The Thrive Odyssey

action: new village.

Jobs:
Farmers-30
Light Infantry-30
Intellectuals-10(teaches people how to read and research)
Builder-27
Action:Consolidate my surroundings by conquering nearby villages

I’m moving my travelers back to the capital because it sounds like every city automatically has ports. Some new cities are founded. Behere at the location of Saint-Florent in real life Corsica, Bazter on the Bidasoa delta in Basque country, Zubi at the location of real world Anzio near Rome and the outpost of Norgehiagoka at the mouth of the Bussento in southern Italy.

,Farmer,Fisherman,Trader,Missionary,Scholar,Soldier
Berpizte,800,255,420,480,140,170
Uharte,140,95,0,0,16,25
Ardao,170,40,30,0,20,30
Mendebalde,300,100,0,0,50,100
Trukatu,100,25,0,0,10,40
Aurki Izan,100,25,0,0,10,40
Behere,300,125,0,0,10,40
Bazter,100,25,0,0,30,60
Zubi,100,25,0,0,10,25
Norgehiagoka,67,40,10,0,0,90

All scholars across the nation not otherwise engaged, 200 farmers from Berpizte and 200 missionaries go on a plague-busting humanitarian mission to Kugelland, bringing as much soap and medicinal plants as they can. The other traders and missionaries go to Phonecia and trade gunpowder for math. The rest of Berpizte tries to invent steam-powered mills and Trukatu works on paper books, while everyone else works to develop algebra.

I await the demands of the people of Hellenes.

Action I: [Establish a big market in Tenochtitlán] 350 people

Action II: [Merge all of my cities (on the island, so without Austahuala) into one big and enormous city named “Mexihà”] 700 people / (or if merging my cities is not possible at the moment) [Domesticate Eagles for communication purposes] 350 people (I’ll make them delivery boys:D)

Action III: [Develop chemistry] 300 people

Action IV: [Develop physics] 300 people

Job action(s): [Disband the Military, as there’s not any potential threat to Mexica in the region]

[The current 188 members of the military will become part of the militia to ensure the order in Mexica]

[Create a job “Builder” and assign 350 people to it]

[Create a job “Farmer” and assign 400 people to it]

Story

I’m a little worn out so I’ll be skipping the story this time. Sorry!

Volume 2: Diffusion
Round 60 - 50 BCE

Phoenicia

Leader: Tekis

Actions: [Global] Federate with Hollow Sand, [Global] Invite all known nations to the Tyrinics, [136 soldiers] Bombs, [90] Irrigation
Result: 7/20 +5 = 12/20, 10/20 +5 = 15/20, 20/20! -6 +5 = 19/20, 15/20 -7 +2 = 10/20
Since you had very good relations with Hollow Sand and got along splendidly with them, you decided to federate with them and unite each other. They agree, which is great news for you. You share all of your technology, and get one extra global action each. I’ll reformat you next round because I’m already pretty tired.

You invite Mongolia and Etxe to the Tyrinics, and they both accept! You’ll make a fair bit of money with the tourism and entry fee, and the entertainment boosts your population’s happiness.

Your soldiers make bombs with the gunpowder, which grant +2 to combat rolls when paired with ships or siege weapons.

The remaining people fail to establish proper irrigation.

Also, you were visited by the people of Etxe, who gave you their intermediate mathematics for your gunpowder.

Villages: Tyre [Capital][147], Phoenix [97], Carthage [230]
Region:Southern Lebanon, Asia (Middle East)
Stability: Sturdy 4

Population: 426
Jobs: Farmer [26], Fisher [26], Potter [14], Priest [9], Scout [9], Builder [18], Hunter [18], Medic [14], Scientist [20], Soldier [136], Cavalry [70], Bowman [66]
Status: Civilization

Type: Bard (Thanks to your entertainment, you get a bonus to diplomacy and trade with other nations)

Technology

Tools: Bronze Age, Sailboat [+2], Wheel, Gunpowder, Hot Air Balloon, Masonry [+3]
Structures: Mud hut, Farm, Hospital, Temple, Prision, Tyrinics (3 civ)
Domestic: Goat, Horse
Science: Intermediate Mathematics [+3]
Other: Fishing, Agriculture, Pottery, Religion, Medicine, Division of Labour, Currency [+2 or 5], Furnace, Iron, Government (Monarchy [+2]), Riding, Cheese, Writing [+2]

Politics

Government Type: Monarchy
Policies: Laws
Global Happiness: Utopic 5
Crime rate: Non-existent 5

Economy

State: Prosperous 4
Source of Income: Trade, Tourism

Culture

Trading, Religious, Diplomatic, Shifty, Sports, Artistic, Cooking, Sophisticated

Military

Army: 320
Type: Infantry [136], Cavalry [70], Archer [66]
Weapons: Advanced Melee (Iron Sword, Trident [+4], Javelin [+2]), Standard Ranged (Longbow [Iron][+3]), Advanced Protection (Iron Shield [+4]), Rhinoceros [+2 or 3], Advanced Armour (Chain [+4]), Sport [+1], Basic Artillery (Bomb [+2])
Infrastructure: Training Academy [+2]

Religion

Deity: the Four Primordial Elements
Beliefs: They must be entertained through singing and dancing.

Relations
Mongolia

Reputation: Good 2

Etxe

Reputation: Good 2
Shared technology: Laws, Bronze armour, Gunpowder, Intermediate Mathematics

Persia

Reputation: Hostile -2

Hellenes

Leader: Tiresias

Actions: [Global] March to Berptize, [Global] Secret, [Global] Secret, [Global] Workshop
Result: 17/20, 12/20 -4 +3 = 11/20, 2/20 +12 = 14/20, 3/20 +3 = 6/20
Your entire army marches within the reach of the capital of Etxe, awaiting further orders.

You successfully do what you wanted to do, I will explain in further detail in a pm.

Your secret action is a success, granting -4 to opponents when they try to do you-know-what.

You fail to develop workshops.

Villages: Apolonia [Capital][972], Gantzos [633], Cilis [660], Toliopolis [760]
Region: Coast of Epirus, Greece
Stability: Steady 3

Population: 2465
Jobs: Cataphract [100], Legionary [500], Pikeman [700], Ranger [400], Equine [600], Ballista men [32]
Status: Civilization, Secret Status

Type: Militarised (Your priorities are to have the most powerful army and the latest technology so that you may crush your adversaries and intimidate those around you. This grants you a bonus in combat rolls and tech research rolls, but a malus in initial reputation, because of your distrust of strangers.)

Technology

Tools: Mechanised, Fertilizer, Trireme [+4], Irrigation, Chariot, Trade Caravan [+2] Secret [-4]
Structures: Mud Brick House, Road (Stone Brick [+3 or 4]), Granary, Smithy [Success], Palace [+4], Temple [Landmark], Dock [Success][+2], Slipway [+3], Farm, Academy [+3], Warehouse, Theatre, Market [+4], Sewers, Secret Structure [+3], Library [+2]
Domestic: Cattle, Rhinoceros [+2], Horse, Bees
Other: Furnace, Iron, Agriculture, Division of Labour, Pottery, Religion, Intermediate Mathematics [+3], Government (Stratocracy [+2]), Currency [+2 or 5], Chemistry [+2]

Politics

Type: Stratocracy
Policies: Law
Global Happiness: Very Happy 4
Crime rate: Very Low 4

Economy

State: Great 3
Source of Income: Trade, Agriculture, Pilgrimage

Culture

Military, Agrarian, Modernism, Theatre

Military

Army: 2332
Type: Legionary (Infantry) [500], Pikeman (Heavy Infantry) [700], Cataphract (Heavy Cavalry) [100], Ranger (Archery) [400], Equine (Cavalry) [600], Ballista (Siege) [32]
Weapons: Advanced Melee (Javelin [+2], Pike [+2], Halberd [+2], Iron Sword [+4]), Intermediate Ranged (Gastraphete [+3]), Advanced Protection (Iron Scutum, Targe [+4]), Advanced Armour (Chain [+4]), Rhinoceros [+2 or 3], Ballista [+3 or 6], Trireme [+2]
Tactics: Formation (Phalanx [+2], Testudo [-2]), Camouflage [+3 or -3]
Infrastructure: Walls (Stone [-2]), Training Academy [+2]

Religion

Name; Primordial Truth
Deity: Cosmic Eye, split into 4 entities
Beliefs: The gods when displeasured become demonic and their servants as well, Torture and sacrifice only when allowed

Relations
Hollow Sand

Reputation: Good 2
Shared technology: Rhinos, Irrigation.

Kugelland

Reputation: Neutral 1
Shared technology: Currency, Mathematics.

