AOE attacks reduse mana cost
Status:
Size: level 10 (1 – 100% statues HP, 50% on attack and mana and cost) (Nucleus - +2)(multi - +7)
HP – 200 (20 * 10)
Attack – 100 (20 * 5)
Defense – 20
MR – 25
Speed – 15 (15% evade)
SP – 45 (225%)
Mana – 100 (10 * 5) (cost * 5)
Range – 15
Intelligent – 8 (4 brain power)
Body parts: External Hearth (100% vur, + 20 SP, 10 HP), Space Skin (Immunity to immobility type dmg and effects, +10 MR, + 10 def), Arcein Hand (+ 15 ATK, + 10 SP, + 10 Range, +50% Vur), Time Wartaks (SP + 15, + 5 Range)
Mutant: Space-time Matrix (+ 5 speed, + 5 MR), boltmask Brain (8 int)
Abilities: Artillery Shot (Space, Physical, shot for afar Attacks, dealing 227 dmg, or 40 in 5 or less range, 0 Cost), Past-true ustebility body (Space, Teleport himself to another locate, 5 – 10 range from other entity’s, 50 cost), Time Bombs (Time, Magical, realist a Bombs that accelerate time, dealing 154 dmg, 50 Cost), Overcharge Bean (Space, Physical, after one turn of Charge, he lunch a Huge Attack that dealing 454 dmg and make Himself bleed for 10% of his HP for 5 turns, 100 Cost)
Passives: Magical Space Bolts (Physiscal attack dealing instead of full attacks, a 0.25Atk + SP * %SP Attacks as Physical in long Range), Partial restore (Time, take or dealing dmg restore 50 Mana), After Effect (dealing second wave of dmg, but as 25% effective)
Behavers: Continues time-line (can use two abilities as the same time, if have enough mana, 4 brain power)
The battle will begin soon!
GL
Round 3:
Planet: Soach
015th VS The eliminator
15 range of each other
Ture start to 015th
Twilight, “Normal” day
T-1
Shapeless: 450 ATK, Def 25, 0 MR
015th Use Telekinesis and move Himself to eliminator for range of 0! (cost 25)
015th now have 400 HP and 525 Mana
T-2
Shapeless: 400 ATK, Def 35, 10 MR
Eliminator Use Past-true ustebility body and teleport to range 7 (cost 50)
And Eliminator Use Time Bombs, Hit! (cost 50)
015th Takes 198 dmg!
Eliminator restore 50 Mana
015th Heal 45 in cost of 20 Mana
015th now have 247 HP and 505 Mana
Eliminator Haves 200 HP and 50 Mana
T-3
Shapeless: 450 ATK, Def 25, 0 MR
015th Use Telekinesis and move Himself to eliminator for range of 0! (cost 25)
015th Heal 45 in cost of 20 Mana
015th now have 292 HP and 460 Mana
Eliminator Haves 200 HP and 50 Mana
T-4
Shapeless: 400 ATK, Def 35, 10 MR
Eliminator Use Artillery Shot, Hit!
015th Takes 11 dmg!
Eliminator restore 50 Mana
And Eliminator Use Overcharge Bean, charge for one turn (100 cost)
015th Heal 45 in cost of 20 Mana
015th now have 337 HP and 440 Mana
Eliminator Haves 200 HP and 0 Mana
T-5
Shapeless: 450 ATK, Def 25, 0 MR
015th Use Chronokinesis on himself, make him invincible for 2 turns
015th Heal 45 in cost of 20 Mana
015th now have 382 HP and 420 Mana
Eliminator Haves 200 HP and 0 Mana
T-6
Shapeless: 400 ATK, Def 35, 10 MR
Charge effect over
Eliminator Activated Overcharge Bean, Hit.
