This game create a species like the others.
If you want to do the Civ game just lmk which and I’ll pump out a round if I have it written, and if not I’ll write it, I have today off thankfully
This game create a species like the others.
If you want to do the Civ game just lmk which and I’ll pump out a round if I have it written, and if not I’ll write it, I have today off thankfully
Action: Build 4
The legs push you forward towards the entrance of your cave. The world beyond is calm. But now is the time to prepare, and you send the signal to your front tentacles to grab some of the nearby sticks and rocks that float around you. Six tentacles shoot forward and grab various sticks, as your legs anchor you to your spot. You contemplate what to do. A string of bright red vines come down and you know. You grab the red vines and pull. They come to you and you slowly wrap them around the sticks, then plunge the sticks to above the small holes above hole you rested in. And then the whole cave collapses inward. Turns out the vines were providing support to the top, and your legs only barley escaped being trapped under the collapsing rocks. Luckily there is no damage to yourself, unluckily it seems you will have to find a new resting point for tomorrow.
Age: Young (Turn 2-early morning).
Special Trait: Crafting interest
Health: Healthy
Hunger: Satisfied.
Stamina: Almost Eager
Action: House Hunters 13
The treelight streams past you as you leap from branch to branch, the sounds of the forest ever present. A shrike here, a call there. You see some large creature lumber around, eating the leaves from the lower plants. It cannot reach the fruits and leaves from this high up. As you leap, you come across a tree larger than some of the others around. It isn’t too impressive, you’ve seen larger, but it has a nice mix of fruits available on its branches, and there is a convenient you-sized hole. It takes some work, but between your beak and claws you manage to enlarge the hole enough where you can lay within it without exposing yourself to whatever creatures may pass.
Age: Young Adult (Turn 2- early morning)
Special Trait: Larger than others (8 inches)
Health: Healthy
Hunger: Satisfied
Stamina: Almost Eager
great
action: explore some of the area around me and get familiar with the place
i see i see:
Species name: Gjrvilers
Location and biome: cold salt desert
Species traits: Osteoderms Scute Exoskeleton, Reflectors, Salt resistents, Salt drinkers, Radiowave and pheromones communication, Desert endurance, 8 limbs, Omnivore and Detritivore, Thumb, Small, Matrilineality kingship social system, strong odor receptors, Chelicerae.
Character Traits: Female, young, High class (not leading), She remembers the surroundings better than the others
What do you mean by reflectors?
Qction: use the vines that were capable of preventing a whole cave from collapsing to build an hut togheter with tree breanches and tree roots.
Very bright surfice, like a very high albedo (white in other world, like a mirror)
I thought you meant armor specialized to defending against ballistic attacks
Location and biome: a lake with lots of biodiversity and lots of metal deposits
Species name: draculus polymorphus
common name: changeling
Species traits:
phagocytosis: any species with this trait may eat anything to attempt to get it’s DNA or endosymbionts to do things it can do(this trait requires unicellular)
RNA encoding brain: any species with this trait is able to edit a copy of their genome to experiment and modify themselves
unicellular: this species only has one cell making it extremely vulnerable. but has a single double lipid membrane separating modules from eachother. it also has a cardiovascular system evolved from a vacuole
bacterial brain: this animal has endosymbiotic bacteria that function as neurons do in a regular animal but use bundles of nanowires that are insulated from the rest of the cell except for at the start and the end. these nanowires allow far faster processing than a human but they have to send a pattern for each chemical along with a signal from the center nanowire. due to the electrotrophic nature of these bacteria(they produce electricity as waste but have evolved to read it and pass it along but only with multiple inputs to stop malfunctions) the changelings must eat a minimum of 40 grams of metal as conductive as copper or less for more conductive metals to fuel their brains(it is recommended that this is paired with unicellular as it is far less efficient without it)
nucleus trading: this trait allows members of the species to trade nuclei of any type(micro, normal, macro) and exists to improve overall fitness of the species.(requires unicellular or intercellular gene transfer pili)
Species description: a unicellular species of mostly aquatic mammal mimics that can consume anything to gain it’s abilities but since they start out with no abilities their parents must acquire a durable animal for them to eat so they may hunt for themselves. obviously these amoebas that are as big to a normal eukaryote as the sun is to the earth cannot gain the abilities from cooked foods but to prevent their genes getting shredded by the stomachs of their prey they produce a protein that binds to any enzyme that shreds RNA or DNA as they would not survive without it. they are fairly social creatures and trade genes to prevent a member not being biologically fit for their environment.
