The Thrive Odyssey

People Distribution:

  • 22 - Fisherman - Fish The Fish
  • 22 - Farmer - Farm The Farms
  • 22 - Herders - Manage The Animals
  • 44 - Builders - Build The Building And Craft The Tools
  • 32 - Gatherers - Gather The Materials For The Other Jobs And Manages The Storehouse
  • 44 - Philosophers - Research The Technology
  • 32 - Scouts - Scouts The Land

Actions:

  • [44 Builders + 32 Scouts + 32 Gatherers + 2 Herders] Action: Build Another Village Call It Latipa

  • [22 Philosophers + 22 Fisherman + 10 Herders] Action 2: Take The Meteorite Home And Research It

  • [22 Philosophers + 22 Farmers + 10 Herders] Action 3: Create A Form Of Mathematics

Oh, boy, the tech bonuses are so great! And not only that, but I’m also a civilization now, really a great day for Mexica. (Btw, can you add Sola Eclipsa in “structures”?)

Action I: Build a road network between Tenochtitlán and Solàtempa
Action II: [Research metallurgy] (I hope I’ve met the requirements) Montezuma decided that he can melt the various metals his people found not long ago and then shape them into whatever form is needed

action 1: make better food.
action 2: trade with Hellenes for their iron swords in exchange for our longboats.
edit:
new actions.
action 1: make better food.
action 2: improve our wall and build catapults into it with the purpose of destroying siege engines.

Action for the capital:upgrade weapons(spears and axes) and armour to iron by my smiths and wariors for my inventors and healers I want them to discover writing,my traders trade with hollow sand
Action for gantzos: create a granary(,builders),my explores try to explore spain
Action for cillis:(global) upgrade tools to iron

All of the new citizens are human, and 20 neanderthals are replaced by humans. The details will be in an updated spreadsheet. My population is majority human now, so maybe you should start decreasing my stability. I plan for there to eventually be an uprising, a turn or two of chaos and for some human splinter nations to arise. The remaining neanderthals will retreat to remote agricultural villages.

The human fishermen, goatherds, soldiers and the human healer of Laestrygonia develop smoke signals. The farmers and neanderthal fishermen of Laestrygonia develop waterwheels to turn the millstones. The neanderthal goatherds work on small wagons that they or their goats can pull along the roads. The traders and the neanderthal healer of Laestrygonia check in on Britannia, and trade better bows for better furnaces. The people of Xirimiri work on fertilization, and the people of Gerla trade sailing with Hellenes for pottery.

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Story

Tensions rise as troops are beginning to mobilise in preparation for the conflict that is about to unfold. A powerful new material is now in possession of one of the civilizations, which might tip the scale in their favour one day.

Volume 2: Diffusion
Round 52 - 500 BC

Phoenicia

Leader: Tekis

Actions: [Global] Government, [Global] Send your new soldiers to defend Bananarama
Result: 17/20, 11/20
It was time to unify the entire civilization under one government, so a government was formed. Tekis was named the Tea King and was now the head of the Phoenician monarchy. A government facilitates research by unifying everyone, so you get +2 to tech research rolls.

You sent your new soldiers over to Musa Sapientum Fixa. They accepted you as backup and let you stay in their village.

Villages: 2 (Tyre [Capital][126], Phoenix[27])
Region:Southern Lebanon, Asia (Middle East)
Stability: Strong 5

Population: 214
Jobs: Farmer [26], Fisher [26], Potter [14], Priest [9], Scout [9], Builder [9], Hunter [9], Medic [14], Scientist [12], Soldier [60]
Status: Sedentary Agricultural Village

Type: Bard (Thanks to your entertainment, you get a bonus to diplomacy and trade with other nations)

Technology

Tools: Bronze Age, Sailboat [+2]
Structures: Mud hut, Farm, Hospital
Domestic: Goat
Other: Fishing, Agriculture, Pottery, Religion, Medicine, Division of Labour, Currency [+2 or 5], Oven, Bronze, Government (Monarchy [+2])

Politics

Government Type: Monarchy
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Prosperous 4
Source of Income: Trade

Culture

Trading, Religious, Diplomatic

Military

Army: 60
Type: Infantry [60]
Weapons: Intermediate Melee (Bronze Spear, Bronze Sword [+3]), Standard Ranged (Longbow [Bronze][+2]), Trident, Rhinoceros [+2 or 3]

Religion

Deity: the Four Primordial Elements
Beliefs: They must be entertained through singing and dancing.

Relations
Laestrygonians

Reputation: Ally 4
Shared Technology: Goat domestication, Rafts, Oven, Currency, Writing, Longbow

"Hollow Sand

Reputation: Ally 4
Shared technology: Currency, Writing [+2], Oven, Rhinoceros [+2 or 3]

Mongols

Reputation: Neutral 1

Bananarama

Reputation: Great 3

Hellenes

Leader: Tiresias

Actions: [35 (Smith, Warrior)] Better Armour, [15] Writing, [20] Trade with Hollow Sand, [25 Builders] Granary, [4] Explore, [Global] Iron tools
Result: 13/20 -8 +5 = 10/20, 18/20 -9 +4 = 13/20, 20/20! -8 +1 = 13/20, 15/20 -8 +8 = 15/20, 18/20 -9 = 9/20, 14/20 +4 = 18/20
Your blacksmiths fail to create good iron armour, despite their best efforts. The ones they made were either too heavy or too hard to recreate. They have to try more models.

Your inventors and healers get to work trying to develop a system to remember things. They remembered that the Laestrygonians would colour bits of animal hides or tree bark with weird symbols to keep track of their goods. Your inventors decided to copy that idea, making a system of symbols and words to make a writing system. Writing gives +2 to tech research.

You send a crew over to the Hollow Sandpeople to trade. When they arrived at Hollow Dust, they chatted and traded goods. Through diceroll, they traded their irrigation methods, which will help tremendously for farming when water can be far, for war rhinos, which give +2 to combat rolls or +3 if they’re aimed towards buildings. Although Hollow Sand splintered from the Bananarama because of differences in ideology, you still get along relatively well, but not enough to raise reputation.

Excess food can be stored in numerous containers, but when you have a lot of food to store, such as grains, you will need a building dedicated to it. That’s why you built granaries, which store various crops while keeping them relatively out of reach of pests. This excess food contributes to an increase in population.

You send your four explorers to the Spanish regions. Their trip was brief, because they packed very lightly, and they found nothing of interest.

Iron is a very useful metal, better than bronze in both durability and strength. That is why you abandoned copper tools in favour of using iron tools. These much more efficient iron tools increase food production, and in turn, your population.

Also, you were visited by the Laestrygonians. They complimented your militarised society and got along well with your population, but not substantially. They traded their knowledge of sailboats for your pottery.

Villages: 2 (Apolonia [Capital][121], Gantzos [19], Cassius [39])
Region: Coast of Epirus, Greece
Stability: Strong 5

Population: 344
Jobs: Farmer [20], Miner [20], Herder [15], Warrior [20], Blacksmith [15], Trader [20], Healer [5], Inventor [10], Builder [25], Fisherman [10], Shipbuilder [10], Lumberjack [5], Adventurer [4]
Status: Sedentary Agricultural Village

Type: Militarised (Your priorities are to have the most powerful army and the latest technology so that you may crush your adversaries and intimidate those around you. This grants you a bonus in combat rolls and tech research rolls, but a malus in initial reputation, because of your distrust of strangers.)

