Height maps are very often used for terrain. The only big downside I know of them is that you canโt have caves with them, but they are very often used as most games donโt need caves in their terrain.
Ohโฆ so how would it work? Would caves be generated after the surface terrain or something?
I donโt know, I havenโt looked into it. The problem with height maps is that they cannot have holes in them (at least in any implementation Iโve happened to see), so in fact you canโt even add caves afterwards.
But how does Minecraft actually create the caves then? It doesnโt have heightmaps?
Minecraft has voxel based terrain. Itโs really popular method to make terrain that can be modified by the player and it allows any shape including caves, voxels also allow you to use the same technology for all placed stuff (most placeable things in minecraft are the same kind of voxels the terrain is made out of) making it a very powerful technique.
Then, why wouldnโt Thrive use such a thing?
youโre right, everyone wants THRIVECRAFT, the best survive&evolve game that will ever exist! amazing idea dude!
A concept that I heard would be โmarching cubes terrain,โ which renders like minecraft, but with triangles instead of cubes.
Smaller terain details would be done through textures and small rock models.
This video was reccomended as Thriveโs basis for terrain generation.
So are Thriveโs terrain gonna use voxels? I indeed seen that it has potential for really interesting terrains and, of course, caves.
In 0.3.0โs, microbes could eject their compounds automatically.
Not decided: 0.4.4 Features Discussion Thread - Gameplay - Thrive Development Forum
The great oxygenation event has been talked about a lot.
Nope.
When someone balances the game while following them.
What will thrive look like when it is done because iโm worried that it will look like spore did.
There is no definite answer to that question since the game is still in relatively early stages, but looking at everything the devs have said, it certainly wonโt look like Spore.
Will the Thrive launcher ever display MB/GB instead of Bytes when downloading?
That was already added. Iโm waiting to get some more features done before releasing the next version of the launcher.
How will you guys make sesile creatures gameplay fun? And is NicktheNicks evolution system already in thrive?
Thatโs a question for the agesโฆ My idea is to make the game focus entirely on evolutionary strategy if you canโt meaningfully move your organism.
Not yet.
The algorithm isnโt done yet.
Is there plans for adding download mirrors? My internet is really slow (3.5 megabits to be exact) and Github limits how much files can take to download untill the downloads ends up being canceled. I would prefer a torrent download since it can download for a indefinite period of time untill itโs obviously finished, but you people can also use Google Drive if you find setting a torrent difficult and/or expensive.
I donโt have plans on adding torrent downloads, as I donโt have an easy way to setup something to indefinitely seed the torrents, so I would have to initially myself seed the torrent on my computer for some time and then just leaving it up to the community. And regarding google drive, I found that google places some limits on the downloads of things from there, so we would have to pay for professional G Suite to share our files.
If anyone wants to make a torrent for thrive downloads they are completely free to do so as the compiled releases are freely redistributable.