Character: willow.
Initial character traits: genderfluid, mitochondrial efficiency boost, ambivert, flawless long term memory, bad day vision.
if any of this needs to be changed i will change it
i feel like this one is far more balanced than the last phagocytosis build i made
I have armor, why do I need another one?
I have 5 players 3 old 2 new
@Evolution4Weak as the electric wolves of the plains
@TeaKing as the beaked tree lizards of the forest
@fralegend015 as baby Cthulhu of the swamp
@doomlightning as the tiny alligators of the desert
@willow as the unicellular slimes of the lake.
Anything i miss?
I’ll write the round this weekend and post Sunday or Monday
Im dead💀
Action: Play with my pack
Game not dead, practically done with the round, just need to finish it and post
Action: Exploration 20(+1 Climbing)(+2 Size)/10 (+1 Low Stealth) (+1 Low Speed)= 23/12
What a clever lizard you are, blessed by the great reptile in the sky! You are not the only creature to make the big tree your home. It is home to dozens of different fruits, somehow able to grow a variety of fruit sizes and flavors to get as many creatures as possible to spread its seeds. Smaller creatures bound from branch to branch, but none are quite your size, so you use them to find spots of fruit and then scare them away with a swipe of your tail. Your hole is parked on a branch towards the middle of the tree, far from the ground where you see some creatures stalking for prey, and far enough under the treetops that no bird would easily see and dive upon you. Any that would try to jump from the other trees would be noticeable and you would either be able to fight off or flee to your hole before they could cause damage. In another stroke of luck, the tree branches happen to converge in such a way that they create small ponds on the tree, allowing for relatively fresh water for drinks.
As you explore your area, you note several other features, such as the call of birds higher up, which possibly means nests. By midday, you have explored most of the large tree, and you have taken the time to eat some of the fruit you have come across and basked in the warm sun filtering through the trees.
Age: Young Adult (Turn 3- Midday)
Special Trait: Larger than others (8 inches)
Health: Healthy (10/10)
Hunger: Satisfied (8/10)
Stamina: Eager (8/10)
Action: Build a hut using the vines. 12 (+1 Intelligent) (+1 Claws)/10 (+3 low cooperation) =14/13
You would never let something as measly as a potential cave-in interfere with your dream for the future!! Each of your many tentacles come to the decision collectively, just think about it now, the luxury of having a place to call your own, only shared with your many brains. You begin to split your tasks, your smaller tentacles gripping the vines while the others begin to pull you forward, up and up you go. Eventually you find yourself in a small crevice between roots. Normally such an area would unquestionably be a poor choice, too open to the world, too much risk of something seeing you and either hunting or fleeing before you could get close. But you choose this place for a reason, there are no rocks that would likely collapse on you either. It is simply a number of tangling branches.
So, you take the vines you collected and go to work. It takes a long time, even below the surface you notice the waning of the light. But you are diligent, there is a plan, a possibility, so you must execute. Wrapping the vines around the branches, testing the strength, pulling forward and back as your arms attempt to coordinate but inevitably prioritize things differently. Hour by hour, slowly and carefully, your arms continue their tasks the structure takes its shape, and the sun reaches hits highest point, the structure is finally completed, or at least, as completed as you can for now.
It isn’t much, simply a tangle of vines around all the branches, but its purpose is twofold. First, it makes it difficult for others to see you when you are within, while there are enough gaps that you can see out, ensuring you can both ambush others while not risking yourself. Second, even should a predator notice you; the vines are strong enough that even a slash of your claws would take multiple hits to cut all the way through with how they are layered, ensuring you will have enough time to form a plan or escape.