Technology

Tools: Copper Age, Fertilizer, Sailboat [+2], Irrigation
Weapons: Advanced Melee (Javelin [+2], Iron Sword [+4]), Basic Ranged (Shortbow), Primitive protection (Long Shield [+1]), Standard Armour (Bronze [+3]), Formation (Phalanx [+2])
Structures: Mud Brick House, Town Hall [+2 or 3], Road (Stone Brick [+3 or 4]), Granary
Domestic: Cattle
Other: Furnace, Iron, Agriculture, Division of Labour, Pottery, Religion

Politics

No government
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Good 2
Source of Income: Trade, Agriculture

Culture

Military, Agrarian, Modernism

Military

Army: 0
Type: N/A
Weapons: Advanced Melee (Javelin [+2], Iron Sword [+4]), Basic Ranged (Shortbow), Primitive protection (Long Shield [+1]), Standard Armour (Bronze [+3]), Rhinoceros [+2 or 3]
Tactics: Formation (Phalanx [+2])
Infrastructure: Stone Walls [-2]

Religion

Name; Primordial Truth
Deity: Cosmic Eye, split into 4 entities
Beliefs: The gods when displeasured become demonic and their servants as well, Torture and sacrifice only when allowed allowed

Relations
Laestrygonians

Reputation: Great 3
Shared technology: Copper Armour, Dvision of Labour, Walls, Bronze, Sailboat [+2], Pottery

Bananarama

Reputation: Great 3

Hollow Sand

Reputation: Good 2
Shared technology: Rhinos, Irrigation.

Britannia

Leader: Arthur of Londinium

Actions: [Global] Establish a new village
Result: 14/20
Your village was getting a bit crowded and it was time to expand, so you sent a crew to build a new village. Winchester was built in no time, leaving lots of new room for people to move in.

Also, you were visited by the Laestrygonians. It had been a while and you were glad to see them again, so you threw a welcome party for them. They traded their longbows for your furnaces, but you were so grateful, you did one better and threw in ironwork, free of charge! THese longbows were tipped with inferior bronze arrows, which you discarded in favour of more durable iron arrows. You are now allies.

You now have a second global action.

You now have enough population to become a civilization.

Villages: 1 (Londinium [Capital] [124], Winchester [30])
Region: British Isles, Europe
Stability: Steady 3

Population: 154
Jobs: Metalworker [36], Engineer [36], Soldier [28], Knight [9]
Status: Sedentary Agricultural village

Type: Diplomat (Thanks to your smooth-talking skills, you know how to convince people that you are nice, giving you a bonus to negotiations and initial reputation. You also start with extra population)

Technology

Tools: Advanced (Iron), Sailing [+2], Nets, Navigation [+2]
Weapons: Advanced Melee (Iron Spear, Claymore, Battle Ax [+4]), Standard Ranged (Longbow [Iron][+3]), Basic Armour (Cloth [+1])
Structures: Stone houses
Other: Agriculture, Furnace, Iron, Fishing, Division if Labour, Trapping, Writing [+2], Glass

Relations
Laestrygonians

Reputation: Ally 4
Shared technology: Oven, Bronze, Sailing [+2], Bronze Weapons, Navigation [+2], Longbow [Bronze][+2], Furnace, Iron

Laestrygonians

Leader: Orko

Actions: [84] Smoke signals, [80 (Farmer, fisher)] Waterwheel, [20] Wagons, [37 (36 traders)] Trade with Britannia, [Global] Fertilization, [Global] Trade with Hellenes
Result: 15/20 -6 +5 = 14/20, 13/20 -7 +7 = 13/20, 14/20 -9 +5 = 10/20, 16/20 -8 +12 = 20/20!, 10/20 +5 = 15/20, 18/20 +11 = 20/20!
Watchtowers are great to spot enemies from a distance, but they still had to be built close to villages so that they may alert them. This can change with smoke signals, which your humans engineered to use different smoke shapes to deliver messages at a much farther distance. This enables you to build outposts, which can alert main villages, giving -3 to an attacker’s roll, which will be upgraded to -4 with outposts.

The millstones were successful in crushing grain, but they still had to be done by hand. It was tiresome, so your people tried to find a way to use the environment around them to their advantage. They noticed that a river’s current can be very powerful, pushing things along. SO, they made wooden wheels with protrusions all around the outside, and placed it above the river, so that the planks could be pushed by the current. It was a success! The wheel would spin through the sheer force of the current, which meant that the millstones could be attached to this wheel so that they may continually spin without human intervention. This waterwheel is a lot more efficient, so you can produce a lot more food, increasing your population.

Your goatherds take good care of their goats, but they didn’t think they could hook them up to carts so they may pull things. They were simply too small to be able to efficiently pull carts full of goods or people.

You send an expedition over to Britannia to see if their situation improved. When you arrived, the people looked cheerful and happy. It seemed that the dark days of sickness were gone. They were excited to finally see their favourite trading partners again, so they threw a huge festival for you. It was lots of fun. When the festival was over, you traded some of your longbows tipped with bronze arrows for their superior furnaces. On your way back, you were surprised with a parting gift, a free lesson in ironwork! You traded enough to become allies.

Back home, your farmers were starting to notice that the earth’s quality would deteriorate if they farmed the land too intensely, they wanted to revitalise the land with nutrients so that they may keep farming for longer. They thought that, since fruits and vegetables were good for them, they should be good for the earth, right? So, they took all the rotten and inedible crops they had and ground them up, mixing them with some water and soil, spreading them around the fields. It did wonders! This recycling improved the land quality and helped harvest more crops, which increased population.

You send Gerla on an expedition to visit the Hellenes. When they arrived, they were pleasantly surprised by how militarised the Hellenes had become, with walls, iron weapons and soldiers with formations. They got along quite well on a few points, such as the importance of a good military, but nothing too important. They came on a mission. They traded their knowledge of sailboats for the Hellenes’ pottery. When they came back, they used these pots to store goods, which helped increase population.

Villages: 2 (Laestrygonia [Capital][204], Xirimiri [50], Gerla [39])
Region: Normandy, France
Stability: Strong 5

Population: 548
Jobs: Fisherman [65], Herder [55], Trader [46], Healer [3], Farmer [74], Soldier [46], Scribe [4]
Status: Civilisation

Type: Trader (All that time working with the ground has made you accumulate an abundance of resources you know others want, granting you a bonus in trading and initial population)

Technology

Tools: Basic (Wood, Bone), Galley [+4], Nets, Stargazing [+2], Herbal Medicine, Compost
Structures: Sod House, Farm, Roads [Stone Brick (+3 or 4)], Millstones, Community Centre [+2 or 3]
Domestic: Goats, Chickens
Other: Fishing, Trapping, Division of Labour, Agriculture, Furnace, Cheese, Iron, Currency [+2 or 5], Parchment [+3]

Politics

No government
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Prosperous 4
Source of Income: Trade

