The Thrive Odyssey

I’ll do Normandy then (France), close to blakckjacksike and not far from Evolution4Weak.

Epilogue: Sysiphus eventually gets over the zebras incident, and explores in the same direction. He comes across the biggest lake he’s ever seen, the end is out of sight in some directions! Unfortunately the water is gross and salty. Now, is there a way to get across it to the rocks on the other side… eventually, he finds a way. And so begins the story of the neanderthal.

Village name Laestrygon, tribe name Laestrygonians.

[Map in construction…]

Sorry to ask, but where was Tenochtitlán, @Mr.Pigeon? I’m trying to locate it, but all I can find out is that it was located in what is now known as Mexico City in the Lake Texcoco. The only problem is that the Conquistadores drained the lake, so it’s now impossible for me to locate it on Google Earth. If anyone here could give me an accurate position, I’d be glad to know.

But what is your village’s name?

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Thankfully Google Earth has a lot of information. Apparently Lake Texcoco was somewhere in the center of Mexico City (as you will see on the image below). If you need better image just say

But Tenochtitlan was an island within the lake, right? Where was it approximately?

I think I’ve got an idea.

Welp, glad you got an idea, but I’ll post this map anyway. I think it will help you to pinpoint the city better

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All settlements were placed next to a river, an ocean or any body of water.

Americas


North America


Main Lakes in Mexico


@Mr.Pigeon, it was hard, but I drew the lakes as well as your island. I then put your settlement next to the water on the island.

Europe


@blackjacksike, I drew your or rather my settlement in the city of London, next to the river.


@Pentaphon, I drew your village in Normandy just as you asked. It’s next to the Seine river and another one whose name I don’t recall.


@Evolution4Weak, I placed your main village in Portugal, next to the Sea. Since you didn’t mention specifically where in Portugal, I assumed that it should be in what is currently known as Lisbon. You also haven’t mentioned your village’s name. Think about it. A village without a name is difficult to recognize. Think about it…


@yp364, I placed your village near the ruins of the real Apollonia and next to a river.

Africa


North Africa


@zenzonegaming, I placed your main village in Egypt, near the Nile river just as you said. Sorry for the shortened name, but Google Earth was putting ‘…’ instead.

Asia


Middle-East


@TeaKing, I placed your main village in the same place as in the real world (Tyre). It’s next to the ocean.


Eastern Asia


@OoferDoofer, since you’re nomadic, I made an area covering Mongolia to know your zone and I also placed your main “temporary” village near the Ider river.

Messages

  1. @OmnipotentFNarr, can the maps be official parts of the roleplay/forum game? It’d be nice to know where we are approximately on Earth.
  2. I might share the Google Earth project with you guys, but I’ll have to find a way to share it first.
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@blackjacksike
I operate in The country of Mongolia.

I am also guessing that evolution4weak’s village is Acirema. I am also calling my village a tribe.

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Tribe name:Hellenes
Village name:Apolonia
Location: the coast of Epirus

Sorry for being late guys had some work to do

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@blackjacksike Good job, very cool!

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So there is a way to share the project. You can send me a private message to tell me your Gmail address and I’ll be able to share it with you.
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Could you just give me the GPS coordinates of my village? I’m not a Gmail user, and it would be a pain to get set up with it.

Sorry for the wait everyone I have a problem with my computer so I can’t post the round yet.

We understand. It does compute.

when should we expect the new round?

When he repairs his computer.

I’m almost done. If all goes well there should be a new round tomorrow.

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OK, once again, sorry everybody, today I can’t, but tomorrow is at least 90% garanteed. Stay tuned!

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Story

Time goes on and, slowly but surely, those who were once humble villagers became leaders of their very own clan. The large time gap has allowed for some impressive traveling distances, which explains the space between each player. Now, they must develop according to their needs, and then, who knows? Perhaps, they will breach the heavens…

Volume 2: Diffusion
Round 36 - 100,000 Years ago

Phoenicia

Leader: Tekis

Actions:

Villages: 1 (Tyre [Capital])
Region:Southern Lebanon, Asia (Middle East)
Stability: Stable 3

Population: 20
Jobs: N/A
Status: Hunter-gatherer tribe

Type: Bard (Thanks to your entertainment, you get a bonus to diplomacy and trade with other nations)