015th Takes 0 dmg! (Chronokinesis effect)
Eliminator takes 20 dmg for 5 turns
015th Heal 45 in cost of 20 Mana
015th now have 447 HP and 400 Mana
Eliminator Haves 180 HP and 0 Mana
T-7
Shapeless: 450 ATK, Def 25, 0 MR
Chronokinesis effect end
015th Use Magical engulfing, Hit!
Eliminator takes 286 dmg, Absorb by 015th for 286 HP, and die.
Winner: 015th!
This battle is at the risk of near and far, and thanks to special tools, the victory was particularly easy.
Because of this victory, @fralegend015 Can now use intelligence [press E for int]
The points will be distributed tomorrow.
Today, due to the release of version 5.4 of Thrive, the opening of the final stage will be applied tomorrow.
Any other who still submitted the answer or in the submission process, gave a special confirmation of the option to submit until the end of the upcoming mutation phase, and you will go through the same phase as now, but you will get less points relative to those who participated now, see tomorrow.
It means, that we are tomorrow, probably in 2021-06-20T17:00:00Z We will open the third and final stage that will determine, who is the best evolutionary sorcerer!!!
IN
ZOOMAGEUO MAGNUS BATTLE TOURNAMANT!!!
Have a Happy Thrive
How do we incorporate intelligence? Is that in another evolution round or something?
Yes, its in another evolution round
And here, after a short break for the third and final stage of the tournament:
The last battle in which, after our test of survival, they gained enough knowledge to gain the knowledge of the world and develop the ability of intelligence (anyone who passed the test of course).
And examine all the results in :
Fight to the death!
First of all - the distribution of the points you will use for the last round of mutations:
@zenzonegaming - The one who did best in the previous round, will get 1500 more points (1500 in total)
@fralegend015 and @UndyingHazard - will Get 1000 points (1700 and 1000 respectively)
The rest of our evolution wizards: @Evolution4Weak and @Deathwake, Admittedly you did not attend, but, I give an extension that you will pass the second round signal before closing in 2021-06-25T12:00:00Z.
If you make it before, you too will pass the “Survival Challenge” before the third round, but you will only get 500 points.
In any case -
The rules are similar to the previous step:
But we are adding a new status: intelligence (or INT)
Unlike status upgrade it costs 25 points, intelligence costs 75, and its equation is for every 2, one brain power.
What does Brain Power Do?
Opens you with abilities that are not fundamentally given.
Example:
You can collaborate with another species
Inject abilities with variable or advanced summoning
Allow multiple actions as one
Or even: create tools and fire, automatic action sequence (when something happens), start the battle with an advantage (ambush or action bonus while the enemy is doing something) and other similar things.
But all this costs brain power, so they are both expensive, and extremely limited relative to other statuses.
And that too, depending on how much brain power you transfer to one of the behaviors, the stronger it is. Therefore, using them is critical and can change the battle.
This is no longer a battle of power, these are also a battle of the mind.
The last creature to stand was a creature that would rule the galaxy and be announced as:
THE ULTIMATE ZOOMAGEUO MAGNUS
And will be announced as the winner (and was proud to have created a creature that controls the galaxy, enslaving everything under its auspices, and also its creator like Frankstein, until next season).
Anyway, this is the last minute and type of season, prepare yourselves, because it will finally close in 2021-06-25T12:00:00Z and start in 2021-06-25T17:00:00Z, More or less at this time, it means that from today there are 6 days to be ready.
The great and final decisive battle of intelligence against power, begins now, IN:
ZOOMAGEUO MAGNUS BATTLE TOURNAMANT!!!
first season
Good luck
Do behaviors cost points, or is the amount of behaviors your creature can have determined by it’s intelligence?
The behavers himself don’t cost, but intelligent yes, heavily.
Its no limit how much can have, but the more brain power in one behaves, the better it its
Friendly reminder that the mutaitns round end tomorrow in 2021-06-25T12:00:00Z
Edit: Because of some jeans, it’s postponed for an hour 2021-06-25T14:00:00Z.
