Deos Mundum (Forum Game)

i mist thatm sry:
Vote: find some invent cooking (using the mushroom)

1 Like

Round 5

Years 31-40

“What is my purpose?”, “You have none” the Originator replied as he saw the Ape walk off- Council elder

Exert from the Lord of fruit- By Evolved Cipms

Rimats

Roll -20 (+1 Stability)
Stability - 1
Vote- make cooking, Fal-(1)

The burnt shrooms smelled of rotten corpses, and looked no less discussing, it seemed as if highly toxic chemicals oozed off the charred surface, during the process it seemed to corrode the surface of the other materials except the hardened excra-cement, this might be useful.

Species

Rimats

Status
Int - 16.5 (+10%)
Str - 15
Def - 49 (+10% + 30% of Str)
Char - 30

Traits

Advantage
Half - Silicon base: Def+ 30% of Str
Metallic quarter: +10% Def, +10% Int
always changing skin: Adaps more easily to conditions, +1 on Natural Disaster Rolls

Disadvantage
Naive - Affected by other races more easily (-10% charisma)
Brain load - -1 on Phycological Rolls

Discoveries

Tech- Fire (+1 stability), Hardened Excra-Cement,
Mystic- None
Organisms- Alzo Moss (slightly poisonous), Alto Shrooms (Slightly poisonous),
Location- Underground

Civ

Pop- 107
Growth- 4(103(1.03))
Adaptations- Minor Poison Resistance (0/5)
Votes [5/10] -1 (+3 Fire)

Ferloth-De

Roll - 13
Stability -0
Vote- Calm the tensions between the groups, succ (13)

As the tensions between the groups rose, some of the stygians put together a heart-felt speech about how they should work together, after the speech, the tensions lowered, they went to search the area, to find a shattered gem, it seemed all the energy had seeped back into the soil, because the mycelium in the vicinity grew at an alarming rate, what would happen if it had not shattered you though, but you quickly focused on the present.

Species

Races: Chiropterans, Cavern Giants, Lavawalkers, Shroomfolk, Kongs, Wraiths, Glowpers, Shades, Armex, Salalos, Silkspinners, Stygians.

Average stats:

Power: 20
Intelligence: 20
Defense: 20
Charisma: 44

Advantages:

Advantage: Unit Power - depending on what kind of race I use, I will get different boosts. Boosts will be specified in my vote.

Chiropterans - Silent flight, flight, echolocation, natural wing armor.

Lavawalkers - Immune to fire and earth based damage

Cavern Giants - Melee tool boost to effectiveness

Silkspinners - Wallcrawling, silk and acid shooting

Shroomfolk - Hypnotizing/stunning glow control (Psychedelic), glow

Shades - Blend in with shadows, Night vision, Insane speed to the point where it almost seems like teleportation.

Stygians - Feather shooting, divine aura (boost to mysticism and charisma), Flight

Salalos - Water breathing, increased swim speed

Wraiths - Flight, Eldritch Aura (lowers opponents agility, power, intel, and defense, or some of these at least), Poison tentacles, look like flying demon squid

Glowpers - Extreme land speed and endurance, quadrupedal, glow.

Kongs - knuckle walkers (on two larger arms), climbing adept, stat boost when riled up.

Advantage 2: Councils Appeal: Any Civ I meet with I gain some pop from to buff Unit power.

Disadvantages:

Disadvantage 1: Councils trust: Raises charisma uses actions towards my Civ.

Disadvantage 2: Light sensitivity. Even though some of their members glow, it is not comparable to bright lights such as the sun. As such, stats are lowered during the daytime.

Culture
For many years, deep below the surface a civilization has been working, a collaboration of species all descended from one. When the Cavern Giants descended into the depths so long ago, they never returned, and diversified in the depths deep below.

They had an 8 foot frame, two long legs and four lanky arms, with excellent hearing and vision, and made a great civilization in Fargrim, their capital, ruled by their leader Horror the Horror, with warriors and hunters valued foremost, then farmers and forgers, then architects and then everyone else.