Culture

Trading, Fishing, Military, Sophisticated

Military

Army: 46 units
Type: Infantry [46]
Weapons: Intermediate Melee (Bronze sword, Bronze spear [+3]), Standard Ranged (Longbow [Bronze][+2]), Standard Armour (Bronze [+3], Cloth [+1]), Standard Protection (Bronze Large Shield [+3])
Tactics: Camouflage [+3 or -3]
Infrastructure: Watchtower [-1], Trench (Bronze Spikes [-3]), Wall (Wood [-1]), Smoke signal [-3]

Relations
Phoenicians

Reputation: Ally 4
Shared Technology: Goat domestication, Rafts, Oven, Currency, Longbow (Bronze [+2]), Writing

Tarkahmehd

Reputation: Great 3
Shared Technology: Fishing, Trapping, Sailboat [+2], Goat, Chicken

Muppans

Reputation: Great 3
Shared Technology: Goat Domestication, Agriculture

Britannia

Reputation: Ally 4
Shared technology: Oven, Bronze, Sailboat [+2], Bronze weapons, Navigation [+2], Longbow (Bronze [+2]), Furnace, Iron

Hellenes

Reputation: Good 2
Shared technology: Division of Labour, Bronze Armour, Bronze, Walls

Kuegelland

Reputation: Great 3
Shared technology: Sailing [+2], Copper Shields [+2]

Bananarama

Leader: Barando

Actions: [Global] Better… Food?, [Global] Improve Walls
Result: 19/20, 20/20! +2 = 20/20!
Your food right now is pretty basic, but it can use some improvement. You start farming more produce and mixing them up using various spices, which you also start farming, to make delectable dishes. Along with increasing your population, fancy cooking will be added to your culture tab, and spices may become a very valuable commodity later…

You improve your walls and incorporate anti-siege weapons, such as mounting catapults on the walls. These stone walls would normally give -2 to invasion rolls, but they will give a bonus -2 if there are siege weapons involved.

Also, you were visited by the Phoenicians. Instead of trade, they came with soldiers, offering them as backup soldiers for you. Obviously, you accept, keeping them safe in your village as reserve.

You were also visited by the Mongols. This visit was actually very concerning, because the Mongol horde came with their army, backed with herds of animals, a clear symbol of sheer power. They are prepared for war, and confrontation now feels inevitable.

Due to recent confrontations, your relations with the Mongols have degraded significantly.

Villages: 2 (Musa Sapientum Fixa [Capital], LOSERVILLE)
Region: Nile banks, Egypt
Stability: Strong 5

Population: 88
Jobs: Soldier [88] [60 reserve]
Status: Sedentary Agricultural village

Type: Zealot (You know your faith is the right one, and you want everyone to believe in it, whether by will or at gunpoint. This grants you a bonus in combat and religion but a malus in initial reputation, as people feel intimidated by your warmongering)

Technology

Tools: Standard (Stone, Flint), Longboat [+4]
Weapons: Standard Melee (Spear [Flint, Stone], Club), Standard Ranged (Longbow [Flint, Flaming][+2 or 3]), Basic Armour (Leather [+1]), Basic Siege (Catapult [+2 or 5], Copper caltrops [-2]
Structures: Mud Hut, Farm, Temple, Training Academy [+2], Palace [+2 or 3], Walls (Stone [-2 or 4])
Domestic: Rhinoceros [+2 or 3]
Other: Agriculture, Fishing, Writing [+2], Oven, Leather, Mathematics [+1], Copper

Religion

Name: Potassism
Deity: banods
Beliefs: Sacrificing war prisoners, fighting is necessary to transcend to a different plane of existence.

Relations
Farenit

Reputation: Chilly -1

Hollow Sand

Reputation: Chilly -1

Mongols

Reputation: Hostile -2

Phoenicia

Reputation: Great 3

Hellenes

Reputation: Great 3

Tarkahmehd

Leader: Evolution4Weak

Action: [110 (44 builders, 32 scouts)] New village, [54 (22 philosophers)] Study the meteor, [54 (22 philosophers)] Mathematics
Result: 16/20 -4 +5 = 17/20, 13/20 -7 +8 = 14/20, 19/20 -7 +8 = 20/20!
It was time to establish a new village. You build one and name it Latipa. This new village creates space for more people to move in, increasing population.

You came to an agreement with the scouts of Kuegelland and brought the meteor back to your village to study it. This meteor contained a metal that was much tougher than iron, titanium! This titanium was in very limited quantities, so once you use it, it’ll disappear from your tech tab. It’s also shareable, unless you give it away, in that case it will also disappear from your tech tab.

Mathematics is a very important subject in warfare and everyday life. It helps solve problems and predict things, such as trajectories or quantities. That is why you decided to develop your society’s mathematics, which gives +1 to research rolls. As a bonus, it really helped create siege engines, so you made catapults, which give +2 to combat rolls, or +5 if they target buildings. These are upgradable.

Villages: 2 (Acirema [Capital][173], Anawal [55], Latipa [110])
Region: Portugal, Europe
Stability: Strong 5

Population: 298
Jobs: Fisherman [22], Farmer [22], Builder [44], Herder [22], Gatherer [32], Philosopher [44], Scout [32]
Status: Sedentary Agricultural Village

Type: Scout (You know the land like the back of your hands, which comes with the perk of a bonus in spying and exploration)

Technology

Tools: Bronze Age, Net, Sailboat[+2]
Structures: Log Cabin, Farms, Storehouse, Town Hall [+3], Roads (Dirt [+2 or 3]), Bunker [+3], Millstone
Domestic: Chicken, Goat
Other: Fishing, Trapping, Agriculture, Government (Hierarchy) [+2], Division of Labour, Pottery, Furnace, Bronze, Writing [+2], Titanium!, Mathematics [+1]

Politics

Government Type: Hierarchy
Policies: Code of Law
Global Happiness: Happy 3
Crime rate: Nearly Non-existent 4

Economy

State: Excellent 3
Source of Income: Trade, Fishing

Culture

Fishing, Arts, Authority, Agrarian

Military

Army: N/A
Weapons: Intermediate Melee (Bronze Spear, Bronze Sword [+3]), Basic Ranged (Shortbow), Catapult [+2 or 5]
Infrastructure: Walls (Wood [-1])

Relations
Laestrygonians

Reputation: Great 3
Shared Technology: Sailboat, Net, Trapping, Fishing, Chicken, Goat

Mexica

Leader: Montezuma

Actions: [Global] Roads, [Global] Metallurgy
Result: 15/20, 20/20! +4 = 20/20!
Traversing the stretch of land between your different villages can be a bit of a challenge. That is why Montezuma ordered the pavement of roads between villages and buildings. These dirt roads facilitate the construction of buildings, granting +2 to infrastructure rolls and +3 to trade rolls if you establish a trade route. These are upgradable.

There may not be a lot of naturally occurring copper in the Mexican Valley, but that didn’t stop your people from using any bit they could scrounge up to smelt it into bronze, a tougher alloy.

Also, you were visited by the Kingdom of Coyotl, an NPC civilization that lives South from here. They are peaceful, but mostly militarily focused, which means your conflicting ideologies make you start off on the wrong foot. Maybe granting them favours of bringing them gifts may warm up your relations?

You are now officially a civilization.