Britannia

Reputation: Neutral 1
Shared technology: Horse, cattle, Microscope, bees, Javelin

Etxe

Reputation: Good 2
Shared technology: Camouflage, Mathematics, Mechanised tools, Microscope
Trade route established

Mongolia

Reputation: Good 2
Shared technology: Halberd, Port

Britannia

Leader: Arthur III

Actions: [144 diplomats] Improve relations with Tarkahmehd, [144 diplomats] Improve relations with Lucanians, [144 diplomats] Improve relations with Celts, [144 diplomat, scout] Find the Saxons, [144 Engineers] Gears, [144 Engineers] Springs, [144 engineers] Better boats, [144 engineers] Better building, [144 geologists] Geology
Result: 15/20 -8 +7 = 14/20, 20/20! -8 +7 = 19/20, 10/20 -8 +7 = 9/20, 16/20 -8 +6 = 14/20, 19/20, 13/20, 19/20, 17/20, 16/20
You improve your relations with Tarkahmehd by offering your knowledge of chemistry and cartography as a gift.

The Lucanians were going through a bit of a food shortage when you met with them, so you sacrificed your permanent farms and solved their food problems. You’re now allies.

Despite your efforts, your relations remain the same with the Celts.

While exploring the shores of the mainland, you came across a new civilization, the Saxons. They are distrustful of strangers due to their warring nature.

Your engineers make gears, which are prerequisites to various machinery. They also make coil springs out of bronze, which are a prerequisite to certain machines.

The rest of your engineers develop the fluyt, a great cargo vessel capable of traversing large bodies of water. These grant +4 to sailing rolls and +2 to trading rolls.

You develop masonry, which grants +3 to infrastructure rolls.

You develop geology. I have no idea what bonus can apply to that. Any suggestions?

Villages: Londinium [Capital] [504], Winchester [480], Liverpool [446]
Region: British Isles, Europe
Stability: Sturdy 4

Population: 1430
Jobs: Engineer [576], Diplomat [504], Geologist [144], Scout [72]
Status: Civilization

Type: Diplomat (Thanks to your smooth-talking skills, you know how to convince people that you are nice, giving you a bonus to diplomacy and initial reputation)

Technology

Tools: Iron Age, Fluyt [+2 or 4], Nets, Navigation [+2], Microscope [+2], Wheel, Cartography [+2 or 3], Gears, Coil Spring, Masonry
Structures: Stone houses, Farm, Road (Stone [+3 or 4])
Domestic: Horse, Cattle, Hunting Dogs, Honeybee
Science: Intermediate Mathematics [+3], Chemistry [+2], Standard Linguistics [+3], Geology
Other: Agriculture, Furnace, Iron, Fishing, Division if Labour, Trapping, Writing [+2], Glass, Government (Monarchy [+2]), Riding

Politics

Government type: Monarchy
Policies: Royal Federation, Law of Laicity, City Planning
Global Happiness: Pretty Happy 2
Crime rate: Low 3

Economy

State: Good 2
Source of Income: Trade, Agriculture

Culture

Pacifist, Survivor, Modernism, Agrarian

Military

Army: 0
Type: N/A
Weapons: Advanced Melee (Iron Spear, Claymore, Battle Ax [+4], Javelin [+2]), Standard Ranged (Longbow [Iron][+3]), Basic Armour (Cloth [+1]), Advanced Protection (Iron Shield [+4])
Tactics: Ranks [+1]

Relations
Hellenes

Reputation: Neutral 1
Shared technology: Horse, cattle

Celts

Reputation: Ally 4

Kugelland

Reputation: Great 3
Shared technology: Microscope

Lucania

Reputation: Ally 4

Tarkahmehd

Reputation: Great 3
Shared technology: Chemistry, Cartography

Wilhenks

Reputation: Chilly -1

Etxe

Leader: Egoi

Actions: [1025] Gears, [Global] Books, [700 ( 500 traders, missionaries)] Trade with Phoenicia, [540] Help Kugelland, [Global] New City, [Global] New City, [Global] New City, [Global] Better Mathematics
Result: 20/20! -7 +15 = 20/20!, 7/20 +15 = 20/20!, 9/20 -8 +20 = 20/20!, 15/20 -8 +8 = 15/20, 12/20 +3 = 15/20, 7/20 +3 = 10/20, 11/20 +3 = 14/20, 3/20 +15 = 18/20
Since the steam machine has many prerequisites, here are two of them since you got a 20. You develop gears and pistons. You will also need a good supply of coal or charcoal before building a steam machine.

Your people improve parchments by making books, which are more compact and can store more information, granting +4 to research rolls. I don’t know what to add as a bonus to that.

You send a squad on a trading quest to Phoenicia and trade their gunpowder for your intermediate mathematics. Your missionaries also preached while there, spreading Iragarmen, but this time keeping the new followers in their homeland.

The remaining missionaries and other people were drafted and sent to Kugelland, where they heard there was a plague. Swearing an oath to bust all plagues, your people gave them soap and medicine in an effort to stop the spread of the plague. This increases your relations with the people of Kugelland.

You build the 3 new cities in their locations, except Norgehiagoka because you ran out of possible actions. These grant 3 more global actions and increase your population.

You improve your mathematics by using algebra, granting +4 to research rolls instead of +3.

By the way, you’re not supposed to shift population between cities, just so you know for next time. It would cost an action to do so. I also decided that your heliocentrism became tier 2 astronomy, since it was a 20, which grants +2 to science rolls.

Villages: Berpizte [Capital] [2265], Uharte [276], Ardao [290], Mendebalde [550], Trukatu [175], Aurki Izan [175], Behere [700], Bazter [700], Zubi [600]
Region: Rhone delta, France
Stability: Sturdy 4

Population: 6788
Jobs: Farmer [2177], Fisherman [755], Trader [460], Missionary [480], Scholar [296], Soldier [620]
Status: Civilisation

Type: Shaman (You are a thinker, dedicating your work to improving people’s lives. This gives you a bonus in tech research and religion)

Technology

Tools: Mechanised, Galley [+4], Nets, Stargazing [+2], Herbal Medicine, Compost, Mail [+2 or 3], Cartography [+3 or 5], Soap [-2], Gear, Piston
Structures: Wooden House, Farm, Roads [Stone Brick (+3 or 4)], Millstones, Community Centre [+3], Port [+2][Success], Temple [Landmark]
Domestic: Goats, Chickens
Science: Advanced Mathematics [+4], Standard Astronomy [+2]
Other: Fishing, Trapping, Division of Labour, Agriculture, Furnace, Cheese, Iron, Currency [+2 or 5], Book [+4], Government [+2], Religion, Gunpowder

Politics

Government type: Plutocracy
Policies: Laws
Global Happiness: Pretty Happy 2
Crime rate: Very Low 4

Economy

State: Good 2
Source of Income: Trade

Culture

Trading, Fishing, Sophisticated, Modernism, Spiritual

Military

Army: 620
Type: Soldier (Infantry) [620]
Weapons: Intermediate Melee (Bronze sword, Bronze spear [+3]), Standard Ranged (Longbow [Bronze][+2]), Standard Armour (Bronze [+3], Cloth [+1]), Standard Protection (Bronze Large Shield [+3])
Tactics: Camouflage [+3 or -3]
Infrastructure: Watchtower [-2], Trench (Bronze Spikes [-3]), Wall (Stone [-2]), Smoke signal [-3]

Religion

Beliefs

Relations
Hellenes

Reputation: Good 2
Shared technology: Camouflage, Mathematics, Microscope, Mechanised tools
Trade route established

Phoenicia

Reputation: Good 2
Shared technology: Laws, bronze armour, Gunpowder, Intermediate Mathematics

Britannia

Reputation: Good 2
Shared technology: Intermediate mathematics, stone brick roads

Tarkahmehd

Reputation: Neutral 1
Shared technology: Intermediate mathematics, Mail

Lucania

Reputation: Neutral 1

Kugelland

Reputation: Good 2
Shared technology: Soap, Medicine

Canada

Leader: Leader McLeaderson IV

Actions: [Global] New village
Result: 20/20!
You build a big new village, drastically increasing your population, which you may name. You gained an extra global action.

Villages: VillageName [Capital] [108], NewVillage [38]
Region: Vancouver Island, Canada
Stability: Steady 3

Population: 146
Jobs: N/A
Status: Sedentary Agricultural Village

Type: Rationalist (Your actions are always out of logic and rarely factor in emotions. This grants you a big bonus to research rolls but a malus in relations and religion)

Technology

Tools: Copper Age, Wheel, Sailboat [+2], Navigation [+2]
Weapons: Standard Melee (Copper Spear, Sword [+2]), Basic Range (Shortbow), Standard Armour(Copper [+2])
Structures: Long house, Smithy [Success], Farm
Domestic: Hunting Dogs
Other: Agriculture, Oven, Copper, Parchment [+3], Division of Labour, Maple Syrup

Tarkahmehd

Leader: Evolution4Weak

Action: [Global] New village, [Global] Physics, [Global] Better Armour, [Global] Better Shields, [Global] Counter Intelligence, [Global] Police, [Global] Better Building, [Global] Help Kugelland, [Global] Hospital
Result: 11/20 +3 = 14/20, 32/40 +16 = 40/40!, 12/40 +16 = 28/40, 21/40 +16 = 37/40, 15/20 +3 = 18/20, 12/20 +2 = 14/20, 1/40 +16 = 17/40, 18/20, 11/20 +3 = 14/20
You establish Tarcie, your tenth village and final natural source of global actions. Establishing more villages is still possible, but won’t grant any further global actions.