When they came of age, individuals fought through duel by duel the strongest established warriors, and if they made it through they were excepted into the Kings personal guard of they survived drinking from a boiling geyser, seen as being able to resist the influence of the Devil of the Depths, who after they somehow failed their Sky god, an honorable and true warrior, they were sent to guard against from the return of them and their creatures.

New kings were selected via a tournament with the old king, near their death, selecting one of the competitors, not necessarily the winner, as the king was not allowed to have children or a family so that they had no worldly attachments.

Over millions of years, the cavern giants diversified into a handful of drastically different species. Some stayed as Cavern Giants, while others adapted one pair of their arms into wings, becoming the Chiropterans as they grew scales and fur, along with their tails. Other than the Chiropterans, the Lavawalkers developed, 50 foot tall beasts that use their heavily heat resistant skin and a thick magma covering to forge away in the depths of the world. Alongside them developed three more races, the Shroomfolk, who farmed chemosynthetic mushrooms and absorbed proteins that makes them glow a bright, shining blue, and Silkspinners, who can shoot acid and sticky threads, using tiny hairs to stick to the walls and ceilings like geckos. Then there are Shades, who have glowing purple eyes, black skin that lets them blend perfectly into the shadows, and insane speed, to the point where it seems like teleportation, as well as a giant jaw like an enderman and a huge, almost manipulatory tongue. Glowpers are quadrupedal creatures with a golden glow, very fast with great endurance, and have two small firearms used for item manipulation. Then, the Wraiths, who look more like demon squids then people, who have adapted their four arms to have membranous webbing between them like the vampire squid, with their fingers made into long, stinging, manipulatory tentacles, and their legs fused with similar toes as to their fingers. Their head is now extended on a long neck, ending in a giant jaw with sharp teeth and an elongated, beak like face. Kongs are quite similar to Cavern Giants, but with two limbs bulked up into gorilla like forearms for knucklewalking, and are adept at climbing. Salalos can breath underwater and have adapted to live in underground lakes. Then the Stygians, who have wings and feather like scale derivations that glow gold and silver when hit with light, and they can shoot these feathers, which are sharp as daggers. Finally, the Armex, who have tough, scale like, spiny skin and large foreclaws for digging.

After all of these years, a group of these has been sent off by the civilization of Ferloth-de to seek the surface, to find their ancient brethren and their sky god, to see if the ancient peoples left behind on the surface are still around. Wished a warriors journey by the rest of their civilization, they depart alone, clad with supplies and the knowledge carried by their civilization, as their brethren once again turn back to their ancient vigil, guarding the depths of the world from the one below.[/details]

Discoveries

Tech- N/A
Mystic-Blue Gem
Organisms - Hyre Mycelium (Adapting 1/2),
Location- Damp Underground

Civ

Pop- 45
Growth- 2(44(1.044))
Vote [5/10]-1 (+3 blue gem)

Kajit

Roll - 16 ( +1 Stability)
Stability- 1
Vote 1- Try to find safety farther away from the burning caves, bring the life stones and if possible, some fire stones with us. succ (14)
Vote 2- Search for food in this new area. succ (15)

The higher-ups chose to flee the vicinity, taking a rout through the wild maze of tunnels you arrive near a murky stream, thinking it must come from somewhere you try to travel upstream, it seems it will take more than your powerful limbs, the cold here is also biting, but the fire stones seem to warm us, as well as the life stones providing our survival, as you travel around, you see some new plants, one of which produces a bright fist sized fruit. This might be useful.

Species

Name of species- Kajit
Status, you have 100 points to put into these attributes, with a minimum of 15

Int - 33 (+10%)
Str - 25
Def - 22 (+10%)
Char - 19(-5%)

Traits (follows 2-1 or 3-2 rule)

Advantage
Cat-like Anatomy (+10 Def, +1 in Dark Enviorments)
Big Brained (+ 10% Int and +1 on Int Rolls)

Disadvantage
Unemphatic (-10% charisma)

Description; Look like Khajiit from the elder scrolls games. Thoughtful and innovative.

