The Thrive Odyssey

Story

I’m a little worn out so I’ll be skipping the story this time. Sorry!

Volume 2: Diffusion
Round 60 - 50 BCE

Phoenicia

Leader: Tekis

Actions: [Global] Federate with Hollow Sand, [Global] Invite all known nations to the Tyrinics, [136 soldiers] Bombs, [90] Irrigation
Result: 7/20 +5 = 12/20, 10/20 +5 = 15/20, 20/20! -6 +5 = 19/20, 15/20 -7 +2 = 10/20
Since you had very good relations with Hollow Sand and got along splendidly with them, you decided to federate with them and unite each other. They agree, which is great news for you. You share all of your technology, and get one extra global action each. I’ll reformat you next round because I’m already pretty tired.

You invite Mongolia and Etxe to the Tyrinics, and they both accept! You’ll make a fair bit of money with the tourism and entry fee, and the entertainment boosts your population’s happiness.

Your soldiers make bombs with the gunpowder, which grant +2 to combat rolls when paired with ships or siege weapons.

The remaining people fail to establish proper irrigation.

Also, you were visited by the people of Etxe, who gave you their intermediate mathematics for your gunpowder.

Villages: Tyre [Capital][147], Phoenix [97], Carthage [230]
Region:Southern Lebanon, Asia (Middle East)
Stability: Sturdy 4

Population: 426
Jobs: Farmer [26], Fisher [26], Potter [14], Priest [9], Scout [9], Builder [18], Hunter [18], Medic [14], Scientist [20], Soldier [136], Cavalry [70], Bowman [66]
Status: Civilization

Type: Bard (Thanks to your entertainment, you get a bonus to diplomacy and trade with other nations)

Technology

Tools: Bronze Age, Sailboat [+2], Wheel, Gunpowder, Hot Air Balloon, Masonry [+3]
Structures: Mud hut, Farm, Hospital, Temple, Prision, Tyrinics (3 civ)
Domestic: Goat, Horse
Science: Intermediate Mathematics [+3]
Other: Fishing, Agriculture, Pottery, Religion, Medicine, Division of Labour, Currency [+2 or 5], Furnace, Iron, Government (Monarchy [+2]), Riding, Cheese, Writing [+2]

Politics

Government Type: Monarchy
Policies: Laws
Global Happiness: Utopic 5
Crime rate: Non-existent 5

Economy

State: Prosperous 4
Source of Income: Trade, Tourism

Culture

Trading, Religious, Diplomatic, Shifty, Sports, Artistic, Cooking, Sophisticated

Military

Army: 320
Type: Infantry [136], Cavalry [70], Archer [66]
Weapons: Advanced Melee (Iron Sword, Trident [+4], Javelin [+2]), Standard Ranged (Longbow [Iron][+3]), Advanced Protection (Iron Shield [+4]), Rhinoceros [+2 or 3], Advanced Armour (Chain [+4]), Sport [+1], Basic Artillery (Bomb [+2])
Infrastructure: Training Academy [+2]

Religion

Deity: the Four Primordial Elements
Beliefs: They must be entertained through singing and dancing.

Relations
Mongolia

Reputation: Good 2

Etxe

Reputation: Good 2
Shared technology: Laws, Bronze armour, Gunpowder, Intermediate Mathematics

Persia

Reputation: Hostile -2

Hellenes

Leader: Tiresias

Actions: [Global] March to Berptize, [Global] Secret, [Global] Secret, [Global] Workshop
Result: 17/20, 12/20 -4 +3 = 11/20, 2/20 +12 = 14/20, 3/20 +3 = 6/20
Your entire army marches within the reach of the capital of Etxe, awaiting further orders.

You successfully do what you wanted to do, I will explain in further detail in a pm.

Your secret action is a success, granting -4 to opponents when they try to do you-know-what.

You fail to develop workshops.

Villages: Apolonia [Capital][972], Gantzos [633], Cilis [660], Toliopolis [760]
Region: Coast of Epirus, Greece
Stability: Steady 3

Population: 2465
Jobs: Cataphract [100], Legionary [500], Pikeman [700], Ranger [400], Equine [600], Ballista men [32]
Status: Civilization, Secret Status

Type: Militarised (Your priorities are to have the most powerful army and the latest technology so that you may crush your adversaries and intimidate those around you. This grants you a bonus in combat rolls and tech research rolls, but a malus in initial reputation, because of your distrust of strangers.)