You develop a moderate understanding of physics, granting +2 to research rolls and unlocking new potential technologies.

You improve your armour by making plate armour (a prerequisite to steel armour), which grants +6 to combat rolls.

Your shields are upgraded to steel, making them more durable and granting +5 to combat rolls.

You create Spy-Away, an anti-spying agency, which grants -4 to nations that try to spy on you.

A police task force is established, lowering the crime rate.

Unfortunately, you fail to develop a better building method.

When you heard of Kugelland’s conundrum, you wanted to help out any way you could. You decided to approach them cautiously and gift them blueprints to the science hubs and hospitals, in hope that they would improve research for the cure.

You build hospitals to treat the sick, which raise your population.

Also, you were visited by the Mongols, who came for trade. You were naturally fearful of them, having heard spine-chilling tales of their merciless conquest and thirst for blood, so naturally, you were a little tense around them. Nevertheless, you traded your cannons and muskets for their sheep and city planning, which both increase your population.

You were also visited by Britannia, who offered their knowledge of chemistry and cartography as a gift, increasing your relations.

Cities: Acirema [Capital][3080], Anawal [1150], Latipa [1190], Aether [1130], Lilac [1210], Ecie [1150], Armand [1140], Balena [1150], Dirdam [1150], Tarcie [3000]
Region: Portugal, Europe
Stability: Strong 5

Population: 17800
Jobs: Fisherman [1080], Farmer [1080], Herder [1080], Builder [2980], Philosopher [2160], Scout [1100], Soldier [1320]
Status: Civilization

Type: Scout (You know the land like the back of your hands, which comes with the perk of a bonus in spying and exploration)

Technology

Tools: Titanium tools, Net, Vessel [+3], Mail [+2 or 3], Cannon, Cartography [+3 or 5]
Structures: Cottage, Farms, Storehouse, Town Hall [+3], Evo’s Code of Law [Landmark], Roads (Stone Brick [+3 or 4]), Bunker [+3], Millstone, Science hub [+3], Windmill [Success], Dock [+2][Success], Granary, Spy-Away [-4], Hospital
Domestic: Chicken, Goat, Sheep
Science: Intermediate Mathematics [+3], Standard Physics [+2], Chemistry [+2]
Other: Fishing, Trapping, Agriculture, Government (Hierarchy) [+2], Division of Labour, Pottery, Blast Furnace, Steel, Parchment [+3], Currency [+2 or 5], Gunpowder, Charcoal

Politics

Government Type: Gerontocracy
Policies: Law, Sovereginty, City Planning
Global Happiness: Happy 3
Crime rate: Non Existent 5

Economy

State: Excellent 3
Source of Income: Trade, Fishing

Culture

Fishing, Arts, Authority, Agrarian

Military

Army: 1320 units
Type: Soldier (Infantry) [440], Archer [440], Navy [440]
Weapons: Advanced Melee (Iron Spear, Sword [+4]), Advanced Ranged (Musket [+2]), Basic Siege (Catapult [+2 or 5]), Advanced Protection (Steel Shield [+5], Buckler [+1]), Advanced Armour (Plate [+6])
Infrastructure: Advanced Reinforced Walls (Cannons [-4]), Watchtower [-2]

Relations
Kugelland

Reputation: Ally 4
Shared Technology: Science Hub

Etxe

Reputation: Neutral 1
Shared technology: Intermediate Mathematics, Mail

Britannia

Reputation: Great 3
Shared technology: Cartography, Chemistry

Mongolia

Reputation: Chilly -1
Shared technology: Cannon, Musket, Sheep, City Planning

Mexica

Leader: Montezuma

Actions: [350] Market, [700] The great merger, [300] Chemistry, [300] Physics
Result: 17/20 -7 +2 = 12/20, 20/20! -5 +2 = 17/20, 12/20 -8 +10 = 14/20, 19/20 -8 +10 = 20/20!
You establish a market, which is great for trading and especially useful to others, granting +4 to trading rolls to other nations that are trading with you.

By wanting to have the most populated city, Montezuma decided to merge most villages together, forming one great city, Mexihà. As a side effect, since you merged 3 cities into one, you lose 2 global actions, but as a bonus, you increase your population drastically.

Chemistry and physics are 2 new sciences developing in Mexica. Chemistry grants +2 to scientific research rolls, while physics grants +1 to tech research rolls.

Villages: Mexihà [Capital][2378], Austhuala[1500]
Region: Mexican Valley, Mexico
Stability: Strong 5

Population: 3878
Jobs: Militia [188], Builder [350], Farmer [400]
Status: Civilization

Type: Shaman (You are devoted to helping others while pondering about the mysteries of the Cosmos. This grants you a bonus in tech research and initial reputation)

Technology

Tools: Standard (Obsidian), Telescope [+2]
Structures: Adobe House, Farms, Beehive, Palace [+3], Sola Eclipsa (Landmark), Road (Dirt [+2 or 3]), Granary, Market [+4]
Domestic: Honeybee, Turkey
Science: Mathematics [+1], Chemistry [+2], Physics [+1]
Other: Agriculture, Writing [+2], Division of Labour, Furnace, Medicine, Government (Monarchy [+2]), Iron, Fishing, Biology

Politics

Government Type: Monarchy
Policies: The Laws of Man
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Great 3
Source of Income: Pilgrimage, Trade route

Culture

Pacifist, Spiritual, Modernist

Military

Army: 188 units
Type: Warrior (Infantry) [92], Archer [96]
Weapons: Advanced Melee (Iron Spear, Obsidian Sword [+4]), Basic Ranged (Shortbow [Flaming [+1 or 2]), Intermediate Armour (Bronze [+3]), Basic Siege (Catapult [+2 or 5]), Intermediate Protection (Bronze Shields [+3])
Infrastructure: Training Academy [+2], Walls (Stone [-2])

Religion

Name: Tonatiu
Deity: Sun, Rain and Agriculture
Beliefs: Sacrifices are necessary to keep the world going, all life is equally important except for the Sun, the Rain and Agriculture, death means eternal respite for the dead.

Relations
Ocelomeh

Reputation: Ally 4

Nahuatl

Reputation: Ally 4

Mongolia

Leader: Kada Khan

Actions: [800 Warriors] Full Frontal Assault, [Global] Laws, [Global] Mechanised tools, [Global] Boats, [Global] Eagles, [Global] New Village, [Global] Trade with Tarkahmehd
Result: 6/20 -46 +54 = 14/20, 19/20 +2 = 20/20!, 16/20 +7 = 20/20!, 6/20 +7 = 13/20, 18/20, 15/20 +2 = 17/20, 9/20 +7 = 16/20
You engage in a full frontal assault of the capital. It seems you were almost equally matched, despite your superiority in numbers, but you eventually won the battle of Babylon. It was a bloody fight from both sides, with 213 deaths on the Mongols side, and 307 from the Persian side (in comparison, they had 412 warriors). You will now starve in 5 turns, while the Persians will starve in 3 turns.

You implement laws, which help lower the crime rate even further.

You upgrade your tools even further, mechanising them, increasing your yields and your population.

You develop rafts, which enable boat travel, which could be useful in the Egyptian province, but not very practical in land-locked Mongolia. They add +1 to sailing rolls.

You domesticate eagles, which you use as carrier pigeons and hunters, increasing your population and granting +4 to spy rolls or +3 to research rolls.

You settle a new village in Egypt, granting an extra global action and increasing your population.

You send your traders West until they reach an indefinitely large body of water, wherein they meet the Tarkahmehd. They were chilly, due to the notorious infamy of the Mongols, but were open to trade anyways. You give them some of your herds and your knowledge of city planning for their intriguing new weaponry. Muskets grant +2 to combat rolls when used by musketeers, while cannons on their own do nothing, but can be mounted on ships and walls, or used as siege weapons, which grant +2 to combat rolls, or +7 if used against infrastructure.