Discoveries

Tech- Stone making process (Basic)
Mystic- Life Stone (6, 1 turn to recharge), Fire Stone (4)
Organisms-Fire Bush, Stream Bulb
Location- Burning underground

Civ

Pop- 70
Growth- 2(68(1.019))
Adaptations- Heat resistance [3/5] 100-110F
Vote [2/15] - 2 (+1 Stream bulb)

Hecato

Roll - 2 (+1 for stability)
Stability- 1 (Queen)
Vote- search for a stable food source- fal(7)

As the colony looked for a food source, a parasitic infection occurred killing a forth of the population, if you don’t do something quickly, the queen might die too!

Species

Hecato

Int-30
Str-30
Def-25
Char-15

Advantage:
-Eusocial Creatures
-Like Ants they have Queens to reproduce, this causes them to be unaffected by low charm (i dont care if this isnt how it works irl i need something to deal with the incredibly low charm)
-Due to their ability to use Pheromone Communication they can easily share information amongst other members of the species. This allows them to easily exchange knowledge and coordinate far more efficiently
Disadvantage:
-Unempathetic (dont know if thats the right word) [ Suffers a pentalty towards Sociability with Other Species]
-If the Queen dies and they dont have some sort of royal jelly or smth their :belgium:ed

Details: The Creatures heavily resemble Ants in behaviour. Their appearance most closely resembles the Leafcutter Ant ( Atta colombica) however their size is about 12cm (imagine a group of ants the size of a large hummingbird just came running out of the ground and swarming you). Like real (fungus growing) leafcutter ants they understand how to grow things such as mushrooms by utilizing leaves as. The Species builds nests underground and in the sides of mountains for both protection from other creatures aswell. While they primarily spend their time underground, whenever the chance presents itself, they will leave their nest and hunt for nearby animals to gain some food. They have 4 Legs with the focus of walking aswell as 2 Front arms which can be used both as legs and as arms. Smaller creatures also tend to often wander into the Nests of the Hecato for shelter, just to never leave it again in the same shape

I think that’s all the most important info, tried keeping it a bit shorter

Discoveries

Tech- N/A
Mystic- N/A
Organisms- Hypo Parasite
Location- Icy underground

Civ

Pop- 77
Pop Growth- 2(1.015(75))
Adaptations- N/A
Vote[1/10]-1(+1 for parasites)

Imps

Roll - 1
Stability- 0
Vote- invent agriculture, succ(19)

As they explored, a large wolf-like monster devoured 17 of them, creating mass panic, until the saplings were planted, the attacks never stopped, leading to 34 casualties. Luckily, the saplings grow fast and are highly nutritious, they also repel the Scarbs, as we call them.

Species
Discoveries

Tech- N/A
Mystic- N/A
Organisms- Zarc Sapling , Scarbs
Location- Basalt underground

Civ

Pop- 70
Pop Growth- 3(1.03(100))
Adaptations- N/A
Vote[2/10]-1(+2 for new discoveries)

Bartholemusicians

Roll - 21 (AHHHHHHHHHHHHHHHHHH, +1 for stability)
Stability- 2 (+1 for fire)
Vote- Invent Fire, succ(14)

As the Amphibious creature sung their songs, it seemed that everything would be okay, the hidden creatures in the forest came out one by one, moving swiftly with the tempo. Discoveries were all around, as one large chinchilla-like creatures presented them with a burning gem, as it touched the ground a plume of flame erupted from the ground after the shock, the fire started rhythmically flowing as the song played, the bond between us and home has never been closer.

Species

[/details]
YourbroGarson
Garson

5d

Bartholemusicians
Int. 25
Str. 25
Def. 25
Char. 25
Hypnotism +10% Charisma
Amphibious +10% Strength in Water
Prone to Land Sickness -10% Defence
Big Plankton/Lizard/Fish Boy

Discoveries

Tech- Fire (+1 stability)
Mystic- Fire gem (better fire stone)
Organisms- Thyum,
Location- Basalt underground

Civ

Pop- 103
Pop Growth- 3(1.03(100))
Adaptations- N/A
Vote[6/10]-1(+6 for new discoveries)

Evolved Cimpa

Roll- 14
stability- 0
Vote- Climb tree to get food, succ (13)

The chimps, hungering for food, climbed to the highest points to find some. As they skewered, they found some pale white sphere, that seemed to cur their hunger. The food spread like a wildfire throughout the tribe
.