Technology

Tools: Mechanised, Fertilizer, Trireme [+4], Irrigation, Chariot, Trade Caravan [+2] Secret [-4]
Structures: Mud Brick House, Road (Stone Brick [+3 or 4]), Granary, Smithy [Success], Palace [+4], Temple [Landmark], Dock [Success][+2], Slipway [+3], Farm, Academy [+3], Warehouse, Theatre, Market [+4], Sewers, Secret Structure [+3], Library [+2]
Domestic: Cattle, Rhinoceros [+2], Horse, Bees
Other: Furnace, Iron, Agriculture, Division of Labour, Pottery, Religion, Intermediate Mathematics [+3], Government (Stratocracy [+2]), Currency [+2 or 5], Chemistry [+2]

Politics

Type: Stratocracy
Policies: Law
Global Happiness: Very Happy 4
Crime rate: Very Low 4

Economy

State: Great 3
Source of Income: Trade, Agriculture, Pilgrimage

Culture

Military, Agrarian, Modernism, Theatre

Military

Army: 2332
Type: Legionary (Infantry) [500], Pikeman (Heavy Infantry) [700], Cataphract (Heavy Cavalry) [100], Ranger (Archery) [400], Equine (Cavalry) [600], Ballista (Siege) [32]
Weapons: Advanced Melee (Javelin [+2], Pike [+2], Halberd [+2], Iron Sword [+4]), Intermediate Ranged (Gastraphete [+3]), Advanced Protection (Iron Scutum, Targe [+4]), Advanced Armour (Chain [+4]), Rhinoceros [+2 or 3], Ballista [+3 or 6], Trireme [+2]
Tactics: Formation (Phalanx [+2], Testudo [-2]), Camouflage [+3 or -3]
Infrastructure: Walls (Stone [-2]), Training Academy [+2]

Religion

Name; Primordial Truth
Deity: Cosmic Eye, split into 4 entities
Beliefs: The gods when displeasured become demonic and their servants as well, Torture and sacrifice only when allowed

Relations
Hollow Sand

Reputation: Good 2
Shared technology: Rhinos, Irrigation.

Kugelland

Reputation: Neutral 1
Shared technology: Currency, Mathematics.

Britannia

Reputation: Neutral 1
Shared technology: Horse, cattle, Microscope, bees, Javelin

Etxe

Reputation: Good 2
Shared technology: Camouflage, Mathematics, Mechanised tools, Microscope
Trade route established

Mongolia

Reputation: Good 2
Shared technology: Halberd, Port

Britannia

Leader: Arthur III

Actions: [144 diplomats] Improve relations with Tarkahmehd, [144 diplomats] Improve relations with Lucanians, [144 diplomats] Improve relations with Celts, [144 diplomat, scout] Find the Saxons, [144 Engineers] Gears, [144 Engineers] Springs, [144 engineers] Better boats, [144 engineers] Better building, [144 geologists] Geology
Result: 15/20 -8 +7 = 14/20, 20/20! -8 +7 = 19/20, 10/20 -8 +7 = 9/20, 16/20 -8 +6 = 14/20, 19/20, 13/20, 19/20, 17/20, 16/20
You improve your relations with Tarkahmehd by offering your knowledge of chemistry and cartography as a gift.

The Lucanians were going through a bit of a food shortage when you met with them, so you sacrificed your permanent farms and solved their food problems. You’re now allies.

Despite your efforts, your relations remain the same with the Celts.

While exploring the shores of the mainland, you came across a new civilization, the Saxons. They are distrustful of strangers due to their warring nature.

Your engineers make gears, which are prerequisites to various machinery. They also make coil springs out of bronze, which are a prerequisite to certain machines.

The rest of your engineers develop the fluyt, a great cargo vessel capable of traversing large bodies of water. These grant +4 to sailing rolls and +2 to trading rolls.

You develop masonry, which grants +3 to infrastructure rolls.

You develop geology. I have no idea what bonus can apply to that. Any suggestions?