Those who have not written yet, still have a chance (thanks to jeans)
Ok, after some unexplained delays, we’re back to the last and deadly round of:
ZOOMAGEUO MAGNUS BATTLE TOURNAMANT!!!
There are a number of unexplained things, delays, problems and jeans that did not go through the store and I had to get stuck for an hour until they found what brand it is …
We’re back to the deadly tournament!
It would be interpreted for a week (to make it easier for me because I signed up for Jam)
The first battle scheduled was between 2 people who went through the whole process, and after balancing, power building and all sorts of things, here are the results:
@zenzonegaming
This species has started cooperating among themselves at the cost of their size, but they are highly coordinated that they understand the situations, are able to summon more of them and use anything in the field!
I present:
CCCCCCCCCCCCRRRRRRRRYYYYYYPPPPPPPPPPTTTTT HORORRRRRRRRRRRRR!!!
[Crypt horror]
Name: Crypt horror
Elements: Death and Darkness
Trait: Aiag wild aura (20 % attack and SP)
Status:
Size: level 8 (1 – 100% statues HP, 50% on attack and mana and cost) (Nucleus - +2) (multi - +7) (TW - -2)
HP – 80 (10 * 8)
Attack – 75 (15*4)
Defense – 25
MR - 20
Speed – 15 (15% evade)
SP - 5 (25%)
Mana – 176 (44*4) (cost - *4)
Range – 0
Int – 20 (10 brain power)
Body Parts: Head (+25% vulnerable), Limbs (-50% vulnerable, + 5 speed), Clawed hands/feet (dmg - +5), Body (-25% vulnerable)
Mutant: bone body (+ 5 def, - 25% vulnerable on body and head)
Abilities: Death Pulse (45 dmg, 20 mana), defense (def * 2, 0 mana), Zombification (Death, rise a Husks from nearby corps (attck:20, HP:30) that can sponge attacks and detonate on impact of 51 dmg, 20 mana), Cloud of darkness (Darkness, release a cloud of dark energy that completely blinds foes for a few moments (smell, hearing, sight ext.), Increases Speed turn them for 3 turns, 20 mana), grapple (physical, grapple a close enemy, dealing 75 dmg and increases dmg from other abilities by 50%, 0 mana, 50% of success).
Passives: Poison immunity (Death, poison attacks are not effective against him), Death aura (Death, Magic, Sap’s life and mana of nearby enemies, drain 45 HP and 25 mana in range of 2, increases by mana funnel 1:1), Blighted aura (Appley Sickness debuff - reduce enemy speed and dmg by 10% in entering), poison glands (Death, release cloud of poison around him, dealing 2 for turn).
Behaves: Team Work (start the batlle with 1 more of him, -2 size, 1 BP), Calls of Feast (by sacrifice mana, he can call to another Crypt, 40 mana coat for one. 4 BP), Death grates (can use 2 attack at the same turn, based on mana available, 4 BP), Coordination (More effective TW behave, 1 BP), Klepto- bone armor (the more dead enemy/allies have in the field, the more def and fear Debuff its affective, 1 BP)
The status of brain power was changed and adjusted accordingly
VS
@UndyingHazard
In the development of a better heart, this species took advantage of its ability to create shadow spears and used it as a perpetual weapon. Together with cooperation and understanding of the use of his body for his benefit, I present:
SSSSSSSSSSSSSHHHHHHHHHHHHAAAAAAADE WWWWWWWWWWWWWWWYYYYYYYRRRRRRRRMMM!!!