Villages: Kherzit [Capital][1452], Akkalat [1045], Odokh [1027], Baltakhand [1120], Burkhag Beleg [1035], Ulaan [1100], Bataar [1100], Zaluu Khot [960]
Region: Mongolia
Stability: Sturdy 4

Population: 7252
Jobs: Archer [180], Infantry [100], Heavy Infantry [70], Chariot Rider [30], Elite Guard [7], Ballooner [200], Researcher [1040]
Status: Civilization, Sieging (5 turns left)

Type: Warmonger (You pillage and plunder for a living, so, naturally, you improve those skills. You get a bonus in combat and a malus in initial reputation)

Technology

Tools: Mechanised, Wheel, Chariot, Hot Air Balloon, Raft
Structures: Cottage, Research hub [+3], Road (Dirt [+2 or 3]), Port [Success][+2]
Domestic: Horses, Sheep, Elk, Hunting Dogs, Silk Spider, Eagle [+3 or 4]
Other: Riding, Religion, Furnace, Iron, Fishing, Division of Labour, Government [+2], Writing [+2], Currency [+2 or 5], Agriculture, Floating lantern, Silk

Politics

Government Type: Monarchy
Policies: Sovereignty, City Planning, Law
Global Happiness: Pretty Happy 2
Crime rate: Non existent 5

Economy

State: Good 2
Source of Income: Raids

Culture

Warfare, Herding, Religion, Sacrifice, Intimidating

Military

Army: 800 units
Type: Archer [200], Infantry [150], Heavy Infantry [100], Chariot Archer [40], Kada Elite Guard (Heavy Cavalry) [10], Ballooners [300 (100 balloons)]
Weapons: Advanced Melee (Halberd [+2], Iron [Scimitar][+4]), Basic Gun (Musket [+2]), Advanced Armour (Chain [+4][Fear]), Advanced Protection (Iron shield[+4]), Basic Artillery (Bomb [+2], Cannon [+2 or 7])

Religion

Deity: Yargoyin
Beliefs: Yargoyin needs sacrifices (animal or human) or the animals of the steppe will slow and die. Yargoyin helps those that hold themselves high in the societal food chain. Warriors are to be utmost respected. Conquering feeds Yargoyin as much as sacrifices.

Relations
Hollow Sand

Reputation: Good 2
Shared technology: Writing, Wheel, Iron shield, Agriculture

Phoenicia

Reputation: Good 2
Shared technology: Horse, Iron, Currency

Kugelland

Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses

Hellenes

Reputation: Good 2
Shared technology: Port, Halberd

Tarkahmehd

Reputation: Chilly -1
Shared technology: Cannon, Musket, Sheep, City Planning

Hollow Sand

Leader: Bizarre Pumpkin

Actions: [Global] Claim the village, [Global] Mathematics, [Global] Better building, [Global] Visit Kugelland
Result: 16/20, 8/20 +4 = 12/20, 18/20 +4 = 20/20!, 8/20 +1 = 9/20
You renovate the village and claim it as your land, increasing your population and granting an extra global action. You may name the village.

You develop mathematics, which are useful for building siege engines and grant +1 to research rolls.

To make better buildings, you develop masonry, which helps making buildings sturdier, granting +3 to infrastructure rolls.

When you heard that Kugelland might have a plague, the most logical course of action was to visit the infected cities to see for yourself. Unfortunately, you got infected, and you now also have the Kugelland plague. The people are in panic, decreasing stability and happiness.

Also, you federated with Phoenicia, yay! You get to share all of your technology and gain one extra global action each.

Deathroll: 10/20
Ten people succumb to the deadly disease.

Villages: Hollow Dust [Capital] [99], Currency [70], LOSERVILLE [50], Ex-Bananaramia [80]
Region: Suez, Egypt
Stability: Steady 3

Population: 299
Jobs: Soldier [21], Farmer [65], Blacksmith [46], Engineer [55], Philosopher [30], Fisherman [2]
Status: Civilization, Plague

Type: Trader (You like wealth and love acquiring it even more, so naturally, you get along well with people who are willing to trade their wealth with you. You gain a bonus in trading and initial reputation)

Technology

Tools: Bronze Age, Sailboat [+2], Wheel, Gunpowder, Hot Air Balloon, Masonry [+3]
Structures: Mud hut, Farm, Hospital, Temple, Prision, Tyrinics (1 civ)
Domestic: Goat, Horse
Science: Intermediate Mathematics [+3]
Other: Fishing, Agriculture, Pottery, Religion, Medicine, Division of Labour, Currency [+2 or 5], Furnace, Iron, Government (Monarchy [+2]), Riding, Cheese, Writing [+2]

Politics

Government Type: Republic
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Good 2
Source of Income: Trade

Culture

Trade, Pacifist

Military

Army: 0
Type: N/A
Weapons: Advanced Melee (Iron Sword, Trident [+4], Javelin [+2]), Standard Ranged (Longbow [Iron][+3]), Advanced Protection (Iron Shield [+4]), Rhinoceros [+2 or 3], Advanced Armour (Chain [+4]), Sport [+1], Basic Artillery (Bomb [+2])
Infrastructure: Training Academy [+2]

Relations
Phoenicia

Reputation: Ally 4
Shared technology: Currency [+2 or 5], Writing [+2], Oven, Rhino, Wheel, Bronze tools

Mongolia

Reputation: Good 2
Shared technology: Wheel, Writing, Agriculture, Iron Shield

Britannia

Reputation: Ally 4
Shared technology: Furnace, Iron

Hellenes

Reputation: Good 2

Kugelland

Reputation: Great 3
Shared technology: Furnace, Division of labour, Fishing, lantern

@blackjacksike @Mr.Pigeon @Pentaphon @TeaKing @Evolution4Weak @zenzonegaming @OoferDoofer @yp364 @MechanicalPumpkin @Nover452

4 Likes
Kugelland

Leader: Adalald

Actions: [66 researchers] Secret, [46] Hospitals, [Global] Better Tools, [Global] Cure x2
Result: 20/20! -7 +5 = 18/20, 16/20 -8 +3 = 11/20, 18/20 +4 = 20/20!, 16/20 +6 = 20/20!, 7/20 +6 = 13/20
Your secret is a success.

To limit contagion, you build hospitals, which help reduce the number of deaths to -3.

You improve your tools by casting them out of iron, increasing food production, increasing your population.

Your research on the cure continues. Thanks to the Britannian microscopes, you’re almost there!

The plague has been going on for quite some time, decreasing people’s happiness.

Also, you were visited by the Hollow Sandpeople, who unfortunately got infected as well.

You were also visited by the people of Tarkahmehd, who gifted you the blueprints to build science hubs, which grant +3 to research rolls, and hospitals, which grant -2 to the death roll.

The people of Etxe also visited you, giving you soap, which grants -2 to the death roll, and medicine, which grants -1 to the death roll.

I also decided that Roman Concrete grants +4 to infrastructure rolls.

Death roll: 18/20 -4 = 14/20
Fourteen people have succumbed to the plague.

Villages: Statdburg [Capital] [133], Zweibach [125], Generischesdorf [94]
Region: Austria, Europe
Stability: Shaky 2

Population: 452
Jobs: Researcher [66], Explorer [30], Farmer [35], Soldier [35], Spearman [25], Archer [25], Builder [30]
Status: Civilization

Type: Expansionist (You want to spread your tribe all over the world, which comes with a bonus in structure and exploration rolls)

Technology

Tools: Iron Age, Cog [+3], Loom, Roman Concrete [+4], Medicine [-1], Gears, Soap [-2], Medicine [-1]
Structures: Cottage, Farm, Sewage, Hospital [-2], Science hub [+3], Hospital [-2]
Domestic: Pig, Spider, Horse, Honeybee
Other: Agriculture, Furnace, Iron, Division of labour, Writing [+2], Pottery, Furnace, Silk Fabric, Fishing, Government [+2]

Politics

Government Type: Monarchy
Policies: Quarantine
Global Happiness: Unhappy 1
Crime rate: Pretty Low 2

Economy

State: Good 2
Source of Income: Trade

Culture

Trade, Modern, Agriculture

Military

Army: 85
Type: Soldier (Infantry) 35, Spearman (Infantry) [25], Archer [25]
Weapons: Advanced Melee (Iron Sword, Spear [+4]), Intermediate Ranged (Recurve Bow [Copper][+3]), Standard Protection (Copper Large Shield [+2]), Tactic (Shield Wall [+2], Phalanx [+2]) TEMP Guard Post (2 turns [-3])

Relations
Phoenicia

Reputation: Great 3
Shared Technology: Copper long shield [+2], Writing [+2]

Hollow Sand

Reputation: Great 3
Shared technology: Division of labour, Furnace, Fishing, lantern

Mongolia

Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses

Norse

Reputation: Chilly -1

Britannia

Reputation: Great 3
Shared Technology: Microscope [+2]

Tarkahmehd

Reputation: Ally 4
Shared Technology: Science Hub, Hospital

Etxe

Reputation: Good 2
Shared technology: Soap, Medicine

Religion

The Thrive Odyssey

Wilhenks

Leader: Wilhelm Von Wilhelmland

Actions: [[Global] Attack a nearby village
Result: 7/20 +8 = 15/20
Your first order of business is to expand yourselves, and to do so, you had to take your neighbour’s land. Your warriors donned their shields and swords and went on their conquest. Their target was the Aitor civilization. You attacked one of their villages, Pamplona, and conquered it with ease. However, this is sure to stir up some trouble. The village is now yours to claim. You lost 5 people in the battle.