Villages: Londinium [Capital] [504], Winchester [480], Liverpool [446]
Region: British Isles, Europe
Stability: Sturdy 4

Population: 1430
Jobs: Engineer [576], Diplomat [504], Geologist [144], Scout [72]
Status: Civilization

Type: Diplomat (Thanks to your smooth-talking skills, you know how to convince people that you are nice, giving you a bonus to diplomacy and initial reputation)

Technology

Tools: Iron Age, Fluyt [+2 or 4], Nets, Navigation [+2], Microscope [+2], Wheel, Cartography [+2 or 3], Gears, Coil Spring, Masonry
Structures: Stone houses, Farm, Road (Stone [+3 or 4])
Domestic: Horse, Cattle, Hunting Dogs, Honeybee
Science: Intermediate Mathematics [+3], Chemistry [+2], Standard Linguistics [+3], Geology
Other: Agriculture, Furnace, Iron, Fishing, Division if Labour, Trapping, Writing [+2], Glass, Government (Monarchy [+2]), Riding

Politics

Government type: Monarchy
Policies: Royal Federation, Law of Laicity, City Planning
Global Happiness: Pretty Happy 2
Crime rate: Low 3

Economy

State: Good 2
Source of Income: Trade, Agriculture

Culture

Pacifist, Survivor, Modernism, Agrarian

Military

Army: 0
Type: N/A
Weapons: Advanced Melee (Iron Spear, Claymore, Battle Ax [+4], Javelin [+2]), Standard Ranged (Longbow [Iron][+3]), Basic Armour (Cloth [+1]), Advanced Protection (Iron Shield [+4])
Tactics: Ranks [+1]

Relations
Hellenes

Reputation: Neutral 1
Shared technology: Horse, cattle

Celts

Reputation: Ally 4

Kugelland

Reputation: Great 3
Shared technology: Microscope

Lucania

Reputation: Ally 4

Tarkahmehd

Reputation: Great 3
Shared technology: Chemistry, Cartography

Wilhenks

Reputation: Chilly -1

Etxe

Leader: Egoi

Actions: [1025] Gears, [Global] Books, [700 ( 500 traders, missionaries)] Trade with Phoenicia, [540] Help Kugelland, [Global] New City, [Global] New City, [Global] New City, [Global] Better Mathematics
Result: 20/20! -7 +15 = 20/20!, 7/20 +15 = 20/20!, 9/20 -8 +20 = 20/20!, 15/20 -8 +8 = 15/20, 12/20 +3 = 15/20, 7/20 +3 = 10/20, 11/20 +3 = 14/20, 3/20 +15 = 18/20
Since the steam machine has many prerequisites, here are two of them since you got a 20. You develop gears and pistons. You will also need a good supply of coal or charcoal before building a steam machine.

Your people improve parchments by making books, which are more compact and can store more information, granting +4 to research rolls. I don’t know what to add as a bonus to that.

You send a squad on a trading quest to Phoenicia and trade their gunpowder for your intermediate mathematics. Your missionaries also preached while there, spreading Iragarmen, but this time keeping the new followers in their homeland.

The remaining missionaries and other people were drafted and sent to Kugelland, where they heard there was a plague. Swearing an oath to bust all plagues, your people gave them soap and medicine in an effort to stop the spread of the plague. This increases your relations with the people of Kugelland.

You build the 3 new cities in their locations, except Norgehiagoka because you ran out of possible actions. These grant 3 more global actions and increase your population.

You improve your mathematics by using algebra, granting +4 to research rolls instead of +3.

By the way, you’re not supposed to shift population between cities, just so you know for next time. It would cost an action to do so. I also decided that your heliocentrism became tier 2 astronomy, since it was a 20, which grants +2 to science rolls.

Villages: Berpizte [Capital] [2265], Uharte [276], Ardao [290], Mendebalde [550], Trukatu [175], Aurki Izan [175], Behere [700], Bazter [700], Zubi [600]
Region: Rhone delta, France
Stability: Sturdy 4

Population: 6788
Jobs: Farmer [2177], Fisherman [755], Trader [460], Missionary [480], Scholar [296], Soldier [620]
Status: Civilisation

Type: Shaman (You are a thinker, dedicating your work to improving people’s lives. This gives you a bonus in tech research and religion)