Villages: 2 (Tenochtitlán [Capital][101], Solatempa[60])
Region: Mexican Valley, Mexico
Stability: Strong 5

Population: 161
Jobs: N/A
Status: Sedentary Agricultural Village

Type: Shaman (You are devoted to helping others while pondering about the mysteries of the Cosmos. This grants you a bonus in technological research and initial reputation)

Technology

Tools: Standard (Obsidian), Telescope [+2]
Structures: Adobe House, Farms, Beehive, Palace [+3], Sola Eclipsa (Landmark), Road (Dirt [+2 or 3])
Domestic: Honeybee
Other: Agriculture, Writing [+2], Oven, Medicine, Government (Monarchy [+2]), Bronze

Politics

Government Type: Monarchy
Global Happiness: Pretty Happy 2
Crime rate: Low 3

Economy

State: Poor 1
Source of Income: Pilgrimage

Culture

Pacifist, Spiritual, Modernist

Military

Army: N/A
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)

Religion

Name: Tonatiu
Deity: Sun, Rain and Agriculture
Beliefs: Sacrifices are necessary to keep the world going, all life is equally important except for the Sun, the Rain and Agriculture, death means eternal respite for the dead.

Relations
Coyotl

Reputation: Chilly -1

Mongols

Leader: Kada Khan

Actions: [33 builders] Permanent Housing, [31 researchers] Better weapons, [31 researchers] Mathematics, [Global] March towards Bananarama
Result: 15/20 -8 +1 = 8/20, 17/20 -8 +1 = 10/20, 19/20 -8 +1 = 12/20, 13/20
You’ve been nomadic for so long, you decided it would be better to settle down. Unfortunately, you couldn’t develop a proper form of permanent shelters, so you had to keep moving.

With your new knowledge of ironsmithing, you wanted to improve your weapons and cast them out of iron. Unfortunately, your researchers could not produce enough because of limited resources in the area they were in at the time.

You’re trying to develop siege weapons, but to do that, you first need to develop your mathematics. With mathematics, you can now research various siege weapons, and it even grants a +1 to research rolls.

You take your entire army and herds and you march towards the Bananaraman capital, Musa Sapientum Fixa. They feel intimidated by your bony and sinister armour and by your huge herds, a symbol of power. They understood the message, you mean business, and you’re ready for war. They will not back down though, so it seems that the clash is but a grasp away! The Bananarama are now hostile.

Tribes: 3 (Kherzit [Main][104], Akkalat [64], Odokh [57])
Region: Mongolia
Stability: Strong 5

Population: 245
Jobs: Archer [50], Heavy Infantry [50], Chariot Rider [44], Elite Guard [6], Builder [33], Researcher [62]
Status: Hunter-gatherer tribe

Type: Warmonger (You pillage and plunder for a living, so, naturally, you improve those skills. You get a bonus in combat and a malus in initial reputation)

Technology

Tools: Standard (Stone, Flint), Wheel
Structures: Portable Tents
Domestic: Horses, Sheep, Elk, Hunting Dogs
Other: Riding, Religion, Chariot, Furnace, Iron, Fishing, Division of Labour

Politics

Government Type: No Government
Policies: N/A
Global Happiness: Happy 3
Crime rate: Pretty low 2

Economy

State: Good 2
Source of Income: Raids

Culture

Warfare, Herding, Religion, Sacrifice, Intimidating

Military

Army: 150 units
Type: Archer [50], Heavy Infantry [50], Chariot Rider (Bow/Scimitar) [44], Kada Elite Guard (Heavy Cavalry) [6]
Weapons: Standard Melee (Copper [Scimitar][+2]), Standard (Longbow[Arrows: Flint, Flaming][+2]), Advanced Armour (Chain [+4][Fear]), Advanced Protection (Iron [+4])

Religion

Deity: Yargoyin
Beliefs: Yargoyin needs sacrifices (animal or human) or the animals of the steppe will slow and die. Yargoyin helps those that holds themselves high in the societal food chain. Warriors are to be utmost respected. Conquering feeds Yargoyin as much as sacrifices.

Relations
Hollow Sand

Reputation: Chilly -1

Phoenicia

Reputation: Neutral 1

Bananarama

Reputation: Hostile -2

Hollow Sand

Leader: Bizarre Pumpkiin

Actions: [Global] New village
Result: 16/20
It was time to expand beyond one village, so you decided to build one. The new village is named currency and houses many more people.

You now have a second global action.

Villages: 1 (Hollow Dust [Capital])
Region: Suez, Egypt
Stability: Strong 5

Population: 143
Jobs: N/A
Status: Sedentary Agricultural Village

Type: Trader (You like wealth and love acquiring it even more, so naturally, you get along well with people who are willing to trade their wealth with you. You gain a bonus in trading and initial reputation)

Technology

Tools: Standard (Stone, Flint), Raft [+1]
Weapons: Standard Melee (Spear [Flint, Stone], Club), Basic Ranged (Shortbow)
Structures: Mud Hut, Farm, Temple
Domestic: Rhinoceros [+2]
Other: Agriculture, Fishing, Writing [+2], Currency [+2 or 5], Furnace, Plague Cure, Iron

Relations
Phoenicia

Reputation: Great 3
Shared technology: Currency [+2 or 5], Writing [+2], Oven, Rhino

Mongols

Reputation: Chilly -1

Britannia

Reputation: Ally 4
Shared technology: Furnace, Iron

Hellenes

Reputation: Good 2

Kugelland

Leader: Adalald

Actions: [13 researchers] Recurve bow, [13 researchers] Tactics, [30 explorers] Stay near the crash site, [14 farmers] Make farms, [25 warriors] Defend
Result: 20/20! -8 +3 = 15/20, 18/20 -8 +3 = 13/20, 18/20 -6 +6 = 18/20, 14/20 -8 +4 = 10/20, 10/20 -7 +2 = 5/20
You task your researchers to develop better bows. They develop recurve bows, which, given its particular shape, increases the power of every shot. With copper arrows, this new bow grants +3 to combat rolls.

Your researchers develop new tactics to stay ahead and keep the advantage on the battlefield. They come up with the phalanx, inspired by the Hellenes, which grants +2 to combat rolls.

Your explorers stay near the crash site and eventually cede the meteor to the Tarkahmehd. They were mostly happy that they could work out a deal peacefully without compromising their relations.

Your farmers try their best to build farms, but they end up trying to cultivate in an infertile field, which produces mediocre yieldings.

Your warriors patrol the area once again, but are ambushed by a hunting group that mistook them for prey. The hunting group ran away before they could get caught. Two of your soldiers died from the attack.

Villages: 1 (Statdburg [Capital])
Region: Austria, Europe
Stability: Steady 3

Population: 93
Jobs: Researcher [26], Explorer [30], Farmer [14], Warrior [23]
Status: Sedentary Agricultural Village

Type: Expansionist (You want to spread your tribe all over the world, which comes with a bonus in structure and exploration rolls)

Technology

Tools: Copper Age, Sailboat [+2]
Weapons: Better Melee (Copper Sword, Copper Spear [+2]), Intermediate Ranged (Recurve Bow [Copper][+3]), Standard Protection (Copper Large Shield [+2]), Tactic (Shield Wall [+2], Phalanx [+2]) TEMP Guard Post (1 turn [-3])
Structures: Cottage, Farm
Domestic: Pig
Other: Agriculture, Oven, Copper, Writing [+2]

Relations
Laestrygon

Reputation: Great 3
Shared technology: Sailing [+2], Copper Shields [+2]

Phoenicia

Reputation: Great 3
Shared Technology: Copper long shield [+2], Writing [+2]

Tarkahmehd

Reputation: Neutral 1

Hellenes

Reputation: Chilly -1

Religion

It’s a little long, so I will link the post with all the info
The Thrive Odyssey

@blackjacksike @Mr.Pigeon @Pentaphon @TeaKing @Evolution4Weak @zenzonegaming @OoferDoofer @yp364 @MechanicalPumpkin @Nover452

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Thanks for the new round omnipotent!

