Deos Mundum (Forum Game)

Round 9

Years 71-80

Why do I still write these?

Exert from the Unspecified- By Unspecified

Rimats

@doomlightning
Roll -19
Stability - 2
Vote- Understand Housing, succ+(18)
Vote- find animals, fal(8)

Your species starts to invent housing out of rammed earth and stone, they make the community feel good, like they are at the cusp of advancement, though, when they were trying to find some animals, the hunters got scared and fled, back home. You might want to train them.

Species

Rimats

Status
Int - 16.5 (+10%)
Str - 15
Def - 49 (+10% + 30% of Str)
Char - 30

Traits

Advantage
Half - Silicon base: Def+ 30% of Str
Metallic quarter: +10% Def, +10% Int
always changing skin: Adaps more easily to conditions, +1 on Natural Disaster Rolls

Disadvantage
Naive - Affected by other races more easily (-10% charisma)
Brain load - -1 on Phycological Rolls

Discoveries

Tech- Fire (+1 stability), Hardened Excra-Cement, Acid Bomb, Stone Tools, Ceramics, Huts (+1 stability)
Mystic- None
Organisms- Alzo Moss (slightly poisonous), Alto Shrooms (Slightly poisonous),
Location- Underground

Civ

Pop- 124
Growth- 4(120(1.03))
Adaptations- Minor Poison Resistance (4/5)
Votes [3/15] -2 (+3 for rammed earth huts)

Ferloth-De

@TwilightWings21
Roll - 3
Stability - 0
Vote- Search for flowing water , fal(9)

You find no trace of waterways, even when looking at the sky, while in the process of it, one of them accidentally opens a hole to the surface, which simultaneously cooked and suffocated the digger alive, luckily the y survived, but it seems you will need a lot of perseverance to adapt up there.

Species

Races: Chiropterans, Cavern Giants, Lavawalkers, Shroomfolk, Kongs, Wraiths, Flowers, Shades, Armex, Salalos, Silkspinners, Stygians.

Average stats:

Power: 20
Intelligence: 20
Defense: 20
Charisma: 44

Advantages:

Advantage: Unit Power - depending on what kind of race I use, I will get different boosts. Boosts will be specified in my vote.

Advantage 2: Councils Appeal: Any Civ I meet with I gain some pop from to buff Unit power.

Disadvantages:

Disadvantage 1: Council’s trust: Raises charisma and uses actions towards my Civ.

Disadvantage 2: Light sensitivity. Even though some of their members glow, it is not comparable to bright lights such as the sun. As such, stats are lowered during the daytime.

Discoveries

Tech- Magnets (Nothing), Council (+1 stability)
Mystic-Blue Gem,
Organisms - Hyreful Mycelium
Location- Damp Underground

Civ

Pop- 41
Growth- 1(40(1.044))
Vote [8/10]-1 (+3 succ adaptation)

Kajit

@Centarian
Roll - 16
Stability- 2
Vote 1- Research gears, succ(21) sheesh
Vote 2- Research clockwork, succ(12)
Vote 3- Research drills , fal(3)

With the greatest minds put together, they invent the gear, it is as if your species always had it, ever-present, and you easily grasp the concept as if it is firmly mastered in your ancestors’ minds. Using gears you can create perfectly timed devices, that can rotate and even tell time, one of the engineers even made a structure capable of lifting heavier structures, a crane! Unfortunately, the attempts to drill were not successful, as if you need something else to power it, something far stronger.

Species

Name of species- Kajit
Status, you have 100 points to put into these attributes, with a minimum of 15

Int - 33 (+10%)
Str - 25
Def - 22 (+10%)
Char - 19(-5%)

Traits (follows 2-1 or 3-2 rule)

Advantage
Cat-like Anatomy (+10 Def, +1 in Dark Enviorments)
Big Brained (+ 10% Int and +1 on Int Rolls)

Disadvantage
Unemphatic (-10% charisma)

Description; Look like Khajiit from the elder scrolls games. Thoughtful and innovative.