Species

REvolved Chimp-

Int 20
Str 35
Def 30
Char 15

big arms, +10% strength

primate, +10 defense in trees

not fully evolved -5% intelligence

A chimpanzee that has evolved higher than its peers, but isn’t fully evolved.

Discoveries

Tech- N/A
Mystic-N/A
Organisms - Sept-Fruit
Location- Tropical Underground

Civ

Pop- 102
Growth- 2(100(1.015))
Vote [1/10]-1 (+1 for sept-Fruit)

@Centarian @doomlightning @TwilightWings21 @Null @zenzonegaming @YourbroGarson @SupaChimp

1 Like

Lets go, kinda epic. Learned that c/v very fast, completed this in an hour.

i voted for agriculture not exploring…
action: learn how to build out of stone so that we may construct homes and walls that will defend us from the wolves

1 Like

u found crops tho, and farmed them, so it succ

Action: Look around for rocks that stick together (Invent Magnets)

1 Like

invent agriculture to grow more fruit trees

1 Like

Action 1: Cultivate new plants

Action 2: Repeat action 1 if it fails, otherwise, develop a non-monarchical government system (no kings or dictators, everyone is treated equally)

1 Like

action: try to eat the parasites off one another
this will hopefully get rid of both the infection and any current hunger
or just infect more
either way our hunger will be gone

i dont think ill make it to round 10

1 Like

vote: try to use the chemical on make some chemieal bomb to defence

1 Like

Centarian go and Invent communism

1 Like

Or, hear me out… democracy

1 Like

Hrer me too:
Anarchy

2 Likes

The idea is a democratic system, but, without parties, because all they do is talk about how they are so great and the other side(s) are so evil, after they loose sight of what they were striving to do and become people just grabbing for power.

The idea here is to have at least nicer political parties, with rank choice voting. One example is how there always seems to be a 40/40/10/10 split between votes in elections, but, with rank choice voting, that will be the initial first choice split, while the second choice split will be more like 5/5/70/20, basically if there is not a 2/3 consensus then you move on to everyone’s second choice, which will hopefully have a less evenly spread than the first choice, allowing for a leader everyone agrees on.

1 Like

Invent Democracy with inherent rights such as ability to choose your profession, the ability to defend yourself, and the ability to belong to any religious sect you want. There will be no parties as to not allow anyone to become too powerful via gaining support from only one party. Also, there will be no executive orders that allow any one person high in authority to do whatever they want. There will be minimum taxes and as little dictarian rule over the people as possible. There will be a high value of tradition and doing things the way they have always been done. In elections there will be an unlimited number of candidates as to allow the person who truly has the most supporters will win. Elections will be run as follows. If one person has 50% of the citizens behind them then they win, but if they all have less than 50% then the person with the least amount of supporters will be eliminated until one candidate has the most supporters. Each supporter may only vote once.

2 Likes

when is round 6?
ㅤㅤㅤㅤㅤㅤ

1 Like

soon

Round 6

Years 41-50

Elder

Exert from the unknown- By Kajit

Rimats

Roll -13 (+1 Stability)
Stability - 1
Vote- Chem bomb, such (15)

With the brilliant Ideas of your species, you manage to use the exocement as a holder for the concentrated acid that you collected from cooking the shrooms. using this method you are able to create an almost ceramic pot, capable of shattering upon impact while dosing the enemy in acid. There seems to be many uses for exocement.