Okay so I have two actions now!

Action one: trade the mongols my writing system for knowledge of their how to make wheels
Action two: search for the meteor site

Action: Create permanent homes
Action: Create a monarchy system of government
Action: Begin siege of Musa Sapientum Fixa. (block food sources and such, dont attack.)

How does a siege work exactly?

The RNGods hate me


Actions

Send the explorer to search for other civilizations
Half of the warriors will come with them
The researchers will research pottery
The other half of the warriors stays protecting

tx for the round! also i like your reference to my username lol
actions:
pm action

better furnaces

I hope that those southern guys won’t be a trouble, I don’t want to waste resources for war yet.

Action I: Make gifts for the leader and the people of Coyotl
Action II: (If my first action is successful) Try to establish a trade route with Coyotl/(If my first action is not successful) Research sailing (so I can do stuffs outside my little lake island)

Introduction

The King of Londinium, Arthur The First, now declares that Britannia is a new civilization!

The inhabitants of…

  • …Londinium are called Londinians.
  • …Winchester are called Wintonians.

My actions

  • The Londinians try to improve their current furnace.
  • The Wintonians try to introduce a new crop into Britannian agriculture (you can search on Google to see what crops there were in the British Isles).

People Distribution:

  • 33 - Fisherman - Fish The Fish
  • 33 - Farmer - Farm The Farms
  • 33 - Herders - Manage The Animals
  • 60 - Builders - Build The Building And Craft The Tools
  • 44 - Gatherers - Gather The Materials For The Other Jobs And Manages The Storehouse
  • 60 - Philosophers - Research The Technology
  • 35 - Scouts - Scouts The Land

Actions:

  • Action: Create A Standing Army To Help Protect The Village But Also To Help Keep The Peace

  • Action 2: Use The Titanium To Make Better Tools

  • Action 3: Create A Form Of Currency

Ok for gantzos:(global) create a smithy
Also my number of smiths is 30 now
For my capital my bulders (now 40)upgrade my town hall into a palace,and my inventors discover math,also my invetor count is 20 and my healer 15, And my smiths try again to discover metal armor .The rest of my population try to create a government (citizen stratocracy if possible it’s like starship troopers or the roman Republic)
For cillis:(global)have my soldiers discover drilling in order to be more disciplined

Also I have a new unit of warriors
Called cataphracts (heavy cav/war rhinos)
And they are around 15

action 1: get down and dirty (make babies).
action 2: improve the strength of the wall.

With the change in demographics and the sudden growth of Laestrygonia comes instability. The human population rises up, and the nation is thrown into a terminal civil war. I’m thinking it will last 2 turns, during which there will be no conventional actions. 2 human splinter states will emerge afterwards: one in Belgium that’s an NPC, and one called Etxe with a capital called Berpizte, on an island in the Rhône delta (French Mediterranean).

I will continue playing as the human nation of Etxe, which will inherit the same technology but have a smaller population than Laestrygonia. Additionally, it will have some technologies reflective of its new humanity; namely a government, a religion and wooden houses.

The remaining neanderthals will be confined to scattered remote villages once the war is complete. This is all subject to game master approval, of course.

1 Like
Story

Chaos erupts around the globe, as one civilization falls into civil war from instability, while another begins to siege a village. It seems peace couldn’t last very long on its own…

Volume 2: Diffusion
Round 53 - 450 BC

Phoenicia

Leader: Tekis

Actions: [Global] Destroy the caltrops, [Global] Furnace
Result: 7/20 +7 = 14/20, 10/20 +2 = 12/20
Your reserve troops were sent on a special mission. They were here to convince the Bananarama that they were allies, so that they may destroy them from within. Once they entered the fortified village, their plan was to be set in motion. At night, while they were guarding, they took all the Bananarama’s secret weapons against the Mongol Horde, the caltrops, and destroyed them. Obviously, this won’t go unnoticed, and the perpetrators will soon be identified and hunted. Once the deed was done, your soldiers left the village and came back to Phoenicia.

Meanwhile, back home, you develop better furnaces to be able to smelt even better metals. These fire kilns use ceramic walls to trap the heat to create intense temperatures, capable of melting even stronger metals.
By the way, you have enough population to establish a third village.

Villages: 2 (Tyre [Capital][157], Phoenix[57])
Region:Southern Lebanon, Asia (Middle East)
Stability: Strong 5

Population: 214
Jobs: Farmer [26], Fisher [26], Potter [14], Priest [9], Scout [9], Builder [9], Hunter [9], Medic [14], Scientist [12], Soldier [60]

Status: Civlization
Type: Bard (Thanks to your entertainment, you get a bonus to diplomacy and trade with other nations)

Technology

Tools: Bronze Age, Sailboat [+2]
Structures: Mud hut, Farm, Hospital
Domestic: Goat
Other: Fishing, Agriculture, Pottery, Religion, Medicine, Division of Labour, Currency [+2 or 5], Furnace, Bronze, Government (Monarchy [+2])

Politics

Government Type: Monarchy
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Prosperous 4
Source of Income: Trade

Culture

Trading, Religious, Diplomatic, Shifty

Military

Army: 60
Type: Infantry [60]
Weapons: Intermediate Melee (Bronze Spear, Bronze Sword [+3]), Standard Ranged (Longbow [Bronze][+2]), Trident, Rhinoceros [+2 or 3]

Religion

Deity: the Four Primordial Elements
Beliefs: They must be entertained through singing and dancing.

Relations
Laestrygonians

Reputation: Ally 4
Shared Technology: Goat domestication, Rafts, Oven, Currency, Writing, Longbow

"Hollow Sand

Reputation: Ally 4
Shared technology: Currency, Writing [+2], Oven, Rhinoceros [+2 or 3]

Mongols

Reputation: Neutral 1

Bananarama

Reputation: Great 3

Hellenes

Leader: Tiresias

Actions: [Global] Smithy, [25] Palace, [20] Mathematics, [30] Iron armour, [146] Government, [Global] Drills
Result: 9/20 +3 = 12/20, 17/20 -9 +3 = 11/20, 19/20 -9 +2 = 12/20, 18/20 -8 +3 = 13/20, 14/20 -5 +2 = 11/20, 20/20! +3 = 20/20!
The people of Gantzos build a structure dedicated to metallurgy, the smithy. Thanks to this building, all smithing rolls are a guaranteed success.

The town was hard to manage without a central building to organise everything, so your builders build a structure dedicated to that. This palace is very useful for organising research, so it gives +2 to research rolls, or +3 if you have a government.

Your people are interested in making more powerful weapons, which need more knowledge to be used. That is why you develop mathematics, so that you may be able to build even bigger and more complicated siege weapons. As a bonus, mathematics also gives +1 to research rolls.