Discoveries

Tech- Stone making process (Basic), Non-Party System(+1 stability), Copper Daggers, Gears (Mastered), Crane (Medium structures unlocked), Clockwork (You wont be late)
Mystic- Life Stone (7 ), Fire Stone (4),
Organisms-Fire Bush, Stream Bulb, Cave arachnid (Extinct)
Location- Burning underground

Civ

Pop- 76
Growth- 2(74(1.019))
Adaptations- Heat resistance [3/5] 100-110F
Vote [7/25] - 3 (+7 due to discoveries)

Hecato

@Null
Roll - 13
Stability- 2
Vote- Search for a large river/body of water, succ (13)

The colony, striving to find a source of water to grow the Stone Fungi, explores far and wide to come across a lake, a very large one at that, it seems empty, for now, you use a new technology accidentally discovered to transport water, an aqueduct! This may be useful.

Species

Hecato

Int-30
Str-30
Def-25
Char-15

Advantage:
-Eusocial Creatures
-Like Ants they have Queens to reproduce, this causes them to be unaffected by low charm (i don’t care if this isn’t how it works IRL I need something to deal with the incredibly low charm)
-Due to their ability to use Pheromone Communication they can easily share information with other members of the species. This allows them to easily exchange knowledge and coordinate far more efficiently
Disadvantage:
-Unempathetic (don’t know if that’s the right word) [ Suffers a penalty towards Sociability with Other Species]
-If the Queen dies and they don’t have some sort of royal jelly or smth their :belgium: ed

Discoveries

Tech- Irrigation, Agiculture, Aquaducts
Mystic- N/A
Organisms- Hypo Parasite, Stone aphid, Stone fungi
Location- Icy underground

Civ

Pop- 56
Pop Growth- 2(1.015(54))
Adaptations- N/A
Vote[6/10]-1(+5 for Stone fungi and irrigation)

Imps

@zenzonegaming
Roll - 17
Stability- 2
Vote- invent fire, succ(13)
Vote- improved agriculture, fal(9)

Though they adapted, it is still frightening at night, so when someone discovered a dull red stone, everyone was happy when they made this newfound fire!

Species

Imps. duh

Discoveries

Tech- Basalt structures (+1 stability), Fire (+1 stability)
Mystic- N/A
Organisms- Zarc Sapling , Scarbs
Location- Basalt underground

Civ

Pop-76
Pop Growth- 3(1.03(72))
Adaptations- Insulation I (1/5)
Vote[3/15]-2 (+3 from fire)

Bartholemusicians

@YourbroGarson
Roll - 14
Stability- 4 MAX
Vote- Invent Language, succ+ (17)
Vote- Invent metalworking, succ+(15)

+1 vote

As the village expands, many questions the inadequate tools, made of all but quality materials. One of the underwater cave expeditions brought out a new type of stone, which they named copper, the fire gem easily is able to melt and cast into different instruments, adding an entirely different category, acoustic. This increases your hypnotic effectiveness. Some of the citizens invented a common language, that spread like wildfires throughout the village. In consequence, when taking care of a thyum, one child found a way to ride them, into the lake and onto land.

Species

Bartholemusicians
Int. 25
Str. 25
Def. 25
Char. 25
Hypnotism +10% Charisma
Amphibious +10% Strength in Water
Prone to Land Sickness -10% Defence
Big Plankton/Lizard/Fish Boy

Discoveries

Tech- Fire (+1 stability), democracy (+1 stability), monetary system, roads, shelter(+1 stability), Acustic (+Hypnosis), Riding technique, Common language (comune with other species//civs)
Mystic- Fire gem (better fire stone),
Organisms- Thyum,
Location- Basalt underground

Civ

Pop- 115
Pop Growth- 3(1.03(112))
Adaptations- N/A
Vote[0/25]-2 (+7 For all discoveries)

Evolved Chimps

@SupaChimp
Roll- 6
stability- 2
Vote- Mining, succ(11)

+1 vote

As the chimp’s intelligence skyrockets, they develop advanced stone tooling, one managed to mine to the surface, bombarding the colony with radiation, and though it is still rampant around the camp, you feel a bit stronger.