Also, you were visited by the Britannians, who were a little off put by your aggressive nature.

Villages: Wilhelmlans [Capital] [93]
Region: Saxony, Elbe
Stability: Steady 3

Population: 88
Jobs: Farmer [30], Warrior [25], Intellectual [10], Builder [27]
Status: Sedentary Agricultural Village

Type: Warmonger (War is a very important part of your civilization, granting a bonus in combat rolls but a malus in initial reputation)

Technology

Tools: Standard (Flint, Stone), Irrigation
Weapons: Standard Melee (Copper Spear, Sword [+2]), Basic Ranged (Shortbow), Standard Shield (Copper [+2])
Structures: Log cabin, Farm
Domestic: Cats, Cattle
Other: Agriculture, Division of Labour, Oven, Copper, Writing [+2]

Relations
Britannia

Reputation: Chilly -1

@PositiveTower

4 Likes

My actions are private.

Congrats! You now have the Plague! -Adalald, to the government of Hollow Sands


Jobs

Basically i make all builders into farmers, and the new population will be soldiers

Stadtburg

All the population of Stadtburg will continue research on the cure of the plague

Zweibach

Everyone in Zweibach will make a water container (with pottery!)

Generischesdorf

The people of Generischesdorf will make Caravels

1 Like

Damn it

Action one: try to make some more of that soup but this time alter it to make it work on the plague

Action two: make the republic my main government

Action three: make everyone quarantined

Action four: improve my math

1 Like

People Distribution:

  • 1780 - Fisherman - Fish The Fish
  • 1780 - Farmer - Farm The Farms
  • 1780 - Herders - Manage The Animals
  • 3560 - Builders - Build The Building And Craft The Tools
  • 3560 - Philosophers - Research The Technology
  • 1780- Scouts - Scouts The Land
  • 3560 - Soldiers - They Keep The Peace In The Village And Guard The Village From Outside Threat

Military Composition:

  • 1187 - Infantry (Melee)
  • 1186 - Musketeers (Ranged)
  • 1187 - Navy (Boat)

Actions:

  • Action: Upgrade Our Musket To Something Better

  • Action 2: Upgrade Out Armor To Steel

  • Action 3: Improve Our Mathematics

  • Action 4: Upgrade Our Boats With A Bent For Warfare

  • Action 5: Invent Crop Rotation To Increase Crop Yields

  • Action 6: Trade With Britannia

  • Action 7: Create Waterwheels For When The Wind Stop Blowing

  • Action 8: Invent Camouflage

  • Action 9: Domesticate Eagles For Mailing Purposes

  • Action 10: Create A Building For The Builder To Use


Trade Offer:

  • Britannia

    • Horse
    • Springs
    • Gear
  • Tarkahmehd

    • Musket
    • Currency
    • Granary
1 Like

Action:Core and claim the village

1 Like

Action I: [Establish a new city named “Paula”] (750 men from Austahuala)

Action II: [Establish a new city named “Tacho”] (1,000 men from Mexihà)

Action III: [Develop mathematics to tier II] (400 men)

Action IV: [Create a currency based on the ores my people have access to, with obsidian being the most valuable unit] (800 men)

Action V: [Develop physics to tier II] (900 people)

1 Like

actions:

send medicine and hollow soup to kugelland
create irrigation
launch a counter attack on the persians
meet britania and tarkahmahd

1 Like

action 1: develop theater for entertainment.
action 2: make better clothes.

1 Like

Hey Omni can you change my perk to “progressive”(bonus to infrastructure and research rolls) please?

Action: Reinforce army
Action: Research tier 2 mail system
Action: Research better houses
Action: Research better roads
Action: Attack with air balloons (if reinforce worked) or Learn physics
Action: Try and find the Chinese empire
Action: Research linguistics
Action: Research diplomacy centers

NEW division of labor

2000 military

  1. 300 infantry
  2. 200 heavy infantry
  3. 200 musketeers
  4. 300 archers
  5. 90 chariot archers
  6. 10 Kada elite guard
  7. 300 balloons (900 people)

The rest our in food production jobs

@yp364 @Pentaphon you have 2 more days to post your actions, or your turn will be skipped and your global actions will be banked for future use.

5 Likes

Ill post mine in around 3 hours

2 Likes

Keeping up to date with this has become a chore for me, and it doesn’t look like my religion thing is going to work anyway. I’m leaving the game.

One last thing. A strange man calling himself Orko wanders into Kugelland, and wants to share tales of his people, who he believes he is the last of.

7 Likes

@yp364 you have 24 hours to post your actions.

Story

The fate of Etxe lies in uncertainty. Scholars can’t seem to agree, but the two major schools of thought are that it either fell into anarchy and imploded from rapid expansion, or was conquered by the Greco-Romans. Neither theory has enough substantial evidence to disprove the other, so it seems we may never know the true fate of Etxe.

In other news, it seems that a new civilization emerges in Siberia, with evidence showing Swedish descendance, as shown by the net weaving techniques.

Volume 2: Diffusion
Round 61 - 50 CE

Semetica
Phoenicia

Leader: Tekis

Actions: [Global] Help Kugelland, [Global] Irrigation, [Global] Attack Persians, [Global] Meet Tarkahmehd
Result: 20/20! +8 = 20/20!, 19/20 +7 = 20/20!, 7/20 -24 +30 = 13/20, 17/20 +2 = 19/20
Hearing of the plague in Kugelland, you decide to send them everything you have in order to cure it as quickly as possible. It also helps that one of your provinces is affected, which adds to the urgency of the situation. You send the miracle soup of Hollow Sand and your medicine, along with building a few hospitals. This act of kindness helps improve your relations. Kugelland is now your ally.

To combat the aridity of the soil and to bring water to areas where there isn’t any, you build irrigation canals, which make more land suitable for farming, increasing your population. You also build some in the Egyptian province, increasing their population as well.

After the invasion attempt by the Persians, you decide to attack one of their cities. One of them was close enough to move there without costing an action, which you attack right away. Although they were caught off guard, the Persian soldiers present there outnumbered yours, but you still won, although not without losing quite a few units. Out of your 272 soldiers, 76 died in the attack. On the Persian side, there were 179 casualties out of 400.

Since Semetica technically already met Britannia, you explored the Western coast and discovered Tarkahmehd. Due to your diplomatic nature, you start off on good terms.

Due to your conflicting governments, both provinces’ stability decreases.

Region:Southern Lebanon, Middle East
Stability: Steady 3

Population: 756
Jobs: Farmer [26], Fisher [26], Potter [14], Priest [9], Scout [9], Builder [18], Hunter [18], Medic [14], Scientist [20], Soldier [104], Cavalry [38], Bowman [34]
Status: Civilization

Type: Bard (Thanks to your entertainment, you get a bonus to diplomacy and trade with other nations)

Technology

Tools: Bronze Age, Sailboat [+2], Wheel, Gunpowder, Hot Air Balloon, Masonry [+3]
Structures: Mud hut, Farm, Hospital, Temple, Prision, Tyrinics (3 civ)
Domestic: Goat, Horse
Science: Intermediate Mathematics [+3]
Other: Fishing, Agriculture, Pottery, Religion, Medicine, Division of Labour, Currency [+2 or 5], Furnace, Iron, Government (Monarchy [+2]), Riding, Cheese, Writing [+2]

Politics

Government Type: Monarchy
Policies: Laws
Global Happiness: Utopic 5
Crime rate: Non-existent 5

Culture

Trading, Religious, Diplomatic, Shifty, Sports, Artistic, Cooking, Sophisticated

Military

Army: 196
Type: Infantry [104], Cavalry [38], Bowman [34]
Weapons: Advanced Melee (Iron Sword, Trident [+4], Javelin [+2]), Standard Ranged (Longbow [Iron][+3]), Advanced Protection (Iron Shield [+4]), Rhinoceros [+2 or 3], Advanced Armour (Chain [+4]), Sport [+1], Basic Artillery (Bomb [+2])
Infrastructure: Training Academy [+2]

Religion

Deity: the Four Primordial Elements
Beliefs: They must be entertained through singing and dancing.

Hollow Sand

Leader: Bizarre Pumpkin

Actions: [Global] Experiment with the soup, [Global] Quarantine, [Global] Better Mathematics
Result: 12/20 +7 = 19/20, 12/20 +2 = 14/20, 8/20 +7 = 15/20
You try to work with the soup to see if it can help in any way with the disease, but it doesn’t seem to do much. It helps a little, granting -1 to the death roll. For it to be a cure, you would’ve needed a 20.

Seeing as establishing quarantine helped limit the spread of the disease, you decide to mimic Kugelland and establish quarantine in your province, granting -2 to the death roll.