Technology

Tools: Mechanised, Galley [+4], Nets, Stargazing [+2], Herbal Medicine, Compost, Mail [+2 or 3], Cartography [+3 or 5], Soap [-2], Gear, Piston
Structures: Wooden House, Farm, Roads [Stone Brick (+3 or 4)], Millstones, Community Centre [+3], Port [+2][Success], Temple [Landmark]
Domestic: Goats, Chickens
Science: Advanced Mathematics [+4], Standard Astronomy [+2]
Other: Fishing, Trapping, Division of Labour, Agriculture, Furnace, Cheese, Iron, Currency [+2 or 5], Book [+4], Government [+2], Religion, Gunpowder

Politics

Government type: Plutocracy
Policies: Laws
Global Happiness: Pretty Happy 2
Crime rate: Very Low 4

Economy

State: Good 2
Source of Income: Trade

Culture

Trading, Fishing, Sophisticated, Modernism, Spiritual

Military

Army: 620
Type: Soldier (Infantry) [620]
Weapons: Intermediate Melee (Bronze sword, Bronze spear [+3]), Standard Ranged (Longbow [Bronze][+2]), Standard Armour (Bronze [+3], Cloth [+1]), Standard Protection (Bronze Large Shield [+3])
Tactics: Camouflage [+3 or -3]
Infrastructure: Watchtower [-2], Trench (Bronze Spikes [-3]), Wall (Stone [-2]), Smoke signal [-3]

Religion

Beliefs

Relations
Hellenes

Reputation: Good 2
Shared technology: Camouflage, Mathematics, Microscope, Mechanised tools
Trade route established

Phoenicia

Reputation: Good 2
Shared technology: Laws, bronze armour, Gunpowder, Intermediate Mathematics

Britannia

Reputation: Good 2
Shared technology: Intermediate mathematics, stone brick roads

Tarkahmehd

Reputation: Neutral 1
Shared technology: Intermediate mathematics, Mail

Lucania

Reputation: Neutral 1

Kugelland

Reputation: Good 2
Shared technology: Soap, Medicine

Canada

Leader: Leader McLeaderson IV

Actions: [Global] New village
Result: 20/20!
You build a big new village, drastically increasing your population, which you may name. You gained an extra global action.

Villages: VillageName [Capital] [108], NewVillage [38]
Region: Vancouver Island, Canada
Stability: Steady 3

Population: 146
Jobs: N/A
Status: Sedentary Agricultural Village

Type: Rationalist (Your actions are always out of logic and rarely factor in emotions. This grants you a big bonus to research rolls but a malus in relations and religion)

Technology

Tools: Copper Age, Wheel, Sailboat [+2], Navigation [+2]
Weapons: Standard Melee (Copper Spear, Sword [+2]), Basic Range (Shortbow), Standard Armour(Copper [+2])
Structures: Long house, Smithy [Success], Farm
Domestic: Hunting Dogs
Other: Agriculture, Oven, Copper, Parchment [+3], Division of Labour, Maple Syrup

Tarkahmehd

Leader: Evolution4Weak

Action: [Global] New village, [Global] Physics, [Global] Better Armour, [Global] Better Shields, [Global] Counter Intelligence, [Global] Police, [Global] Better Building, [Global] Help Kugelland, [Global] Hospital
Result: 11/20 +3 = 14/20, 32/40 +16 = 40/40!, 12/40 +16 = 28/40, 21/40 +16 = 37/40, 15/20 +3 = 18/20, 12/20 +2 = 14/20, 1/40 +16 = 17/40, 18/20, 11/20 +3 = 14/20
You establish Tarcie, your tenth village and final natural source of global actions. Establishing more villages is still possible, but won’t grant any further global actions.

You develop a moderate understanding of physics, granting +2 to research rolls and unlocking new potential technologies.

You improve your armour by making plate armour (a prerequisite to steel armour), which grants +6 to combat rolls.

Your shields are upgraded to steel, making them more durable and granting +5 to combat rolls.

You create Spy-Away, an anti-spying agency, which grants -4 to nations that try to spy on you.

A police task force is established, lowering the crime rate.

Unfortunately, you fail to develop a better building method.

When you heard of Kugelland’s conundrum, you wanted to help out any way you could. You decided to approach them cautiously and gift them blueprints to the science hubs and hospitals, in hope that they would improve research for the cure.

You build hospitals to treat the sick, which raise your population.

Also, you were visited by the Mongols, who came for trade. You were naturally fearful of them, having heard spine-chilling tales of their merciless conquest and thirst for blood, so naturally, you were a little tense around them. Nevertheless, you traded your cannons and muskets for their sheep and city planning, which both increase your population.