[Shade Wyrm]
Elements: Darkness and Electric
Trait: Leh - +20% in MR and Def
Status:
Size: level 8 (1 – 100% statues HP, 50% on attack and mana and cost) (Nucleus - +2)(multi - +7)(TW - -2)
HP – 144 (18*8)
Attack – 120 (200% more in oxygen environment) (30*4)
Defense – 42 (35*20%)
MR – 18 (15 * 20%)
Speed – 43 (43% evade) (200% more in oxygen environment)
SP - 13 (65%)
Mana – 80 (20*4) (cost * 4)
Range – 7
Int- 12 (6 brain power)
Body parts: Head (Armored - +2, +25% vulnerable), Eyes (five of them total, a pair in the front, a pair towards the side of the head, and one facing upwards (eyelids, reduce blind effect), + 2 Range), Limbs (four pairs down the length of the body, Sharp curved claws on two of the four limbs, the other two limbs end in wings, -25% vulnerable, + 10 speed, +5 atk), Mineralized internal skeleton made of silica, bottom jaw, and teeth (Two sets, +5 atk), and a flexible neck (def - +5, atk - +5, speed +5), silica sclerites on skin (MR - +5, def - +5)
Mutant: bird-like lungs (oxygen environment * 1.75, none –*0.9), Mana storage and production organ (+10 mana, can generate 10 mana for turn), Nematocyst on tail and cheats (chance on close combat to shock the opponent – 20%), more efficient heart (speed – 3) [diatom-like Silica shell (def +4), Flagella (speed - +3), Acidic/corrosive injector pilli (attack -+3)]
Abilities: Shadow Spear (darkness, magic, solidifies surrounding shadows into spikes to impale the opponent, 120 dmg, 8 mana, only in dark areas), Plasma Bomb (electric, magic, generates a ball of plasma that explodes on contact with the opponent or a solid surface (dmg 120, 24 mana), Electro shock (Electric, magic, Can generate a powerful electrical shock to stun and damage opponents, can shock the opponent for 3 turns and deal 60 (*5) dmg, 20 mana), Plasma shield (Electric, def and MR * 10 (*5) , dealing dmg by the The amount of dmg taken by the ability, 20 mana), Blackout (darkness, create a shadow area around in self, blind other enemy’s inside, 3 range, cost 16).
Passives: Tolerance for low oxygen environments (increases none to 0.9 intend), Bioluminescent marks (chance to blind – 25%), + 20 reagent mana for turn, Shadow dive (Darkness, physical, the creature can dive into and swim in shadows (including its own) rendering it unable to be damaged, but also incapable of causing damage until it leaps out, dealing 150 dmg on leap, only in dark areas)
Behaves: Team Works (2 BP, start the fight if +2, - 2 size), Calling Strick (1 BP, effective of Bioluminescent marks are now also in attack and misses, + 5 speed dearing attack), Variety flexibility (3 BP, Start with free Shadow Spear on effect, Increases attack by 10% of the SS ability [+12 Atk], always use tool if no in hand, increase by +3 base attack, environment debuff effect are not effective on him).
The other participants who have not yet submitted their research results will participate later, under a time limit.
Since the tournament will be spread over the entire week, if there were enough contestants to join, we will continue the fight.
The loser of the battle will die a horrible death and be enacted in the memory of extinction, that he lost like 85% of the other species (not 99%, because we do not have enough for such an exact quantity).
Just to revive him to compete against the other loser, Visa redeemed himself from Tartarus.
The conditions are as follows:
We steal them from the planet they were sent to, and put them in a battlefield in our protected parallel dimension, and while we force them to fight, we’ll see how they progress, you know, as usual.
The winning species, will rub against the dominant species of the universe, and we will escape to another universe, and survive another day.
And yes he, along with a random number, was the symbol of the tournament-first season! (If there was a sequel season)
The arena in which you will fight will be completely random, can be beneficial, or harmful, so here there was more intelligence, but it was also sophisticated according to the characters’ data.
(It will take me a long time to publish the results due to the complexity of the characters, so please be patient)
The battle will begin soon, and prepare themselves for a battle of blood, sweat and sorcery that is impossible in this world.
This!
ZOOMAGEUO MAGNUS BATTLE TOURNAMANT!!!
After I disappeared for a while, we returned to the semifinals tournament:
On the one hand, the king of death, and on the other, the king of the skies. Each of them is a particularly scary predator that one eats his enemy from within and weakens them, and the other uses his environment as a weapon while being quick and immune to almost any physical damage.
