Research:mining tools
Youâve met the requirements, you failed because of the dice roll. The way splitting tasks works is that you can have as many tasks as you want, but the number of groups of people missing from the task is deducted from the dice roll. For example, if you have 50 population, and you have 2 actions which you put 30 and 20 people to work on respectively, for the first action, since youâre missing 3 groups of 6 people, you get -3 on your roll and for the second action, youâre missing 5 groups of 6, so you get -5
shouldnât i have two villages now?
The village is empty, claiming it would be an action (because of restoration and moving in)
also how do second global actions work?
It scales with every 10 population, starting with groups of 3 with 20, then groups of 4 with 30, and so onâŚ
I guess you can get a second global action with a second village.
then i shall change my action.
action: claim the abandoned village.
i think youâre having a bad connection blackjack.
try turning your brain off and on again, if that doesnt work try bashing your hed on a wall.
OH! OHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!
Now, I get it! geez took me quite a while
Iâll edit and repost my actions.
Action (global): offer the Yiglas to join us, and help in rebuilding their tribe.
-
20 Britons research on bronze metallurgy & blacksmithing again.
-
15 Britons research on animal farming & raising.
but you just attacked them.
The Mongols have strange and mysterious ways, apparently.
Action: Traders trade, fishers research navigation, goatherds research medicine.
Iâm tickled that only two of us have stone tools at this point.
@OmnipotentFNarr everyone has posted surprisingly fast!
next round please?
I wanted a second village, and fear is the best control.
Story
People are starting to expand by having more than one village under the same name, and more diplomacy goes on as more and more tribes are being discovered and interacting with each other. Metallurgy is also becoming a thing as one the tribes even managed to smelt bronze using an oven, which is very early for the bronze age, while another began their copper age.
Volume 2: Diffusion
Round 42 - 10,000 Years ago
Phoenicia
Leader: Tekis
Actions: [24] Religion, [24] Medicine
Result: 17/20 -4 = 13/20, 11/20 -4 = 7/20
Since discovering agriculture, you didnât have to constantly look for food anymore, which gave you more time to think about other things, such as the way the world works. You looked at nature around and could sum it up in four different elements: Air, Water, Fire and Earth, the primordial elements. These Deities created the world in their own image and love entertainment, so to keep them happy, your tribe sings and dances for them.
The rest of the tribe tried to find plants they could use to heal the sick, but after lots of foraging, they could not find any.
Villages: 1 (Tyre [Capital])
Region:Southern Lebanon, Asia (Middle East)
Stability: Strong 5
Population: 48
Jobs: N/A
Status: Sedentary Agricultural Village
Type: Bard (Thanks to your entertainment, you get a bonus to diplomacy and trade with other nations)
Technology
Tools: Basic (Wood, Bone), Raft
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow), Trident
Structures: Mud hut
Domestic: Goats
Other: Fishing, Agriculture, Pottery, Religion
Religion
Deity: the Four Primordial Elements
Beliefs: They must be entertained through singing and dancing.
Relations
Laestrygonians
Reputation: Good 2
Shared Technology: Goat domestication, Rafts
Hellenes
Leader: Tiresias
Actions: [Global] Better tools
Result: 10/20 +2 = 12/20
Thanks to your new and more powerful ovens, you could finally heat those greenish rocks and even melt them down! Using a carved stone as a mould, you could effectively shape the metal into the tools you desired. You now have copper tools.
Villages: 1 (Apolonia [Capital])
Region: Coast of Epirus, Greece
Stability: Stable 3
Population: 32
Jobs: N/A
Status: Hunter-gatherer tribe
Type: Outcast (Because of your peculiar nationâs practices, others tend to stay away from you, giving lower initial reputation. On the upside, this gives you a bonus to technology development and you are harder to spy on)
Technology
Tools: Copper Age
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow), Primitive protection (Targe)
Structures: Portable Tents
Domestic: Cattle
Other: Oven, Copper
Britannia
Leader: Arthur of Londinium
Actions: [20] Bronze smithing, [15] Husbandry
Result: 19/20, 12/20
Learning from your previous mistakes, you donât toss the stones directly into the fire, but instead, you place them in a stone bowl so that you may pick them up once melted. You experiment with different stones to see what works better, and you observe that, combined with a shiny metal, the reddish stone, once melted and cooled, is actually tougher. You now have access to bronze metallurgy and can officially smeltal the meltal.