You improve your mathematics, granting +4 to research rolls. From now on, improving mathematics won’t affect rolls, but will rather be to unlock new technology.

Due to your conflicting governments, both provinces’ stability decreases.

Deathroll: 10/20 -4 = 6/20
Six people succumb to the deadly disease.

Region: Suez, Egypt
Stability: Steady 3

Population: 293
Jobs: Soldier [21], Farmer [59], Blacksmith [46], Engineer [55], Philosopher [30], Fisherman [2]
Status: Civilization, Plague
Time Bank: 1

Type: Trader (You like wealth and love acquiring it even more, so naturally, you get along well with people who are willing to trade their wealth with you. You gain a bonus in trading and initial reputation)

Technology

Tools: Bronze Age, Sailboat [+2], Wheel, Gunpowder, Hot Air Balloon, Masonry [+3]
Structures: Mud hut, Farm, Hospital, Temple, Prision, Tyrinics (1 civ)
Domestic: Goat, Horse
Science: Intermediate Mathematics [+3]
Other: Fishing, Agriculture, Pottery, Religion, Medicine [-1], Division of Labour, Currency [+2 or 5], Furnace, Iron, Government (Monarchy [+2]), Riding, Cheese, Writing [+2], Soup [-1]

Politics

Government Type: Republic
Policies: Quarantine [-2]
Global Happiness: Happy 3
Crime rate: Low 3

Culture

Trade, Pacifist

Military

Army: 0
Type: N/A
Weapons: Advanced Melee (Iron Sword, Trident [+4], Javelin [+2]), Standard Ranged (Longbow [Iron][+3]), Advanced Protection (Iron Shield [+4]), Rhinoceros [+2 or 3], Advanced Armour (Chain [+4]), Sport [+1], Basic Artillery (Bomb [+2])
Infrastructure: Training Academy [+2]

Villages: Tyre [Capital][147], Phoenix [97], Carthage [230], Hollow Dust [99], Currency [70], LOSERVILLE [50], Ex-Bananaramia [80]
Population: 725

Economy

State: Great 3
Source of Income: Trade, Tourism

Relations
Mongolia

Reputation: Good 2
Shared technology: Wheel, Writing, Agriculture, Iron Shield

Britannia

Reputation: Ally 4
Shared technology: Furnace, Iron

Hellenes

Reputation: Good 2

Kugelland

Reputation: Ally 4
Shared technology: Furnace, Division of labour, Fishing, lantern, Soup

Persia

Reputation: Hostile -2

Hellenes

Reputation: Good 2

Hellenes

Leader: Tiresias

Actions:
Result:

Villages: Apolonia [Capital][972], Gantzos [633], Cilis [660], Toliopolis [760]
Region: Coast of Epirus, Greece
Stability: Steady 3

Population: 2465
Jobs: Cataphract [100], Legionary [500], Pikeman [700], Ranger [400], Equine [600], Ballista men [32]
Status: Civilization, Secret Status
Time Bank: 4

Type: Militarised (Your priorities are to have the most powerful army and the latest technology so that you may crush your adversaries and intimidate those around you. This grants you a bonus in combat rolls and tech research rolls, but a malus in initial reputation, because of your distrust of strangers.)

Technology

Tools: Mechanised, Fertilizer, Trireme [+4], Irrigation, Chariot, Trade Caravan [+2] Secret [-4]
Structures: Mud Brick House, Road (Stone Brick [+3 or 4]), Granary, Smithy [Success], Palace [+4], Temple [Landmark], Dock [Success][+2], Slipway [+3], Farm, Academy [+3], Warehouse, Theatre, Market [+4], Sewers, Secret Structure [+3], Library [+2]
Domestic: Cattle, Rhinoceros [+2], Horse, Bees
Other: Furnace, Iron, Agriculture, Division of Labour, Pottery, Religion, Intermediate Mathematics [+3], Government (Stratocracy [+2]), Currency [+2 or 5], Chemistry [+2]

Politics

Type: Stratocracy
Policies: Law
Global Happiness: Very Happy 4
Crime rate: Very Low 4

Economy

State: Great 3
Source of Income: Trade, Agriculture, Pilgrimage

Culture

Military, Agrarian, Modernism, Theatre

Military

Army: 2332
Type: Legionary (Infantry) [500], Pikeman (Heavy Infantry) [700], Cataphract (Heavy Cavalry) [100], Ranger (Archery) [400], Equine (Cavalry) [600], Ballista (Siege) [32]
Weapons: Advanced Melee (Javelin [+2], Pike [+2], Halberd [+2], Iron Sword [+4]), Intermediate Ranged (Gastraphete [+3]), Advanced Protection (Iron Scutum, Targe [+4]), Advanced Armour (Chain [+4]), Rhinoceros [+2 or 3], Ballista [+3 or 6], Trireme [+2]
Tactics: Formation (Phalanx [+2], Testudo [-2]), Camouflage [+3 or -3]
Infrastructure: Walls (Stone [-2]), Training Academy [+2]

Religion

Name; Primordial Truth
Deity: Cosmic Eye, split into 4 entities
Beliefs: The gods when displeasured become demonic and their servants as well, Torture and sacrifice only when allowed

Relations
Semetica

Reputation: Good 2
Shared technology: Rhinos, Irrigation.

Kugelland

Reputation: Neutral 1
Shared technology: Currency, Mathematics.

Britannia

Reputation: Neutral 1
Shared technology: Horse, cattle, Microscope, bees, Javelin

Mongolia

Reputation: Good 2
Shared technology: Halberd, Port

Britannia

Leader: Arthur IV

Actions: [576 diplomats] Secret, [144 diplomats] Federate with Lucania, [144 diplomats] Improve relations with Saxons, [432 linguists] Better linguistics
Result: 17/20 -5 +18 = 20/20!, 12/20 -8 +15 = 19/20, 8/20 -8 +15 = 15/20, 7/20 -6 +10 = 11/20
Your secret is a success. I will explain in more detail in a pm.

After establishing trust and improving your relations, you finally have enough influence to convince the Lucanians to federate with you. You have gained 3 villages and all of their technology. Now, unfortunately, because of how far the two provinces are, this decreases your stability. On top of that, since Lucania is a republic, the conflicting governments also decrease your stability.

In an effort to improve your relations with the Saxons, you gift them some horses and hunting dogs. This very generous gift increases your relations with them.

You improve your linguistics, which grant +4 instead of +3 to diplomacy.

Also, you were visited by the people of Tarkahemehd, who traded their muskets, granaries, gunpowder and currency for your horses, gears and springs. Muskets grant +2 to combat rolls, while currency grants +2 to trade rolls, or +5 if the other party also has currency. Granaries increase your population.

Villages: Londinium [Capital] [704], Winchester [580], Liverpool [546], Potentia [540], Metapontum [540], Grumentum [540]
Region: British Isles, Europe
Stability: Flimsy 2

Population: 3250
Jobs: Diplomat [864], Linguist [432], Soldier [34], Knight [34], Archer [33], Maester [33]
Status: Civilization

Type: Diplomat (Thanks to your smooth-talking skills, you know how to convince people that you are nice, giving you a bonus to diplomacy and initial reputation)

Technology

Tools: Mechanised, Fluyt [+2 or 4], Nets, Stargazing [+2], Microscope [+2], Wheel, Cartography [+2 or 3], Gears, Coil Spring, Masonry [+3], Irrigation
Structures: Stone houses, Farm, Road (Stone [+3 or 4]), Granary
Domestic: Horse, Cattle, Hunting Dogs, Honeybee, Goat
Science: Intermediate Mathematics [+3], Chemistry [+2], Intermediate Linguistics [+4], Geology
Other: Agriculture, Furnace, Iron, Fishing, Division if Labour, Trapping, Writing [+2], Glass, Government (Monarchy [+2]), Riding, Gunpowder, Currency [+2 or 5]

Politics

Government type: Monarchy
Policies: Royal Federation, Law of Laicity, City Planning
Global Happiness: Pretty Happy 2
Crime rate: Low 3

Economy

State: Good 2
Source of Income: Trade, Agriculture

Culture

Pacifist, Survivor, Modernism, Agrarian, Diplomat

Military

Army: 134
Type: Infantry [34], Knight (Cavalry) [34], Archer [33], Maester [33]
Weapons: Advanced Melee (Iron Spear, Claymore, Battle Ax [+4], Javelin [+2]), Advanced Ranged (Musket [+2]), Basic Armour (Cloth [+1]), Advanced Protection (Iron Shield [+4])
Tactics: Ranks [+1]

Relations
Hellenes

Reputation: Neutral 1
Shared technology: Horse, cattle

Celts

Reputation: Ally 4

Kugelland

Reputation: Great 3
Shared technology: Microscope

Tarkahmehd

Reputation: Great 3
Shared technology: Chemistry, Cartography, Musket, Currency, Granary, Gunpowder, Horse, Spring, Gear

Wilhenks

Reputation: Neutral 1
Shared technology: Goat, Dog

Canada

Leader: Leader McLeaderson IV

Actions: [Global] Better building, [Global] Better clothes
Result: 8/20 +3 = 11/20, 2/20 +3 = 5/20
You improve your houses by adding multiple floors to them, which can make them house more people, increasing your population.

