retry creating fire with materials from the trees (wood and leaves)
vote: Undestand mining (to expant the place and maybe to find something intresting)
vote 2: try to create an ceramica
You have 2 votes. , .
Yeah, he made enough discoveries to fill up his first vote bar thing, like Centarian did
And whoever controls the bartholemusicians
so far my species only made two discoveries:
1.The parasites that grow on my species are edible
2. Theres some giant creatures called stone aphids which we can use to avoid starvation
Action 1: Search for metals (Out of curiosity)
Action 2: If action 1 fails, repeat action 1, otherwise, Research tools to collect those metals.
New round today
im industrial now
No youâre godofknowledge
Exert from the Unknown - By Unknown
Rimats @doomlightning
Roll -13
Stability - 2
Vote- Understand mining, succ(10)
Vote- create a Ceramic, succ(130
+1 vote
After trying to explore the world a bit more, some tribe members found a cave, which contained turquoise, and red rocks. Not knowing what to do, they reported it to the higher-ups. In light of the day, The tribe was able to make some ceramic bowls, allowing long-term storage of ingredients for their meals
Species
Rimats
Status
Int - 16.5 (+10%)
Str - 15
Def - 49 (+10% + 30% of Str)
Char - 30
Traits
Advantage
Half - Silicon base: Def+ 30% of Str
Metallic quarter: +10% Def, +10% Int
always changing skin: Adaps more easily to conditions, +1 on Natural Disaster Rolls
Disadvantage
Naive - Affected by other races more easily (-10% charisma)
Brain load - -1 on Phycological Rolls
Discoveries
Tech- Fire (+1 stability), Hardened Excra-Cement, Acid Bomb, Stone Tools, Ceramics
Mystic- None
Organisms- Alzo Moss (slightly poisonous), Alto Shrooms (Slightly poisonous),
Location- Underground
Civ
Pop- 120
Growth- 5(115(1.03))
Adaptations- Minor Poison Resistance (3/5)
Votes [3/15] -2 (+3 for total discoveries)
Ferloth-De @TwilightWings21
Roll - 15
Stability - 0
Vote- Invent fire , fal(2)
Some people tried to hurt the mycelium, but unexpectedly, the mycelium ate the rocks and turned into very tough cloth-like fungi . This may be useful.
Species
Races: Chiropterans, Cavern Giants, Lavawalkers, Shroomfolk, Kongs, Wraiths, Flowers, Shades, Armex, Salalos, Silkspinners, Stygians.
Average stats:
Power: 20
Intelligence: 20
Defense: 20
Charisma: 44
Advantages:
Advantage: Unit Power - depending on what kind of race I use, I will get different boosts. Boosts will be specified in my vote.
Advantage 2: Councils Appeal: Any Civ I meet with I gain some pop from to buff Unit power.
Disadvantages:
Disadvantage 1: Councilâs trust: Raises charisma and uses actions towards my Civ.
Disadvantage 2: Light sensitivity. Even though some of their members glow, it is not comparable to bright lights such as the sun. As such, stats are lowered during the daytime.
Discoveries
Tech- Magnets (Nothing), Council (+1 stability)
Mystic-Blue Gem,
Organisms - Hyreful Mycelium
Location- Damp Underground
Civ
Pop- 40
Growth- 1(39(1.044))
Vote [8/10]-1 (+3 succ adaptation)
Kajit @Centarian
Roll - 12
Stability- 2
Vote 1- Metal search, succ(12)
Vote 2- collect metal, succ(18)
+1 vote
After a year of searching, they found a secluded cave that had tonnes of copper in them, unfortunately, they were infested by a large arachnid-like creature, your tribe easily massacred their species by burning their webs. Your species is smart for a reason, as there were no casualties and you got a ton of copper, even a storage new material!
Species
Name of species- Kajit
Status, you have 100 points to put into these attributes, with a minimum of 15
Int - 33 (+10%)
Str - 25
Def - 22 (+10%)
Char - 19(-5%)
Traits (follows 2-1 or 3-2 rule)
Advantage
Cat-like Anatomy (+10 Def, +1 in Dark Enviorments)
Big Brained (+ 10% Int and +1 on Int Rolls)
Disadvantage
Unemphatic (-10% charisma)
Description; Look like Khajiit from the elder scrolls games. Thoughtful and innovative.
Discoveries
Tech- Stone making process (Basic), Non-Party System(+1 stability), Copper Daggers,
Mystic- Life Stone (7 ), Fire Stone (4),
Organisms-Fire Bush, Stream Bulb, Cave arachnid (Extinct)
Location- Burning underground
Civ
Pop- 76
Growth- 2(74(1.019))
Adaptations- Heat resistance [3/5] 100-110F
Vote [0/25] - 3 (+3 due to discoveries)
Hecato @Null
Roll - 18
Stability- 2
Vote- Agiculture, succ+++(12)
As the colony moves around, they find a species of stone fungi that has great nutritional value, and is easily growable, as the new designs are underway, you consequently invent irrigation systems to fertilize it, the stone aphids also take a liking to the meal.