Technology

Tools: Basic (Wood, Bone)
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)
Structures: Portable Tents
Other: N/A

Hellenes

Leader: yp364

Villages: 1 (Apolonia [Capital])
Region: Coast of Epirus, Greece
Stability: Stable 3

Population: 20
Jobs: N/A
Status: Hunter-gatherer tribe

Type: Outcast (Because of your peculiar nation’s practices, others tend to stay away from you, giving lower initial reputation. On the upside, this gives you a bonus to technology development and you are harder to spy on)

Technology

Tools: Basic (Wood, Bone)
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)
Structures: Portable Tents
Other: N/A

Britannia

Leader: William Lancaster

Villages: 1 (Londinium [Capital])
Region: British Isles, Europe
Stability: Stable 3

Population: 25
Jobs: N/A
Status: Hunter-gatherer tribe

Type: Diplomat (Thanks to your smooth-talking skills, you know how to convince people that you are nice, giving you a bonus to negotiations and initial reputation. You also start with extra population)

Technology

Tools: Basic (Wood, Bone)
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)
Structures: Portable Tents
Other: N/A

Laestrygonians

Leader: Sysiphus

Villages: 1 (Laestrygon [Capital])
Region: Normandy, France
Stability: Stable 3

Population: 25
Jobs: N/A
Status: Hunter-gatherer tribe

Type: Trader (All that time working with the ground has made you accumulate an abundance of resources you know others want, granting you a bonus in trading and initial population)

Technology

Tools: Basic (Wood, Bone)
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)
Structures: Portable Tents
Other: N/A

Bananarama

Leader: Zen’Zon

Villages: 1 (Musa Saientum Fixa [Capital])
Region: Nile banks, Egypt
Stability: Stable 3

Population: 20
Jobs: N/A
Status: Hunter-gatherer tribe

Type: Zealot (You know your faith is the right one, and you want everyone to believe in it, whether by will or at gunpoint. This grants you a bonus in combat and religion but a malus in initial reputation, as people feel intimidated by your warmongering)

Technology

Tools: Basic (Wood, Bone)
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)
Structures: Portable Tents
Other: N/A

Tarkahmehd

Leader: Evolution4Weak

Villages: 1 (Acirema [Capital])
Region: Portugal, Europe
Stability: Stable 3

Population: 20
Jobs: N/A
Status: Hunter-gatherer tribe

Type: unlucky + scout = Scout (You know the land like the back of your hands, which comes with the perk of a bonus in spying and exploration)

Technology

Tools: Basic (Wood, Bone)
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)
Structures: Portable Tents
Other: N/A

Mexica

Leader: Grodd

Villages: 1 (Tenochtitlán [Capital])
Region: Mexican Valley, Mexico
Stability: Stable 3

Population: 20
Jobs: N/A
Status: Hunter-gatherer tribe

Type: Shaman (You are devoted to helping others while pondering about the mysteries of the Cosmos. This grants you a bonus in technological research and initial reputation)

Technology

Tools: Basic (Wood, Bone)
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)
Structures: Portable Tents
Other: N/A

Mongols

Leader: Kada

Tribes: 1 (Kherzit [Capital])
Region: Mongolia
Stability: Stable 3

Population: 20
Jobs: N/A
Status: Hunter-gatherer tribe

Type: Religious (Your faith is strong and no one can tell you otherwise! You have a bonus in religion technology research)

Technology

Tools: Basic (Wood, Bone)
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)
Structures: Portable Tents
Other: N/A

@blackjacksike @Magic8Ball04 @Mr.Pigeon @Pentaphon @TeaKing @Evolution4Weak @zenzonegaming @OoferDoofer @yp364

You may now post your actions. There is one global action (such as gather food) or you can break down your actions to individuals. You may also conduct research into new technologies, such as better tools or taming animals. Know that if you post a global action, it will be more effective than individual actions.

2 Likes
A request to Game Master @OmnipotentFNarr: I’d like to change my leader’s name to William Lancaster, please.
Also, would you like to join the Google Earth project so that you can see what’s going on?

Anyway…


Demonym: Britons
Language: Old English

The Britons research on how to use stone to build housing units (houses).

Global Action: Scout The Area For Useful Things