Radiation Resistance I [0/5]

Species

Evolved Chimp-

Int 20
Str 35
Def 30
Char 15

big arms, +10% strength

primate, +10 defense in trees

not fully evolved -5% intelligence

A chimpanzee that has evolved higher than its peers, but isn’t fully evolved.

Discoveries

Tech-Fire ( +1 Stability), Advanced Stone Tools
Mystic-N/A
Organisms - Sept-Fruit (Mutating)
Location- Tropical Underground

Civ

Pop- 100
Growth- 2(108(1.015))
Vote [0/15]-1 (+5 for all discoveries)

Maliava

@fralegend015
Roll- 10
stability- 1
Vote- food, succ(10)

As the shapeshifting creatures examine their new surroundings, they come across a green gem, which one eats, and swells in size, after an hour, the creature becomes 3 times as powerful and large as its peers, not only that, its eyes glow with a fierce green light, as the fungi and trees blossom like neer before, you clearly will have enough food.

Species

Name of species- Visalin
Status, you have 100 points to put into these attributes, with a minimum of 15

Int - 30
Str - 15
Def - 15
Char - 40

Traits (follows 2-1 or 3-2 rule)

Advantage

Sensory confluence (They can send images, sounds, and smells to one another instantly, allowing for perfect coordination and making each member an early warning system.)

Essential Clades (Allows for the creations of clades by infusing themselves with the essence of inanimate objects/living beings, granting them different advantages depending on what essence they use.)

Morphic limbs (limbs are capable of transforming into various shapes for different uses, and can be used as advanced tools.)

Disadvantage

Isolationist (-10% to interactions with other civs)

Body pride (will refuse to use tools because they consider their bodies superior)

Description: they look like a scaled dog with a snakehead.

Discoveries

Tech- Stone Fusing Technique, Agiculture
Mystic-Life Gem
Organisms - N/A
Location- Cursed Underground

Civ

Pop- 104
Growth- 4(104(1.04))
Vote [7/10]-1 (+7 for all discoveries)

@doomlightning @TwilightWings21 @Centarian @Null @zenzonegaming @SupaChimp @YourbroGarson @fralegend015

1 Like

Massive improvements
discovering the surface
first village
aquatic systems
basic language
powerful tech
Radiation adaptation
took me 2 hours though

you can see who owns who with opening the tab

I got 21 on a roll?
How???
What dice are you rolling?

1 Like

19 roll of a 20 dice, u got like 2 stability so add them

So apparently the majority of the people who were teleported here were scientists, historians, and politicians because that’s what I’m succeeding at right now.

1 Like

They are rabid gamblers, lol

Action 1: Send some people with life stones back the way we came to collect more life and fire stones for experimentation and research
Action 2: If action 1 fails, repeat action 1, otherwise, research automatons
Action 3: If action 2 fails, repeat action 2, otherwise, research Japanese Katana

1 Like

going dr. stone aren’t we now

Pretty much, at this point.

1 Like

vote 1: mine straight in one direction

vote 2: if I find another civ, try to ally. if not, use new resources to create structures

1 Like

Man, cranes can be OP for building in caves, because of the ceiling to grapple on.

1 Like

Vote : invent fire .

1 Like

1: start malitry taring (melee units)
2: start reform relien and belive on powerful entaty that giude the civic true the darks

1 Like

Action: Fire

Does trying to start having an adaptation take a vote? If not, I want to start trying to work closer to the opening to begin adapting towards the surface

1 Like

vote : also Invent fire

1 Like

@zenzonegaming I need your vote

oh
action 1: improve agriculture
action 2: send out scouts to explore

2 Likes

round 10 today or tomorrow

3 Likes

what are the prerequisits to gaining another vote?

1 Like

you have to fill your vote bar (discoveries/new things do this, you can see your progress in the bottom tab of your round)

So for example, you have 6/10 filled. you need four more ‘points’ to fill your bar and get a new vote

1 Like