You were also visited by Britannia, who offered their knowledge of chemistry and cartography as a gift, increasing your relations.

Cities: Acirema [Capital][3080], Anawal [1150], Latipa [1190], Aether [1130], Lilac [1210], Ecie [1150], Armand [1140], Balena [1150], Dirdam [1150], Tarcie [3000]
Region: Portugal, Europe
Stability: Strong 5

Population: 17800
Jobs: Fisherman [1080], Farmer [1080], Herder [1080], Builder [2980], Philosopher [2160], Scout [1100], Soldier [1320]
Status: Civilization

Type: Scout (You know the land like the back of your hands, which comes with the perk of a bonus in spying and exploration)

Technology

Tools: Titanium tools, Net, Vessel [+3], Mail [+2 or 3], Cannon, Cartography [+3 or 5]
Structures: Cottage, Farms, Storehouse, Town Hall [+3], Evo’s Code of Law [Landmark], Roads (Stone Brick [+3 or 4]), Bunker [+3], Millstone, Science hub [+3], Windmill [Success], Dock [+2][Success], Granary, Spy-Away [-4], Hospital
Domestic: Chicken, Goat, Sheep
Science: Intermediate Mathematics [+3], Standard Physics [+2], Chemistry [+2]
Other: Fishing, Trapping, Agriculture, Government (Hierarchy) [+2], Division of Labour, Pottery, Blast Furnace, Steel, Parchment [+3], Currency [+2 or 5], Gunpowder, Charcoal

Politics

Government Type: Gerontocracy
Policies: Law, Sovereginty, City Planning
Global Happiness: Happy 3
Crime rate: Non Existent 5

Economy

State: Excellent 3
Source of Income: Trade, Fishing

Culture

Fishing, Arts, Authority, Agrarian

Military

Army: 1320 units
Type: Soldier (Infantry) [440], Archer [440], Navy [440]
Weapons: Advanced Melee (Iron Spear, Sword [+4]), Advanced Ranged (Musket [+2]), Basic Siege (Catapult [+2 or 5]), Advanced Protection (Steel Shield [+5], Buckler [+1]), Advanced Armour (Plate [+6])
Infrastructure: Advanced Reinforced Walls (Cannons [-4]), Watchtower [-2]

Relations
Kugelland

Reputation: Ally 4
Shared Technology: Science Hub

Etxe

Reputation: Neutral 1
Shared technology: Intermediate Mathematics, Mail

Britannia

Reputation: Great 3
Shared technology: Cartography, Chemistry

Mongolia

Reputation: Chilly -1
Shared technology: Cannon, Musket, Sheep, City Planning

Mexica

Leader: Montezuma

Actions: [350] Market, [700] The great merger, [300] Chemistry, [300] Physics
Result: 17/20 -7 +2 = 12/20, 20/20! -5 +2 = 17/20, 12/20 -8 +10 = 14/20, 19/20 -8 +10 = 20/20!
You establish a market, which is great for trading and especially useful to others, granting +4 to trading rolls to other nations that are trading with you.

By wanting to have the most populated city, Montezuma decided to merge most villages together, forming one great city, Mexihà. As a side effect, since you merged 3 cities into one, you lose 2 global actions, but as a bonus, you increase your population drastically.

Chemistry and physics are 2 new sciences developing in Mexica. Chemistry grants +2 to scientific research rolls, while physics grants +1 to tech research rolls.

Villages: Mexihà [Capital][2378], Austhuala[1500]
Region: Mexican Valley, Mexico
Stability: Strong 5

Population: 3878
Jobs: Militia [188], Builder [350], Farmer [400]
Status: Civilization

Type: Shaman (You are devoted to helping others while pondering about the mysteries of the Cosmos. This grants you a bonus in tech research and initial reputation)

Technology

Tools: Standard (Obsidian), Telescope [+2]
Structures: Adobe House, Farms, Beehive, Palace [+3], Sola Eclipsa (Landmark), Road (Dirt [+2 or 3]), Granary, Market [+4]
Domestic: Honeybee, Turkey
Science: Mathematics [+1], Chemistry [+2], Physics [+1]
Other: Agriculture, Writing [+2], Division of Labour, Furnace, Medicine, Government (Monarchy [+2]), Iron, Fishing, Biology