Your villagers are comfortable in the clothes they’re in and almost feel insulted for being told otherwise.

You now have enough population to become a civilization.

Villages: VillageName [Capital] [108], NewVillage [38]
Region: Vancouver Island, Canada
Stability: Steady 3

Population: 168
Jobs: N/A
Status: Sedentary Agricultural Village

Type: Rationalist (Your actions are always out of logic and rarely factor in emotions. This grants you a big bonus to research rolls but a malus in relations and religion)

Technology

Tools: Copper Age, Wheel, Sailboat [+2], Stargazing [+2]
Weapons: Standard Melee (Copper Spear, Sword [+2]), Basic Range (Shortbow), Standard Armour (Copper [+2])
Structures: Big house, Smithy [Success], Farm
Domestic: Hunting Dogs
Other: Agriculture, Oven, Copper, Parchment [+3], Division of Labour, Maple Syrup

Tarkahmehd

Leader: Evolution4Weak

Action: [Global] Better Muskets, [Global] Better Armor, [Global] Better Mathematics, [Global] Better Boats, [Global] Crop Rotation, [Global] Trade with Britannia, [Global] Waterwheel, [Global] Camouflage, [Global] Eagles
Result: 19/40 +18 = 37/40, 23/40 +18 = 40/40!, 34/40 +18 = 40/40!, 22/40 +18 = 40/40!, 34/40 +18 = 40/40!, 14/20 +5 = 19/20, 8/40 +18 = 26/40, 16/20
Your primitive muskets were pretty good as-is, but were in need of some improvements. To increase accuracy, you lengthened the barrel of the gun. These new rifles are a lot more accurate and can be shot at longer distances, adding +3 to combat rolls instead of +2. You can add modifications such as better fire rate and scopes as an action, which is the equivalent of having different ammo types for the bows, such as flaming or explosive arrows.

You improve your armour to steel, which must be unmatched by others, adding +6 instead of +5 to combat rolls (I decided that plate armour adds no bonus, but is instead a prerequisite).

You develop your mathematics even further, reaching tier V levels. The research bonus caps at +4, but higher mathematical levels are necessary for future tech.

Since your navy is a very important part of your army, you decide to improve your boats. You make caravels, which focus on swift maneuvering and excels at combat. To make it more deadly, you mount them with your own version of Greek fire, the Firespitter, slowly igniting gunpowder to make powerful blazes, perfect for burning down other ships. These mounted caravels grant +4 to sailing rolls and +4 to combat rolls if used. As a reminder, it takes 3 units to operate one ship. It takes one unit to operate one siege engine.

You realised that when you kept farming on the same stretch of land for too long, it would lose its fertility. So, to combat this problem, you decided to implement the rule of 1/3, which would let farmers farm one crop one year, then another crop another year, then let the land rest the third year. This was to ensure that the same nutrients weren’t depleted and the land had enough time to recover. It worked wonders, increasing food rates and your population.

You visited Britannia and traded their horses, springs and gears for your muskets, granary, gunpowder and currency. Since you have mounts, you can now have cavalry.

Windmills are a great and free resource, but aren’t always viable when there’s no wind. To fix that, you made waterwheels, which work similarly to windmills, but are constantly in use due to the rivers. This helps increase production of food such as flour, which means you can produce more bread, increasing your population.

The most powerful element one can control in warfare is the element of surprise. To achieve that, your researchers designed suits that blend in with the environment. In your case, with lots of dense forestry around, your suits have lots of brown and green, to mimic the trees and leaves. These grant +3 to spy rolls or +3 to combat rolls if they’re a surprise attack.

To improve your mailing system, you tame eagles, which can fly a lot faster and a lot further than mailmen, increasing the bonuses from +2 and 3 to +3 and 4. Additionally, they can be used as hunters, increasing your population.

I didn’t understand your final action, so you have an extra action in the time bank.

You were also visited by Semetica, who seemed nice enough.

Cities: Acirema [Capital][3080], Anawal [1025], Latipa [1065], Aether [1005], Lilac [1085], Ecie [1 025], Armand [1015], Balena [1025], Dirdam [1025], Tarcie [3000]
Region: Portugal, Europe
Stability: Strong 5

Population: 26800
Jobs: Fisherman [1780], Farmer [1780], Herder [1780], Builder [3560], Philosopher [3560], Scout [1780], Soldier [3560]
Status: Civilization
Time Bank: 1

Type: Scout (You know the land like the back of your hands, which comes with the perk of a bonus in spying and exploration)

Technology

Tools: Titanium tools, Net, Caravel [+4], Mail [+3 or 4], Cannon, Cartography [+3 or 5]
Structures: Cottage, Farms, Storehouse, Town Hall [+3], Evo’s Code of Law [Landmark], Roads (Stone Brick [+3 or 4]), Bunker [-3], Millstone, Science hub [+3], Windmill [Success], Dock [+2][Success], Granary, Spy-Away [-4], Hospital, Watermill
Domestic: Chicken, Goat, Sheep, Horse, Eagle
Science: Mathematics V [+4], Standard Physics [+2], Chemistry [+2]
Other: Fishing, Trapping, Agriculture, Government (Hierarchy) [+2], Division of Labour, Pottery, Blast Furnace, Steel, Parchment [+3], Currency [+2 or 5], Gunpowder, Charcoal, Riding, Gear, Spring, Camouflage [+3]

Politics

Government Type: Gerontocracy
Policies: Law, Sovereginty, City Planning, Rule of 1/3
Global Happiness: Happy 3
Crime rate: Non Existent 5

Economy

State: Excellent 3
Source of Income: Trade, Fishing

Culture

Fishing, Arts, Authority, Agrarian

Military

Army: 3560 units
Type: Soldier (Infantry) [1187], Musketeer (Ranged) [1186], Navy [1187]
Weapons: Advanced Melee (Iron Spear, Sword [+4]), Advanced Range (Rifle [+3]), Basic Siege (Catapult [+2 or 5]), Advanced Protection (Steel Shield [+5], Buckler [+1]), Advanced Armour (Steel [+6]), Firespitter [+4]
Infrastructure: Advanced Reinforced Walls (Cannons [-4]), Watchtower [-2], Training Academy [+2], Camouflage [+3]

Relations
Kugelland

Reputation: Ally 4
Shared Technology: Science Hub

Britannia

Reputation: Great 3
Shared technology: Cartography, Chemistry, Musket, Currency, Granary, Gunpowder, Horse, Spring, Gear

Mongolia

Reputation: Chilly -1
Shared technology: Cannon, Musket, Sheep, City Planning

Semetica

Reputation: Good 2

Mexica

Leader: Montezuma

Actions: [750] New City, [1000] New City, [400] Better Mathematics, [800] Currency, [900] Better Physics
Result: 10/20 -8 +2 = 4/20, 16/20 -7 +2 = 11/20, 16/20 -8 +13 = 20/20!, 9/20 -7 +11 = 13/20, 19/20 -7 +13 = 20/20!
You establish Tacho, which increases your population and gives you an extra global action.

You develop your mathematics quite rapidly, entering tier 3 levels of mathematics, granting +3 to research rolls. The same goes for your understanding of physics, granting an additional +3 as well.

Montezuma was in his thinking tent, located inside the palace, exploring his deep thoughts. What if, instead of bartering with items with no set value, Mexicans used a standardised currency system. This would resolve trade disputes, and make trading with other nations easier! In fact, currency grants +2 to trading rolls, or +5 of the others also have currency.

As a reminder, since they’re your allies, you can federate with the Ocelomeh and Nahuatl, which would grant you their cities and technology.

Villages: Mexihà [Capital][2378], Austhuala[1500]
Region: Mexican Valley, Mexico
Stability: Strong 5

Population: 3878
Jobs: Militia [188], Builder [350], Farmer [400]
Status: Civilization

Type: Shaman (You are devoted to helping others while pondering about the mysteries of the Cosmos. This grants you a bonus in tech research and initial reputation)

Technology

Tools: Standard (Obsidian), Telescope [+2]
Structures: Adobe House, Farms, Beehive, Palace [+3], Sola Eclipsa (Landmark), Road (Dirt [+2 or 3]), Granary, Market [+4]
Domestic: Honeybee, Turkey
Science: Intermediate Mathematics [+3], Chemistry [+2], Intermediate Physics [+3]
Other: Agriculture, Writing [+2], Division of Labour, Furnace, Medicine, Government (Monarchy [+2]), Iron, Fishing, Biology

Politics

Government Type: Monarchy
Policies: The Laws of Man
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Great 3
Source of Income: Pilgrimage, Trade route

Culture

Pacifist, Spiritual, Modernist

Military

Army: 188 units
Type: Warrior (Infantry) [92], Archer [96]
Weapons: Advanced Melee (Iron Spear, Obsidian Sword [+4]), Basic Ranged (Shortbow [Flaming [+1 or 2]), Intermediate Armour (Bronze [+3]), Basic Siege (Catapult [+2 or 5]), Intermediate Protection (Bronze Shields [+3])
Infrastructure: Training Academy [+2], Walls (Stone [-2])

Religion

Name: Tonatiu
Deity: Sun, Rain and Agriculture
Beliefs: Sacrifices are necessary to keep the world going, all life is equally important except for the Sun, the Rain and Agriculture, death means eternal respite for the dead.