Age: Young Adult (Turn 3- Midday)
Special Trait: Crafting interest
Health: Healthy (10/10)
Hunger: Munchy (7/10)
Stamina: Alert (7/10)
Action: Play with pack. 19 (+1 Social)/10 (+2 Fragile) = 20/12
(14 (+1 Sneak)/10 (+1 Small Size) = 15/11)
Your first hunt as an adult was successful! This is cause for celebration, and your packmates agree. After you all drag your food back to your small lair, you all eat your fill. The three creatures each provide you with enough for your morning meal and then some.
You are the first to finish eating, and you stand watch while the other two eat. Eventually your second brother finishes as well and takes your spot from the watch. Your third brother is the last to finish and decides there is no need to hunt for the rest of the day, so he lays down to relax.
There is something to be said for resting, but the day is early, and one does not become a pack leader by lying about. So, you decide to have a little bit of fun. While your brother rests, he lays across his kill. This will be fun. He doesn’t even notice, in a deep sleep, as you sneak up to him. And just as he begins to shift to get more comfy, you zap him across his snout. He yelps, more from shock than pain and takes a stance against you. The laughter of yourself and Second Brother quickly lets Third Brother know what happened, and he growls before he launches himself against you.
You dodge quickly enough to avoid him, and he slams into Second Brother. Before long all three of you are involved in the melee, each one looking to come on top with quick lunges, jumps, dodges and shocks. It’s all great fun, all three of you laughing and yelping as you give a good hit or take one. Eventually, you come out on top more often than not, even managing to pin each of your siblings before the other becomes involved. The playing comes to an end, and each of you takes a spot in the warm sun as the sun reaches its zenith.
Age: Young Adult (Turn 3- Midday)
Special Trait: Small Size
Health: Healthy (10/10)
Hunger: Satisfied (10/10)
Stamina: Alert (7/10)
Socialization: Strong Bond (10/10)
You awaken from the last sleep, surrounded by the dozens of your fellow female Gjrvilers. You awaken near midday, but that is not really a concern for yourself, as your male thralls have provided you with your day meal already, and you have not yet mated, so there is no next generation to care for yet. The colony is getting quite large, and the time will come soon where you will have to compete with your sisters for dwindling food supplies or forge your own path and form a new colony.
Age: Young Adult (Turn 3- Midday)
Special Trait: Mapping
Health: Healthy (10/10)
Hunger: Satisfied (10/10)
Stamina: Eager (10/10)
Socialization: Strong Bond (10/10)
Consciousness is a strange thing for one such as you. The world begins to filter in to your senses, the electrical signals of the world giving you a baseline to know where you are and what you are doing. Right now you are just floating along in the metal rich lake you find yourself in, with a general sense that you have recently split off from your parent and are now free to explore the world for yourself. You have a small number of nuclei providing for basic function, and you begin to wiggle your way into the flow of the streams. What new adventures await this new creature? Who is to say.
Age: Young Adult (Turn 3- Midday)
Special Trait: Long term memory
Health: Healthy (10/10)
Hunger: Satisfied (10/10)
Stamina: Eager (10/10)
o | phagocytosis: |
---|---|
| 15/10 |
| Is able to engulf large particles and digest that material to provide for itself |
o | RNA encoding brain |
| 17/15 |
| May utilize RNA fragments from engulfed particles to provide modification to the self |
o | unicellular: |
| 15/10 |
| Double lipid membrane, composed of a single cell with multiple nuclei. |
o | bacterial brain: |
| 3/5 |
| Poor reaction time and body control |
o | Electro communication |
| 17/15 |
| May communicate with others of the same species via electoral means |
o | Chemosynthesis |
| 18/10 |
| Utilizes metal fragments to provide for nutritional value |
o | Conjugation |
| 13/15 |
| One way genetic exchange with the same species possible via direct contact |
|•|Description|
|o|The Changelings are an aquatic unicellular organism that lives in metal rich water sources. These strange creatures maintain a double lipid membrane, with several nuclei throughout the same cell. They produce electronic signals and are able to conduct rudimentary communication with others of the same species through electric signals, mainly in a manner that allows for identification and relative positioning. They are able to engulf other species to provide for nutrition and genetic material, and are also able to utilize metal for nutritional value. Upon direct contact with another they are able to conduct a genetic exchange|
Action: now that i got everything i could ever want
Its time for a mate
So ill look for one
act:
Take what you can take to start a new colony.
It’s better that I try to make my own way without disturbing others.