This time, your blacksmiths succeed in making proper iron armour. This chainmail armour is very tough and grants +4 to combat rolls.

The village needed to be organised to function properly. That is why you decided to put a central government in place. You are a highly militarised nation that holds its military in very high standards, so naturally, it was a good fit to have your government run by the military, making you a stratocracy. This grants a +2 to research rolls.

Training your soldiers is very important. They have to have the perfect form and mentality, and what better way to train them than through drills? These drills are taught in training academies, which helps make your soldiers better, granting +2 to combat rolls.

By the way, you still have to assign jobs to 115 people.

Villages: 3 (Apolonia [Capital][221], Gantzos [59], Cassius [64])
Region: Coast of Epirus, Greece
Stability: Strong 5

Population: 344
Jobs: Farmer [20], Miner [20], Herder [15], Warrior [20], Blacksmith [30], Trader [20], Healer [15], Inventor [20], Builder [25], Fisherman [10], Shipbuilder [10], Lumberjack [5], Adventurer [4], Cataphract [15]
Status: Civilization

Type: Militarised (Your priorities are to have the most powerful army and the latest technology so that you may crush your adversaries and intimidate those around you. This grants you a bonus in combat rolls and tech research rolls, but a malus in initial reputation, because of your distrust of strangers.)

Technology

Tools: Copper Age, Fertilizer, Sailboat [+2], Irrigation
Structures: Mud Brick House, Town Hall [+2 or 3], Road (Stone Brick [+3 or 4]), Granary, Smithy [Success], Palace [+3]
Domestic: Cattle
Other: Furnace, Iron, Agriculture, Division of Labour, Pottery, Religion, Mathematics [+1], Government (Stratocracy [+2])

Politics

Type: Stratocracy
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Good 2
Source of Income: Trade, Agriculture

Culture

Military, Agrarian, Modernism

Military

Army: 15
Type: Cataphract (Heavy cavalry) [15]
Weapons: Advanced Melee (Javelin [+2], Iron Sword [+4]), Basic Ranged (Shortbow), Primitive protection (Long Shield [+1]), Advanced Armour (Chain [+4]), Rhinoceros [+2 or 3]
Tactics: Formation (Phalanx [+2])
Infrastructure: Stone Walls [-2], Training Academy [+2]

Religion

Name; Primordial Truth
Deity: Cosmic Eye, split into 4 entities
Beliefs: The gods when displeasured become demonic and their servants as well, Torture and sacrifice only when allowed

Relations
Laestrygonians

Reputation: Great 3
Shared technology: Copper Armour, Dvision of Labour, Walls, Bronze, Sailboat [+2], Pottery

Bananarama

Reputation: Great 3

Hollow Sand

Reputation: Good 2
Shared technology: Rhinos, Irrigation.

Britannia

Leader: Arthur of Londinium

Actions: [Global] Better furnace, [Global] New crop
Result: 7/20 +2 = 9/20, 13/20
Unfortunately, your people couldn’t figure out a way to make their furnaces stronger than the current ones they use.

The Wintonians introduce various root vegetables into their diets, such as potatoes and beets. This food variety helps maintain a balanced diet, which keeps your people healthy and increases your population.

You are now officially a civilization.

Villages: 2 (Londinium [Capital] [174], Winchester [70])
Region: British Isles, Europe
Stability: Steady 3

Population: 244
Jobs: Metalworker [36], Engineer [36], Soldier [28], Knight [9]
Status: Civlization

Type: Diplomat (Thanks to your smooth-talking skills, you know how to convince people that you are nice, giving you a bonus to negotiations and initial reputation. You also start with extra population)

Technology

Tools: Advanced (Iron), Sailing [+2], Nets, Navigation [+2]
Structures: Stone houses
Other: Agriculture, Furnace, Iron, Fishing, Division if Labour, Trapping, Writing [+2], Glass

Politics

No government
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Good 2
Source of Income: Trade, Agriculture

Culture

Pacifist, Survivor, Modernism, Agrarian

Military

Army: 37
Type: Soldier (Infantry) [28], Knight (Heavy Infantry [9]
Weapons: Advanced Melee (Iron Spear, Claymore, Battle Ax [+4]), Standard Ranged (Longbow [Iron][+3]), Basic Armour (Cloth [+1])

Relations
Laestrygonians

Reputation: Ally 4
Shared technology: Oven, Bronze, Sailing [+2], Bronze Weapons, Navigation [+2], Longbow [Bronze][+2], Furnace, Iron

Laestrygonians

Leader: Orko

Actions: (EVENT) Civil War
Result: 15/20
The human population was outweighing the Neanderthals, who didn’t take that too kindly. Fights were breaking out, which escalated to civil war! To survive the war, you have to pick a faction (which you have already done) and decide whether you should try to win the war (which could be costly in lives) or run away, relocating somewhere else, which would let you keep your technology but create splinter nations that are hostile towards you.

So far, three fights broke out in the capital that resulted with eighteen deaths. The race for stability begins. You have 3 turns to come up with a solution or you will collapse from the chaos.

Villages: 3 (Laestrygonia [Capital][186], Xirimiri [50], Gerla [39])
Region: Normandy, France
Stability: Collapsing -3

Population: 530
Jobs: Fisherman [59], Herder [50], Trader [39], Healer [3], Farmer [74], Soldier [46], Scribe [4]
Status: Civilisation

Type: Trader (All that time working with the ground has made you accumulate an abundance of resources you know others want, granting you a bonus in trading and initial population)

Technology

Tools: Basic (Wood, Bone), Galley [+4], Nets, Stargazing [+2], Herbal Medicine, Compost
Structures: Sod House, Farm, Roads [Stone Brick (+3 or 4)], Millstones, Community Centre [+2 or 3]
Domestic: Goats, Chickens
Other: Fishing, Trapping, Division of Labour, Agriculture, Furnace, Cheese, Iron, Currency [+2 or 5], Parchment [+3]

Politics

No government
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Prosperous 4
Source of Income: Trade

Culture

Trading, Fishing, Military, Sophisticated

Military

Army: 46 units
Type: Infantry [46]
Weapons: Intermediate Melee (Bronze sword, Bronze spear [+3]), Standard Ranged (Longbow [Bronze][+2]), Standard Armour (Bronze [+3], Cloth [+1]), Standard Protection (Bronze Large Shield [+3])
Tactics: Camouflage [+3 or -3]
Infrastructure: Watchtower [-1], Trench (Bronze Spikes [-3]), Wall (Wood [-1]), Smoke signal [-3]

Relations
Phoenicians

Reputation: Ally 4
Shared Technology: Goat domestication, Rafts, Oven, Currency, Longbow (Bronze [+2]), Writing

Tarkahmehd

Reputation: Great 3
Shared Technology: Fishing, Trapping, Sailboat [+2], Goat, Chicken

Muppans

Reputation: Great 3
Shared Technology: Goat Domestication, Agriculture

Britannia

Reputation: Ally 4
Shared technology: Oven, Bronze, Sailboat [+2], Bronze weapons, Navigation [+2], Longbow (Bronze [+2]), Furnace, Iron

Hellenes

Reputation: Good 2
Shared technology: Division of Labour, Bronze Armour, Bronze, Walls

Kuegelland

Reputation: Great 3
Shared technology: Sailing [+2], Copper Shields [+2]

Bananarama

Leader: Barando

Actions: [Global] Population, [Global] Better Walls
Result: 17/20, 10/20 +3 = 13/20
You increase your population through means I shall not discuss to keep this forum safe for work.

