Fallout Nuclear Winter (dead)

round 27

vault # 138

roll 4 roll 5
you create the memory wipe serum in gaseous state and camo the vault door even harder.
status: sturdy 2
people: happy and safe
population:219

iron wind

roll 6 roll 2
you create a new type of power armor which your people call the zo-1 power armor which is 15 feet tall and has spikes fatmans and laser weapons (i tried to draw it but i am not that good at drawing i have an unsteady hand) you gave it to gustav. when you create liberty prime somebody got the idea to give it feelings but when learning its a war machine liberty prime gets depressed and walks into the lake short circuiting itself. the bos attacks and greatly damages your town.
status: sturdy 2
people: happy and safe
population:174

vault # 682

roll 6
you greatly fortify the town. (you donā€™t need as much heat because of fur)
status: stable 1
people: happy and safe
population: 204

@Magic8Ball04 @OmnipotentFNarr @TeaKing

Action: build lots of laser tanks.

Action: repair town.

Action: expand town

Action: start production on memory-loss-gas-filled rockets

Action: try, once again, to make laser cannons (because I want them)

Hey now, youā€™re not turning on me are you?

round 28

vault # 138

roll 5 roll 6
you create memory wipe nukes. you create hyper efficient laser cannons that you mount on snow vehicles and handheld cannons (because you want them). congrats! you now have 3 rolls per turn.
status: fortified 3
people: happy and safe
population:219

iron wind

roll 6 roll 5
you greatly repair and expand your town
status: sturdy 2
people: happy and safe
population:224

vault # 682

roll 6
you build great laser tanks. congrats! you now have 2 rolls per round.
status: sturdy 2
people: happy and safe
population: 204

@OmnipotentFNarr @TeaKing @Magic8Ball04

Action 1: Attempt to rebuild Liberty Prime (but shoot the idiot who decided to give it sentience. Weā€™re lucky it didnā€™t turn on usā€¦)

Action 2: Build mobile turrets to fortify my bases.

action 1: expand the town.

action 2: shoot down the BOS fleet.
Iron wind can we be allies?

@OmnipotentFNarr I want to be prepared, our alliance is still in order

Action: expand vault

Action: send a few slightly expendable people to explore the upper regions of the mighty Alaska

Action: make a submarine

1 Like

Of course! Next turn, Iā€™ll send you some power armor as presents.

1 Like

thank you my ally! (i hate the fact that i have to write more than 20 characters)

@TeaKing I thought you had an actual profile picture

@zenzonegaming when is the next round?

round 29

vault # 138

roll 1 roll 2 roll 1
in trying to expand the vault some of it caves in killing some people. you never hear from them again.
on the maiden voyage it leaks causing it to sink and kill the crew
status: fortified 3
people: happy and safe
population:201

iron wind

roll 2 roll 6
you build LP without a hitch but some other idiot thought he should take the robot in the end LP escapes with a mad scientist piloting it. you build mobile turrets (please specify what you want exactly)
status: sturdy 2
people: happy and safe
population:222

vault # 682

roll 5 roll 1
you expand the town. the BOS discovers you and considers you as an abomination and bombs your turret killing people.
status: sturdy 2
people: scared of the BOS
population: 204

@TeaKing @Magic8Ball04 @OmnipotentFNarr

@zenzonegaming can I just try all of the same things

action: build explosive flying drones.

action: shoot down the BOS fleet again but with my laser tanks.
iā€™m gonna do anything to help out iron wind against the BOS

The turrets are meant to be a fortification so I can get 3 votes.

i know but what do they look like

I imagine 4 legged walker turrets.

what are your next votes and you should probably deal with the mad scientist.