Species

Rimats

Status
Int - 16.5 (+10%)
Str - 15
Def - 49 (+10% + 30% of Str)
Char - 30

Traits

Advantage
Half - Silicon base: Def+ 30% of Str
Metallic quarter: +10% Def, +10% Int
always changing skin: Adaps more easily to conditions, +1 on Natural Disaster Rolls

Disadvantage
Naive - Affected by other races more easily (-10% charisma)
Brain load - -1 on Phycological Rolls

Discoveries

Tech- Fire (+1 stability), Hardened Excra-Cement, Acid Bomb (+1 to attack and defense rolls)
Mystic- None
Organisms- Alzo Moss (slightly poisonous), Alto Shrooms (Slightly poisonous),
Location- Underground

Civ

Pop- 111
Growth- 4(107(1.03))
Adaptations- Minor Poison Resistance (1/5)
Votes [8/10] -1 (+3 Acid Bomb)

Ferloth-De

Roll - 2
Stability - -1
Vote- Invent magnets, fall (8)

After you find something in the rubble, everything goes haywire, as the tensions rise, miniature riots break to over the prettiest reasons, there is only anarchy.

Species

Races: Chiropterans, Cavern Giants, Lavawalkers, Shroomfolk, Kongs, Wraiths, Glowpers, Shades, Armex, Salalos, Silkspinners, Stygians.

Average stats:

Power: 20
Intelligence: 20
Defense: 20
Charisma: 44

Advantages:

Advantage: Unit Power - depending on what kind of race I use, I will get different boosts. Boosts will be specified in my vote.

Advantage 2: Councils Appeal: Any Civ I meet with I gain some pop from to buff Unit power.

Disadvantages:

Disadvantage 1: Council’s trust: Raises charisma and uses actions towards my Civ.

Disadvantage 2: Light sensitivity. Even though some of their members glow, it is not comparable to bright lights such as the sun. As such, stats are lowered during the daytime.

Discoveries

Tech- Magnets (Nothing)
Mystic-Blue Gem,
Organisms - Hyre Mycelium (Adapting 1.5/2),
Location- Damp Underground

Civ

Pop- 47
Growth- 2(45(1.044))
Vote [5/10]-1 (+1 magnet)

Kajit

Roll - 9
Stability- 2 (No party system, like a feedback system)
Vote 1- Cultivate new plants, succ+(19)
Vote 2- Develop a new government that’s non-monarchical, succ++(21)

After being starved for a while, the community immediately starts making preparations to cultivate the stream bulbs, It appears that they enrich the surrounding area, and are very nutritious, for the tribe was fed for a week without much labor. During the process you discovered that preserving food underwater is a viable option, placing the lifestones near the crops also enriches the yield. During the process of transfer, a new government was created, being able to have a say in what your community does makes people work harder.

Species

Name of species- Kajit
Status, you have 100 points to put into these attributes, with a minimum of 15

Int - 33 (+10%)
Str - 25
Def - 22 (+10%)
Char - 19(-5%)

Traits (follows 2-1 or 3-2 rule)

Advantage
Cat-like Anatomy (+10 Def, +1 in Dark Enviorments)
Big Brained (+ 10% Int and +1 on Int Rolls)

Disadvantage
Unemphatic (-10% charisma)

Description; Look like Khajiit from the elder scrolls games. Thoughtful and innovative.

Discoveries

Tech- Stone making process (Basic), Non-Party System(+1 stability)
Mystic- Life Stone (6, 1 turn to recharge), Fire Stone (4)
Organisms-Fire Bush, Stream Bulb
Location- Burning underground

Civ

Pop- 72
Growth- 2(70(1.019))
Adaptations- Heat resistance [3/5] 100-110F
Vote [7/15] - 2 (+5 Non-party syystem)

Hecato

Roll - 4
Stability- 2 (Queen + Life Death Struggle)
Vote- Eat the parasites, succ (13)

While most of the colony perished, their lives are not in vain, for we discovered that the parasites are a valid food source, and this bond has strengthened the colony.