Your research into better walls leads you to reinforcing your stone walls with mud and adding crenels, which help to drop undesirables on top of the attacking army. This will grant -3 to enemy attacks or -5 to siege weapon attacks.

You finish your research just in time, because the Mongols have blocked your food routes and surrounded your village, declaring a siege! Through diceroll, you now have three turns to break the siege and emerge victorious before you run out of food. If you run out of food, you will start starving and losing population each turn after that.

Also, the reserve soldiers the Phoenicians sent left the night before the siege was announced, and your caltrops were destroyed.

Villages: 2 (Musa Sapientum Fixa [Capital], LOSERVILLE)
Region: Nile banks, Egypt
Stability: Sturdy 4

Population: 106
Jobs: Soldier [10]
Status: Sedentary Agricultural village SIEGE (3 turns left)

Type: Zealot (You know your faith is the right one, and you want everyone to believe in it, whether by will or at gunpoint. This grants you a bonus in combat and religion but a malus in initial reputation, as people feel intimidated by your warmongering)

Technology

Tools: Standard (Stone, Flint), Longboat [+4]
Weapons: Standard Melee (Spear [Flint, Stone], Club), Standard Ranged (Longbow [Flint, Flaming][+2 or 3]), Basic Armour (Leather [+1]), Basic Siege (Catapult [+2 or 5]
Structures: Mud Hut, Farm, Temple, Training Academy [+2], Palace [+2 or 3], Walls (Reinforced [-3 or 5])
Domestic: Rhinoceros [+2 or 3]
Other: Agriculture, Fishing, Writing [+2], Oven, Leather, Mathematics [+1], Copper

Religion

Name: Potassism
Deity: banods
Beliefs: Sacrificing war prisoners, fighting is necessary to transcend to a different plane of existence.

Relations
Farenit

Reputation: Chilly -1

Hollow Sand

Reputation: Chilly -1

Mongols

Reputation: Unsalvageable -3

Phoenicia

Reputation: Great 3

Hellenes

Reputation: Great 3

Tarkahmehd

Leader: Evolution4Weak

Action: [Global] Standing Army, [Global] Titanium tools, [Global] Currency
Result: 15/20, 10/20 +8 = 18/20, 7/20 +8 = 15/20
Your villagers are ready to become an official army, but for that, they need formal training. That is why you construct training academies, which help these soldiers train to be fit for the standing army. A training academy grants +2 to combat rolls. Now all you need is to assign some people to become soldiers.

You task your expert smiths to forge tools out of the precious titanium. The tools are durable, much better than your current bronze ones, and are exponentially better for harvesting materials. They increase your population drastically. You have lost your titanium technology.

Bartering can be a tough system, as sometimes it’s hard to define a value for each item. To combat this problem, you design a currency out of gold pieces. You choose gold because of its relative rarity and ease of malleability, which allows the addition of intricate designs on each coin so they may be hard to copy. These new coins help with trading with others, granting +2 to trading rolls or +5 if the other party also has currency.

Villages: 3 (Acirema [Capital][273], Anawal [155], Latipa [210])
Region: Portugal, Europe
Stability: Strong 5

Population: 598
Jobs: Fisherman [33], Farmer [33], Herder [33], Builder [60], Gatherer [44], Philosopher [60], Scout [35]
Status: Sedentary Agricultural Village

Type: Scout (You know the land like the back of your hands, which comes with the perk of a bonus in spying and exploration)

Technology

Tools: Titanium tools, Net, Sailboat[+2]
Structures: Log Cabin, Farms, Storehouse, Town Hall [+3], Roads (Dirt [+2 or 3]), Bunker [+3], Millstone
Domestic: Chicken, Goat
Other: Fishing, Trapping, Agriculture, Government (Hierarchy) [+2], Division of Labour, Pottery, Furnace, Bronze, Writing [+2], Mathematics [+1], Currency [+2 or 5]

Politics

Government Type: Hierarchy
Policies: Code of Law
Global Happiness: Happy 3
Crime rate: Nearly Non-existent 4

Economy

State: Excellent 3
Source of Income: Trade, Fishing

Culture

Fishing, Arts, Authority, Agrarian

Military

Army: N/A
Weapons: Intermediate Melee (Bronze Spear, Bronze Sword [+3]), Basic Ranged (Shortbow), Catapult [+2 or 5], Basic Protection (Large Shield [+1])
Infrastructure: Walls (Wood [-1])

Relations
Laestrygonians

Reputation: Great 3
Shared Technology: Sailboat, Net, Trapping, Fishing, Chicken, Goat

Mexica

Leader: Montezuma

Actions: [Global] Gift, [Global] Trade route
Result: 12/20, 15/20 +3 = 18/20
You weave an intricate basket and fill it with goods native to your civilization, such as maize, honey and even a little bronze. The Coyotl kingdom is impressed and is ready to warm up to you. Their king tasks you to find a nation he can conquer. He gives you 3 turns to do so, or else he will turn hostile and conquer you instead. Until then, they are neutral towards your people.

Following the success in improving your relations with the Coyotl, you decide to further strengthen it by proposing a trade route. They accept, paving the way to their capital Tlacopan West from here (yes I retconned their location). Trade routes are an excellent way to increase your civilization’s wealth, which helps keep happiness high. The Coyotl have also started pilgriming to Sola Tempa to participate in their own sacrificial rituals.

Villages: 2 (Tenochtitlán [Capital][101], Solatempa[60])
Region: Mexican Valley, Mexico
Stability: Strong 5

Population: 161
Jobs: N/A
Status: Civilization, QUEST: Find a civ (3 turns left)

Type: Shaman (You are devoted to helping others while pondering about the mysteries of the Cosmos. This grants you a bonus in technological research and initial reputation)

Technology

Tools: Standard (Obsidian), Telescope [+2]
Structures: Adobe House, Farms, Beehive, Palace [+3], Sola Eclipsa (Landmark), Road (Dirt [+2 or 3])
Domestic: Honeybee
Other: Agriculture, Writing [+2], Oven, Medicine, Government (Monarchy [+2]), Bronze

Politics

Government Type: Monarchy
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Great 3
Source of Income: Pilgrimage, Trade route

Culture

Pacifist, Spiritual, Modernist

Military

Army: N/A
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)

Religion

Name: Tonatiu
Deity: Sun, Rain and Agriculture
Beliefs: Sacrifices are necessary to keep the world going, all life is equally important except for the Sun, the Rain and Agriculture, death means eternal respite for the dead.

Relations
Coyotl

Reputation: Neutral 1

Mongols

Leader: Kada Khan

Actions: [Global] Permanent Housing, [Global] Government, [Global] Siege
Result: 17/20, 15/20, 5/20 +16 = 20/20!
Your people find an ideal spot to settle down and finally create permanent housing. These houses are made of mud and wood, and are much more spacious than your yurts, which increases your population. You are now a sedentary civilization and can build more complex structures.

With permanent homes, the village was a little chaotic to manage without a central government system. So you set up a monarchy with a caste system, where the emperor and his family are the most important, and slaves are the least important. This new government system helps with developing technology, and grants +2 to research rolls.

