Deathwake
(i nuked zenzone and will never let him forget it)
123
This is good art.
Also, I always fail at minmaxing due to chronic failure to predict emergent strategies syndrome and so I’m just making balanced and uh, subtly weaknessless species with really interesting cultures and funny quirks that make them fun to play
Does anyone have an idea on how do I start the game?
doomlightning
(The Invisible Aztec Dodo God. Real Plant Torturer, Ltd.)
126
I have some from my expiriant in the past.
First of all - u have the full control about then its start and how u handle that - u want to every round will show here or u want to everyone how join the game a PM about how they do?
Second - what ur type of writhing? Are u want an minimal writhing, an story telling or mix?
3- how info u want to.show to the players? The basic stuff are nesasery, but some mabey show or left the mystius?
Even way, everything are have its limits and his Benifet to u and the players
U can also see others forums game here to take what to do.
In the end, its up to u
What do YOU want to do? Just put any ideas you have into a poll.
EDIT: also maybe message everyone playing with a board of what different tribes have, so you can just edit it whenever someone discovers/builds/collects something.
Like Doom said, Abominable, you could check out a few other Civ games to see how they chose to do things.
Here are a few examples with some easy links for you - while some of these never got started/were put on hiatus, others have been finished or are still in progress, and they all could provide you with ideas of how to move forward.
I mean they are cooler versions of the mantis so like…
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(That actually will be possible in my forum game lol, as I am planning on having both your sapient otters and Featherhorns as potential NPC sapients (or non-NPC if people want to play as them). If you played you could make this a reality…)
Resembling, well, giant mantis, these large insect-like species is extremely intelligent, and has somehow befriended the lutra sapiens. They both have achieved a tribe together.
The larger ones have been said to achieve 45 ft in hieght, and 50 in length! Though, this is just a legend. However, if a mantis is well fed enough, as they can keep growing as long as they have enough food (a moderately large amount).
The average size, however, is around 25 ft in height.
Advantages:
+5% all stats when together with Lutra sapiens apart from intelligence. Intelligence when with lutra sapiens: +10%
Slow-Reproducers: -50% pop-gain rate (if you see my civ in the first few pandora horizon forum games, you know this is enough to balance out the advantages)
Other: Carnivores
Lutra Sapiens
Being the smaller of the two species of the tribe, some of this species contents themselves with protecting the much, much larger mantis. The two species seem to have a special bond, as if they work together best when in the same place…
Advantages:
+5% all stats when together with mantodea apart from intelligence. Intelligence when with mantodea: +10%
Diligent task-doers: +10% to tasks assigned to them
Slippery: Are prone to dodge attacks with great success while in water
Disadvantages:
Smol: -10% physical defense and attack
Other:
Omnivores.
Tailed: Able to use their tails if their arms are occupied…or gone.
Tribe
Name: Lutra-Mantodean Coallition
Very tech-centered, however their rapid desire to advance leaves them missing some of the basics…
Tech: Basic Metalworking, Fire, Wheel, Stone tools, Leather tents.
It didn’t, but Nigel used the exact same species/civilization interaction for another game, with basically the same names, and it was mantis and otters there
I’m not sure if it’s allowed, the idea behind that is complex tech in some areas (ie. metalworking) but he lacks in most other fields (basic leather tents instead of housing, etc)
That was the intent at least, but he has more complex tech than simplified ones (metalworking and wheels versus just leather tents). So it could use a little more balancing