Politics

Government Type: Monarchy
Policies: The Laws of Man
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Great 3
Source of Income: Pilgrimage, Trade route

Culture

Pacifist, Spiritual, Modernist

Military

Army: 188 units
Type: Warrior (Infantry) [92], Archer [96]
Weapons: Advanced Melee (Iron Spear, Obsidian Sword [+4]), Basic Ranged (Shortbow [Flaming [+1 or 2]), Intermediate Armour (Bronze [+3]), Basic Siege (Catapult [+2 or 5]), Intermediate Protection (Bronze Shields [+3])
Infrastructure: Training Academy [+2], Walls (Stone [-2])

Religion

Name: Tonatiu
Deity: Sun, Rain and Agriculture
Beliefs: Sacrifices are necessary to keep the world going, all life is equally important except for the Sun, the Rain and Agriculture, death means eternal respite for the dead.

Relations
Ocelomeh

Reputation: Ally 4

Nahuatl

Reputation: Ally 4

Mongolia

Leader: Kada Khan

Actions: [800 Warriors] Full Frontal Assault, [Global] Laws, [Global] Mechanised tools, [Global] Boats, [Global] Eagles, [Global] New Village, [Global] Trade with Tarkahmehd
Result: 6/20 -46 +54 = 14/20, 19/20 +2 = 20/20!, 16/20 +7 = 20/20!, 6/20 +7 = 13/20, 18/20, 15/20 +2 = 17/20, 9/20 +7 = 16/20
You engage in a full frontal assault of the capital. It seems you were almost equally matched, despite your superiority in numbers, but you eventually won the battle of Babylon. It was a bloody fight from both sides, with 213 deaths on the Mongols side, and 307 from the Persian side (in comparison, they had 412 warriors). You will now starve in 5 turns, while the Persians will starve in 3 turns.

You implement laws, which help lower the crime rate even further.

You upgrade your tools even further, mechanising them, increasing your yields and your population.

You develop rafts, which enable boat travel, which could be useful in the Egyptian province, but not very practical in land-locked Mongolia. They add +1 to sailing rolls.

You domesticate eagles, which you use as carrier pigeons and hunters, increasing your population and granting +4 to spy rolls or +3 to research rolls.

You settle a new village in Egypt, granting an extra global action and increasing your population.

You send your traders West until they reach an indefinitely large body of water, wherein they meet the Tarkahmehd. They were chilly, due to the notorious infamy of the Mongols, but were open to trade anyways. You give them some of your herds and your knowledge of city planning for their intriguing new weaponry. Muskets grant +2 to combat rolls when used by musketeers, while cannons on their own do nothing, but can be mounted on ships and walls, or used as siege weapons, which grant +2 to combat rolls, or +7 if used against infrastructure.

Villages: Kherzit [Capital][1452], Akkalat [1045], Odokh [1027], Baltakhand [1120], Burkhag Beleg [1035], Ulaan [1100], Bataar [1100], Zaluu Khot [960]
Region: Mongolia
Stability: Sturdy 4

Population: 7252
Jobs: Archer [180], Infantry [100], Heavy Infantry [70], Chariot Rider [30], Elite Guard [7], Ballooner [200], Researcher [1040]
Status: Civilization, Sieging (5 turns left)

Type: Warmonger (You pillage and plunder for a living, so, naturally, you improve those skills. You get a bonus in combat and a malus in initial reputation)

Technology

Tools: Mechanised, Wheel, Chariot, Hot Air Balloon, Raft
Structures: Cottage, Research hub [+3], Road (Dirt [+2 or 3]), Port [Success][+2]
Domestic: Horses, Sheep, Elk, Hunting Dogs, Silk Spider, Eagle [+3 or 4]
Other: Riding, Religion, Furnace, Iron, Fishing, Division of Labour, Government [+2], Writing [+2], Currency [+2 or 5], Agriculture, Floating lantern, Silk

Politics

Government Type: Monarchy
Policies: Sovereignty, City Planning, Law
Global Happiness: Pretty Happy 2
Crime rate: Non existent 5

