Info How It Works?
You have 1 vote in each turn to decide what to do, and as in most of the forum, luck from heaven will determine how successful it came out, between 1 and 20 in this way:
1-4 - Failure
5-8 - Bad
9-12 - Netural
12-16 - Good
16-20 - Successful
The odds can vary depending on factors, be they environmental, internal factors or events.
The number of votes can vary depending on a number of factors:
- Achieve that promotes the world (if someone has achieved before you, you get nothing for it) - temporary
- The amount of people has reached a certain level that allows for more operations
- When the world reaches the threshold of transition (will be explained later)
Knowledge and technology
Knowledge is a very important thing for surviving in the unknown world, and you only know the technology of stone tools and the use of fire, but not in its manufacture. For researching technology, idea or discovery, it is done by voting.
There is something else on the side called “mystical forces” that are just waiting to be discovered, but they will open in one of the players will make a significant first discovery.
Stability
Stability is a very important thing and it is divided into several factors that are worth keeping an eye on:
Happiness and need: As with any living creature, there are things that are required: food and water, security and requirements. They are very much dependent on your culture apart from the basics.
Culture: This is something very dynamic, currently for a start, there is no culture, but you can develop it, this will be explained in profile building.
Power: Power is something that stabilizes and protects from the outside world, but also from the inside and sometimes you should be careful of it, and it very much depends on your culture.
If stability falls below a certain threshold, it may result in a coup, loss of control or disaster. Good stability can bring bonuses depending on your culture.
Maps
There is no map, to get one, one has to research, sketch and preserve it, so the map of the world, or of your area begins to form.
World meters
There are always a number of meters that are important to keep track of, because they are important to the world and your civilization:
End:
The most important meter, this meter determines how close we are to the day when the Pandora Horizon will be exposed to the world once again. This gauge will begin to be counted as the 10th round arrives or as the first significant discovery arrives.
Time:
Time is an important thing to keep track of, to know what is happening in the world. The world will start in the “spring” period, but external factors can be disruptive or effective, depending on what you set.
Event:
This meter changes in each round, if a certain threshold reads, then an event occurs, can be natural, neutral, bad or unnatural, it is random.
Global stability:
Depending on the celestials or other grams, this meter determines whether the world is close to doom, or prosperity.
These meters are very much interdependent, and especially the end meter, which determines how close we are to the end of the world.
How to join?
Probably the most important thing of all (lol): If you are interested in joining, you need to fill out an initial and simple profile:
First, a race profile needs to be built: The day white prophecy came into the world you changed the genes of those hominoids, and today they are completely different from humans, and because of that, race changes how you play, the culture they live in and how they see the world. The profile should look like this:
Race name: Pandora humans (homo pandora sapiens - Latin is not mandatory at all, it’s for my taste)
Attributes: (You have 15 points in total in attributes, and this will affect votes, chances and success of things, max of 8 for categories)
Power: 2 (0 on the power type operations, of all types)
Intelligence: 3 (+1 on technology or ideas votes)
Agility: 3 (+1 on type of espionage operations, field investigation and chance of injury)
Defensive: 2 (0 on protection type actions, of all types)
Charismatic: 3 (+1 on type actions of organization, trade and diplomacy)
Mysticism: 2 (0 on Mysticism Type Actions)
Capabilities: (Limited to 3, 2: 1 ratio, unaffected by features)
Advantage:
Sweating (increases agility)
Big brain (increases intelligence)
Disadvantage:
Low muscle mass (lowers strength during construction or combat if not enough tools)
Description: If you will, and if so, that was short and simple
It’s not mandatory if not, you can always be a Pandora human, and if you can lend other players the race profile.
Once you are done with the race profile, only the civilization profile remains:
Name of civilization:
Location / biome: A simple starting area, like a snowy place near a mountain, or a savannah near a river, something so basic.
Initial quantity: between 30 - 100 people, it is set randomly
Description: Something simple that sets you apart, maybe it will give a bonus to a culture or technology