Relations
Ocelomeh

Reputation: Ally 4

Nahuatl

Reputation: Ally 4

Mongolia

Leader: Kada Khan

Actions: [Global] Reinforce army, [Global] Better Houses, [Global] Better Roads, [900 ballooners] Air Raid, [Global] Find the Chinese, [Global] Linguistics, [Global] Embassy
Result: 18/20, 11/20 +5 = 16/20, 9/20 +5 = 14/20, 9/20 -4 +5 = 10/20, 11/20, 19/20 +12 = 20/20!, 15/20 +5 = 20/20!
You reinforce your army, sending the new recruits to the combat zone, ready to engage.

You improve housing by making houses bigger and fancier, improving living conditions and increasing your population. This raises your stability and happiness.

You improve your roads, lining them with stone bricks instead of packed dirt, which improve the bonuses.

As soon as your reinforcements arrived, you engaged in an air raid, deciding to drop bombs on the city in hopes of destroying it. However, in a surprising turn of events, Persian reinforcements arrived as well (presumably informed by a carrier pigeon at night), ready to deal with the balloons and other warriors. However, they hadn’t anticipated that many soldiers and only concentrated on the balloons, pelting the airships with boulders and other debris, bringing them down and watching them blow up. It was a Mongolian loss, for sure, but it’s not over yet! You lost 633 units (Ballooners only, the rest didn’t participate). The Persians lost 218 units (Mostly siege) out of 700.

By exploring your surroundings, you find China, a very powerful nation, enriched by its many trade routes and sprawling crop fields. They are open to trade with you if you feel like it.

To improve your diplomacy with others, you develop your linguistics, which grant +2 to diplomacy rolls.

Diplomacy can be tough without representation, so you design embassies, which, once built in other countries, improve your relations over time and grant +5 to diplomacy rolls. However, there is a small chance they will decrease your relations, either through RNG or sabotage, so watch out!

You can’t improve mail, so you have one global action in the time bank.

Invasion roll: 18/20 (Here, the higher the roll, the better the enemy did, like with the plague)
Surprise! In retaliation to your declaration of war, the Persians sent a squadron over to invade Bataar. Since it was left undefended, the people there surrendered immediately and are now under Persian control. You have lost the city and its population, as well as your global action, until you claim it back. The suddenness of it has decreased your population’s morale and your people are starting to panic, decreasing stability.

Villages: Kherzit [Capital][1452], Akkalat [1045], Odokh [1027], Baltakhand [1120], Burkhag Beleg [1035], Ulaan [1100], Zaluu Khot [960]
Region: Mongolia
Stability: Sturdy 4

Population: 6152
Jobs: Musketeer [500], Infantry [300], Heavy Infantry [200], Chariot Archer [90], Elite Guard [10], Ballooner [267], Misc [5252]
Status: Civilization, Sieging (4 turns left)
Time Bank: 1

Type: Progressive (Moving away from your violent past, you turn to a more peaceful and research-focused drive, granting a bonus in tech and infrastructure rolls)

Technology

Tools: Mechanised, Wheel, Chariot, Hot Air Balloon, Raft, Mail [+3 or 4]
Structures: Fancy House, Research hub [+3], Road (Stone Brick [+3 or 4]), Port [Success][+2], Embassy
Domestic: Horses, Sheep, Elk, Hunting Dogs, Silk Spider, Eagle
Science: Linguistics [+2]
Other: Riding, Religion, Furnace, Iron, Fishing, Division of Labour, Government [+2], Writing [+2], Currency [+2 or 5], Agriculture, Floating lantern, Silk

Politics

Government Type: Monarchy
Policies: Sovereignty, City Planning, Law
Global Happiness: Pretty Happy 2
Crime rate: Non existent 5

Economy

State: Good 2
Source of Income: Raids

Culture

Warfare, Herding, Religion, Sacrifice, Intimidating

Military

Army: 1367 units
Type: Musketeer [500], Infantry [300], Heavy Infantry [200], Chariot Archer [90], Elite Guard [10], Ballooner [267 (89 balloons)]
Weapons: Advanced Melee (Halberd [+2], Iron [Scimitar][+4]), Basic Gun (Musket [+2]), Advanced Armour (Chain [+4][Fear]), Advanced Protection (Iron shield[+4]), Basic Artillery (Bomb [+2], Cannon [+2 or 7])

Religion

Deity: Yargoyin
Beliefs: Yargoyin needs sacrifices (animal or human) or the animals of the steppe will slow and die. Yargoyin helps those that hold themselves high in the societal food chain. Warriors are to be utmost respected. Conquering feeds Yargoyin as much as sacrifices.

Relations
Semetica

Reputation: Good 2
Shared technology: Horse, Iron, Currency, Writing, Wheel, Iron shield, Agriculture

Kugelland

Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses

Hellenes

Reputation: Good 2
Shared technology: Port, Halberd

Tarkahmehd

Reputation: Chilly -1
Shared technology: Cannon, Musket, Sheep, City Planning

China

Reputation: Good 2

Kugelland

Leader: Adalald

Actions: [Global] Cure, [Global] Better Boats
Result: 14/20 +7 = 20/20!, 4/20 +7 = 11/20
Finally, after what felt like forever, the Kugelland researchers have finally discovered the cure for the new plague. Simply put, if you stopped eating for a few days, the disease went away. Yes, it was as simple as that. After one final death roll, the disease will finally be eradicated. Hooray!

You improve your boats to caravels, which grant +4 to sailing rolls.

Water containers are already used if you have pottery, so you have one timebank action.

Also, you were visited by Semetica, who offered their Miracle soup, granting -1 to the death roll.

Death roll: 10/20 -7 = 3/20
Three people have succumbed to the plague, the most notable being Lukas, that baker who made sweetbread just the way I like them.

Villages: Statdburg [Capital] [133], Zweibach [125], Generischesdorf [94]
Region: Austria, Europe
Stability: Shaky 2

Population: 452
Jobs: Researcher [66], Explorer [30], Farmer [35], Soldier [35], Spearman [25], Archer [25], Builder [30] (aaaaaaa I don’t feel like updating the jobs lol)
Status: Civilization
Time Bank: 1

Type: Expansionist (You want to spread your tribe all over the world, which comes with a bonus in structure and exploration rolls)

Technology

Tools: Iron Age, Cog [+3], Loom, Roman Concrete [+4], Medicine [-1], Gears, Soap [-2], Medicine [-1]
Structures: Cottage, Farm, Sewage, Hospital [-2], Science hub [+3], Hospital [-2]
Domestic: Pig, Spider, Horse, Honeybee
Other: Agriculture, Furnace, Iron, Division of labour, Writing [+2], Pottery, Furnace, Silk Fabric, Fishing, Government [+2], Soup [-1]

Politics

Government Type: Monarchy
Policies: Quarantine
Global Happiness: Unhappy 1
Crime rate: Pretty Low 2

Economy

State: Good 2
Source of Income: Trade

Culture

Trade, Modern, Agriculture

Military

Army: 85
Type: Soldier (Infantry) 35, Spearman (Infantry) [25], Archer [25]
Weapons: Advanced Melee (Iron Sword, Spear [+4]), Intermediate Ranged (Recurve Bow [Copper][+3]), Standard Protection (Copper Large Shield [+2]), Tactic (Shield Wall [+2], Phalanx [+2]) TEMP Guard Post (2 turns [-3])

Relations
Semetica

Reputation: Great 3
Shared Technology: Copper long shield [+2], Writing [+2], Division of labour, Furnace, Fishing, lantern, Soup

Mongolia

Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses

Norse

Reputation: Chilly -1

Britannia

Reputation: Great 3
Shared Technology: Microscope [+2]

Tarkahmehd

Reputation: Ally 4
Shared Technology: Science Hub, Hospital

Religion

The Thrive Odyssey

@blackjacksike @Mr.Pigeon @TeaKing @Evolution4Weak @zenzonegaming @OoferDoofer @yp364 @MechanicalPumpkin @Nover452

By the way @Pentaphon, your civ isn’t completely gone, only frozen in time, so if you ever feel like coming back, you can hop back in without any changes.

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