Herds of cattle ruminating in the vast British plains got the tribe thinking of farming them like farming plants. They eventually domesticated them and now you have access to a ready supply of hide, meat and milk, raising your population.
Villages: 1 (Londinium [Capital])
Region: British Isles, Europe
Stability: Sturdy 4
Population: 41
Jobs: N/A
Status: Sedentary Agricultural village
Type: Diplomat (Thanks to your smooth-talking skills, you know how to convince people that you are nice, giving you a bonus to negotiations and initial reputation. You also start with extra population)
Technology
Tools: Basic (Wood, Bone)
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)
Structures: Stone houses
Other: Agriculture, Oven, Bronze
Laestrygonians
Leader: Orko
Actions: [20 (Trader)] Trade, [15 (Fishermen)] Navigation, [20 (Goatherds)] Medicine
Result: 13/20 -5 +3 +2 = 13/20, 18/20 -6 +2 = 14/20, 19/20 -5 = 14/20
Your traders embark on a new trading journey (once again through diceroll, but previsited and NPC nations have higher odds) and this time they came across a new tribe, the Muppans. The Mupwans are also interested in trading, so your traders got along with them very well. They traded goods and, of course, ideas. In exchange of some goats, they brought back the knowledge of agriculture. For reference, the Muppans are on the coast of present-day Spain.
Your fishermen, spending lots of time at sea, want to learn if there are better ways to navigate the sea. They come up with using stars and constellations to guide themselves at night, which means that they no longer get lost. This means that with stargazing, you get +4 (total with sailboat bonus) to seafaring related rolls.
The remaining people happened to be the goatherds, spending all their time on land and in nature, meaning theyâve learned about the plants around them. Over time, they learned which ones are edible, which ones are dangerous and, most importantly, which ones can heal you. They have gathered this information and shared it with the tribe, so now, your people can recover more from injuries and can live live longer, since they donât die as often from sickness, which raises your population.
Villages: 1 (Laestrygon [Capital])
Region: Normandy, France
Stability: Sturdy 4
Population: 75
Jobs: Fisherman [15], Goatherd [20], Trader [20]
Status: Hunter-gatherer tribe
Type: Trader (All that time working with the ground has made you accumulate an abundance of resources you know others want, granting you a bonus in trading and initial population)
Technology
Tools: Basic (Wood, Bone), Sailboat[+2], Nets, Stargazing [+2], Herbal Medicine
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)
Structures: Portable Tents
Domestic: Goats
Other: Fishing, Trapping, Division of Labour, Agriculture
Relations
Phoenicians
Reputation: Good 2
Shared Technology: Goat domestication, Rafts
Tarkahmehd
Reputation: Good 2
Shared Technology: Fishing, Trapping, Sailboat
Muppans
Reputation: Great 3
Shared Technology: Goat Domestication, Agriculture
Bananarama
Leader: Barando
Actions: [Global] Claim the abandoned village
Result: 17/20
ZenâZon wanted to be a leader again, despite leaving the spot to his son, but Barando found a solution. Their old enemies, the losers, had a village that was now vacant and theirs for the taking, so ZenâZon became the leader of that new village. People moved in and cleaned up the wreckage from the warfare and now, the Bananarama have two villages (Please name the new village). Plus, all this new space meant an increase in population. Now, you have two global actions.
Villages: 2 (Musa Saientum Fixa [Capital], New Village)
Region: Nile banks, Egypt
Stability: Strong 5
Population: 55
Jobs: Soldier [6]
Status: Sedentary Agricultural village
Type: Zealot (You know your faith is the right one, and you want everyone to believe in it, whether by will or at gunpoint. This grants you a bonus in combat and religion but a malus in initial reputation, as people feel intimidated by your warmongering)
Technology
Tools: Standard (Stone, Flint)
Weapons: Standard Melee (Spear [Flint, Stone], Club), Basic Ranged (Shortbow)
Structures: Mud Hut
Other: Agriculture, Fishing
Relations
Farenit
Reputation: Chilly -1
Tarkahmehd
Leader: Evolution4Weak
Action: [21] Farms, [21] Build more log cabins
Result: 18/20 -4 = 14/20, 15/20 -4 = 11/20
You learn from your mistakes and inspect the land before building on it. You find a nice, fertile clearing where you set up your farms. This time, you make it well secured and even inspect the structure to make sure itâs still sound. The new surge of food increases your population and those who were shunned came back.