And now, let’s see the results, so who won - the voice of death or the speed of lightning:
Crypt horror vs Shade Wyrm
Place rolled: Hills, Sunset, Aiag
5 turns for darkness, Oxygen rich (*2 on attack and speed to Wyrm), rich in magic
Turn start to Shade Wyrm.
Range start: 7
Creaters around: 21
Passive active: Blighted aura (reduse attack and speed by 10%) on Wyrm
Passive active: Poison glands (from turn 5, Wyrm will take 4% HP for turn)
Passive active: Variety flexibility (Wyrm given +10% of the “shadow spear” dmg as bonuses attack)
T-1:
Calling Strick - + 5 speed to Wyrm
Wyrm 1 use Blackout and 2 use Electro shock (cost 16 and 20 respectly), and miss!
3 use plasma shield, improve def to 420! And MR to 180! For 4 turns
Calling Strick – no effect
Death aura – deal 45 dmg to 2 creates, 1 dead, other escape. To far from Wyrm
Wyrm 1 have 144 HP and 64 mana, 2 have 144 hp and 60 mana, 3 have 144 hp and 60 mana
Crypt 1, 2 and 3 have 80 HP and 176 Mana
T-2:
Klepto-bone armor - +2 Def and 2% dread debuff to all Crypts (1)
Regan mana to all Wyrm – 20 mana
Crypt 1 use Zombification, successfully creat 1 husk (worth of 20 attak and 30 Hp) (cost of 20), 2 try to get to range of 0, get into blackout.
Crypt 1 try to get close to range 2, 2 use grapple, hit Wyrm 3, dealing to him, dealing 40 dmg, reflect back 35 dmg, miss! Now W-3 take 50% more dmg and reduce Mr by 50% and he stuck. Husk get closer to 0 range.
Calling Strick – miss again
Death aura – dealing 44, 36 and 30 and drain health, 24, 18 and 15 mana to 1, 2 and 3, respect.
Wyrm 1 have 100 HP and 56 mana, 2 have 108 hp and 62 mana, 3 have 114 hp and 65 mana
Crypt 1, 2 and 3 have 80 HP and 176 Mana.
T-3
Calling Strick - + 5 speed to Wyrm
Klepto-bone armor - +2 Def and 2% dread debuff to all Crypts (1)
Regan mana to all Wyrm – 20 mana
Wyrm 1 use shadow spear as attack and shadow dive, and hit in C-1 and C-2 and 3 (8)
Husk explode and hiting W-1,2 and 3, taking 40, 41 and 0 dmg [reflected, but not hitting because he dead].
Dealing 126 and 125 to C-1 and 2, killing them.
Before death, Crypt 1 and 2 use all mana on Calls of Feast, successfully summons 4 Crypt to join the fight, but they all out of mana.
W-3 is no longer grapple.
Klepto-bone armor is now rise - +8 Def and 8% dread debuff to all Crypts (4)
W-2 use Plasma Bomb, hitting 1, 2 and 3. He miss 4 (80)
They takes dmg worth of 220! Killing again 1,2 and 3.
Klepto-bone armor is now rise - +14 Def and 14% dread debuff to all Crypts (7)
W-3 use Electro shock, and hit! (20)
C-4 takes 60 dmg worth, and stun him for 3 turns.
Calling Strick – miss again in all attacks.
Death aura – dealing 39, 44 and 0 [reflacted, but miss] and drain health, 20 and 25 mana.
Wyrm 1 have 60 HP and 42 mana, 2 have 67 hp and 0 mana, 3 have 114 hp and 60 mana
C-4 have 80 and 45 mana.
T-4
Klepto-bone armor - +14 Def and 14% dread debuff to all Crypts (7)
Regan mana to all Wyrm – 20 mana
C-4 use Zombification, rising 7 Husk (worth in total of 140 dmg and 210 HP), and using them to attack, 5 of them hits – 2 hit 1, 2 hit 2 and 1 hit 3, dealing in total 0, 21 and 0 [reflacded back, killing the attacker]. (8)
Husk 4 explotes and hiting W-1, dealing 39.