You order your army to surround Musa Sapientum Fixa and cut their food sources by blocking the gates, declaring a siege. Since you brought your herds with you, your army will last 8 turns before they start to starve. While blocking the gates, you met a nation declaring themselves from Kugelland, who were just passing by, visibly unnerved by your intimidating army. Your relations with the Bananarama are now unsalvageable.

Also, you were visited by the Hollow Sandpeople, who came in search of trade. They gave you writing for your wheels and improved your relations.

Tribes: 3 (Kherzit [Main][124], Akkalat [64], Odokh [57])
Region: Mongolia
Stability: Strong 5

Population: 325
Jobs: Archer [50], Heavy Infantry [50], Chariot Rider [44], Elite Guard [6], Builder [33], Researcher [62]
Status: Civilization, At war with Bananarama

Type: Warmonger (You pillage and plunder for a living, so, naturally, you improve those skills. You get a bonus in combat and a malus in initial reputation)

Technology

Tools: Standard (Stone, Flint), Wheel
Structures: Mud Homes
Domestic: Horses, Sheep, Elk, Hunting Dogs
Other: Riding, Religion, Chariot, Furnace, Iron, Fishing, Division of Labour, Government (Monarchy [+2]), Writing [+2]

Politics

Government Type: Monarchy
Policies: N/A
Global Happiness: Happy 3
Crime rate: Pretty low 2

Economy

State: Good 2
Source of Income: Raids

Culture

Warfare, Herding, Religion, Sacrifice, Intimidating

Military

Army: 150 units
Type: Archer [50], Heavy Infantry [50], Chariot Rider (Bow/Scimitar) [44], Kada Elite Guard (Heavy Cavalry) [6]
Weapons: Standard Melee (Copper [Scimitar][+2]), Standard (Longbow[Arrows: Flint, Flaming][+2 or 3]), Advanced Armour (Chain [+4][Fear]), Advanced Protection (Iron [+4])

Religion

Deity: Yargoyin
Beliefs: Yargoyin needs sacrifices (animal or human) or the animals of the steppe will slow and die. Yargoyin helps those that holds themselves high in the societal food chain. Warriors are to be utmost respected. Conquering feeds Yargoyin as much as sacrifices.

Relations
Hollow Sand

Reputation: Neutral
Shared technology: Writing, Wheel

Phoenicia

Reputation: Neutral 1

Bananarama

Reputation: Unsalvageable -3

Kugelland

Reputation: Chilly -1

Hollow Sand

Leader: Bizarre Pumpkiin

Actions: [Global] Trade with the Mongols, [Global] Search the crash site
Result: 9/20 +5 = 14/20, 10/20
You visit the Mongols, who were chilly to you at first, but still accepted you anyways when you told them you wanted to trade. You showed them how to read and write in exchange for their knowledge of wheels. This interaction increased your reputation with them.

You search the crash site but fail to find anything meaningful.

Also, you were visited by the nation from Kugelland. They didn’t have time to trade, but you told them about the Bananarama before they left.

Villages: 1 (Hollow Dust [Capital])
Region: Suez, Egypt
Stability: Strong 5

Population: 143
Jobs: N/A
Status: Sedentary Agricultural Village

Type: Trader (You like wealth and love acquiring it even more, so naturally, you get along well with people who are willing to trade their wealth with you. You gain a bonus in trading and initial reputation)

Technology

Tools: Standard (Stone, Flint), Raft [+1], Wheel
Weapons: Standard Melee (Spear [Flint, Stone], Club), Basic Ranged (Shortbow)
Structures: Mud Hut, Farm, Temple
Domestic: Rhinoceros [+2]
Other: Agriculture, Fishing, Writing [+2], Currency [+2 or 5], Furnace, Plague Cure, Iron

Relations
Phoenicia

Reputation: Great 3
Shared technology: Currency [+2 or 5], Writing [+2], Oven, Rhino

Mongols

Reputation: Neutral
Shared technology: Wheel, Writing

Britannia

Reputation: Ally 4
Shared technology: Furnace, Iron

Hellenes

Reputation: Good 2

Kugelland

Reputation: Good 2

Kugelland

Leader: Adalald

Actions: [41 (30 explorers)] Search for civs, [40 (26 researchers)] Pottery, [12 warriors] Defend
Result: 11/20 -5 +6 = 12/20, 14/20 -5 +4 = 13/20, 18/20 -8 +1 = 11/20
You send an expedition to search for more civilizations. You sent them South, past the Hellenes, to the land of sand and sun. There, your people met the nation of Hollow Sand, who told you of a nation more Southern from there, from which they split from. When you went there, you met the Bananarama, but couldn’t interact with them because they were in a siege, which is how you met the Mongols.

Your people are starting to be very experienced with clay, so they start making containers out of it, which they use to store food, making it last longer, since the pots are rodent proof, increasing your population.

Your warriors defend the area around your territory, renewing the defense bonus.

You now have enough population to establish a new village.

Villages: 1 (Statdburg [Capital])
Region: Austria, Europe
Stability: Steady 3

Population: 105
Jobs: Researcher [26], Explorer [30], Farmer [14], Warrior [23]
Status: Sedentary Agricultural Village

Type: Expansionist (You want to spread your tribe all over the world, which comes with a bonus in structure and exploration rolls)

Technology

Tools: Copper Age, Sailboat [+2]
Weapons: Better Melee (Copper Sword, Copper Spear [+2]), Intermediate Ranged (Recurve Bow [Copper][+3]), Standard Protection (Copper Large Shield [+2]), Tactic (Shield Wall [+2], Phalanx [+2]) TEMP Guard Post (2 turns [-3])
Structures: Cottage, Farm
Domestic: Pig
Other: Agriculture, Oven, Copper, Writing [+2], Pottery

Relations
Laestrygon

Reputation: Great 3
Shared technology: Sailing [+2], Copper Shields [+2]

Phoenicia

Reputation: Great 3
Shared Technology: Copper long shield [+2], Writing [+2]

Tarkahmehd

Reputation: Neutral 1

Hellenes

Reputation: Chilly -1

Hollow Sand

Reputation: Good 2

Bananarama

Reputation: Unavailable

Mongols

Reputation: Chilly -1

Religion

It’s a little long, so I will link the post with all the info
The Thrive Odyssey

@blackjacksike @Mr.Pigeon @Pentaphon @TeaKing @Evolution4Weak @zenzonegaming @OoferDoofer @yp364 @MechanicalPumpkin @Nover452

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Jobs

Londinium
  • 54 Peers
  • 54 Philosophers
  • 54 Hunters
Winchester
  • 16 Mathematicians
  • 24 Hunters
  • 24 Philosophers

My actions

Londinium
  • All peers must establish the British monarchy at once. The monarch shall be Arthur I!
  • All philosophers have to establish a school to educate children.
  • All hunters are to tame horses.
Winchester
  • All mathematicians research on Math I (Integer numbers).
  • All hunters try to tame wolves to help them in their hunt as well as defending villagers.
  • All philosophers are to research on Chemistry I (Atomism).

get nae naed zenzone!
actions:
send shells (and currency tech)to the mongols as a gift
create a sport where people fight for fun

Action: Create a research hub.
Action: Research Better weapons
Action: Make a new village, called Baltakhand