The Thrive Odyssey

Story

Time goes on and, slowly but surely, those who were once humble villagers became leaders of their very own clan. The large time gap has allowed for some impressive traveling distances, which explains the space between each player. Now, they must develop according to their needs, and then, who knows? Perhaps, they will breach the heavens…

Volume 2: Diffusion
Round 36 - 100,000 Years ago

Phoenicia

Leader: Tekis

Actions:

Villages: 1 (Tyre [Capital])
Region:Southern Lebanon, Asia (Middle East)
Stability: Stable 3

Population: 20
Jobs: N/A
Status: Hunter-gatherer tribe

Type: Bard (Thanks to your entertainment, you get a bonus to diplomacy and trade with other nations)

Technology

Tools: Basic (Wood, Bone)
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)
Structures: Portable Tents
Other: N/A

Hellenes

Leader: yp364

Villages: 1 (Apolonia [Capital])
Region: Coast of Epirus, Greece
Stability: Stable 3

Population: 20
Jobs: N/A
Status: Hunter-gatherer tribe

Type: Outcast (Because of your peculiar nation’s practices, others tend to stay away from you, giving lower initial reputation. On the upside, this gives you a bonus to technology development and you are harder to spy on)

Technology

Tools: Basic (Wood, Bone)
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)
Structures: Portable Tents
Other: N/A

Britannia

Leader: William Lancaster

Villages: 1 (Londinium [Capital])
Region: British Isles, Europe
Stability: Stable 3

Population: 25
Jobs: N/A
Status: Hunter-gatherer tribe

Type: Diplomat (Thanks to your smooth-talking skills, you know how to convince people that you are nice, giving you a bonus to negotiations and initial reputation. You also start with extra population)

Technology

Tools: Basic (Wood, Bone)
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)
Structures: Portable Tents
Other: N/A

Laestrygonians

Leader: Sysiphus

Villages: 1 (Laestrygon [Capital])
Region: Normandy, France
Stability: Stable 3

Population: 25
Jobs: N/A
Status: Hunter-gatherer tribe

Type: Trader (All that time working with the ground has made you accumulate an abundance of resources you know others want, granting you a bonus in trading and initial population)

Technology

Tools: Basic (Wood, Bone)
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)
Structures: Portable Tents
Other: N/A

Bananarama

Leader: Zen’Zon

Villages: 1 (Musa Saientum Fixa [Capital])
Region: Nile banks, Egypt
Stability: Stable 3

Population: 20
Jobs: N/A
Status: Hunter-gatherer tribe

Type: Zealot (You know your faith is the right one, and you want everyone to believe in it, whether by will or at gunpoint. This grants you a bonus in combat and religion but a malus in initial reputation, as people feel intimidated by your warmongering)

Technology

Tools: Basic (Wood, Bone)
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)
Structures: Portable Tents
Other: N/A

Tarkahmehd

Leader: Evolution4Weak

Villages: 1 (Acirema [Capital])
Region: Portugal, Europe
Stability: Stable 3

Population: 20
Jobs: N/A
Status: Hunter-gatherer tribe

Type: unlucky + scout = Scout (You know the land like the back of your hands, which comes with the perk of a bonus in spying and exploration)

Technology

Tools: Basic (Wood, Bone)
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)
Structures: Portable Tents
Other: N/A

Mexica

Leader: Grodd

Villages: 1 (Tenochtitlán [Capital])
Region: Mexican Valley, Mexico
Stability: Stable 3

Population: 20
Jobs: N/A
Status: Hunter-gatherer tribe

Type: Shaman (You are devoted to helping others while pondering about the mysteries of the Cosmos. This grants you a bonus in technological research and initial reputation)

Technology

Tools: Basic (Wood, Bone)
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)
Structures: Portable Tents
Other: N/A

Mongols

Leader: Kada

Tribes: 1 (Kherzit [Capital])
Region: Mongolia
Stability: Stable 3

Population: 20
Jobs: N/A
Status: Hunter-gatherer tribe

Type: Religious (Your faith is strong and no one can tell you otherwise! You have a bonus in religion technology research)

Technology

Tools: Basic (Wood, Bone)
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)
Structures: Portable Tents
Other: N/A

@blackjacksike @Magic8Ball04 @Mr.Pigeon @Pentaphon @TeaKing @Evolution4Weak @zenzonegaming @OoferDoofer @yp364

You may now post your actions. There is one global action (such as gather food) or you can break down your actions to individuals. You may also conduct research into new technologies, such as better tools or taming animals. Know that if you post a global action, it will be more effective than individual actions.

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