You build more log cabins, which makes more space for more population.
Villages: 1 (Acirema [Capital])
Region: Portugal, Europe
Stability: Sturdy 4
Population: 60
Jobs: N/A
Status: Sedentary Agricultural Village
Type: Scout (You know the land like the back of your hands, which comes with the perk of a bonus in spying and exploration)
Technology
Tools: Basic (Wood, Bone), Net, Sailboat[+2]
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)
Structures: Log Cabin, Farms
Other: Fishing, Trapping, Agriculture
Relations
Laestrygonians
Reputation: Good 2
Shared Technology: Sailboat, Net, Trapping, Fishing
Mexica
Leader: Montezuma
Actions: [Global] Build a Temple of Sacrifice
Result: 15/20
Now that their purpose has been made clear, your people get to work building a massive temple for their worship. Huge stone blocks are hauled around, making, slowly but surely, a giant step pyramid, Sola Eclipsa. At the very top is a sacrificial altar, where the sacrifice to the Sun is made and where other sacrifices can also be done to the Rain or Agriculture for better harvests (You can go into more detail if you want). You have built your first Landmark! A Landmark is a structure that will stand the test of time and will be associated with your culture forever, which can be a good or bad thing, depending on what you are known for. I will go into more details later when it becomes relevant in the civ stage.
Villages: 1 (TenochtitlĂĄn [Capital])
Region: Mexican Valley, Mexico
Stability: Sturdy 4
Population: 52
Jobs: N/A
Status: Hunter-gatherer tribe
Type: Shaman (You are devoted to helping others while pondering about the mysteries of the Cosmos. This grants you a bonus in technological research and initial reputation)
Technology
Tools: Basic (Wood, Bone)
Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)
Structures: Portable Tents, Farms
Domestic: Honeybee
Other: Agriculture
Religion
Name: Tonatiu
Deity: Sun, Rain and Agriculture
Beliefs: Sacrifices are necessary to keep the world going, all life is equally important except for the Sun, the Rain and Agriculture, death means eternal respite for the dead.
Mongols
Leader: Kada Khan
Actions: [Global] Negotiate the merging of the tribe by helping them rebuild
Result: 17/20
The Yiglas were now hostile to you, but after delicate negotiations, bribery, threats and lots of rebuilding, you were able to convince them (although maybe out of fear) that joining you wouldnât be a bad thing. You can now claim the Yiglas settlement. However, pooling all these resources into gifts gave you a shortage and you had to boot three people from your tribe.
Tribes: 1 (Kherzit [Capital])
Region: Mongolia
Stability: Stable 3
Population: 39
Jobs: Chariot Archer (10)
Status: Hunter-gatherer tribe
Type: Religious (Your faith is strong and no one can tell you otherwise! You have a bonus in religion and technology research)
Technology
Tools: Standard (Stone, Flint), Wheel
Weapons: Basic Melee (Spear, Club), Standard (Longbow[Arrows: Flint, Flaming])
Structures: Portable Tents
Domestic: Horses, Sheep
Other: Riding, Religion, Chariot
Religion
Deity: Yargoyin
Beliefs: Yargoyin needs sacrifices (animal or human) or the animals of the steppe will slow and die.
Relations
Yiglas
Reputation: Ally 5 (Up for claiming)
@blackjacksike @Mr.Pigeon @Pentaphon @TeaKing @Evolution4Weak @zenzonegaming @OoferDoofer @yp364
action 1: domesticate rhinos as war mounts.
action 2: develop metallurgy
also my new villages name is in honor of the old occupants.
it is named.
LOSERVILLE.
but it is actually pronounced loser-vile.