Species
Hecato
Int-30
Str-30
Def-25
Char-15
Advantage:
-Eusocial Creatures
-Like Ants they have Queens to reproduce, this causes them to be unaffected by low charm (i donât care if this isnât how it works IRL I need something to deal with the incredibly low charm)
-Due to their ability to use Pheromone Communication they can easily share information with other members of the species. This allows them to easily exchange knowledge and coordinate far more efficiently
Disadvantage:
-Unempathetic (donât know if thatâs the right word) [ Suffers a penalty towards Sociability with Other Species]
-If the Queen dies and they donât have some sort of royal jelly or smth their ed
Discoveries
Tech- Irrigation
Mystic- N/A
Organisms- Hypo Parasite, Stone aphid, Stone fungi
Location- Icy underground
Civ
Pop- 54
Pop Growth- 2(1.015(52))
Adaptations- N/A
Vote[6/10]-1(+5 for Stone fungi and irrigation)
Imps @zenzonegaming
Roll - 16
Stability- 1
Vote- invent fire, fal(9)
+1 vote
It seems fire is not a thing in this universe, the newly coordinated tribe leader sought it so much, it was almost as he could reach it with his grasp, it appears he has adapted.
Hidden adaptation, Insulation I has been found
Species
Imps. duh
Discoveries
Tech- Basalt structures
Mystic- N/A
Organisms- Zarc Sapling , Scarbs
Location- Basalt underground
Civ
Pop-73
Pop Growth- 3(1.03(72))
Adaptations- Insulation I (0/5)
Vote[0/15]-2 (+5 from adapting)
Bartholemusicians @YourbroGarson
Roll - 14
Stability- 4 (+1 for shelter) MAX
Vote- Invent monetary system, succ++(20)
Vote- Invent shelters, succ(14)
As the group transcends tribehood, it becomes a village of bartholemusicians. Using the scales of different types of fish as currency, they are able to trade easier and have a better time in life, With more money, there are more people who want money, ad a recent invention was added. Housing, it was nice to be able to construct basic rammed earth huts in and out of the water, and with the new addition, basic roadways are formed, allowing people to walk and swim faster and easier before. Tomes have changed, even the thyums have begun to swim.
Over time, your species has bred only the strongest most passive thyums, now, they are three times as strong as they had been before, and have never been more friendly to you, they love jazz.
Species
Bartholemusicians
Int. 25
Str. 25
Def. 25
Char. 25
Hypnotism +10% Charisma
Amphibious +10% Strength in Water
Prone to Land Sickness -10% Defence
Big Plankton/Lizard/Fish Boy
Discoveries
Tech- Fire (+1 stability), democracy (+1 stability), monetary system, roads, shelter(+1 stability)
Mystic- Fire gem (better fire stone)
Organisms- Thyum,
Location- Basalt underground
Civ
Pop- 112
Pop Growth- 3(1.03(109))
Adaptations- N/A
Vote[8/15]-2 (+7 For all discoveries)
Evolved Chimps @SupaChimp
Roll- 17
stability- 2 (Group bonding//Firee)
Vote- Fire, succ(14)
As the chimp seeks inspiration, he has a dream, he saw all the future possibilities, every one of them, yet he could not find it, it seemed that he would have to think outside of his mind, with others! After a grueling 10 years, they made FIRE!!
Species
Evolved Chimp-
Int 20
Str 35
Def 30
Char 15
big arms, +10% strength
primate, +10 defense in trees
not fully evolved -5% intelligence
A chimpanzee that has evolved higher than its peers, but isnât fully evolved.
Discoveries
Tech-Fire ( +1 Stability)
Mystic-N/A
Organisms - Sept-Fruit
Location- Tropical Underground
Civ
Pop- 108
Growth- 2(104(1.015))
Vote [5/10]-1 (+3 for fire)
action: invent fire.
U got 2 votes
When it says +1 vote, u got +1 vote
Action 1: research gears.
Action 2: If action 1 fails, repeat action 1, otherwise, research clockwork.
Action 3: if action 2 fails, repeat action 2, otherwise, Research drills
Heh. Complex actions. Can I just put the word âwaterfallâ above my actions to show Iâd does it like this?
ah, the speedrunning strat 4 automatons
u have iron rn
Iâm going for drills. Specifically
Ok, I edited my actions.
action number 2: improve farming
ok, but y u no use stone making method?
@GodOfKnowledge, is this ok with you?
ya, it good
Do I get points for making a species go extinct?