Klepto-bone armor is now rise - +16 Def and 16% dread debuff to all Crypts (8)
C-4 use grapple, susscfully grapple W-2, dealing 56 to him, slashing and killing him in the proses.
Klepto-bone armor is now rise - +18 Def and 18% dread debuff to all Crypts (9)
Death aura – dealing 30 and 0 [reflacted, hitting C-4 by 44 dmg], healing and drain 15 mana.
Wyrm 1 have 30 HP and 47 mana, 3 have 114 hp and 80 mana
C-4 have 80 and 52 mana.
Plasma shield effect ended
T-5
Darkness rising, ending the Blackout effect and expand the area to all the battlefield.
Poison gland active
Calling Strick - + 5 speed to Wyrm
Regan mana to all Wyrm – 20 mana
Klepto-bone armor - +18 Def and 18% dread debuff to all Crypts (9)
W-1 have the dread effect – fleeing the battlefield in fear for 2 turns.
W-3 Use Shadow spear as attack and shadow dive (darkness effect), use all the mana to hit 8 all (64)
Dealing 2,340 dmg in total to all the units, killing them all.
They all explode (expect C-4), dealing in total 62 to him (3 hit, 3 miss).
Klepto-bone armor is now rise - +30 Def and 30% dread debuff to all Crypts (15)
He hit C-4 for 120 dmg, killing him in the proses.
Before death, Crypt 4 use all mana on Calls of Feast, successfully summons 1 Crypt to join the fight, but he out of mana.
Klepto-bone armor is now rise - +32 Def and 32% dread debuff to all Crypts (16)
Death aura – dealing 43 dmg, drain HP and mana worth of 16.
Poison gland dealing worth of 4% to Wyrm-3, dealing 6 dmg
Wyrm 1 have 30 HP and 47 mana (dread effect - flee), 3 have 3 hp and 0 mana
C-5 have 80 HP and 16 mana
T-6
Regan mana to all Wyrm – 20 mana
Klepto-bone armor - +32 Def and 32% dread debuff to all Crypts (16)
C-5 close the distends to 0 to W-3
C-5 use grapple, and miss it.
Death aura Sows on the ground and touches W-3 and slowly he begins to fall asleep under the moving voice of death and takes his last breath before his friend has had time to recover from the dread and until then, the semi-final belongs to the King of Death, Crypt horror.
The Winner of the Semi-Final - Crypt horror!!
The battle was very close, but without the Calls of Feast behavior, the battle was one-sided, but against all odds and luck, the voice of death reached the lightning and darkened it once and for all.
And if he wants to, the speed of lightning can strike again in the consolation round if he wants to.
And now, after the first part of the semi-final has passed, we are preparing ourselves for the second part, so all the participants in it, have prepared themselves.
Editor’s note - as you can see, it took a lot of time, because I was (accidentally) engrossed in other things in addition, so sorry for the wait.
why, just why did you do this
They are thing I didn’t understand, I think for the best leave it alone, and make it as off topic, because I can
wow, my first encounter with a spam bot!
btw @doomlightning is this game going to be updated or are you going to focus on your new one?
For future reference I deleted one spam message in this thread. If anyone is wondering what the people are replying to.
Guys, please mark them as spam so that I can delete and permanently block the user with a single button from the mod queue, otherwise I need to manually go to their profile to ban them, which I had to do in this case as the post was flagged as off-topic.
i will remember that for next time, thx for clarifying the nature of the forum
@zenzonegaming I think I currently focused on the other 2 games, I think technically we pretty much closed the season of the first round, and if I had the strength (studies soon), I will return for a second season [this is the game that took me a lot of energy compared to the other 2 surprisingly, and it’s a lot of writing]