Species

Hecato

Int-30
Str-30
Def-25
Char-15

Advantage:
-Eusocial Creatures
-Like Ants they have Queens to reproduce, this causes them to be unaffected by low charm (i dont care if this isnt how it works irl i need something to deal with the incredibly low charm)
-Due to their ability to use Pheromone Communication they can easily share information amongst other members of the species. This allows them to easily exchange knowledge and coordinate far more efficiently
Disadvantage:
-Unempathetic (dont know if thats the right word) [ Suffers a pentalty towards Sociability with Other Species]
-If the Queen dies and they dont have some sort of royal jelly or smth their :belgium:ed

Details: The Creatures heavily resemble Ants in behaviour. Their appearance most closely resembles the Leafcutter Ant ( Atta colombica) however their size is about 12cm (imagine a group of ants the size of a large hummingbird just came running out of the ground and swarming you). Like real (fungus growing) leafcutter ants they understand how to grow things such as mushrooms by utilizing leaves as. The Species builds nests underground and in the sides of mountains for both protection from other creatures aswell. While they primarily spend their time underground, whenever the chance presents itself, they will leave their nest and hunt for nearby animals to gain some food. They have 4 Legs with the focus of walking aswell as 2 Front arms which can be used both as legs and as arms. Smaller creatures also tend to often wander into the Nests of the Hecato for shelter, just to never leave it again in the same shape

I think that’s all the most important info, tried keeping it a bit shorter

Discoveries

Tech- N/A
Mystic- N/A
Organisms- Hypo Parasite
Location- Icy underground

Civ

Pop- 59
Pop Growth- 2(1.015(72))
Adaptations- N/A
Vote[1/10]-1(+1 for parasites)

Imps

Roll - 1
Stability- 1 (Basalt huts)
Vote- invent Stone walls, succ+(16)

As the tribe builds basic structures of defense, one particular intellectual says they should use the basalt to build it, this stops the attacks for now. It is nice to sleep in a basalt hut though.

Species
Discoveries

Tech- Basalt structures
Mystic- N/A
Organisms- Zarc Sapling , Scarbs
Location- Basalt underground

Civ

Pop- 72
Pop Growth- 2(1.03(70))
Adaptations- N/A
Vote[5/10]-1(+3 for new discoveries)

Bartholemusicians

Roll - 9
Stability- 3 (+1 for Democracy)
Vote- Invent democracy, succ+(15)

The ability to contribute to your community gives a lot of power, in fact, even the most unsocial of us are giving brilliant ideas for new instruments. Things are good for now.

Species

[/details] [
YourbroGarson

Bartholemusicians
Int. 25
Str. 25
Def. 25
Char. 25
Hypnotism +10% Charisma
Amphibious +10% Strength in Water
Prone to Land Sickness -10% Defence
Big Plankton/Lizard/Fish Boy

Discoveries

Tech- Fire (+1 stability), democracy (+1 stability)
Mystic- Fire gem (better fire stone)
Organisms- Thyum,
Location- Basalt underground

Civ

Pop- 106
Pop Growth- 3(1.03(103))
Adaptations- N/A
Vote[9/10]-1(+3 for democracy)

Evolved Cimp

Roll- 15
stability- 0
Vote- Agiculture the trees, succ (13)

After eating the immediate bananas in the vicinity, one smart chimp buried theirs, of which grew into the original tree. After a decade, you have a stable food source.

Species

REvolved Chimp-

Int 20
Str 35
Def 30
Char 15

big arms, +10% strength

primate, +10 defense in trees

not fully evolved -5% intelligence

A chimpanzee that has evolved higher than its peers, but isn’t fully evolved.

Discoveries

Tech- N/A
Mystic-N/A
Organisms - Sept-Fruit
Location- Tropical Underground

Civ

Pop- 104
Growth- 2(102(1.015))
Vote [2/10]-1 (+1 agicultre)

@Centarian @doomlightning @TwilightWings21 @Null @zenzonegaming @YourbroGarson @SupaChimp

vote: find stable food source (relying on the parasites grown on your own species isnt a reliable one)

also can you explain what all the things there mean?

Remake the council (democratic government with one representative for each race (speedrun stability, I’m tired of constant anarchy))