Economy

State: Good 2
Source of Income: Raids

Culture

Warfare, Herding, Religion, Sacrifice, Intimidating

Military

Army: 800 units
Type: Archer [200], Infantry [150], Heavy Infantry [100], Chariot Archer [40], Kada Elite Guard (Heavy Cavalry) [10], Ballooners [300 (100 balloons)]
Weapons: Advanced Melee (Halberd [+2], Iron [Scimitar][+4]), Basic Gun (Musket [+2]), Advanced Armour (Chain [+4][Fear]), Advanced Protection (Iron shield[+4]), Basic Artillery (Bomb [+2], Cannon [+2 or 7])

Religion

Deity: Yargoyin
Beliefs: Yargoyin needs sacrifices (animal or human) or the animals of the steppe will slow and die. Yargoyin helps those that hold themselves high in the societal food chain. Warriors are to be utmost respected. Conquering feeds Yargoyin as much as sacrifices.

Relations
Hollow Sand

Reputation: Good 2
Shared technology: Writing, Wheel, Iron shield, Agriculture

Phoenicia

Reputation: Good 2
Shared technology: Horse, Iron, Currency

Kugelland

Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses

Hellenes

Reputation: Good 2
Shared technology: Port, Halberd

Tarkahmehd

Reputation: Chilly -1
Shared technology: Cannon, Musket, Sheep, City Planning

Hollow Sand

Leader: Bizarre Pumpkin

Actions: [Global] Claim the village, [Global] Mathematics, [Global] Better building, [Global] Visit Kugelland
Result: 16/20, 8/20 +4 = 12/20, 18/20 +4 = 20/20!, 8/20 +1 = 9/20
You renovate the village and claim it as your land, increasing your population and granting an extra global action. You may name the village.

You develop mathematics, which are useful for building siege engines and grant +1 to research rolls.

To make better buildings, you develop masonry, which helps making buildings sturdier, granting +3 to infrastructure rolls.

When you heard that Kugelland might have a plague, the most logical course of action was to visit the infected cities to see for yourself. Unfortunately, you got infected, and you now also have the Kugelland plague. The people are in panic, decreasing stability and happiness.

Also, you federated with Phoenicia, yay! You get to share all of your technology and gain one extra global action each.

Deathroll: 10/20
Ten people succumb to the deadly disease.

Villages: Hollow Dust [Capital] [99], Currency [70], LOSERVILLE [50], Ex-Bananaramia [80]
Region: Suez, Egypt
Stability: Steady 3

Population: 299
Jobs: Soldier [21], Farmer [65], Blacksmith [46], Engineer [55], Philosopher [30], Fisherman [2]
Status: Civilization, Plague

Type: Trader (You like wealth and love acquiring it even more, so naturally, you get along well with people who are willing to trade their wealth with you. You gain a bonus in trading and initial reputation)

Technology

Tools: Bronze Age, Sailboat [+2], Wheel, Gunpowder, Hot Air Balloon, Masonry [+3]
Structures: Mud hut, Farm, Hospital, Temple, Prision, Tyrinics (1 civ)
Domestic: Goat, Horse
Science: Intermediate Mathematics [+3]
Other: Fishing, Agriculture, Pottery, Religion, Medicine, Division of Labour, Currency [+2 or 5], Furnace, Iron, Government (Monarchy [+2]), Riding, Cheese, Writing [+2]

Politics

Government Type: Republic
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Good 2
Source of Income: Trade

Culture

Trade, Pacifist

Military

Army: 0
Type: N/A
Weapons: Advanced Melee (Iron Sword, Trident [+4], Javelin [+2]), Standard Ranged (Longbow [Iron][+3]), Advanced Protection (Iron Shield [+4]), Rhinoceros [+2 or 3], Advanced Armour (Chain [+4]), Sport [+1], Basic Artillery (Bomb [+2])
Infrastructure: Training Academy [+2]

Relations
Phoenicia

Reputation: Ally 4
Shared technology: Currency [+2 or 5], Writing [+2], Oven, Rhino, Wheel, Bronze tools

Mongolia

Reputation: Good 2
Shared technology: Wheel, Writing, Agriculture, Iron Shield

Britannia

Reputation: Ally 4
Shared technology: Furnace, Iron

Hellenes

Reputation: Good 2

Kugelland

Reputation: Great 3
Shared technology: Furnace, Division of labour, Fishing, lantern

@blackjacksike @Mr.Pigeon @Pentaphon @TeaKing @Evolution4Weak @zenzonegaming @OoferDoofer @yp364 @MechanicalPumpkin @Nover452

4 Likes